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(Kotaku)   Cool: Richard 'Lord British' Garriott comes out of seclusion for an interview. Cooler: He demos his new RPG, Shadow of the Avatar. OMG Geekgasm: He brings along his first ever computer RPG from 1975 printed out in ASCII on a paper tape spool   (kotaku.com) divider line 54
    More: Cool, Richard Garriott, ASCII, Lord British, reels, privacy, interviews  
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3649 clicks; posted to Geek » on 09 Mar 2013 at 4:13 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-09 12:47:49 AM
this is relevant to my (lack of) interests.
 
2013-03-09 12:48:39 AM
Stand aside, video game industry.

Watch the master show you how it's done.

-=Penultimate Dragon=-
 
2013-03-09 12:50:44 AM
The only thing missing is the sound of someone cursing incoherently as the paper tape reader jams for the 800th time.

http://www.youtube.com/watch?v=YN-l0skLtSM
 
2013-03-09 02:31:55 AM
Nice to see him back, but that new RPG of his didn't really seem all that impressive.

Will definitely keep an eye on it though.
 
2013-03-09 03:17:09 AM
Lord British, that name is a blast from the past.

Yes, I still know the 8 Virtues, and 3 Principles of Virtue.
 
2013-03-09 03:29:31 AM
Apparently it's Shroud of the Avatar, not Shadow.  There's a  kickstarter up for it.
 
2013-03-09 03:58:07 AM

Yuri Futanari: Apparently it's Shroud of the Avatar, not Shadow.  There's a  kickstarter up for it.


"Shroud of the Avatar is currently planned for downloadable PC, Mac, and Linux."

Booya!  Mac gamer in the house!
 
2013-03-09 04:25:00 AM

Alphax: Booya!  Mac gamer in the house!


Its ok folks, He's with us.



dl.dropbox.com

 
2013-03-09 04:31:02 AM

Yuri Futanari: There's a  kickstarter up for it.


This is a man who spent 30 million dollars to go into farking space. And now he wants people to fund his game for him.
 
2013-03-09 04:45:46 AM

Inigo: Yuri Futanari: There's a  kickstarter up for it.

This is a man who spent 30 million dollars to go into farking space. And now he wants people to fund his game for him.


More specifically "fund the game you want him to make", since we also win if he follows through on this.
His asking sum on Kickstarter probably won't cover all of the costs tho, so its safe to assume its still a risky personal venture.

...and to be fair, the gaming world of late has grown rather stale.  Lots of repetitive crap gets made (simply because the suits expect it to sell if it mimics call of battle closely enough) and while its all pretty to look at, none of it is any good for playing.

This is like six flags offering to build a "Hookers, Blow & Blackjack" theme park in your little podunk town.
If you're into RPG's, why wouldn't you take the risk and pony up the equivalent of pre-order money?
 
2013-03-09 05:30:04 AM

Alphax: Lord British, that name is a blast from the past.

Yes, I still know the 8 Virtues, and 3 Principles of Virtue.


I forgot all that stuff, but I do remember that you could outrun the Shadow Lords inside the towns if you had the magic carpet.
/Magic axe FTW.
 
2013-03-09 05:34:32 AM
As someone who had the dubious pleasure (actually fark that, it was more fun than I can really describe, at the time) of writing a lunar lander clone which was played on a teletype console (the green screen terminal was monopolised by my older brother and a teacher writing a spacewars game) and stored on punched tape, I have just given the man money as a tribute to the past.
 
2013-03-09 05:36:13 AM

born_yesterday: Alphax: Lord British, that name is a blast from the past.

Yes, I still know the 8 Virtues, and 3 Principles of Virtue.

I forgot all that stuff, but I do remember that you could outrun the Shadow Lords inside the towns if you had the magic carpet.
/Magic axe FTW.


I sorta remember one shotting the Shadow Lords with these special swords that shattered with one use.. course, they immediately reappeared at their starting location.
 
