Do you have adblock enabled?
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Grid Runner)   Farker released a new online game this weekend - see the world through the eyes of a hacker, come check it out (DIT)   (grid-runner.com) divider line 89
    More: Plug, online games, DIT, Defining Issues Test  
•       •       •

580 clicks; posted to FarkUs » on 19 May 2013 at 11:55 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



89 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | » | Last | Show all
 
2013-05-19 05:54:27 AM  
Grid Runner is played on a cyberspace overlay of the real world.  The game is a single server with all players, world wide, playing in a single instance in real time.

This is a prototype with basic gameplay in place.  There are some systems that still need to be developed.

Link to real time map (does not require login):  http://www.grid-runner.com/pages/map

Link to game play tutorial (does not require login):   http://www.grid-runner.com/pages/gameplay

i.imgur.com

i.imgur.com

i.imgur.com

The game is currently optimized for Chrome.  Some browsers *cough* IE *cough* don't play well with others, and we've had to make choices that give preference to some browsers over others.  Eventually, if the prototype proves out, we'll move mobile gameplay to native apps.

Did I miss anything that anyone wants to know before they make with the clickies?
 
2013-05-19 08:04:25 AM  

Thuull: Did I miss anything that anyone wants to know before they make with the clickies?


Do I have to get a pixie haircut, a la Angelina Jolie circa 1995, to play this game effectively?
 
2013-05-19 08:06:59 AM  

miss diminutive: Thuull: Did I miss anything that anyone wants to know before they make with the clickies?

Do I have to get a pixie haircut, a la Angelina Jolie circa 1995, to play this game effectively?


I tell you what, you do that, and I'll create a special exploit in game for you.  I need pics though.
 
2013-05-19 08:11:19 AM  
Ya know...realized I forgot to mention a couple of things.

1.  Grid Runner is completely free right now.  This is a prototype...there is no monetization in it (not even ads).
2.  It is designed for mobile (tablet: best, phone: pretty good) but is of course fully playable PC/MAC/Linux/anythingwithabrowser
 
2013-05-19 08:33:04 AM  
Can I be a Nigerian prince?
 
2013-05-19 08:45:18 AM  

Thuull: Did I miss anything that anyone wants to know before they make with the clickies?


Off the top of my head:  What's the game about ("see the world through the eyes of a hacker" really doesn't say much), what are you supposed to do, what kind of learning curve to get up to speed enough to 'play', game objectives, time required to accomplish something meaningful, what are we supposed to see/be looking at in the screen shots, target market type of player (FPS, RPG, Strategy, etc)?

I'm always on the lookout for new games to goof off with & really like to give small independents my time & money, however a little more than 'hey, check it out' is needed.

Good luck with it though even if it doesn't interest me after all.
 
2013-05-19 08:47:06 AM  
Bwahahaha.... The entire Philadelphia area is about to become mine.
 
2013-05-19 08:48:29 AM  
...and then.... the world.
images2.wikia.nocookie.net
 
2013-05-19 09:09:46 AM  
LOL BunkyBrewman...bring it!  That's where the majority of us internal testers are/have been for the past several weeks

Recoil Therapy: Thuull: Did I miss anything that anyone wants to know before they make with the clickies?

Off the top of my head:  What's the game about ("see the world through the eyes of a hacker" really doesn't say much), what are you supposed to do, what kind of learning curve to get up to speed enough to 'play', game objectives, time required to accomplish something meaningful, what are we supposed to see/be looking at in the screen shots, target market type of player (FPS, RPG, Strategy, etc)?

I'm always on the lookout for new games to goof off with & really like to give small independents my time & money, however a little more than 'hey, check it out' is needed.

Good luck with it though even if it doesn't interest me after all.


Well, much of that is in the links I provided, but lemme give it a shot.

1.  The game is about the conflict between the Information Security mindset, and the hacker mindset as a theme, with territory control (overlaid on real world locations) as the venue.  Hack the planet, quasi-literally.

