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(Pop Matters)   "Bioshock Infinite" isn't even close to being violent enough   (popmatters.com) divider line 70
    More: Stupid, BioShock Infinite, character traits  
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3632 clicks; posted to Geek » on 19 Apr 2013 at 9:24 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-04-19 08:23:14 AM
It's not.  In fact, there's far less shooting in general than in the previous bioshocks.
 
2013-04-19 09:15:41 AM
This YouTube movie of Bioshock Infinite has a majority of the combat edited out, and it clocks in at just over three and half hours. It took me at least 10 hours to beat the game. That means there's six and a half hours of irrelevant shooting to three and a half hours of actual plot. That's not a good ratio. There's clearly too much combat in this game.

This is a pretty dumb article. There's not enough violence, but too much combat?! It's a Bioshock game. Hell there's another youtube video that is has the combat edited out of BOTH Bioshock 1 & 2, and it's only 54 minutes. You need to have combat and violence. It's not like Mass Effect where you can spend 3 hours going around the Normandy trying to make sure you talked to every teammate between every mission. I thought the story was great, the combat was fun (I'm getting my ass kicked in 1999 mode, trying not to to use any Dollar Bill station), the violence was necessary and just right, and Elizabeth is one of the best sidekicks ever.

Booker's ONLY motivation is to get the girl and get her off Columbia. If he could he would've taken her off without firing a single shot. It's Comstock (and Fitzroy) who force him to kill or be killed. He doesn't want to kill, but he has to otherwise he's a goner. And by the end of it he's doing it more to protect Elizabeth than himself.
 
2013-04-19 09:25:17 AM
It's as though people don't realize it's an FPS  Bioshock infinite is not an RPG. It's not a racing game. It's not an arcade or a fishing game, it's a first person SHOOTER.  There are guns and lots of shooting. That is the entire point.

That being said, I usually hate FPS, but this is the singular exception. Bioshock infinite is an incredible game. Period.  Anyone who thinks otherwise clearly doesn't get gaming (and has sand in their vaginas).
 
2013-04-19 09:27:58 AM

scottydoesntknow: Also:

[i.imgur.com image 850x478]


Ha, brilliant. Bioshock Infinite scored major points with me because it involved a non-combat companion that you didn't need to babysit. That made it fun rather than a reload and retry slog fest.
 
2013-04-19 09:40:06 AM
So... is this article basically complaining that there is too much gameplay in a video game?
 
2013-04-19 09:44:01 AM
sounds like this guy just wants to play movies and not actually interact with video games.  maybe he needs an option in his video game [ ] skip gameplay sequences
 
2013-04-19 09:44:46 AM

Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?


If it were up to him, it would've been 10 hours of cutscenes showing Booker blowing every body up in the goriest fashion while screaming "I HATE MYSELF FOR DOING THIS!"
 
2013-04-19 09:55:36 AM

scottydoesntknow: Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?

If it were up to him, it would've been 10 hours of cutscenes showing Booker blowing every body up in the goriest fashion while screaming "I HATE MYSELF FOR DOING THIS!"


If I were to have one criticism, it's that we almost never actually SEE Booker. Oh sure you het a couple vague reflection shots but it's hard to conceptualize what he looks like.
 
2013-04-19 09:57:17 AM

Ambivalence: scottydoesntknow: Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?

If it were up to him, it would've been 10 hours of cutscenes showing Booker blowing every body up in the goriest fashion while screaming "I HATE MYSELF FOR DOING THIS!"

If I were to have one criticism, it's that we almost never actually SEE Booker. Oh sure you het a couple vague reflection shots but it's hard to conceptualize what he looks like.


Isn't that pretty much on purpose? There's a good reason they don't show you his face closely.
 
2013-04-19 10:02:44 AM

Ambivalence: scottydoesntknow: Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?

If it were up to him, it would've been 10 hours of cutscenes showing Booker blowing every body up in the goriest fashion while screaming "I HATE MYSELF FOR DOING THIS!"

