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(Rock Paper Shotgun)   If EA were a political party, they probably would've broken the truth-o-meter 10 times over. "The servers are not handling any of the computation done to simulate the city you are playing...I have no idea why they're claiming otherwise"   (rockpapershotgun.com) divider line 193
    More: Obvious, calculations, SimCity, RPS, political parties, cheetahs  
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5075 clicks; posted to Geek » on 13 Mar 2013 at 12:18 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-13 11:33:04 AM
this is why you don't let anal retentive control freaks run your company.
 
2013-03-13 11:57:32 AM
Someone else showed today that the Sims of your city are utterly mindless.  Not only do they go the closest possible job from their home every day, but they go to the closest possible home at the end of the day.  It's an entire game running on an optimized Euclidean location algorithm.
 
2013-03-13 12:22:33 PM
What we need to do is keep posting this story, that'll do the trick.
 
2013-03-13 12:22:41 PM

GAT_00: they go to the closest possible home at the end of the day


"Well, I love my house, my wife, and my kids, but damn, I just don't want to walk all the way down the street."
 
2013-03-13 12:25:49 PM

akula: GAT_00: they go to the closest possible home at the end of the day

"Well, I love my house, my wife, and my kids, but damn, I just don't want to walk all the way down the street."


You may find yourself behind the wheel of a large automobile
You may find yourself in a beautiful house with a beautiful wife
You may ask yourself, well, how did I get here?

Great now I've got Once in a Lifetime stuck in my head.
 
2013-03-13 12:26:29 PM

akula: GAT_00: they go to the closest possible home at the end of the day

"Well, I love my house, my wife, and my kids, but damn, I just don't want to walk all the way down the street."


Two more things 1) Your population number listed is about 10X what your actual population is. 2) Firefighters/Police respond to emergencies in order they appear, all of them. So you might have a 1 alarm fire that all 6 fire-stations are dealing with, while a 5 alarm fire is being ignored down the way.
 
2013-03-13 12:27:07 PM

GAT_00: Someone else showed today that the Sims of your city are utterly mindless.  Not only do they go the closest possible job from their home every day, but they go to the closest possible home at the end of the day.  It's an entire game running on an optimized Euclidean location algorithm.


Well, that's certainly better than in The Sims; they grab a plate of food in the kitchen and, instead of sitting at the table right there, they go to the opposite side of the house and three floors up to sit and eat.
 
2013-03-13 12:28:08 PM
I am amused as hell on how much EA keeps farking this up.
 
2013-03-13 12:28:36 PM
I've read in threads that once your population achieves a certain education level, you can disable/bulldoze the lower-level schools.  If this is true, I'm going to save TONS on my education budget.

University w/ dorm and a School of Engineering means I don't need JuCo, High, or Elementary schools?
 
2013-03-13 12:29:25 PM

GAT_00: Someone else showed today that the Sims of your city are utterly mindless.  Not only do they go the closest possible job from their home every day, but they go to the closest possible home at the end of the day.  It's an entire game running on an optimized Euclidean location algorithm.


Saw that earlier on RPS as well.
http://www.rockpapershotgun.com/2013/03/13/simcitys-sims-dont-seem-t ha t-smart-after-all/
 
2013-03-13 12:30:11 PM

cgraves67: akula: GAT_00: they go to the closest possible home at the end of the day

"Well, I love my house, my wife, and my kids, but damn, I just don't want to walk all the way down the street."

You may find yourself behind the wheel of a large automobile
You may find yourself in a beautiful house with a beautiful wife
You may ask yourself, well, how did I get here?

Great now I've got Once in a Lifetime stuck in my head.


Same as it ever was.
 
2013-03-13 12:31:24 PM
It's like a trainwreck you can't look away from.  I've been munching on popcorn for the last two weeks and reading these threads.  It's beautiful...in a horrible kind of way.
 
