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(Kotaku)   EA acknowledges that trying to run the SimCity servers on old Pentium-4 boxes may have been a miscalculation   (kotaku.com) divider line 33
    More: Followup, SimCity, Pentium, Mike Fahey, design choices, creator deity  
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6496 clicks; posted to Geek » on 07 Mar 2013 at 12:31 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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Archived thread
2013-03-07 12:13:16 PM
6 votes:

MaxxLarge: Dammit, EA. Why must you ruin everything?


It happened when the logo went from this:

images3.wikia.nocookie.net
to this:

nintendookie.files.wordpress.com
2013-03-07 01:20:35 PM
4 votes:
Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

Now it's: get it home put it in the console and oh hey lookie, the console needs to perform an update before it'll run your game. No worries, it's only 1.5 Gb, shouldn't be more than a half hour then we're good to go! 30 minutes later go to play the game and OH LOOKIE! release day patch because they couldn't be arsed to wait until the game is in a releasable state to put it on shelves. Well, feck, what's another half hour, right? Okay, that's done, it's time to play this mother! BUT not before we make you watch unskippable 15 - 30 second elaborate logo sequences for every. farking. company. involved in the game's creation. No, you can't skip past them, why would you want to? Hey! Finally a title screen! Okay, let's start. Loading...loading...loading...load - you really should have installed this on the console's HDD, it'll only take another 30 minutes and 50% of the available space - ing...loading...Hey, you should really log in to Facebook, Twitter, LinkedIn, AIM, MySpace, Microsoft Live, Geocities and Google+ to get The Full Game Experience! No? Okay, just a few more minutes of loading...Oh hey, um...our authentication servers are overloaded. Sorry, you can't play, try again in a week. it should be sorted out by then. What? No, you can't play without authenticating! Why wouldn't you want to authenticate? Unless you're a pirate! Thanks for your money though. No, you can't have a refund. Don't ask or we'll ban your account.

/eagerly awaiting the coming video game crash
//um...</rant>
2013-03-07 11:33:39 AM
4 votes:
"Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!
2013-03-07 02:52:05 PM
3 votes:

Space Station Wagon: I work for a major player in the world of Computing and their vision is that enterprise business will be 100% cloud based with in 5 to 10 years.


That seems so bizarre to me. We're getting to the point where your average desktop has some SERIOUS horsepower, so what we're going to do is offload most of the serious calculations to a remote location and make BANDWIDTH (the one thing that is still relatively expensive and in far shorter supply than raw computing power) the limiting factor?

It's f*cking dumb.
2013-03-07 01:48:34 PM
2 votes:
i.imgur.com
rpm
2013-03-07 12:44:31 PM
2 votes:

MindStalker: Lots of the game is handled on the servers


Isn't there a video of someone playing 20 minutes without a server connection? 20 minutes disconnected doesn't sound like "lots" to me.
2013-03-07 12:35:48 PM
2 votes:
Always on games were and still are doomed to be failures..
2013-03-07 11:50:25 AM
2 votes:

Snarfangel: scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!


It's been done:
upload.wikimedia.org
www.gameandwrite.co.uk
2013-03-07 11:18:58 AM
2 votes:
As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.
2013-03-07 08:58:10 PM
1 votes:

xalres: rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow

HAH! I was thinking of consoles but I remember loading games on my dad's C64. What a slog, especially if it took up BOTH SIDES of the disk...uggggggh.

Every now and then I'd enter the load command wrong and it would say "Press play on tape". We didn't have a tape drive so I had no idea wtf it was talking about.


I remember being envious of my friends with consoles. Perhaps I'm not as curmudgeonly, but a new game on the PC always looked like this:

1. Instal game.
2. Install fails because not enough HD space.
3. Run Xtree and find some stuff to remove.
4. Install game.
5. Fail the config a couple times while I try and figure out which sound driver best matches my family's off-brand card.
6. All right. Locked and loaded. Let's take it for a spin.
7. "This game requires 550KB of conventional memory to run. Please free up some memory and try again"
8. mem /d
9. 520K. Fark.
10. Tweak the config.sys and autoexec.bat. 600k. Good to go.
11. Forgot the mouse and cd-rom. Double fark.
12. Alright. The stars are now all aligned and it loads.
13. "Boy, you've been on that computer too long. Go outside."
14. "What the hell did you do to this computer? You're banned for two weeks."

