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(Gamespot)   Publishers are over-estimating the number of pirated games from the department of no Shiat, Sherlock   (gamespot.com) divider line 120
    More: Obvious, pirate game, Entertainment Software Association, metacritic, New Vegas, Need for Speed, Gary Bauer, publishing, pirates  
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3440 clicks; posted to Geek » on 17 May 2013 at 9:30 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-05-17 09:22:47 AM  
Of course they are. Piracy is a red herring that they're using to try and shut down the second-hand market. They can't outright say they want to shut down used game sales (because that would piss off a lot of gamers) so instead they're trying to "defeat the pirates" (which can never be done).

/Doesn't pirate games
//Any publisher/developer that focuses more on "piracy" (i.e. extinguishing used game market) than they do on paying customers should get no business
 
2013-05-17 09:32:35 AM  
It worked for the RIAA.
 
2013-05-17 09:43:22 AM  
It a lot less because there are hardly any games worth pirating this day in age.
 
2013-05-17 09:44:01 AM  
I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.
 
2013-05-17 09:52:40 AM  
you have to steal free to play games?
 
2013-05-17 09:54:10 AM  
There are only about a million lifetimes of free games out there,  can't even try all the demos without ruining your life (unless that's your job).
 
2013-05-17 09:55:54 AM  

scottydoesntknow: Of course they are. Piracy is a red herring that they're using to try and shut down the second-hand market. They can't outright say they want to shut down used game sales (because that would piss off a lot of gamers) so instead they're trying to "defeat the pirates" (which can never be done).

/Doesn't pirate games
//Any publisher/developer that focuses more on "piracy" (i.e. extinguishing used game market) than they do on paying customers should get no business


I dont understand this argument at all. Console gamers, who make up the 99% majority of the used market, dont pirate much. It is a pain in the ass to pirate console games. I know, because i did. In college i would solder mod chips and install bigger hard drives in peoples xboxes, mines got 80+ games on it after getting a blockbuster pass for a month. And i remember a guy with this weird swapdisk tool for his PS2 so he could force eject disks to put in burned ones...

For PC gaming, where the majority of piracy happens, a used market does not exist and hasnt for decades. So much software phones home that first time to check the CD key and throws a key in the registry... stuff like that. But TBH with Steam, if youre buying even AAA titles on sale for $15 and little indie games for $2, who cares if you can sell them or not?  Maybe because were not all broke students anymore, but i dont know anyone who pirates much anymore. Unless youre going to try before you buy on a brand new full priced AAA title, its not worth the effort.
 
2013-05-17 09:56:39 AM  

scottydoesntknow: Piracy is a red herring


www.cluedofan.com
 
2013-05-17 09:57:59 AM  
I think the distribution of who pirates games is pretty skewed.  Some people seem to be the digital equivalent of hoarders - they've got terabytes of pirated games, movies, and music that they'll never even use and the amusement is just finding another torrent.  They'd never have paid for all that stuff even if there was no way to pirate it.
 
2013-05-17 09:58:47 AM  

from my blood: I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.


I have heard that if your steam game won't work, contacting steam customer support might help.

graeth: It a lot less because there are hardly any games worth pirating this day in age.


bullcrap.  the best games ever made are currently out across ALL the platforms.  It has NEVER been a better time to be a gamer.
 
2013-05-17 10:00:27 AM  
Let's see... I have hundreds of games for my consoles... not one "pirates".. many were bought used though.

For my computer, the one and only game that's been "modified" is "Magic the gathering" and I'm not worried about it... because I bought the darn original one (has the original disk)... but the damn game doesn't work right on any Windows since Win98, and they never made a sequel.

So I was very happy to find a version that had been fixed (but still requires the resolution to be lowered when playing it) by individuals.
 
2013-05-17 10:02:52 AM  

frepnog: bullcrap. the best games ever made are currently out across ALL the platforms. It has NEVER been a better time to be a gamer.


Yeah the "games suck now" argument is getting increasingly weak.  Even for people nostalgic for 90s PC games GOG has an ever growing library of old games tweaked to run on Win7 for mostly $5-10 a pop or less on sale.  Want to play MOO2 or Baldur's Gate or Populous or Dungeon Keeper or whatever again?  Ok.
 
2013-05-17 10:04:49 AM  
I'm not a big consumer of pirated games, that being said, if there's a game I'm interested in but has no demo, I'll pirate the damned thing. If it's good I buy it, if not the pirated copy gets deleted. No harm, no fould in my mind.
 