If I were to have one criticism, it's that we almost never actually SEE Booker. Oh sure you het a couple vague reflection shots but it's hard to conceptualize what he looks like.


blogs-images.forbes.com

Have you considered looking at the box?
 
2013-04-19 10:03:43 AM
Ambivalence:If I were to have one criticism, it's that we almost never actually SEE Booker. Oh sure you het a couple vague reflection shots but it's hard to conceptualize what he looks like.

Isn't that him on the boxart? =P
 
2013-04-19 10:05:14 AM

Ambivalence: scottydoesntknow: Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?

If it were up to him, it would've been 10 hours of cutscenes showing Booker blowing every body up in the goriest fashion while screaming "I HATE MYSELF FOR DOING THIS!"

If I were to have one criticism, it's that we almost never actually SEE Booker. Oh sure you het a couple vague reflection shots but it's hard to conceptualize what he looks like.


It doesn't help that Booker looks different between TV commercials and the actual game.

i.imgur.com

www.geekosystem.com
 
2013-04-19 10:44:03 AM
Eh I do sort of wish that I had more time to explore Columbia because IMO it's a great setting and I would love to explore it. I don't like games that are 'open world' just for the sake of being 'open world' but when I saw the a sign out from of an empty building dock that showed the days of the week that that particularly flying shop was located at that particular dock it made me want to play a more sandbox game set in that world.  It would have been great to see more of Comstock's Columbia before we got to see the result of the Vox uprising. I'd also have wanted to see more of the completely twisted future Columbia in which Elizabeth has been bent to Comstock's will. Those guys with the masks sewn over their faces were creepy as hell.
 
2013-04-19 10:46:09 AM
Seems plenty violent, hitting people with skyhook and having them electrocute and head asplode to death is enough IMO. I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1. #2 had a crap story, but hey, I got to use a big daddy drill so awesome ensued.

Maybe it's just hard to top the novel idea of the first game. Genious libertarian builds Utopia, human nature results and shiat get's real. Splicers are way more interesting as enemies than cops, and it was cool deciding when or if to engage a big daddy.  Adam was part of the story, and had a somewhat plausible origin. Vigors are just a Deus Ex Machina. Crazy cult leader isn't really novel, and so far Booker isn't all that interesting. Riding the sky rails is awesome though.

It is odd how different the characters on the box, in the game, and in the trailer look.
 
2013-04-19 10:47:19 AM
3.bp.blogspot.com
 
2013-04-19 11:10:58 AM

nocturnal001: Seems plenty violent, hitting people with skyhook and having them electrocute and head asplode to death is enough IMO. I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1. #2 had a crap story, but hey, I got to use a big daddy drill so awesome ensued.


The over-the-top FPS violence has turned me off to buying this game despite the outstanding reviews and excellent word-of-mouth.

Too bad it's not an RPG -- the setting would be phenomenal for that.
 
2013-04-19 11:13:39 AM

Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?


Eh, it is possible to heave a well-drawn You Bastard main character and still have good gameplay.
 
2013-04-19 11:16:16 AM

Ambivalence: It's as though people don't realize it's an FPS  Bioshock infinite is not an RPG. It's not a racing game. It's not an arcade or a fishing game, it's a first person SHOOTER.  There are guns and lots of shooting. That is the entire point.

That being said, I usually hate FPS, but this is the singular exception. Bioshock infinite is an incredible game. Period.  Anyone who thinks otherwise clearly doesn't get gaming (and has sand in their vaginas).


to be fair, weren't the 'shock games anything but typical fps?
 
2013-04-19 11:19:49 AM
I'm getting tired of all this hipster-hating on this game. Do you want more dudebros? I'm looking at you Kotaku.
 
2013-04-19 11:22:37 AM
But hey, you get baptized so it's okay.
 
2013-04-19 11:23:51 AM

AdamK: Ambivalence: It's as though people don't realize it's an FPS  Bioshock infinite is not an RPG. It's not a racing game. It's not an arcade or a fishing game, it's a first person SHOOTER.  There are guns and lots of shooting. That is the entire point.

