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(PC Games N)   EA releases first major patch to fix some of SimCity's biggest issues, and it goes about as well as you'd expect   (pcgamesn.com) divider line 93
    More: Obvious, SimCity, human feces, feceses, cross-sections  
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5633 clicks; posted to Geek » on 24 Apr 2013 at 11:48 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-04-24 11:43:56 AM  
Do they even test their code?
 
2013-04-24 11:49:21 AM  

unlikely: Do they even test their code?


No.
 
2013-04-24 11:50:53 AM  
EA.  It's in the game toilet.
 
2013-04-24 11:51:01 AM  
www.banyanbranch.com
 
2013-04-24 11:53:32 AM  
People are still attempting to play SimCity? That's so sad.
 
2013-04-24 11:55:03 AM  

unlikely: Do they even test their code?


I'm not even sure you can call what EA produces "code" anymore.  Like, if EA products were meat they'd have to be sold under names like "Chykyn" and "Beaf."
 
2013-04-24 11:55:15 AM  
My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability.
 
2013-04-24 11:55:26 AM  

unlikely: Do they even test their code?


Why do you think they pushed the patch? Who needs testers when your customers will do it for free?
 
2013-04-24 11:56:33 AM  

PainInTheASP: EA.  It's in the game toilet.


Just rename SimCity to SimShiatty.  Next up in EA's lineup is SImSewer.
 
2013-04-24 11:57:06 AM  
Boobies in the article says the this killed the franchise.
Would have to agree, everything EA touches turns to suck; just like what they did to the Tiberium line of C&C.
 
2013-04-24 11:57:31 AM  

Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?


They're not "Bugs," they're "FEATURES"
 
2013-04-24 11:57:37 AM  
So they took a shiatty game and made it even shiattier?

James Rolfe head asplode
 
2013-04-24 11:59:38 AM  

Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?

 
2013-04-24 12:00:35 PM  
If I were the CEO I would be drinking heavily right now.
 
2013-04-24 12:01:17 PM  
"My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability."

You played for 96 hours on the first day?
 
2013-04-24 12:01:32 PM  
Ah, this is really the story that keeps on getting better.  I can't wait for these shiatty watered down versions of games to die and people can go back to making games with some depth.
 
2013-04-24 12:03:06 PM  
Worst company in America. Lo Loud
 
2013-04-24 12:03:42 PM  

Barfmaker: If I were the CEO I would be drinking heavily right now.


Actually you'd probably be blaming the former CEO who stepped down in March. At least that's what I would be doing right now.
 
2013-04-24 12:05:04 PM  

JPSimonetti: My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability.


I actually wish the game had some exploits I could take advantage of. I'm getting my ass kicked by Comstock's wife in 1999 mode right now.
 
2013-04-24 12:05:24 PM  

randroid: "My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability."

You played for 96 hours on the first day?


When you factor in the alternate realities, it works
 
2013-04-24 12:05:59 PM  

JPSimonetti: My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability.


96 hours on release day? Please forward me the schematics to your time dilation machine. Thanks! :)
 
2013-04-24 12:06:27 PM  
Another great franchise bites the dust. Thanks, EA!
 
2013-04-24 12:07:20 PM  

Barfmaker: If I were the CEO I would be drinking heavily right now.


Why? A shiat-load of people bought their game, and the only people who still care about this are the ones reading Kotaku or Rock Paper Shotgun. They'll eventually get most of these problems fixes, and in another 18 months they'll release an expansion pack for this and they'll sell a shiat-load of that one as well.
 
2013-04-24 12:10:06 PM  

Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?


Exactly this. EA is not stupid. Why pay someone to do testing when the public will do it for free? Eventually people will probably need to submit bug reports in order to maintain access to the game.
 
2013-04-24 12:12:35 PM  

digistil: Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?

Exactly this. EA is not stupid. Why pay someone to do testing when the public will do it for free? Eventually people will probably need to submit bug reports in order to maintain access to the game.


Not even that. A lot of companies release beta versions so playtesters can find bugs and report them. EA actually got people to PAY THEM to test it.
 
2013-04-24 12:13:48 PM  

graeth: Boobies in the article says the this killed the franchise.
Would have to agree, everything EA touches turns to suck; just like what they did to the Tiberium line of C&C.


