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(Kotaku)   Dead Space upgraded to Only Resting Space   (kotaku.com) divider line 45
    More: Followup, dead space, rumors  
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3282 clicks; posted to Entertainment » on 05 Mar 2013 at 1:24 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-05 12:31:43 PM  
If it helps, I'm gonna buy that shizz this weekend.

Please don't kill Dead Space, EA. I know you guys are evil, money-grubbing bastards, but just don't.
 
2013-03-05 01:02:44 PM  
Pete meet Repeat
 
2013-03-05 01:08:59 PM  

spman: Pete meet Repeat


Well, no. This is a followup. Previous article said the series had been killed. This amends that.
 
2013-03-05 01:10:42 PM  
Well, that sucks. I was just finishing up DS2.

So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?
 
2013-03-05 01:26:25 PM  

MaxxLarge: If it helps, I'm gonna buy that shizz this weekend.

Please don't kill Dead Space, EA. I know you guys are evil, money-grubbing bastards, but just don't.


ditto, i have thursday and friday off and one of my friends and i were going to buy it and do some co-op
 
2013-03-05 01:28:20 PM  
I played a little of the original Dead Space, and none of the second one. I picked up the third one a couple of weeks ago and I am loving it... at least on the single player mode. I haven't tried out multi player yet.

I like the story line, I like the voice acting, I like the game play.
 
2013-03-05 01:28:41 PM  
I can't believe people enjoy these games. 'Sure is spooky in here, I sure hope nothing comes out of these clearly marked vents.'
 
2013-03-05 01:36:24 PM  

MaxxLarge: f it helps, I'm gonna buy that shizz this weekend.


Don't. It is a rental at best, not worth $60. It is extremely short, waaaaaay too easy (even on Hard), and unless you guy the DLC that makes your little robot trash collectors work faster, you'll spend a lot of time grinding. As in, sitting there by the workbench waiting 10 minutes for them to come back, only to repeat about 30 times. I picked it up, beat it three times in the matter of a week and a half easily.


Some 'Splainin' To Do: So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?


You can get by without the DLC, sure, but expect to spend hours grinding... but in terms of length, difficulty, etc., DS3 is lacking. Additionally, there is no longer the "scare" factor that the last 2 had. Your character, even without grinding to get lots of materials, becomes a tank early on.

Some things, it got right. Customization of weapons, the new mini-bosses, and the free-floating space levels, but overall, the game was short, extremely easy, and kind of predictable.
 
2013-03-05 01:37:13 PM  

President Merkin Muffley: I can't believe people enjoy these games. 'Sure is spooky in here, I sure hope nothing comes out of these clearly marked vents.'


First one had a lot of real genuine 'gotcha' moment and an amazing voice acted story, the second was moderately ok and had some ok moments of suspense.

The third one though, yeah "ohhhhh look the music is getting creepy and there is a corner coming up...wonder what might happen?"
 
2013-03-05 01:37:35 PM  
I see that it didn't take long for the obligatory "how can you like this stupid thing that I don't like?" contingent to show up.
 
2013-03-05 01:53:13 PM  
I got Dead Space 3 for a decent discount on Groupon a week after launch.  I think that's a good sign it didn't sell as well as they expected.

The game is ok, but they made some serious changes to the gameplay, some very not good.  The biggest offender for me is the save system.  It only saves your progress in the game at predetermined points (but saves your inventory whenever you exit).  I'm finding that I often have to replay 15 to 20 minutes worth of gameplay each time I start the game because the predetermined points are so far apart.  In addition, there's no real indicator of where you need to get to in order for a new point to be created.  So I don't know if I stop now (to go to bed), if I'll have to replay 20 min of gameplay to get to the same spot, or if I play for another 2 minutes I will hit the next "checkpoint" and be able to save and not have to replay anything.

Its a major pain in the ass, since I tend to play in 30 to 45 min increments.
 
2013-03-05 01:57:52 PM  

ShawnDoc: Its a major pain in the ass, since I tend to play in 30 to 45 min increments.


I experienced this too, was a little pissed about it as well since I just came off finishing The Walking Dead adventure game and that one had some serious save game bugs and 'features' as well.
 
2013-03-05 01:58:26 PM  

Some 'Splainin' To Do: Well, that sucks. I was just finishing up DS2.

So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?