That being said, I usually hate FPS, but this is the singular exception. Bioshock infinite is an incredible game. Period.  Anyone who thinks otherwise clearly doesn't get gaming (and has sand in their vaginas).

to be fair, weren't the 'shock games anything but typical fps?


The System Shock games were fps/rpg hybrids, but Bioshock was a pretty typical on rails shooter with really good art design and an interesting story. The only "new" thing it brought was being able to use magic and tech weapons at the same time.
 
2013-04-19 11:31:54 AM
Tyrone Slothrop: Girl Pants: So... is this article basically complaining that there is too much gameplay in a video game?

Eh, it is possible to heave a well-drawn You Bastard main character and still have good gameplay.


A) Spec-Ops: The Line (very underrated FPS) is made of that. You really do feel like a bastard toward the end.

B) You are a bastard for linking to that site. My productivity has just been shot for the rest of the day.

/Love TVTropes
 
2013-04-19 11:37:53 AM

nocturnal001: I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1


Goddamn dude, get out of this thread and stay off the internet until you beat it. The plot takes a while to build up but ends up fantastic (it's much, much better than Bioshock's) but isincredibly easy to ruin with spoilers.

/"bring us the girl and wipe away your debt" should be the new "would you kindly?"
 
2013-04-19 11:39:37 AM
images.popmatters.com

This image, FTFA....  I've seen it in the commercials and trailers for it.

Never saw this scene, nor did I see a lot of what the commercials show - gameplay or cutscene.

I'm half-way thru 1999 mode, but that would change the mechanics, not alter the story at all.

Maybe this is from future DLC.  But the third-person viewing of the commercials which appears to show what we're playing (while in first person) looks pretty cool, even if the scene doesn't really exist in the game itself.

Missing scene aside, viewing the gameplay in third-person afterwards would actually be pretty cool to see, like theater mode in Halo...
 
2013-04-19 11:53:07 AM

MightyPez: scottydoesntknow: Also:

[i.imgur.com image 850x478]

Ha, brilliant. Bioshock Infinite scored major points with me because it involved a non-combat companion that you didn't need to babysit. That made it fun rather than a reload and retry slog fest.


Alyx Vance did it better in some respects.  In Bioshock: Infinite the enemies can't actually see your companion as they simply aren't allowed to.  In Half-Life 2 I distinctly remember the enemies being able to see and shoot at Alyx; who would unfortunately (in my opinion at least) happily blaze away with seemingly infinite ammunition at some places.   But at least the Combine troops were 'aware' of her.

It's clever scripting, slight of hand and a look up table of 'gifts' welded to a random number generator, not a weak AI diving in to cover, rummaging through corpses for stuff to give to you and so on.

I'm not saying it isn't nice to have a companion that can look after herself just that isn't been done before and somewhat better.
 
2013-04-19 11:53:16 AM

Gunther: nocturnal001: I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1

Goddamn dude, get out of this thread and stay off the internet until you beat it. The plot takes a while to build up but ends up fantastic (it's much, much better than Bioshock's) but isincredibly easy to ruin with spoilers.

/"bring us the girl and wipe away your debt" should be the new "would you kindly?"


Also, make sure that you hunt down all of the voxophones. There are some pretty big revelations that I missed because I didn't scour down all of them. For example, it wasn't until after I finished the game and read the wiki that I got the true relationship between the siblings.
 
2013-04-19 11:59:40 AM

scp747: [images.popmatters.com image 500x250]

This image, FTFA....  I've seen it in the commercials and trailers for it.

Never saw this scene, nor did I see a lot of what the commercials show - gameplay or cutscene.

I'm half-way thru 1999 mode, but that would change the mechanics, not alter the story at all.

Maybe this is from future DLC.  But the third-person viewing of the commercials which appears to show what we're playing (while in first person) looks pretty cool, even if the scene doesn't really exist in the game itself.

Missing scene aside, viewing the gameplay in third-person afterwards would actually be pretty cool to see, like theater mode in Halo...