I thought the Tiberium line of C&C was the redheaded stepchild of the series anyway. The Red Alert/Generals were just 10x better.
 
2013-04-24 12:14:24 PM  

scottydoesntknow: digistil: Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?

Exactly this. EA is not stupid. Why pay someone to do testing when the public will do it for free? Eventually people will probably need to submit bug reports in order to maintain access to the game.

Not even that. A lot of companies release beta versions so playtesters can find bugs and report them. EA actually got people to PAY THEM to test it.


To be fair, so did Minecraft.
 
2013-04-24 12:16:56 PM  

scottydoesntknow: digistil: Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?

Exactly this. EA is not stupid. Why pay someone to do testing when the public will do it for free? Eventually people will probably need to submit bug reports in order to maintain access to the game.

Not even that. A lot of companies release beta versions so playtesters can find bugs and report them. EA actually got people to PAY THEM to test it.


Second Life even one upped that.  They get their customers to actually make all the in-world content!!
 
2013-04-24 12:18:24 PM  

Treygreen13: scottydoesntknow: digistil: Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?

Exactly this. EA is not stupid. Why pay someone to do testing when the public will do it for free? Eventually people will probably need to submit bug reports in order to maintain access to the game.

Not even that. A lot of companies release beta versions so playtesters can find bugs and report them. EA actually got people to PAY THEM to test it.

To be fair, so did Minecraft.


Yes, but the consumer KNEW it was in alpha/beta stage when they bought it.
 
2013-04-24 12:19:52 PM  

scottydoesntknow: Treygreen13: scottydoesntknow: digistil: Klivian: unlikely: Do they even test their code?

Why do you think they pushed the patch? Who needs testers when your customers will do it for free?

Exactly this. EA is not stupid. Why pay someone to do testing when the public will do it for free? Eventually people will probably need to submit bug reports in order to maintain access to the game.

Not even that. A lot of companies release beta versions so playtesters can find bugs and report them. EA actually got people to PAY THEM to test it.

To be fair, so did Minecraft.

Yes, but the consumer KNEW it was in alpha/beta stage when they bought it.


Indeed. As is Don't Starve, although I guess it technically released today.

It is fun, by the way, if anyone is wondering.
 
2013-04-24 12:20:14 PM  

Foxxinnia: People are still attempting to play SimCity? That's so sad.


This was my first thought..  Stockholm Syndrome at it's finest.
 
2013-04-24 12:20:59 PM  
I've a good friend who's defended the game tooth and nail since release.  There's something inspiring and at the same time depressing about people that look at a giant pile of shiat and think "There has to be pony in there somewhere!"
 
2013-04-24 12:22:04 PM  

randroid: "My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability."

You played for 96 hours on the first day?


You educated stupid.

timecube.com
 
2013-04-24 12:23:45 PM  

filmdrunk.uproxx.comHMS_Blinkin: unlikely: Do they even test their code?

I'm not even sure you can call what EA produces "code" anymore.  Like, if EA products were meat they'd have to be sold under names like "Chykyn" and "Beaf."

 
2013-04-24 12:24:17 PM  

Treygreen13: Indeed. As is Don't Starve, although I guess it technically released today.

It is fun, by the way, if anyone is wondering.


Huh, hadn't even heard of it. Time to go check it out.
 
2013-04-24 12:26:22 PM  
So let me get this straight.

Filling your town to the brim with a manmade lake of shiat is a BAD thing?
 
2013-04-24 12:27:03 PM  
Did they fix the bug feature that forces online play only?
 
2013-04-24 12:28:43 PM  
Did they fix the bug where it requires an always=on internet connection?
 
2013-04-24 12:28:54 PM  

randroid: "My favorite thing about Bioshock: Infinite was that on release day, without a patch, I played that game for 96 hours and never encountered a single bug or crash. This is absolutely unheard of this day and age. Reminds me of the days before patches were accepted - back when they were disgracing to the company. I love that game more for the technicals than for the game itself. It should be the benchmark all future games are tested against for bugs and stability."

You played for 96 hours on the first day?


He has a Tardis.
 
