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(IGN)   EA to begin [click to purchase for $.99] implementing micro- [click to purchase for $.99] -transactions in all of their [click to purchase for $.99] future [click to purchase for $.99] games   (ign.com) divider line 149
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2522 clicks; posted to Geek » on 27 Feb 2013 at 6:07 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-02-27 10:25:50 PM
Someday a company is going to come along and give all DLC for free, gaining the love and support of all gamers, and make any company who charges for it look bad.

It really should be about copies sold, and then thanking the people who buy your game with more content and neat things. Not looking at everyone who bought the game and thinking of ways to get more money out of them. Eventually there will be a tipping point where a game that gives free DLC makes more money from total copies sold than those who charge for DLC, and the industry will leave this dark age behind.

/Mark my words.
 
2013-02-27 10:29:34 PM

unlikely: Look at how much Angry Birds Friends is making just on Facebook and then tell me why EA shouldn't be looking green with envy.


In case no one covered it, Angry  Birds didn't cost me $60 up front.
 
kab
2013-02-27 10:44:39 PM

Slayinit: I grew up with dedicated consoles (e.g. Pong, Tank, Light Gun units) with my first 'real' system being the 2600. Saw the crash of '83 and cleaned up handsomely from the wreckage. Stayed with gaming up until the PS2 & Dreamcast and was ready to move on until my brother gave me a 360 about 6 years ago. I still play now & then but the idea of paying for additional game content & connectivity really turned me off.

In all, gaming has gotten too complicated. Between DLC, credit cards, micro-transactions, & the possibility of not playing used games for free, I'm pretty much done. Luckily, my kids are fairly indifferent to the console scene and play some garbage on their phones in between real kid activities. I think I'm pretty lucky to grow up when I did.

/Lawns
//Metroid!


  We're probably close to the same age.   Started being an arcade junkie as a kid, got a 2600, and went through consoles, but haven't owned one since the PS2, as PC gaming had pretty much taken most of my interest over by then.

  Watching games evolve from this sort of "here's the content, go forth and enjoy" to this "here's half the content, the rest is just a few bucks more" approach has been sad to see.   Watching the MMO genre evolve from a rough around the edges, wild west sort of situation, where players themselves created content just by their (often rather unfriendly) interactions with each other, into this boy-in-a-bubble approach where no decision is final, and no mistake reversible is equally sad to see.   Fingers can be pointed all over the place, but how it all started is irrelevant.  The idea that this approach is generally considered status quo across all platforms now is rather depressing however.  And the notion that the average gamer should somehow be grateful for it is more than a little insulting.

  This isn't some glory days rant, frankly there's always been bad games, regardless of platform.  Sometimes incredible strings of them.  But the approach taken by bigger studios, and their attitude towards customers, most certainly has changed.

  So yes, the crash of '83 (something that most folks playing games back then didn't even notice, by the way) happened.   And the industry really really needs for another one to happen soon.   Let some big players tank in spectacular fashion, let shareholders and me-too'ers run along to some other short term promised land (I hear that mobile gaming is da "future"), and some fresh blood can step in and pick up the reins.

/csb?
 
2013-02-27 10:49:26 PM

kab: Watching the MMO genre evolve from a rough around the edges, wild west sort of situation, where players themselves created content just by their (often rather unfriendly) interactions with each other, into this boy-in-a-bubble approach where no decision is final, and no mistake reversible is equally sad to see


I miss the brutality of the original Everquest.  No game has come close to capturing that for me since.
 
2013-02-27 11:03:33 PM

ReapTheChaos: ReapTheChaos: You realize that Steam isn't a game publisher right? They just distribute games from all publishers, including EA.


You realize you're dead wrong about that, right?  Steam is owned by Valve, which is very much a game publisher.
 
2013-02-27 11:07:47 PM

yelmrog: kab: Watching the MMO genre evolve from a rough around the edges, wild west sort of situation, where players themselves created content just by their (often rather unfriendly) interactions with each other, into this boy-in-a-bubble approach where no decision is final, and no mistake reversible is equally sad to see

I miss the brutality of the original Everquest.  No game has come close to capturing that for me since.