2013-03-13 12:32:22 PM

Endive Wombat: I am amused as hell on how much EA keeps farking this up.


Yep. I love seeing EA squirm. Schadenfreude and all that.
 
2013-03-13 12:33:03 PM
Even the reviews of people who can play makes this game look awful.

Im terribly sad how bad it is. It looks like the playing space is absolutely tiny.
 
2013-03-13 12:34:49 PM

akula: GAT_00: they go to the closest possible home at the end of the day

"Well, I love my house, my wife, and my kids, but damn, I just don't want to walk all the way down the street."


Welcome to Swinger City.
 
2013-03-13 12:36:08 PM

GAT_00: Someone else showed today that the Sims of your city are utterly mindless.  Not only do they go the closest possible job from their home every day, but they go to the closest possible home at the end of the day.  It's an entire game running on an optimized Euclidean location algorithm.


So can I build one square of residential next to one square of industrial and so forth?

My god... I've created Foxconn.

Also, it's hard to dictate with my monies when there are masses of sheeples willing to purchase anything with a marketing budget.

/boycotted this game
//glad I did
///never buying another EA product until I feel they're moving away from this trend
//unlikely
 
2013-03-13 12:36:19 PM
Lucy Bradshaw, has told both Polygon and Kotaku that they "offload a significant amount of the calculations to our servers",

Well, they've gone from 'insanely incompetent,' to 'grossly incompetent and dishonst.'

Not sure if that's a step up.
 
2013-03-13 12:37:16 PM

Raug the Dwarf: It's like a trainwreck you can't look away from.  I've been munching on popcorn for the last two weeks and reading these threads.  It's beautiful...in a horrible kind of way.


I know, it's beautiful. I'd been contemplating for a while whether I should stop buying EA products. It seems I was taking too long, so they decided to make my decision for me.
 
2013-03-13 12:37:53 PM
Just imagine the amount of fun you can play in single player where your world is as big as my back yard.... weeeeeeee.

So has anybody figured out an infinite funds exploit yet?
 
2013-03-13 12:38:28 PM
You know, there was a way you could set your country as India in the online ordering page for Origin that would basically let you pay for SimCity in rupees (and it worked out to something like $25 USD). I considered it for a moment and came to the conclusion $25 was still too much money to put up with this BS.
 
2013-03-13 12:38:34 PM
What about this game is actually fun?  Serious question.  I've never really played it...
 
2013-03-13 12:38:45 PM
I think this just about sums it up (too big to post inline)
 
2013-03-13 12:38:50 PM

CygnusDarius: akula: GAT_00: they go to the closest possible home at the end of the day

"Well, I love my house, my wife, and my kids, but damn, I just don't want to walk all the way down the street."

Welcome to Swinger City.


Better check you lease, because you're living in F*ck City!

/you're fired
 
2013-03-13 12:39:05 PM
This is hilarious to me.

Unfortunately the take away will not be 'we messed up and should stop doing this', but something about 'we just need to fark that chicken harder'. It's going to get worse. And games will get more generic and resolve to shooters or action games more and more.
 
2013-03-13 12:40:26 PM
i.imgur.com

This made me laugh.

On the not funny side, I'm thinking EA might have killed one of their #1 pieces of intellectual property with this gargantuan clusterfark.
 
2013-03-13 12:41:53 PM

kroonermanblack: This is hilarious to me.

Unfortunately the take away will not be 'we messed up and should stop doing this', but something about 'we just need to fark that chicken harder'. It's going to get worse. And games will get more generic and resolve to shooters or action games more and more.


I have zero confidence in there being a Single Player Offline Mode patched in at some point.

They are just going to keep shiat going the way it is and expect consumers to give in.

I hate to say this, but this marks the first time Ive boycotted a game because of its DRM policy. I hope EA knows Im not the only one.
 
2013-03-13 12:42:18 PM

Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...


