Bullseyed: If the next iPhone requires a buttplug be inserted to work, is that a design choice or a design flaw?
Epicedion: Bullseyed: Social features won't fix basic errors like "my city is tiny and can only hold 200,000 people". There is no fix for that. It is a design flaw.I'm wondering if that's really a flaw. It could certainly be a design choice, but to be fair previous Sim City games haven't exactly been about carefully styling a city and learning its ins and outs -- they've mostly been about perfecting a segment and moving on to add new segments in a logical fashion. The fact that a place is smaller and more personal might be a bonus, since I don't have a single old Sim City map that stands out in my memory, just a vague recollection of repetitive grids.
Celerian: PanicMan: Celerian: YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!That guy made that game perfect. Seriously.fark that guy. I could easily cut Fire, Police, Education, Healthcare down to really low levels and everyone was always, "Oh, that's cool. We have enough. We're doing pretty good." You take away even a little bit from the transportation budget, even if you have one 1X1 square of road and he flips his shiat."POTHOLES WILL BE HAD! ROADSIGNS WILL GET ERECTED LESS EFFICIENTLY! BUSES WILL BE 5 MINUTES LATE, ALL OVER TOWN!!!!"
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