2.  You are supposed to hack other ppl's shizzit, and keep other ppl from hacking your shizzit.

3.  Learning curve is light...we purposely started and have maintained since initial game design "keeping it simple" so that your average non-computer literate player can play.  At the same time, have in (and future planned) systems that get to the meat of what's really going on in this InfoSec/hacker conflict.  Players will ultimately be able to create their own product lines for firewalls, services, etc...and research vulnerabilities in other player's unique product lines, and develop exploits to attack those newly discovered vulnerabilities.

4.  Game objectives:  collect information points by gaining root access to other player's datacenters, and game controlled infrastructure (routers, gateways, mainframes) that tie them all together.  Use those information points to invest in increasing your skills in attack/defense/forensics.  Claim territory (if you want) and hold it.  Work together with others, or fight everyone.  Create a hacker crew to go wreak havoc on other real life city's mainframes.  Make your name known in an alternate reality game.

5.  Time required:  the game is primarily designed to be played in small chunks of time, on your phone, sitting in the doctor's office waiting for your appointment.  That said, you can play for hours at a time if you wish, as there are no "action points" that you find in most other games of this type.  You will not be sitting around waiting for your farms to grow their crops or your ore wagon to fill up.  You can advance in the first basic skills in a short period of time, maybe an hour's worth of play.  We plan for a fully skilled out character to take about a month to achieve, but we reserve the right to change that as we go.

6.  Target market:  Generally strategy players, but there will be heavy social interaction added in for those who wish to use it.  We plan on having in game communication systems (think IRC) for "global" as well as "all players playing out of philadelphia (and out of each of the other 200 some Mainframes pre-existing in the game)" that only those players attached to that mainframe can see.  Probably in game forums as well, but we'll see on that.

More?
 
2013-05-19 09:12:49 AM  

Thuull: miss diminutive: Thuull: Did I miss anything that anyone wants to know before they make with the clickies?

Do I have to get a pixie haircut, a la Angelina Jolie circa 1995, to play this game effectively?

I tell you what, you do that, and I'll create a special exploit in game for you.  I need pics though.


Sure thing.

3.bp.blogspot.com

Exploit please. If possible, I'd like to be a 12th level Cheeto Assassin Druid.

Congrats on the game though, great premise and it looks like it took a lot of work.
 
2013-05-19 09:18:42 AM  

Thuull: Well, much of that is in the links I provided, but lemme give it a shot....

[big block of questions answered]


Ok, thanks for the answers.  Doesn't sound like my thing too much but I'll check it out.

However, in my defense.....

Thuull: Did I miss anything that anyone wants to know before they make with the clickies?


I know, it's hard to believe but occasionally you'll run into someone who follows directions....

I'll send the links to my geeky son, this sounds like something he'd enjoy.  Good luck with it.
 
2013-05-19 09:22:08 AM  

Recoil Therapy: Thuull: Well, much of that is in the links I provided, but lemme give it a shot....

[big block of questions answered]

Thuull: Did I miss anything that anyone wants to know before they make with the clickies?

I know, it's hard to believe but occasionally you'll run into someone who follows directions....

I'll send the links to my geeky son, this sounds like something he'd enjoy.  Good luck with it.


Ayup, you got me on that one =)

Thanks for the forward and the "check out".  Even just logging in briefly is helpful to us, because it creates a new Datacenter in the game (and all of the associated infrastructure to get that Datacenter connected into The Grid) that's tied into a real world location.  We could of course pepper the world with our own constructs, but that's not nearly as fun.
 
2013-05-19 09:31:40 AM  

miss diminutive: Thuull: miss diminutive: Thuull: Did I miss anything that anyone wants to know before they make with the clickies?

Do I have to get a pixie haircut, a la Angelina Jolie circa 1995, to play this game effectively?

I tell you what, you do that, and I'll create a special exploit in game for you.  I need pics though.

Sure thing.

Exploit please. If possible, I'd like to be a 12th level Cheeto Assassin Druid.


Okee...there shall be a miss diminutive exploit in game.  We'll have to come up with something good.
 
