Do you have adblock enabled?
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Time)   Mass Effect, Dead Space, Bioshock, Borderlands, Fallout 3 - if you've played any of these modern shooters, you've felt the influence of System Shock 2, which after legal hassles and technical issues were settled, is available again for today's gamers   (techland.time.com) divider line 236
    More: Spiffy, Mass Effect, System Shock 3, BioShock, rights issues, undue influence, gamers  
•       •       •

5706 clicks; posted to Geek » on 14 Feb 2013 at 10:35 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



236 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | 3 | 4 | 5 | » | Last | Show all
 
2013-02-14 03:44:48 PM  

mongbiohazard: I played DA2 and generally enjoyed it due to the excellent voice acting. But the same three dungeons repeated over and over, but maybe with a tunnel blocked off in one version and not another - was inexcusably lazy. They didn't even hide the doorways, just blocked them with a rock! That was just annoying. And the whole choice system boiled down to pretty much the exact same shiat happening at the end no matter what you chose.

And then Skyrim came out, with hundreds of different dungeons and caves and ALL of them unique. After the 40th different cave I was retroactively PISSED at DA2.

And yes, fark Anders.


Yep, that was my biggest issue as well. DA:O had you shaping the entire country with your actions, meaning you could end up with a whole mess of different endings. DA2 put you on invisible rails by having you play a story that's already been told (by Varric to the Chantry). Sided with the Chantry? Doesn't matter, their boss still wigs out and you have to kill her. Sided with the mages? Doesn't matter, the main mage still wigs out and you have to kill him. Didn't assist Anders with his bomb? Doesn't matter he still gets the supplies and nukes the Chantry.

And yea, they totally destroyed Anders. I was excited when they announced he'd be in 2, as he was my favorite Awakenings character. I was expecting the sarcastic, fun-loving, Sir Pounce-A-Lot carrying Anders, not the sad-sack, bisexual, emo Anders I ended up with.
 
2013-02-14 03:45:47 PM  

scottydoesntknow: The biggest issue the ME universe has now is what exactly could be as bad as a galaxy wide extinction event.


Nothing. So don't do it. "Destroy the galaxy" is a cheap way to make players care about what they're doing. You have Bioware's writing staff. Make the story about something other than finding the biggest asshole in the universe and then cornholing it. Make it about solving a problem that matters to the player's central character. Hell, make it about the reconstruction in the aftermath.

Fallout 1, you were trying to find a water chip to save one small vault of people. Fallout 2, you were trying to save your village. You don't have to go bigger. That's what sequels have done to your brain, they've rotted it to the idea of creative options.
 
2013-02-14 03:49:22 PM  

TalenLee: Fallout 1, you were trying to find a water chip to save one small vault of people.


Then you gun down that farking old bastard when he ban's you fromt he vault!


It was so awesome they let you do that......
 
2013-02-14 03:50:25 PM  

Spanky_McFarksalot: will Fallout still add their own glitches? cause thats what makes it so endearing.


I've tried breaking 3 and New Vegas with 30+ play-throughs and can't get a glitch....
 
2013-02-14 03:51:16 PM  

orclover: TalenLee: Fallout 1, you were trying to find a water chip to save one small vault of people.

Then you gun down that farking old bastard when he ban's you fromt he vault!


It was so awesome they let you do that......


Bloddy Mess perk FTW
 
2013-02-14 03:53:15 PM  

TalenLee: Fallout 1, you were trying to find a water chip to save one small vault of people. Fallout 2, you were trying to save your village. You don't have to go bigger. That's what sequels have done to your brain, they've rotted it to the idea of creative options.


But that's not all you did. Yes in Fallout 1 your initial goal was to get a water chip...and then you have to take down the entire mutant army ran by "The Master".

Fallout 2 you were trying to save your village....then ended up blowing up the entire enclave Oil Rig

Fallout 3 you were just trying to find your dad....then you end up taking down the entire Enclave in the Capital Wasteland

Fallout: New Vegas you were just trying find out why that asshole shot you...then you end up deciding who owns all of New Vegas or conquering it yourself.