It depends on how you liked DS and DS2, vastly different games.  If you thought DS2 was pretty good, and don't mind easy stuff, then DS3 is up your alley.  If you like challenging gameplay and a reliance on atmosphere rather than jumping from one gore scene to the next, then you better keep your copy of DS.  With EA in charge, they only get one thing right, and then they drive the franchise right into the ground.

\looking at you, Mass Effect
 
2013-03-05 02:05:37 PM  

RoxtarRyan: Don't. It is a rental at best, not worth $60. It is extremely short, waaaaaay too easy (even on Hard), and unless you guy the DLC that makes your little robot trash collectors work faster, you'll spend a lot of time grinding. As in, sitting there by the workbench waiting 10 minutes for them to come back, only to repeat about 30 times. I picked it up, beat it three times in the matter of a week and a half easily.


Are you serious bro?  The game is too short but you spent time grinding the bench?  You don't have to grind anything.  If you just play through and do the optional missions you will have plenty of resources by the end.  The game is open-ended in that way, you can grind if you want, or you can just play and buy what you can afford.  Also the game is about 20 hours long if you do the optional missions.  That is longer than both DS1 and DS2.  Plus you can play coop.  While coop does remove some of the scariness, it is great fun to play together and experiment with different weapon combinations.
 
2013-03-05 02:05:44 PM  

MyKingdomForYourHorse: ShawnDoc: Its a major pain in the ass, since I tend to play in 30 to 45 min increments.

I experienced this too, was a little pissed about it as well since I just came off finishing The Walking Dead adventure game and that one had some serious save game bugs and 'features' as well.


The problem is your method of play. Try a dark secluded space like a basement, surround yourself with enough calories for a 12 hour gaming session. Repeat each day.
 
2013-03-05 02:07:04 PM  

MyKingdomForYourHorse: ShawnDoc: Its a major pain in the ass, since I tend to play in 30 to 45 min increments.

I experienced this too, was a little pissed about it as well since I just came off finishing The Walking Dead adventure game and that one had some serious save game bugs and 'features' as well.


The saving system is a little sketchy, but you just have to remember to look or the "Progress Saving" icon in the top right.  When you get that you have reached a hard save spot and you can safely save and exit.  They aren't that far apart, 15-20 minutes at the worst.
 
2013-03-05 02:07:39 PM  

Decillion: The problem is your method of play. Try a dark secluded space like a basement, surround yourself with enough calories for a 12 hour gaming session. Repeat each day.


If it wasn't for that damn nagging thing call parental responsibility I would. I swear damn 6 months olds getting all uppity like they gotta be changed all the time, or eat every few hours. You'd think they'd learn some damn humility and stop being so selfish.
 
2013-03-05 02:09:09 PM  

Barry McCackiner: The saving system is a little sketchy, but you just have to remember to look or the "Progress Saving" icon in the top right. When you get that you have reached a hard save spot and you can safely save and exit. They aren't that far apart, 15-20 minutes at the worst.


I was getting the episode reset bug, where even if you get the progress save when you go to load that save game it restarts at episode 1, effectively clearing any progress you made in subsequent episode and any choices you made.

Like that little sniveling shiat of a kid, I chose to let that asshole get eaten only to have to deal with his whiny ass later.
 
2013-03-05 02:22:30 PM  

Barry McCackiner: Are you serious bro? The game is too short but you spent time grinding the bench? You don't have to grind anything. If you just play through and do the optional missions you will have plenty of resources by the end. The game is open-ended in that way, you can grind if you want, or you can just play and buy what you can afford. Also the game is about 20 hours long if you do the optional missions. That is longer than both DS1 and DS2. Plus you can play coop. While coop does remove some of the scariness, it is great fun to play together and experiment with different weapon combinations.


If you include the time spent hanging out at the bench waiting for the little robot scavengers, the game will last quite a while, yeah. But overall, it did feel short as hell. Maybe 10 hours max on the first playthrough on Hard, not including the grinding time (so the time just got quicker with each playthrough). Maybe it is on par with "average" games, and perhaps I'm a bit spoiled by games that give waaaaay more than that for the same price, but it felt like it flew by fast, and not in a good way.

Again, while I like the weapon customization aspect, it means you will no doubtedly have one "catch-all" weapon (rifle/shotgun combo), plus the primary kickass weapon in the previous two games, the Plasma Cutter, has been reduced to being pretty useless.

Right from the start, you can fill up your pack with health, craploads of ammo, and never worry about "survival" like you had to in the previous ones. Just feel like it has been dumbed down and made too easy to help appeal to the masses.
 
