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(Kotaku)   EA acknowledges that trying to run the SimCity servers on old Pentium-4 boxes may have been a miscalculation   (kotaku.com) divider line 176
    More: Followup, SimCity, Pentium, Mike Fahey, design choices, creator deity  
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6497 clicks; posted to Geek » on 07 Mar 2013 at 12:31 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-07 11:18:58 AM
As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.
 
2013-03-07 11:33:39 AM
"Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!
 
2013-03-07 11:44:37 AM
scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!
 
2013-03-07 11:50:25 AM

Snarfangel: scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!


It's been done:
upload.wikimedia.org
www.gameandwrite.co.uk
 
2013-03-07 11:57:15 AM
$#!+. And I was actually really looking forward to this game.

Dammit, EA. Why must you ruin everything?
 
2013-03-07 12:13:16 PM

MaxxLarge: Dammit, EA. Why must you ruin everything?


It happened when the logo went from this:

images3.wikia.nocookie.net
to this:

nintendookie.files.wordpress.com
 
2013-03-07 12:35:48 PM
Always on games were and still are doomed to be failures..
 
2013-03-07 12:38:36 PM

Theaetetus: As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.


Never heard of Cities XL... Thanks!
 
2013-03-07 12:39:33 PM
You go to hell EA. You got to hell and you die!

gods I hate Steam.  I had a five hour flight with an empty seat next to me and I thought, "time for a little XCom."  Nope, no internet connection and Steam seemed to think I needed one to verify my Steam account before I could play the game installed on my system with the DVD in the drive.

now if i play offline there is about a 50-50 chance if Steam will let me play. I don't care if the next game is so fun it is more addictive than the one that braiwashed everyone in the ST:TNG episode.  If it requires a Steam account it stays on the shelf.

You go to hell Steam.  You go to hell, die and go to double-bad hell.
 
2013-03-07 12:40:36 PM

scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!


Lots of the game is handled on the servers. The servers do most of the simulation calculations. I can imagine that if people play this enough they may actually cost EA more in servers than they get per customers. They will either cut the servers early pissing off lots of customers, or they will release a true single player mode.
 
2013-03-07 12:42:22 PM
Maybe the beta should have been longer than 4 hours.
 
2013-03-07 12:43:33 PM

NeoCortex42: Snarfangel: scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!

It's been done:
[upload.wikimedia.org image 288x364]
[www.gameandwrite.co.uk image 640x480]


Afterlife looks pretty cool... fun concept...
 
rpm
2013-03-07 12:44:31 PM

MindStalker: Lots of the game is handled on the servers


Isn't there a video of someone playing 20 minutes without a server connection? 20 minutes disconnected doesn't sound like "lots" to me.
 
2013-03-07 12:45:05 PM

tom baker's scarf: You go to hell EA. You got to hell and you die!

gods I hate Steam.  I had a five hour flight with an empty seat next to me and I thought, "time for a little XCom."  Nope, no internet connection and Steam seemed to think I needed one to verify my Steam account before I could play the game installed on my system with the DVD in the drive.

now if i play offline there is about a 50-50 chance if Steam will let me play. I don't care if the next game is so fun it is more addictive than the one that braiwashed everyone in the ST:TNG episode.  If it requires a Steam account it stays on the shelf.

You go to hell Steam.  You go to hell, die and go to double-bad hell.


Had you completely installed and played the game before your flight? You also need to turn off auto-updates one time while you are online. You should be fine from then on.
1) Turn off auto-updates
2) Play game once before you go offline, it has to validate the first time
3) There are a few games that use other DRM as well and do so on the boxed copy, Steam has no control over that.
 
2013-03-07 12:45:10 PM
Despite the problems (and there are a ton) I played SimCity last night on my girlfriend's computer. I was pissed off enough about server issues that I told her I didn't even want to try it, but when it finally came online 4 hours later I played and it was pretty fun. Probably worth about $40, so I'm still debating at $60.

On that topic, I think any time a game has server stabilty problems like this, the company should be forced to refund 25%, 33% or 50% of the price back to every single person who bought the game. Suddenly this problem wouldn't exist anymore.
 
2013-03-07 12:48:54 PM

stonicus: NeoCortex42: Snarfangel: scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!

It's been done:
[upload.wikimedia.org image 288x364]
[www.gameandwrite.co.uk image 640x480]

Afterlife looks pretty cool... fun concept...


I remember playing it back when it came out, and it was pretty fun.

That was a while ago, though.  So I'm not sure how well it holds up.
 
2013-03-07 12:49:20 PM
Why would anyone pay $60 to rent a game? It is only as good as the jackasses who run the servers (and damn near every launch of an "always on" game has shown the people who run them are quite incapable of doing their jobs), and they can shut them off anytime they want to for any reason.

That's why I never bought Starcraft 2, Diablo 3, this game, or any other POS like that. Maybe one day companies like Blizzard and EA will learn, but only after they get their headquarters burned to the ground because the servers got hacked or whatever else and people couldn't play their shiat.
 
2013-03-07 12:52:15 PM

MindStalker: They will either cut the servers early pissing off lots of customers, or they will release a true single player mode


Or they will institute a subscription model after everyone is hooked.
 
2013-03-07 12:54:50 PM

tom baker's scarf: You go to hell EA. You got to hell and you die!

gods I hate Steam.  I had a five hour flight with an empty seat next to me and I thought, "time for a little XCom."  Nope, no internet connection and Steam seemed to think I needed one to verify my Steam account before I could play the game installed on my system with the DVD in the drive.

now if i play offline there is about a 50-50 chance if Steam will let me play. I don't care if the next game is so fun it is more addictive than the one that braiwashed everyone in the ST:TNG episode.  If it requires a Steam account it stays on the shelf.

You go to hell Steam.  You go to hell, die and go to double-bad hell.


I like STEAM, which is a pretty common standpoint for a lot of people here, but I can definitely get behind this sentiment, too. "Offline Mode" rarely ever works for me. Generally the case has always been that it for some reason tries to update before it goes into Offline Mode, which if there's no internet connection, that fails and STEAM closes.

Other times it just flat out fails anyway for a myriad of reasons. Even Games for Windows LIVE will let me play my games if it can't connect to the servers!

It's come a long way from its version in 2004, but the STEAM client still has a lot of crappy faults to iron out.

That said, I still enjoy it for having games stored on their servers for me to retrieve, and Steamworks for online play is pretty great. It's just when I don't have an internet connection, STEAM's Offline Mode mysteriously doesn't work.
 
2013-03-07 12:55:02 PM

NeoCortex42: stonicus: NeoCortex42: Snarfangel: scottydoesntknow:  You go to hell EA. You got to hell and you die!

SimSinny is awesome. You can practically smell the brimstone!

It's been done:
[upload.wikimedia.org image 288x364]
[www.gameandwrite.co.uk image 640x480]

Afterlife looks pretty cool... fun concept...

I remember playing it back when it came out, and it was pretty fun.

That was a while ago, though.  So I'm not sure how well it holds up.


It was heading for some serious strife
 
2013-03-07 12:55:57 PM
This is why I don't buy games with always on DRM.  Some IT guy farks up or people cut his budget and you can't play the game.  The company pisses off 4chan, gets hit with a DDoS, you can't play the game.  Someone hacks in to get the credit cards and takes down the DRM servers in the process, you can't play the game.  fark that.

/I'll just push SimCity4 plus NAM and various downloads from Simtropolis
//http://www.moddb.com/mods/network-addon-mod
 
2013-03-07 12:57:06 PM
MindStalker:
Had you completely installed and played the game before your flight? You also need to turn off auto-updates one time while you are online. You should be fine from then on.

Turn off auto-updates, you say? I'll give that a try next time I'm on.
 
2013-03-07 12:58:26 PM
You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse
 
2013-03-07 12:59:22 PM

Obbi: I like STEAM, which is a pretty common standpoint for a lot of people here, but I can definitely get behind this sentiment, too. "Offline Mode" rarely ever works for me. Generally the case has always been that it for some reason tries to update before it goes into Offline Mode, which if there's no internet connection, that fails and STEAM closes.


FYI, in a lot of cases the game doesn't require Steam to launch, rather the shortcut Steam gave you when it installed the game requires Steam to be on (so you get Steam achievements, the Steam interface, etc).  If you go into C:\program files\steam\steamapps\common (or replace common with your windows login in some cases) you can hunt down the exe to launch the game and bypass Steam.  Only a few games I own (mostly the Valve ones) actually give a shiat about Steam.
 
2013-03-07 01:01:10 PM

sammyk: You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse


Even Blizzard farked this up when they launched SC2 and Diablo 3.  The guys who ran a computing infrastructure for 13 million WoW players still managed to fark it up.  Doesn't exactly give me confidence in the general concept.
 
2013-03-07 01:01:25 PM

Obbi: MindStalker:
Had you completely installed and played the game before your flight? You also need to turn off auto-updates one time while you are online. You should be fine from then on.

Turn off auto-updates, you say? I'll give that a try next time I'm on.


Like he said, run the games you intend to play at least one to ensure they are updated. Next, just click on "Steam" in the upper left hand side, and click "Go Offline".

Easy!
 
2013-03-07 01:04:27 PM
yeah, even though I have been playing some version of Sim City since '94. I am going to sit this one out. Sorry EA when I want to zone out in my computer zen garden I want to do it alone, not connected to the internets.
 
2013-03-07 01:05:55 PM

Fano: It was heading for some serious strife


that's stuck in my head now.

don't do that again or there'll be hell to pay
 
2013-03-07 01:06:01 PM

Theaetetus: As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.