Hell ME1 initially started as you just trying to find an agent that went rogue, then discovering the biggest bad in history of anything.

Like I said, I'm not saying it can't be done, but it's going to be tough to pull people in if you're trying to start with small stuff.
 
2013-02-14 03:59:25 PM  

Katolu: Spanky_McFarksalot: will Fallout still add their own glitches? cause thats what makes it so endearing.

I've tried breaking 3 and New Vegas with 30+ play-throughs and can't get a glitch....


Wow, that's insane. I actually went through 3 without any issues in glitches. The first time I popped in New Vegas, I got the Doc Mitchell exorcism glitch and knew it was going to be interesting. Don't beg for glitches though, I got one that wouldn't let me enter the strip (game would crash) unless I was wearing a red beret. Of course I only discovered this about a week after the glitch happened so I was stuck wandering around New Vegas lookin for side quests for a while.
 
2013-02-14 04:09:29 PM  

TalenLee: scottydoesntknow: The biggest issue the ME universe has now is what exactly could be as bad as a galaxy wide extinction event.

Nothing. So don't do it. "Destroy the galaxy" is a cheap way to make players care about what they're doing. You have Bioware's writing staff. Make the story about something other than finding the biggest asshole in the universe and then cornholing it. Make it about solving a problem that matters to the player's central character. Hell, make it about the reconstruction in the aftermath.


I remember there being some talk of the plot move towards how some dark energy was causing stars to explode prematurely, like during the Haestrom mission of ME2.

Also, you have to figure that they're going to rebuild the ME relay network, since ME1 ends with you using the Prothean-built relay to foil Saren and Sovereign.
 
2013-02-14 04:19:33 PM  

neuroflare: I say just let the ME series die. It barely limped over the finish line to begin with.


Who cares about the farking story and how butthurt and made people. As long as the gameplay is good and it is entertaining, I don't give 2 shiats. As far as I am concerned, the gameplay has steadily improved except for how they handled equipment, ammo, and character progression. They have homogenized and oversimplified that RP element of the game. The dialog has never been very strong in ME because your decisions mostly have little impact on the game's outcome. Would be nice to be able to be TRUE Renegade or TRUE Paragon. The Kotor games (Bioware) did this more effectively.
 
2013-02-14 04:20:37 PM  

germ78: Also, you have to figure that they're going to rebuild the ME relay network, since ME1 ends with you using the Prothean-built relay to foil Saren and Sovereign.


The extended cut already took care of that. They retconned the full destruction of the relay network and instead made them just end up damaged, but functional. I can't remember the red/destroy ending exactly (I think it just shows the different species repairing them), but the blue/control ending has Shepard controlling the Reapers to repair them, and the green/synthesis ending has the various species and Reapers working together to repair them.
 
2013-02-14 04:22:24 PM  

scottydoesntknow: Like I said, I'm not saying it can't be done, but it's going to be tough to pull people in if you're trying to start with small stuff.


While I'm actually an advocate of starting small. You can scale a story up and down as much as you like after you have the player connected - and you can connect most closely to a player when you work on the same scale as them. Consider the emotional depth in games like Cave Story and Thomas Was Alone - two games with a very small, very personal approach that scaled up.

Now, I'm not about to rip on ME1-3, because I haven't really played them? I tried to get into ME1, but I couldn't find myself enjoying it, but I'm willing to give it another shot. Storytelling in videogames, however, is something that matters to me a great deal, and about which I write whenever I can, and I feel that where you go isn't as important as who you go with. Ezio Auditore's (first, good) story was a story about a young man discovering a world underneath the world he thought he knew, about becoming an Assassin and assuming a huge responsibility, but it started with a lust for revenge.
 
2013-02-14 04:24:06 PM  

the money is in the banana stand: As long as the gameplay is good and it is entertaining, I don't give 2 shiats.


People other than you. You don't care about good story, that's fine, but good story can be served without diminishing your experience.
 
