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(Time)   Mass Effect, Dead Space, Bioshock, Borderlands, Fallout 3 - if you've played any of these modern shooters, you've felt the influence of System Shock 2, which after legal hassles and technical issues were settled, is available again for today's gamers   (techland.time.com) divider line 236
    More: Spiffy, Mass Effect, System Shock 3, BioShock, rights issues, undue influence, gamers  
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5703 clicks; posted to Geek » on 14 Feb 2013 at 10:35 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-02-14 09:13:51 AM  
Damn, big enough to get on Time?  This is one of the only PC games I still have the original disc for.  If you haven't tried it, I highly recommend picking this one up on GoG.
 
2013-02-14 10:35:36 AM  
I don't care - I just want ME4.
 
2013-02-14 10:38:18 AM  

DamnYankees: I don't care - I just want ME4.


Yep, EA isn't done farking that chicken just yet.
 
2013-02-14 10:40:15 AM  
Swap out Borderlands for Deus Ex and the headline would have been better.
 
2013-02-14 10:43:50 AM  

Glitchwerks: Swap out Borderlands for Deus Ex and the headline would have been better.


Awesome game. Disappointed by the sequels.
 
2013-02-14 10:47:30 AM  

Meethos: DamnYankees: I don't care - I just want ME4.

Yep, EA isn't done farking that chicken just yet.


There are official details on the new DLC coming next week. Yeah, they'll be raking it in for years to come off that IP
 
2013-02-14 10:48:12 AM  
GoG.com is super, ridiculously awesome.  It's a ton of fun to go back and play some of these games from my youth... and I'm surprised at how games like MoO2 or Roller Coaster Tycoon or Neverwinter Nights are still awesome after all these years.
 
2013-02-14 10:49:16 AM  
Oh thank GOD. I actually have the original cd hard copy and case and be DAMNED if I have been able to get it working ONCE in the last decade.

//Yes i know there is a patch
///No I still wasn't able to get it working
////Hours and hours of tinkering to no avail
 
2013-02-14 10:53:14 AM  
will Fallout still add their own glitches? cause thats what makes it so endearing.
 
2013-02-14 10:53:42 AM  

DamnYankees: I don't care - I just want ME4.


BioWare is dead. You just need to accept it and move on.
 
2013-02-14 10:56:49 AM  

umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.


As far as I'm aware DA3 is still happening.
 
2013-02-14 10:57:43 AM  

DamnYankees: I don't care - I just want ME4.


As much as I love the ME universe, anything after the resolution of the Reaver plotline would be anticlimatic.

I would rather see Bioware do something. Hopefully EA lets Bioware be Bioware instead of making them conform to the EA march to mediocrity.
 
2013-02-14 10:59:15 AM  

Copperbelly watersnake: DamnYankees: I don't care - I just want ME4.

As much as I love the ME universe, anything after the resolution of the Reaver plotline would be anticlimatic.

I would rather see Bioware do something. Hopefully EA lets Bioware be Bioware instead of making them conform to the EA march to mediocrity.


Sorry

Bioware do something new.
 
2013-02-14 10:59:48 AM  

Copperbelly watersnake: As much as I love the ME universe, anything after the resolution of the Reaver plotline would be anticlimatic.


1) Reaper, not Reaver (as much a Firefly/ME crossover would be awesome).

2) The actual resolution was so anticlimactic, I need something to cleanse my palate.
 
2013-02-14 11:00:13 AM  
All of my favorite worlds in one headline. Damn.
 
2013-02-14 11:01:39 AM  

DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.


You say that like it's a good thing. The original Neverwinter Nights was the last good thing Bioware did.

System shock was awesome!  Glad to see folks appreciate it.
 
2013-02-14 11:03:43 AM  

Slam Dunkz: The original Neverwinter Nights was the last good thing Bioware did.


Uh huh.
 
2013-02-14 11:03:57 AM  

DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.


You must not have played DA2.

/or ME3
//or TORtanic
 
2013-02-14 11:04:56 AM  

umad: You must not have played DA2.

/or ME3


Loved DA2, though it wasn't as good as the first.

ME3 was brilliant until the end.
 
2013-02-14 11:06:05 AM  
System Shock 2, yeah yeah yeah...

Now how about someone gets TIE Fighter working on a modern system?
 