2013-04-24 12:34:04 PM  

Treygreen13: graeth: Boobies in the article says the this killed the franchise.
Would have to agree, everything EA touches turns to suck; just like what they did to the Tiberium line of C&C.

I thought the Tiberium line of C&C was the redheaded stepchild of the series anyway. The Red Alert/Generals were just 10x better.


More like the child from a previous marriage. The original game that established the franchise was based around control of the Tiberium supply after all. Red Alert and it's time-travel alternate reality cold war came later.
 
2013-04-24 12:35:12 PM  

Treygreen13: Indeed. As is Don't Starve, although I guess it technically released today.

It is fun, by the way, if anyone is wondering.


Gonna second that suggestion. I describe Don't Starve as Harvest Moon as made by Tim Burton. I made it to 37 days, had a huge farm of berry bushes that were all useless due to the winter, and finally died to my own boomerang. Not sure why the boomerang comes back and hurts you, maybe I need to move out of the way next time.
 
2013-04-24 12:37:17 PM  

Mentalpatient87: Treygreen13: Indeed. As is Don't Starve, although I guess it technically released today.

It is fun, by the way, if anyone is wondering.

Gonna second that suggestion. I describe Don't Starve as Harvest Moon as made by Tim Burton. I made it to 37 days, had a huge farm of berry bushes that were all useless due to the winter, and finally died to my own boomerang. Not sure why the boomerang comes back and hurts you, maybe I need to move out of the way next time.


Use the space bar to catch it.

/day 185
 
2013-04-24 12:43:51 PM  

MadCat: Treygreen13: graeth: Boobies in the article says the this killed the franchise.
Would have to agree, everything EA touches turns to suck; just like what they did to the Tiberium line of C&C.

I thought the Tiberium line of C&C was the redheaded stepchild of the series anyway. The Red Alert/Generals were just 10x better.

More like the child from a previous marriage. The original game that established the franchise was based around control of the Tiberium supply after all. Red Alert and it's time-travel alternate reality cold war came later.


Oh, I know. I played the original. I used to sandbag from my base to theirs and break the AI. Good times.

Mentalpatient87: Gonna second that suggestion. I describe Don't Starve as Harvest Moon as made by Tim Burton. I made it to 37 days, had a huge farm of berry bushes that were all useless due to the winter, and finally died to my own boomerang. Not sure why the boomerang comes back and hurts you, maybe I need to move out of the way next time.


I was gonna go with a combination of Minecraft and Harvest Moon, but the Tim Burton angle is perfect. Anyway berries are a good quick food source, but they're not so good in the winter. It's all about the bunnies in the winter. Or just stacking up the food in your fridge and waiting it out. Damn winter is tough sometimes.

BafflerMeal: /day 185


You're a better man than I. I think I'm on day 91 right now - I always get brave and start trying out new stuff and find myself far from camp when the Hounds come. 6 hounds in the winter when you're already fighting spiders is a bad thing.
 
2013-04-24 12:46:57 PM  
Yeah, the whole customers as playtesters thing is only acceptable with open source. Helping out an indie game project that's free and open can give you the feeling of doing something nice for people.

When a big company does it for something jthey want you to pay money for it feels like a farking insulting ripoff with heavy lazy thrown in and it IS
 
2013-04-24 12:48:36 PM  

Lanadapter: Yeah, the whole customers as playtesters thing is only acceptable with open source. Helping out an indie game project that's free and open can give you the feeling of doing something nice for people.

When a big company does it for something jthey want you to pay money for it feels like a farking insulting ripoff with heavy lazy thrown in and it IS


And, Minecraft (and Don't Starve) offer it at a discount for early testers with the notice that it is a beta. Unfortunately, that usually means that by the time it hits retail I've already "Beaten" it and then when people get it in retail I'm like, "Oh yeah, I've been playing that for a few months now... it's pretty good... no thanks, I don't want to play it for 20 hours with you."
 
2013-04-24 12:48:43 PM  

Treygreen13: MadCat: Treygreen13: graeth: Boobies in the article says the this killed the franchise.
Would have to agree, everything EA touches turns to suck; just like what they did to the Tiberium line of C&C.

I thought the Tiberium line of C&C was the redheaded stepchild of the series anyway. The Red Alert/Generals were just 10x better.