2013-05-17 10:10:28 AM  

TheSteamingPile: I'm not a big consumer of pirated games, that being said, if there's a game I'm interested in but has no demo, I'll pirate the damned thing. If it's good I buy it, if not the pirated copy gets deleted. No harm, no fould in my mind.


You monster! Don't you know everytime you do that, a child is brutally murdered? Or like they end up not selling any versions of horrible games like Aliens: Colonial Marines?
 
2013-05-17 10:11:19 AM  

TheSteamingPile: I'm not a big consumer of pirated games, that being said, if there's a game I'm interested in but has no demo, I'll pirate the damned thing. If it's good I buy it, if not the pirated copy gets deleted. No harm, no fould in my mind.


Same here.  I don't condone piracy, but the movies/games/music industry standard of charging me way too much for inferior product doesn't help their cause.
 
2013-05-17 10:12:56 AM  
piracy is sort of like recessions

it gives execs an excuse to slash budgets and monetize more

only recessions are actually damaging whereas piracy has always been just a persistent ineffectual nuisance
 
2013-05-17 10:15:23 AM  

graeth: It a lot less because there are hardly any games worth pirating this day in age.


Yup. I pirate before I buy, because $60 for something I may play once is a bit much in this economy.

Games I recently downloaded illegally and played once or twice:
Arkham City
Bioshock: Inifinite
Far Cry 3
Mass Effect 3
Tomb Raider
Saints Row 3
Dragon Age 2
Dead Island
Assassin's Creed 2
Hitman: Absolution
Borderlands 2

There's several more that I can't name off the top my head, but the point is this is $500-$600 worth of games that garnered a solid "meh" from me and got purged from my hard drive.

Stuff I illegally downloaded and wound up buying because I still play it:
Civ 5
Shogun 2
Dishonored
Minecraft
Skyrim
DXHR

Much shorter list, and I'm extremely thankful I didn't have to spend a shiatload of money to weed out the stuff that didn't grab me. The devs could do less whining about piracy and more working on games that aren't clones and rehashes of the same old shiat. Why does one of every 2 AAA releases have to be an FPS? Whatever happened to flight sims? How about and RTS that isn't War/Starcraft? Howsabout PC games that aren't dumbed down so they'll get console sales? WHERE'S MY MUTANT LEAGUE FOOTBALL REBOOT, EA?
 
2013-05-17 10:18:37 AM  
I'm glad to see the Fallout: New Vegas is top of the list of pirated games.  I was a sucker and I bought it for my PS3.  After your save file got to a certain size your game literally wouldn't work in any playable manner.  It looked like trying to stream an HD video over dialup.  The less money the developers and publisher make from that turd, the better.
 
2013-05-17 10:18:58 AM  

from my blood: I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.


steam already has an offline mode.
 
2013-05-17 10:21:49 AM  

TheSteamingPile: I'm not a big consumer of pirated games, that being said, if there's a game I'm interested in but has no demo, I'll pirate the damned thing. If it's good I buy it, if not the pirated copy gets deleted. No harm, no fould in my mind.


Yeah, what the hell happened to demos? We have a glorious combination of high-speed internet and cheap storage, but companies don't really do demos anymore. I guess no demo + non-returnable product = more sales. Who cares if it runs like crap on your particular hardware? Now you have a reason to upgrayedd! Wouldn't want that $60 you spent to go to waste, would you?
 
2013-05-17 10:24:51 AM  

YodaBlues: from my blood: I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.

steam already has an offline mode.


This, I've never had issues playing any of my Steam games offline.
 
2013-05-17 10:24:56 AM  
Piracy profit loss is usually measured via police drug bust numbers.  How can poor EA even stay afloat?
 
2013-05-17 10:25:28 AM  

you have pee hands: I think the distribution of who pirates games is pretty skewed.  Some people seem to be the digital equivalent of hoarders - they've got terabytes of pirated games, movies, and music that they'll never even use and the amusement is just finding another torrent.  They'd never have paid for all that stuff even if there was no way to pirate it.


I'm sort of guilty of that. The crap I don't wind up really playing that much gets uninstalled, but thanks to that surplus of cheap storage I mentioned in another post, I generally don't think to delete the ISOs. I ran WinDirStat the other day and found 45% of my drive was nothing but disk images. Almost a half terabyte I'm hoarding, at least until I need the space.
 
