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(Kotaku)   The shattered truce between North and South Korea is the primary focus of both na...wait, reports are coming in that Electronic Arts did not, I repeat DID NOT install servers in Asia to handle the release of Sim City. God help us all   (kotaku.com) divider line 142
    More: Fail, South Korean, SimCity, broadcast delay  
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2371 clicks; posted to Geek » on 08 Mar 2013 at 11:56 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-08 10:52:48 AM
Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.
 
2013-03-08 10:53:00 AM
Don't think it matters since you can't log in anyway.
 
2013-03-08 10:57:32 AM

Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.


It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.
 
2013-03-08 11:02:41 AM

NeoCortex42: As it stands, there is no way for the game to function without the connection to the server.


www.sadanduseless.com

/"You" = EA
 
2013-03-08 11:16:46 AM
I'm really not happy with this entire. When I pre-ordered a while ago, I thought I was buying a single player game that had some multi-player components and optional cloud storage for games, like Civ V. This "all your games are belong to us" crap is ridiculous for a title like Sim City. My regions are all private and I don't intend to play with others. Why can't I play locally?

And don't give me that piracy bullshiat. I'm sure the pirates have already figured out how to bypass EA's servers.
 
2013-03-08 11:17:21 AM
Someone should invent some type of way to use resources available locally on PCs to run programs and save data for single player games to reduce the overhead and maintainence/support required to facilitate them.
 
2013-03-08 11:23:17 AM

NeoCortex42: Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.

It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.


First off, I would not buy a game like that.  I cannot believe the massive disrespect EA is showing towards their customer base.  If you are going to require an always on connection, you have a responsibility to your PAYING customers to make sure it is there when they want it.
 
2013-03-08 11:29:55 AM
I cannot wait to see the Zero Punctuation review of this game.  He is going to rip into them.
 
2013-03-08 11:36:13 AM

Endive Wombat: I cannot wait to see the Zero Punctuation review of this game.  He is going to rip into them.


Most of the big reviewers are tearing it apart. They're basically saying there's a good game deep down, but all the crap you have to get through isn't nearly worth it.

IGN posted a pretty good article about it (besides equating piracy to stealing that most of them do):

SimCity Burning: A Warning to Microsoft, Sony, and All Publishers on The Dangers of Always-Online DRM
 
2013-03-08 11:38:50 AM

Endive Wombat: NeoCortex42: Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.

It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.

First off, I would not buy a game like that.  I cannot believe the massive disrespect EA is showing towards their customer base.  If you are going to require an always on connection, you have a responsibility to your PAYING customers to make sure it is there when they want it.


As badly as EA as handling this, the assumption that their servers would handle a day one load is also really stupid.  Blizzard, who has more experience than anyone else in the world with gaming server loads, couldn't handle the launch of Diablo 3.  How the fark do you expect EA to handle it?
 
2013-03-08 11:39:55 AM

SnarfVader: I'm really not happy with this entire mess. When I pre-ordered a while ago, I thought I was buying a single player game that had some multi-player components and optional cloud storage for games, like Civ V. This "all your games are belong to us" crap is ridiculous for a title like Sim City. My regions are all private and I don't intend to play with others. Why can't I play locally?

And don't give me that piracy bullshiat. I'm sure the pirates have already figured out how to bypass EA's servers.


FTFM
 
2013-03-08 11:43:11 AM

GAT_00: Endive Wombat: NeoCortex42: Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.

It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.

First off, I would not buy a game like that.  I cannot believe the massive disrespect EA is showing towards their customer base.  If you are going to require an always on connection, you have a responsibility to your PAYING customers to make sure it is there when they want it.

As badly as EA as handling this, the assumption that their servers would handle a day one load is also really stupid.  Blizzard, who has more experience than anyone else in the world with gaming server loads, couldn't handle the launch of Diablo 3.  How the fark do you expect EA to handle it?


For one, they could allow for completely local gameplay.  If I wanted to start a solo region with no other players, there should be no need to connect to their servers.  It's bad enough they created a SimCity game where you can't reload previous saves and have fun with disasters.
 
2013-03-08 11:47:13 AM

NeoCortex42: GAT_00: Endive Wombat: NeoCortex42: Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.