I was pondering this myself.  Cities XL Platinum is $30 on Steam right now.
 
2013-03-07 01:08:01 PM

ha-ha-guy: sammyk: You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse

Even Blizzard farked this up when they launched SC2 and Diablo 3.  The guys who ran a computing infrastructure for 13 million WoW players still managed to fark it up.  Doesn't exactly give me confidence in the general concept.


EA Producer Kip Katserelis:


"We've got experience from Spore and Darkspore," Katserelis said, citing other recent Maxis games. "EA is an on online company. We're definitely watching what's going on at Blizzard, and we're putting in backstops and checks to try to prevent those kind of things from happening."


 Link
 
2013-03-07 01:10:44 PM
It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game
 
2013-03-07 01:11:20 PM
I think part of the trick for offline steam is to enable offline mode BEFORE you're actually disconnected from the net. When I deployed to Iraq I did it that way and except for periodic "you haven't connected in a really long time, we need to verify you're account" messages I got every 90 days or so I was able to play almost my entire game library offline.
 
2013-03-07 01:12:06 PM

RoxtarRyan: Obbi: MindStalker:
Had you completely installed and played the game before your flight? You also need to turn off auto-updates one time while you are online. You should be fine from then on.

Turn off auto-updates, you say? I'll give that a try next time I'm on.

Like he said, run the games you intend to play at least one to ensure they are updated. Next, just click on "Steam" in the upper left hand side, and click "Go Offline".

Easy!


Except when it's not.  i had played XCOM a week or so ahead of the trip and still got caught.  I've got other things to worry about before a flight than to login to my games ahead of time to make the not-game-important-but-somehow-game-required-software happy.  I had no idea about the offline mode. I'll make sure to check that next time, assuming I can get it to launch.
 
2013-03-07 01:13:14 PM
I don't understand this "servers crash at launch" business. I mean, if you're launching a new game with marketing, aren't you expecting a load of people to log on at once? Can't they rent more servers for the first month or two? Isn't this what 'the cloud' is for, anyway?
 
2013-03-07 01:14:10 PM

ha-ha-guy: sammyk: You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse

Even Blizzard farked this up when they launched SC2 and Diablo 3.  The guys who ran a computing infrastructure for 13 million WoW players still managed to fark it up.  Doesn't exactly give me confidence in the general concept.


I was really thinking about buying this until I saw over 600 one star reviews on Amazon in the first day
 
2013-03-07 01:14:59 PM

MindStalker: scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!

Lots of the game is handled on the servers. The servers do most of the simulation calculations. I can imagine that if people play this enough they may actually cost EA more in servers than they get per customers. They will either cut the servers early pissing off lots of customers, or they will release a true single player mode.


I can guess which option they'll go for.
 
2013-03-07 01:15:12 PM
On Steam offline mode. Log in, make your game run update, switch to offline mode, and immediately log out. I do this and never have any problems.
 
2013-03-07 01:15:41 PM
For the person who mentioned Cities XL, Cities in Motion is also a great title. Think SimCity, but entirely focused on the transit system. Cities in Motion 2 is going to add a full featured city builder into the mix as well. I'm on my phone, but if I wasn't I would link to a YouTube gameplay session with developer commentary.
 
2013-03-07 01:16:30 PM

lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game


That seems to be the standard MO now. Release an unfinished, buggy, error-filled game and then see the reaction. If it's hugely negative, release a few quick updates to patch some parts and see how much outrage remains. If it subsides, great you've got all their money and don't have to do shiat past that. If it continues, release another update that fixes a couple more of the glaring issues, then call it done.
 
2013-03-07 01:20:35 PM
Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

Now it's: get it home put it in the console and oh hey lookie, the console needs to perform an update before it'll run your game. No worries, it's only 1.5 Gb, shouldn't be more than a half hour then we're good to go! 30 minutes later go to play the game and OH LOOKIE! release day patch because they couldn't be arsed to wait until the game is in a releasable state to put it on shelves. Well, feck, what's another half hour, right? Okay, that's done, it's time to play this mother! BUT not before we make you watch unskippable 15 - 30 second elaborate logo sequences for every. farking. company. involved in the game's creation. No, you can't skip past them, why would you want to? Hey! Finally a title screen! Okay, let's start. Loading...loading...loading...load - you really should have installed this on the console's HDD, it'll only take another 30 minutes and 50% of the available space - ing...loading...Hey, you should really log in to Facebook, Twitter, LinkedIn, AIM, MySpace, Microsoft Live, Geocities and Google+ to get The Full Game Experience! No? Okay, just a few more minutes of loading...Oh hey, um...our authentication servers are overloaded. Sorry, you can't play, try again in a week. it should be sorted out by then. What? No, you can't play without authenticating! Why wouldn't you want to authenticate? Unless you're a pirate! Thanks for your money though. No, you can't have a refund. Don't ask or we'll ban your account.

/eagerly awaiting the coming video game crash
//um...</rant>
 
2013-03-07 01:21:44 PM
"It's in the Game"
 
2013-03-07 01:26:20 PM

scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.


That, and they're just as surprised this time that their servers can't handle the load as they were last time.
 
2013-03-07 01:26:47 PM

tom baker's scarf: I've got other things to worry about before a flight than to login to my games ahead of time to make the not-game-important-but-somehow-game-required-software happy. I had no idea about the offline mode.


I'd check it myself for ya right now, but don't think there are any games that I have that phone home to have that disabled... :/
 
2013-03-07 01:28:15 PM
Hiring the guy for Workaholics for your commercial is incredibly appropriate now.

cdn-media.hollywood.com
 
2013-03-07 01:33:02 PM

PsyLord: Hiring the guy for Workaholics for your commercial is incredibly appropriate now.

[cdn-media.hollywood.com image 600x448]


"Dude I can totally fit my dick into a CD drive, I just have to turn it a little bit. Don't believe me? Watch this shiat!"

*20 seconds later*

"Ohhh god! Ohhh no, totally loose butthole."
 
2013-03-07 01:38:39 PM

Dr Dreidel: scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

That, and they're just as surprised this time that their servers can't handle the load as they were last time.


Considering what we did with their servers during both betas, Im really surprised they got caught with their pants down on this.  Wait, no I'm not, its EA.
 
2013-03-07 01:43:37 PM
I work during the day so haven't tried the servers then, but when I got home from work the last couple of nights I've played without interruption.

//glad the problems aren't affecting me, love this game.
 
2013-03-07 01:48:34 PM
i.imgur.com
 
2013-03-07 01:52:36 PM

DVDave: "It's in the Game"


Pure Concentrated Evil, It's in the game!
 
2013-03-07 01:54:44 PM

Bullseyed: Despite the problems (and there are a ton) I played SimCity last night on my girlfriend's computer. I was pissed off enough about server issues that I told her I didn't even want to try it, but when it finally came online 4 hours later I played and it was pretty fun. Probably worth about $40, so I'm still debating at $60.

On that topic, I think any time a game has server stabilty problems like this, the company should be forced to refund 25%, 33% or 50% of the price back to every single person who bought the game. Suddenly this problem wouldn't exist anymore.


yeah, but see that would require consumer protection laws to actually be effective or for those affected to actually make a concerted effort to get results.
 
2013-03-07 01:58:47 PM
One warning about CitiesXL (of any flavor): it has a major memory leak that tends to cause major slowdowns at around an hour of play. It also doesn't support multithreading of any sort, which is less of an impact but makes it more difficult to work around the memory slowdowns.

That's largely a result of the game's developer having been out of business for some time; 2012 and Platinum were just hacked together by the publisher throwing in a few new buildings using the mod tools.
 
2013-03-07 02:00:38 PM

scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!


Small number of users my ass. My hubby can barely play the game!

/bought it before I could convince him otherwise.
//Hated simcity 4 apparently.
 
2013-03-07 02:00:51 PM

StrangeQ: Bullseyed: Despite the problems (and there are a ton) I played SimCity last night on my girlfriend's computer. I was pissed off enough about server issues that I told her I didn't even want to try it, but when it finally came online 4 hours later I played and it was pretty fun. Probably worth about $40, so I'm still debating at $60.

On that topic, I think any time a game has server stabilty problems like this, the company should be forced to refund 25%, 33% or 50% of the price back to every single person who bought the game. Suddenly this problem wouldn't exist anymore.

yeah, but see that would require consumer protection laws to actually be effective or for those affected to actually make a concerted effort to get results.


So, socialism.
 
2013-03-07 02:01:40 PM
You know what could have avoided this? Being able to run it from your own PC, thats what.
 
2013-03-07 02:02:25 PM

scottydoesntknow: lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game

That seems to be the standard MO now. Release an unfinished, buggy, error-filled game and then see the reaction. If it's hugely negative, release a few quick updates to patch some parts and see how much outrage remains. If it subsides, great you've got all their money and don't have to do shiat past that. If it continues, release another update that fixes a couple more of the glaring issues, then call it done.


And yet for some reason people still buy them.  I haven't bought any new games in years because I just don't want to put with that shiat.  And it's not because I don't enjoy playing games...I still play all my older titles fairly frequently.  I just don't like being told how, when and where I can play them.  Games are supposed to be for fun and relaxation, not exercises in jumping through hoops for some farking corporation.
 
2013-03-07 02:03:38 PM
I'm guessing the server problems are intentional, because it gave them lots of free advertising about the newly released game (it's on every blog/social website for past 3 days?).
They know people will still buy the game anyways (now or within a month, whenever server problems fixed), and making sure everyone knows there is a new game to buy is more important than having the server up for a couple days.
What, are people going to get a refund after they bought it? Not likely.
 