2013-02-14 04:28:08 PM  

the money is in the banana stand: Who cares about the farking story and how butthurt and made people


Lots of people other than you, apparently. A good story/narrative is one of the biggest pulls games have for me, that and the game-play. If they're just going to turn it into another CoD-type franchise and just pump out the same game because they know people will pay for it, then fine by me, I won't be giving that company my money. If a game is all game-play and no story then it had better be a short game or another multiplayer power-progression system because it will lose engagement real fast.
 
2013-02-14 04:29:37 PM  

TalenLee: the money is in the banana stand: As long as the gameplay is good and it is entertaining, I don't give 2 shiats.

People other than you. You don't care about good story, that's fine, but good story can be served without diminishing your experience.


ME1 and 3 are great storywise (give ME1 at least 10 hours to develop).  ME 2 is meh, but the ending mission is pretty compelling.
 
2013-02-14 04:29:38 PM  

TalenLee: the money is in the banana stand: As long as the gameplay is good and it is entertaining, I don't give 2 shiats.

People other than you. You don't care about good story, that's fine, but good story can be served without diminishing your experience.


Forget it Jake, its casual town.
 
2013-02-14 04:34:07 PM  

thecpt: ME 2 is meh, but the ending mission is pretty compelling.


forgot to add that there is a very very good DLC mission in the game of the year bundle (comes free with purchase) that injects the middle of your play with a great story that has pretty good gameplay consequences.  Talkin bout shadow broker peeps.
 
2013-02-14 04:43:24 PM  

thecpt: thecpt: ME 2 is meh, but the ending mission is pretty compelling.

forgot to add that there is a very very good DLC mission in the game of the year bundle (comes free with purchase) that injects the middle of your play with a great story that has pretty good gameplay consequences.  Talkin bout shadow broker peeps.


ME 2 was very much like The Two Towers for LOTR. It's good, but it's more of a filler/build-up to the final than an actual stand-alone story. You needed to meet all of the people that would help you in ME3, and that was the only way to do that. Shadow Broker was badass though. I was kinda upset how they just kinda threw Liara by the wayside in the main story, and having her get her own standalone one was great. I also liked how she destroyed the Shadow Broker ship in between 2 and 3.
 
2013-02-14 05:17:38 PM  

scottydoesntknow: thecpt: thecpt: ME 2 is meh, but the ending mission is pretty compelling.

forgot to add that there is a very very good DLC mission in the game of the year bundle (comes free with purchase) that injects the middle of your play with a great story that has pretty good gameplay consequences.  Talkin bout shadow broker peeps.

ME 2 was very much like The Two Towers for LOTR. It's good, but it's more of a filler/build-up to the final than an actual stand-alone story. You needed to meet all of the people that would help you in ME3, and that was the only way to do that. Shadow Broker was badass though. I was kinda upset how they just kinda threw Liara by the wayside in the main story, and having her get her own standalone one was great. I also liked how she destroyed the Shadow Broker ship in between 2 and 3.


I enjoyed Mass Effect 2 as a side-story, but as the middle of a trilogy it failed entirely to advance the plot initiated in the first game, leaving the work of actually addressing villain motives and hero solutions entirely to the third game. As a consequence, elements that should have been hinted in the second game appear suddenly in the third with little to no foreshadowing. The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.

Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.
 
2013-02-14 05:42:06 PM  

NightSteel: I'm a little bit surprised.. maybe I'm dating myself here, but I much preferred the original System Shock to its sequel and didn't think I'd be the first one to say so. It had fantastic graphics for its time, a creepy, yet not overdone storyline and atmosphere, a good interface, and the CD version with voice recorded logs/E-mail just drew you right in. I can still remember some of them, like Anna Parovski's last log entry after beating the Cortex Reaver. "It's cutting through the door now.. almost done.. it's opening..!" *magpulse fire, static*

To say nothing of SHODAN talking to you. Hell, now I want to go play it again.


What are you doing H-H-H-Hacker?
 