EVE Online is pretty brutal. I started playing EQ in October of 1999, so I know about how brutal the game was, but EVE is every bit as brutal. There was a game called Darkfall which was a full PvP game with looting, but it was a very small game. I only played it briefly.
 
2013-02-27 11:25:29 PM
It's not like any of you are going to be spending that money on a date or anything. Go ahead and splurge.
 
2013-02-27 11:30:59 PM

sirgrim: It's not like any of you are going to be spending that money on a date or anything. Go ahead and splurge.


Lotion, kleenex and flesh lights aren't cheap bub. Gotta draw the line somewhere.
 
2013-02-27 11:32:19 PM

ZeroCorpse: GreenAdder: ZeroCorpse: You buy Madden 2015 for $60....

No, I don't. I play "Mutant League Football" on the Genesis - back from when EA gave a crap. Incidentally it's one of the few football games I care for.

Yeah, it's too bad EA had to rip off Games Workshop's Blood Bowl to "create" it. It's an awesome game (which should have been rebooted years ago) but they very definitely borrowed some IP for that one.


I wouldn't be surprised if it'll soon cost you $10 if you want the football to be inflated with air.
 
2013-02-27 11:34:57 PM
This is why I stick with mostly indie games. At least with those I only have to pay for them once.

 Hell my hate for EA goes all the way back to their farking up Spore.
 
2013-02-27 11:53:32 PM
Anyone else remember when video games shipped as complete and fully tested products?
 
2013-02-27 11:56:31 PM

Mattyb710: Anyone else remember when video games shipped as complete and fully tested products?


yeah that was right around the same time a single person could make an entire video game. There is a bit of a difference between games that are made by 1 person and games that take several hundred.
 
2013-02-28 12:03:48 AM

J. Frank Parnell: Someday a company is going to come along and give all DLC for free, gaining the love and support of all gamers, and make any company who charges for it look bad.

It really should be about copies sold, and then thanking the people who buy your game with more content and neat things. Not looking at everyone who bought the game and thinking of ways to get more money out of them. Eventually there will be a tipping point where a game that gives free DLC makes more money from total copies sold than those who charge for DLC, and the industry will leave this dark age behind.

/Mark my words.


That, or some hacker is going to find a way to unlock all on-disc DLC for free. Shortly afterwards, EA will kill a hooker, then plant her corpse and a bloody knife in his bed.
 
2013-02-28 12:06:11 AM

poisonedpawn78: Mattyb710: Anyone else remember when video games shipped as complete and fully tested products?

yeah that was right around the same time a single person could make an entire video game. There is a bit of a difference between games that are made by 1 person and games that take several hundred.


That. The vast majority of games that are more complicated than say Pong or Pacman still had their bugs, exploits, graphic failures, translation failures and so forth.  I remember when games shipped complete, but fully tested and error free? Never happened. I do get his point though. IMO I think DLC should be restricted to new game content. New levels, new areas, new missions and so forth. Maybe new appearance or outfit changes, but that's about it. Shiat to make the game simpler or bypass getting stuff the old fashioned way seems to be cheating.
 
2013-02-28 12:31:12 AM

Dingleberry Dickwad: jonny_q: Mike_LowELL: Yuri Futanari: There hasn't been a good game made in decades.  Companies used to know how to do it, they weren't evil soulless husks who churn out mass produced flavor of the month crap for the idiot kids today to gobble up by the truckload.  Back in my day, games were games, intricate tapestries of storytelling and interactivity and were of such quality that can't even be compared to today.  Even the Mt. Dew tasted better.

notsureifserious.jpg

Mike_LowELL unsure if someone is kidding, serious, or trolling is the most ironic thing of my day.

Not only that, but he's unsure if someone is trolling, serious or joking when they're saying games today suck. That's like dividing by zero.


In 1972, the modern commercial video game business was born when Atari, looking at the commercial mediocrity of their first arcade title Computer Space (a spiritual successor to 1962's SpaceWar!), struck gold with the simpler, less complex, less engaging Pong.  When Atari failed to secure a timely patent for the solid state technology used with their game cabinet, imitators flooded the next half-decade of history with Pong clones.  Meanwhile, Pong became the public face for the birth of video games and SpaceWar! went largely forgotten.  The video game industry has featured "mass produced flavor of the month crap" from its inception.