2013-05-17 10:26:35 AM  

Lets talk frankly about internal cleanliness: graeth: It a lot less because there are hardly any games worth pirating this day in age.

Yup. I pirate before I buy, because $60 for something I may play once is a bit much in this economy.

Games I recently downloaded illegally and played once or twice:

*list*

Much shorter list, and I'm extremely thankful I didn't have to spend a shiatload of money to weed out the stuff that didn't grab me. The devs could do less whining about piracy and more working on games that aren't clones and rehashes of the same old shiat. Why does one of every 2 AAA releases have to be an FPS? Whatever happened to flight sims? How about and RTS that isn't War/Starcraft? Howsabout PC games that aren't dumbed down so they'll get console sales? WHERE'S MY MUTANT LEAGUE FOOTBALL REBOOT, EA?


for sure, if they let you return games for full refunds within the first 24 hours of purchase my library of games would be dramatically smaller, also cheap games with more variety has totally flipped consumer habits... people now expect smaller bite-size games for cheaper prices that still fulfill the urge to play something new, leaving only the most coveted most hyped most guaranteed hits to still succeed at $60 brand new (and there's nothing wrong about it)
 
2013-05-17 10:42:22 AM  

frepnog: from my blood: I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.

I have heard that if your steam game won't work, contacting steam customer support might help.

graeth: It a lot less because there are hardly any games worth pirating this day in age.

bullcrap.  the best games ever made are currently out across ALL the platforms.  It has NEVER been a better time to be a gamer.


That's true, the Namco collection is available for cheap.
 
2013-05-17 10:43:08 AM  

braedan: scottydoesntknow: Piracy is a red herring

[www.cluedofan.com image 320x240]


I just watched that last night.  Curry's final scenes where he explains what happened are brilliant.
 
2013-05-17 10:44:00 AM  

Lets talk frankly about internal cleanliness: TheSteamingPile: I'm not a big consumer of pirated games, that being said, if there's a game I'm interested in but has no demo, I'll pirate the damned thing. If it's good I buy it, if not the pirated copy gets deleted. No harm, no fould in my mind.

Yeah, what the hell happened to demos? We have a glorious combination of high-speed internet and cheap storage, but companies don't really do demos anymore. I guess no demo + non-returnable product = more sales. Who cares if it runs like crap on your particular hardware? Now you have a reason to upgrayedd! Wouldn't want that $60 you spent to go to waste, would you?


Extra Credits explains why game publishers don't do demos any more.

http://www.youtube.com/watch?v=7QM6LoaqEnY">http://www.youtube.com/w atch?v=7QM6LoaqEnY
 
2013-05-17 10:44:03 AM  

Lets talk frankly about internal cleanliness: graeth: It a lot less because there are hardly any games worth pirating this day in age.

Yup. I pirate before I buy, because $60 for something I may play once is a bit much in this economy.


Maybe a little off-topic, but I remember back when AAA-title games were $50 in 1990's money.  If the price of games had inflated in the way other goods had inflated, you'd be paying $80-90 for a new major title now.

And believe me, a lot of those titles SUCKED.  We remember the good games but I also remember holding on to my receipt for everything I bought in case the game "wasn't compatible with my computer (heh heh)".  I think I returned a half or two-thirds of the games I bought back then.
 
2013-05-17 10:49:47 AM  
While I'm on a roll, quality is another huge issue these days. Spending millions on good voice acting does not a good game make. Replayability doesn't mean "playing the entire same game again, choosing option '2' on everything so the last 2 minutes of cutscenes are slightly different, then repeat with option '3'". A hundred achievements that half of which require multiple playthroughs doesn't equal replayability, either. Good graphics don't make up for a horrible protagonist (Far Cry 3) or shiatty AI (pretty much any FPS/TPS).

Want my money? Make good games with new play mechanics and interesting non-generic storylines. Stop with the constant stream of sequels. Take some risks. Surprise me. Shock me. For the love of all things holy, entertain me... and I'll pay you.
 
2013-05-17 10:50:50 AM  

Mercutio74: I'm glad to see the Fallout: New Vegas is top of the list of pirated games.  I was a sucker and I bought it for my PS3.  After your save file got to a certain size your game literally wouldn't work in any playable manner.  It looked like trying to stream an HD video over dialup.  The less money the developers and publisher make from that turd, the better.