It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.

First off, I would not buy a game like that.  I cannot believe the massive disrespect EA is showing towards their customer base.  If you are going to require an always on connection, you have a responsibility to your PAYING customers to make sure it is there when they want it.

As badly as EA as handling this, the assumption that their servers would handle a day one load is also really stupid.  Blizzard, who has more experience than anyone else in the world with gaming server loads, couldn't handle the launch of Diablo 3.  How the fark do you expect EA to handle it?

For one, they could allow for completely local gameplay.  If I wanted to start a solo region with no other players, there should be no need to connect to their servers.  It's bad enough they created a SimCity game where you can't reload previous saves and have fun with disasters.


They could also roll out regionally over the course of a couple of weeks to ease congestion.  Oh, they could also lease some servers short term to handle the influx...

This this not that hard.  They just have piss poor planning skills and underestimated how taxing the always on DRM would be.  They are idiots through and through.
 
2013-03-08 12:02:22 PM

SnarfVader: I'm really not happy with this entire. When I pre-ordered a while ago, I thought I was buying a single player game that had some multi-player components and optional cloud storage for games, like Civ V. This "all your games are belong to us" crap is ridiculous for a title like Sim City. My regions are all private and I don't intend to play with others. Why can't I play locally?

And don't give me that piracy bullshiat. I'm sure the pirates have already figured out how to bypass EA's servers.


The pirates are probably getting more gameplay than actual purchasers.
 
2013-03-08 12:04:02 PM
This is the biggest tragedy since EA ruined Bioware!
 
2013-03-08 12:04:41 PM
On the bright side, I'm not banned any more from their facebook.

Apparently my "Worst launch since Challenger" comment was over the line.
 
2013-03-08 12:05:20 PM

Endive Wombat: NeoCortex42: Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.

It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.

First off, I would not buy a game like that.  I cannot believe the massive disrespect EA is showing towards their customer base.  If you are going to require an always on connection, you have a responsibility to your PAYING customers to make sure it is there when they want it.


Really? It's EA, it is completely believable that they would do something like this. Look at what they did to Dead Space 3.

EA is the Bank of America of game publishers, they are not out to provide good service, they are out to bleed you dry.
 
2013-03-08 12:06:29 PM

firefly212: On the bright side, I'm not banned any more from their facebook.

Apparently my "Worst launch since Challenger" comment was over the line.


Now just shoop that into a badge for the Fark threads
 
2013-03-08 12:08:25 PM

firefly212: On the bright side, I'm not banned any more from their facebook.

Apparently my "Worst launch since Challenger" comment was over the line.


I shouldn't have laughed, but I did.
 
2013-03-08 12:10:20 PM

Endive Wombat: NeoCortex42: GAT_00: Endive Wombat: NeoCortex42: Endive Wombat: Hasn't a hacker/cracker created a workaround for the phone home issue?  Can't they make it just verify against 127.0.0.1?...assuming you just want to play single player mode?

This game cost MILLIONS to develop.  I am quite shocked at how poorly EA has handled this whole situation.  This game will be bust, not because it is a bad game, but because EA cannot get their shiat together.  Make customers pay $60 for a DRM heavy game, then not have the infrastructure to back it up?  Fark you ya farking assholes.

It's not just an issue of phoning home for verification.  All of the city data is stored on the server-side.  It is setup the same way Diablo III was set up.  As it stands, there is no way for the game to function without the connection to the server.

First off, I would not buy a game like that.  I cannot believe the massive disrespect EA is showing towards their customer base.  If you are going to require an always on connection, you have a responsibility to your PAYING customers to make sure it is there when they want it.

As badly as EA as handling this, the assumption that their servers would handle a day one load is also really stupid.  Blizzard, who has more experience than anyone else in the world with gaming server loads, couldn't handle the launch of Diablo 3.  How the fark do you expect EA to handle it?

For one, they could allow for completely local gameplay.  If I wanted to start a solo region with no other players, there should be no need to connect to their servers.  It's bad enough they created a SimCity game where you can't reload previous saves and have fun with disasters.