2013-03-07 02:04:39 PM

RoxtarRyan: Why would anyone pay $60 to rent a game? It is only as good as the jackasses who run the servers (and damn near every launch of an "always on" game has shown the people who run them are quite incapable of doing their jobs), and they can shut them off anytime they want to for any reason.

That's why I never bought Starcraft 2, Diablo 3, this game, or any other POS like that. Maybe one day companies like Blizzard and EA will learn, but only after they get their headquarters burned to the ground because the servers got hacked or whatever else and people couldn't play their shiat.


Amen.  If it's essentially a single-user game or a game that can have multi-user via local lans (or vlans), but they throw in that stupid always-on crap, I won't buy it.  Despite being smack in the center of their target demographic (likes gaming, has time to spend on gaming, has money to spend on games, and has an understanding spouse who doesn't get on his case about gaming).

My feet have voted MANY times on this.
 
rpm
2013-03-07 02:08:26 PM

xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.


You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow
 
2013-03-07 02:08:59 PM
About the only thing I care about now from EA is Need for Speed, and they've spent most of the last 10 years trying to skullfark that series into an undeserved grave.  Criterion's done good with their at-bats (Most Wanted 2012 just got some AWESOME DLC), but I know it's only a matter of time before the head office throws up some obscenely unrealistic deadline that they can't fulfill without compromising the quality.  They've done it with every one of their games, including Battlefield, and it's going to happen to this series.  FARK: Again, to boot.

/NFS Carbon - worst 50 bucks I've ever spent.  Almost turned me off of the series, period
 
2013-03-07 02:10:05 PM
Anyone else remember when Fry's memory section was called "SIMM City"?
 
2013-03-07 02:14:13 PM
I think we're going to get to the point in gaming, and computing in general, where things are going to be less and less done on the end-user's side. So far, this is happening in terms of storage (cloud storage), streaming media (Netflix, Hulu, Amazon, etc), office productivity (Google Documents, MS Skydrive, etc), more and more workplaces giving teleworkers and in-office workers thin clients to log into Virtual Machines and Citrix Xenapp environments, and it seems as a lot of recent generation of games require an "always online" connection in order to even play single player. A lot of cell phone telephones are ditching the SD card, instead having users stream their media, and that trend appears to also be moving to laptops and tablets as well, with Chromebooks and the ultra-thin laptops having less and less HD space.

It just seems like consumer-grade technology is trying to pull itself away from having the end users do everything themselves, and moving to an "a la carte" style of computing.
 
2013-03-07 02:15:05 PM

MrEricSir: Anyone else remember when Fry's memory section was called "SIMM City"?


oyster.ignimgs.com
 
2013-03-07 02:16:38 PM

rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow


HAH! I was thinking of consoles but I remember loading games on my dad's C64. What a slog, especially if it took up BOTH SIDES of the disk...uggggggh.

Every now and then I'd enter the load command wrong and it would say "Press play on tape". We didn't have a tape drive so I had no idea wtf it was talking about.
 
2013-03-07 02:19:47 PM
After having spent most of yesterday dealing with a program-crashing error on Adobe Creative Suite that was 99.9% likely caused by some form of online program registration confirmation snafu, I am particularly galled by the "always on" requirement for functions that shouldn't ever have to connect to the internet.
 
2013-03-07 02:27:47 PM

rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow


Lordy I remember every fight in Curse of the Azure Bonds taking 5 minutes to load, and I felt like hot shiat for having two disc drives so I didn't have to swap discs.
 
2013-03-07 02:30:43 PM

Hack Patooey: Theaetetus: As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.

I was pondering this myself.  Cities XL Platinum is $30 on Steam right now.


Picked it up for £3 ($5) last month on Steam, but that might have been a deal if you already have one of the earlier versions.
 
2013-03-07 02:34:33 PM
If EA or Activision buy Bethesda, I think I will just call it quits on video games. I have a good group of friends for board games and tabletop gaming so no big loss.
 
2013-03-07 02:35:58 PM

Copperbelly watersnake: If EA or Activision buy Bethesda, I think I will just call it quits on video games. I have a good group of friends for board games and tabletop gaming so no big loss.


Meh, if I stopped buying video games tomorrow I would probably run out of new games to play in about 2030...
 
2013-03-07 02:36:57 PM

RoxtarRyan: I think we're going to get to the point in gaming, and computing in general, where things are going to be less and less done on the end-user's side. So far, this is happening in terms of storage (cloud storage), streaming media (Netflix, Hulu, Amazon, etc), office productivity (Google Documents, MS Skydrive, etc), more and more workplaces giving teleworkers and in-office workers thin clients to log into Virtual Machines and Citrix Xenapp environments, and it seems as a lot of recent generation of games require an "always online" connection in order to even play single player. A lot of cell phone telephones are ditching the SD card, instead having users stream their media, and that trend appears to also be moving to laptops and tablets as well, with Chromebooks and the ultra-thin laptops having less and less HD space.

It just seems like consumer-grade technology is trying to pull itself away from having the end users do everything themselves, and moving to an "a la carte" style of computing.


You are not wrong.
I work for a major player in the world of Computing and their vision is that enterprise business will be 100% cloud based with in 5 to 10 years.
"Let us do everything for you."
That sounds all well and good until there is an issue with connections, security and who actually owns the intellectual property that resides on "our" servers.
 
2013-03-07 02:47:32 PM
 Our fans are important to us

Haha, EA, you don't have "fans" -- you have varying degrees of disgruntled customers.
 
2013-03-07 02:49:01 PM
And in the latest step, EA is disabling some (non-critical) features to reduce the load
 
2013-03-07 02:49:55 PM

tom baker's scarf: You go to hell EA. You got to hell and you die!

gods I hate Steam.  I had a five hour flight with an empty seat next to me and I thought, "time for a little XCom."  Nope, no internet connection and Steam seemed to think I needed one to verify my Steam account before I could play the game installed on my system with the DVD in the drive.

now if i play offline there is about a 50-50 chance if Steam will let me play. I don't care if the next game is so fun it is more addictive than the one that braiwashed everyone in the ST:TNG episode.  If it requires a Steam account it stays on the shelf.

You go to hell Steam.  You go to hell, die and go to double-bad hell.


I never had issues playing steam games offline on my laptop while onboard the ship underway when I was in the Navy.
 
2013-03-07 02:52:05 PM

Space Station Wagon: I work for a major player in the world of Computing and their vision is that enterprise business will be 100% cloud based with in 5 to 10 years.


That seems so bizarre to me. We're getting to the point where your average desktop has some SERIOUS horsepower, so what we're going to do is offload most of the serious calculations to a remote location and make BANDWIDTH (the one thing that is still relatively expensive and in far shorter supply than raw computing power) the limiting factor?

It's f*cking dumb.
 
2013-03-07 02:52:19 PM

RoxtarRyan: I think we're going to get to the point in gaming, and computing in general, where things are going to be less and less done on the end-user's side. So far, this is happening in terms of storage (cloud storage), streaming media (Netflix, Hulu, Amazon, etc), office productivity (Google Documents, MS Skydrive, etc), more and more workplaces giving teleworkers and in-office workers thin clients to log into Virtual Machines and Citrix Xenapp environments, and it seems as a lot of recent generation of games require an "always online" connection in order to even play single player. A lot of cell phone telephones are ditching the SD card, instead having users stream their media, and that trend appears to also be moving to laptops and tablets as well, with Chromebooks and the ultra-thin laptops having less and less HD space.

It just seems like consumer-grade technology is trying to pull itself away from having the end users do everything themselves, and moving to an "a la carte" style of computing.


Funny how history repeats itself, isn't it?
 
2013-03-07 02:53:21 PM

Joe_diGriz: And in the latest step, EA is disabling some (non-critical) features to reduce the load


"This includes various improvements and also disables a few non-critical gameplay features (leaderboards, achievements and region filters). Disabling these features will in no way affect your core gameplay experience."

So... it's not going to fix anything?

/I'm actually enjoying the game and haven't had nearly as many problems with the servers as it sounds like others have been having.
//not saying there aren't any problems, just that I haven't experienced them enough to make me upset
 
2013-03-07 02:56:51 PM

Duke Phillips' Singing Bears: Space Station Wagon: I work for a major player in the world of Computing and their vision is that enterprise business will be 100% cloud based with in 5 to 10 years.

That seems so bizarre to me. We're getting to the point where your average desktop has some SERIOUS horsepower, so what we're going to do is offload most of the serious calculations to a remote location and make BANDWIDTH (the one thing that is still relatively expensive and in far shorter supply than raw computing power) the limiting factor?

It's f*cking dumb.



It'll go the other way again.  This is all just about inserting middle men and money from a 30k foot view.  There are absolutely good reasons using the internet as a storage and computing arena makes sense, just keep in mind that all the companies pushing it are not doing so for the consumer's benefit.  They're doing it to get a large slice of the middle of the pie.

Some companies (in the US) are already reversing physical outsourcing of labor.  I also see some bringing back in-house various applications that someone sold them a bill of goods on about how it will be cheaper to have a third party run.  It didn't work out.

'who benefits'  + 'follow the money'
 
2013-03-07 03:01:27 PM

Fano: rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow

Lordy I remember every fight in Curse of the Azure Bonds taking 5 minutes to load, and I felt like hot shiat for having two disc drives so I didn't have to swap discs.


Or when the game came with 3.5inch disks but you only had 5.25 or 8inch drives.

I once had to mail my 3.5inch copy of covert action back to MIcroProse with the PoP from the manual to get replacement 5.25 disks.

It was cool though. The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.
 
2013-03-07 03:03:51 PM
I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.
 
