Lsherm: Horseshiat. Chrome OS and Office 365 Live both let you do work if you aren't online. Hell, gmail will cache your emails offline and then send them when it gets connected.
Sum Dum Gai: Piracy didn't bother me for the reason it also didn't bother early Microsoft - when you're small and obscure, the #1 thing you need to make money is exposure.
HeartBurnKid: TyrantII: But I thought PC gaming is SOOOOO much better than console gaming!I was told about this on Fark!Why don't you ask Sony about that?
Virtual Pariah: So when does the bleeding become enough for the industry to listen?
jso2897: It doesn't matter whether or not people buy the games - it only matters that the suits who run the companies tell each other they will. They will just loot there own companies as they fail, and move on to new jobs in some other industry. Why should they care what some raging nerd whose money they already stole thinks?They'll be far away and doing something else when the pigeons come home to roost anyway.
starsrift: The charts tell barely any of the whole tale. There is a lot going on there - like the Guitar Hero bubble, the Wii Fit craze, etc, that drove people to the retailers who otherwise wouldn't go.
starsrift: NPD - the source of those charts - does not track digital distribution.
starsrift: Throwing charts around and saying "the video game industry is crashing!!!!!" is not really a complete analysis.
MurphyMurphy: Besides, from a pure cost-benefit standpoint... why spend the massive amount of money to KNOW you will be able to support a highballed guess at anticipated user load on release day? What if you spend too much and buy too many servers (which you most certainly will have to do)? That's money wasted in 6mos when user load is 40% of what it is now.
pacified: the amount of nerd crying in this is the annoying part. I get it, the servers aren't working right. But is it worth all the wrist slitting emo bullshiat? fark. You nerds need better priority.
mccallcl: There are a number of benefits to you the user (believe it or not) and also the maker of storing content online that have nothing to do with piracy.
rpm: And there's the flaw in your plan. Why would you buy any servers? Provision on AWS / Rackspace / Google and be done with it. Let it scale as needed.
WhyteRaven74: Funny no one can name any of these benefits.
WhyteRaven74: Nor can explain why it's a good thing that it's impossible to store things locally so the only option is storing it online.
WhyteRaven74: Doing a quick back of the envelope calculation, it wouldn't take many servers to handle Simcity. Indeed the difference between everything go right and what happened could have been one or two servers, a few thousand bucks of hardware and a couple hours to put in place and get the software on.
HeartBurnKid: TyrantII: HeartBurnKid: TyrantII: But I thought PC gaming is SOOOOO much better than console gaming!I was told about this on Fark!Why don't you ask Sony about that?Hit a nerve?No.Getting hacked vs Having a game that doesn't run are very two different things. EA and their DRM for everyone policy isn't exactly the best best corporation either.Yes, EA does very much suck, as does always-online DRM. Thankfully, the latter isn't all that common, and the former is easy to avoid since most of their games are trash. But I find it hilarious that you trash PC gaming as a whole for one game having week-long capacity issues, but Sony's entire network having a month-long outage is just fine with you.
mccallcl: May as well take advantage of it to keep development costs down.
rugman11: What you do not have the right to do (the royal "you," not you you), however, is play the game anyway without paying for it and then justify your illicit behavior as somehow being the fault of the company whose product you are enjoying.
mccallcl: No website you visit offers itself in source code form so you can use it offline whenever you want.
mccallcl: Lsherm: Horseshiat. Chrome OS and Office 365 Live both let you do work if you aren't online. Hell, gmail will cache your emails offline and then send them when it gets connected.What about TotalFark? Are you saying I pay $5 a month and only get to look at the content when I'm connected to the internet? And it's multi-player only??!?!?You knew what I was getting at, but good on you for scraping up a couple of counter-examples. Doesn't change the point: you're already soaking in always-on content. You get pissed about it because you think it's someone telling you what to do and you hate the exercise of authority. We get it! But don't pretend like you're suddenly getting screwed over by this recent development of storing content remotely and the only reason it exists is to stop piracy. You're wrong. There are a number of benefits to you the user (believe it or not) and also the maker of storing content online that have nothing to do with piracy.
WhyteRaven74: mccallcl: May as well take advantage of it to keep development costs down.because running a checksum on the local store and the remote store and seeing if they match is soooooo hard.
vygramul: Chrome: view>developer>view source
Lsherm: Not for this game there isn't, and you haven't provided a single example of why it's an advantage.
WhyteRaven74: because running a checksum on the local store and the remote store and seeing if they match is soooooo hard.
mccallcl: Lsherm: Not for this game there isn't, and you haven't provided a single example of why it's an advantage.Saves hard drive space. Updates as you play instead of all at once at certain intervals. Allows for content created by other users. Keeps development costs down. That's four. I don't work for EA, but unlike seemingly almost everyone else in the thread, I do have experience making entertainment software. I'm sure there are many more advantages that I don't have time to give a shiat about.Not everything everyone does is an attempt to screw you out of $60.
rpm: vygramul: Chrome: view>developer>view sourceYou do know that's (probably) compiled code, and not source? Source would be PHP, ASP, SSI, ColdCufsion, JSP, and more, none of which would show up in View Source where you get raw HTML. The only time that's source is if that is indeed the file they put onto the server.
