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(Slashdot)   Gaming studios doing interesting stuff with Big Data, cloud   (slashdot.org) divider line 28
    More: Interesting, data points, user interaction, cloud computing, GPUs, Word documents, target markets, Hadoop, clouds  
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2872 clicks; posted to Geek » on 04 Mar 2013 at 2:26 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-04 01:49:02 PM
Sure. There are even rumors that the next-generation consoles are going to try to gradually wean customers off of physical storage media. That's because it's long been the dream of content creators to sell you something, but still own it themselves. The only problem with that is the day you fire up your Kindle HD2 or PS4, and realize that the book, came, or TV series you're in the middle of has been remotely yanked off of your device over some fine-print provision.

Honestly, there's been a lot oftalk over the massive profit decline of things like book stores and the recording industry, but what SHOULD a more profitable business model be? Creating millions of copies of things that have to then be produced and shipped, and take up real estate on a shelf with a $40 price tag?Or creating one digital copy of something, sticking it on a server, and charging people $24.95 to access it?

And yeah, something something piracy something. But the entertainment industry is coming at that all wrong. As long as they make the official version reasonable, convenient, and of a good quality, people will still buy it. I may have issues with the way Apple does a lot of things, but they got the iTunes distribution model pretty right after awhile.
 
2013-03-04 02:20:09 PM
They going to have Social also?  Please, please, please tell me there'll be a Twitter paradigm synergy.  Maybe even some agile scrum development, SOA architecture, and design patterns.
 
2013-03-04 02:37:46 PM
www.kubins.com
 
2013-03-04 02:44:19 PM
Spiner-fems everywhere rejoice!
 
2013-03-04 02:49:14 PM
Another FFVII sequel?
 
2013-03-04 02:51:29 PM

MaxxLarge: Sure. There are even rumors that the next-generation consoles are going to try to gradually wean customers off of physical storage media. That's because it's long been the dream of content creators to sell you something, but still own it themselves.


Nobody will own anything in the future. They'll only pay for the right to use stuff.
 
2013-03-04 02:51:34 PM

MaxxLarge: Creating millions of copies of things that have to then be produced and shipped, and take up real estate on a shelf with a $40 price tag?Or creating one digital copy of something, sticking it on a server, and charging people $24.95 to access it?


If only though. For some reason, at least on PSN, digital downloads are the same price as physical copies. I know there is some overhead in manufacturing, shipping and retailer profit. I doubt it's 37%, but it's probably not an insignificant amount and is still only applied because of greed.
 
2013-03-04 03:26:40 PM
FTFA:  "SoftLayer's platform has a unique combination of scalability and customizability, which supports the dynamic infrastructure of gaming companies. SoftLayer can provision cloud computing instances in minutes, allowing us to rapidly scale up or down as our needs change," he added.

Then he realized how much he needed a punch in his junk so he called in an intern.  The intern swiftly complied.
 
2013-03-04 03:31:03 PM
Internet infrastructure in North America still shiat. News at 11.
 
2013-03-04 03:32:59 PM
Sponsored Post?
 
2013-03-04 03:34:04 PM
FTFA:  All of these BI tools and advanced computing techniques have brought about what, called "a new focus on advanced analytics and micro-segmentation to drive player monetization. Game developers and brands have an opportunity to apply these big data analytics techniques to capture rich and varied behavioral and multi-structured game and player data."

Translation: We gave you Free2Play with Pay2Win because you told us you wanted it.  Now watch in horror as we do the same to major release console and computer games.  Just because it's on the disc when it ships doesn't mean you shouldn't have to pay to unlock it.  MWWWHHHAAAAHHHHHAAA!!!!!
 
2013-03-04 03:35:12 PM
2.bp.blogspot.com

Big data, sendin' G(B)s...
 
2013-03-04 03:40:28 PM

ModernLuddite: Internet infrastructure in North America still shiat. News at 11.


This.

The big attraction for the console is its simple plug&play nature.  Too much dependence on networking magic could ruin the experience for many players who don't live around the broadband centers.
The developers might think nothing of a five gig download, but that's a week long wait for those on the fringes.
 
rpm
2013-03-04 04:15:28 PM

Nexzus: MaxxLarge: Creating millions of copies of things that have to then be produced and shipped, and take up real estate on a shelf with a $40 price tag?Or creating one digital copy of something, sticking it on a server, and charging people $24.95 to access it?

If only though. For some reason, at least on PSN, digital downloads are the same price as physical copies. I know there is some overhead in manufacturing, shipping and retailer profit. I doubt it's 37%, but it's probably not an insignificant amount and is still only applied because of greed.


Better than XBL where it's often more. Games on Demand is a serious rip off.
 
rpm
2013-03-04 04:17:10 PM

way south: The big attraction for the console is its simple plug&play nature


And done. That's why I (used to) like consoles. Put a game in, play. No compatibility worries, no patching, just play. That changed some the current generation, and looks to be changing more this generation. I really think my next console is an HTPC with all my GoG games on it.
 
2013-03-04 04:27:44 PM

MaxxLarge: Sure. There are even rumors that the next-generation consoles are going to try to gradually wean customers off of physical storage media. That's because it's long been the dream of content creators to sell you something, but still own it themselves.


Ding ding ding.
 
2013-03-04 05:24:52 PM
I don't get why the gaming community pretends to abhore the idea of non physical medium gaming, but yet simultaneously slobbers all over the nob of Steam.    Seems like the problem is, unlike Steam, so many companies just execute it poorly.
 
kab
2013-03-04 05:31:16 PM
The only folks who think that cloud-based gaming offers anything 'interesting' are suits and shareholders, subby.
 
