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(Metro)   Listen up you basement dwellers, the future of video gaming is in jeopardy   (metro.co.uk) divider line 92
    More: Interesting, Rovio, The Old Republic  
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5739 clicks; posted to Geek » on 10 Mar 2013 at 9:50 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-10 12:21:52 PM  

mrlewish: I would like a 2 to 5 person Skyrim.  Not MMO  just multiplayer.


This. Free roam with a couple friends in GTA IV is some of the most fun I've had gaming
 
2013-03-10 12:21:52 PM  

SnarfVader: BumpInTheNight: AAA game makers are feeling threatened, nothing more.  The industry would be better off without EA and Activision, they were useful in the past when they were just one of the developers but as publishers with MBAs running the show they are literally shiatting where they eat.

/worst launch since the challenger

The funny thing is that this isn't the worst game launch I've ever been involved in. Early MMO's used to routinely be difficult upon launch. The launch of AO was the stuff of legends. But I have to say Sim City is the worst launch to a single player game I've ever experienced.

/At least they're giving us a free game out of it.
//Too bad it's an EA free game.


Daikatana
 
2013-03-10 12:22:19 PM  
People NOW in charge of the money, that is.
 
2013-03-10 12:23:07 PM  
Skyrim laughs at this dire prediction.  FTL laughs as well.  Torchlight and Farcry chortle.  Kirby, Mario, Solid Snake, and Pikachu (how Nintendo hasn't turned Pokemon isn't an MMO yet, I'll never know) are doing shots together.

Video gaming is not dead, but might be on the verge of another crash as the big boys screw up and the app and indie publishers undergo a massive collapse and consolidation.


//There will never be another single player Elder Scrolls game unless(and in all likelihood when) the MMO fails.
 
2013-03-10 12:37:11 PM  

Dragonflew: Yeah, let me know when we're all supposed to suddenly stop playing video games to make this stupid headline truthful.


Not to be argumentative, but I'm not sure that's the point. When people speak of gaming "dying", I don'tthink they really mean "dead like a doornail" - I think most of them are referring to the kind of death/rebirth cycle that gaming has experienced a couple of times, like in the 80s. Gaming doesn't so much die as pupate, to emerge from it's cocoon later in some new form.
Which may or may not be in the process of happening.
 
2013-03-10 12:38:22 PM  
Eh, any medium gets tired and needs to be repositioned after awhile. A lot of it has to do with following trends offered by technology instead of staying true to fundamentals and using new tech to put a twist on them.

Consider in the 1990s, when Nintendo tried to follow up on the success of the best console it's ever made (the SNES) with a trendy 3D system. They focused too much on the tech, but built in limitations that alienated developers and gamers. As a result, the most exciting titles of that generation went to a different format (CD-ROM) and helped Sony build a new platform for gaming that Nintendo could never catch up to. (Their divergent path, the Wii, has proven to be a fad based on a technological gimmick and not a true new platform for gaming).

This generation, Xbox and Playstation got too hardcore and too expensive. Microsoft and Sony have both tried to recapture the casual audiences, but they've ignored the fact that casual gamers prefer to play games on the devices they already own instead of buying expensive dedicated hardware. As a result, mobile games and indie games have risen to meet the needs for cheap games on existing hardware. This is leading to some interesting new divergences, like the Ouya, the dedicated Steam box and the potential for cloud gaming.

It's even happening with mobile. People love free games like Angry Birds and Temple Run, but they're getting tired of the formulas. Freemium is proven, but has yet to find its groove for the mass market. Mobile games aren't going anywhere, but the way we play them will.

It'll all change again in a few years, and once again, people will be focusing on the high-profile failures and saying that the sky is falling.
 
2013-03-10 12:47:17 PM  

Jon iz teh kewl: EvilEgg: Fark social games!  God, how I hate them.  Video games are for when I am feeling decidedly anti-social.

you know they make MULTI PLAYER GAMES??


I feel pretty social when I can shoot at people.
 
2013-03-10 12:51:27 PM  

Glockenspiel Hero: FTL. Indie game, $5 sale on Steam. A graphical joke, but certainly worth $5 for entertainment


I want to get this, but right now both Steam and GOG have it for 9.99....