I think I found the problem here.  Fallout NV is a great game, on the PC. It has some flaws but it's one of the most entertaining and ambitious RPGs ever made. The DLC is solid, with a few mods the graphics are great.
 
2013-05-17 10:52:21 AM  
From the article:

A total of 173 games on BitTorrent were analysed over three months from 2010 to 2011. The games were illegally downloaded by 12.6 million people over the 90-day investigation.
So, rough numbers only, ~4.2M downloads per month/173 games, or ~24k per game per month (purely averaged, ignoring that a few popular games might be an order of magnitude higher and many less popular games may be an order of magnitude lower)

From the Wired story:
The Entertainment Software Association claims that it had tracked almost 10 million illegal downloads of around 200 games in December 2009.
~50k per game per month.

Meanwhile TorretnFreak reported 18.14 million downloads for the five most downloaded PC games on BitTorrent in 2010, with a further 5.34 million downloads of the five most downloaded console games.
~195k per game per month.

So, they vary by less than an order of magnitude, with small sample sizes (from top 10 to 200) and drastically different sample scales (from one month up to one year). They're not actually all that different.
 
2013-05-17 10:52:21 AM  

The Third Man: Lets talk frankly about internal cleanliness: graeth: It a lot less because there are hardly any games worth pirating this day in age.

Yup. I pirate before I buy, because $60 for something I may play once is a bit much in this economy.

Maybe a little off-topic, but I remember back when AAA-title games were $50 in 1990's money.  If the price of games had inflated in the way other goods had inflated, you'd be paying $80-90 for a new major title now.


Atari 2600 games were often $55.00 new.   I think that was 1978 dollars.
 
2013-05-17 10:54:29 AM  

Lets talk frankly about internal cleanliness: While I'm on a roll, quality is another huge issue these days. Spending millions on good voice acting does not a good game make. Replayability doesn't mean "playing the entire same game again, choosing option '2' on everything so the last 2 minutes of cutscenes are slightly different, then repeat with option '3'". A hundred achievements that half of which require multiple playthroughs doesn't equal replayability, either. Good graphics don't make up for a horrible protagonist (Far Cry 3) or shiatty AI (pretty much any FPS/TPS).

Want my money? Make good games with new play mechanics and interesting non-generic storylines. Stop with the constant stream of sequels. Take some risks. Surprise me. Shock me. For the love of all things holy, entertain me... and I'll pay you.


that's why the cheaper small-budget games are gaining so much traction, they're returning us to the glory days when gameplay systems ruled game design and creativity wasn't constrained by "fluff"
 
2013-05-17 10:54:57 AM  
Incidentally, the ESA's study was also during December, and theirs covered that period. TorrentFreak's number's are year-round. I wonder if there's any seasonal variance in piracy.
 
2013-05-17 10:57:54 AM  

Rhypskallion: The Third Man: Lets talk frankly about internal cleanliness: graeth: It a lot less because there are hardly any games worth pirating this day in age.

Yup. I pirate before I buy, because $60 for something I may play once is a bit much in this economy.

Maybe a little off-topic, but I remember back when AAA-title games were $50 in 1990's money.  If the price of games had inflated in the way other goods had inflated, you'd be paying $80-90 for a new major title now.

Atari 2600 games were often $55.00 new.   I think that was 1978 dollars.


Could you imagine paying $125+ for Target Fun?  Man.
 
2013-05-17 10:58:11 AM  

The Third Man: And believe me, a lot of those titles SUCKED. We remember the good games but I also remember holding on to my receipt for everything I bought in case the game "wasn't compatible with my computer (heh heh)". I think I returned a half or two-thirds of the games I bought back then.


And even some of the fondly remembered games had 0 content.  8 year old me loved Marble Madness but if you were good at it you could beat it in 5 minutes.
 
2013-05-17 10:58:56 AM  

lousyskater: YodaBlues: from my blood: I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.

steam already has an offline mode.

This, I've never had issues playing any of my Steam games offline.


I don't have issues most of the time, but every once and a while it wants me to connect to the internet for steam, even if it is in offline mode. This is usally after I haven't started up steam for a week or so. This is annoying because I have a crap connection (slow and d/cs often) so it takes forever to connect and "confirm" whatever it is trying to do it seems ( adn't don't get me started on "fooced updating" of first time installed games from physical copies and the default setting of "download the media from Steam when I initated the install from the physical media).