2013-05-19 11:51:50 AM  
Pretty spiffy.  I like seeing my colors show up all over on the big map.  (:
 
2013-05-19 11:55:32 AM  

Kredal: Pretty spiffy.  I like seeing my colors show up all over on the big map.  (:


Heh, thanks.  We do too =)

BTW, one of the devs used to pilot C-130's in the Air Force...ignore his Air Force spam on the MOTD on your Mainframes...or, go plaster anti AF stuff on his if you've a mind /grin
 
2013-05-19 12:00:50 PM  
@Kredal: It's been awesome watching you in the logs by the way--I can see how you are learning the game as you go, figuring various things out.

Also, much thanks--your logs showed me the bug with the Skill Picker, and I fixed it while you were playing. Fortunately, you did check it again several minutes later after it was fixed!
 
2013-05-19 12:03:24 PM  
Since I have your attention... The "power meter" up top seems weird.  If the max is hard coded at 2.46Mb, and I've been running around at about 100kb, then it should never be fully green, right?  I'm still not sure how that works!
 
2013-05-19 12:05:01 PM  
Yeh--we're still working on best way to provide information--but that bar has two purposes: the numbers are your current Information/max Information, while the filled bar is your connection strength (health basically).

We've got plenty of room on pc's, but on the phones it's a bit more tight so we squeezed them together.
 
2013-05-19 12:06:20 PM  

Valrith: Yeh--we're still working on best way to provide information--but that bar has two purposes: the numbers are your current Information/max Information, while the filled bar is your connection strength (health basically).

We've got plenty of room on pc's, but on the phones it's a bit more tight so we squeezed them together.


^^aforesaidmentioned Air Force weenie
 
2013-05-19 12:44:15 PM  
Interesting concept.  And I'm seeing hardware names I haven't seen in years!  ARPAnet gateway, Honeywell 316 IMP, PDP-10...  Really?  Did you load all the names from "teh oldjen days" or what?
 
2013-05-19 12:51:42 PM  

JustSurfin: Interesting concept.  And I'm seeing hardware names I haven't seen in years!  ARPAnet gateway, Honeywell 316 IMP, PDP-10...  Really?  Did you load all the names from "teh oldjen days" or what?


Yeah, this. Is it collecting data from the real world, or is it all stuff you loaded in?
 
2013-05-19 12:52:41 PM  
@JustSurfin ---of course! Now, once we get hardware upgrades installed you'll see those old school names eventually go away, but those that were in the game from the start will have an "oldschool!" set of achievements for "growing up" hacking the old school way...
 
2013-05-19 12:56:19 PM  
@show me: Well, I'm pretty old school myself (my very first computer program was on a PDP-8E), so we decided to go with historical stuff for the Grid as a basis.

Mainframes are placed in real world cities that have > 1 million population, and each mainframe has 4 gateways.

The rest of the Grid is all procedurally generated based on where people first sign in to the game from--the code strings routers out in a semi-random pattern from the nearest core router or gateway, and when you place a data center it will hook up to the grid procedurally.

Exploits are made up, as are vulnerabilities, but we're doing what we can to stay "tied" to the real world security terminology and general vibe. 2 of our team have worked in network security in various aspects for more than 15 years each, so we have a bit of a tie-in.
 
2013-05-19 12:58:04 PM  
By the way--the game is actually designed to be played on mobile devices--for now you'll want to use Chrome as your browser if on an Android phone, or stock with any of the i-Devices.

Wifi mode is pretty nifty too once you get your friends to play--it will allow you to hack in to any data center or router in the Grid based on a 10 mile radius from your real world location.
 
2013-05-19 01:08:17 PM  
If I could get it to work, that would be cool.  I get stuck around the "nettag" part and the CSS colors part and then nothing farking happens.  That sucks, because I like games like this.
 
2013-05-19 01:10:50 PM  
@dahmers: I saw your error in the logfile,not 100% sure what's going on yet.

Give me a few minutes and let me see if I can figure out what's up.
 
2013-05-19 01:16:09 PM  

dahmers love zombie: If I could get it to work, that would be cool.  I get stuck around the "nettag" part and the CSS colors part and then nothing farking happens.  That sucks, because I like games like this.


Is it ok if I send you an email?
 