Lsherm: mccallcl: Lsherm: Not for this game there isn't, and you haven't provided a single example of why it's an advantage.Saves hard drive space. Updates as you play instead of all at once at certain intervals. Allows for content created by other users. Keeps development costs down. That's four. I don't work for EA, but unlike seemingly almost everyone else in the thread, I do have experience making entertainment software. I'm sure there are many more advantages that I don't have time to give a shiat about.Not everything everyone does is an attempt to screw you out of $60.That is a reason an idiot would make up. As for the other three, none of those require a constant connection. None of them. NONE OF THEM.So yeah, it's an attempt to screw people out of $60.Keep it up - you're making a great argument against stupid DRM strategies because every single time you try to defend it, you sound like a tard.
xria: mooseyfate: /taking recommendations on older games I should play, btwLooking at my list, obviously some you may have already played, and some might not be a genre you enjoy:Paradox Grand Strategy (Hearts of Iron 2 or 3, Europa Universalis 2/3, Victoria 1/2, Crusader Knights, EU: Rome) - take a bit of getting used to, but massive depth and the flexibility to play and nation rather than being limited to a few options (depending on your computer the older ones may be more appropriate - the newer ones tend to have better UIs and are easier to play, but are not essential. Simpler but still good variants on the same theme are Making History 1/2 and Gary Grigsby's World at WarCivilization obviously (IV is my preference, 3 and 5 are both decent)Master of Orion 3 (2 is also good) - note for MoO3 you need all the fan patches and probably one of the big mods - I think raspberry was the one I used most. Galactic Civilizations 1/2 and Space Empires IV/V are also pretty decent variations on this sort of game, for really old school Ascendancy was great (although probably need the AI patch and not the easiest thing to get running if you are post-DOS, obviously DOSBOX required but also need to mount the disk and so on)UFO Aftermath/Aftershock/Afterlight - good updates of UFO/XCOM Enemy Unknown. Afterlight is the best balanced in my opinion, Aftermath is mostly good up until the aliens all have rocket launchers, although the unclear line of sight in enemy ships is also annoying, Aftershock has annoying base building mechanics. UFO Extraterrestrials Gold is another similar game that works quite well along the same lines.Vampire Bloodlines - great 1st person RPG with a lot of atmosphere and story rather than being a stat/gear game - the abandoned hotel scene is particularly goodFreelancer - great open Elite type game with a reasonably large universe, main criticism is that the missions are lacking in variationRailroad Tycoon 3 - I prefer this to RRT2 because it is more a large scale economic sim based around trains, rather than the previous version which more revolved around micromanagement of routes, loads and signalsFTL: Faster Than Light - not an old game, but very much in the style - it is a bit like a modernized version of EGA Trek - manage your power, crew, shield and weapons to defeat opposing ships and travel the galaxyPanzer General/Allied General, etc. - classic hex based war game (there are also others such as Fantasy General, Space General but I wasn't so keen on those despite liking Fantasy/Scifi). There are also lots of free games in this mould of course (Battle for Wesnoth and so on), as well as updated versions - Domination, Massive Assault, Fantasy Wars, Elven legacy, etc.Homeworld/Cataclysm/Homeworld 2 - one of the few RTS games I liked a lot, one key being carrying over forces from level to level, rather than starting with a blank sheet again, although it does mean if you get trashed in one level and barely make it through you can't finish the game unless it is really early onMajesty - the other RTS style game I like, although the indirect control of the heroes can be frustrating at timesTorment Planescape is a great isometric RPG with a good storyline (with the same engine/style but not as good of course you have Baldurs Gate, Icewind Dale, Neverwinter Nights, etc.)Imperialism 1/2 - nice turn based grand strategy games with turn based combatJagged Alliance 2 Gold - squad building turn based tactical combatTitans of Steel Warring Suns/Metal Brigade Tactics - both good turn based Mech combat gamesMech Commander 1/2 - squad building RTS style Mech combat. Steel Empire used to be a favourite in this sort of genre, but it is difficult to get the action part to run at a workable speed even with playing with DOSBOX settings (the strategy part is decent, but not enough to play on its own really)Demigod - not all that old (although cheap already), but quite good semi-RTS/action gameAlien Shooter 1/2/R/V, Zombie Shooter 1/2 - good top down action shooters with huge gobs of stuff to gun down with exponentially more insane weaponry as you go on, good for a break from more serious strategizingAltitude - fun little side scrolling biplane jousting game (with capture the flag, death match and soccer missions). Booster Trooper is a more recent game but similar sort of mechanics (just as a jet pack enabled soldier instead of a plane)Patrician 3 (and probably 4 although I haven't played that version yet) - build up a shipping business, develop industries, and try to become popular/powerful. Sort of a renaissance era Ports of CallX2 (and X, X:BTF, X3, etc.) - sort of updated Elite games, but you can build up fleets of automated craft, build lots of space factories, etc. Not the sort of game you can just pick up and play occasionally though, it is pretty in depth and complex (X3 might be better, haven't been able to commit the time to try playing it properly yet)
mccallcl: Lsherm: Not for this game there isn't, and you haven't provided a single example of why it's an advantage.Saves hard drive space. Updates as you play instead of all at once at certain intervals. Allows for content created by other users. Keeps development costs down. That's four. I don't work for EA, but unlike seemingly almost everyone else in the thread, I do have experience making entertainment software. I'm sure there are many more advantages that I don't have time to give a shiat about.
Dragonflew: Dr. Goldshnoz: Dragonflew: peewinkle: Pssssh. I've been boycotting EA ever since they pulled the plug on Motor World Online, the best racing game of all time.I bought that game a month before they pulled the plug, after only two years of being online. The game was rendered useless. With EA's history, you would have to be out of your farking mind to buy a game that required a connection to their servers.I enjoyed Earth and Beyond. The nice thing about companies like EA pulling the plug on MMOs early is there is usually a big community effort to get a 3rd party server going. Most MMO's have this. Only notable exception I know of that ran into real problems was the first Final Fantasy MMO.Like Luse's comment on Mech Warrior Online, there were many people begging EA for the server code so we could continue playing, unsupported, and the fans would take care of all costs. Of course, EA would not release it.
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