2013-02-14 11:07:26 AM  
CSB: I actually managed to break SS2. I got killed at one point, and respawned. But after that nothing in the game would react to me, and when I went to the place I died there was a large red box sitting there. I contacted the developers, and they said that somehow I had managed to decouple the character data from the character model. Unfortunately I had saved the game in this condition, and didn't have a backup save, so I had to restart the entire game.
 
2013-02-14 11:10:06 AM  
Best part about it coming out on GoG - they'll do all the heavy lifting for making it work on Windows 7/8.

Now, they just need to send someone over to Skywalker Ranch and put a horse heads in Lucas's bed until he lets them sell the X-Wing / TIE Fighter series.
 
2013-02-14 11:11:51 AM  
All I remember is getting stuck somewhere and not being able to figure out where to go.
 
2013-02-14 11:12:20 AM  

JudgeItoBox: System Shock 2, yeah yeah yeah...

Now how about someone gets TIE Fighter working on a modern system?


I've got the collector's edition CD and got it to work on Windows 7, using a Logitech ps2-style gamepad as a control.  It's wasn't as good a system as the joystick I used to have, but they don't even sell anything that has that port on it anymore.

I might have used DosBOX, but I don't think so; I never quite figured out how to get it to use CD's.
 
2013-02-14 11:16:22 AM  

Trollin4Colon: Oh thank GOD. I actually have the original cd hard copy and case and be DAMNED if I have been able to get it working ONCE in the last decade.

//Yes i know there is a patch
///No I still wasn't able to get it working
////Hours and hours of tinkering to no avail


I got Windows 8 Pro, used Hyper-V to build a Windows 98 VM, and I play it through RDP because Microsoft won't supply an audio driver for their VMs.

It's a little choppy, but it plays.
 
2013-02-14 11:16:51 AM  

Karac: I've got the collector's edition CD and got it to work on Windows 7, using a Logitech ps2-style gamepad as a control.  It's wasn't as good a system as the joystick I used to have, but they don't even sell anything that has that port on it anymore.

I might have used DosBOX, but I don't think so; I never quite figured out how to get it to use CD's.


Oh, I know it's possible with a specific version of the game, a lot of fiddling, some exe injection and a few repeated voodoo dances. I just want a nice $10 no-thought-required package from the GoG guys.
 
2013-02-14 11:17:05 AM  
As a big Bioshock fan, I'd really like to play this after hearing about it for so long (especially on Fark) but, alas, my laptop is all I have and it can't play shiat.

I'll just have to wait for Bioshock Infinite for the XBox.  Poor me.
 
2013-02-14 11:17:23 AM  

Karac: Best part about it coming out on GoG - they'll do all the heavy lifting for making it work on Windows 7/8.

Now, they just need to send someone over to Skywalker Ranch and put a horse heads in Lucas's bed until he lets them sell the X-Wing / TIE Fighter series.


He doesn't own them anymore anyway.
 
2013-02-14 11:19:23 AM  

DamnYankees: I don't care - I just want ME4.


Are you a masochist or something?

Also: Why isnt this abandonware? It's not like any of the original people are getting cash from this.
 
2013-02-14 11:21:18 AM  

mcgreggers99: Meethos: DamnYankees: I don't care - I just want ME4.

Yep, EA isn't done farking that chicken just yet.

There are official details on the new DLC coming next week. Yeah, they'll be raking it in for years to come off that IP


I'm ok with this, as long as they avoid contradicting their own lore. I was a little miffed at the baddies in ME3:Omega. The writers have always tried to adhere to as much realism and self-consistency as possible, but the mutant monsters in ME3:Omega seemed lazy by comparison. The whole generic "every race mutates into the same thing", instead of the individual types of "assimilated" enemies you encounter in the other game (as an example) is poor quality writing, especially from the guys who managed to weave one great backstory for the game with its unique physics, history, etc laid out in a logical fashion.

tl;dr: Fine by me, just don't pull a Star Trek Voyager/Star Wars Prequel/ Season 8+ Stargate when you expand the lore. Or a Halo. But that's a different conversation.

/hasn't read the ME books
//refuses to, the Halo ones farked up the universe something fierce
 
2013-02-14 11:23:01 AM  
If you purchase System Shock 2, I recommend also obtaining Rebirth (the project ended after the first beta, but the content that does exist is worthwhile) and SHTUP.