2013-03-09 05:38:51 AM
I remember spending whole weekends at a friends house (or he at mine) with our computers hooked up side by side playing this game.  Looking back, the graphics seem lame but it was always the story and game play that amazed me.  Figuring out a quest and then going to find the next quest and traveling all over.  I can't even remember much of any of the games, The biggest thing that stands to memory is playing one of them for hours, then getting to a point you found/built a space ship and left Britannia....  I was completely thrown and disheartened about the game after that.  It was at that point the game jumped the shark and I never played another version after that.

/between this and the "Elite" title, I wasted many hours until I discovered girls.
// the game play of girls and their plots lines finally put a hurting on game playing for me in high school.
 
2013-03-09 06:14:00 AM
Sorry, you sold your company to EA. You automatically lose all geek points and can stay in the corner, thanks.
 
2013-03-09 06:26:42 AM

way south: Alphax: Booya!  Mac gamer in the house!

Its ok folks, He's with us.

[dl.dropbox.com image 400x400]


All hail the glorious PC Gaming master race.
 
2013-03-09 06:34:30 AM
I played "Adventure" on a 'smart' terminal using an acoustic coupled modem in 1979 or so with a very good friend in Bozeman, Montana.  HI JULI!!!!  Hope you are well after all these years ;)
 
2013-03-09 07:09:20 AM
Don't get too excited, subby.

Remember, this is the guy who promised a "revoultion in gaming" with his last title...that turned out to be Tabula Rasa. It's just yet another old has-been trying to cash in on nostalgia.
 
2013-03-09 07:22:35 AM

Caelistis: Remember, this is the guy who promised a "revoultion in gaming" with his last title...that turned out to be Tabula Rasa. It's just yet another old has-been trying to cash in on nostalgia.


Probably. But Tabua Rasa was a big AAA title, this game seems more like his early RPG games.
 
2013-03-09 07:33:23 AM
Damn. He's about halfway to funded in about 2 days.
 
2013-03-09 07:45:33 AM

TappingTheVein: Caelistis: Remember, this is the guy who promised a "revoultion in gaming" with his last title...that turned out to be Tabula Rasa. It's just yet another old has-been trying to cash in on nostalgia.

Probably. But Tabua Rasa was a big AAA title, this game seems more like his early RPG games.


TappingTheVein...they were a good band, good choice on the name.
 
2013-03-09 07:49:09 AM

MrEricSir: Sorry, you sold your company to EA. You automatically lose all geek points and can stay in the corner, thanks.


In all fairness, that happened in like 1992.

That being said, I'd be wary about giving my money to Richard Garriott.  I happily handed Obsidian money, but they have a recent track record of releasing fantastic games as a whole team.
 
2013-03-09 08:16:44 AM

TappingTheVein: Caelistis: Remember, this is the guy who promised a "revoultion in gaming" with his last title...that turned out to be Tabula Rasa. It's just yet another old has-been trying to cash in on nostalgia.

Probably. But Tabua Rasa was a big AAA title, this game seems more like his early RPG games.


This and well give the guy a break:  Switching gears from a long line of stellar single player RPGs to an MMO is kind of daunting.  Those two things have surprisingly little in common after you get past the combat mechanics and even then those are radically different since you must have it all happening concurrently for each player (without falling into turn-based hell)
 
2013-03-09 09:13:38 AM
I wish him luck, but he hasn't done anything worthwhile in games since Ultima VII.
 
2013-03-09 09:15:58 AM

BumpInTheNight: TappingTheVein: Caelistis: Remember, this is the guy who promised a "revoultion in gaming" with his last title...that turned out to be Tabula Rasa. It's just yet another old has-been trying to cash in on nostalgia.

Probably. But Tabua Rasa was a big AAA title, this game seems more like his early RPG games.