2013-02-14 05:44:45 PM  

lousyskater: Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.


Paging Buzz Killington

/haven't played DS3 yet
//probably will play it regardless
///CEC slashies
 
2013-02-14 05:46:15 PM  
Saw the warning yesterday, and purchased as soon as I woke up this morning.  GOG deserves the redundant purchase (still have my original install disc).

GOG.com: Taking nerds' money like a Boss.

/can't wait for Cyberpunk 2077 from CDPR
 
2013-02-14 05:47:16 PM  
System Shock 2 was an amazing game.  I remember playing it in a very dark room and freaking out and emptying a whole clip at the first "ghost" i encountered.  Even today's games just do not match that feeling of dread when you hear a damn turret pop up behind you, or when you round a corner and hear the security camera before you see it.
 
2013-02-14 05:48:14 PM  

Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.


Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.
 
2013-02-14 06:00:29 PM  
Attempting to pull this back to SS2:

"Weapon Jammed" was just a chilling statement to hear at anytime.... totally awesome game.
 
2013-02-14 06:04:49 PM  

broadsword: Attempting to pull this back to SS2:

"Weapon Jammed" was just a chilling statement to hear at anytime.... totally awesome game.


Even the developers admitted that the weapon maintenance mechanic of the game was poorly balanced, however.
 
2013-02-14 06:08:23 PM  

pxlboy: lousyskater: Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.

Paging Buzz Killington

/haven't played DS3 yet
//probably will play it regardless
///CEC slashies


I'm playing it now. I don't see what the big problem with it is that everyone is freaking out about. Yeah, its not as good as the first or second Dead Space, but its still a good game. Hell of alot better than Far Cry 3, which I tried and ditched.

Speaking of which, I think I read that Dead Space actually started out as a remake of System Shock, but they couldn't get the rights worked out, so supposedly that's why the games are pretty similar. No idea if its true or not.

Anyway, System Shock rules.
 
2013-02-14 06:18:00 PM  

Slam Dunkz: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

You say that like it's a good thing. The original Neverwinter Nights was the last good thing Bioware did.

System shock was awesome!  Glad to see folks appreciate it.


Dragon Age 1
 
2013-02-14 06:31:48 PM  
Also newly available on GOG?  Daikatana!  Truly, a landmark day in gaming!
 
2013-02-14 06:40:56 PM  
I had to remove the weapon jam for ss2 since it was too scary and difficult.
Always played as a psi character.

Make sure to install the graphics/sound mods when playing.
 
2013-02-14 06:46:51 PM  

thecpt: ME1 and 3 are great storywise (give ME1 at least 10 hours to develop). ME 2 is meh, but the ending mission is pretty compelling.


I might. Christ, though, it's depressing that you have to get ten hours into something before it can hold you on its own accord. I'm reminded of a friend, who insisted I couldn't judge Deus Ex: Human Revolution if I didn't finish it, only to find that finishing it made me think the game was even worse than I did initially.
 
2013-02-14 06:58:39 PM  

scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.


Even had the "dark energy buildup" idea been used for the final product, the single mission on Haestrom was insufficient foreshadowing for such an event. Proper foreshadowing of such an event would have been observations of effects in other star systems that seemed only slightly unusual at the time but that were explained in the third game by a similar dark energy buildup and premature aging of their stars as well.

The second third games make clear that the developers did not have a clear vision of the final motivation and the final means of solving the primary conflict of the game from the outset. To create a proper pre-planned trilogy as Mass Effect was intended to be, however, where the complete story of the narrative is intended to be presented throughout the three parts writers must have an idea of how the story will conclude before the first chapter is written. Failing to have such a clear vision results in crucial narrative elements seeming tacked-on after the fact, because in fact those elements were tacked on after the fact.
 
2013-02-14 07:01:35 PM  

Dimensio: The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.


The motives of the reapers never should have been addressed at all.  Why do the reapers do it?  Because, they're reapers.  Enough said.  They are too epic to try to assign motivations to.

