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(The Gazette)   Iowa police warning parents that online video games are "a vehicle for criminal behavior" and insist that parents often miss "warning signs"   (thegazette.com) divider line 133
    More: Obvious, Iowa Division, online games, online predators, emerging technologies, child sexual abuse, data store, New York Attorney General, video game systems  
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5678 clicks; posted to Main » on 25 Feb 2013 at 2:08 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-02-25 10:30:11 AM  
Other Warning signs to let you know if your child is in DANGER!:

- Repeated attempts to sign "Open Borders" and trade agreements with foreign nations (Civilization series)

- Is caught eating bugs and plants to see what they can do (Skyrim)

- Begins building lots of Egyptian statues to 'gain favor' (Age of Mythology)

- When entering a plaza with a fountain he whispers 'Strategic point identified' (Dawn of War)

- Draws orange and blue ovals on the walls and tries to 'hop through' (Portal)
 
2013-02-25 11:31:46 AM  
"Now, should a case hint at the chance a video game system was involved or used, Hart said, investigators will seize those devices during a search, just like they would a laptop or cell phone."

Now, I understand that a phone would have records as to who called whom, and laptops would most certainly have images and such stored, but video game systems? How would they know what was said over voice chat while playing a game? That's not stored on the system, is it?

/that we know of
/cops just want my unlocked/game completed files
 
2013-02-25 11:45:46 AM  

INeedAName: People look at you funny when youre standing bynthe Washington monument talking about how you killed a few super mutants.


As they should.

/i keed
 
2013-02-25 11:47:42 AM  
Violent video games are not the problem, They are just a symptom of our already violent nature, as is crime. One is an outlet that harms nobody, the other has victims. The problem has ever and always been that we have violent natures and violent people. That isn't changing any time soon.

The only link between violent media and crime is our own nature. Taking away violent media will do exactly nothing to curb our primal instincts. That can only be accomplished on an individual basis by individuals.

That said, parents are often woefully out of touch with what their kids are exposed to. CSB time:

I once worked for a local retailer that sold electronics and video games. This was around the time when GTA San Andreas came out. A mother came in with her son in tow, he was maybe 8 - 10 years old. She walks up to he counter with the kid, and he plonks down GTA SA. She looks at me and asks me if he can purchase the game (I gathered she noticed the rating on it, but didn't really comprehend the meaning). I tell her he can't but she can for him because of the rating. She asks me why that is. I then inform her of the games content. The pimping, the gang violence, car theft, etc. etc. She looks at me in horror and then at her kid, and I could see the kid deflate the moment he knew the jig was up. She asks me if that's really true about the game, and I confirm it. She asks her kid if he knew the game was about that stuff, and he evades by saying, "But mom, I really want it."

Suffice to say she tells him he's not getting it if that's what the game is about, and they leave with the kid pouting and throwing a fit.

I just watched and wondered what part of Grand Theft Auto, and Mature (as it was rated at that time, not sure if that changed) was ambiguous to her, and how much time and attention she actually spent with her kid.

I also wondered if she actually read the case sleeve and comprehended any of it. I got the impression she didn't other than the big M on the front.

I generally think that bad parenting exacerbates violent behavior far more than any violent media.
 
2013-02-25 11:54:32 AM  
Right after I play Lego Batman I go outside and punch everything I see. With disastrous results.
 
2013-02-25 12:08:18 PM  

Gawdzila: ExperianScaresCthulhu: except in this case. there's truth.

I really don't think there is.
I haven't seen any credible evidence that the proliferation of violent video games has actually resulted in more violence, or that violent video games cause violent tendencies themselves.  Most of the arguments I've heard are pure unadulterated conjecture.  Sure some of it makes use of psychological terminology, but it is conjecture nonetheless.

Not that I was convinced that there wasn't a link, either.  I noticed that it simply specified crime rather than violent crime, which seemed like it might be an omission for the sake of argument enhancement.  But in fact in the process of checking the veracity of the data in the graph posted above I found that, according to DOJ data, violent crime has trended severely downward from 1994 all the way until today (perhaps coincidentally, one of the first really violent video games, DOOM, was released just at the end of 1993).  More pointedly, violent crime against youths age 12-17 has trended downward as well, and done so even more drastically than the general population.

Now I'm not discounting the possibility that a violent video game might, in individual cases, contribute to someone becoming more violent.  I'm sure you could find anecdotes.  But on the whole the effect must be incredibly tiny for violence to drop so much while video games proliferate so thoroughly.  I just really don't think that there is anything substantial to this video game hypothesis, and certainly it isn't severe enough to warrant censorship of them or any more laws than we already have with the ESRB ratings.


