thenino85: Time to put on my hipster hat. (You've never seen it before, I imported it from a Mongolian bisexual albino organic fisherman.)This is why we'll never get "games as art", and, much as I hate to say it, Roger Ebert is right. The point of MGS2 was that the player was Raidan the entire time. Inexperienced in war but thinking he's tough shiat. Note how Raidan was trained in VR to be a killing machine, just like the player who has most likely played multiple video games where he's artifically simulated mass murder again and again. Idolizing Solid Snake without realizing how battle scarred and weary a man like him must be. See the fan reaction to not playing as the uber-soldier in their escapist fantasy. Following someone else's directive blindly without stopping to question what kind of man you are becoming as a result. This is a theme that was developed in much more detail in all games involving Big Boss, but it shows up here in the end-game freakout of the "Colonel". This voice that was pushing the player along was in the end just a machine programmed to perform a task, and the player followed it obediently, even after it showed itself to be an artifical construct. And the bizarre circumstances of the final boss fight was Kojima biatchslapping the player with the artifical nature of the entire experience, as was all the conversations with Rose (remember the corny romance music that starts playing?), and everything having to do with Fortune and Vamp.Note I am not saying here MGS2 was a masterpiece. It could have been, but it isn't. Kojima is too full of himself and badly needs an editor. He had some good ideas that were well ahead of their time, but implemented them in a clumsy, hamfisted way, and he is too much of an arrogant asshole to admit his mistakes. But he took a risk and tried to do something other than a variant of saving the X from the Y, goddammit, and MGS2 gets a ton of shiat for exactly the wrong reasons.
PeppaJack: Strategeryz0r: Am I the only person who once ADORED the Metal Gear Solid games, but aside from MGS3 finds them absolutely painful to play these days? MGS4 included.Same here, I started a play-through of MGS4 a few weeks ago..and it just isn't the same anymore. Despite its attempt at depth, and there are some interesting ideas, the narrative strikes me as very juvenile . This would be fine, if the game didn't take itself so seriously.Solid Snake was sneaking into an enemy jungle compound, on a life or death survival mission, to rescue a captured scientist. As he slowly crept through the jungle he saw paramilitary troops, who were contracted by the local regime, executing guerrilla fighters. They were making sport of it, he wanted to rescue them, but it wasn't his objective. Slowly, Snake worked his way past them when a call comes through on codec ...and it's Jack aka 'Raiden', who then proceeds to discuss philosophy at length. Naturally, Snake takes the opportunity to gossip about what happened between Raiden and his girlfriend Rose, who is involved with the Colonel Troutman wannabe now. After Snake swaps gossip like a high school girl with a grizzled, nicotine stained voice, he signs off. He then calls Rose, who happens to be his PTSD avoidance psychological therapist or something, and demands to know why she didn't inform him of the breakup with Jack...There are war crimes taking place over there, and he's having ridiculous, out of character conversations on his cell phone.I loved those games, but some things are best left in the past.
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