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(The New Yorker)   With all the bad press in relation to the latest SimCity, let's take a walk back into the past and remember the sheer awesomeness of the original, courtesy of the Museum of Modern Art   (newyorker.com) divider line 35
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4347 clicks; posted to Geek » on 14 Apr 2013 at 3:02 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-04-14 12:32:30 PM
I hear you have to be constantly connected to the EA servers to visit the museum.
 
2013-04-14 01:55:13 PM
I really wish SimCity 5 had a Mario statue
 
2013-04-14 03:23:12 PM
WELCOME TO BOATMURDERED
 
2013-04-14 03:26:41 PM

I Like Bread: WELCOME TO BOATMURDERED


/farkin' elephants
 
2013-04-14 03:26:57 PM
On Dwarf Fortress's extreme detail vs mechanics glitches:
For a while, the melting point for the fat layer of the dwarves' skin was set too low, resulting in instant death for any creature that got damp and then entered a warm room-baroque and violent bugs like this are very much in the spirit of the game


That's one of the funniest bugs I'd ever heard of.
 
2013-04-14 03:35:16 PM
You are in a maze of twisty little passages, all alike.
 
2013-04-14 03:36:56 PM
I wanted to go, but the bus I was taking broke down. On Rape St. Again.
 
2013-04-14 03:45:18 PM
Ah, Sim City, I miss you.  I miss building up a city to a certain point, getting bored, and starting to bulldoze churches so a tornado would attack.
 
2013-04-14 03:58:16 PM
"Why is my fortress surrounded by vomit?"

LOL.
 
2013-04-14 04:48:09 PM
i1.kym-cdn.com

Sim City now :(
 
2013-04-14 05:02:56 PM
Article has NSFW ads/pic at the bottom.
 
2013-04-14 05:10:11 PM
Used to play this late at night in the Mac lab at university. It was like a virus- someone installed it on one computer, and almost overnight it appeared on all the rest.
 
2013-04-14 05:20:23 PM
And some games weren't allowed in at all. These games-most notably the immensely popular SimCity, as well as its lunatic homemade successor Dwarf Fortress-were deemed "too complex or too time consuming," and are represented only by noninteractive video displays

So, courtesy of the New Yorker.
 
2013-04-14 05:27:38 PM
For those who prefer 2000 to the original:
 
2013-04-14 05:29:09 PM
Every once in awhile, I download the latest build of Dwarf Fortress, fire it up, spend about ten minutes asking myself, "What was I  thinking?" and then put it away.
 
2013-04-14 05:31:43 PM
i33.photobucket.com
//Curse you fark, first I preview and you throw away my link, then you ignore it when I fix the link. Fine, have a hotlink from some other farker
 
2013-04-14 05:32:47 PM
FTFA:

He tells of a single semi-tame giant eagle-one of many that fill the fort-who took an intense, inexplicable liking to Catten, a particularly competent dwarf, but also one entirely indifferent to the eagle. Twelve game-years later, Catten was caught outside during a dragon attack. The eagle rushed to his aid, blinding the dragon and then helping him kill it. They became friends, eventually died of old age, and "during the finishing of the Temple to Armok, Catten's clothes were mysteriously found on the roof, where no path could possibly have led." The writer theorizes that "on a rare night when others were asleep, Catten would climb aboard his old friend, strip naked, and fly around the towers."

OK, that's both cool and a bit creepy.
 
2013-04-14 06:50:48 PM
And some games weren't allowed in at all. These games-most notably the immensely popular SimCity, as well as its lunatic homemade successor Dwarf Fortress-were deemed "too complex or too time consuming," and are represented only by noninteractive video displays.

And this is why the fark modern art needs to stay away from video games.
 
2013-04-14 06:57:45 PM
I played the original SimCity a ton in the early-mid 90s.

I also had the graphics expansion set so you could build a moon colony, Wild West town, or cities from other eras.
 
2013-04-14 07:41:18 PM
img198.imageshack.us
OLD SCHOOL BABY.
 