/I think Betrayal at Krondor was the worst one, but definitely worth the hassle
2013-03-07 06:09:16 PM
1 votes:
Amazon apparently just suspended selling the game due to the floor of single star reviews and refund requests:
http://www.geek.com/articles/games/following-800-poor-reviews-amazon -s tops-selling-download-copies-of-simcity-2013037/

images.thetruthaboutcars.com

I'm thinking this is a first among botched game launches.  Achievement unlocked EA, you've earned it!
2013-03-07 05:01:16 PM
1 votes:
I'm going to buy a fleet of semis, load each trailer with servers with virtual machine space so they can emulate their own equipment, put some high powered climate control systems, do the cable management really well, and allow various game companies to rent several trailerloads of server for launch days of always-on software.
2013-03-07 04:29:04 PM
1 votes:

tom baker's scarf: Space Station Wagon: tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.

I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)

Yep. Nearly every game hd some variant of that back in the day. RR Tycoon had ID the locomotive, Covert Action had ID the mastermind, Pirates! was the date of the treasure fleet, Fields of Glory was word x of y paragraph on page z. Those were real manuals not the quick reference crap that comes with games today.

*Old man shakes fist*


Why is it that I can remember all that stuff from 20 years ago but my nieces names always escape me?


I remember that stuff too.

688 Attack Sub had the names of the various subs of the class on different pages (and they'd sometimes have you fill in the blank of a paragraph, IIRC), Gunship had a little reference section on military vehicles in the back and you'd have to ID the armored vehicle.

That was awesome stuff. Back when manuals had more than just how to install it. They told you how to play the game and gave you rudimentary tactics. There was no tutorial level, just an easy one so you can get used to the controls.

Modern manuals are useless.
2013-03-07 04:13:02 PM
1 votes:

scottydoesntknow: but a lot of times I just want to give myself 5 trillion dollars and just go absolutely nuts.


It sounds like you're trying to have a dangerous level of fun there.  EA's not going to like that.
2013-03-07 04:10:00 PM
1 votes:
i.imgur.com
2013-03-07 03:41:21 PM
1 votes:

tdyak: Funny how history repeats itself, isn't it?


Seriously, it is a bit funny! Most folks had their first real home experience with the internet through AOL.. people generally didn't use the "world wide web" to interact online, meaning, typing in web pages and the like. They logged in, and if they wanted to look up sports stuff, they clicked on the little 'sports' icon, or go shopping, click on the 'shopping' icon. It was extremely packed up, with little for the user to worry about. No tinkering with proxies, worrying about site security certificates, secure HTTP sites or anything else. We're heading back to that, and quite quickly. Looking at one of the most popular forms of computing now, mobile computing, there isn't any more "I'm going to go www.facebook.com, have it remember my username/password, etc. etc.". Now, you just have one little interface that interacts for you. With the move to Windows 8, it looks like MS is really pushing that "packaged" experience, minimizing what you have to do to get to the content you want, and make it as straightfoward as possible. The Metro UI is essentially a mobile UI on a desktop, making things easier for people who aren't savvy to just get to facebook, launch netflix, or check out the latest sports scores.

Now, in terms of mobile computing and your average user, this is a good thing... Less things to mess with, less things that can go wrong, and minimize how many keystrokes or icons you have to hit. For a full-fledged computer user, working on an actual machine, someone who enjoys cutting their own steaks rather than having someone cut them for you, it is a bit of an annoyance.
2013-03-07 03:38:40 PM
1 votes:

MindStalker: scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!

Lots of the game is handled on the servers. The servers do most of the simulation calculations. I can imagine that if people play this enough they may actually cost EA more in servers than they get per customers. They will either cut the servers early pissing off lots of customers, or they will release a true single player mode.


Total BS. The servers aren't running the game calculations.
2013-03-07 03:35:29 PM
1 votes:
What bugs me is that whenever there's something that the gaming community gets upset about, it's always on the gamers, not the companies.

ME3 ending was terrible? Fans are just entitled whiner Obama fans who want unicorns and sprinkles.
Dead Space 3 riddled with microtransactions, and changes from survival horror to shooter? Spoiled brats
SimCity won't play? Entitled whiners.