This and well give the guy a break:  Switching gears from a long line of stellar single player RPGs to an MMO is kind of daunting.  Those two things have surprisingly little in common after you get past the combat mechanics and even then those are radically different since you must have it all happening concurrently for each player (without falling into turn-based hell)


Tablua Rasa was farked HARD by NC Soft.  The game was not ready when they pushed it out the door.  Everyone KNEW the game was not ready when they pushed it out the door.  The devs TOLD NC Soft that the game wasn't ready.  Everyone who played the Beta told NC Soft that the game wasn't ready.  NC Soft launched the game anyway.
 
2013-03-09 09:19:51 AM
Spam spam spam humbug
 
2013-03-09 09:26:49 AM

BumpInTheNight: This and well give the guy a break: Switching gears from a long line of stellar single player RPGs to an MMO is kind of daunting.


Except Ultimate Online was one of the first MMOs, and he helmed that. It's just that the MMO market as it grows becomes harder to break into, given that most of its audience is habitually bound to one game, so the market share is all WOW'd up.
 
2013-03-09 09:45:25 AM
Anyone else read  Ready Player One and hope this goes on?
 
2013-03-09 10:14:07 AM

Alphax: Yes, I still know the 8 Virtues, and 3 Principles of Virtue.


But do you know the mantras?

(I always liked the idea that quest points -- like learning the mantras -- carried over from game to game)
 
2013-03-09 10:33:54 AM
And I like Garriott's philosophy on multi-player gaming.

MMOs are too large and daunting. People don't want to play with thousands of strangers. We're not wired for that kind of interactivity. Man is not a social animal, he is a tribal animal.

So the new one is technically built for single player, BUT you can invite your friends and their friends and have a much more intimate experience in the game world, so that only the people you might care about show up, not thousands of strangers. That makes a lot more sense from a gaming perspective. If you see someone in the game that you are related to (ie: a friend account on a social network, or family member, or what have you), you are more likely to interact with them and be friends rather than kill/loot/steal from them as what typically happens. People don't shiat in their own backyard. A game full of your friends and acquaintances will compel you to be on your best behavior (because you might have to confront them in real life if you're a dick in the game). And if you're a loner who doesn't have any friends? ....the game doesn't give you any, and you can happily adventure by yourself.

Also, Garriot is really stressing the importance of the quest/campaign being unique to the individual experience. Too many RPGs these days are just breadcrumb plots. You point and click from path to path, talk on the requisite NPC, click on the requisite item, watch the cut scene, and move on to the next area. It's all very linear and every user experience is exactly the same.... you're not playing a game, you're watching a story the game developers wanted to tell.

In Garriot's RPG, quests and plots are tailored to the type of person you are, how you interact with the game world, and the consequences of your actions. Every person's experience is going to be unique. It's a much more dynamic, more realistic and open-ended sandbox approach to gaming. And he puts the "role" back in role-playing: You can own a house, be a fisherman or blacksmith, or do anything you like. You can play the entire game without even picking up a weapon much less kill anyone. There are always peaceful ways to solve every problem and every quest does not have to be about collecting goodies, killing baddies, and grinding for stats.

This guy has gotten it done over and over again with rich, mature, multi-tiered gaming that has depth and thought put into it. Also, his farking games come with cloth maps and trinkets. How awesome is that?
 
2013-03-09 11:08:52 AM

Ishkur: Alphax: Yes, I still know the 8 Virtues, and 3 Principles of Virtue.

But do you know the mantras?

(I always liked the idea that quest points -- like learning the mantras -- carried over from game to game)


I think I do.. most of them..
 
2013-03-09 11:41:03 AM
Ultima was brilliant. i loved 3-5. #6 was a change, but not bad. #7 was a big change, but quite enjoyable. introduced a lot of new tech to the genre, but changed what had been the basic gameplay.

#8 was a big change and sucked so bad.
#9 was another big change and sucked so so bad.

do we really need another one?


/i have a cloth map of Britannia hanging over the kitchen sink
 
2013-03-09 11:43:09 AM

Pronoun: Anyone else read  Ready Player One and hope this goes on?


Garriot's spoken with Ernest Cline; I don't know if he has any direct involvement with creation but it's pretty safe to say Cline's body is ready.
 