Anybody know if there is any difference between the two?  Cause if not, then I am going with GOG over Steam.
 
2013-03-10 01:04:33 PM  
No, Companies, the need for Gaming isn't going anywhere. Humans have been Gamers since Day One. Your choices in what you're creating is driving us away from your wares, literally.

Pulling stupid crap like DRM, reducing our computers to almost-dumb terminals while you send processing to the central servers (why?), taking traditionally solitary games and forcing them to be multiplayer. I was warned with Diablo III and didn't buy it. Seeing the fiasco of Sim City (A game that exists solely for one *to* play singleplayer) saddled with all of your idiotic moneygrubbing crap makes me want to have no part of ANYTHING you publish.

Fallout 3 and New Vegas work just damn skippy off their CDs on my XBox with no connection. Like Ultima, Wizardry, It Came from the Desert, Shadow of the Beast and all the other games I have on my Amiga, Apple //e and 1st gen NES, they'll *continue* to work just fine, because I own them outright. They don't need to 'check in' with you through some gloriously convoluted bullshiat so you can continue to stroke your one-inch dick with our hard-earned money.

As for Steam, it's appropriately titled. You don't own the code. You don't own the product. It's quite happy to evaporate like, well, Steam.

If I pay for it, I want a full copy that I OWN. The car I bought? It's mine. Same with my clothes. I'm not licensing or leasing anything.

It's not rocket science. EA, perhaps if you stopped crapping yourselves over 'not invented here' syndrome and stopped buying out and shutting down / crucifying other software houses, there might be more healthy competition. Making booting up a game as enjoyable as walking through an Airport and going through several TSA Checkpoints doesn't MAKE ME WANT TO PLAY.

I'm sure we'll get the privilege of the next Madden, having dropped $60 only to find you get ONE TEAM. Each additional team will be DLC at $2.99 or something. At that point, fark you.

/Lived through the great Gaming Crash of 1986
//Games got better and came back
///At this point let it all come down
 
2013-03-10 01:26:19 PM  

Znuh: As for Steam, it's appropriately titled. You don't own the code. You don't own the product. It's quite happy to evaporate like, well, Steam


Odd...all of my steam games run just dandy with no internet connection or any connection to steam what-so-ever.
 
2013-03-10 01:28:02 PM  

notto: Bring back oddworld.
That is all.


Apparently 4 of the  oddworld titles are available thru the onlive.com service.
 
2013-03-10 01:33:02 PM  

Kimpak: Znuh: As for Steam, it's appropriately titled. You don't own the code. You don't own the product. It's quite happy to evaporate like, well, Steam

Odd...all of my steam games run just dandy with no internet connection or any connection to steam what-so-ever.


Very true. But having read the EULA, it appears that all I'm doing is licensing / leasing the software.
 
2013-03-10 01:39:43 PM  

Znuh: Kimpak: Znuh: As for Steam, it's appropriately titled. You don't own the code. You don't own the product. It's quite happy to evaporate like, well, Steam

Odd...all of my steam games run just dandy with no internet connection or any connection to steam what-so-ever.

Very true. But having read the EULA, it appears that all I'm doing is licensing / leasing the software.


The same would be true of an EULA for a physical disk version of the game.  You do outright own the physical plastic the code is stored on, but you don't own any of the code/software in any way.  You own a license to use it just like any digital download copy.  In fact most of the time you could just burn the digital copy to a disk if it makes you feel more secure about 'owning' it.
 
2013-03-10 01:54:13 PM  
Your blog sucks.

If "social gaming" is a dead-end as your editor posited for you in the dek, then publishers will switch back to more traditional and profitable gaming models.  Nobody except probably Zynga is so committed to this new model that they will chase it all the way to their own extinction.
 
2013-03-10 01:56:49 PM  

Znuh: If I pay for it, I want a full copy that I OWN.


Unless you're paying a studio to make a game for you as a work-for-hire, you do not own and have never "owned" commercially released software.
 
2013-03-10 02:01:30 PM  

Kimpak: Glockenspiel Hero: FTL. Indie game, $5 sale on Steam. A graphical joke, but certainly worth $5 for entertainment

Slightly off topic, but holy carp.  FTL has consumed many hours of my life.  Its a harsh mistress though.  Even the best ships can get unlucky and destroyed in the first couple of sectors.  Buy this game!


