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(International Digital Times)   Fallout: Beantown? Apples, how I would like them   (idigitaltimes.com) divider line 76
    More: Interesting, fallout, Elder Scrolls, New Vegas  
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4132 clicks; posted to Geek » on 01 Mar 2013 at 9:16 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-03-01 07:15:40 PM  
Oh please oh please oh please!
 
2013-03-01 07:19:40 PM  
Ok, so the big question is: should we believe this?

My instincts say "no.


Well that's that.

Also, no more 3 dog. He was cool in FO3, but it is time to move on.
 
2013-03-01 07:42:32 PM  

Nadie_AZ: Ok, so the big question is: should we believe this?

My instincts say "no.

Well that's that.

Also, no more 3 dog. He was cool in FO3, but it is time to move on.


Based on the way I play, he usually doesn't survive, so he probably shouldn't be in the game anyhow.
 
2013-03-01 09:21:05 PM  
FTFA:this has been an intriguing week for Fallout 4 fans

How can such a thing exist yet?

Anyone remember Daikatana?

I'm a huge fan of the Fallout series and I hope 4 is fantastic, but come on. You can't possibly be a "fan" of Fallout 4 yet.
 
2013-03-01 09:23:54 PM  

NateAsbestos: FTFA:this has been an intriguing week for Fallout 4 fans

How can such a thing exist yet?

Anyone remember Daikatana?

I'm a huge fan of the Fallout series and I hope 4 is fantastic, but come on. You can't possibly be a "fan" of Fallout 4 yet.


Isn't new Vegas Fallout 4?
 
2013-03-01 09:27:50 PM  
"Margaret here bringing you uhh . . . music. Why just music? Because I'm just a technician, and some asshole murdered our DJ. Hooray."
 
2013-03-01 09:29:41 PM  

DrunkenBob: "Margaret here bringing you uhh . . . music. Why just music? Because I'm just a technician, and some asshole murdered our DJ. Hooray."


To be fair I killed everyone in the building, I'm not sure where she was hiding, I think I tried to go back for her too.
 
2013-03-01 09:33:39 PM  
NV is Obsidian - as the article states, Obsidian seems to be more focused on following FO1 and FO2 lore (as they should, the handful of people at Obsidian can be traced back to the actual originating group that created Fallout back in the day) whereas Bethesda, who got the whole franchise started up again with FO3, like the East Coast and could be considered at best as writing jaw-dropping new awesome (which is where I'm at) and in Obsidian's eyes, fan-fic.

Long story short, FO3 was huge, and Obsidian, coming out of the woodwork and essentially dead, started making lawyer-y noises of prior concept. The deal is, Bethesda does one, then Obsidian. This is why it can be argued that FO:NV felt cargo-culted (the FO1 and 2 kids will argue that it felt more like Fallout than 3), whereas people like me who were intro'd to FO3 first tend to view it as the more polished story with a hell of a lot more depth, writing and characters than the boredom of going yay, more desert.

Either way you slice it, in the day and age of EA buttraping people all over, and then deciding to put on the chainsaw-coated dildo of pay-as-you-go gaming, I'm all for Bethesda/Obsidian continuing with Future Awesome. I'm glad there's no rumors of it being an MMORPG; I don't want a racist third grader teabagging me while I'm trying to wander the fantastic art and atmosphere of a Bethesda sandbox.

I can't wait.
/froths wildly
 
2013-03-01 09:34:16 PM  

EvilEgg: Isn't new Vegas Fallout 4?


More of a spin-off than an actual sequel.  Different group of developers, and it shows.  I just couldn't get into FNV.  It came off like 1/3 of a completed game.  The factions were a good idea but really didn't go anywhere, the Weird Wasteland perk was a handful of movie references and nothing else, and gun mods were underdone.  No idea what the discount ammunition was for, since I never felt the need to use it.  All around, it just felt like a cheap knock-off product pushed to fans of FO3.  The moment I beat FNV, I went back and played FO3 again.

But FO4 has the same developers as FO3, so I'm expected much more.
 
2013-03-01 09:36:08 PM  

LouDobbsAwaaaay: EvilEgg: Isn't new Vegas Fallout 4?