2013-03-07 03:06:28 PM

tom baker's scarf: It was cool though. The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.


I miss those manuals.  That really helped add to the experience of the game when it was well written and held your interest.  I remember some manuals for historical strategy games that were half well written history book and half game manual.
 
2013-03-07 03:07:45 PM
What's the word?  Schadenfreude?  I feels it.

F*ck you EA.  I hope whatever half-educated customer who was duped into buying this will know better next time.  Your serious fans have abandoned you, your casual ones needed only this to show them.
 
2013-03-07 03:10:23 PM

tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.


I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)
 
2013-03-07 03:14:06 PM

Space Station Wagon: tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.

I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)


By god, the Stele Chronicles should be stronger canon than the prequels.

Oh, and I fell in love with the A-10 tank killer forever based on the manual.
 
2013-03-07 03:14:52 PM

lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game


No kididng. Gamers are such farking lemmings. Keep rewarding companies like EA for dicking you over and they're just going to keep treating you like this.

No sympathy.
 
Bf+
2013-03-07 03:15:56 PM
 
2013-03-07 03:16:02 PM

Fubini: Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.


How about using spare "release-day" servers (or borrow cycles from other servers/farms they run) to handle what they know will be an increased load in Weeks 1-4, the decommissioning them for use in the next release?

Again, it's not like EA had no idea that they'd be hammered by traffic. Plan for it, or risk...this.
 
2013-03-07 03:16:37 PM

tillerman35: RoxtarRyan: Why would anyone pay $60 to rent a game? It is only as good as the jackasses who run the servers (and damn near every launch of an "always on" game has shown the people who run them are quite incapable of doing their jobs), and they can shut them off anytime they want to for any reason.

That's why I never bought Starcraft 2, Diablo 3, this game, or any other POS like that. Maybe one day companies like Blizzard and EA will learn, but only after they get their headquarters burned to the ground because the servers got hacked or whatever else and people couldn't play their shiat.

Amen.  If it's essentially a single-user game or a game that can have multi-user via local lans (or vlans), but they throw in that stupid always-on crap, I won't buy it.  Despite being smack in the center of their target demographic (likes gaming, has time to spend on gaming, has money to spend on games, and has an understanding spouse who doesn't get on his case about gaming).


yep, and it pisses me right the hell off.  SC was one of my favorite games back in the 90s, and I really wanted to try SC2.  But I won't, because I will not buy into their controlling bullshiat.  Same goes for Diablo3.

Copperbelly watersnake: If EA or Activision buy Bethesda, I think I will just call it quits on video games. I have a good group of friends for board games and tabletop gaming so no big loss.


Completely agreed... I just got back into Skyrim after installing some appearance mods and finishing up on some tweaks of my own to the perk and magic system.  It's like a whole new game and I'm enjoying it all over again, but if one of those two bought the rights to it you can be sure that would all be coming to an end.
 
2013-03-07 03:17:01 PM

Theaetetus: As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.


Amen to that. And nice to see you again
 
2013-03-07 03:18:38 PM

sammyk: ha-ha-guy: sammyk: You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse

Even Blizzard farked this up when they launched SC2 and Diablo 3.  The guys who ran a computing infrastructure for 13 million WoW players still managed to fark it up.  Doesn't exactly give me confidence in the general concept.

I was really thinking about buying this until I saw over 600 one star reviews on Amazon in the first day


Same here. 1-stars currently up to 87.5% of votes, 800+. I can't recall ever seeing a product on Amazon rated that badly.
 
2013-03-07 03:19:42 PM

Old enough to know better: lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game

No kididng. Gamers are such farking lemmings. Keep rewarding companies like EA for dicking you over and they're just going to keep treating you like this.

No sympathy.


Not that I would buy it or condone buying it, but I can see the conundrum. Because you are buying the whole package and decisions are made based on sales. So if you absolutely love sim city and the game itself is great you aren't really doing yourself as much of a favor as you think by protest-passing on this title. Because maybe the next one won't have always online because of bad sales, or maybe there just won't be a next one at all because of bad sales. Which behavior (the launch debacle/drm crap or the game design itself) are you rewarding or punishing with your purchase (or lack of)?
 
2013-03-07 03:20:43 PM

Fubini: I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.


Or make the single-player portion offline, and bypass all that.  This online-only function is just another attempt to force the customer into what they think they want, there's no customer value in having to log in to an online server to access your sandbox city that's stored in the cloud.
 
2013-03-07 03:24:23 PM

CPennypacker: Not that I would buy it or condone buying it, but I can see the conundrum. Because you are buying the whole package and decisions are made based on sales. So if you absolutely love sim city and the game itself is great you aren't really doing yourself as much of a favor as you think by protest-passing on this title. Because maybe the next one won't have always online because of bad sales, or maybe there just won't be a next one at all because of bad sales. Which behavior (the launch debacle/drm crap or the game design itself) are you rewarding or punishing with your purchase (or lack of)?


The customers are making it vocally obvious what they're upset about. The problem is EA has a habit of assuming poor sales mean the franchise went stale, instead of taking a step back and realizing it's their involvement that results in fewer sales.
 
2013-03-07 03:25:02 PM

CPennypacker: Old enough to know better: lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game

No kididng. Gamers are such farking lemmings. Keep rewarding companies like EA for dicking you over and they're just going to keep treating you like this.

No sympathy.

Not that I would buy it or condone buying it, but I can see the conundrum. Because you are buying the whole package and decisions are made based on sales. So if you absolutely love sim city and the game itself is great you aren't really doing yourself as much of a favor as you think by protest-passing on this title. Because maybe the next one won't have always online because of bad sales, or maybe there just won't be a next one at all because of bad sales. Which behavior (the launch debacle/drm crap or the game design itself) are you rewarding or punishing with your purchase (or lack of)?


So in other words, gamers should just shutup and buy whatever shiatfest the studios decide to throw at them, because, if they don't, there might not be a next time?  Yeah, that makes perfect sense.
 
2013-03-07 03:26:49 PM

StrangeQ: CPennypacker: Old enough to know better: lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game

No kididng. Gamers are such farking lemmings. Keep rewarding companies like EA for dicking you over and they're just going to keep treating you like this.

No sympathy.

Not that I would buy it or condone buying it, but I can see the conundrum. Because you are buying the whole package and decisions are made based on sales. So if you absolutely love sim city and the game itself is great you aren't really doing yourself as much of a favor as you think by protest-passing on this title. Because maybe the next one won't have always online because of bad sales, or maybe there just won't be a next one at all because of bad sales. Which behavior (the launch debacle/drm crap or the game design itself) are you rewarding or punishing with your purchase (or lack of)?

So in other words, gamers should just shutup and buy whatever shiatfest the studios decide to throw at them, because, if they don't, there might not be a next time?  Yeah, that makes perfect sense.


No fido, calm down. All I meant was gamers aren't total dipshiats if they buy it because the DRM that sucks isn't the product they are paying for, it is a shiatty aspect of it.
 
2013-03-07 03:27:41 PM

scottydoesntknow: CPennypacker: Not that I would buy it or condone buying it, but I can see the conundrum. Because you are buying the whole package and decisions are made based on sales. So if you absolutely love sim city and the game itself is great you aren't really doing yourself as much of a favor as you think by protest-passing on this title. Because maybe the next one won't have always online because of bad sales, or maybe there just won't be a next one at all because of bad sales. Which behavior (the launch debacle/drm crap or the game design itself) are you rewarding or punishing with your purchase (or lack of)?

The customers are making it vocally obvious what they're upset about. The problem is EA has a habit of assuming poor sales mean the franchise went stale, instead of taking a step back and realizing it's their involvement that results in fewer sales.


Well yeah, EA is terrible
 
2013-03-07 03:35:29 PM
What bugs me is that whenever there's something that the gaming community gets upset about, it's always on the gamers, not the companies.

ME3 ending was terrible? Fans are just entitled whiner Obama fans who want unicorns and sprinkles.
Dead Space 3 riddled with microtransactions, and changes from survival horror to shooter? Spoiled brats
SimCity won't play? Entitled whiners.

Why do gamers have to put up with this? When a movie is a turd, everyone blasts it, and it's ok. But gamers somehow can't call a turd a turd?
 
2013-03-07 03:38:40 PM

MindStalker: scottydoesntknow: "Due to the high demand for SimCity, Origin has experienced some delays that have impacted a small percentage of users. The team has been working non-stop to resolve. We are also making changes to prevent further issues, and we're confident that the Origin service will be stable for our International SimCity launches later this week."

I hate this farking excuse. Every time this happens they basically blame the fans. "If so many of y'all hadn't purchased it, everything would be working fine." Pre-orders alone should've given them some clue it was going to be big.

Even the game's solo, private sandbox mode requires an online connection, which many critics see as EA's attempt to bake anti-piracy digital rights management (DRM) into the game, even as EA designers have maintained that the always-online requirement is more of a design choice that persistently connects fans to a global SimCity marketplace and to new game-wide challenges.

You go to hell EA. You got to hell and you die!

Lots of the game is handled on the servers. The servers do most of the simulation calculations. I can imagine that if people play this enough they may actually cost EA more in servers than they get per customers. They will either cut the servers early pissing off lots of customers, or they will release a true single player mode.


Total BS. The servers aren't running the game calculations.
 
2013-03-07 03:39:58 PM

CPennypacker: No fido, calm down. All I meant was gamers aren't total dipshiats...


Well, I could tell you where you went wrong...
 
2013-03-07 03:40:09 PM

Fubini: I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.



They could shell out some money and rent extra servers until the peak load subsides.
 