In 1977, after the Pong clones crashed the industry the first time, Atari secured a deal with Warner Communications in order to get financing for a home video console.  The next six years (and a collection of landmark games) saw the game industry rise from a five-billion-dollar-a-year business in the United States to being a one-hundred-million-dollar business in 1984.  The corporate policies of Atari and Warner are heavily credited for tanking and crashing the American video game market, including that part where Atari decided to sue the programmers who became Activision.  When they failed, it legitimized third-party development, and Atari couldn't stop people from making games for their console, and companies flooded the market with awful games.  Then Nintendo picked up their mess and became the most important coming of the mid-to-late eighties.  In the lucrative United States market, they did this with ruthless policies that went after dissenting retailers and developers.  The video game industry has been "evil soulless husks" since it became "mainstream".

Video games don't "suck now".  In-fact, the best games are as good as there has ever been.  The games which figurehead the medium (the ones that get press time) have been largely mediocre, much in the way that "music sucks now, listen to FM radio for an hour and you'll hear nothing but crap".  You don't get many games like Super Mario World or Grand Theft Auto III anymore.  You don't get games which sell millions upon millions and largely get universal praise, even in the communities with the toughest and most cynical critics of the games.  (And even back in the day, you got games like the Final Fantasys and the other JRPGs, games which were largely awful but satisfied a large appetite for narrative and storytelling in the console video game market.  And don't even get me started on the Nintendo 64, the mother of all overrated game consoles.)  But there are still fantastic video games being made, you just have to look and search for them.

So yeah, it was a silly statement because yes, there have been incredible games in the last 20 years, the last 10 years, the last 5 years.  Don't look at World of Warcraft and Call of Duty and assume they're somehow representative of the awesome, awesome titles that have been made.  And don't assume that "video games are corporate now" and "everyone is making mass-produced derivative nonsense", because they've pretty much always had a corporate figurehead and people have pretty much always been copying each other.  That doesn't mean today's major publishers aren't slimy as all hell, but the "simpler time" narrative does not work for video games.

I'll just say one thing: Anyone thinks "video games suck now"?  Wait until the mobiles and tablets cannibalize portables and consoles, the last bastion of walled publishing, the last true bastion of quality control.
 
2013-02-28 01:00:07 AM

kim jong-un: Dingleberry Dickwad:

It's not likely to be like that at all. EA has been shiat for a while now, but I don't think even they'd be stupid enough to make the micro-transactions stuff interrupt game play. It will most likely be like they currently do with many games where you can buy special item packs, gear, appearance changes, special uniforms, special teams, capability of trading character builds, buying special characters and so forth and so on on a larger scale than they do already.

To add detail:  It's happened before.
 http://www.penny-arcade.com/comic/2009/11/6/

[art.penny-arcade.com image 800x401]


I'm playing DA:O right now. Of course I have the Ultimate Edition (thank you, $9.99 on Steam during the xmas sale) which includes all the DLC so noones begging me for money in-game.

But you know what's gonna happen with this stuff, right? With these always-on-internet 'connected world' (just leaderboards and BS) shiat you won't be able to cheat or mod your game lest you get for free what they want to charge you $.99 for, and then get banned. fark, you can get banned for using a program to allow you to use a controller in Diablo 3, and that game is farking coming out for console soon (next gen)..
 
2013-02-28 01:40:09 AM

Whistling Kitty Chaser: Step 1: Wait for ultimate/goty edition.
Step 2: Wait for ultimate/goty edition to drop to a reasonable price.
Step 3: Enjoy the complete game at a reasonable price.



imgs.xkcd.com
 
2013-02-28 03:39:40 AM

J. Frank Parnell: Someday a company is going to come along and give all DLC for free, gaining the love and support of all gamers, and make any company who charges for it look bad.