More of a spin-off than an actual sequel.  Different group of developers, and it shows.  I just couldn't get into FNV.  It came off like 1/3 of a completed game.  The factions were a good idea but really didn't go anywhere, the Weird Wasteland perk was a handful of movie references and nothing else, and gun mods were underdone.  No idea what the discount ammunition was for, since I never felt the need to use it.  All around, it just felt like a cheap knock-off product pushed to fans of FO3.  The moment I beat FNV, I went back and played FO3 again.

But FO4 has the same developers as FO3, so I'm expected much more.


This, this, so much this.
 
2013-03-01 09:36:48 PM  

Znuh: I'm all for Bethesda/Obsidian continuing with Future Awesome. I'm glad there's no rumors of it being an MMORPG


I completely agree. I play at my own pace when I can. I would not want to have to interact with others.

What would be some funny easter eggs? The Brady Knee Capper?
 
2013-03-01 09:38:33 PM  
The Citgo sign would take on new meaning; perhaps we could get references to Winter Hill.
 
2013-03-01 09:40:07 PM  

Nadie_AZ: Znuh: I'm all for Bethesda/Obsidian continuing with Future Awesome. I'm glad there's no rumors of it being an MMORPG

I completely agree. I play at my own pace when I can. I would not want to have to interact with others.

What would be some funny easter eggs? The Brady Knee Capper?


I hope I get to aboard the Constitution. And make a stand on Bunker Hill.

/ don't fire until you see the yellow of their eyes!
 
2013-03-01 09:44:12 PM  

EvilEgg: Isn't new Vegas Fallout 4?


It's the GTA: VC to FNV's GTAIII.

Got that?

"experience playing Bethesda Game Studios games a plus"

My dream job description.

And:

Bethesda has no plans to reinvent the leveling up system to make it more like Skyrim and want to make Fallout 4 more distinct from Skyrim since of the complaints that Oblivion and Fallout 3 were too similar. Bethesda is thinking about introducing a system, similar to Skyrim, where your skills can level up if you perform certain tasks

These two contradict each other. What the hell.
 
2013-03-01 09:46:44 PM  
Znuh

Complete opposite opinion than you but, as always, play what makes you happy. FO3 was just Elder Scrolls with guns.  Bethesda has never impressed me with their ability to tell a story and FO3 was no exception.  Bethesda makes huge worlds that are insanely boring to play around in.

Of course, my opinion is formed after playing Fallout and Fallout 2 still to this day so F:NV just felt more like a Fallout game.
 
2013-03-01 09:48:20 PM  

Moridion: Znuh

Complete opposite opinion than you but, as always, play what makes you happy. FO3 was just Elder Scrolls with guns.  Bethesda has never impressed me with their ability to tell a story and FO3 was no exception.  Bethesda makes huge worlds that are insanely boring to play around in.

Of course, my opinion is formed after playing Fallout and Fallout 2 still to this day so F:NV just felt more like a Fallout game.


Hey man, totally cool - at this point I just want another FO game to lose myself in.
 
2013-03-01 09:52:32 PM  

Nadie_AZ: Znuh: I'm all for Bethesda/Obsidian continuing with Future Awesome. I'm glad there's no rumors of it being an MMORPG

I completely agree. I play at my own pace when I can. I would not want to have to interact with others.

What would be some funny easter eggs? The Brady Knee Capper?


I wonder if they'd be able to work in a Chara reference, what with him being Eastern Bloc in that universe.
 
2013-03-01 10:02:00 PM  

Znuh: NV is Obsidian - as the article states, Obsidian seems to be more focused on following FO1 and FO2 lore (as they should, the handful of people at Obsidian can be traced back to the actual originating group that created Fallout back in the day) whereas Bethesda, who got the whole franchise started up again with FO3, like the East Coast and could be considered at best as writing jaw-dropping new awesome (which is where I'm at) and in Obsidian's eyes, fan-fic.

Long story short, FO3 was huge, and Obsidian, coming out of the woodwork and essentially dead, started making lawyer-y noises of prior concept. The deal is, Bethesda does one, then Obsidian. This is why it can be argued that FO:NV felt cargo-culted (the FO1 and 2 kids will argue that it felt more like Fallout than 3), whereas people like me who were intro'd to FO3 first tend to view it as the more polished story with a hell of a lot more depth, writing and characters than the boredom of going yay, more desert.

Either way you slice it, in the day and age of EA buttraping people all over, and then deciding to put on the chainsaw-coated dildo of pay-as-you-go gaming, I'm all for Bethesda/Obsidian continuing with Future Awesome. I'm glad there's no rumors of it being an MMORPG; I don't want a racist third grader teabagging me while I'm trying to wander the fantastic art and atmosphere of a Bethesda sandbox.