Lead
 
2013-02-25 12:11:53 PM  

Agent Smiths Laugh: Violent video games are not the problem, They are just a symptom of our already violent nature, as is crime. One is an outlet that harms nobody, the other has victims. The problem has ever and always been that we have violent natures and violent people. That isn't changing any time soon.

The only link between violent media and crime is our own nature. Taking away violent media will do exactly nothing to curb our primal instincts. That can only be accomplished on an individual basis by individuals.

That said, parents are often woefully out of touch with what their kids are exposed to. CSB time:

I once worked for a local retailer that sold electronics and video games. This was around the time when GTA San Andreas came out. A mother came in with her son in tow, he was maybe 8 - 10 years old. She walks up to he counter with the kid, and he plonks down GTA SA. She looks at me and asks me if he can purchase the game (I gathered she noticed the rating on it, but didn't really comprehend the meaning). I tell her he can't but she can for him because of the rating. She asks me why that is. I then inform her of the games content. The pimping, the gang violence, car theft, etc. etc. She looks at me in horror and then at her kid, and I could see the kid deflate the moment he knew the jig was up. She asks me if that's really true about the game, and I confirm it. She asks her kid if he knew the game was about that stuff, and he evades by saying, "But mom, I really want it."

Suffice to say she tells him he's not getting it if that's what the game is about, and they leave with the kid pouting and throwing a fit.

I just watched and wondered what part of Grand Theft Auto, and Mature (as it was rated at that time, not sure if that changed) was ambiguous to her, and how much time and attention she actually spent with her kid.

I also wondered if she actually read the case sleeve and comprehended any of it. I got the impression she didn't other than the big M on the front.

I gener ...


I had a similar experience when I was Christmas shopping around the time GTA3 came out.  I was approached by an older couple that thought I was a store employee (happened a lot when I was younger, apparently 19 year old kids don't dress nice unless they are forced to by work), and they said their grandson wanted a game called GTA.  I asked how old he was, and I don't remember the age, but it was young enough I told them more or less the same thing, murder, theft, drugs, prostitution, i.e. not a kid's game.  They thanked me and went on their way.
 
2013-02-25 12:22:32 PM  
I call horseshiat. As a child of the late '60s, I watched westerns, war movies, played with cap guns & BB guns after that. Never did go on a real-life killing rampage. Blaming 'video games' is every bit as lame as yokels who (in the '50s) tried to blame comic books as a source of evil.
Character determines destiny.
 
2013-02-25 12:38:22 PM  

blottoman: Remember back when they tried this crap with D&D?


Unless they were warning parents that pedophiles\con men looking for easy victims\marks played D&D, I highly doubt it.

/This is a pretty realistic concern, tbh, not the usual 'ZOMG VIDEO GAMES ARE SO EVIL AND WILL TURN YOUR CHILD TO SATAN' shiat. A bit overreact-y, but not much. Predators will go where they think the easiest victims are. Video games present large masses of teenagers and children. So yeah, there's a threat.
//Of course, limiting time and listening in? Not actually helpful. Being there when the kid needs you, opening lines of communication, and pointing out that, online, people are sometimes assholes? Much more so.
 
2013-02-25 12:45:11 PM  

GF named my left testicle thundercles: [i1172.photobucket.com image 713x570]




FTA, "It's just a way of conspiring or discussing something," Hart said. "It's not any different than any other electronic communication."
 
2013-02-25 01:03:02 PM  
And if your child plays any of the Harvest Moon games, he might grow up to be a gay farmer.

/Not that there's anything wrong with that
 
2013-02-25 01:04:59 PM  
It's true, after playing Tie fighter I joined the Empire.
 
2013-02-25 01:12:36 PM  

namatad: wait wait wait
a fark headline is misleading?
and are you telling me that all the hawt girls that I chat with in WOW are probably not actually girls??
sigh


Ventrillo
 
2013-02-25 01:22:06 PM  

meat0918: Agent Smiths Laugh: Violent video games are not the problem, They are just a symptom of our already violent nature, as is crime. One is an outlet that harms nobody, the other has victims. The problem has ever and always been that we have violent natures and violent people. That isn't changing any time soon.

The only link between violent media and crime is our own nature. Taking away violent media will do exactly nothing to curb our primal instincts. That can only be accomplished on an individual basis by individuals.