If you like the harsh mistress games, give Don't Starve a try.  It's a simple resource gather/survive sim, but with no instructions, no help and only 1 life.

Plays as both a standalone game and through Chrome- but it direct from the makers and you get multiple keys for both for $12

/Starving isn't really an issue once you figure out how food works
//Fscking hounds, on the other hand...
 
2013-03-10 02:21:06 PM  

Kimpak: dragonchild: OK, let's have our own discussion then.  Video gaming will never die as long as someone can cobble together "Pong" from one of countless development technologies available today.  What's happening is saturation and decline of existing and outdated business models.  Back in the day, the market favored one console dominating.  Then the market expanded to the point that it could support multiple competing consoles.  Now the market is trending toward massive fragmentation, which means gamers will no longer see AAA budgets spent on their niches.  Actually that's been the case for a while now.  It does mean the big money will be spent on schlock, same as the music, TV and movie industries. . . life goes on.

HST's Dead Carcass: Is this like when the RIAA was trying to prove Piracy was killing music because sales were down 9% but they had 23% less artists than the year before?

23% of nothing is nothing.

This.  A lot of programming talent is wasted on Angry Bird's and shovelware games because its cheap and every teenager w/ a celltablet will buy it on a whim.  AAA titles have already shrunk to the handful of core titles with few companies willing to risk a new game. So if you don't like Madden or CoD games then you'll be left wanting.  At least in the AAA arena.

I think there is a healthy renaissance in the indy game market though.  This is where we're going to see innovation if you're not too scared off by the relative low-end graphics.  Event then, I think if an indy game becomes popular enough.  Its 1st edition can be a proof of concept and provide exposure for a crowd funded indy AAA sequel.


You should check this out: http://www.uberent.com/pa/  By some of the same people who did Total Annihilation, way back. As the guy in the video says "We weren't shooting for realism, we went for AWESOME."

Additionally did anyone read the headline and think that they meant the future of gaming was in the game Jeopardy?
 
2013-03-10 02:21:25 PM  
The big drm riddled players might be in trouble?

No farks given. You lost any sympathy I had for you somewhere in between the time when I had to get rid of my backup utils if I wanted to install your shiatty games and when a single player game stopped working becuase my internet when down for a while.

And really, the backup thing is highly insulting. If a plumber said he wasn't going to come in unless I remove everything I possibly could use to kill him from my house I flip him the bird and get a different plumber.

/I'll just stick to whatever open source games I find
//plus archive.org for public domain movies and jamendo for music
///also, having a life helps
////fark DRM
 
2013-03-10 02:31:07 PM  

Lanadapter: The big drm riddled players might be in trouble?

No farks given. You lost any sympathy I had for you somewhere in between the time when I had to get rid of my backup utils if I wanted to install your shiatty games and when a single player game stopped working becuase my internet when down for a while.

And really, the backup thing is highly insulting. If a plumber said he wasn't going to come in unless I remove everything I possibly could use to kill him from my house I flip him the bird and get a different plumber.

/I'll just stick to whatever open source games I find
//plus archive.org for public domain movies and jamendo for music
///also, having a life helps
////fark DRM


So you're a gaming hipster?  Or a gamer vegen or something like that?  I work for a living and have no problems dropping $120 on 2 copies of a game (one for me and one for the Mrs.) if said game is good.  Also it is possible to play games AND have a life.  Especially when the Mrs. is a gamer too.  I'll agree with your last point.  Fark DRM.
 
2013-03-10 02:40:59 PM  
Whether it will use the subscription model or not is the big question but I think it will, at least initially much as the also immanent imminent Elder Scrolls Online MMO is expected to.

FTFH.

Imminent means 'about to happen'.
Immanent means 'within the world/universe' and is the opposite of transcendent

/pet peeve
 
2013-03-10 02:55:40 PM  

Kimpak: So you're a gaming hipster? Or a gamer vegen or something like that? I work for a living and have no problems dropping $120 on 2 copies of a game (one for me and one for the Mrs.) if said game is good.