It really should be about copies sold, and then thanking the people who buy your game with more content and neat things. Not looking at everyone who bought the game and thinking of ways to get more money out of them. Eventually there will be a tipping point where a game that gives free DLC makes more money from total copies sold than those who charge for DLC, and the industry will leave this dark age behind.

/Mark my words.


Blizzard already does this to an extent.  WoW and Diablo 3 get major updates on a semi-regular basis without the need to pay, they just call them patches instead of DLC.  WoW also has expansions that cost money, and supposedly D3 will as well, but I'm sorta surprised Blizz doesn't get as much attention over all the free updates.  WoW is getting a new raid tier and world boss(among other things), and D3 has change so much since launch ~10 months ago I went from indifferent to loving it.

But I think free DLC as a whole isn't something companies are going to really get excited about doing.
 
2013-02-28 03:58:11 AM
Gergesa: I've noticed this trend in gaming and I it has not pleased me.  I was looking forward to Command and Conquer generals 2 until I read that it was free to play.  Initially they said it wouldn't have a campaign mode (this was changed) and they claimed the free to play meant more flexibility, listening to the community so on.  I really think that translates as something like "We are going to release an incomplete game and based on the clamoring of the masses we will then release other parts of the game which we will price gouge on."

Yeah, I don't know if anyone here plays Planetside 2 but that's pretty much exactly what's going on.  The community pointed out there was too much vehicle collisions and asked for horns for them.  SOE added them but they cost $7.  A close range weapon for infiltrators?  Added.  Another $7.
 
2013-02-28 04:20:11 AM

Scruffinator: J. Frank Parnell: Someday a company is going to come along and give all DLC for free, gaining the love and support of all gamers, and make any company who charges for it look bad.

It really should be about copies sold, and then thanking the people who buy your game with more content and neat things. Not looking at everyone who bought the game and thinking of ways to get more money out of them. Eventually there will be a tipping point where a game that gives free DLC makes more money from total copies sold than those who charge for DLC, and the industry will leave this dark age behind.

/Mark my words.

Blizzard already does this to an extent.  WoW and Diablo 3 get major updates on a semi-regular basis without the need to pay, they just call them patches instead of DLC.  WoW also has expansions that cost money, and supposedly D3 will as well, but I'm sorta surprised Blizz doesn't get as much attention over all the free updates.  WoW is getting a new raid tier and world boss(among other things), and D3 has change so much since launch ~10 months ago I went from indifferent to loving it.

But I think free DLC as a whole isn't something companies are going to really get excited about doing.


Except for WoW you're already paying a monthly subscription fee. They already have the incentive to produce additional game content to keep their subscribers players. For D3, it's to try to scrape back from the utter cluster that was it's initial release and get that user base back.
 
2013-02-28 04:59:11 AM

Mike_LowELL: You don't get many games like Super Mario World or Grand Theft Auto III anymore.


Don't worry, if New Super Mario Bros. 2 is a success, I'm sure you'll see a New Super Mario World. You will get games exactly like Super Mario World forever.
 
2013-02-28 05:15:26 AM

Znuh: EA are truly becoming the Monsanto of the gaming world


I would wager Monsanto is highly insulted by your remark.

Fark you EA.  Fark you
 
2013-02-28 05:17:39 AM

yelmrog: Duke Phillips' Singing Bears: It's not always appropriate, but sometimes it works. But EA will probably find a way to f*ck it up. The only thing they do right is Soccer. Oh, and they published mirror's edge. Other than that, 2K took most their milkshake a looooooooooong time ago.

Yeah, FIFA is still mad fun to play.  Of course, I'm expecting EA to ruin it any day now.


Yearly release timed with the traditional shutting off of old servers isn't ruined?
 
2013-02-28 06:43:45 AM

GreenAdder: GreenAdder to stop purchasing EA titles.


i blacklisted buying EA games back in 2011 after 3 titles in a row disappointed me so badly i felt like quitting gaming

been great ever since except for assassins creed 3, that game makes me want to blacklist ubisoft
 
2013-02-28 07:39:41 AM

Gergesa: I've noticed this trend in gaming and I it has not pleased me.  I was looking forward to Command and Conquer generals 2 until I read that it was free to play.  Initially they said it wouldn't have a campaign mode (this was changed) and they claimed the free to play meant more flexibility, listening to the community so on.  I really think that translates as something like "We are going to release an incomplete game and based on the clamoring of the masses we will then release other parts of the game which we will price gouge on."