They could also roll out regionally over the course of a couple of weeks to ease congestion.  Oh, they could also lease some servers short term to handle the influx...

This this not that hard.  They just have piss poor planning skills and underestimated how taxing the always on DRM would be.  They are idiots through and through.


Forcing you online is not about DRM. It's about selling you shiat (which I consider worse). And all companies have issues rolling out new online services day one. Even WoW has issues after major updates.
 
2013-03-08 12:12:18 PM
Just tried to play and all the servers are "Busy". *sigh*

Maybe I should give Cities XL a try. It's pretty cheap on Steam right now. $4.50 on sale.
 
2013-03-08 12:14:07 PM

SnarfVader: Just tried to play and all the servers are "Busy". *sigh*

Maybe I should give Cities XL a try. It's pretty cheap on Steam right now. $4.50 on sale.


Ooops. I already own Cities XL 2011 so that price is a discount for previous owners.
 
2013-03-08 12:17:02 PM
img.photobucket.com

Obligatory.
 
2013-03-08 12:17:49 PM

scottydoesntknow: Most of the big reviewers are tearing it apart. They're basically saying there's a good game deep down, but all the crap you have to get through isn't nearly worth it.


That's the nature of EA games these days.  The actually developers do good work, but EA has an entire department known as "Game Destroying DRM and Micropurchases".  Every so often something escapes EA's vortex of suck, but normally it gets destroyed.

/I bet that Maxis has the code sitting in Git repo
//which will never see the light of day without 40 layers of EA crap
 
2013-03-08 12:21:33 PM

NeoCortex42: As it stands, there is no way for the game to function without the connection to the server.


That will also be true in 3 or 4 years, when EA decides to shut down the servers.
 
2013-03-08 12:24:03 PM
The sad thing is the solution to piracy is fairly obvious.  Release a good game and then build on it with DLC.  Make your DLC do all kinds of checks on install (and only on install) to validate the game.  Most people will simply pay rather than fool around with a half dozen cracks to get everything working.

Release Sim City 5
Release Sim City 5 East Asia DLC (all kinds of custom buildings from East Asia and custom East Asian high speed rail options)
Release Sim City 5 European DLC (build a castle as part of your tourism industry!  build the Dutch canal system!)
Release Sim City 5 Weather Pack (watch your highways capacity drop like a rock during rain and fog, suddenly have to budget money for snow plows, brown outs during heat waves, have a city Winterfest for tourism, Spring Break rush for your beach city, etc).

EA could have me paying them for years if they released a solid SC5 that didn't need their damn servers to even load.
 
2013-03-08 12:24:17 PM
The tears of gamers  and their enablers are as sweet to me  as those of Republicans.
 
2013-03-08 12:28:18 PM

Dorf11: NeoCortex42: As it stands, there is no way for the game to function without the connection to the server.

That will also be true in 3 or 4 years, when EA decides to shut down the servers.


This is actually something that really drives me nuts.

Who would ever create something with the understanding that it will be removed, in effect, from existence and no one will ever be able to experience after a limited time. Who would sign up for a creative or technical job where your work is just going to be erased forever?

Why would you want to experience something that you could never share or experience again?
 
2013-03-08 12:32:49 PM

ModernLuddite: Why would you want to experience something that you could never share or experience again?


That's actually something totally normal. There's lots of stuff in life that only happens for a little while and then stops.

But software shouldn't be one of them. That's just dumb.
 
2013-03-08 12:34:28 PM

ha-ha-guy: The sad thing is the solution to piracy is fairly obvious.  Release a good game and then build on it with DLC.  Make your DLC do all kinds of checks on install (and only on install) to validate the game.  Most people will simply pay rather than fool around with a half dozen cracks to get everything working.

Release Sim City 5
Release Sim City 5 East Asia DLC (all kinds of custom buildings from East Asia and custom East Asian high speed rail options)
Release Sim City 5 European DLC (build a castle as part of your tourism industry!  build the Dutch canal system!)
Release Sim City 5 Weather Pack (watch your highways capacity drop like a rock during rain and fog, suddenly have to budget money for snow plows, brown outs during heat waves, have a city Winterfest for tourism, Spring Break rush for your beach city, etc).