2013-03-09 11:59:56 AM
i.imgur.com

dammit I want to be 14 again! :(
 
2013-03-09 12:04:59 PM
Oh yah, oblig:  "Lord British?  Didn't he die in some parade?"

/based on a mud but forgot the all important ACT_SAFE flag on that particular mob :P
 
2013-03-09 12:23:15 PM

Yuri Futanari: Nice to see him back, but that new RPG of his didn't really seem all that impressive.

Will definitely keep an eye on it though.


I disagree. An RPG that doesn't hold your hand and point out every mission objective for every quest? It's an old-school breath of fresh air in a genre that thinks its players are too dumb to add 1+1. So I eagerly await this release.

/grew up on Ultima
//you haven't truly suffered unless you've tried to play Ultima 6 with CGA graphics
///get off my lawn
 
2013-03-09 12:28:39 PM

born_yesterday: /Magic axe FTW.


This. And when the pesky daemons and dragons are hiding behind walls out of the reach of the Magic Axe, then it becomes Halberd FTW.

/and killing slimes in windowed rooms in the dungeons with a sling for the leveling-up win
 
2013-03-09 12:29:23 PM
Odd that he mentioned that even though he bought a punch tape reader, he can't run the game because there are no PDP11s around. Emulators are easy to find. The trick would seem to be hooking the tape reader up to modern hardware though we designed such a device in the first week of one of my sophomore EE classes. OK, I'm just being cranky because I think it would be fun to see this early game even if it sucked rocks and got boring after ten minutes. It'd be like reading a famous author's writing from high school or college. Usually it lacks polish and the stories are flat but you can see the forming of the style and themes common in their later works.
 
xcv
2013-03-09 01:08:49 PM

Inigo: Yuri Futanari: There's a  kickstarter up for it.

This is a man who spent 30 million dollars to go into farking space. And now he wants people to fund his game for him.


Now he probably regrets not using crowdsourcing to pay for those 'legendary' expensive theme parties he threw at his mansion estate and NYC penthouse.
 
2013-03-09 01:14:37 PM
He was still using a Teletype in 1975?  How primitive!
 
2013-03-09 02:29:32 PM

Yuri Futanari: Apparently it's Shroud of the Avatar, not Shadow.  There's a  kickstarter up for it.


Subby here and I'll cop to the mistake. The throes of my geekgasm over the tape spool were so strong, I switched 'Shadow' for 'Shroud'

/still kicked in some cash for his game along with the new Chris Roberts game
 
2013-03-09 02:48:09 PM

Running a-puck: BumpInTheNight: TappingTheVein: Caelistis: Remember, this is the guy who promised a "revoultion in gaming" with his last title...that turned out to be Tabula Rasa. It's just yet another old has-been trying to cash in on nostalgia.

Probably. But Tabua Rasa was a big AAA title, this game seems more like his early RPG games.

This and well give the guy a break:  Switching gears from a long line of stellar single player RPGs to an MMO is kind of daunting.  Those two things have surprisingly little in common after you get past the combat mechanics and even then those are radically different since you must have it all happening concurrently for each player (without falling into turn-based hell)

Tablua Rasa was farked HARD by NC Soft.  The game was not ready when they pushed it out the door.  Everyone KNEW the game was not ready when they pushed it out the door.  The devs TOLD NC Soft that the game wasn't ready.  Everyone who played the Beta told NC Soft that the game wasn't ready.  NC Soft launched the game anyway.


After three full reboots and close to a hundred and thirty million dollars invested in the development, wouldn't you try to recoup at least a fraction of that? Let's not pretend that his original "vision" of bicorns and musical weapons was a thing of awesome genius. It wasn't. It was hokey and cheesy.  Then, when they decided to go sci-fi/military shooter...they talked to no one internally who had been in the military and combat so you ended up with things like FOBs that had...two to three people in it, attempting to fight off wave after wave of whatever the aliens were called.

It was a pure suckfest from the very get go.
 