2013-05-19 01:29:05 PM  

dahmers love zombie: If I could get it to work, that would be cool.  I get stuck around the "nettag" part and the CSS colors part and then nothing farking happens.  That sucks, because I like games like this.


Your user level account looks fine, but I'm not seeing a setting account entry in the database for you.

Try refreshing the page completely, and enter basic stuff for your net tag and data center name (make sure you do change them from the defaults however).
 
2013-05-19 02:32:38 PM  
I'm lost.
 
2013-05-19 02:54:42 PM  

make me some tea: I'm lost.


Check out the tutorial link if ya haven't already. It`s the best we`ve got atm for explainin` things.
 
2013-05-19 03:42:25 PM  
Kredal;
quit following/0wning my path thru asia, its hard enough trailblazing let alone cleaning up your blue taint everywhere i go!
 
2013-05-19 04:01:25 PM  

PsychedelicSpaghetti: Kredal;
quit following/0wning my path thru asia, its hard enough trailblazing let alone cleaning up your blue taint everywhere i go!


Hey, I was just trying to get to new Gateway nodes that nobody has touched yet.  50k for each of them the first time they're attacked!  You can have Asia now. (:

So I've gotten all of my skills maxed out, fought back and forth with a few other people, locked down a few different routes with "expensive" firewalls... What's next?
 
2013-05-19 04:03:19 PM  

Thuull: make me some tea: I'm lost.

Check out the tutorial link if ya haven't already. It`s the best we`ve got atm for explainin` things.


So me and another player have the same color combination... makes it more difficult to see where we've been.  Is there any way to change the colors, or maybe in the future have it lock out color sets that have already been chosen?
 
2013-05-19 04:04:13 PM  

Kredal: PsychedelicSpaghetti: Kredal;
quit following/0wning my path thru asia, its hard enough trailblazing let alone cleaning up your blue taint everywhere i go!

Hey, I was just trying to get to new Gateway nodes that nobody has touched yet.  50k for each of them the first time they're attacked!  You  can have Asia now. (:

So I've gotten all of my skills maxed out, fought back and forth with a few other people, locked down a few different routes with "expensive" firewalls... What's next?


i wonder the same, and is there a difference in firewalls currently?
 
2013-05-19 04:06:56 PM  

PsychedelicSpaghetti: Kredal: PsychedelicSpaghetti: Kredal;
quit following/0wning my path thru asia, its hard enough trailblazing let alone cleaning up your blue taint everywhere i go!

Hey, I was just trying to get to new Gateway nodes that nobody has touched yet.  50k for each of them the first time they're attacked!  You  can have Asia now. (:

So I've gotten all of my skills maxed out, fought back and forth with a few other people, locked down a few different routes with "expensive" firewalls... What's next?

i wonder the same, and is there a difference in firewalls currently?


Other than different exploits being better for them, not much.  The exploit list and firewall list are small enough, it's pretty easy to know which one Just Works(tm), so you can unselect the rest.  I thought maybe hitting level 3 in administration would make my firewalls better... didn't appear to be the case.  But it might make attackers take more damage when they hack them.  I can't tell.
 
2013-05-19 04:13:22 PM  

Kredal: I thought maybe hitting level 3 in administration would make my firewalls better... didn't appear to be the case.  But it might make attackers take more damage when they hack them.  I can't tell.


i thought so too, but they don't seem to take more signal when i hack with lvl 3 malware.

...ah well, thru india i go!
 
2013-05-19 04:21:48 PM  

PsychedelicSpaghetti: Kredal: I thought maybe hitting level 3 in administration would make my firewalls better... didn't appear to be the case.  But it might make attackers take more damage when they hack them.  I can't tell.

i thought so too, but they don't seem to take more signal when i hack with lvl 3 malware.

...ah well, thru india i go!


Have fun in India!  Don't drink the water, though!
 