I can't wait.
/froths wildly


...how can anyone dismiss the 'yay more sand' aspect of the mohave while simultaneously crapping themselves about how 'brown and sepia subway tunnels simulator 3' was awesome?

Both games were good, I just hated the constant subway tunnels in 3.

But I guess by your argument, since I played 1 and 2, I'd -have- to like NV more (and I did), though it wasn't strictly for the writing, it was more for the setting, to me.

Question: I've asked before, but I'm still thinking about it, but am I the only one who thinks the setting is getting stale? I mean, if the nuke-war happened in/ended in 2077, Fallout 2 happened in 2241, and NV ends around 2282 (I just skimmed the wiki), we'll give it about 200 years.

In 200 years, they haven't managed to rebuild any civilzation, aside from smatterings? Historic and pre-historic humans managed that, facing just as nasty odds, with less tech and knowledge.  Why are there any free standing buildings left, at this point? It's not like normal buildings are built like ancient sites, of solid rock, designed to last centuries without maintenance. And why haven't they been torn down, either by rampaging monsters, or for building materials?  And how are there so many 'virgin' vaults? It's pretty clear that the lead characters, while being perhaps 'the best' explorers, are not the only ones, and there are more than enough characters near their level to explore and open vaults etc.

The setting is just getting weird to me. I can suspend disbelief for a while, but there's a point where it's just getting silly.  Even accounting for the fact that the games have taken place in mostly the 'low population' areas (well, except FO3 I guess, but there was a pretty high population there), it's strange.

Of course, I'd also like to see a return of the FO1-2 style overhead or 3/4 perspective, with a strong emphasis on dialogue, writing, choices that matter, and things like that, rather than the current more shooter based system where every choice leads to the same action/outcome, etc.  I actually like shooters.  I like RPGs. I miss isometric 'real' rpgs, instead of this shooter with leveling mechanics thing we have now. I know why it's in place, but it doesn't stop me wishing the game would go back to a more 'roots' style of play.  I miss being able to hack/talk your way out of everything as a legit path, while having a couple heavies as backup for when you needed it.  Or just going full stupid and having to shoot/punch everything, and having a nearly completely different game that way.
 
2013-03-01 10:16:57 PM  
Shut up and take my money!
 
2013-03-01 10:19:44 PM  
kroonermanblack:  Question: I've asked before, but I'm still thinking about it, but am I the only one who thinks the setting is getting stale? I mean, if the nuke-war happened in/ ...

Long story short, I believe Wasteland just got kickstarted, so if you want to jump into the top-view RPGness of FO1/2, you've totally got a new thing to check out. Wish I had a link, I'm on a POS so I can't easily google it.

As for NV vs FO3, it really does seem to come down to what your intro to the FO Universe was. I'm 42; lived through the start of gaming, arcades, etc. etc. so when everything became dogged down with FPS games I got really jaded. Save a handful of games, I by and large went 'meh' to the new crop. However, I've always been a huge fan of Nuclear war and the aftereffects of such (thanks to growing up through the 70s and 80s). Add the concept of 1950s tech still 1950-ified but with science-fiction capability, and I was utterly hooked.

FO3 was my intro. I'd never played the Elder Scrolls so I didn't have anything to compare it with. Add the ability to explore anywhere, everywhere (and I dug the writing and the crazy nuances, bathtubs with toasters and dead bodies, a wrecked motorcycle and then a few feet later, a skeleton). The variety, the humor.

NV felt rushed and disjointed. I didn't end up really...caring for things like I did in FO3. I couldn't give a damn about any of the factions, thought that the NCR was just as much a bunch of dicks as the Legion, etc. etc. Then again, compared to what else is out there, I'm very grateful I had another world to play in. NV also felt a lot emptier and well, boring than FO3.

So, if you grew up with FO1 and 2, then NV is your game. If FO3 was your point of introduction, then yep, you grew your mental world with Bethesda's DNA. Personally at this point it's like arguing Coke vs. Pepsi (Nuka Cola vs. Sarsaparilla?)

Compared to the garbage we've been stuffed with since by other developers, please, let me just have another FO game.
 