That said, parents are often woefully out of touch with what their kids are exposed to. CSB time:

I once worked for a local retailer that sold electronics and video games. This was around the time when GTA San Andreas came out. A mother came in with her son in tow, he was maybe 8 - 10 years old. She walks up to he counter with the kid, and he plonks down GTA SA. She looks at me and asks me if he can purchase the game (I gathered she noticed the rating on it, but didn't really comprehend the meaning). I tell her he can't but she can for him because of the rating. She asks me why that is. I then inform her of the games content. The pimping, the gang violence, car theft, etc. etc. She looks at me in horror and then at her kid, and I could see the kid deflate the moment he knew the jig was up. She asks me if that's really true about the game, and I confirm it. She asks her kid if he knew the game was about that stuff, and he evades by saying, "But mom, I really want it."

Suffice to say she tells him he's not getting it if that's what the game is about, and they leave with the kid pouting and throwing a fit.

I just watched and wondered what part of Grand Theft Auto, and Mature (as it was rated at that time, not sure if that changed) was ambiguous to her, and how much time and attention she actually spent with her kid.

I also wondered if she actually read the case sleeve and comprehended any of it. I got the impression she didn't other than the big M on ...



I know that CSB != data, but these are actually two stories of the ESRB system actually working the way it should.
 
2013-02-25 01:22:47 PM  
This is the third thread in a few days chatting about Fallout.  I am really hoping for an E3 announcement......need a new fix.
 
2013-02-25 01:45:39 PM  
Video games are the new negros,jazz and mare-HOO-anna.
 
2013-02-25 01:47:01 PM  
I find it amusing bc just a week ago my son was watching me play my Khajit in Skyrim, and jumped on my case when I snuck into someone's house to steal some things.

"Dad, you shouldn't do that"

Kid was worse than Lydia.
 
2013-02-25 02:02:09 PM  

ExperianScaresCthulhu: Well, online gaming has the same sort of 'soft crime', 'white collar crime', 'victimless crime' thing working in the background. Always focusing on trying to find the next serial killer and feeling triumphant that they didn't appear, doesn't really help with the other types of crime which occur, usually without punishment. Eventually, folks tell themselves that what they're doing isn't a crime, and even if it were it shouldn't be because no one gets hurt.

You know?

The 'It doesn't count' crimes.


Ah, I misunderstood.
 
2013-02-25 02:21:26 PM  
I play Minecraft with my kid (he was about 4 at the time) sitting on my lap. The look of horror and distress on his face the first time he saw me kill a pig I'll never forget. "Da.. daddy? Why did you kill the piggy?"

That was the day my son learned where bacon comes from.
 
2013-02-25 02:23:25 PM  
Almost any household item can be used plan or perpetrate a crime.I'm not sure how a live conversation would be saved on a xbox (unless someone intentionally recorded it).Most criminals know enough not to document their crimes.The average teen's tech skills surpass 99% of the "professionals" working with LEO.The article should have just said Iowa LEO emerges from beneath rock to wildly speculate alleged crimes and spread misinformation
 
2013-02-25 02:37:04 PM  

Copperbelly watersnake: I find it amusing bc just a week ago my son was watching me play my Khajit in Skyrim, and jumped on my case when I snuck into someone's house to steal some things.

"Dad, you shouldn't do that"

Kid was worse than Lydia.


Ha!  My 11 year old son is often my 'co-pilot' when I play.  That kid's ability to spot a treasure chest in a dark room is eerie.   Of course, he also watched me play 'Oblivion' for 3 years as well so he has lots of second-hand experience in games.   I also let him start his own Medieval 2: Total War, Age of Mythology and Civilization games.

My daughter (14) has 3 characters in Skyrim.  As I have 6, it makes the "Searching for the right Save to Load" a bit of a task in itself.
 
2013-02-25 02:44:14 PM  

ObscureNameHere: Copperbelly watersnake: I find it amusing bc just a week ago my son was watching me play my Khajit in Skyrim, and jumped on my case when I snuck into someone's house to steal some things.

"Dad, you shouldn't do that"

Kid was worse than Lydia.

Ha!  My 11 year old son is often my 'co-pilot' when I play.  That kid's ability to spot a treasure chest in a dark room is eerie.   Of course, he also watched me play 'Oblivion' for 3 years as well so he has lots of second-hand experience in games.   I also let him start his own Medieval 2: Total War, Age of Mythology and Civilization games.

My daughter (14) has 3 characters in Skyrim.  As I have 6, it makes the "Searching for the right Save to Load" a bit of a task in itself.


Have the create their own gamertag, and log into it for play. They don't need a gold account for skyrim.
 