That's the problem.  What everyone is soon going to figure out is that most people were only spending thirty and forty dollars on individual video games because that was the cheapest option available to them, and that the grand majority of people see no entertainment difference between Angry Birds and Call of Duty, let alone Angry Birds and games like Serious Sam 3, Dark Souls, etc.  We could very well have a world in the next decade where companies no longer spend thirty-, forty-, fifty-million dollars to develop a video game, because the unwashed masses won't be interested in subsidizing those games anymore.
 
2013-03-10 03:09:32 PM  

Mike_LowELL: We could very well have a world in the next decade where companies no longer spend thirty-, forty-, fifty-million dollars to develop a video game, because the unwashed masses won't be interested in subsidizing those games anymore.


I agree and disagree with that.  I don't work in the game industry so I can only work with my own theories.  But, I think these 50 million dollar games could in fact be made at the same quality for less money.  You just have to dismantle the bureaucracy behind it.  That alone would save a large chuck o cash. Advertising is another area, I think games currently are best advertised by word of mouth, blogs and social media.  All of which is practically free.  I have never, ever, ever bought or become aware of a major title game by a T.V. commercial that probably cost thousands (hundreds of thousands?) to film and air.  Lets try to bring the costs of development down.
 
2013-03-10 03:53:36 PM  

Kimpak: But, I think these 50 million dollar games could in fact be made at the same quality for less money. You just have to dismantle the bureaucracy behind it. That alone would save a large chuck o cash.


In theory I agree, but I also remember that cheap-to-produce CDs didn't lead to albums costing eight dollars. Even as the technology improves and causes actual game production to get cheaper and cheaper, there's no way EA or any of the other industry behemoths are going to pass those savings on to the consumer. Just like their pals in the music industry, the executives at software companies all want to own villas in Tuscany, too, and if that means squeezing every last drop they can out of everyone else involved, then that's what's going to happen.
 
2013-03-10 04:07:45 PM  

Kimpak: I agree and disagree with that. I don't work in the game industry so I can only work with my own theories. But, I think these 50 million dollar games could in fact be made at the same quality for less money. You just have to dismantle the bureaucracy behind it. That alone would save a large chuck o cash. Advertising is another area, I think games currently are best advertised by word of mouth, blogs and social media. All of which is practically free. I have never, ever, ever bought or become aware of a major title game by a T.V. commercial that probably cost thousands (hundreds of thousands?) to film and air. Lets try to bring the costs of development down.


Well, when I wrote that post, I didn't even have the cost of marketing in mind.  My understanding is that the cost to simply develop (not market) a current-generation console game runs around thirty million dollars, with some of the crazier projects (Max Payne 3, TORtanic) past nine figures.  Marketing and promotion are costs on top of that.  And as I understand it, the cost-cutting for this generation are going to be a larger emphasis on digital distribution (allowing the companies that relied on retail to collect a bigger percentage of the sales) and more efficient game engines that are supposed to make development of the loud and expensive stuff easier.  I mean, you can make overhead costs cheaper, you can find cheaper ways to market the game, ultimately allowing you to sell your games for cheaper, but at the end of the day, the biggest popular culture statements in the last five years of video games have been Angry Birds and Temple Run.  It's highly unlikely that the kid playing free games on today's phones becomes the adult who spends hundreds of dollars on game hardware and software.  That's where the battle has to be fought, and I'm not sure the old guard can win it.  Which is not to say that people won't be making great, great video games, but the days of console and computer video games being the face of the industry are probably going to pass.
 
2013-03-10 04:17:19 PM  

KrispyKritter: from a non-gamer perspective it seems like there are enough games already on the market to keep most people busy for years to come.


This.

I find the Indie stuff to be incredibly affordable and a lot of fun. Even the multiplayer experiences, since the mouthbreathers tend to flock to Call of Duty.

I'm actually happy when the asshole I hate worst in a game is a Creeper and not a creeper ;)

I've never understood the obsession with pushing the envelope with audio-visual stuff, especially when the gameplay itself is neglected. I'm buying the game for the game, not your media masturbation.
 
2013-03-10 04:20:19 PM  
Here's my thesis, FWIW.