2013-05-19 05:06:51 PM  
Okay, back from an afternoon out...here's some answers:

1.  Level 3 in skills is as high as we go right now.  You guys early into the game get a HUGE bonus as Kredal pointed out...lots of information sitting out there on those nodes....so, you guys are getting to the higher skills quicker than will happen in the future with many more players.  Skills will go up to level 5 in the coming weeks, and we will have many more skills to add in that branch off of/require certain levels of the skills in the four basic "trees" that we have in the game right now.  Think things like a skill that allows you to remotely collect information from the nodes you own/have rootkits on, that sort of thing.  Play experience extenders if you will.

2.  Levels 1-3 of the basic skills don't add anything new, per se, they simply increase the amount of damage or decrease the amount of damage you give/take, depending on the skill.  So, let's say you have Level 3 firewalls out there (from your level 3 Admin skill)...someone with an Exploits skill at level 1 will take much more damage attacking your firewalls than someone with an equal level to yours.  Similarly, if you have level 3 Exploits and attack a level 1 firewall, you'll take less damage for that.

3.  Level 5 in Exploits will allow you to bypass using GridSploit all together and directly use exploits against firewalls and services (and not take damage at all if successful).  Level 5 in Administration will allow you to create new firewall product lines (and other services) that at the time that you create them will have NO vulnerabilities in them...they will be immune from attack until players with a (yet to be introduced) Research skill come along and find vulnerabilities in them, and then write exploits for them.  When you create these product lines, exploits, etc., you will have the option to keep them for yourselves, or release them to the public so that everyone else can use them.

4.  Color changing (and Tag changing) will be in.  They're actually already in, but we removed access to the button after char creation for now to make room for the Skills button.  We need to be very careful with the UI to make sure that play experience on phones stays at least as good as it is, which means conserving real estate as much as possible.

5.  Intrusion Detection Systems will be coming into the game at some point in the coming weeks, which will run as a service on your nodes (like firewalls) and will email you (real life email) if you want them to to warn you when someone has attacked your nodes, or is conducting research on your stuff to find vulnerabilities in it.

6.  We are going to be doing some very interesting things with WiFi mode.

7.  If you selected "okay" for us to send you emails when you made your character (and you can change this under preferences if you'd like) then you will occasionally get update emails from us with new stuff that we put in the game.  We also have an announcements system that will throw a pop up to your screen when you log in with notes and details on new stuff we put in.

8.  We're going to be doing something special for our first weekend early players.  Some kind of in game swag to show off that you were around in the beginning.

9.  Um...
 
2013-05-19 05:15:55 PM  

JustSurfin: Interesting concept.  And I'm seeing hardware names I haven't seen in years!  ARPAnet gateway, Honeywell 316 IMP, PDP-10...  Really?  Did you load all the names from "teh oldjen days" or what?


Okay, now you've got me interested.
 
2013-05-19 05:23:47 PM  

Sliding Carp: JustSurfin: Interesting concept.  And I'm seeing hardware names I haven't seen in years!  ARPAnet gateway, Honeywell 316 IMP, PDP-10...  Really?  Did you load all the names from "teh oldjen days" or what?

Okay, now you've got me interested.


Heh, yeah...this is what happens when us old guys make games.
 
2013-05-19 05:46:42 PM  

Thuull: Okay, back from an afternoon out...here's some answers:


Ok, I claimed all of South America.  I get a bonus of 3 more armies per round now, right?
 
2013-05-19 05:55:28 PM  

Kredal: Thuull: Okay, back from an afternoon out...here's some answers:

Ok, I claimed all of South America.  I get a bonus of 3 more armies per round now, right?


Only if you hold all of it til the end of the turn.  Considering that I'm comin at ya from Africa here in about...oh...3 seconds, don't count on your extra armies...
 
2013-05-19 06:49:09 PM  
dude really can you set the zoom so it does not change when we set it? it is a PITA to zoom out for every city as you go from continent to continent. I kinda really like to control the zoom and not have it change for every freakin city.
 
2013-05-19 06:57:57 PM  

paleryder69: dude really can you set the zoom so it does not change when we set it? it is a PITA to zoom out for every city as you go from continent to continent. I kinda really like to control the zoom and not have it change for every freakin city.


It might be a good option to allow players to set that as a preference.