2013-03-01 10:46:00 PM  

kroonermanblack: The setting is just getting weird to me. I can suspend disbelief for a while, but there's a point where it's just getting silly. Even accounting for the fact that the games have taken place in mostly the 'low population' areas (well, except FO3 I guess, but there was a pretty high population there), it's strange.


I really don't have a problem with it, especially since FO3 did a great job of showing just how barren the land is.  It's hostile, resources are scarce and most of the smart people were rounded up pre-nuke and sheltered(ie, Enclave).  The lack of pregression makes sense if you use Chasm City as a reference.  You have this incredibly advanced civilization but the people are almost wholly dependant on their technology.  So much so that when it is taken away they literally have nothing to fall back on and have to start from scratch.  They know how an internal combustion engine works, but they have no idea how to properly build one or how to refine gasoline.  They know how to smelt iron, but don't know how to build mining equipment or prospect for ore seams.  It's a really interesting setting and it's been fun watching how different areas handled life after the war(The Pitt being a favorite).
 
2013-03-01 10:50:41 PM  
Shut up and take my money!
 
2013-03-01 10:52:00 PM  
I really liked fallout 3 and NV . Just they were both bit buggy.

I could see a story line where a guy gets out of the vault a hundred years after New Vegas and finds that pockets of civilization are highly developed but are located next to areas of irradiated wastelands.

That way you could alternate between environments like the Mojave  and sleek futuristic enclaves (that are not grey drab and dreary places like megaton and tenpenny towers)
 
2013-03-01 10:55:45 PM  
If they do Boston, it would be great (although unlikely) if they could get the rights to use Fenway. How about facing a Super Mutant right next to the Green Monster?
 
2013-03-01 11:10:04 PM  

NateAsbestos: Anyone remember Daikatana?


aagh
yes
 
2013-03-01 11:25:05 PM  

Seth'n'Spectrum: EvilEgg: Isn't new Vegas Fallout 4?

It's the GTA: VC to FNV's GTAIII.


Wouldn't it be FNV is Vice City, Fallout 3 is GTA3, and FO4 would be GTA4?

...they aren't introducing cousins and friends and bowling, are they?
 
2013-03-01 11:25:35 PM  
Bethesda is for the "short-bus" console crowd: Idiotic dialogue, dumbed down combat, half-written "plots" and not an original idea in the whole bunch. Oh wait, right, they had that vampire plotline in FO3, that was original.

Get back to me when Feargus and Co. get rolling on the next actual fallout game. Oh wait, nevermind, Wasteland 2 should be out late this year...
 
2013-03-01 11:33:43 PM  
You mean that I could go about taking a Super Sledge to the head of mutated (well, more so than usual) Massholes?

How very interesting.
 
2013-03-01 11:38:25 PM  

gameshowhost: NateAsbestos: Anyone remember Daikatana?

aagh
yes


i193.photobucket.com
 
2013-03-02 12:01:00 AM  

Flappyhead: kroonermanblack: The setting is just getting weird to me. I can suspend disbelief for a while, but there's a point where it's just getting silly. Even accounting for the fact that the games have taken place in mostly the 'low population' areas (well, except FO3 I guess, but there was a pretty high population there), it's strange.

I really don't have a problem with it, especially since FO3 did a great job of showing just how barren the land is.  It's hostile, resources are scarce and most of the smart people were rounded up pre-nuke and sheltered(ie, Enclave).  The lack of pregression makes sense if you use Chasm City as a reference.  You have this incredibly advanced civilization but the people are almost wholly dependant on their technology.  So much so that when it is taken away they literally have nothing to fall back on and have to start from scratch.  They know how an internal combustion engine works, but they have no idea how to properly build one or how to refine gasoline.  They know how to smelt iron, but don't know how to build mining equipment or prospect for ore seams.  It's a really interesting setting and it's been fun watching how different areas handled life after the war(The Pitt being a favorite).


See, that's the thing. People got along just fine for thousands of years before internal combustion engines and computers.  Building a wall, putting together a house, dismantling existing structures and creating a hodge-podge canibalized new city...people don't need tech for that. It's basic human instinct and ability to just put things together that need doing.  People would congregate; even the 'not super smart' ones would produce enough hardened intelligence to build a fortified structure/compound/etc.  Even taking away the tech, it's been hundreds of years, people have had to survive outside, somehow. They would build towns, villages, protect them with walls or via natural features like canyons, and other things.  The odds of a town being completely open, like the opener in FO:NV are approximately 0 in such a rugged, hostile, environment; where a town could exist for whatever reason, it would be defended in some fashion.