What is killing gaming is the imperative of profit maximization. Notice I did not say the need to turn a profit but the need to maximize it. Call it ROI or call it what you will but it boils down to developer greed. Imagine what a game like the World of Warcraft could be if it didn't have to be responsive to shareholders and it was legally required to plow any profits back into the game itself instead of cutting dividend checks. What is this myth of which I speak? Non-profit gaming. That is the future.
 
xcv
2013-03-10 04:54:38 PM  

cman: Quantum computing is around the corner.

Prepare for the next revolution.

It is very possible that we will finally have the power to have something like real VR (not that Nintendo crap)


I'd like to see AI get to the point computers can do most of the grunt work with minimal human input and skill required. We'll see some interesting developments when computers can do more on their own;

- Synthesize authentic-sounding human speech so studios don't have to spend money or time on voice talent with conversations that are clumsily stitched together using prerecorded clips.
- Animation and level design - so devs can simply ask the computer to generate graphics and objects based on some parameters. using Google Streetview to create an authentic cityscape for example or a couple 2D drawings and their knowledge of physics to create a realistically moving character model.
- Also AI created NPCs that could create pass as sentient without the need for a script made by a human writer.
 
2013-03-10 05:01:50 PM  

poot_rootbeer: Znuh: If I pay for it, I want a full copy that I OWN.

Unless you're paying a studio to make a game for you as a work-for-hire, you do not own and have never "owned" commercially released software.


You *can* "own" a copy of commercially released software, with all the rights of ownership that come along with it. A lot of software isn't released that way anymore, but it's still possible, and that's the way it used to ALWAYS be done.
 
2013-03-10 05:48:58 PM  

Kimpak: I wonder what the game would look like if one of the better indy teams was suddenly given a AAA game budget. If I had Bruce Wayne money I'd try this social experiment Would the sudden big budget make the game suck, or is it indeed the team that can take the budget and make a better game.


Ask and ye shall receive: http://eternity.obsidian.net/  An established development studio, a team led by industry veterans, funded by Kickstarter, making a game in the old Infinity Engine style.
 
2013-03-10 06:58:45 PM  
poot_rootbeer: Unless you're paying a studio to make a game for you as a work-for-hire, you do not own and have never "owned" commercially released software.

While this may be true, it's only through the advent of DRM that the producer can remotely "turn off" your game that you paid for. If I have a PC that can run it, I can play my original copy of MYST all day long if I choose and there's nothing anyone can do to prevent it. That's not the case with later-generation games that require constant internet connection even for single-player mode.
 
2013-03-10 07:00:04 PM  

way south: /what everyone with a console is looking for is the iTunes like model of distribution for the entire game industry.


Yep.  I think you can credit Steam with the big spike in indy game development on the PC front.  The alternatives that the individual console makers put out just aren't nearly as compelling.
 
2013-03-10 07:04:54 PM  

worlddan: Here's my thesis, FWIW.

What is killing gaming is the imperative of profit maximization. Notice I did not say the need to turn a profit but the need to maximize it. Call it ROI or call it what you will but it boils down to developer publisher greed. Imagine what a game like the World of Warcraft could be if it didn't have to be responsive to shareholders and it was legally required to plow any profits back into the game itself instead of cutting dividend checks. What is this myth of which I speak? Non-profit gaming. That is the future.


FTFY

The developers generally aren't the problem.  It's the publishers who have all the money guys who make stupid, stupid calls to maximize profits.  They have people making decisions who literally know NOTHING about the product they are trying to sell.  The joke in the industry is that you have a real build of the game and then you have the publisher/business guy/boss version of the game.  You seriously dumb down and easy mode your game so these idiots can play for 5 minutes so they will continue to fund the game.  They simply know about business/money and don't actually play games.  They don't care if the product is good or makes sense or makes their customers happy.  They only care if they turn a profit.  If they crunch the numbers midway through a development cycle and "estimate" that project won't make x dollars, they will cut it.  It happens all the time.  The developers on the other hand have sunk their blood, sweat, and tears into the project.  Hell half the time it's into a project they didn't want to do in the first place, but have to because that's what the publisher overlords believe will be the most profitable.  When they try to actually make the game good/fun the publishers are always there to hit them in the kneecaps because market research shows that x is what people want so developers can't do y (regardless if it will be better) because x is what will sell. The whole thing is completely ridiculous.
 