2013-03-05 02:50:47 PM  

RoxtarRyan: Barry McCackiner: Are you serious bro? The game is too short but you spent time grinding the bench? You don't have to grind anything. If you just play through and do the optional missions you will have plenty of resources by the end. The game is open-ended in that way, you can grind if you want, or you can just play and buy what you can afford. Also the game is about 20 hours long if you do the optional missions. That is longer than both DS1 and DS2. Plus you can play coop. While coop does remove some of the scariness, it is great fun to play together and experiment with different weapon combinations.

If you include the time spent hanging out at the bench waiting for the little robot scavengers, the game will last quite a while, yeah. But overall, it did feel short as hell. Maybe 10 hours max on the first playthrough on Hard, not including the grinding time (so the time just got quicker with each playthrough). Maybe it is on par with "average" games, and perhaps I'm a bit spoiled by games that give waaaaay more than that for the same price, but it felt like it flew by fast, and not in a good way.

Again, while I like the weapon customization aspect, it means you will no doubtedly have one "catch-all" weapon (rifle/shotgun combo), plus the primary kickass weapon in the previous two games, the Plasma Cutter, has been reduced to being pretty useless.

Right from the start, you can fill up your pack with health, craploads of ammo, and never worry about "survival" like you had to in the previous ones. Just feel like it has been dumbed down and made too easy to help appeal to the masses.


10 hours seems short to me.  If you played and didn't do any of the side missions, you didn't play coop (there are 4 coop only missions), and just kinda charged through I guess you could do it in 10 hours on the first time.  Unlike the last games, DS3 lets you kind of play how you want within reason.  If you want to just keep and slightly upgrade the primary weapons, you can do that.  If you want to break the game by waiting for the bots (it wasn't designed for you to wait for them, you just plop them down and play until they come back and then pick them up at the next bench you find) and min/max resources, yeah it will be a lot easier.  I recommend trying some of the new game + modes, they have classic dead space mode with only the primary weapons and you can't craft.

I liked all 3 games.  The third one is definitely more "actiony".  But that kinda works with the narrative honestly.  How long can Isaac be scared of these guys.  He has killed thousands of them.
 
2013-03-05 03:01:46 PM  

Barry McCackiner: I recommend trying some of the new game + modes, they have classic dead space mode with only the primary weapons and you can't craft.


12 hours or so for that game mode...
Like I said, just seemed kind of dumbed down. This isn't the first franchise to do it, nor will it be the last. Skyrim, as enjoyable as it was, was extremely dumbed down for the masses. To the point where you cannot fail at all. If the one of the protagonists in the game is that dude who killed the king, how is it I can go up and meet him, not kill him, and just end the civil war right from the start? Nope. Can't do that. I'll kill him, he lays on the ground for 5 seconds, and gets back up with full health. Just one example from one game that shows off how they are being made to be easier, with less options (despite the "sandbox" style of play).

Possible SPOILERS ahead! I'll try to be as generic as possible, but there isn't anything you won't read that you won't figure out in the first 30 minutes of the game. I'll shrink the text anyways.

In DS3, that blond guy who is on your team is a straight up asshole who, predictably so, tries to end you. If I could see that an hour in, why not whack him then and there? It's obvious he is an obstacle to Clark and the mission, why not just "fark it" and lock him in a room or toss his ass off a cliff? Makes no sense. Plenty of chances to do it and not be caught red-handed if he happened to have an "accident".

But anyways.. Yeah. Too easy, and too dumbed down. YMMV, though. That's the good thing about games... while some may float one's boat just fine, others, not so much.
 
2013-03-05 03:17:04 PM  
(Your favorite title) + any numerical value, ie: "2" or "3" = will suck, do not buy.

/video games of late have seriously jumped a massive shark
 
2013-03-05 03:27:09 PM  

RoxtarRyan: Barry McCackiner: I recommend trying some of the new game + modes, they have classic dead space mode with only the primary weapons and you can't craft.

12 hours or so for that game mode...
Like I said, just seemed kind of dumbed down. This isn't the first franchise to do it, nor will it be the last. Skyrim, as enjoyable as it was, was extremely dumbed down for the masses. To the point where you cannot fail at all. If the one of the protagonists in the game is that dude who killed the king, how is it I can go up and meet him, not kill him, and just end the civil war right from the start? Nope. Can't do that. I'll kill him, he lays on the ground for 5 seconds, and gets back up with full health. Just one example from one game that shows off how they are being made to be easier, with less options (despite the "sandbox" style of play).