It's just all the small logistical holes are starting to pile up. What's artistic license originally is just...getting stale. I know the semi-western style works amazingly well for the game. But, it's not making much sense any more. And the longer they run the series, the more there should be civilization cropping up, especially with tech resources to jumpstart the rebuilds (GECK, any vaults that weren't pure experiment or broken, etc.)
 
2013-03-02 12:01:05 AM  

Knarf: I really liked fallout 3 and NV . Just they were both bit buggy.

I could see a story line where a guy gets out of the vault a hundred years after New Vegas and finds that pockets of civilization are highly developed but are located next to areas of irradiated wastelands.

That way you could alternate between environments like the Mojave  and sleek futuristic enclaves (that are not grey drab and dreary places like megaton and tenpenny towers)


This is what they need to do. Switch it up a bit.

The thing that was so awesome about the brotherhood in the originals was that when you found them you were like, "holy shiat there's super advanced futuristic shiat" and you had just come from a tribe of people with bones in their noses. To expand, what was so awesome about the Enclave was that they were this shadow organization that had retained a bunch of tech, but it was an  ultimate letdown when you realize it's more like the Wizard of Oz with a skiny loser hiding behind a big scary face. The GECK was another thing like this. If there were GECKs, how come all of the cities were so unadvanced? That's what was nice about New Vegas. It seemed more realisitic that there was still some areas of advanced technology, but it just felt small.

They need to add to those elements but let there be a payoff. Make there be a HUGE gap between rich and poor, advanced and uncivilized.
 
2013-03-02 12:45:09 AM  
I'll only be satisfied if all the mutants have wickad Boshan accents.

/Harvard yard biatchas!
//And Woostar too!
 
2013-03-02 12:48:59 AM  
Hah! Then we get the outer wastes of Western MA! "Nobody goes there. Life ends at Woostah, guy."
 
2013-03-02 12:59:56 AM  
I started with FO3 and then went to FNV and I loved NV so much more than 3.  There just seemed to be more to the world of the Mojave.
 
2013-03-02 01:08:49 AM  
In all honesty, I liked both FO3 and FONV.

FO3 simply because of the remove of the overhead point and click view. Yes, I know the purists will take offense at this, but to be honest, the game needed a shake up. It did. There's a reason you don't find a lot of point and click adventures any longer. 3rd person views, like Mass Effect and others--and I can hear the howls of outrage in the background--or even KOTOR were a way of getting folks drawn in a bit, even for RPGs, but give FO3 credit for going first person, and keeping an inventory system and character upgrade system that made you work for advantage.

I disliked FO and FO2, because of the viewpoint. Because of the point and click sort of interface. I disliked the remove, and the story lacked a certain involvement because of that. I disliked the Diablo games for the same reason--it was not engaging in the least to lead sprites towards goals, and while there was tactics involved, it detracted from the story. Yes, that means most of the D&D games have pretty much been non-starters, because of the interface.

FO3 and FONV were buggy. Let's not even front on this. They both had their moments where they froze, just went loopy, and did odd things. NV more than 3, certainly, but they had their issues. The stories weren't as polished as they might have been, but they held interest, and the world was fun to poke around. With FO3, it was DC to poke around. Mutants along the Mall. Ghouls calling you a tourist--which the player really was. The quests weren't always stellar, but they illustrated the world. They had their moments of fun, the DLCs had their moments as well. Not all of them were great, but they each had a thematic thrust. In both, you had the Brotherhood realizing that their hold was waning. That forces were rising, that civilizations were coming together, and not just tribes or bandits. In fairness, the DLCs for both games had their moments where they got the character to both relatively civilized and developed areas, and wild lands with tribals. It expanded the worlds further.

The purists won't be happy, no matter what. For them, the ship has sailed when they rolled on Richardson and put a beat down on the Enclave. A new story, from a new studio, and a new direction is anathema to them. They aren't on board, OK. It's not about consoles, it's about a story, and I was jarred from that story by the interface for the first two. I just didn't care. Sprites moving around just didn't catch me. Story was fine enough, but do you really remember the graphics? The interface? It was great for the time, but things have moved on since then.