2013-03-07 03:40:24 PM
My new graphic card doesn't come in till the 12th so they have till then to get this shiat fixed
 
2013-03-07 03:41:21 PM

tdyak: Funny how history repeats itself, isn't it?


Seriously, it is a bit funny! Most folks had their first real home experience with the internet through AOL.. people generally didn't use the "world wide web" to interact online, meaning, typing in web pages and the like. They logged in, and if they wanted to look up sports stuff, they clicked on the little 'sports' icon, or go shopping, click on the 'shopping' icon. It was extremely packed up, with little for the user to worry about. No tinkering with proxies, worrying about site security certificates, secure HTTP sites or anything else. We're heading back to that, and quite quickly. Looking at one of the most popular forms of computing now, mobile computing, there isn't any more "I'm going to go www.facebook.com, have it remember my username/password, etc. etc.". Now, you just have one little interface that interacts for you. With the move to Windows 8, it looks like MS is really pushing that "packaged" experience, minimizing what you have to do to get to the content you want, and make it as straightfoward as possible. The Metro UI is essentially a mobile UI on a desktop, making things easier for people who aren't savvy to just get to facebook, launch netflix, or check out the latest sports scores.

Now, in terms of mobile computing and your average user, this is a good thing... Less things to mess with, less things that can go wrong, and minimize how many keystrokes or icons you have to hit. For a full-fledged computer user, working on an actual machine, someone who enjoys cutting their own steaks rather than having someone cut them for you, it is a bit of an annoyance.
 
2013-03-07 03:44:14 PM

CPennypacker: Old enough to know better: lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game

No kididng. Gamers are such farking lemmings. Keep rewarding companies like EA for dicking you over and they're just going to keep treating you like this.

No sympathy.

Not that I would buy it or condone buying it, but I can see the conundrum. Because you are buying the whole package and decisions are made based on sales. So if you absolutely love sim city and the game itself is great you aren't really doing yourself as much of a favor as you think by protest-passing on this title. Because maybe the next one won't have always online because of bad sales, or maybe there just won't be a next one at all because of bad sales. Which behavior (the launch debacle/drm crap or the game design itself) are you rewarding or punishing with your purchase (or lack of)?


You know what? I'd rather have the series die. Normally reboots of games that were great is some corporation pissing on the grave. This is full out necrophilia. I'd rather have my memories or simply play the games again (as SC4 runs without any problems on Win7). I still have all my old consoles and I have an Amiga emulator, so there is always that. Don't ruin old titles by making them into multiplayer or FPS.
 
2013-03-07 03:44:36 PM

StrangeQ: scottydoesntknow: lucksi: It's sad to see that they still sold so many copies of this DRM ridden crapfest of a game

That seems to be the standard MO now. Release an unfinished, buggy, error-filled game and then see the reaction. If it's hugely negative, release a few quick updates to patch some parts and see how much outrage remains. If it subsides, great you've got all their money and don't have to do shiat past that. If it continues, release another update that fixes a couple more of the glaring issues, then call it done.

And yet for some reason people still buy them.  I haven't bought any new games in years because I just don't want to put with that shiat.  And it's not because I don't enjoy playing games...I still play all my older titles fairly frequently.  I just don't like being told how, when and where I can play them.  Games are supposed to be for fun and relaxation, not exercises in jumping through hoops for some farking corporation.


I never buy first day anymore after the buggy DA2 release, now I wait for GOTY and steam sales with the DLC for the complete game.

My hubby however STILL keeps buying day one. I blame the ADD impulsiveness for that.
 
2013-03-07 03:56:30 PM

Space Station Wagon: tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.

I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)


Yep. Nearly every game hd some variant of that back in the day. RR Tycoon had ID the locomotive, Covert Action had ID the mastermind, Pirates! was the date of the treasure fleet, Fields of Glory was word x of y paragraph on page z. Those were real manuals not the quick reference crap that comes with games today.

*Old man shakes fist*


Why is it that I can remember all that stuff from 20 years ago but my nieces names always escape me?
 
2013-03-07 03:56:59 PM
From their support site:


Patch 1.2

Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.Fix for server select dialog not appearing on start-up if the server the player was last on is not available.Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.Crash fix for finding closest points.Crash fixes in transport and pedestrian code.A fix cities having processing problems associated with helicopters.So if you're one of the lucky ones who manages to connect, EA is now disabling features.
 
2013-03-07 04:00:28 PM

Cheesehead_Dave: From their support site:


Patch 1.2

Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.Fix for server select dialog not appearing on start-up if the server the player was last on is not available.Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.Crash fix for finding closest points.Crash fixes in transport and pedestrian code.A fix cities having processing problems associated with helicopters.So if you're one of the lucky ones who manages to connect, EA is now disabling features.


winamp whips that llama's ass?
 
2013-03-07 04:03:57 PM

Cheesehead_Dave: From their support site:


Patch 1.2

Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.Fix for server select dialog not appearing on start-up if the server the player was last on is not available.Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.Crash fix for finding closest points.Crash fixes in transport and pedestrian code.A fix cities having processing problems associated with helicopters.So if you're one of the lucky ones who manages to connect, EA is now disabling features.


Wow, that sucks.

Also, does anyone know if they still allow cheats on there? It'd piss me off if they didn't do anything because of the "socializing" aspect of it. Sure, sometimes I want to play by the games rules, but a lot of times I just want to give myself 5 trillion dollars and just go absolutely nuts.
 
2013-03-07 04:06:59 PM

scottydoesntknow: Cheesehead_Dave: From their support site:


Patch 1.2

Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.Fix for server select dialog not appearing on start-up if the server the player was last on is not available.Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.Crash fix for finding closest points.Crash fixes in transport and pedestrian code.A fix cities having processing problems associated with helicopters.So if you're one of the lucky ones who manages to connect, EA is now disabling features.

Wow, that sucks.

Also, does anyone know if they still allow cheats on there? It'd piss me off if they didn't do anything because of the "socializing" aspect of it. Sure, sometimes I want to play by the games rules, but a lot of times I just want to give myself 5 trillion dollars and just go absolutely nuts.


You can probably buy yourself some Sim Dollars for your city's budget shortfall.

I hope I didn't just give EA an idea
 
2013-03-07 04:10:00 PM
i.imgur.com
 
2013-03-07 04:13:02 PM

scottydoesntknow: but a lot of times I just want to give myself 5 trillion dollars and just go absolutely nuts.


It sounds like you're trying to have a dangerous level of fun there.  EA's not going to like that.
 
2013-03-07 04:19:59 PM

squidgod2000: [i.imgur.com image 850x550]


Omg so sad.
I own multiple games from each house.
 
2013-03-07 04:24:28 PM

squidgod2000:


http://t2.gstatic.com/images?q=tbn:ANd9GcR9iZsw7-_2CPoCsDJmeoOl7BVd6Ke OBmDTd7qMYyDYttHhZ3oG
 
2013-03-07 04:29:04 PM

tom baker's scarf: Space Station Wagon: tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.

I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)

Yep. Nearly every game hd some variant of that back in the day. RR Tycoon had ID the locomotive, Covert Action had ID the mastermind, Pirates! was the date of the treasure fleet, Fields of Glory was word x of y paragraph on page z. Those were real manuals not the quick reference crap that comes with games today.

*Old man shakes fist*


Why is it that I can remember all that stuff from 20 years ago but my nieces names always escape me?


I remember that stuff too.

688 Attack Sub had the names of the various subs of the class on different pages (and they'd sometimes have you fill in the blank of a paragraph, IIRC), Gunship had a little reference section on military vehicles in the back and you'd have to ID the armored vehicle.

That was awesome stuff. Back when manuals had more than just how to install it. They told you how to play the game and gave you rudimentary tactics. There was no tutorial level, just an easy one so you can get used to the controls.

Modern manuals are useless.
 
2013-03-07 04:32:31 PM

Joafu: Fubini: I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.

Or make the single-player portion offline, and bypass all that.  This online-only function is just another attempt to force the customer into what they think they want, there's no customer value in having to log in to an online server to access your sandbox city that's stored in the cloud.


But just think of how many less support calls they will get from people who lost their city because they reinstalled the game.  That's gotta be at least 2 or 3!
 
2013-03-07 04:33:09 PM
http://www.amazon.com/gp/product/B007VTVRFA/ref=twister_B007FTE2VW?ie = UTF8&psc=1

Amazon suspended sale of the download.  Blaming money loss on pirates instead of actual vendors pulling product in 3...2...
 
2013-03-07 04:33:29 PM
Still available on media, but Amazon has stopped selling the download version of the game.

"Currently unavailable
We don't know when or if this item will be available again. "
 
2013-03-07 04:36:41 PM

Joafu: http://www.amazon.com/gp/product/B007VTVRFA/ref=twister_B007FTE2VW?ie = UTF8&psc=1

Amazon suspended sale of the download.  Blaming money loss on pirates instead of actual vendors pulling product in 3...2...


It'll be entertaining to see them blame piracy for bad sales on a game that that cant be played period.
 
2013-03-07 04:36:51 PM

squidgod2000: [i.imgur.com image 850x550]


Even though this lists companies, they forgot the football players they put on the cover of Madden whose seasons were ruined after the cover shoot.
 
2013-03-07 04:37:01 PM

Joafu: http://www.amazon.com/gp/product/B007VTVRFA/ref=twister_B007FTE2VW?ie = UTF8&psc=1

Amazon suspended sale of the download.  Blaming money loss on pirates instead of actual vendors pulling product in 3...2...