More like the child from a previous marriage. The original game that established the franchise was based around control of the Tiberium supply after all. Red Alert and it's time-travel alternate reality cold war came later.

Oh, I know. I played the original. I used to sandbag from my base to theirs and break the AI. Good times.

Mentalpatient87: Gonna second that suggestion. I describe Don't Starve as Harvest Moon as made by Tim Burton. I made it to 37 days, had a huge farm of berry bushes that were all useless due to the winter, and finally died to my own boomerang. Not sure why the boomerang comes back and hurts you, maybe I need to move out of the way next time.

I was gonna go with a combination of Minecraft and Harvest Moon, but the Tim Burton angle is perfect. Anyway berries are a good quick food source, but they're not so good in the winter. It's all about the bunnies in the winter. Or just stacking up the food in your fridge and waiting it out. Damn winter is tough sometimes.

BafflerMeal: /day 185

You're a better man than I. I think I'm on day 91 right now - I always get brave and start trying out new stuff and find myself far from camp when the Hounds come. 6 hounds in the winter when you're already fighting spiders is a bad thing.


After a hound attack, there is a minimum of three days before one has to start worrying again.  So I usually plan out an 'adventure' after a hound attack and start getting supplies, etc.. together.  Then after the next hound attack I leave immediately and I'm fairly safe for at least three days of exploring.

/tip:  hold down spacebar to automate some pointy and clicky things
 
2013-04-24 12:53:48 PM  

BafflerMeal: /tip:  hold down spacebar to automate some pointy and clicky things


Yeah, that definitely helps with picking up pinecones while you're chopping in a dense forest.

Lately I've just been having abysmal luck with the treeguards. Seems like every time I go to the trees for some wood the first tree I chop at wants to eat my face. I've switched over to burning forest patches for charcoal, but every once in a while you just need a good stack of logs. Which leads to a good tip - charcoal burns just as well as wood, and just requires one chop with the axe to get.

One tip that took me a while to learn was that the spiders can be trapped by the grass traps (just like the bunnies) and you can get yourself an essentially limitless supply of web that way. I was going to the trouble of killing them all when all I really needed to do was put down traps then lure them to them.
 
2013-04-24 12:55:19 PM  

BafflerMeal: Use the space bar to catch it.


Well ass.. I'd died twice before that to some hounds that came out of the night. Those weird resurrection stones brought me back. Playing as Willow, maybe gonna try Wendy or Wes now that I've unlocked them. These indie games (Minecraft, FTL, Don't Starve) are so much fun, so much cheaper, and so much less ad-filled than big budget titles these days. Sure, I still like some AAA titles, but Steam Greenlight is where I look for promising new content.
 
2013-04-24 12:55:27 PM  

Treygreen13: Lanadapter: Yeah, the whole customers as playtesters thing is only acceptable with open source. Helping out an indie game project that's free and open can give you the feeling of doing something nice for people.

When a big company does it for something jthey want you to pay money for it feels like a farking insulting ripoff with heavy lazy thrown in and it IS

And, Minecraft (and Don't Starve) offer it at a discount for early testers with the notice that it is a beta. Unfortunately, that usually means that by the time it hits retail I've already "Beaten" it and then when people get it in retail I'm like, "Oh yeah, I've been playing that for a few months now... it's pretty good... no thanks, I don't want to play it for 20 hours with you."


KSP did the same thing.  The earlier you buy in, the cheaper it is
 
2013-04-24 12:57:39 PM  

Mentalpatient87: BafflerMeal: Use the space bar to catch it.

Well ass.. I'd died twice before that to some hounds that came out of the night. Those weird resurrection stones brought me back. Playing as Willow, maybe gonna try Wendy or Wes now that I've unlocked them. These indie games (Minecraft, FTL, Don't Starve) are so much fun, so much cheaper, and so much less ad-filled than big budget titles these days. Sure, I still like some AAA titles, but Steam Greenlight is where I look for promising new content.


The boomerang is really pretty weak. I was dismayed how poor most of the ranged weapons in the game are. I understand why they made them that way, but I was hoping for something like a bow and arrow that had a little more punch.

I find it's best to just go with a pig helmet/log suit and just go toe to toe with most creatures. Except the big treeguards. I light them on fire.
 
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