Possible SPOILERS ahead! I'll try to be as generic as possible, but there isn't anything you won't read that you won't figure out in the first 30 minutes of the game. I'll shrink the text anyways.

In DS3, that blond guy who is on your team is a straight up asshole who, predictably so, tries to end you. If I could see that an hour in, why not whack him then and there? It's obvious he is an obstacle to Clark and the mission, why not just "fark it" and lock him in a room or toss his ass off a cliff? Makes no sense. Plenty of chances to do it and not be caught red-handed if he happened to have an "accident".

But anyways.. Yeah. Too easy, and too dumbed down. YMMV, though. That's the good thing about games... while some may float one's boat just fine, others, not so much.


Horseshiat!

It's always been hard to do that.
images3.wikia.nocookie.net
 
2013-03-05 03:39:12 PM  
You're not fooling anyone, you know. You'll be stone cold dead in a minute.
 
2013-03-05 03:47:40 PM  
Dead

Some 'Splainin' To Do: Well, that sucks. I was just finishing up DS2.

So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?


It's a good game, especially if you take it on its own, and not really compare it to the other two, which were much better. In other words, its a good sci fi shooter. I think what they should have done is let you play as Issac then let that unlock the other guy on solo, since he was freaking out and hallucinating and stuff.
 
2013-03-05 04:25:03 PM  

Stupid Guitar: (Your favorite title) + any numerical value, ie: "2" or "3" = will suck, do not buy.

/video games of late have seriously jumped a massive shark


Civilization 5, Mass Effect 2, Diablo II, Warcraft III, etc et cwould like to have a word with you
 
2013-03-05 04:27:29 PM  

Barry McCackiner: Stupid Guitar: (Your favorite title) + any numerical value, ie: "2" or "3" = will suck, do not buy.

/video games of late have seriously jumped a massive shark

Civilization 5, Mass Effect 2, Diablo II, Warcraft III, etc et cwould like to have a word with you


Indeed. Unlike movie, video games tend to improve with sequels. Cases where Game X-1 > Game X are the exception to the rule.
 
2013-03-05 04:29:51 PM  

RoxtarRyan: Like I said, just seemed kind of dumbed down. This isn't the first franchise to do it, nor will it be the last. Skyrim, as enjoyable as it was, was extremely dumbed down for the masses. To the point where you cannot fail at all. If the one of the protagonists in the game is that dude who killed the king, how is it I can go up and meet him, not kill him, and just end the civil war right from the start? Nope. Can't do that. I'll kill him, he lays on the ground for 5 seconds, and gets back up with full health. Just one example from one game that shows off how they are being made to be easier, with less options (despite the "sandbox" style of play).


That is fair.  I agree with your points about Skyrim's game play.  I don't necessarily agree about the killing the main character thing.  The games have to have some narrative without you being able to break it immediately.  In my opinion Skyrim actually went too far with the open-world style of game.  Such that many things are broken depending on the order you do them in.  Or the reward for doing it is so far removed from the trouble it takes to do it.

I agree about the dumbing down.  I think DS3 did some cool things with weapon crafting.  If anything, the game could just have used a bit more tuning to make it hard.  I agree it is too easy in some respects.  But if you are a min-maxer then it will only take a few hours to get OP, that should have been tuned.
 
2013-03-05 04:30:13 PM  

Pete_T_Mann: Dead Some 'Splainin' To Do: Well, that sucks. I was just finishing up DS2.

So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?

It's a good game, especially if you take it on its own, and not really compare it to the other two, which were much better. In other words, its a good sci fi shooter. I think what they should have done is let you play as Issac then let that unlock the other guy on solo, since he was freaking out and hallucinating and stuff.


I think that this and the other comments set my expectations. I don't think I'll be buying it new -- 60$ for 20 hours is pushing the value ratio at $3/hr, which is too low for a game that's just okay -- but I really do love the universe and the aesthetics of it, so it will definitely be a future purchase. I'd probably even spring for it if I can get a $40 used copy. $2/hr of decent, but not great, entertainment isn't such a bad deal.
 
2013-03-05 04:40:31 PM  

Some 'Splainin' To Do: I think that this and the other comments set my expectations. I don't think I'll be buying it new -- 60$ for 20 hours is pushing the value ratio at $3/hr, which is too low for a game that's just okay -- but I really do love the universe and the aesthetics of it, so it will definitely be a future purchase. I'd probably even spring for it if I can get a $40 used copy. $2/hr of decent, but not great, entertainment isn't such a bad deal.