I have been in an indie gaming mode here lately.  FTL, Don't Starve and I just picked up Reus yesterday.  I go to GOG first because they are truly DRM free, require no internet connection after I download, and no extra UI in between.
 
2013-05-17 11:02:00 AM  

Theaetetus: Meanwhile TorretnFreak reported 18.14 million downloads for the five most downloaded PC games on BitTorrent in 2010, with a further 5.34 million downloads of the five most downloaded console games.
~195k per game per month.


The study even allows a direct comparison for this - Table 1 lists the 10 most torrented game titles, and averages 536,727 peers per game per 3 months, or ~179k per game per month. That's really quite close to the TorrentFreak number. Seasonal variation could account for the rest, if there's an uptick in piracy over the summer.
 
2013-05-17 11:02:40 AM  
To be fair, I pirated all three of my last three games before I purchased them. It's nothing personal, and not that I'm trying to dodge paying them fairly for games, it's that I've been burned each of the times that I didn't pirate first. Whether it's games that I pre-order that don't actually work because of server issues on their end and a lack of 1p offline play, "in-game" video that looks nothing like the actual video in game (no hdr, way lower graphics quality), or other issues, I probably burned a good 200 bucks on games last year that had zero-playability, and terrible no-return policies with them. So, ya, I'm one of the pirates they hate. I'm not all bad though, like I said, if I pirate a game, play it for a bit, and actually intend on playing through the whole game, I'll buy it. Bioshock Infinite was a great game, I liked it when I got it, so I gave them money for it. Sorry for jacking those piracy numbers up and ruining everybody else's fun time, but I've been ripped off too much lately to go about things in any other manner.
 
2013-05-17 11:04:31 AM  

Theaetetus: Incidentally, the ESA's study was also during December, and theirs covered that period. TorrentFreak's number's are year-round. I wonder if there's any seasonal variance in piracy.


Considering the seasonal variance of game releases, wherein way more games are dropped in the pre-christmas fall quarter, I'd expect there to be significant seasonal variance (carried over) into the piracy numbers.
 
2013-05-17 11:08:54 AM  

firefly212: Theaetetus: Incidentally, the ESA's study was also during December, and theirs covered that period. TorrentFreak's number's are year-round. I wonder if there's any seasonal variance in piracy.

Considering the seasonal variance of game releases, wherein way more games are dropped in the pre-christmas fall quarter, I'd expect there to be significant seasonal variance (carried over) into the piracy numbers.


True... I wouldn't even begin to hazard a guess as to what it is. On the one hand, you've got summer and kids out of school with more time to play games; on the other hand, you've got all of the November releases. I'd love to see specific month to month numbers across the entire year.
 
2013-05-17 11:09:10 AM  

PanicMan: Lets talk frankly about internal cleanliness: TheSteamingPile: I'm not a big consumer of pirated games, that being said, if there's a game I'm interested in but has no demo, I'll pirate the damned thing. If it's good I buy it, if not the pirated copy gets deleted. No harm, no fould in my mind.

Yeah, what the hell happened to demos? We have a glorious combination of high-speed internet and cheap storage, but companies don't really do demos anymore. I guess no demo + non-returnable product = more sales. Who cares if it runs like crap on your particular hardware? Now you have a reason to upgrayedd! Wouldn't want that $60 you spent to go to waste, would you?

Extra Credits explains why game publishers don't do demos any more.

http://www.youtube.com/watch?v=7QM6LoaqEnY">http://www.youtube.com/w atch?v=7QM6LoaqEnY


What I got from that video is this:
Devs make a shiatty game, the demo will show it. Bad for sales.
Devs make a good game, the demo isn't as good. Bad for sales.
Devs make a good game, the demo shows it. Sales don't increase "enough".

So, according to the video, it's collectively our fault as consumers that the developers didn't produce a quality game, or produced a quality game with a shiatty demo. <-- Basic point of the video. In all cases, it comes down to blaming the consumer's habits for what the developer produced.

Try making a quality game with a quality demo. The benchmarks for "quality" at this point are fairly well-defined. You aren't going to convince me that the devs had no idea their game sucked until the post-release reviews started coming in. There's only one reason not to do a demo-- no option to try before you buy. Pay to play. Thanks to piratebay and the good folks at extremezone and skidrow, we've taken that option back.
 