I also recommend the resolution mod, which allows playing the game at previously unsupported video resolutions (including widescreen resolutions).
 
2013-02-14 11:23:48 AM  

Slam Dunkz: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

You say that like it's a good thing. The original Neverwinter Nights was the last good thing Bioware did.

System shock was awesome!  Glad to see folks appreciate it.


You mean the online gold box style game?
 
2013-02-14 11:24:23 AM  

JudgeItoBox: Karac: I've got the collector's edition CD and got it to work on Windows 7, using a Logitech ps2-style gamepad as a control.  It's wasn't as good a system as the joystick I used to have, but they don't even sell anything that has that port on it anymore.

I might have used DosBOX, but I don't think so; I never quite figured out how to get it to use CD's.

Oh, I know it's possible with a specific version of the game, a lot of fiddling, some exe injection and a few repeated voodoo dances. I just want a nice $10 no-thought-required package from the GoG guys.


Actually, LSherm just reminded me how I got it to run.
I had some piece of fossilware I needed to run to talk to some factory computer for work, so I had to dig up an old Windows 98 CD and make a virtual machine that would run it.   At some point I tried old games on it, and TIE Fighter worked fine.
 
2013-02-14 11:25:03 AM  

ThreadSinger: refuses to, the Halo ones farked up the universe something fierce


Fall of Reach = Awesome, everything else = kindling
 
2013-02-14 11:25:04 AM  

RoxtarRyan: Glitchwerks: Swap out Borderlands for Deus Ex and the headline would have been better.

Awesome game. Disappointed by the sequels.


Deus Ex has no sequels. A prequel was released recently which, while not as good as the original game, was still a worthwhile title.
 
2013-02-14 11:26:09 AM  

Dimensio: Deus Ex has no sequels. A prequel was released recently which, while not as good as the original game, was still a worthwhile title


Invisible war was not a bad game.  Film Noire fans liked the prequel, I didn't particularly enjoy it.
 
2013-02-14 11:27:37 AM  

Karac: Best part about it coming out on GoG - they'll do all the heavy lifting for making it work on Windows 7/8.


I experienced less difficulty making System Shock 2 run -- with 3D sound -- with Windows 7 than I did in making it run under Windows XP; I could never make the game produce proper surround sound in the latter operating system.
 
2013-02-14 11:29:27 AM  

DamnYankees: umad: You must not have played DA2.

/or ME3

Loved DA2, though it wasn't as good as the first.

ME3 was brilliant until the end.


DA2 would've been a great game, had it not been named DA2. This is the best article I can find that describes my feelings toward DA2: Rock, Paper, Shotgun (found it when I was reading the minute-by-minute play of Aliens, hilarious). It's not a bad game by any means, but it played more like an expansion (DA:O's expansion "Awakenings" was only about 5 hours shorter).

I'm currently on my 3rd playthrough of ME3, to get the Insanity achievements. I've gotten over the ending (and I was one of the most vocal opponents of the original), and love all of the quests. The expanded ending is somewhat better. I can see where they went wrong, and in all honesty if they had just changed the starchild to a hologram of Harbinger, I would've been much happier. The starchild is what really took me out of it. You can tell they were building the crucible up to be the end-all weapon throughout the game, but that damn kid just yanked me out. HOW DID YOU KNOW WHAT THAT KID LOOKED LIKE CATALYST?! YOU VAPORIZED HIM IN A SHIP IN THE FIRST 5 MINUTES OF THE GAME!

/Getting SS2 tonight, haven't played it in years
 
2013-02-14 11:33:30 AM  

scottydoesntknow: HOW DID YOU KNOW WHAT THAT KID LOOKED LIKE CATALYST?! YOU VAPORIZED HIM IN A SHIP IN THE FIRST 5 MINUTES OF THE GAME!


I thought that had to do more with who saw the holograph, as in it fed off the user's memories.  Or it feeds into the indoctrination theory by comforting Shepard.
 
2013-02-14 11:33:58 AM  

DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.


Tortanic was a huge setback for biodead. They are about to be dragged out into the same cornfield that EA kills all of its developer companies at. R.I.P westwood studios.
 