I predict the following:  The game will have one faction at the start, you have to purchase the other 2 and then purchase their campaigns separately.  Map packs will be sold and players will not be able to make or share their own maps.  I will not play the game and just content myself with older games.

/not a psychic but I am very cynical especially about the future of RTS games.
//wishes that RA3 uprising had been designed to play online.
///If I have to go back to playing strategy board games I will.  To hell with EA and their ilk if that is what I wind up doing.


My friends and I were so looking forward to CCGen2, we played the shiat out of the first one. Really enjoyed the "real world armies" feel to it, with the usual bit of C&C insanity mixed in. Now that it's gone free to play, I fear the same as you. I was thinking of playing the new Mechwarrior game, but friends have told me it's one of those games where you *need* to buy gear just to survive long enough to have fun. No thanks.

Already EA has killed Sim City for me due to the always online and no-save requirements. Blizzard did the same with Diablo 3. I was going to pick up Crysis 3 (*loved* the first one), but I won't because I've lost faith in EA. I bough ME2 and ME3 because good sci fi is hard to find, but that's likely the last title in a long while...
 
2013-02-28 08:08:42 AM
I want more MECHASSAULT
 
2013-02-28 09:11:14 AM

King Something: Sim City* comes out on Tuesday. What are the odds that micro-transactions will be needed to make in-game purchases of items normally included in the other Sim City games?


ThreadSinger: Already EA has killed Sim City for me due to the always online and no-save requirements. Blizzard did the same with Diablo 3. I was going to pick up Crysis 3 (*loved* the first one), but I won't because I've lost faith in EA.


These.

Though I've been giddy like a schoolkid since it was announced, I'm going to wait for some first impressions/reviews before I pick up SC.
 
2013-02-28 09:35:59 AM
Another one for Blizzard: they just patched Starcraft 2 recently to add most of the new multiplayer features from the next expansion into Wings of Liberty (including the really awesome play from replay feature) instead of forcing players to upgrade for them.

Of course the expansion will add new things to MP (new units and maps, and a new levelling system,) but it was a great gesture from the company to give this much for free. Blizzard's always been like this though (and I've even soured on them due to SC2 being an HD revamp of the original game for the most part and Diablo 3 being mostly terrible all around.)

Waiting on proper reviews of SimCity from friends before I make a decision there, but I actually liked the two betas I participated in. There's a lot of depth to the game despite the smaller map size.
 
2013-02-28 09:38:05 AM

sunnewswebguy: Chris Roberts and Star Citizen are the best hope for rescuing gaming from the D-bags that have taken over the industry.
Let a crowd funded game stick it up EA's Originhole.


I'm a donor, so don't get me wrong - I love CR and can't wait for SC. But I paid hundreds of bucks for it, probably far more than EA is going to get off microtransactions for any one game. I wouldn't do that for some random kickstarter. I don't think I would for any other game - I'm gambling that we get Privateer for the modern era and not WoW in space. I don't think that is going to work for very many independent developers. CR has the name and rep to pull it off.
 
2013-02-28 09:38:18 AM
Also, if EA's microtransactions are kept along the line of the Dead Space 3 and ME3 MP ones, I won't be too bothered. Stuff that can be earned normally and isn't critical for success at the game is fine.
 
2013-02-28 10:08:52 AM

meat0918: The big North American gaming companies have been trying to do this for ages.  It makes game companies over seas big bucks.  Give the game way for free, but everything is pay to win.

Unfortunately, they screw it up every time they attempt it.

Example the SWTOR FTP bungle.  They took a problem of not enough people for an already anemic end game PVE and PVP and made it worse.

They commoditized hiding your head slot for godssake.  I can understand the some of the other restrictions, like mail, chat, auction house, etc. but hiding your head slot?


It worked extremely well for City of Heroes. NCSoft farked that up.
 