2013-03-04 05:32:55 PM
The only trends I don't particularly like is having to load up 30 different services special launchers to get my games. Part of why I standardized on Steam and that's it. The only games I don't have loading through it in digital format date back to before Steam took off heavily or very specialized stuff (Mostly Stardock games, which they then sold their launcher and such to Gamestop so I have to have gamestop's launcher to load them).

The biggest issues that arise is 1) Can I get my games even years from now?, 2) What happens if the provider dies off, 3) Can I play without internet?  Long as those are handled I don't care where the data comes from or resides in the end.
 
rpm
2013-03-04 05:53:19 PM

kab: The only folks who think that cloud-based gaming offers anything 'interesting' are suits and shareholders, subby.


That's not entirely true. Give me something like Netflix, where a monthly subscription covers all the games, no limitations? I'd be all over that.

They're already trying to screw us out of ownership, just bring the whole way and embrace zero marginal cost too, give us something for taking something away.
 
2013-03-04 06:02:11 PM

InmanRoshi: I don't get why the gaming community pretends to abhore the idea of non physical medium gaming, but yet simultaneously slobbers all over the nob of Steam.    Seems like the problem is, unlike Steam, so many companies just execute it poorly.


I am not a frequent user of Steam, but from my understanding from various articles/threads, is that the gripe is against DRM that requires an internet connection.  I can play my games on Steam whether I am connected or not.  Steam requires you to be connected to download and update games, but none of their games require a connection to play.  Some games do require a connection, but it is a connection to the publisher's servers, not Steam's.

//I may be misinterpreting, but again this is knowledge from other sources, not any issues I have experienced myself.
 
2013-03-04 06:22:31 PM

roc6783: InmanRoshi: I don't get why the gaming community pretends to abhore the idea of non physical medium gaming, but yet simultaneously slobbers all over the nob of Steam.    Seems like the problem is, unlike Steam, so many companies just execute it poorly.

I am not a frequent user of Steam, but from my understanding from various articles/threads, is that the gripe is against DRM that requires an internet connection.  I can play my games on Steam whether I am connected or not.  Steam requires you to be connected to download and update games, but none of their games require a connection to play.  Some games do require a connection, but it is a connection to the publisher's servers, not Steam's.

//I may be misinterpreting, but again this is knowledge from other sources, not any issues I have experienced myself.


I'd also add to this: If you're planning to take a long flight and play some games, fire up all your games first.  Usually, the first time you run your games, there's a certain amount of chatting going on between Steam and you computer.  Without the chat, the game will refuse to boot.  After that, you're usually fine though.
 
2013-03-04 06:43:46 PM
As a guy who just sunk $80 into mechwarrior online, I'm getting a real kick out of these replies.

Anyway the cloud stuff seems like it really opens some doors for large persistent worlds, but most likely it will be used to fark my ass and/or wallet.
 
2013-03-04 08:11:05 PM

way south: ModernLuddite: Internet infrastructure in North America still shiat. News at 11.

This.

The big attraction for the console is its simple plug&play nature.  Too much dependence on networking magic could ruin the experience for many players who don't live around the broadband centers.
The developers might think nothing of a five gig download, but that's a week long wait for those on the fringes.


Fringes are called fringes for a reason, they just don't matter.
 
2013-03-04 09:29:29 PM

BumpInTheNight: way south: ModernLuddite: Internet infrastructure in North America still shiat. News at 11.

This.

The big attraction for the console is its simple plug&play nature.  Too much dependence on networking magic could ruin the experience for many players who don't live around the broadband centers.
The developers might think nothing of a five gig download, but that's a week long wait for those on the fringes.

Fringes are called fringes for a reason, they just don't matter.




Fringe markets show the weaknesses of a system. If it doesn't work in the USVI then it probably won't work in most areas around the world when their networks are acting less than perfect.

Yes its great on a demo table in some consumer electronics conference. But it won't crank so smoothly on Christmas morning 2013, when you and a few million other gamers slam headlong onto an overwhelmed website to unlock your games.

These are unusual situations, but they define good hardware from the crap.
In the Information Age where reputations can be ruined in a moment, your non standard customers matter a great deal.

/and brand loyalty is already strained.
/the current reward for being a first gen fan of the playstation is that you get to buy all your old games over again...
/Via overnight download onto a tiny hard drive? Nice.
 
rpm
2013-03-04 10:27:53 PM

taxandspend: Nearly everything on Netflix makes a profit before it goes on the service. It would take one hell of a plan to replicate Netflix with games seeing as people could not bother buying the game and just waiting for it to wind up on the service


I think if you have subscription levels where you pay for early access, maybe it's not on the cheap subscription for a year or two. A lot of people are "gotta have it now", probably enough to cover it. They get the early sales now, and keep some income on a long tail.
 
2013-03-05 05:59:01 AM

Nexzus: MaxxLarge: Creating millions of copies of things that have to then be produced and shipped, and take up real estate on a shelf with a $40 price tag?Or creating one digital copy of something, sticking it on a server, and charging people $24.95 to access it?

If only though. For some reason, at least on PSN, digital downloads are the same price as physical copies. I know there is some overhead in manufacturing, shipping and retailer profit. I doubt it's 37%, but it's probably not an insignificant amount and is still only applied because of greed.


37% is about the level of the retail mark up for a new game in a "bricks and mortar" shop, let alone if you start including the costs for production and shipping.
 
2013-03-05 03:17:18 PM
tpc.pc2.netdna-cdn.com
 
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