Sadly, if you find a copy of the Art of Mass Effect in a book store, you will know for certain the authors were just making it up as they went along... never good.
 
2013-02-14 07:07:18 PM  

Pete_T_Mann: I'm playing it now. I don't see what the big problem with it is that everyone is freaking out about. Yeah, its not as good as the first or second Dead Space, but its still a good game.


The complaint I've heard is you already know what you're facing, so the survival/horror aspect is stripped away and feels like another game where you know you're just looking for the next thing to shoot.

/never beat the first one, borrowed it from a friend who hadn't beat it.
//never played them again afterwards
 
2013-02-14 07:07:52 PM  

scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.


You know, I actually prefer the ending they went with then. It makes more sense to me... A subtle thing - that organic life and inorganic life will inherently distrust one another always leading to annihilation in the end - that ends up determining the fate of the galaxy for millions of years... I totally dig that and it plays with a lot of different concepts.

The original endings... I liked the idea, I just thought the execution was lame. When they rejiggered the endings though I thought they were much more satisfying, and that they should have done the "new" endings in teh first place instead of checking out prematurely.
 
2013-02-14 07:09:11 PM  

TalenLee: thecpt: ME1 and 3 are great storywise (give ME1 at least 10 hours to develop). ME 2 is meh, but the ending mission is pretty compelling.

I might. Christ, though, it's depressing that you have to get ten hours into something before it can hold you on its own accord. I'm reminded of a friend, who insisted I couldn't judge Deus Ex: Human Revolution if I didn't finish it, only to find that finishing it made me think the game was even worse than I did initially.


ME1 is worth the play-through, although since it's supposed to introduce the whole universe it might not really have the game's desired impact if you played the others already.
 
2013-02-14 07:38:45 PM  

Sandor at the Zoo: Also newly available on GOG?  Daikatana!  Truly, a landmark day in gaming!

HE KNEW HE HAD A FAN SOMEWHERE!!!
lparchive.org
www.joystickdivision.com
Shup and die JOHN!
 
2013-02-14 07:43:17 PM  

mongbiohazard: You know, I actually prefer the ending they went with then. It makes more sense to me... A subtle thing - that organic life and inorganic life will inherently distrust one another always leading to annihilation in the end - that ends up determining the fate of the galaxy for millions of years... I totally dig that and it plays with a lot of different concepts.

The original endings... I liked the idea, I just thought the execution was lame. When they rejiggered the endings though I thought they were much more satisfying, and that they should have done the "new" endings in teh first place instead of checking out prematurely.


I think what galls people the most is that you have to take one of the choices the Catalyst gives you. Refusing is the same as failing.
That was my only problem.  It seemed like the game had given you the idea that Shepard could choose his own way, that you'd be able to find a way to defeat the Reapers and find peace without the Deus ex Machina that the Catalyst provided.
 
2013-02-14 08:00:17 PM  

Sergeant Grumbles: I think what galls people the most is that you have to take one of the choices the Catalyst gives you. Refusing is the same as failing.
That was my only problem.  It seemed like the game had given you the idea that Shepard could choose his own way, that you'd be able to find a way to defeat the Reapers and find peace without the Deus ex Machina that the Catalyst provided.


The entire series was about choices.  Until the end of it, then the choices didnt matter for shiat.  Its been run over the coals by enough critics.  Enough "old fans" feel betrayed enough by it that Bioware didnt get our cash for it.  And now we know to be more careful with their future products.  Caveat Emptor.  If your smart, you acquire and test your games now before you buy.  In buying video games you are either into stealing or gambling.
 
2013-02-14 08:10:43 PM  

orclover: The entire series was about choices. Until the end of it, then the choices didnt matter for shiat. Its been run over the coals by enough critics.


Yeah. All that criticism can be distilled down to basically that. You spend the game choosing for yourself, but at the end the choices are given to you. It's a nuanced difference, and enough to ruin the experience.