2013-05-17 11:15:51 AM  

Theaetetus: kids out of school with more time to play games; on the other hand


I don't know if school age kids would skew the numbers as much as you think they would.  The average age of a gamer is 30, and the average age of "frequent buyers" is 35.  Unless you are thinking that since they have no real income they tend to pirate a lot more games then adult gamers.
 
2013-05-17 11:16:03 AM  
I never pirate games. Ever.

That said, the Simcity launch has made me seriously consider it. I, unfortunately, spent money preordering that pile of crap because I loved Simcity 4. EA can bite my ass. I'll never buy another game before the reviews are out and will never buy another single player online game. Maxis is dead to me.
 
2013-05-17 11:17:53 AM  

from my blood: I've heard that if your Steam game wont work, get the pirated version.   This enables offline play, but you have to disable it from accessing the Steam network to avoid account issues.   It also helps hackers gain access to your system.


Wrong on all of these.
If it doesn't work, contact Steam Support. They really are quite helpful on resolving issues. Steam also (as previously noted) has an offline mode that functions just fine (just have to load the game once while online to verify it's fully updated). Also, I have plenty of friends that will pirate a game as a means of demo'ing it first, and they link them to their Steam accounts when they do so, and have never once had an issue with account issues (hell, I've done this with Quake, as I couldn't get my disk based version to install properly on Win7). And finally, no, linking pirated games to your Steam account does not in any way help hackers gain access to your system or Steam account.

I'm guessing you got your information from EA/Origin forums.
 
2013-05-17 11:19:10 AM  
That all said, games are the one form of entertainment I actually pay for. Well, the copy of Quake I downloaded aside, though I do have the original CD for it still, so I think of that as more of a 'usable back-up copy.'
 
2013-05-17 11:19:58 AM  
The thing that software publishers/RIAA/MPAA etc... don't understand is that the majority of pirates weren't going to buy your game/movie/music/whatever in the first place, even if a pirated version wasn't available.  I pirate a bunch of stuff but I'd miss very little of it if my ability to pirate went away.  In other words, they aren't really losing that much money to pirates.
 
2013-05-17 11:21:15 AM  
Cyno01:
For PC gaming, where the majority of piracy happens, a used market does not exist and hasnt for decades. So much software phones home that first time to check the CD key and throws a key in the registry... stuff like that.

Nothing better than getting a new PC game home and finding that someone somewhere has used a keygen to register the CD key already... and so the pirate is happily playing while the legitimate customer is farked.  I haven't gamed in ages, maybe this is a 90's People Problem.

I would assume at this point that Steam etc. are the double edged sword of gaming: you can't sell your copy, but you don't need to buy a new copy if your dog eats the disc, so to speak.
 
2013-05-17 11:21:38 AM  
Lets talk frankly about internal cleanliness:

http://www.youtube.com/watch?v=7QM6LoaqEnY">http://www.youtube.com/w atch?v=7QM6LoaqEnY

What I got from that video is this:
Devs make a shiatty game, the demo will show it. Bad for sales.
Devs make a good game, the demo isn't as good. Bad for sales.
Devs make a good game, the demo shows it. Sales don't increase "enough".

So, according to the video, it's collectively our fault as consumers that the developers didn't produce a quality game, or produced a quality game with a shiatty demo. <-- Basic point of the video. In all cases, it comes down to blaming the consumer's habits for what the developer produced.

Try making a quality game with a quality demo. The benchmarks for "quality" at this point are fairly well-defined. You aren't going to convince me that the devs had no idea their game sucked until the post-release reviews started coming in. There's only one reason not to do a demo-- no option to try before you buy. Pay to play. Thanks to piratebay and the good folks at extremezone and skidrow, we've taken that option back.


Diablo (the first) would never have been so well received without the playable demo.   That was an awesome demo.   After getting burned too many times I will never purchase any game without trying it.   If I can't find a demo, I won't pirate it.   I'll just move on and find something WITH a playable demo.    There are thousands of demos out there, from publishers all over the world.   A lot of the 'free to play' games with 'purchasable perks' are easy to check out.
 
2013-05-17 11:22:26 AM  

Burr: Theaetetus: kids out of school with more time to play games; on the other hand

I don't know if school age kids would skew the numbers as much as you think they would.  The average age of a gamer is 30, and the average age of "frequent buyers" is 35.  Unless you are thinking that since they have no real income they tend to pirate a lot more games then adult gamers.


Yes, and bear in mind that "school age" goes up through 22, and possibly older if you include grad students.
 
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