2013-02-28 10:25:56 AM

lucksi: yelmrog: Duke Phillips' Singing Bears: It's not always appropriate, but sometimes it works. But EA will probably find a way to f*ck it up. The only thing they do right is Soccer. Oh, and they published mirror's edge. Other than that, 2K took most their milkshake a looooooooooong time ago.

Yeah, FIFA is still mad fun to play.  Of course, I'm expecting EA to ruin it any day now.

Yearly release timed with the traditional shutting off of old servers isn't ruined?


Oh, well I guess if you play it online.  I play offline or use it for a party game when I've got friends over and we're drinking.
 
2013-02-28 11:37:43 AM

Click Click D'oh: Well, glad I swore to never buy another EA product after Mass Effect 3.


Same here, and I am glad I rented it.  Think the last I bought was College Football 2009 or some crap, and I realized they really haven't changed the game much since the one I bought before that in like 07.  Except that now little things like parts of the game (recruiting, which was retarded anyway) now cost extra money to do right.  Screw that.
 
2013-02-28 01:03:06 PM
So for games it was:
1. Expansions
2. DLC
3. micro-transactions

At some point they added ads.

Anyone guess what new way to monetize product they will come up with next?
 
kab
2013-02-28 01:17:43 PM

andrewabc: So for games it was:
1. Expansions
2. DLC
3. micro-transactions

At some point they added ads.

Anyone guess what new way to monetize product they will come up with next?


A modified subscription fee, like some MMO's still hang onto.  However, it will be hourly instead of monthly.

Sounds ludicrous, but 15 years ago, the idea of charging for DLC also seemed ludicrous.
 
2013-02-28 01:19:38 PM

andrewabc: So for games it was:
1. Expansions
2. DLC
3. micro-transactions

At some point they added ads.

Anyone guess what new way to monetize product they will come up with next?


Owners of the PS4 will have to pay a toll every time they turn on the console.
 
2013-02-28 01:20:57 PM

ZeroCorpse: If you want first-string quarterbacks, you'll have to buy the Skylanders-style platform and get the quarterback figures to activate them in game. The platform is $30 and the NFL quarterback figures are $8.00 each. Some are harder to find than others.


I am ashamed to admit that THIS part makes me think "you know, that would be kind of cool", but I do kind of have collection-gathering tendencies. Implant chips into Starting Lineup or Macfarlane type figures, have a big sports field looking platform, and line up the five to twenty-two dudes you want (depending on sport)...
 
2013-02-28 01:22:27 PM

neaorin: Whistling Kitty Chaser: Step 1: Wait for ultimate/goty edition.
Step 2: Wait for ultimate/goty edition to drop to a reasonable price.
Step 3: Enjoy the complete game at a reasonable price.


[imgs.xkcd.com image 740x252]


Oh god, while I knew why the cake was a lie, I didn't actually buy Portal and Portal 2 until this past Christmas.
 
2013-02-28 02:24:14 PM

Electrify: change an email address


While I agree most CS at companies like EA are luke warm intelligence wise, it's just the state of security now. The reason they lock down your email is to prevent the scamming/hacking. Once you're able to change the email address, you're able to do an automatic password reset. From there you own the account. What happens to the account usually depends on the hacker, but as we've seen, whether it's "for the lulz" or not, online services prone to hacking are making it more difficult to change the email.
 
2013-02-28 03:29:45 PM

Whistling Kitty Chaser: Step 1: Wait for ultimate/goty edition.
Step 2: Wait for ultimate/goty edition to drop to a reasonable price.
Step 3: Enjoy the complete game at a reasonable price.


Step 4: Wait for the Steam Sale and get it for 25% of the original price
Step 5: Never get around to playing it because you have too many games already and why do I keepy buying games that I'm never going to play and hey would you look at what just went on sale at steam and it would be a shame to miss such a great deal and all right just one more I promise...
 
2013-02-28 03:45:05 PM

meat0918: King Something: Sim City* comes out on Tuesday. What are the odds that micro-transactions will be needed to make in-game purchases of items normally included in the other Sim City games?

This time it's just upfront cosmetic stuff, like London, Berlin, Paris themes and some ridiculous super hero DLC.