Apparently Amazon is also refunding customers, whereas people are having troubles getting their money back through EA
 
2013-03-07 04:37:03 PM

Copperbelly watersnake: If EA or Activision buy Bethesda, I think I will just call it quits on video games. I have a good group of friends for board games and tabletop gaming so no big loss.


The group that owns Bethesda is doing well, I guess, so Fallout is safe! This is good, as along with Saints Row, GTA, and Red Dead, Fallout is one of the few major series that I like (and I actually really like all of the games, even Fallout 3).
 
2013-03-07 04:43:45 PM

Smelly McUgly: Fallout is one of the few major series that I like (and I actually really like all of the games, even Fallout 3).


Don't treat Fallout 3 like the red-headed stepchild, it was a fantastic game. Hell it was Fallout 3 that actually got me into the series. Bought that on a whim and ended up playing it for weeks. The second I found out I could nuke an entire town I fell in love. Granted, I only did it once and then reloaded the save because I felt so horrible, but it's nice having that option.
 
2013-03-07 04:45:33 PM

RoxtarRyan: tdyak: Funny how history repeats itself, isn't it?

Seriously, it is a bit funny! Most folks had their first real home experience with the internet through AOL.. people generally didn't use the "world wide web" to interact online, meaning, typing in web pages and the like. They logged in, and if they wanted to look up sports stuff, they clicked on the little 'sports' icon, or go shopping, click on the 'shopping' icon. It was extremely packed up, with little for the user to worry about. No tinkering with proxies, worrying about site security certificates, secure HTTP sites or anything else. We're heading back to that, and quite quickly. Looking at one of the most popular forms of computing now, mobile computing, there isn't any more "I'm going to go www.facebook.com, have it remember my username/password, etc. etc.". Now, you just have one little interface that interacts for you. With the move to Windows 8, it looks like MS is really pushing that "packaged" experience, minimizing what you have to do to get to the content you want, and make it as straightfoward as possible. The Metro UI is essentially a mobile UI on a desktop, making things easier for people who aren't savvy to just get to facebook, launch netflix, or check out the latest sports scores.

Now, in terms of mobile computing and your average user, this is a good thing... Less things to mess with, less things that can go wrong, and minimize how many keystrokes or icons you have to hit. For a full-fledged computer user, working on an actual machine, someone who enjoys cutting their own steaks rather than having someone cut them for you, it is a bit of an annoyance.


I was actually thinking of dumb terminals and logging into the mainframe, but AOL is also an accurate representation.

You used to bill / get billed for computer time, because you shared the computer.
 
2013-03-07 04:47:05 PM

scottydoesntknow: Smelly McUgly: Fallout is one of the few major series that I like (and I actually really like all of the games, even Fallout 3).

Don't treat Fallout 3 like the red-headed stepchild, it was a fantastic game. Hell it was Fallout 3 that actually got me into the series. Bought that on a whim and ended up playing it for weeks. The second I found out I could nuke an entire town I fell in love. Granted, I only did it once and then reloaded the save because I felt so horrible, but it's nice having that option.


Oh, I love it. The Fallout vets are the ones that don't seem to like it. Frankly, I also didn't get to play Fallout until I got Fallout 3, also on a whim. It got me to go back and play the first two, which are also awesome games.
 
2013-03-07 04:56:25 PM

tdyak: I was actually thinking of dumb terminals and logging into the mainframe, but AOL is also an accurate representation.


Pretty much dumb terminals plus AOL. It'll be the ultimate case "of ease of use" and "suckiness" at the same time.
 
2013-03-07 04:57:07 PM
 
2013-03-07 04:57:32 PM

scottydoesntknow: ha-ha-guy: sammyk: You would think EA would know how to do this by now. Seriously. How many on line games do they have in their library? There ready is no excuse

Even Blizzard farked this up when they launched SC2 and Diablo 3.  The guys who ran a computing infrastructure for 13 million WoW players still managed to fark it up.  Doesn't exactly give me confidence in the general concept.

EA Producer Kip Katserelis:


"We've got experience from Spore and Darkspore," Katserelis said, citing other recent Maxis games. "EA is an on online company. We're definitely watching what's going on at Blizzard, and we're putting in backstops and checks to try to prevent those kind of things from happening."


 Link


Darkspore?  Lol.  I'm sure you have a lot of experience running servers for a shiatty game that no one played which had not even a fraction Sim City's appeal.
 
2013-03-07 04:57:48 PM

squidgod2000: [i.imgur.com image 850x550]


OK, let's be fair.  Criterion, DICE and Bioware are still alive and kicking.  Some better than others, but that's another discussion.
 
2013-03-07 05:01:16 PM
I'm going to buy a fleet of semis, load each trailer with servers with virtual machine space so they can emulate their own equipment, put some high powered climate control systems, do the cable management really well, and allow various game companies to rent several trailerloads of server for launch days of always-on software.
 
rpm
2013-03-07 05:06:09 PM

Almet: I'm going to buy a fleet of semis, load each trailer with servers with virtual machine space so they can emulate their own equipment, put some high powered climate control systems, do the cable management really well, and allow various game companies to rent several trailerloads of server for launch days of always-on software.


I think Amazon, Google and Rackspace beat you to it.
 
2013-03-07 05:07:42 PM

akula: 688 Attack Sub had the names of the various subs of the class on different pages (and they'd sometimes have you fill in the blank of a paragraph, IIRC), Gunship had a little reference section on military vehicles in the back and you'd have to ID the armored vehicle.

That was awesome stuff. Back when manuals had more than just how to install it. They told you how to play the game and gave you rudimentary tactics. There was no tutorial level, just an easy one so you can get used to the controls.

Modern manuals are useless.


Now just take the instructions from the manual, put it into an easy level that gets you accustomed to the controls, and BAM! tutorial level.

/I liked reading manuals, too, but they're pretty much unnecessary nowadays with tooltips and presenting new mechanics in game through short sequences showing how it works
 
2013-03-07 05:10:00 PM

Bad_Seed: I don't understand this "servers crash at launch" business. I mean, if you're launching a new game with marketing, aren't you expecting a load of people to log on at once? Can't they rent more servers for the first month or two? Isn't this what 'the cloud' is for, anyway?


Short answer, yes

Long answer, yes, but it costs a crapload and someone higher on the chain than the guy/gal running the load calculations made a decision that now appears to be in error.
 
2013-03-07 05:15:43 PM

BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/


This just keeps getting better and better.

/gets more popcorn
 
2013-03-07 05:16:09 PM

Smelly McUgly: The Fallout vets are the ones that don't seem to like it.


Fallout 1 and 2 (combined) are on my top 5 games of all time....as well as Fallout 3 (combined with New Vegas).

I had no problems with it.  It stayed true to the feel of Fallout but added some nice improvements to the series.  The only issue I had was the new location, but it grew on me.  I hope 4 goes back to the old Boneyard/San Fransisco/Arroyo/Valut 13 area.
 
2013-03-07 05:17:25 PM

Bullseyed: Despite the problems (and there are a ton) I played SimCity last night on my girlfriend's computer. I was pissed off enough about server issues that I told her I didn't even want to try it, but when it finally came online 4 hours later I played and it was pretty fun. Probably worth about $40, so I'm still debating at $60.

On that topic, I think any time a game has server stabilty problems like this, the company should be forced to refund 25%, 33% or 50% of the price back to every single person who bought the game. Suddenly this problem wouldn't exist anymore.


If the ops people weren't warning managment that they needed more servers, they are incompetent and should be fired.

If management ignored ops when they warned them that they needed more servers, they are incompetent and should be fired.

I'm going to go with management being incompetent.  I'm a sysadmin and too many times I've had to deal with this kind of problem:

Me: We need more servers or we're going to suffer serious performance issues.
Manager: We don't have any budget, just deal with it.
(later)
Manager: Why is everything so slow?  Why can't you just do your damn job?
Me: .....

Thankfully, my current manager is a geek so fully understands these kinds of problems and has been able to squeeze more budget out of upper management when necessary.

/one week to go for our new filer to go live!
 
2013-03-07 05:20:40 PM

lousyskater: Joafu: http://www.amazon.com/gp/product/B007VTVRFA/ref=twister_B007FTE2VW?ie = UTF8&psc=1

Amazon suspended sale of the download.  Blaming money loss on pirates instead of actual vendors pulling product in 3...2...

It'll be entertaining to see them blame piracy for bad sales on a game that that cant be played period.


Actually, if a warez group developed a "no-server" patch, it would probably encourage sales....LOL!
(Yes, I realize that it would probably be impossible to do)
 
2013-03-07 05:20:48 PM
I hyped myself up watching gameplay footage the night before launch. I saw the $20 credit from Amazon for pre-ordering, and I just couldn't pass that up.

Really, the best thing I've heard about this game is that it looks pretty. My computer probably can't run it at full graphics anyways, so I'll be returning it as soon as it arrives.
 
2013-03-07 05:23:11 PM

Fubini: I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.


Maybe they should have a bank of additional servers just for use with new releases. When the traffic subsides you shift the info off to the dedicated servers and prepare them to act as additional servers for the next release.
 
2013-03-07 05:25:22 PM

BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/


I smell a Class Action brewing.
 
2013-03-07 05:26:44 PM

wildsnowllama: Fubini: I'm going to play devil's advocate and point out that it costs a lot of money to deploy and maintain servers, and release day/week is likely going to be the most fantastically busy period in the lifetime of the game, and it probably doesn't make financial sense to build out for that situation.  I don't know about game servers, but in a normal data center you can have bursty internet traffic that consumes 5-6 times the average load. It's simply not cost effective to build out your transmission capacity to handle that much traffic when 5/6 of your capacity isn't utilized 99% of the time.