I'm in for Bethesda taking on another Fallout. In Boston, even more so. Part of my fascination with FO3 was walking around DC. Walking around places I'd been. Not some world with sprites that wasn't really recognizable, but one that was almost recognizable. Same with New Vegas. Taking on Boston? I'm certainly down with. I want to be able to check out if the Orpheum made it. Yeah, I want to check out Fenway and poke around Harvard Square. I want to see if I can poke into the Northeastern campus. And certainly poke around further out. For me, that was the fun in FO3, was exploring and poking around, and seeing a world that was nearly right. Not quite. Seeing Boston through those eyes, I would be interested in.
 
2013-03-02 01:11:16 AM  
Fallout 3 was pretty damn cool, but it did kinda feel like Elder Scrolls: Fallout edition.  The NPCs and dialog were pretty bland, which is par for the course for Bethesda, I know.  It's all about exploring the environment.  But I really missed some aspects of the first two fallout games, like the humor.  I remember laughing out loud quite a bit playing the classic fallout games, what with all the cheesy sci-fi references and straight-up diabolical stuff you could do (if you wanted).

 I also disliked the Elder Scrolls-style one-player-vs-the-world motif.  Yeah, I know, you could get one follower.  But in the old Fallouts, you could boost your charisma (at the expense of other attributes) to increase your party size.    It was a fun challenge to roll up a physically weak and uncoordinated character (but smart and charismatic) just to try and survive the early game relying on your party.  Dammit Vic, no more burst fire weapons for you!

Also, having kids but making them invincible just isn't cool.
 
2013-03-02 01:15:11 AM  
I love the fallout series.  the thing I hope most is that they polish the shiat out of the engine and spend a long, long time bug testing.
 
2013-03-02 01:16:34 AM  

Znuh: Hah! Then we get the outer wastes of Western MA! "Nobody goes there. Life ends at Woostah, guy."


Are you kidding me? Westover, Zoo-Mass? Think of the potential just for Smith and Mount Holyoke, or even P-Town and the Cape?  Heck, think of the potential for Lowell and the prison. The pit of despair that Springfield would become. The bison that might have taken over Hadley and Amherst. The giant monster ostrich escaped from breeding farms out here. To be fair, Westover would take a hit in the first exchange with the Reds, but then so would Westfield, so that's a blessing...
 
2013-03-02 01:18:47 AM  
hubiestubert:  Are you kidding me? Westover, Zoo-Mass? Think of the potential just for Smith and Mount Holyoke, or even P-Town and the Cape?

T
otally laughing my ass off. It would actually mean an awful lot to me if we could hang out in the now very, very defunct Deli Haus on Comm in Boston.
 
2013-03-02 01:23:16 AM  
God. Lowell. That would have to be a bastion for the mutated and brutally retard-sorry. Retahded. Chelsea would have to be simultaneously a weapons and chemicals dump. Mount Tom could have a military base and absolutely, Springfield and Holyoke deserve to live up to their actual real-life counterparts of sucking the very life out of people. Actually, I could see Springfield being more like The Pitt.
 
2013-03-02 01:28:00 AM  

Znuh: hubiestubert:  Are you kidding me? Westover, Zoo-Mass? Think of the potential just for Smith and Mount Holyoke, or even P-Town and the Cape?

Totally laughing my ass off. It would actually mean an awful lot to me if we could hang out in the now very, very defunct Deli Haus on Comm in Boston.


There is Sofa King much potential in Boston and the surrounding environs. Beyond just big Mick Super Mutants and creepy ghouls from Reveer'ah...
 
2013-03-02 02:13:38 AM  

Znuh: NV is Obsidian - as the article states, Obsidian seems to be more focused on following FO1 and FO2 lore (as they should, the handful of people at Obsidian can be traced back to the actual originating group that created Fallout back in the day) whereas Bethesda, who got the whole franchise started up again with FO3, like the East Coast and could be considered at best as writing jaw-dropping new awesome (which is where I'm at) and in Obsidian's eyes, fan-fic.

Long story short, FO3 was huge, and Obsidian, coming out of the woodwork and essentially dead, started making lawyer-y noises of prior concept. The deal is, Bethesda does one, then Obsidian. This is why it can be argued that FO:NV felt cargo-culted (the FO1 and 2 kids will argue that it felt more like Fallout than 3), whereas people like me who were intro'd to FO3 first tend to view it as the more polished story with a hell of a lot more depth, writing and characters than the boredom of going yay, more desert.