Kind of reminds me about Skyrim: Dawnguard. I gear up to fight the vampires, and somehow end up taking the vampire chick (alive) to the castle full of vampires. I turn down the vampire king's offer to become a vampire lord, because fark vampires. Then he's all like "Leave now, or I'll kill you." and my dialogue options are something like "On second thought, make me a vampire." and "Byebye now." I felt kinda cheated that for the Archmage Dragonborn who defeated the World-Devourer, "FUS ROH DAH" was not was one of my dialogue options.
 
2013-02-14 08:24:43 PM  

Tyrone Slothrop: CSB: I actually managed to break SS2. I got killed at one point, and respawned. But after that nothing in the game would react to me, and when I went to the place I died there was a large red box sitting there. I contacted the developers, and they said that somehow I had managed to decouple the character data from the character model. Unfortunately I had saved the game in this condition, and didn't have a backup save, so I had to restart the entire game.


Reincarnation?
 
2013-02-14 09:19:53 PM  

scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.


That sounds way better than what they went with.  Is it known why he left Mass Effect?  Did he quit or was he pushed out by management?  For what its worth, I loved ME3 right up until the point where Shepard meets the catalyst.
 
2013-02-14 09:35:57 PM  
Tunnel Snakes Rule!
 
2013-02-14 09:59:53 PM  

miniflea: scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.

That sounds way better than what they went with.  Is it known why he left Mass Effect?  Did he quit or was he pushed out by management?  For what its worth, I loved ME3 right up until the point where Shepard meets the catalyst.


He probably got fed up with EA suits telling him how the best space epic since farking Star Wars should end.  I'm a huge fan of the Mass Effect series, even with it's short comings, and I had a great time playing the games.  At the end of the day, that's what's really important.  You just had to know that a trilogy as ambitious as Mass Effect was going to be a let down in more than one way.  That being said, I loved the series and the books (didn't read the last one, and I'm glad I didn't) and I really hope that they try to branch out a little if/when they make another game set in the ME universe.  They could make a stealth/espionage game based around a Salarian Special Tasks Group.  Or a GTA-inspired 3rd person action/adventure where you freelance your way around Omega as a merc/smuggler/whathaveyou.  I mean, in a universe as rich as what Drew K set them up with, the possibilities are limitless.  Unfortunately, we'll likely just end up with another piece of shiat MMO.  I'm looking at you, Elder Scrolls Online and SWTOR.  Motherfarkers.
 
2013-02-14 10:15:49 PM  

forteblast: Back when I played BioShock I heard a lot of blah-blah about the game saying it ripped off most of the important elements of System Shock 2. So is System Shock 2 worth playing if I've already played BioShock? I didn't bother with BioShock 2 since it just seemed like more of the same.

The game has god awful graphics, though the re-release should be better. But the graphics don't matter because System Shock 2 is a terrifying game. You're always short on ammo, your guns will jam and break at the least opportune time.  Horrible wormfaced people roam at random apologizing as they attack you and telling you to run when they see you. You get to hear about the crew's steady descent into madness, being lead on by a computer pretending to be a dead woman who you do not know is dead.

As you're hiding in a room, furiously fixing the solitary shotgun that is the only weapon you have ammo for, hoping a Rumbler doesn't find you, while an insane AI mocks you for being a pitiful creature of meat and bone, then you'll know what System Shock 2 is.

Actually, here is all you need to know about the game, there is a gun called the "Viral proliferater" that uses vials of worms as ammo.
 
2013-02-14 10:19:07 PM  

yves0010: That is on the list once I beat
Aliens: Colonial Marines


Oh man, I've got some bad news for you. Might wanna check Metacritic scores for that POS before you plonk down money for it.
 
2013-02-14 10:28:43 PM  
so will it be on steam soon?
 
2013-02-14 11:01:54 PM  

ThreadSinger: the Halo ones farked up the universe something fierce


Meh, I think Bungie farked up the universe.  The books had a good thing going for them, were well within canon(if not for small things, like how plasma/shields interact), then Bungie releases a game that's contrary to major plot points, that were far cooler in the books.