Yeah, I was wondering about that as well. Maybe it was more of a tech demo, but that scene in the gameplay video had a really cool part where she opened a tear and wound up here:

files.g4tv.com

I was a little bummed it never appeared in the final game.
 
2013-04-19 12:02:56 PM

Mad_Radhu: scp747: [images.popmatters.com image 500x250]

This image, FTFA....  I've seen it in the commercials and trailers for it.

Never saw this scene, nor did I see a lot of what the commercials show - gameplay or cutscene.

I'm half-way thru 1999 mode, but that would change the mechanics, not alter the story at all.

Maybe this is from future DLC.  But the third-person viewing of the commercials which appears to show what we're playing (while in first person) looks pretty cool, even if the scene doesn't really exist in the game itself.

Missing scene aside, viewing the gameplay in third-person afterwards would actually be pretty cool to see, like theater mode in Halo...

Yeah, I was wondering about that as well. Maybe it was more of a tech demo, but that scene in the gameplay video had a really cool part where she opened a tear and wound up here:

[files.g4tv.com image 600x300]

I was a little bummed it never appeared in the final game.


Nevermind, looking through the YouTube videos, I think I must have missed it the first time through when Booker is picking her up.
 
2013-04-19 12:04:50 PM

Vaneshi: MightyPez: scottydoesntknow: Also:

[i.imgur.com image 850x478]

Ha, brilliant. Bioshock Infinite scored major points with me because it involved a non-combat companion that you didn't need to babysit. That made it fun rather than a reload and retry slog fest.

Alyx Vance did it better in some respects.  In Bioshock: Infinite the enemies can't actually see your companion as they simply aren't allowed to.  In Half-Life 2 I distinctly remember the enemies being able to see and shoot at Alyx; who would unfortunately (in my opinion at least) happily blaze away with seemingly infinite ammunition at some places.   But at least the Combine troops were 'aware' of her.

It's clever scripting, slight of hand and a look up table of 'gifts' welded to a random number generator, not a weak AI diving in to cover, rummaging through corpses for stuff to give to you and so on.

I'm not saying it isn't nice to have a companion that can look after herself just that isn't been done before and somewhat better.


I took it more of they can see Elizabeth, but they better dare not shoot her. She's Comstock's only child and basically Jesus to the people of Columbia. Their job is to stop the False Prophet. They already showed how sick the torture can get on Columbia, would you want to be that poor bastard that shot and killed Columbia's Jesus?
 
2013-04-19 12:10:17 PM

Mad_Radhu: Gunther: nocturnal001: I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1

Goddamn dude, get out of this thread and stay off the internet until you beat it. The plot takes a while to build up but ends up fantastic (it's much, much better than Bioshock's) but isincredibly easy to ruin with spoilers.

/"bring us the girl and wipe away your debt" should be the new "would you kindly?"

Also, make sure that you hunt down all of the voxophones. There are some pretty big revelations that I missed because I didn't scour down all of them. For example, it wasn't until after I finished the game and read the wiki that I got the true relationship between the siblings.


I remember finishing the game the first time and saying "Ok, so why is Elizabeth the only one with reality-tearing powers (besides the Lutece's, but they're more dead than alive)?" Turns out I missed the voxophone with Lutece explaining that her pinky being sliced did it and "The universe doesn't like its peas mixed with its porridge"
 
2013-04-19 12:11:42 PM
scottydoesntknow:
I took it more of they can see Elizabeth, but they better dare not shoot her. She's Comstock's only child and basically Jesus to the people of Columbia. Their job is to stop the False Prophet. They already showed how sick the torture can get on Columbia, would you want to be that poor bastard that shot and killed Columbia's Jesus?

No but I'd at least mention to keep the hell away from the girl as she walks in to a room where you and your buddies are waiting, or jump on her or some other method of bringing her down that didn't involve raw firepower.  That and the first few times it was reported she was helping him escape (throwing salts, etc.) I'd be tempted to put a bullet though her leg to slow them down.

She might be Jesus to them but as you say they are rather sick and twisted... and they did eventually nail Jesus to a few bits of wood.
 