2013-03-10 08:38:22 PM  
Bit of a threadjack here. My 360 just imploded. I've tried some google searches, but really can't find any info on a possible xbox release date(not sure if that info is out there). I'm curious if anyone has heard any new info? I really don't want to buy a 200 dollar console that will be a generation behind in a year or two.
 
2013-03-10 09:12:45 PM  

Branniganslaw: Bit of a threadjack here. My 360 just imploded. I've tried some google searches, but really can't find any info on a possible xbox release date(not sure if that info is out there). I'm curious if anyone has heard any new info? I really don't want to buy a 200 dollar console that will be a generation behind in a year or two.


Based on the (fairly solid, at this point) rumors that the new console won't be backward compatible, I would base that on how many unplayed 360 games I still had, and/or still wanted to invest any serious play time in.
This advice comes to you from a PC gamer who has never owned a console.
You're welcome.


Yes. Yes, I am an asshole.
 
2013-03-10 09:54:46 PM  

CmndrFish: way south: /what everyone with a console is looking for is the iTunes like model of distribution for the entire game industry.

Yep.  I think you can credit Steam with the big spike in indy game development on the PC front.  The alternatives that the individual console makers put out just aren't nearly as compelling.



I think its the console markets that have been hinting there is great money to be made, especially the recent successes on Xbox Live.
When you look at what these people are buying (Super meat boy, fez, braid, etc...) its all the simplistic throwbacks that are reminiscent of the early days of console gaming.
Its the right product sold to a market that reallyappreciates such things.

Steams big trick is in making games more portable.
They'll never be as portable as music, but its a good start.
 
2013-03-10 10:25:27 PM  

Branniganslaw: Bit of a threadjack here. My 360 just imploded. I've tried some google searches, but really can't find any info on a possible xbox release date(not sure if that info is out there). I'm curious if anyone has heard any new info? I really don't want to buy a 200 dollar console that will be a generation behind in a year or two.


The new XBox reveal is anticipated to be at E3. Both the PS4 and the new XBox are expected to be retailing for Christmas 2013. Which means you can probably actually buy one in 2014.
/ nearly 50% of the early Wii U sales were scalpers
// and the average consumer just thinks it's a normal Wii with a new controller
 
2013-03-10 11:20:50 PM  

starsrift: Branniganslaw: Bit of a threadjack here. My 360 just imploded. I've tried some google searches, but really can't find any info on a possible xbox release date(not sure if that info is out there). I'm curious if anyone has heard any new info? I really don't want to buy a 200 dollar console that will be a generation behind in a year or two.

The new XBox reveal is anticipated to be at E3. Both the PS4 and the new XBox are expected to be retailing for Christmas 2013. Which means you can probably actually buy one in 2014.
/ nearly 50% of the early Wii U sales were scalpers
// and the average consumer just thinks it's a normal Wii with a new controller


That's where Nintendo really screwed up the Wii U launch. People haven't heard of it. When they do, they think it's a new model of the Wii with an expensive controller and HD hook-ups. They're also buying the blue-box Wii U games for their Wii and then finding out they can't play them unless they have the new console. The whole launch was just completely confusing to consumers.

And why? Because Nintendo didn't do much to explain it to them. People don't know why they need the Wii U. It's like Nintendo just decided to pitch it into stores and hope it sells itself.
 
2013-03-11 12:16:01 AM  

Kimpak: Glockenspiel Hero: FTL. Indie game, $5 sale on Steam. A graphical joke, but certainly worth $5 for entertainment

Slightly off topic, but holy carp.  FTL has consumed many hours of my life.  Its a harsh mistress though.  Even the best ships can get unlucky and destroyed in the first couple of sectors.  Buy this game!


FTL was my time eater, but once I got the last ship I didn't really care to take it out.  For me, getting the ships was the fun, and to a much lesser extent the variants.  I haven't picked it up again.  Definitely a buy for the experience though.  I got my money's worth.
 
2013-03-11 08:16:27 AM  

JonZoidberg: FTL was my time eater, but once I got the last ship I didn't really care to take it out.  For me, getting the ships was the fun, and to a much lesser extent the variants.  I haven't picked it up again.  Definitely a buy for the experience though.  I got my money's worth.