2013-02-25 02:56:33 PM  

Agent Smiths Laugh: I just watched and wondered what part of Grand Theft Auto, and Mature (as it was rated at that time, not sure if that changed)


To my knowledge, ESRB has not substantially changed in decades.

I also wondered if she actually read the case sleeve and comprehended any of it. I got the impression she didn't other than the big M on the front.

All I can say is that some people aren't visual learners.  She may not be used to reading to obtain information, as it's more difficult for her.

Zoidfarb: I know that CSB != data, but these are actually two stories of the ESRB system actually working the way it should.


Yep, those were cases of it 'working'.  Heck, it works pretty much 100% of the time for parents who actually care about that stuff.

Then you get people like my parents.  I predated the public internet as a kid, so rather than video games and such it was movies for me.  They used to give me a waver each summer to rent movies of whatever rating from the local grocery store.  My only instruction was 'no horror', which was a bit funny because we loved godzilla movies and the local place had them shelved in the horror section.

I grew up just fine.  I've never had a problem telling reality from fantasy.  As far as violence/crime goes, I believe there's actually a slight negative correlation between 'gamers' and criminals.  You get criminal 'gamers' today more as a function that most people game to one extent or another.
 
2013-02-25 03:37:57 PM  

Pitabred: Lead


Interesting, but I don't think I buy it as "90 percent of the rise and fall of violent crime over the past half century".
I have no problem believing that lead levels could be a contributor, I don't think their data is even close to being specific enough to make that kind of statement.  IMO they need a good causal mechanism to go about making those sorts of claims; there are simply too many important contributing factors to put that much of the blame on a single one of them.
 
2013-02-25 03:49:08 PM  

Gawdzila: Pitabred: Lead

Interesting, but I don't think I buy it as "90 percent of the rise and fall of violent crime over the past half century".
I have no problem believing that lead levels could be a contributor, I don't think their data is even close to being specific enough to make that kind of statement.  IMO they need a good causal mechanism to go about making those sorts of claims; there are simply too many important contributing factors to put that much of the blame on a single one of them.


I agree, it's not appropriate to make sweeping statements. But lead is known to cause severe emotional and learning issues, which are highly correlated with propensity to violent crime  http://www.lead.org.au/fs/fst28.html
 
2013-02-25 05:11:17 PM  
I'm shocked that someone hasn't been killed over EVE Online yet. I'm now convinced that ISK is more stable than some actual banks and governments. People take that game's economy seriously.

I don't get the appeal of it, but a lot of people apparently do. I'm guessing it's mostly played by psychopathic commodities traders or individuals with a serious case of Asperger's.
 
2013-02-25 05:55:41 PM  

Digipr0f69: wildcardjack:American Psycho ... a confrontation with another business guy he thought he murdered in a restaurant.


Yes, but he was exquisitely dressed at the time in a silk shirt by Zegna, Boss slacks and a Ferrari logo red leather jacket.  He had a reservation at 21 Club, decided to go to Butter instead but ended up in a club in the meat-packing district where a hardbody in a cheap Anne Taylor sundress complimented his hair
 
2013-02-25 06:19:15 PM  
Am I missing something here? Is my reading comprehension a bit off? TFA did not suggest to me that video GAMES were the problem, but rather Internet-connected video game SYSTEMS. Yet a majority of the replies seem to suggest that this was yet another "violent video games are corrupting our youth" article. This has already been quoted in another reply, but I'll do it again:

TFA: "It's just a way of conspiring or discussing something," Hart said. "It's not any different than any other electronic communication." ["It" referring to the "web-based portions of the game systems," which just shows that the person quoted can't tell the difference between the Internet and the Web, but oh well.]
 
2013-02-25 07:45:36 PM  
Slakers!

encrypted-tbn0.gstatic.com

It will also cause white women to have sex with black men.

/be afraid
 
2013-02-25 08:06:53 PM  
The only "violent behavior" that violent video games induce is the violent reaction of wanting to break your controller over the douches heads who cheat at online gaming.
 
2013-02-26 04:43:08 AM  
If you think your kids are farked up by video games, they were farked up to begin with.
 
2013-02-26 12:25:43 PM  

armoredbulldozer: If you think your kids are farked up by video games, they were farked up to begin with.


To be fair, outside of the scare title, the article is more worried about criminals exploiting the online systems to target people's kids.  Not that it'll make the kids criminal.
 
2013-02-26 02:18:16 PM  

mike_d85: I love that they managed to label the XBox as "EVIL" with the evidence tape.  It's subliminally delicious.

[thegazette.com image 685x410]


That is an amazing bit of work on their part.  Subtle, I didn't notice till you pointed it out.
 
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