Why do gamers have to put up with this? When a movie is a turd, everyone blasts it, and it's ok. But gamers somehow can't call a turd a turd?
2013-03-07 03:14:06 PM
1 votes:

Space Station Wagon: tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.

I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)


By god, the Stele Chronicles should be stronger canon than the prequels.

Oh, and I fell in love with the A-10 tank killer forever based on the manual.
2013-03-07 03:07:45 PM
1 votes:
What's the word?  Schadenfreude?  I feels it.

F*ck you EA.  I hope whatever half-educated customer who was duped into buying this will know better next time.  Your serious fans have abandoned you, your casual ones needed only this to show them.
2013-03-07 03:03:51 PM
1 votes:
I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.
2013-03-07 02:52:19 PM
1 votes:

RoxtarRyan: I think we're going to get to the point in gaming, and computing in general, where things are going to be less and less done on the end-user's side. So far, this is happening in terms of storage (cloud storage), streaming media (Netflix, Hulu, Amazon, etc), office productivity (Google Documents, MS Skydrive, etc), more and more workplaces giving teleworkers and in-office workers thin clients to log into Virtual Machines and Citrix Xenapp environments, and it seems as a lot of recent generation of games require an "always online" connection in order to even play single player. A lot of cell phone telephones are ditching the SD card, instead having users stream their media, and that trend appears to also be moving to laptops and tablets as well, with Chromebooks and the ultra-thin laptops having less and less HD space.

It just seems like consumer-grade technology is trying to pull itself away from having the end users do everything themselves, and moving to an "a la carte" style of computing.


Funny how history repeats itself, isn't it?
2013-03-07 02:47:32 PM
1 votes:
 Our fans are important to us

Haha, EA, you don't have "fans" -- you have varying degrees of disgruntled customers.
2013-03-07 02:27:47 PM
1 votes:

rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow


Lordy I remember every fight in Curse of the Azure Bonds taking 5 minutes to load, and I felt like hot shiat for having two disc drives so I didn't have to swap discs.
2013-03-07 02:01:40 PM
1 votes:
You know what could have avoided this? Being able to run it from your own PC, thats what.
2013-03-07 01:15:12 PM
1 votes:
On Steam offline mode. Log in, make your game run update, switch to offline mode, and immediately log out. I do this and never have any problems.
2013-03-07 01:10:44 PM
1 votes:
It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game
2013-03-07 12:58:26 PM
1 votes:
You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse
2013-03-07 12:55:57 PM
1 votes:
This is why I don't buy games with always on DRM.  Some IT guy farks up or people cut his budget and you can't play the game.  The company pisses off 4chan, gets hit with a DDoS, you can't play the game.  Someone hacks in to get the credit cards and takes down the DRM servers in the process, you can't play the game.  fark that.

/I'll just push SimCity4 plus NAM and various downloads from Simtropolis
//http://www.moddb.com/mods/network-addon-mod
2013-03-07 12:49:20 PM
1 votes:
Why would anyone pay $60 to rent a game? It is only as good as the jackasses who run the servers (and damn near every launch of an "always on" game has shown the people who run them are quite incapable of doing their jobs), and they can shut them off anytime they want to for any reason.

That's why I never bought Starcraft 2, Diablo 3, this game, or any other POS like that. Maybe one day companies like Blizzard and EA will learn, but only after they get their headquarters burned to the ground because the servers got hacked or whatever else and people couldn't play their shiat.
2013-03-07 12:42:22 PM
1 votes:
Maybe the beta should have been longer than 4 hours.
2013-03-07 12:39:33 PM
1 votes:
You go to hell EA. You got to hell and you die!

gods I hate Steam.  I had a five hour flight with an empty seat next to me and I thought, "time for a little XCom."  Nope, no internet connection and Steam seemed to think I needed one to verify my Steam account before I could play the game installed on my system with the DVD in the drive.

now if i play offline there is about a 50-50 chance if Steam will let me play. I don't care if the next game is so fun it is more addictive than the one that braiwashed everyone in the ST:TNG episode.  If it requires a Steam account it stays on the shelf.

You go to hell Steam.  You go to hell, die and go to double-bad hell.
2013-03-07 11:44:37 AM
1 votes:
scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!
 
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