Check out the modding community.  It might breathe new life into the game for you.  Like piloting Serenity for instance.
 
2013-03-11 12:03:37 PM  

Kimpak: snowshovel: I always chuckle a little bit when I hear gamers/system marketers reciting things like number-of-polygons that a new system can push, or how the new bump map shaders graphics can make the characters in the next game more lifelike, and so on....and then I keep coming back to the fact that Minecraft has probably the highest ROI of any videogame in history.

(and strangely enough, you can probably make a case that in some circumstances, the social aspects of setting up a server and playing with your friends is a big part of that success now...I know 3 parents who have had to set up a server for their kids and their friends)

Completely agree.  I've been in on Minecraft since Alpha.   Great graphics do not a good game make.  However, to the masses it seems like that's all that matters.  Now if someone can actually combine the two.  Great graphics AND great gameplay, then we have gold.  I might argue that Skyrim has accomplished this, for me at least.  And to a certain degree Assassin's creed 2.


Check out Sonic Ether's Ultimate Shaders mod for Minecraft. With Magiclauncher, it's actually fairly easy to get running nowadays. So you can get your stencil shadows and reflections and all the other stuff to make Minecraft look nice.

Also try the Sphax BDCraft texture pack, which is probably the nicest SVG-based art I've seen.
 
2013-03-11 12:49:11 PM  

KrispyKritter: from a non-gamer perspective it seems like there are enough games already on the market to keep most people busy for years to come.


From a gamer perspective I have been playing games that are a few years old mostly (MTW2, Sims, Fallout3, Fallout NV, Vice city, X3 AP etc) and checking out new games just in case a good one comes out but the `game` part is sadly lacking these days and more time and effort seems to be put into making the main character have more realistic hair or something just as vital.

duckpoopy: cman: Quantum computing is around the corner.

Prepare for the next revolution.

It is very possible that we will finally have the power to have something like real VR (not that Nintendo crap)

Let me guess, you also think 3d printing is a "revolution".


You missed an apostrophe.
 
2013-03-11 02:09:44 PM  

Mike_LowELL: Kimpak: I agree and disagree with that. I don't work in the game industry so I can only work with my own theories. But, I think these 50 million dollar games could in fact be made at the same quality for less money. You just have to dismantle the bureaucracy behind it. That alone would save a large chuck o cash. Advertising is another area, I think games currently are best advertised by word of mouth, blogs and social media. All of which is practically free. I have never, ever, ever bought or become aware of a major title game by a T.V. commercial that probably cost thousands (hundreds of thousands?) to film and air. Lets try to bring the costs of development down.

Well, when I wrote that post, I didn't even have the cost of marketing in mind.  My understanding is that the cost to simply develop (not market) a current-generation console game runs around thirty million dollars, with some of the crazier projects (Max Payne 3, TORtanic) past nine figures.  Marketing and promotion are costs on top of that.  And as I understand it, the cost-cutting for this generation are going to be a larger emphasis on digital distribution (allowing the companies that relied on retail to collect a bigger percentage of the sales) and more efficient game engines that are supposed to make development of the loud and expensive stuff easier.


To be honest, as someone who has worked in various game industry off-shoots since 1991 or so, "more efficient game engines" have never really led to cheaper, more efficient games (at least on the scale we are talking about here, which are your typical Triple A (or wanna be Triple A) console titles. I mean, their hearts have always been in the right place...but they've always resulted in pushing the system to "do more", be it better graphics or better AI, or what not, because now all of those impossible-to-implement features are now somewhat possible because your time doing something previously has been reduced. But It hardly ever results in a cheaper-to-make product...it just gives you more time to add feature creep stuff.

It should be noted that I'm not really knocking the system...It's how you get from Atari 2600 Adventure to Skyrim over the course of 35 years. But Atari 2600 Adventure was just one guy compared to the army it took for Skyrim; I'd love to see and ROI comparison between the games.

What it DOES do is help the smaller, indie-styled limited-budget guys ("Hell, I'll just use Unity", or Cocos2D, or whatever), who aren't too concerned with trying to match the absolute perfect gravity/bounce simulation of how a football bounces.
 
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