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(Kotaku)   Sure a lot of customers were burned by SimCity, but no one's stopped to think about the real victims in all this: the sims who live there   (kotaku.com ) divider line 35
    More: Amusing, SimCity, rogers, shopping district  
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4324 clicks; posted to Geek » on 08 May 2013 at 1:25 PM (2 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-05-08 01:29:09 PM  
cdn.head-fi.org
 
2013-05-08 01:29:45 PM  
One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"
 
2013-05-08 01:34:14 PM  
thisamericanwife.net
For why?
 
2013-05-08 01:35:12 PM  
When did Kotaku become The Onion?

//The answer is, a long time ago..
 
2013-05-08 01:43:07 PM  

kumanoki: One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"


The Sim then proceeded to sit on a traffic jam for 4 hours and entered the first house it came across.
 
2013-05-08 01:43:16 PM  
sims don't live there
that's like saying bowlers live in bowlers paradise
 
2013-05-08 01:59:00 PM  

kumanoki: One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"


Burwaddee.
 
2013-05-08 02:01:14 PM  
Virtual world problems.
 
2013-05-08 02:06:20 PM  
Get a second life!
 
2013-05-08 02:13:19 PM  

kumanoki: One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"


g-ecx.images-amazon.com
Bah-weep-Graaaaagnah wheep ni ni bong

!
 
2013-05-08 02:17:34 PM  
One thing I am fascinated about is that there has never been a "The Sim" game.  You've "The Sims" which deals with a small group of a given cities population and micro-managing their day to day lives and you've "SimCity" which deals with macro-managing their existence and that of the whole city they inhabit.

Yet you can't drill down from "SimCity" to "The Sims" (or pull out of the latter in to the first), which considering the whole arguments around server processing power being greater than your average desktop machine seems like it'd of been a no brainer to roll out.

It'd also mean a metric fark ton of DLC possibilities from individual licensed items for each mode through to bundles that would be applicable to both modes.   Considering EA's love of DLC and micro-transactions it is again a bit of a no brainer.
 
2013-05-08 02:21:08 PM  

Vaneshi: One thing I am fascinated about is that there has never been a "The Sim" game.  You've "The Sims" which deals with a small group of a given cities population and micro-managing their day to day lives and you've "SimCity" which deals with macro-managing their existence and that of the whole city they inhabit.

Yet you can't drill down from "SimCity" to "The Sims" (or pull out of the latter in to the first), which considering the whole arguments around server processing power being greater than your average desktop machine seems like it'd of been a no brainer to roll out.

It'd also mean a metric fark ton of DLC possibilities from individual licensed items for each mode through to bundles that would be applicable to both modes.   Considering EA's love of DLC and micro-transactions it is again a bit of a no brainer.


No-brainer is a little above EA's bracket.
 
2013-05-08 02:26:14 PM  
Every day, like clockwork, I still see them walk to the end of their street, stop, turn around and walk back, over and over, until the sun goes down. Either they're spies, drug dealers or hamsters.

The above line caused me to laugh quietly to myself.
 
2013-05-08 02:28:26 PM  

Ego edo infantia cattus: [thisamericanwife.net image 455x280]
For why?


It remains a mystery (Featured Partner)
 
2013-05-08 02:31:26 PM  
i.chzbgr.com

The thing I don't like about Sim City is the limited resources (mostly water).  You play your city, you build it up, then you need to eventually abandon it and start over again
 
2013-05-08 02:50:14 PM  
NO SHUT UP LUKE YOU'RE A HACK JUST LIKE THE REST OF THAT WRETCHED SITE
 
2013-05-08 02:51:18 PM  
Never played this version (always on challenges due to no broadband), but I liked TFA.
 
2013-05-08 03:01:54 PM  

kumanoki: One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"


He then indicated that he hated talking about sailboats before crossing his arms uncomfortably.
 
2013-05-08 03:38:30 PM  

Gunderson: [i.chzbgr.com image 500x1000]

The thing I don't like about Sim City is the limited resources (mostly water).  You play your city, you build it up, then you need to eventually abandon it and start over again


There is a trick that isn't a trick.  It makes sense.
POLLUTION FOR WATER
seriously

You position your water treatment plant next to the big water plant.  The big water plants have the option to lay down pollution free water gathering systems, More expensive, but creates a cycle.  So your treatment plant puts crap into the ground, then the water plant pulls water from the pollution to keep going.

Not sure if it's a bug or was done on purpose.
 
2013-05-08 05:05:28 PM  

SomeoneDumb: Never played this version (always on challenges due to no broadband), but I liked TFA.


It was a good article. I don't get the people upthread that apparently missed the point.

The AI was flawed in previous games... people biatching about transportation when there are practically transporters on every corner, etc. But this sounds way worse. Worse in glorious, zoomed-in, HD resolution.
 
2013-05-08 06:04:38 PM  
After THREE MONTHS of technical issues, I am shocked that a lawsuit hasn't been brought up against the company. Even the "no sue clause" isn't exactly bulletproof against a good lawyer.
 
My guess is that with the free game EA gave to early adopters, most would not get anything more for their troubles if they went with a class action suit. Most people who bought after the deadline for the giveaway knew what they were getting into, which leaves a tiny segment who bought the game months after launch who were surprised by the technical glitches.
 
/and of course, gamers just seem to like to be abused by publishers
 
2013-05-08 06:08:48 PM  

jonny_q: SomeoneDumb: Never played this version (always on challenges due to no broadband), but I liked TFA.

It was a good article. I don't get the people upthread that apparently missed the point.

The AI was flawed in previous games... people biatching about transportation when there are practically transporters on every corner, etc. But this sounds way worse. Worse in glorious, zoomed-in, HD resolution.