Likewise, it's not going to make financial sense for a company to build out a ton of servers just for release day when 99% of the product lifecycle can be handled with substantially less. As a result, they don't spend the money, and people have problems for the first week or so until the product use normalizes.

It seems like they should really have a better way of dealing with this, though. One idea would be to have a rolling release date, where people who pre-order early get access to the game before others, and divide the release date over a week or so, they could even charge an extra few dollars for an early release time.

Maybe they should have a bank of additional servers just for use with new releases. When the traffic subsides you shift the info off to the dedicated servers and prepare them to act as additional servers for the next release.


You'll never become a manager with that kind of thinking, son.  It's downright efficient!
 
2013-03-07 05:35:12 PM

Almet: I'm going to buy a fleet of semis, load each trailer with servers with virtual machine space so they can emulate their own equipment, put some high powered climate control systems, do the cable management really well, and allow various game companies to rent several trailerloads of server for launch days of always-on software.


The thing is, services like this already exist.  These companies refuse to take advantage of them.  They evidently think screwing their players is more cost-effective.
 
2013-03-07 05:44:11 PM
A few days of angry but otherwise impotent 'fans' or a couple million in server leasing/purchasing?  Hrm, which ever would I choose.  I really can't decide.

/all your money is already mine
 
2013-03-07 05:45:53 PM

Rixel: BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/

I smell a Class Action brewing.


One can only hope.  fark these greedy farking companies doing everything they can to suck the joy out of everything they touch.

Hey assholes, you're a farking game developer.  You know, those things people like to play for fun and relaxation.  How about you keep that in mind the next time you make a decision that sacrifices fun for profit and iron fisted control over your farking game.
 
2013-03-07 05:49:09 PM

StrangeQ: Rixel: BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/

I smell a Class Action brewing.

One can only hope.  fark these greedy farking companies doing everything they can to suck the joy out of everything they touch.

Hey assholes, you're a farking game developer.  You know, those things people like to play for fun and relaxation.  How about you keep that in mind the next time you make a decision that sacrifices fun for profit and iron fisted control over your farking game.


EA isn't even a developer, they're a publisher. A publisher that doesn't know when to quit meddling with the studio's whose games they publish and seems to get off to farking customers over.
 
2013-03-07 05:49:49 PM

Theaetetus: As a result of all of the negative reviews of SimCity, I picked up Cities XL 2012 yesterday. Not bad. Huge maps, single player but you can tie your cities together and trade between them, curved roads. So suck it, EA.


Might have to try it out.  I like Sim City but sometimes I like to play games at places without internet access to pass time.  To me a game that requires you to be online in single player mode is stupid and a total deal breaker when deciding whether to get a game or not.
 
2013-03-07 05:49:54 PM

BumpInTheNight: A few days of angry but otherwise impotent 'fans' or a couple million in server leasing/purchasing?  Hrm, which ever would I choose.  I really can't decide.

/all your money is already mine


Unfortunately, you're right.  And until consumers hold companies accountable for shady, shiatty practices like this, they'll continue to happen over and over and over again.

I already refuse to buy any game that requires an always-on internet connection unless it's absolutely integral to the game (for example, an MMO, not that I buy many of those anyway), and I never, ever pre-order, but I know I am but one small voice among throngs of zombies.  So it'll keep happening.
 
rpm
2013-03-07 05:53:27 PM

Rixel: BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/

I smell a Class Action brewing.


Unlikely, or at least they'll get thrown out pretty quickly.
 
rpm
2013-03-07 05:55:29 PM

lousyskater: EA isn't even a developer, they're a publisher. A publisher that doesn't know when to quit meddling with the studio's whose games they publish and seems to get off to farking customers over.


Yeah, they are a developer. They own Maxis lock stock and barrel.
 
2013-03-07 05:56:16 PM

rpm: Rixel: BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/

I smell a Class Action brewing.

Unlikely, or at least they'll get thrown out pretty quickly.


Just because it's in the TOS, doesn't make it legal. There's a case to be made that forcing your customers to foreswear legal remedies in handling disputes is illegal, in which case, it would not be binding.
 
2013-03-07 05:56:58 PM
EA having issues? Gee, surprise.
Try playing Simpsons Tapped Out.
EA bought popcap and then released Plants Vs zombies without any QA and they forgot some basic functionality. There had to be a "fixed" release.

EA seems to screw up everything they touch.
 
2013-03-07 05:57:36 PM

rpm: Unlikely, or at least they'll get thrown out pretty quickly.


What the unenforceable change in the terms of use, or the people who bought something that is patently broken and want a refund?  Nope, neither are going to happen.  A small section of these people are going to remember this event and some of them might even not pre-order the next subpar franchise extension from EA or Ubisoft or Activision but its only an even smaller amount of them that will not buy these companies' games blindly ever again.  Those ones are the lucky ones for they join us disenfranchised gamers actually stick to our morals and have memories beyond those of a gnat, we tend to buy indie games for small quantities of money and even fully knowing we'll probably only play half of them for more then a few hours.  We'll do this because we want change and are active in the quest for good game play.

We're not just whining on some message board for the first day or two of some big publisher's latest blunder.
 
rpm
2013-03-07 05:58:17 PM

HeartBurnKid: Just because it's in the TOS, doesn't make it legal. There's a case to be made that forcing your customers to foreswear legal remedies in handling disputes is illegal, in which case, it would not be binding.


It's legal, already been to the SCotUS. Bend over and deal citizen.
 
2013-03-07 06:02:04 PM
I got it for my birthday, didn't even bother to load it up yet. Amazon knew it was going to be a POS because they gave my gift-giver a $20 promo code for a future Amazon purchase. I'm away for work today and tomorrow, so I won't actually get to play until Friday, hopefully by then the issues are mostly resolved. I was a huge Sim City / Will Wright fan, and I didn't know he sorta retired from games in 2009. :(
 
2013-03-07 06:09:16 PM
Amazon apparently just suspended selling the game due to the floor of single star reviews and refund requests:
http://www.geek.com/articles/games/following-800-poor-reviews-amazon -s tops-selling-download-copies-of-simcity-2013037/

images.thetruthaboutcars.com

I'm thinking this is a first among botched game launches.  Achievement unlocked EA, you've earned it!
 
2013-03-07 06:13:17 PM

The_EliteOne: I got it for my birthday, didn't even bother to load it up yet. Amazon knew it was going to be a POS because they gave my gift-giver a $20 promo code for a future Amazon purchase. I'm away for work today and tomorrow, so I won't actually get to play until Friday, hopefully by then the issues are mostly resolved. I was a huge Sim City / Will Wright fan, and I didn't know he sorta retired from games in 2009. :(


Will Wright has nothing to do with this one, he left long ago. Honestly Maxis is pretty much Maxis in name only. Everyone is gone.
 
2013-03-07 06:27:37 PM

Banana$$$Stand: The_EliteOne: I got it for my birthday, didn't even bother to load it up yet. Amazon knew it was going to be a POS because they gave my gift-giver a $20 promo code for a future Amazon purchase. I'm away for work today and tomorrow, so I won't actually get to play until Friday, hopefully by then the issues are mostly resolved. I was a huge Sim City / Will Wright fan, and I didn't know he sorta retired from games in 2009. :(

Will Wright has nothing to do with this one, he left long ago. Honestly Maxis is pretty much Maxis in name only. Everyone is gone.


A sad day for gamers when the great minds are robbed out of their beloved creations.
 
2013-03-07 06:34:20 PM

Rixel: BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/

I smell a Class Action brewing.


rpm: Rixel: BafflerMeal: SimCity: EA Refuses Refunds, Threatens Customer With Origin bans

http://www.gameranx.com/updates/id/13275/article/sim-city-ea-refuses -r efunds-threatens-customer-with-origin-bans/

I smell a Class Action brewing.

Unlikely, or at least they'll get thrown out pretty quickly.


I agree that the class action is unlikely.

HOWEVER, if EA is making threats to deprive people of paid-for licenses on an account that could fall under RICO. That changes it from money to jail + money.
 
2013-03-07 06:48:10 PM

Banana$$$Stand: The_EliteOne: I got it for my birthday, didn't even bother to load it up yet. Amazon knew it was going to be a POS because they gave my gift-giver a $20 promo code for a future Amazon purchase. I'm away for work today and tomorrow, so I won't actually get to play until Friday, hopefully by then the issues are mostly resolved. I was a huge Sim City / Will Wright fan, and I didn't know he sorta retired from games in 2009. :(

Will Wright has nothing to do with this one, he left long ago. Honestly Maxis is pretty much Maxis in name only. Everyone is gone.


The reapers in Mass Effect are basically EA. They come and harvest game companies.
 
rpm
2013-03-07 06:54:30 PM

madgonad: HOWEVER, if EA is making threats to deprive people of paid-for licenses on an account that could fall under RICO. That changes it from money to jail + money.


Man, I hope you're right. Interesting to see the fallout there, since Steam has the same policy with chargeback.
 
2013-03-07 07:00:16 PM

MadSkillz: The reapers in Mass Effect are basically EA. They come and harvest game companies.


Relevant
 
2013-03-07 07:51:34 PM

the_sidewinder: Relevant


Quite.

In the last 24 hours, customer sentiment has gone from this, to this.

EA may never live this blunder down.
 
2013-03-07 08:04:05 PM

J. Frank Parnell: the_sidewinder: Relevant

Quite.

In the last 24 hours, customer sentiment has gone from this, to this.

EA may never live this blunder down.


God damn that was funny, short and to the point.
 
2013-03-07 08:06:45 PM

J. Frank Parnell: the_sidewinder: Relevant

Quite.