EA could have me paying them for years if they released a solid SC5 that didn't need their damn servers to even load.


Somewhere along the way, they also forgot how to build subways and let users lay pipe in a manner that wasn't functionally retarded.
 
2013-03-08 12:35:49 PM
ModernLuddite:

Why would you want to experience something that you could never share or experience again?

Because most of the time, that's how we understand life to be.
 
2013-03-08 12:37:13 PM

justtray: Someone should invent some type of way to use resources available locally on PCs to run programs and save data for single player games to reduce the overhead and maintainence/support required to facilitate them.


Computers are not set up to do that, so it'd never work in real life.  Can you imagine what a clusterfark Super Mario Bros. would be if they built it as single player?

firefly212: On the bright side, I'm not banned any more from their facebook.

Apparently my "Worst launch since Challenger" comment was over the line.


Best.  Comment.  Ever.
 
2013-03-08 12:37:16 PM

Dorf11: NeoCortex42: As it stands, there is no way for the game to function without the connection to the server.

That will also be true in 3 or 4 years, when EA decides to shut down the servers.


I have no doubt that hackers will create workarounds. Also, I'm ADD as hell, in 4 years I probably wont give a fark.
 
2013-03-08 12:37:55 PM

SnarfVader: And don't give me that piracy bullshiat. I'm sure the pirates have already figured out how to bypass EA's servers.


Considering that people are still waiting for a Diablo III crack that is halfway functional, nope, this is a pretty damn good way to keep people from accessing and pirating the game code.  Subsequently, it's also a huge threat for the preservation of future video games.  (And yes, I link my own stuff because it's a thorough an explanation as you're going to find on the topic.  Piss off.  I pay my five dollars a month.  I pay the troll tax.)

BarkingUnicorn: The tears of gamers  and their enablers are as sweet to me  as those of Republicans.


Explain.
 
2013-03-08 12:41:01 PM

Endive Wombat: I cannot wait to see the Zero Punctuation review of this game.  He is going to rip into them.


He's just as likely to rip the people who bought the game who should have known this was likely to happen.
 
2013-03-08 12:43:26 PM

Mike_LowELL: BarkingUnicorn: The tears of gamers  and their enablers are as sweet to me  as those of Republicans.

Explain.


Gamers have the power to end this shiat: by not buying the game and showing the publishers that they won't put up with this kind of bullshiat.  Instead, like all good addicts, they end up crawling back and handing over their money because they can't live without their fix.  It's pathetic.
 
2013-03-08 12:44:31 PM

ModernLuddite: Dorf11: NeoCortex42: As it stands, there is no way for the game to function without the connection to the server.

That will also be true in 3 or 4 years, when EA decides to shut down the servers.

This is actually something that really drives me nuts.

Who would ever create something with the understanding that it will be removed, in effect, from existence and no one will ever be able to experience after a limited time. Who would sign up for a creative or technical job where your work is just going to be erased forever?

Why would you want to experience something that you could never share or experience again?


And 3 or 4 years might be optimistic, if their culling of their other online servers is any guide - all the 2011 sports games have already had their online features turned off back in January. You could be being forced to buy Sim City 2015 in just over a year and halfs time because they are already shutting this old version's servers.
 
2013-03-08 12:44:53 PM
Just installed SC4 last night, will not be buying 5 if it cannot be played without an internet connection.
 
2013-03-08 12:47:51 PM
Looks like the PC Gaming Master Race has been knocked down from their pedestal.
 
2013-03-08 12:48:13 PM

Mike_LowELL: BarkingUnicorn: The tears of gamers and their enablers are as sweet to me as those of Republicans.

Explain.


I have been cursed with the insufferable sort of gamers, so I enjoy their suffering.  I mean the sort that actually take their fantasies seriously and imagine that I want to hear about them in tedious detail, like Republicans.
 
2013-03-08 12:50:36 PM
Oh for crap's sake.

I almost pre-ordered Aliens: Colonial Marines, but didn't.  Dodged a bullet.

I almost pre-ordered SimCty, but didn't.  Dodged a bullet.

