Vaneshi: MightyPez: scottydoesntknow: Also:[i.imgur.com image 850x478]Ha, brilliant. Bioshock Infinite scored major points with me because it involved a non-combat companion that you didn't need to babysit. That made it fun rather than a reload and retry slog fest.Alyx Vance did it better in some respects. In Bioshock: Infinite the enemies can't actually see your companion as they simply aren't allowed to. In Half-Life 2 I distinctly remember the enemies being able to see and shoot at Alyx; who would unfortunately (in my opinion at least) happily blaze away with seemingly infinite ammunition at some places. But at least the Combine troops were 'aware' of her.It's clever scripting, slight of hand and a look up table of 'gifts' welded to a random number generator, not a weak AI diving in to cover, rummaging through corpses for stuff to give to you and so on.I'm not saying it isn't nice to have a companion that can look after herself just that isn't been done before and somewhat better.
Ambivalence: scottydoesntknow: Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?If it were up to him, it would've been 10 hours of cutscenes showing Booker blowing every body up in the goriest fashion while screaming "I HATE MYSELF FOR DOING THIS!"If I were to have one criticism, it's that we almost never actually SEE Booker. Oh sure you het a couple vague reflection shots but it's hard to conceptualize what he looks like.
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