The old ones were fun because you could basically create an entire city and run it, manage it, expand/contract it, or just decided to fark it all and destroy it with tornadoes, fires, meteor strikes, aliens, etc.

I never really played by the rules when playing the game. I'd input cheats to give me unlimited money, all buildings, etc. and just have fun. It seems they removed the 'fun' aspect of it.
 
2013-03-13 12:42:47 PM
This should surprise absolutely nobody. EA is getting exposed big time with this debacle.
 
2013-03-13 12:44:59 PM
And for an added bonus, because of the abysmal Sims path deciding algorithm, the most efficient city possible looks like:

i.imgur.com

with no intersections in sight.  So now you don't have to bother to play it.
 
2013-03-13 12:45:23 PM

kroonermanblack: This is hilarious to me.

Unfortunately the take away will not be 'we messed up and should stop doing this', but something about 'we just need to fark that chicken harder'. It's going to get worse. And games will get more generic and resolve to shooters or action games more and more.


expect them to dig in their heels and blame their customers for being too stupid to understand the genius of EA's leadership.  that seems to be the attitude - don't give the customers what they want, just call 'em stupid for not buying your crappy product.
 
2013-03-13 12:45:28 PM

scottydoesntknow: Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...

The old ones were fun because you could basically create an entire city and run it, manage it, expand/contract it, or just decided to fark it all and destroy it with tornadoes, fires, meteor strikes, aliens, etc.

I never really played by the rules when playing the game. I'd input cheats to give me unlimited money, all buildings, etc. and just have fun. It seems they removed the 'fun' aspect of it.


Yeah, I would look into the game, except they've removed everything I enjoyed about SimCity and put in a ton of crap that not only doesn't appeal to me but actually breaks the game. I want to fiddle with laying things out and trying to balance budget vs. needs of the city or even just score unlimited money and see if I can block out the sun with nothing but coal plants. I do NOT want to worry about trading crap with other people or servers that make playing the game a pain in the rear.

Oh well.
 
2013-03-13 12:45:43 PM

scottydoesntknow: Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...

The old ones were fun because you could basically create an entire city and run it, manage it, expand/contract it, or just decided to fark it all and destroy it with tornadoes, fires, meteor strikes, aliens, etc.

I never really played by the rules when playing the game. I'd input cheats to give me unlimited money, all buildings, etc. and just have fun. It seems they removed the 'fun' aspect of it.



I had an old SimCity 2000 game that I built from the ground up and managed for a long time.  My population was pretty darn big.  I think around 500,000 when I quit.  My only problem was getting running water to all parts of the city at once.  Certain sections would want to shut off for some reason.

Then I had another city where I did the same thing you did.  Infinite Money, then every other day was the Wrath of God.  It can be a lot of fun if you'r into simulation and resource management games.
 
2013-03-13 12:45:53 PM
still enjoying Tomb Raider and GW2. glad I didn't pre-order this Hinde nburg of a game.
 
2013-03-13 12:46:05 PM

kroonermanblack: This is hilarious to me.

Unfortunately the take away will not be 'we messed up and should stop doing this', but something about 'we just need to fark that chicken harder'. It's going to get worse. And games will get more generic and resolve to shooters or action games more and more.


I've been playing a lot of older "point-and-click" adventure games and I'm loving the challenge of the puzzles. I could be stumped for hours, then have that "Eureka!" Moment that only Portal seems to capture these days. Then I bought The Testament of Sherlock Holmes because it was on sale on Steam. It's a fantastic game still, but I was very disappointed that an auto-skip option would pop up if you took more than 5 minutes to solve the puzzle. Why? What's the point? That would be like buying a racing game, then having an "Auto-finish in 1st place" button when you get passed. If you're not good at puzzles and don't enjoy solving them, why buy a game that's pretty much all about solving puzzles?

/I just don't understand
//guess that's why I'm a gamer and not a game developer.
 
2013-03-13 12:46:28 PM

scottydoesntknow: Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...