2013-03-09 03:33:42 PM
I'm a bit confused from reading the description. With the talk of being a homesteader or having a shop or house in a village or town or city it sounds more like a medieval fantasy version of Second Life than anything else.

Whether that will involve flying dragons with giant polygonal penises raping furries in shining armour will remain to be seen.
 
2013-03-09 06:23:08 PM

Ishkur: Also, Garriot is really stressing the importance of the quest/campaign being unique to the individual experience. Too many RPGs these days are just breadcrumb plots. You point and click from path to path, talk on the requisite NPC, click on the requisite item, watch the cut scene, and move on to the next area. It's all very linear and every user experience is exactly the same.... you're not playing a game, you're watching a story the game developers wanted to tell.

In Garriot's RPG, quests and plots are tailored to the type of person you are, how you interact with the game world, and the consequences of your actions. Every person's experience is going to be unique. It's a much more dynamic, more realistic and open-ended sandbox approach to gaming. And he puts the "role" back in role-playing: You can own a house, be a fisherman or blacksmith, or do anything you like. You can play the entire game without even picking up a weapon much less kill anyone. There are always peaceful ways to solve every problem and every quest does not have to be about collecting goodies, killing baddies, and grinding for stats.


I want to believe.

However, this sounds almost exactly like the way Molyneaux sold FABLE to us, and the product we got was just another linear adventure which didn't do half of what he had envisioned.

I was also one of the unfortunate souls who bought Ultima IX at launch, and was left with a buggy game that I couldn't play. It took them a long time to fix it enough to make it playable, and then it was too late. The story was totally screwed, anyway.

So... I wish him luck, but I won't be touching his game until I see positive reviews.
 
2013-03-10 12:26:53 AM
Does anyone have any suggestions for anything upcoming on xbox (stop yelling) anytime soon?  Arcade and Community games are fair play too :)

Ooh also, any bad sim games-preferably for pc.  I've been working the SA list but I figured you folks would have some good suggestions.  The older the better.  I like to abuse the AI if that makes any sense.

Thanks :)
 
2013-03-10 12:46:25 AM
OK, I am in no way a graphics snob...I grew up playing shiat like the original Rogue, Telengard, and Infocom text adventures, but those screen shots and videos look like they're from a 10+ year old game.  I get that he's focusing on gameplay, but maybe one of the stretch goals can be " we lease a better graphics engine."
 
xcv
2013-03-10 04:38:39 AM

kimmygibblershomework: Does anyone have any suggestions for anything upcoming on xbox (stop yelling) anytime soon?  Arcade and Community games are fair play too :)

Ooh also, any bad sim games-preferably for pc.  I've been working the SA list but I figured you folks would have some good suggestions.  The older the better.  I like to abuse the AI if that makes any sense.

Thanks :)


Not sure if this is what you're looking for, but Early 90s PC, SNES, Amiga, Utopia: The Creation of a Nation is the closest I ever got to a Sim Mars (cancelled so Maxis could keep churning out Sims expan$ions and Will Wright could allegedly focus on Spore.)
 
2013-03-10 01:46:54 PM
Speaking of the old new school, plus PvP & lootable player corpses, I wonder how the Wizardry MMO is...

I'm just all wrapped up in GW2 & Tomb Raider to even think about trying it, even if it's free.
 
2013-03-10 03:22:48 PM

legion_of_doo: Speaking of the old new school, plus PvP & lootable player corpses, I wonder how the Wizardry MMO is...

I'm just all wrapped up in GW2 & Tomb Raider to even think about trying it, even if it's free.



It's...meh.  Take Tera, remove the pedophilia and the bright colors, add the possibility of permadeath, and you've got Wizardry Online.
 
2013-03-10 10:33:51 PM
<Minor threadjack>
How is Tera anyway? I want to play it but they've locked out Korean IPs.
</threadjack>

After (belatedly) experiencing the majesty that is Skyrim, I'd be looking for any new quality do-what-you-want-no-really RPGs to throw money at. After a couple post-launch patches, at least.
 
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