2013-04-19 12:16:30 PM

Vaneshi: scottydoesntknow:
I took it more of they can see Elizabeth, but they better dare not shoot her. She's Comstock's only child and basically Jesus to the people of Columbia. Their job is to stop the False Prophet. They already showed how sick the torture can get on Columbia, would you want to be that poor bastard that shot and killed Columbia's Jesus?

No but I'd at least mention to keep the hell away from the girl as she walks in to a room where you and your buddies are waiting, or jump on her or some other method of bringing her down that didn't involve raw firepower.  That and the first few times it was reported she was helping him escape (throwing salts, etc.) I'd be tempted to put a bullet though her leg to slow them down.

She might be Jesus to them but as you say they are rather sick and twisted... and they did eventually nail Jesus to a few bits of wood.


I think an attempt by the authorities to forcibly take the Lamb back would have made for some interesting fights. Instead of Elizabeth just running around a corner or hiding behind something, you've got some copper grabbing her by the arm and saying "Got you!" and then Booker fighting his way over to her.

Or if maybe when the violin string plays at the end of a fight, Booker says something like, "Jesus, all this blood. It's the same- everywhere I go" and then have the shakes or fall to his knees or something to show he's visibly horrified by being in this situation.
 
2013-04-19 12:16:52 PM

Vaneshi: No but I'd at least mention to keep the hell away from the girl as she walks in to a room where you and your buddies are waiting, or jump on her or some other method of bringing her down that didn't involve raw firepower. That and the first few times it was reported she was helping him escape (throwing salts, etc.) I'd be tempted to put a bullet though her leg to slow them down.

She might be Jesus to them but as you say they are rather sick and twisted... and they did eventually nail Jesus to a few bits of wood.


I'd say the Vox would be much more likely to crucify her. I'll give you that it doesn't explain why the Vox don't shoot at her, as Fitzroy specifically said kill both and burn their bodies.
 
2013-04-19 12:19:58 PM

kumanoki: Vaneshi: scottydoesntknow:
I took it more of they can see Elizabeth, but they better dare not shoot her. She's Comstock's only child and basically Jesus to the people of Columbia. Their job is to stop the False Prophet. They already showed how sick the torture can get on Columbia, would you want to be that poor bastard that shot and killed Columbia's Jesus?

No but I'd at least mention to keep the hell away from the girl as she walks in to a room where you and your buddies are waiting, or jump on her or some other method of bringing her down that didn't involve raw firepower.  That and the first few times it was reported she was helping him escape (throwing salts, etc.) I'd be tempted to put a bullet though her leg to slow them down.

She might be Jesus to them but as you say they are rather sick and twisted... and they did eventually nail Jesus to a few bits of wood.

I think an attempt by the authorities to forcibly take the Lamb back would have made for some interesting fights. Instead of Elizabeth just running around a corner or hiding behind something, you've got some copper grabbing her by the arm and saying "Got you!" and then Booker fighting his way over to her.

Or if maybe when the violin string plays at the end of a fight, Booker says something like, "Jesus, all this blood. It's the same- everywhere I go" and then have the shakes or fall to his knees or something to show he's visibly horrified by being in this situation.


Booker is a killing machine. Did you miss the part where he went apeshiat and slaughtered everyone at wounded knee? Stone cold killer.
 
2013-04-19 12:24:46 PM

CPennypacker: Booker is a killing machine. Did you miss the part where he went apeshiat and slaughtered everyone at wounded knee? Stone cold killer.


Wounded Knee was 20+ years before the events in the game. Since Wounded Knee, Booker became a boozy, gambling shut-in with questionable moral practices. It would make swence that he experience some PTSD. Sure, I understand his ability to flip the kill switch and go apeshiat, but when the salts wear off and the adrenaline stops flowing, this dude is going to be alone in his head again.
 
2013-04-19 12:30:52 PM

kumanoki: CPennypacker: Booker is a killing machine. Did you miss the part where he went apeshiat and slaughtered everyone at wounded knee? Stone cold killer.