Just let me build arcos again.


In the pre-order options on Origin, the cheaper option included the super hero DLC while the "deluxe" package had those other themes. But I will admit that I pre-ordered it because I just enjoy SimCity too much.

/Took part in their beta test last night
//Had full game play in it and it was enjoyable
/Hoping the full game gives more space to build cities, though
 
kab
2013-02-28 03:48:20 PM
soporific:

Step 4: Wait for the Steam Sale and get it for 25% of the original price
Step 5: Never get around to playing it because you have too many games already and why do I keepy buying games that I'm never going to play and hey would you look at what just went on sale at steam and it would be a shame to miss such a great deal and all right just one more I promise...


aint that the truth.......
 
2013-02-28 04:18:45 PM

soporific: Whistling Kitty Chaser: Step 1: Wait for ultimate/goty edition.
Step 2: Wait for ultimate/goty edition to drop to a reasonable price.
Step 3: Enjoy the complete game at a reasonable price.

Step 4: Wait for the Steam Sale and get it for 25% of the original price
Step 5: Never get around to playing it because you have too many games already and why do I keepy buying games that I'm never going to play and hey would you look at what just went on sale at steam and it would be a shame to miss such a great deal and all right just one more I promise...


Pretty much.
 
2013-02-28 04:42:25 PM

ThatGuyGreg: Meh.


THIS.
First it was people screaming and frothing because of microtransactions in Dead Space 3. Then when they turned out to be completely optional, it was people screaming and frothing with sour-grapes laughter. Damned if they do, damned if they don't.
 
2013-02-28 06:26:48 PM

J. Frank Parnell: Someday a company is going to come along and give all DLC for free, gaining the love and support of all gamers, and make any company who charges for it look bad.

It really should be about copies sold, and then thanking the people who buy your game with more content and neat things. Not looking at everyone who bought the game and thinking of ways to get more money out of them. Eventually there will be a tipping point where a game that gives free DLC makes more money from total copies sold than those who charge for DLC, and the industry will leave this dark age behind.

/Mark my words.


Like how the developers of The Witcher let anyone download all the features put out in the advanced addition for free if they already owned a copy of the game?  CD Projekt RED gets my money for being a good game and being good to customers.  I am done with Bioware and Rockstar because they are bad companies.  I still can't get over how the last 2 words in ME3 were "downloadable content."
 
2013-02-28 07:35:20 PM

Starhawk: ReapTheChaos: ReapTheChaos: You realize that Steam isn't a game publisher right? They just distribute games from all publishers, including EA.

You realize you're dead wrong about that, right?  Steam is owned by Valve, which is very much a game publisher.


They're a subsidiary of Valve mush like Xbox is a subsidiary of Microsoft, that doesn't mean Xbox makes computer software.
 
2013-02-28 08:38:25 PM
being a gamer and EXTREMELY bored lately i decided to give swtor a try last night to see what they changed since the terd 1.2 dropped.

OH MY ... GOD.

What an abortion of a game that has turned into. it was SOOO bad .. that despite being bored it was deleted off my computer in less than 30 minutes. The F2P is basically a lie. they want you to pay for the game all over again even after giving you "preferred" status for being a previous subscriber.
 
2013-02-28 09:09:08 PM
EA and their Origin system can both choke on a bag of dicks.
 
2013-03-01 02:21:15 AM
I haven't purchased an EA game since NFS: Hot Pursuit.  The online passcode that came with the console didn't work and EA customer service had me entering invalid code after invalid code so many times that I got locked out of the Playstation network three separate times.  (Each occurrence requiring 24 hours downtime.)  Turns out there was some sort of communication issue at the time between the EA and Sony servers and no one bothered to tell the customer service people.  Not that it would have mattered, as one of the reps I talked to thought the issue might be that I didn't have Origin running on my PC while the game was running on my PS3!  I hung up when he suggested that I follow his instructions on changing my firewall settings.

Between that and refusing to release the patch that Double Fine created for Brutal Legend, and EA will never get another dollar from me.

/Could pick up Shift 2 used.
//Another rep thought that I could use that Shift 2 online pass for any NFS game.
 
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