The old ones were fun because you could basically create an entire city and run it, manage it, expand/contract it, or just decided to fark it all and destroy it with tornadoes, fires, meteor strikes, aliens, etc.

I never really played by the rules when playing the game. I'd input cheats to give me unlimited money, all buildings, etc. and just have fun. It seems they removed the 'fun' aspect of it.


Yep, this.

Used to do the same thing with Diablo/Warcraft/Starcraft, too. Plug in some cheat codes and have fun laying waste to everything.
 
2013-03-13 12:47:16 PM
i've actually started playing anno 2070.  I like it so far.
 
2013-03-13 12:47:49 PM
EA games needs to have a chat with Sid Meier and Firaxis.

They are ahead of the field when they release an anticipated game and it is a little funky.

Screw you EA, Im going to waste my life on Civ V.
 
2013-03-13 12:50:46 PM
This sucks because I was really looking forward to Sim City 5 until all this. Now I'm stuck playing Rush Hour until they hopefully get the next game right.
 
2013-03-13 12:51:05 PM

desertgeek: This should surprise absolutely nobody. EA is getting exposed big time with this debacle.


Anyone who didn't realize EA was run by farking dipshiats with their heads wedged firmly somewhere in their large intestines by now wasn't paying attention.
 
2013-03-13 12:52:46 PM
EA is corrupt enough to launch their own political party.
 
2013-03-13 12:53:26 PM

illegal.tender: [i.imgur.com image 605x344]

This made me laugh.

On the not funny side, I'm thinking EA might have killed one of their #1 pieces of intellectual property with this gargantuan clusterfark.


Ok, they're back up to "insanely incompetent AND dishonest."

How the hell did that make to production?
 
2013-03-13 12:53:43 PM

robertus: scottydoesntknow: Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...

The old ones were fun because you could basically create an entire city and run it, manage it, expand/contract it, or just decided to fark it all and destroy it with tornadoes, fires, meteor strikes, aliens, etc.

I never really played by the rules when playing the game. I'd input cheats to give me unlimited money, all buildings, etc. and just have fun. It seems they removed the 'fun' aspect of it.

Yep, this.

Used to do the same thing with Diablo/Warcraft/Starcraft, too. Plug in some cheat codes and have fun laying waste to everything.


It's a lot of fun to do in the Total War series, too. Nothing quite as hilarious as an alternate history where Sweden becomes a juggarnaut and steamrolls the entire globe.
 
2013-03-13 12:53:54 PM

mooseyfate: kroonermanblack: This is hilarious to me.

Unfortunately the take away will not be 'we messed up and should stop doing this', but something about 'we just need to fark that chicken harder'. It's going to get worse. And games will get more generic and resolve to shooters or action games more and more.

I've been playing a lot of older "point-and-click" adventure games and I'm loving the challenge of the puzzles. I could be stumped for hours, then have that "Eureka!" Moment that only Portal seems to capture these days. Then I bought The Testament of Sherlock Holmes because it was on sale on Steam. It's a fantastic game still, but I was very disappointed that an auto-skip option would pop up if you took more than 5 minutes to solve the puzzle. Why? What's the point? That would be like buying a racing game, then having an "Auto-finish in 1st place" button when you get passed. If you're not good at puzzles and don't enjoy solving them, why buy a game that's pretty much all about solving puzzles?

/I just don't understand
//guess that's why I'm a gamer and not a game developer.


There're a lot of games with that 'waaah, this is too hard' skip function, these days. Which is hilarious, considering most games these days are a good deal easier than a lot of old school 80's games.
 
2013-03-13 12:54:00 PM

Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...


Original SimCity was a lot of fun, though fun is different for everyone. It was mostly a sandbox game where you built a city via resources. Think RTS like Starcraft, without the battle elements or micromanagment.
 
2013-03-13 12:54:33 PM

GAT_00: Someone else showed today that the Sims of your city are utterly mindless.  Not only do they go the closest possible job from their home every day, but they go to the closest possible home at the end of the day.  It's an entire game running on an optimized Euclidean location algorithm.