I pre-ordered Monster Hunter 3 Ultimate.  Please don't suck.  Pleasepleasepleasepleaseplease...
 
2013-03-08 12:52:44 PM

Mike_LowELL: SnarfVader: And don't give me that piracy bullshiat. I'm sure the pirates have already figured out how to bypass EA's servers.

Considering that people are still waiting for a Diablo III crack that is halfway functional, nope, this is a pretty damn good way to keep people from accessing and pirating the game code.  Subsequently, it's also a huge threat for the preservation of future video games.  (And yes, I link my own stuff because it's a thorough an explanation as you're going to find on the topic.  Piss off.  I pay my five dollars a month.  I pay the troll tax.)


I never thought I'd say this to you, but good point. I'm just a more than a little pissed off because I never play multi-player and only buy games for the single player campaigns. I am going to think damn long and hard before I ever pre-order another PC game.

/For the record, I have never pirated a game.
 
2013-03-08 12:55:27 PM
EA and their ilk will continue to get away with this sort of crap because they have all of the big titles. Any indie company that does happen to make a half-way decent game gets sucked up and either fades away or is absorbed. This will never change no matter how much you complain because gaming is an addiction now and they will do whatever it takes to get it. Biatch and moan how much ME3 wasn't as good as ME1/2 etc. and you will STILL buy ME4,5,6 and so on. EA, Activision et. al continue to push the line to see what they can get away with and let me tell you they can almost get away with murder.
 
2013-03-08 01:00:18 PM
After the NA debacle, they promised that the European launch would be unaffected as it is a staggered launch ect.

Well, guess what...

They still sold wayyyyyyy to many copies.

/got your money, fark you
//laughing about "never buying EA again" as more new gamers join the market as are leaving.
 
2013-03-08 01:00:28 PM

StrangeQ: Mike_LowELL: BarkingUnicorn: The tears of gamers  and their enablers are as sweet to me  as those of Republicans.

Explain.

Gamers have the power to end this shiat: by not buying the game and showing the publishers that they won't put up with this kind of bullshiat.  Instead, like all good addicts, they end up crawling back and handing over their money because they can't live without their fix.  It's pathetic.


yyup.   and EA will still be in business after this debacle.   and more games will be released with this very business model.   for every 1 person that goes online and complains or every person that proclaims they will NEVER support such a thing, there are 100 who just accept it and do nothing.
 
2013-03-08 01:01:23 PM

The_EliteOne: Looks like the PC Gaming Master Race has been knocked down from their pedestal.


you're cute if you think consoles aren't next
 
2013-03-08 01:04:38 PM

SnarfVader: Mike_LowELL: SnarfVader: And don't give me that piracy bullshiat. I'm sure the pirates have already figured out how to bypass EA's servers.

Considering that people are still waiting for a Diablo III crack that is halfway functional, nope, this is a pretty damn good way to keep people from accessing and pirating the game code.  Subsequently, it's also a huge threat for the preservation of future video games.  (And yes, I link my own stuff because it's a thorough an explanation as you're going to find on the topic.  Piss off.  I pay my five dollars a month.  I pay the troll tax.)

I never thought I'd say this to you, but good point. I'm just a more than a little pissed off because I never play multi-player and only buy games for the single player campaigns. I am going to think damn long and hard before I ever pre-order another PC game.

/For the record, I have never pirated a game.


I pirated Baldur's Gate I.   That's the only game I've ever pirated.

Then I went out and bought a legal copy of it.  And pre-ordered every Bioware/Black Isle game that's ever come out expect Mass Effect 3 (fark EA) and that Sonic game (fark Sonic the Hedgehog).
 
2013-03-08 01:08:02 PM
i.imgur.com
 
2013-03-08 01:12:37 PM

HallsOfMandos: Just installed SC4 last night, will not be buying 5 if it cannot be played without an internet connection.


There's no if here. It can't, and will not be made to be otherwise.
 
2013-03-08 01:13:54 PM

The_EliteOne: Looks like the PC Gaming Master Race has been knocked down from their pedestal.


Nah, we just established a clearer hierarchy among ourselves in which there's clearly a lower caste of "idiots" and those that knew not to buy into this crap fest.
 
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