In the last 24 hours, customer sentiment has gone from this, to this.

EA may never live this blunder down.


that is farking hilarious!
 
2013-03-07 08:58:10 PM

xalres: rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow

HAH! I was thinking of consoles but I remember loading games on my dad's C64. What a slog, especially if it took up BOTH SIDES of the disk...uggggggh.

Every now and then I'd enter the load command wrong and it would say "Press play on tape". We didn't have a tape drive so I had no idea wtf it was talking about.


I remember being envious of my friends with consoles. Perhaps I'm not as curmudgeonly, but a new game on the PC always looked like this:

1. Instal game.
2. Install fails because not enough HD space.
3. Run Xtree and find some stuff to remove.
4. Install game.
5. Fail the config a couple times while I try and figure out which sound driver best matches my family's off-brand card.
6. All right. Locked and loaded. Let's take it for a spin.
7. "This game requires 550KB of conventional memory to run. Please free up some memory and try again"
8. mem /d
9. 520K. Fark.
10. Tweak the config.sys and autoexec.bat. 600k. Good to go.
11. Forgot the mouse and cd-rom. Double fark.
12. Alright. The stars are now all aligned and it loads.
13. "Boy, you've been on that computer too long. Go outside."
14. "What the hell did you do to this computer? You're banned for two weeks."

/I think Betrayal at Krondor was the worst one, but definitely worth the hassle
 
2013-03-07 09:05:30 PM

meuchler696: xalres: rpm: xalres: Call me an old curmudgeon but I long for the old days where you could buy a game, get it home and be playing it within a minute of hitting the power button.

You're not an old curmudgeon. I remember when it would take forever because tape is freaking slow :-P. Even the disk drives from that time period were damn slow

HAH! I was thinking of consoles but I remember loading games on my dad's C64. What a slog, especially if it took up BOTH SIDES of the disk...uggggggh.

Every now and then I'd enter the load command wrong and it would say "Press play on tape". We didn't have a tape drive so I had no idea wtf it was talking about.

I remember being envious of my friends with consoles. Perhaps I'm not as curmudgeonly, but a new game on the PC always looked like this:

1. Instal game.
2. Install fails because not enough HD space.
3. Run Xtree and find some stuff to remove.
4. Install game.
5. Fail the config a couple times while I try and figure out which sound driver best matches my family's off-brand card.
6. All right. Locked and loaded. Let's take it for a spin.
7. "This game requires 550KB of conventional memory to run. Please free up some memory and try again"
8. mem /d
9. 520K. Fark.
10. Tweak the config.sys and autoexec.bat. 600k. Good to go.
11. Forgot the mouse and cd-rom. Double fark.
12. Alright. The stars are now all aligned and it loads.
13. "Boy, you've been on that computer too long. Go outside."
14. "What the hell did you do to this computer? You're banned for two weeks."

/I think Betrayal at Krondor was the worst one, but definitely worth the hassle


DOS machines were their own set of headaches. I remember getting my first sound card. Every damn game I tried to run I'd have to tell it what serial bus address, IRQ and Bog knows how many other settings just to get it to work right.
 
2013-03-07 09:15:56 PM
I'm posting this on an old ass Pentium 4 box at work, so I'm getting a kick.

/really
//barely even loads FARK with IE
//I could heat my coffee with the CPU exhaust
 
2013-03-07 09:18:49 PM
FTFA: "We have been overwhelmed by the outpouring of support and enthusiasm from our fans"

Damn, can anyone anymore admit "Hey, we f'd up, and we've been getting a lot of angry comments about it." Any time anyone publicly talks about a screw-up they always have to refer to these, completely unverifiable mind you, supporters.
 
2013-03-08 01:09:13 AM

meuchler696: /I think Betrayal at Krondor was the worst one, but definitely worth the hassle


I played the Mac version on an SE/30.  Sounds like I win on that one.
 
2013-03-08 01:12:49 AM

xalres: DOS machines were their own set of headaches. I remember getting my first sound card. Every damn game I tried to run I'd have to tell it what serial bus address, IRQ and Bog knows how many other settings just to get it to work right.


I had a friend install some weird sound card that used the same IRQ as the hard drive.  Hilarity ensued.
 
2013-03-08 05:23:15 AM

OgreMagi: xalres: DOS machines were their own set of headaches. I remember getting my first sound card. Every damn game I tried to run I'd have to tell it what serial bus address, IRQ and Bog knows how many other settings just to get it to work right.

I had a friend install some weird sound card that used the same IRQ as the hard drive.  Hilarity ensued.


Those were always the best, my most memorable was soundcard + serial(mouse), every time you'd move the mouse around Comache's sound would dive a couple octaves :P
 
2013-03-08 08:25:14 AM
I still own a copy of simcity 2000 so I'm getting a kick

/Also own a copy of Simcity 4 so not getting suckered again
 
2013-03-08 09:48:35 AM

Smelly McUgly: scottydoesntknow: Smelly McUgly: Fallout is one of the few major series that I like (and I actually really like all of the games, even Fallout 3).

Don't treat Fallout 3 like the red-headed stepchild, it was a fantastic game. Hell it was Fallout 3 that actually got me into the series. Bought that on a whim and ended up playing it for weeks. The second I found out I could nuke an entire town I fell in love. Granted, I only did it once and then reloaded the save because I felt so horrible, but it's nice having that option.

Oh, I love it. The Fallout vets are the ones that don't seem to like it. Frankly, I also didn't get to play Fallout until I got Fallout 3, also on a whim. It got me to go back and play the first two, which are also awesome games.


I started off playing the original fallout games, and I love Fallout 3 and New Vegas. They're different. The series progressed with the available techology. Would I play a Fallout 1/2 based off the Fallout 3 Engine? You're damn right I would, and I would enjoy every minute of wandering through the wasteland, provided I get me a Highwayman at some point.
 
2013-03-08 09:49:24 AM

albatros183: I still own a copy of simcity 2000 so I'm getting a kick

/Also own a copy of Simcity 4 so not getting suckered again


You don't like Simcity 4? Why?
Farkers have been saying SC4 + Rush Hour + NAM = Fun

I'm on the fence right now between SC2k, SC4 or CitiesXL
 
2013-03-08 11:19:47 AM

akula: tom baker's scarf: Space Station Wagon: tom baker's scarf: The game was more than worth it and in those days the manuals came with all kinds of other information. The manual kept me occupied for a couple of days.

I still have tie fighter on 3.5, the box and all. The instruction manual has the names of Star Destroyers in the lower corners of the pages and every so often when you launched the game it would ask for the name on page _
That is about the perfect amount of rights management :)

Yep. Nearly every game hd some variant of that back in the day. RR Tycoon had ID the locomotive, Covert Action had ID the mastermind, Pirates! was the date of the treasure fleet, Fields of Glory was word x of y paragraph on page z. Those were real manuals not the quick reference crap that comes with games today.

*Old man shakes fist*


Why is it that I can remember all that stuff from 20 years ago but my nieces names always escape me?

I remember that stuff too.

688 Attack Sub had the names of the various subs of the class on different pages (and they'd sometimes have you fill in the blank of a paragraph, IIRC), Gunship had a little reference section on military vehicles in the back and you'd have to ID the armored vehicle.

That was awesome stuff. Back when manuals had more than just how to install it. They told you how to play the game and gave you rudimentary tactics. There was no tutorial level, just an easy one so you can get used to the controls.

Modern manuals are useless.


I was banned from the LOMAC forums for disagreeing with whoever the company shill was about releasing what might have been a great air combat simulator without a proper manual.  Nevermind the fact that shooting down an enemy fighter and having any part of the downed fighter touch water would cause the game to crash.  And much of the original game involved coastal combat.

That was (sadly) my last flight sim purchase.
 
2013-03-08 01:00:17 PM

BumpInTheNight: OgreMagi: xalres: DOS machines were their own set of headaches. I remember getting my first sound card. Every damn game I tried to run I'd have to tell it what serial bus address, IRQ and Bog knows how many other settings just to get it to work right.

I had a friend install some weird sound card that used the same IRQ as the hard drive.  Hilarity ensued.

Those were always the best, my most memorable was soundcard + serial(mouse), every time you'd move the mouse around Comache's sound would dive a couple octaves :P


i learned to code in basic so that i could create a program to quickly load my game of choice and reallocate the RAM between XMS and whatever the other setting was.  That and i was a nerd.  still am.
 
rpm
2013-03-08 01:40:01 PM

tom baker's scarf: i learned to code in basic so that i could create a program to quickly load my game of choice and reallocate the RAM between XMS and whatever the other setting was.  That and i was a nerd.  still am.


You call that nerdy? I reverse engineered how DOS stored the parsed config.sys and wrote a driver in assembly that let me edit it on the fly in boot.

/Then they came out with a version of DOS that did it natively. Dammit.
 
2013-03-08 01:45:18 PM

rpm: tom baker's scarf: i learned to code in basic so that i could create a program to quickly load my game of choice and reallocate the RAM between XMS and whatever the other setting was.  That and i was a nerd.  still am.

You call that nerdy? I reverse engineered how DOS stored the parsed config.sys and wrote a driver in assembly that let me edit it on the fly in boot.

/Then they came out with a version of DOS that did it natively. Dammit.


That wasn't nearly the zenith of my nerdiness just a byproduct therof but kudos to you good sir.
 
2013-03-08 05:59:30 PM

J. Frank Parnell: the_sidewinder: Relevant

Quite.

In the last 24 hours, customer sentiment has gone from this, to this.

EA may never live this blunder down.


I don't know what the hell just happened, but thanks for posting these.
 
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