2013-04-14 07:51:06 PM
Meanwhile I'm on the verge of finishing a KSP spacecraft capable of getting 144 Tons of fuel into space and staying there!  ...almost, just gotta figure out some more spots to stuff boosters without totally destabilizing the whole thing :P
 
2013-04-14 08:58:42 PM
Oh how I loved you, $999,999 bug in SNES SimCity.
 
2013-04-14 09:01:20 PM
gamesdbase.com

It may not look like much but it will happily run without an internet connection. Which is better.
 
2013-04-14 09:54:07 PM

Gordon Bennett: [gamesdbase.com image 850x637]

It may not look like much but it will happily run without an internet connection. Which is better.


I played the hell out of that game on a 286 with a 4 color monitor.  It was awesome.
 
2013-04-14 09:55:04 PM
When games were about paying a single price, once, and getting something fun you could lose yourself in for hours / days / weeks.

Now we're seen as 'money retention units' that need to be repeatedly farmed.

Fark off, EA.
 
2013-04-14 10:10:40 PM

Znuh: When games were about paying a single price, once, and getting something fun you could lose yourself in for hours / days / weeks.

Now we're seen as 'money retention units' that need to be repeatedly farmed.


And when sales drop, blame pirates.
 
2013-04-14 10:13:13 PM
Those damn pirates. You need to be online all the time, cause pirates. Whoops, ran out of server.
 
2013-04-14 11:28:09 PM

t3knomanser: Every once in awhile, I download the latest build of Dwarf Fortress, fire it up, spend about ten minutes asking myself, "What was I  thinking?" and then put it away.


Yes.

Also I'm surprised that no one has pointed out the entry was SimCity 2000, not the original game.
 
2013-04-15 12:30:43 AM
Ya, the SimCity series *was* great... but much like every other franchise EA bought, they ruined it and ran it into the ground.

EA is the Michael Bay of video games.
 
2013-04-15 06:16:38 AM
Gordon Bennett: [gamesdbase.com image 850x637]

It may not look like much but it will happily run without an internet connection. Which is better.

I played the hell out of that game on a 286 with a 4 color monitor.  It was awesome.

Played it on the C-64 and I tihnk it also only had 4 colours.
 
2013-04-15 07:42:12 AM

Mike_LowELL: And this is why the fark modern art needs to stay away from video games.


Well, like it or not, video games  are modern art. There's really no way around that reality. The challenge here is that video games are not meant to be experienced in a museum setting, but museums are where people go to experience art. This makes it a challenge for museums to discuss one of the largest and fastest growing mediums, and as a result, they do the best they can.

firefly212: EA is the Michael Bay of video games.


Why does EA get to keep on making new games,
What I'm trying to say is,
SimCity 5 sucked,
Just a little bit more,
Than I miss yooooooouuuuuuuu.
 
2013-04-15 08:07:45 AM
You can still play the original SimCity to this day.

20 years from now, SimCity 5 will be unplayable because the servers will have long since been shut-down.

Yet another reason why always online is bad.

Why would anyone buy anything that is certain to become unplayable at some point in the future?
 
2013-04-15 08:25:23 AM
EA did an open source version of this game under GPLv3 and called it micropolis. I at first thought it was a work alike clone that pirated the graphics.

Naturally ti made it's way into linux repos. Also java but that one doesn't have sound yet
 
2013-04-15 08:34:55 AM

lucksi: Gordon Bennett: [gamesdbase.com image 850x637]

It may not look like much but it will happily run without an internet connection. Which is better.

I played the hell out of that game on a 286 with a 4 color monitor.  It was awesome.
Played it on the C-64 and I tihnk it also only had 4 colours.


You're memory isn't that far off.

www.awildsnorlaxappears.com

Ugh. That makes the Spectrum version I posted above look like a graphical masterpiece. Of course, it's the gameplay that matters and it's a smashing game on any platform.
 
2013-04-15 12:46:53 PM

t3knomanser: The challenge here is that video games are not meant to be experienced in a museum setting, but museums are where people go to experience art.


If video games are late 20th century art, then arcades are ate 20th century museums.
http://www.atlasobscura.com/places/soviet-arcade-game-museum
http://www.museemechanique.org/index.html
 
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