Eh, this is Fark. Most comments are mostly done by people just trying to outdo each other.

The troubles with this game seem to come from modern games' focusing on graphics and animations over all the things that drew me into gaming in the first place.
 
2013-05-08 06:10:39 PM  

Electrify: After THREE MONTHS of technical issues, I am shocked that a lawsuit hasn't been brought up against the company. Even the "no sue clause" isn't exactly bulletproof against a good lawyer.
 
My guess is that with the free game EA gave to early adopters, most would not get anything more for their troubles if they went with a class action suit. Most people who bought after the deadline for the giveaway knew what they were getting into, which leaves a tiny segment who bought the game months after launch who were surprised by the technical glitches.
 
/and of course, gamers just seem to like to be abused by publishers


You know, I'm just going to throw this out there...

What are the three months of technical issues?  I've been playing since day 3 without a problem.

Sure, I'm annoyed that you can't search to find games which makes the social aspect kind of suck, but I figure eventually I'll find friends that play so I can have a real game going....
 
2013-05-08 07:04:03 PM  

YodaBlues: The Sim then proceeded to sit on a traffic jam for 4 hours and entered the first house it came across.


If you sat in traffic for 4 hours you'd take the first empty house too!
 
2013-05-08 07:46:22 PM  

quizzical: kumanoki: One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"

He then indicated that he hated talking about sailboats before crossing his arms uncomfortably.


Subsequently, a gateless fence about one meter square appeared around him. After spending several frustrated hours looking for an exit, he soiled himself.
 
2013-05-08 07:49:47 PM  

semiotix: quizzical: kumanoki: One concerned Sim was quoted as saying, "Weep wah, nah no fah, diz grau iz fredishne!"

He then indicated that he hated talking about sailboats before crossing his arms uncomfortably.

Subsequently, a gateless fence about one meter square appeared around him. After spending several frustrated hours looking for an exit, he soiled himself.


...but enough about EA's remaining customers.
 
2013-05-08 07:49:58 PM  

skilbride: Electrify: After THREE MONTHS of technical issues, I am shocked that a lawsuit hasn't been brought up against the company. Even the "no sue clause" isn't exactly bulletproof against a good lawyer.
 
My guess is that with the free game EA gave to early adopters, most would not get anything more for their troubles if they went with a class action suit. Most people who bought after the deadline for the giveaway knew what they were getting into, which leaves a tiny segment who bought the game months after launch who were surprised by the technical glitches.
 
/and of course, gamers just seem to like to be abused by publishers

You know, I'm just going to throw this out there...

What are the three months of technical issues?  I've been playing since day 3 without a problem.

Sure, I'm annoyed that you can't search to find games which makes the social aspect kind of suck, but I figure eventually I'll find friends that play so I can have a real game going....


Oof, that's the most depressing thing I've read all day.
 
2013-05-08 08:03:18 PM  
I got this game free with an AMD cpu I bought last week. Long time Sim City fan here(20+ years) and i give it 3 out of 5 stars. It is amusong but lacks any long term gameplay from what i can tell. People often abandon cities in your region which is frustrating. Really glad it was free.
 
2013-05-08 09:45:39 PM  
That article could have been a big thought bubble for any republican congressman/woman about their rural constituents.
 
2013-05-08 10:00:55 PM  
I was playing Sims once and it wigged out and kicked me out. When I got back on my sunbather was nude on the towel and the birthday cake I was making disappeared. I was stuck with a toddler and ass out on Lifestyle Points with an inexplicably naked lady.

I lost interest....I should go check on them....
 
2013-05-09 03:29:34 AM  
My sims live in a building full of wicker furniture and fireplaces.  It's a paradise except for the constant threat of fires.
 
2013-05-09 06:44:20 AM  
Yeah... im still fairly pissed. They just... never bothered to fix it. Literally, just took their moneys and walked away.

I say "fix" it... but as a software developer, I'm telling you right now they just never bothered actually making the game. They laid out a bunch of grand ideas and plans, got halfway into the dev cycle with management breathing down their neck, and decided to just patch the thing together and shove it out the door with a pretty face job. The whole point of this version was to accurately simulate each citizen, but in the end they dumped that whole engine and just have the program do the same guesstimations they have always done in previous sim games.

It was literally a giant scam. They did a song and dance and got paid for it. Welcome to EA.

Sucks for them though. They hurt their brand with me so badly i literally will never purchase another EA game again.
 
2013-05-09 07:51:58 AM  
Alonjar:
Sucks for them though. They hurt their brand with me so badly i literally will never purchase another EA game again.

The problem is they don't care.  Ten more people just arrived to take your place and if SimCity were the total disaster people make it out to be (it flew off the shelves so it wasn't as far as the bottom line is concerned) they'd just shutter Maxis and declare there was no market for such games as demonstrated by SimCities poor sales.

And I agree, it was kludged together and prettified.  Especially when people found actual lines of code in the things UI which does nothing but literally fudge the numbers presented to the player; in some respects its simulating less than the previous games did as far as variable juggling goes.
 
2013-05-09 08:24:11 AM  
At this point I'm finding it hard to sympathize with people who give EA money. Just stop.
 
2013-05-09 11:57:46 AM  
What's important is that the Rogers have  perceived problems.

Which are worse than any real ones, because for the Rogers, there is no escape from the bubble of discontent they find themselves in.  They're uneducated, even though public schooling is only a few blocks away. They're often unwell, despite the presence nearby of a brand new, cutting-edge clinic. Yet their biggest concern, the one that literally hangs over their home, is that they lack the space to expand their abode, when really, all theyhave is space.


 Perhaps the issue is that EA produced an all too real simulator? This family sounds like a typical Obama voter.
 
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