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(YouTube)   I'm looking for feedback on my student game. Check out my game trailer   ( divider line
    More: Plug, game trailers, gameplay  
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450 clicks; posted to FarkUs » on 18 Apr 2013 at 4:12 PM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»

12 Comments     (+0 »)
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2013-04-18 02:43:02 PM  
Grade your own homework subby.

(looks cool though)
2013-04-18 02:46:13 PM  
Looks cool, subby. I'm guessing this is kind of like a First Person Puzzle like Portal or Antechamber?
2013-04-18 02:49:26 PM  
I have to say that I don't much care for the textures/color selection, but then again I couldn't make this.
2013-04-18 03:16:41 PM  
I will check it out when I get home.
2013-04-18 03:53:05 PM  
Looks really 8-bit Portal II-ish.  I'm still impressed thoug.
2013-04-18 04:48:19 PM  
What kind of criticism are you looking for? The actual game or the trailer?

I'm assuming that you're not looking for game criticisms, since you've already made the game and it's way too late in the semester to change anything.

As far as gameplay trailers go...two things that you might improve:

1) The jerkiness of the mouse movements. Professional studios probably have some cool program that allows someone to input pre-programmed mouse and keyboard movements, so that the recording of the gameplay is really fluid. Either that or they hire people with incredible dexterity and they make it LOOK like a robot is at the controls. Anyway...try to use some footage with the mouse isn't waggling all over the place. If you already thought of this and you did try to minimize your jerkiness of the mouse movement, then...sorry...

2) It got pretty repetitive. Bounce bounce bounce bounce bounce shoot bounce bounce bounce. I'm assuming that the gameplay trailer has to be at least 2 minutes long? Well, that sucks. In the beginning of the video, you show the player interacting with something in the beginning of the puzzle. Maybe show a little more of that. At the end of the successful puzzle run, is there some kind of reward for the player? Maybe show that at the end. Also you might want to show what happens if the player screws up.
2013-04-18 05:01:51 PM  
Looks like fun.  That's all I've got until I play it.
2013-04-18 11:48:31 PM  
Less bouncing, more tentacles.

/that's my solution for everything.
2013-04-19 03:16:20 AM  
It's looks superbly pretty.

I'm guessing the gameplay will be a little disappointing because judging jumps in first-person view is one of the more unpleasant things I ever do in a video game.  But I'm not a big fan of FPS so maybe it's not so unpleasant for other people who play them a lot more.
2013-04-19 10:32:30 AM  
I couldn't get a sense of the game play from that trailer.  Is it a puzzle game?  An FPS?

Maybe some text to explain what's going on.  Not necessarily voiceover; just put in some slides explaining what the next scene is, and why the game is fun to play.
2013-04-19 02:16:07 PM  
make the jump pads look less like the ones from portal, give them a sound that doesn't remind you of a pinball machine, and speed up the movement, it's way too floaty.
2013-04-19 02:24:59 PM  
very floaty and repetitive.

assuming your level-builder is easy to use, why not create some non-game levels that really exploit the variety in the physics, catapaulting and juggling stuff all over the room, etc, and show how the player can change what's going on.
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