It seems odd to me, you would think each sim remembering where they live/work would be simple, and then you just route them to/from each location, no really any more expensive and you just store a couple of extra facts about the sim. The only extra hassle that means is that if you remove housing/industry, the sims living/working there will need to find new homes/jobs, and then from time to time (every month, 6 months, evenly spread out to avoid heavy loads at fixed times) you reassess the job/house to see if they want to change jobs/homes. It seems like this should be feasible (and would mean new housing/industry takes a while to fill up, rather than instantly become full as it presumably does under this system.
 
2013-03-13 12:56:08 PM

MindStalker: Endive Wombat: What about this game is actually fun?  Serious question.  I've never really played it...

Original SimCity was a lot of fun, though fun is different for everyone. It was mostly a sandbox game where you built a city via resources. Think RTS like Starcraft, without the battle elements or micromanagment.


Herein lies the crux of the problem:

Seasoned players of Simcity buy it because its a Sandbox game, with that intention in mind

You arent buying SimCity to play it like Diablo III. There is no "win". There is only creation.

You break that part, and the game is pointless. Might as well play one of those generic City-building games through Facebook.
 
2013-03-13 12:57:08 PM

legion_of_doo: still enjoying Tomb Raider and GW2. glad I didn't pre-order this Hind e nburg of a game.


media.tumblr.com
 
2013-03-13 12:57:45 PM

robohobo: mooseyfate: kroonermanblack: This is hilarious to me.

Unfortunately the take away will not be 'we messed up and should stop doing this', but something about 'we just need to fark that chicken harder'. It's going to get worse. And games will get more generic and resolve to shooters or action games more and more.

I've been playing a lot of older "point-and-click" adventure games and I'm loving the challenge of the puzzles. I could be stumped for hours, then have that "Eureka!" Moment that only Portal seems to capture these days. Then I bought The Testament of Sherlock Holmes because it was on sale on Steam. It's a fantastic game still, but I was very disappointed that an auto-skip option would pop up if you took more than 5 minutes to solve the puzzle. Why? What's the point? That would be like buying a racing game, then having an "Auto-finish in 1st place" button when you get passed. If you're not good at puzzles and don't enjoy solving them, why buy a game that's pretty much all about solving puzzles?

/I just don't understand
//guess that's why I'm a gamer and not a game developer.

There're a lot of games with that 'waaah, this is too hard' skip function, these days. Which is hilarious, considering most games these days are a good deal easier than a lot of old school 80's games.


After finally beating the first Gabriel Knight game, I'm pretty sure 80's and early 90's gamers where a god-like nerd intelligence that has since become extinct with the invention of the Internet. There's no way in hell I would have finished that game without a few hints. Doesn't mean I want to skip every puzzle because it's "too hard". Just means I have to pay more attention to the subtle clues in the game.
 
2013-03-13 12:58:12 PM

LordJiro: desertgeek: This should surprise absolutely nobody. EA is getting exposed big time with this debacle.

Anyone who didn't realize EA was run by farking dipshiats with their heads wedged firmly somewhere in their large intestines by now wasn't paying attention.


I don't think it's that people didn't know, it's just that we didn't realize the collossal extent of it.  Unfortunately, they'll completely fail to learn any sort of lesson from this whole thing, and their approach to development will likely stay just as screwed up.
 
2013-03-13 12:59:07 PM

Dynascape: EA games needs to have a chat with Sid Meier and Firaxis.

They are ahead of the field when they release an anticipated game and it is a little funky.

Screw you EA, Im going to waste my life on Civ V.


They all could use a refresher course on releasing an anticipated game without mucking it up. But your right that Sid and Firaxis did a good job recovering from the Civ V launch debacle. I also enjoy playing it these days and am looking forward to the rumored One World expansion.
 
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