Either way you slice it, in the day and age of EA buttraping people all over, and then deciding to put on the chainsaw-coated dildo of pay-as-you-go gaming, I'm all for Bethesda/Obsidian continuing with Future Awesome. I'm glad there's no rumors of it being an MMORPG; I don't want a racist third grader teabagging me while I'm trying to wander the fantastic art and atmosphere of a Bethesda sandbox.

I can't wait.
/froths wildly


So THAT's why Fallout 3 was 100% Pure Awesome, and New Vegas was "Meh". (IMNSHO)
The storyline in FO3 was rich and immersing, while I found that New Vegas was just more "Go shoot this. And this. And you get a cookie."

/Couldn't put down FO3.. played through it pretty much from start to finish over a week or two
//Never finished New Vegas
 
2013-03-02 02:14:46 AM  
Also, Then came the news that Bethesda Game Studios, the company that basically only makes Elder Scrolls and Fallout games, was hiring a bunch of people to work on a next gen console project.

[Nooooooooooooo.jpg]
 
2013-03-02 02:19:09 AM  
As for the console thing, the other thing I love about Bethesda is they essentially moved FO3 to the PC, and then said, 'Hey modders. Here it is. Go to town.'

The mods for FO3 that exist now are jaw dropping. High-rez fantasticness. Just turning on the streetlights at night was mindblowing (some flicker, others stay broken).

I can't imagine they won't do the same here.
 
2013-03-02 02:38:52 AM  
I wonder how long it will take for DLC for the game to be released for PlayStation players.


/Bitter Skyrim fan
 
2013-03-02 02:52:49 AM  

Znuh: The Citgo sign would take on new meaning; perhaps we could get references to Winter Hill.


Bunker Hill
Old Meeting House
Lexington and Concord
MIT/Harvard
Quincy
Plymouth Rock
Pilgrim Nuclear Plant
The Cape
Salem
The Quabbin
MBTA underground subways and rail system

tons more too, there's a wealth of history and interesting locations they can use.  The level design should be much more varied, and  a DC like built up metro Boston / a wasteland should be possible.

FONV as a map really sucked.   Terrible map design and artificial barriers galore to hide their shiatty balancing.
 
2013-03-02 02:54:26 AM  

TyrantII: FONV as a map really sucked.   Terrible map design and artificial barriers galore to hide their shiatty balancing.


OMG This. So much this. I also thought it felt smaller and more sparse in FONV.
 
2013-03-02 03:00:27 AM  

hubiestubert: 'm in for Bethesda taking on another Fallout. In Boston, even more so. Part of my fascination with FO3 was walking around DC. Walking around places I'd been. Not some world with sprites that wasn't really recognizable, but one that was almost recognizable. Same with New Vegas. Taking on Boston? I'm certainly down with. I want to be able to check out if the Orpheum made it. Yeah, I want to check out Fenway and poke around Harvard Square. I want to see if I can poke into the Northeastern campus. And certainly poke around further out. For me, that was the fun in FO3, was exploring and poking around, and seeing a world that was nearly right. Not quite. Seeing Boston through those eyes, I would be interested in.


Reminds me, even sooner The Last of Us will take us to some recognizable Boston locals.

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2013-03-02 03:58:39 AM  
To be honest I was kinda hoping they would do it in the South. DC doesn't count.

That said, Boston is a good idea. I don't know how they will deal with the issue of Boston being (like DC) a high value target that would probably get nuked to hell and back, but perhaps they have a workaround like Mr. House in NV. It's actually very possible to walk around Boston as well, though they will probably shrink things a lot. I don't know what they'll do with all the colleges, MIT and Harvard get the press but there are just TONS of colleges in Boston. Colleges of every type and every purpose.

I don't really understand the NV hate - it wasn't perfect, but it was really good. The mojave was an interesting place in my opinion. The fact that there is a lot of wild land was a PLUS to me. Realistically, in a post-nuclear exchange world, there would be far fewer people, and many areas would revert to wilderness. Though, to be fair, much of the area covered by NV is wilderness NOW. I also liked crafting, even if it was mostly unnecessary. The face-off between NCR and Legion was a pretty good idea as well - you have two civilizations that are organizing, taking over and pushing out other groups, and they end up facing each other... Makes sense to me.

Maybe some people just prefer cities to wilderness?
 
2013-03-02 05:34:32 AM  
Nope, sorry. When the End comes, that entire state will sink into the ocean. I know things.
 
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