Wounded Knee was 20+ years before the events in the game. Since Wounded Knee, Booker became a boozy, gambling shut-in with questionable moral practices. It would make swence that he experience some PTSD. Sure, I understand his ability to flip the kill switch and go apeshiat, but when the salts wear off and the adrenaline stops flowing, this dude is going to be alone in his head again.


Except this iteration of Booker has already accepted his bloody past. It's why refuses the baptism, because he knows that dipping yourself in water doesn't really absolve anything. It's actions that do so, and saving the girl is his last action.

He doesn't want to kill anymore (as evidenced by his arguments with Slate during the Shock Jockey quest), but if you force his hand, he will slaughter everyone he has to.

He's more upset over Elizabeth when she gets (literal) blood on her hands. He's been there and done that, but seeing an innocent soul get tarnished in blood does affect him.
 
2013-04-19 12:42:58 PM

scottydoesntknow: He doesn't want to kill anymore (as evidenced by his arguments with Slate during the Shock Jockey quest), but if you force his hand, he will slaughter everyone he has to.


It's really too bad that the player actions don't jive with what he says. "I don't want a fight!" *Kills every moving thing on the screen until there's nothing left moving*

Why aren't you, as the player, given the option to valiantly run away and hide? Or strategically sneak past police?

Except this iteration of Booker has already accepted his bloody past.

Has he? Has he? I seem to recall that we don't see acceptance of the past until [REDACTED] and we find out that Elizabeth is [REDACTED] and she [REDACTED] Booker in the [REDACTED].
 
2013-04-19 12:42:59 PM

scottydoesntknow: Except this iteration of Booker has already accepted his bloody past. It's why refuses the baptism, because he knows that dipping yourself in water doesn't really absolve anything. It's actions that do so, and saving the girl is his last action.


Spoilers:
Eh, I wouldn't say "accepted".  Since he didn't get baptized, his sins didn't get washed away, and the spiral into booze and gambling begun.  He couldn't let go, couldn't forget, and it drove him to do terrible things to himself.  To me that doesn't sound like accepting your past actions, more like never letting them go and having them take over your life.  Hell, he gave away his daughter so he could be spiritually forgiven (not to wipe away his gambling debts, but the debts on his soul)

As opposed to Comstock, who did get baptized, washed the sins away, and forgave himself.  He rose to great power and did terrible things to others.

Booker didn't take the baptism not because he thought the action wouldn't do anything, he did it because he thought that no matter what he did, he could never wash away his sins (almost like he wasn't worthy of a baptism)
 
2013-04-19 12:44:34 PM

Mad_Radhu: scp747: [images.popmatters.com image 500x250]

This image, FTFA....  I've seen it in the commercials and trailers for it.

Never saw this scene, nor did I see a lot of what the commercials show - gameplay or cutscene.

I'm half-way thru 1999 mode, but that would change the mechanics, not alter the story at all.

Maybe this is from future DLC.  But the third-person viewing of the commercials which appears to show what we're playing (while in first person) looks pretty cool, even if the scene doesn't really exist in the game itself.

Missing scene aside, viewing the gameplay in third-person afterwards would actually be pretty cool to see, like theater mode in Halo...

Yeah, I was wondering about that as well. Maybe it was more of a tech demo, but that scene in the gameplay video had a really cool part where she opened a tear and wound up here:

[files.g4tv.com image 600x300]

I was a little bummed it never appeared in the final game.


A LOT was cut from the final game but then again, Bioshock 1 had a lot cut out as well.
 
2013-04-19 12:46:06 PM

Burr: Booker didn't take the baptism not because he thought the action wouldn't do anything, he did it because he thought that no matter what he did, he could never wash away his sins (almost like he wasn't worthy of a baptism)


Another take:
Or he didn't take the baptism because he was scared of losing those sins.  He was more scared then defiant it seemed when he rejected the baptism.
 
2013-04-19 01:03:21 PM

Vaneshi: She might be Jesus to them but as you say they are rather sick and twisted... and they did eventually nail Jesus to a few bits of wood.