Bleh.  Books are still good reads, but they tend to leave you hanging because of time between novels.
(didn't read the far history forerunner ones, kinda hard to wrap my head around)
 
2013-02-14 11:01:54 PM  
Jormungandr:
As you're hiding in a room, furiously fixing the solitary shotgun that is the only weapon you have ammo for, hoping a Rumbler doesn't find you, while an insane AI mocks you for being a pitiful creature of meat and bone, then you'll know what System Shock 2 is.

Yeah... even HL2's Ravenholm wasn't really scary, because I was armed to the teeth.  But SS2... hoo boy.

Tyrone Slothrop:
CSB: I actually managed to break SS2. I got killed at one point, and respawned. But after that nothing in the game would react to me, and when I went to the place I died there was a large red box sitting there. I contacted the developers, and they said that somehow I had managed to decouple the character data from the character model. Unfortunately I had saved the game in this condition, and didn't have a backup save, so I had to restart the entire game.

That is pretty much the weirdest gaming bug I've ever heard of.  Um, congratulations?
 
2013-02-15 12:14:28 AM  

mongbiohazard: myne: Dimensio: myne: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

I have mixed feelings about this.

I, for one, am looking forward to discovering which ending colours the game will be railroaded into and I am awaiting revelation of what mindless multiplayer modes must be played to attain the best possible ending colour.

I had a lot of fun with DA:O. DA2 wasn't of the same caliber. I liked the combat style more, but it felt much smaller than the first game. You were confined to alleyways, they reused dungeon maps in such a way that it was extremely noticeable AND depressing. Like you said, mindless, for the developer as well as the player.


/I shanked Anders.

I played DA2 and generally enjoyed it due to the excellent voice acting. But the same three dungeons repeated over and over, but maybe with a tunnel blocked off in one version and not another - was inexcusably lazy. They didn't even hide the doorways, just blocked them with a rock! That was just annoying. And the whole choice system boiled down to pretty much the exact same shiat happening at the end no matter what you chose.

And then Skyrim came out, with hundreds of different dungeons and caves and ALL of them unique. After the 40th different cave I was retroactively PISSED at DA2.

And yes, fark Anders.


Which is made more annoying because he was almost a completely different character in DA:Awakening. Nevermind the fact his sexual orientation flips if you happen to be playing a male Hawke in DA2 because the writers were too lazy to actually write different same sex relationships and just used the same dialog trees and made every character available for romance available to both genders... And for that matter the epilogue of Awakening for me stated he left for a while but eventually returned to rejoin his brothers in the Grey Wardens, so...how the hell does that mesh with him either being the biggest fugitive in the world or dead at the end of DA2?

The choices in DA:O ultimately boiled down to the same general ending too, outside Morrigan's proposition. Who knows if any of it will carry through to DA3, but almost nothing in DA:O or DA:A seemed to carry over to DA2, that I could tell, outside of Alistair being King of Fereldan for me...

Still though, I did overall enjoy DA2, even if it was definitely inferior to DA:O. As unlikely as it may seem given how ME3 turned out(pretty good until the trainwreck that was a lot of the ending, not just the star child), I've still got my fingers crossed for DA3 being a return to the form of DA:O. They're going to have a lot of work reconciling what the hell is going to carry over, and hopefully do a better job of it than ME3 did.

/spoiler slashies: Does Leliana still show up in the epilogue of DA2 if you killed her in the Urn of Sacred Ashes quest in DA:O? Because that'd be a bit silly.
 
2013-02-15 12:15:09 AM  

mooseyfate: Unfortunately, we'll likely just end up with another piece of shiat MMO. I'm looking at you, Elder Scrolls Online and SWTOR. Motherfarkers


I feel exactly the same way.   Motherfarkers.  I dread them ever finalizing something like that for the fallout franchise, just a matter of time.  Motherfarkers.
 
Displayed 50 of 236 comments

First | « | 1 | 2 | 3 | 4 | 5 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »
Advertisement
On Twitter






In Other Media


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.

Report