There is a decent amount of replay value if you are into that.  Playing solo is cool because it is more environmental and you can sit and read all of the text logs and get into the lore if you want.  Playing coop tends to really bring out the action elements and you also get to do the coop only missions which are pretty fun imo.  I'm easily going to hit 40-50 before I set it down.
 
2013-03-05 04:54:24 PM  
Borrowed it from a friend, it felt like RE5 all over again. Thank you EA for destroying one of my favorite franchises. Again.
 
2013-03-05 05:30:27 PM  
They farking destroyed that franchise just as surely as they destroyed Mass Effect.

Not buying it, and you shouldn't either.
 
2013-03-05 06:26:33 PM  
Got the limited edition for $40 from groupon, happy with it.

About grinding:  I never had to grind.  I always explore every corner.  If a robot was back at my bench when I got there I took the resources and moved on.  I never waited at a bench or backtracked to one for the bots and I had everything I needed.

About crafting:  Love it.  Apprehensive at first but its a great addition to the game.  Fun to try out weapon combos.  I right now favor the pulse rifle with a shotgun attachment on the bottom.  Starship Troopers style.

About difficulty:  Am playing through on normal and the first time I died was later in the game climbing the ledges (Chapter 13 I think) so yeah its kinda easy.  Look forward to trying out the Hardcore mode when I beat the game.

About the universal ammo:  Don't like it.  Makes it too easy to get a badass gun and blow everything up with it.  I liked having different ammo, it made you have to make tactical decisions when you had less of one type or another of ammo.  I don't feel ammo scarcity at all.  Never in this game did I need to be careful with how much I shoot.  I just DAKKA it up.

tl;dr don't need microtransactions or grinding, crafting is fun, a little to easy.  8/10 game.
 
2013-03-05 06:43:43 PM  
Its definitely a pure action game now, but I do enjoy the crafting.

Earth Gov compact rivet gun upper. Flamethrower lower. Boost them up with stasis and ammo sweeper and its the best weapon in the game bar none. 38 shots with the gun, if you still can't hit anything, 38 rounds with the flamethrower when they get close.
 
2013-03-05 06:59:00 PM  
I think like most franchises trying to hit up to Coop and multiplayer market if done wrong it takes away from the game and the overall content....

I wish there were more dedicated Coop games and franchises along these lines and depth but this just lacked the intensity and immersion of the first two, Want it to continue though
 
2013-03-05 08:56:53 PM  
A. DS3s ending pretty much was already the end of the franchise
B. The studio and EA have said the rumors are false.
C. Co-op makes the game 10 times better, better than the useless DS2 multiplayer.
 
2013-03-05 10:43:49 PM  

Some 'Splainin' To Do: Well, that sucks. I was just finishing up DS2.

So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?


I've only played it through three times so far, so I can't really say. It's not as scary and creepy as DS2, but I like the story better. Also I wish you could play as Carter (I don't play co-op or multiplayer); but maybe for the DLC.

I never thought Dead Space lent itself to co-op or multiplayer, and the game suffers from trying to shoehorn it in; but it was worth it to me. And there's definitely a way for there to be DS4, oh yes there is...
 
2013-03-05 10:46:11 PM  

AlHarris31: Got the limited edition for $40 from groupon, happy with it.

About grinding:  I never had to grind.  I always explore every corner.  If a robot was back at my bench when I got there I took the resources and moved on.  I never waited at a bench or backtracked to one for the bots and I had everything I needed.

About crafting:  Love it.  Apprehensive at first but its a great addition to the game.  Fun to try out weapon combos.  I right now favor the pulse rifle with a shotgun attachment on the bottom.  Starship Troopers style.

About difficulty:  Am playing through on normal and the first time I died was later in the game climbing the ledges (Chapter 13 I think) so yeah its kinda easy.  Look forward to trying out the Hardcore mode when I beat the game.

About the universal ammo:  Don't like it.  Makes it too easy to get a badass gun and blow everything up with it.  I liked having different ammo, it made you have to make tactical decisions when you had less of one type or another of ammo.  I don't feel ammo scarcity at all.  Never in this game did I need to be careful with how much I shoot.  I just DAKKA it up.

tl;dr don't need microtransactions or grinding, crafting is fun, a little to easy.  8/10 game.


I personally find micromanaging ammo more irritating and pointless than anything else. I realize it's about scarcity to 'encourage' use of specific weapons in specific situations, but I still find it irritating as piss.