The people who nailed Jesus to pieces of wood were killing a carpenter, not their Savior.
 
2013-04-19 01:31:06 PM
Yea... that game was a massive disappointment which was promptly returned.
 
2013-04-19 01:33:21 PM

CPT Ethanolic: It's not.  In fact, there's far less shooting in general than in the previous bioshocks.


maybe i need to play on hard mode, but yeah, there aren't nearly as many foes around, and i spray plenty of hot lead without running out. not even using that much vigor.
 
2013-04-19 01:38:40 PM

Fano: CPT Ethanolic: It's not.  In fact, there's far less shooting in general than in the previous bioshocks.

maybe i need to play on hard mode, but yeah, there aren't nearly as many foes around, and i spray plenty of hot lead without running out. not even using that much vigor.


My second playthrough challenge is to use no ballistic weapons. Only vigors and skyhook.
 
2013-04-19 01:45:13 PM

Tax Boy: nocturnal001: Seems plenty violent, hitting people with skyhook and having them electrocute and head asplode to death is enough IMO. I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1. #2 had a crap story, but hey, I got to use a big daddy drill so awesome ensued.

The over-the-top FPS violence has turned me off to buying this game despite the outstanding reviews and excellent word-of-mouth.

Too bad it's not an RPG -- the setting would be phenomenal for that.


I would play a rapture based RPG for sure. I'm seeing fallout 3 underwater.
 
2013-04-19 01:46:11 PM

Gunther: nocturnal001: I'm about 1/3 through the game, it's good, but the reviews are better than what I'm seeing. The story isn't drawing me in nearly as much as Bioshock 1

Goddamn dude, get out of this thread and stay off the internet until you beat it. The plot takes a while to build up but ends up fantastic (it's much, much better than Bioshock's) but isincredibly easy to ruin with spoilers.

/"bring us the girl and wipe away your debt" should be the new "would you kindly?"


I'm staying away from the spoilers for sure. But good to know it builds.
 
2013-04-19 01:47:51 PM

kumanoki: Fano: CPT Ethanolic: It's not.  In fact, there's far less shooting in general than in the previous bioshocks.

maybe i need to play on hard mode, but yeah, there aren't nearly as many foes around, and i spray plenty of hot lead without running out. not even using that much vigor.

My second playthrough challenge is to use no ballistic weapons. Only vigors and skyhook.


Good luck with the Handyman on that.
 
2013-04-19 01:49:34 PM
Most of the article is stupid, but I do agree that at a certain point the waves of enemies becomes a tad annoying.  I don't mind it in general, and I thought the combat was actually a lot of fun, but there are more than a few places where it's just there to stretch the game time out.

Then again, it makes for really good stopping points.
 
2013-04-19 01:51:31 PM

scp747: kumanoki: Fano: CPT Ethanolic: It's not.  In fact, there's far less shooting in general than in the previous bioshocks.

maybe i need to play on hard mode, but yeah, there aren't nearly as many foes around, and i spray plenty of hot lead without running out. not even using that much vigor.

My second playthrough challenge is to use no ballistic weapons. Only vigors and skyhook.

Good luck with the Handyman on that.


The Handyman can be killed that way using certain gear items and vigor combos.  It's just incredibly, incredibly tedious.  FYI, the same gear combo can be used anywhere outside of 1999 mode to make the final battle (no spoilers, so won't explain) a cake walk, since the combo works best on enemies in groups.
 
2013-04-19 01:51:48 PM

scp747: kumanoki: Fano: CPT Ethanolic: It's not.  In fact, there's far less shooting in general than in the previous bioshocks.

maybe i need to play on hard mode, but yeah, there aren't nearly as many foes around, and i spray plenty of hot lead without running out. not even using that much vigor.

My second playthrough challenge is to use no ballistic weapons. Only vigors and skyhook.

Good luck with the Handyman on that.


I keep getting my ass handed to me by the 2nd Handyman on 1999 mode. By the time I finish killing all the regular mooks, I'm almost out of salts and ammo, and then comes the big guy to beat me to death, every time.
 
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