We've found though that especially on mobile devices, not having that auto-zoom means you wind up having to zoom in or out just about every single move, since each set of "clickables" for a particular node is at different distances. There are definitely some areas (Atlanta mainframe comes to mind) where the auto-zoom doesn't work perfectly well, but there are quite a few other locations where not having it auto-zoom is just as frustrating, if not worse.
 
2013-05-19 07:00:03 PM  

paleryder69: dude really can you set the zoom so it does not change when we set it? it is a PITA to zoom out for every city as you go from continent to continent. I kinda really like to control the zoom and not have it change for every freakin city.


This was one of the things that we went back and forth on for quite a while in the first few weeks of development.  Ultimately, we ended up building an algorithm to take into account the locations of all nodes connected to the selected node and chose a zoom level that would result in the fewest necessary "clicks" to get to each connected node.

The core problem is that there is no set zoom level that will always just "work", so no matter what you do you're going to have to zoom in and out.  The reason for this is that the distance between some mainframes is hugely farther than between others...take the link from NY to Reykjavik for instance, or Honolulu to wherever that one goes in Japan.

One thing to realize though is that right now, you guys are playing on a very macro level.  With right around 100 players in game now (great response this weekend, especially today), there aren't a lot of local networks formed yet off of the mainframes.  So, you all are playing at the Mainframe/Gateway level predominately.

When we get to the few thousand players level, there is going to be far more "local" play involved in the networks off of the gateways, and less movement from mainframe to mainframe.  At those close in levels, the zoom levels don't change much.

One thing we can do for you is look at putting in manual zoom controls...perhaps as a toggle switch?  Maybe a sub tab under "Prefs", which is where we're going to re-introduce the screen that lets you change your colors when you want (probably).

We'll look into that.  Thanks for the feedback.
 
2013-05-19 07:33:36 PM  

Thuull: One thing we can do for you is look at putting in manual zoom controls


Please? There are times I just want to go from major node to major node to see where everything connects. When I am doing that I want to stay zoomed out and not worry about the gateway nodes. Then there are times when I want to do each gateway node in a city and there are cities that zoom you out when you click on the center node. very frustrating for the need to zoom each and every freakin time you click on anything.  Let us control that aspect at least.

The other thing I have noticed that sometimes you go into a node that you have rootkitted and it does not give you any info. I would assume that I am hitting it the same time as someone else. there are other things but for this level of game that would be too much.
 
2013-05-19 07:40:36 PM  
Not at all...we'll take any feedback you care to share and thank you for it.

On the rootkitted nodes...it may be that another player has come along and found/cleaned your rootkit with forensics.  Next time you run into that, hit the Hack button and see if "Rootkit" is greyed out.  If it *is* greyed out, then yeah there's an issue.  If it'll happily let you deploy one, then someone got it with forensics.
 
2013-05-19 07:49:26 PM  
Noted on the "ways I want to move around"--definitely good feedback. I'll work on both tightening up the auto-zoom algorithm some, as well as giving you a zoom control set of choices, something like "tight", "wide", "auto" and "manual".

Actually, on the "not getting info from nodes I know I own", there are two possibilities:

1) The yellow floaties don't always render (small bug, will clean it up eventually). Check your status bar to see if you got anything.

2) Nodes currently refresh their information every 5 minutes. If someone has hit that node within the last 5 minutes, there isn't any information to collect.
 
2013-05-19 07:53:42 PM  

Thuull: miss diminutive: Thuull: miss diminutive: Thuull: Did I miss anything that anyone wants to know before they make with the clickies?

Do I have to get a pixie haircut, a la Angelina Jolie circa 1995, to play this game effectively?

I tell you what, you do that, and I'll create a special exploit in game for you.  I need pics though.

Sure thing.

Exploit please. If possible, I'd like to be a 12th level Cheeto Assassin Druid.

Okee...there shall be a miss diminutive exploit in game.  We'll have to come up with something good.


Done.  Let's see who's the first person to spot it.  It's not obvious.
 
2013-05-20 02:16:25 AM  
san diego is spelled wrong.
 
Displayed 50 of 89 comments

First | « | 1 | 2 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »
Advertisement
On Twitter






In Other Media


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.

Report