I might try this one out when it drops to 20$, that's about all it's worth to me. I'm still mad about ME3's ending, and the blatant DLC farming EA does.  But mostly, I had DS2 for PC I was trying to play through last month, and every 3rd or 4th time I'd try to load it, it would give me the 'couldn't load graphics drivers' error. I'd fix it, and then 3rd or 4th time...there it was again.  And once the easy fix stopped working I told the game to go fark itself and uninstalled it because it wasn't particularly awesome anyway.  It was my second time trying to play through, and I just decided to hack it for fun and play the story. Was a bit of a mistake, game was boring, I got a fully upgraded gun/suit at the start so exploring never mattered, didn't have any room to grow.
 
2013-03-06 03:16:39 AM  
Son, do you love Earth?
 
2013-03-06 08:08:28 AM  
A friend and I just finished it last night.  16 hours on hard mode and did all but 1 co-op mission.  It's not a bad game by any means, but it's not really Dead Space anymore, too much action and too little horror.  That being said...if it's at all possible, get 2 people and 2 xboxes in the same room and do the co-op; it gets creepy as fark.
 
2013-03-06 08:21:22 AM  
I haven't played three yet, but I think with these horror games that the gore and tricks get used up so the impact is lessened with each one. I know for the second one, the opening managed to hit me full in the face with the frantic pace. Doing it again? Probably not likely.
 
2013-03-06 09:49:02 AM  

Some 'Splainin' To Do: Well, that sucks. I was just finishing up DS2.

So, can anyone tell me if DS3 is really that bad, or is this EA just being penny pinchers?


Its a great game. Solo is actually well done and co-op is even more fun. You have benefits of playing the game in both single and multilayer runs. Scenes do play out differently when you are playing single player compared to playing multiplayer (since Carver is with Isaac and not with the group). Also, the co-op missions are Carver's story.

The build your own gun is awesome too. Quad barrel shotguns, double barrel machine guns, sniper rifles with grenade launchers, you name it and it can be built. And it is still suspenseful. And the Necromorphs are creepy nonetheless. Worth a pick up and play through.
 
2013-03-06 02:43:19 PM  

ShawnDoc: The game is ok, but they made some serious changes to the gameplay, some very not good. The biggest offender for me is the save system. It only saves your progress in the game at predetermined points (but saves your inventory whenever you exit). I'm finding that I often have to replay 15 to 20 minutes worth of gameplay each time I start the game because the predetermined points are so far apart. In addition, there's no real indicator of where you need to get to in order for a new point to be created. So I don't know if I stop now (to go to bed), if I'll have to replay 20 min of gameplay to get to the same spot, or if I play for another 2 minutes I will hit the next "checkpoint" and be able to save and not have to replay anything.


Agreed. I never thought I would find myself missing the old save points system. Is it really that hard to just add a save and load option to the start menu?
 
2013-03-06 05:06:50 PM  

Barry McCackiner: Stupid Guitar: (Your favorite title) + any numerical value, ie: "2" or "3" = will suck, do not buy.

/video games of late have seriously jumped a massive shark

Civilization 5, Mass Effect 2, Diablo II, Warcraft III, etc et cwould like to have a word with you


Bwhahahahahahah!

Civ 5 sucked, Mass Effect 2, meh it was a slight improvement over 1, but still not as good as it was hyped to be. Diablo II? That farking grinding snore fest? Take the worst parts of a table top RPG and put it into a video game and there you have Diablo II. Sequels suck, they always have and always will.
 
2013-03-06 09:37:46 PM  

Slaves2Darkness: Barry McCackiner: Stupid Guitar: (Your favorite title) + any numerical value, ie: "2" or "3" = will suck, do not buy.

/video games of late have seriously jumped a massive shark

Civilization 5, Mass Effect 2, Diablo II, Warcraft III, etc et cwould like to have a word with you

Bwhahahahahahah!

Civ 5 sucked, Mass Effect 2, meh it was a slight improvement over 1, but still not as good as it was hyped to be. Diablo II? That farking grinding snore fest? Take the worst parts of a table top RPG and put it into a video game and there you have Diablo II. Sequels suck, they always have and always will.


I can think of a few games that call you out on that. Killzone 2, Assassin's Creed 2, InFAMOUS 2, Super Mario Galaxy 2, Street Fighter 4.

Some from past: Mario 3, Street Fighter 2, Mortal Kombat 2 and 3, Killer Instinct 2,  Devil May Cry 3. The list can go on to prove that you are wrong.
 
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