2013-02-14 11:34:50 AM  

thecpt: scottydoesntknow: HOW DID YOU KNOW WHAT THAT KID LOOKED LIKE CATALYST?! YOU VAPORIZED HIM IN A SHIP IN THE FIRST 5 MINUTES OF THE GAME!

I thought that had to do more with who saw the holograph, as in it fed off the user's memories.  Or it feeds into the indoctrination theory by comforting Shepard.


This is what I assumed as well. Didn't bother me.
 
2013-02-14 11:36:09 AM  

thecpt: scottydoesntknow: HOW DID YOU KNOW WHAT THAT KID LOOKED LIKE CATALYST?! YOU VAPORIZED HIM IN A SHIP IN THE FIRST 5 MINUTES OF THE GAME!

I thought that had to do more with who saw the holograph, as in it fed off the user's memories.  Or it feeds into the indoctrination theory by comforting Shepard.


Anything is possible with Space Magic™.
 
2013-02-14 11:36:22 AM  

DamnYankees: Slam Dunkz: The original Neverwinter Nights was the last good thing Bioware did.

Uh huh.


DamnYankees: umad: You must not have played DA2.

/or ME3

Loved DA2, though it wasn't as good as the first.

ME3 was brilliant until the end.


LOL You loved DA2?  DA was barely passable as an RPG.  It was a severely watered down RPG game.  DA2 went further in that direction.  You are either new to gaming or haven't played any of the great RPGs from the past because your litmus test is the gaming equivalent of calling Olive Garden good italian food.

Fano: Slam Dunkz: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

You say that like it's a good thing. The original Neverwinter Nights was the last good thing Bioware did.

System shock was awesome!  Glad to see folks appreciate it.

You mean the online gold box style game?


Yup!
Neverwinter Nights
 
2013-02-14 11:37:23 AM  

Slam Dunkz: DamnYankees: Slam Dunkz: The original Neverwinter Nights was the last good thing Bioware did.

Uh huh.

DamnYankees: umad: You must not have played DA2.

/or ME3

Loved DA2, though it wasn't as good as the first.

ME3 was brilliant until the end.

LOL You loved DA2?  DA was barely passable as an RPG.  It was a severely watered down RPG game.  DA2 went further in that direction.  You are either new to gaming or haven't played any of the great RPGs from the past because your litmus test is the gaming equivalent of calling Olive Garden good italian food.

Fano: Slam Dunkz: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

You say that like it's a good thing. The original Neverwinter Nights was the last good thing Bioware did.

System shock was awesome!  Glad to see folks appreciate it.

You mean the online gold box style game?

Yup!
Neverwinter Nights


Your link is to the second Neverwinter Nights game. Bioware did not create the original Neverwinter Nights game.
 
2013-02-14 11:38:39 AM  
That is on the list once I beat
Aliens: Colonial Marines
DOOM 3 BFG (DOOM 1 to DOOM 2 to DOOM 3)
Halo 4
Minecraft (Finish one of my largest builds in that game)

Then Ill go get System Shock 2. Been wanting to play that for a while but could never find it.
 
2013-02-14 11:39:53 AM  
Back when I played BioShock I heard a lot of blah-blah about the game saying it ripped off most of the important elements of System Shock 2. So is System Shock 2 worth playing if I've already played BioShock? I didn't bother with BioShock 2 since it just seemed like more of the same.
 
2013-02-14 11:42:23 AM  

forteblast: Back when I played BioShock I heard a lot of blah-blah about the game saying it ripped off most of the important elements of System Shock 2. So is System Shock 2 worth playing if I've already played BioShock? I didn't bother with BioShock 2 since it just seemed like more of the same.


BioShock was made as a spiritual successor to System Shock. They even said it was based on that IP. And I would say, go play BioShock 2 as well. It was a really fun game. And yes, play System Shock 2. I hear its a great game in its own rights.
 
2013-02-14 11:45:14 AM  

RoxtarRyan: Glitchwerks: Swap out Borderlands for Deus Ex and the headline would have been better.

Awesome game. Disappointed by the sequels.


Human revolution was fun, outside the tacked on boss fights.  The rest of the game was pretty much what I wanted out of a DE game.
 
2013-02-14 11:46:52 AM  

forteblast: Back when I played BioShock I heard a lot of blah-blah about the game saying it ripped off most of the important elements of System Shock 2. So is System Shock 2 worth playing if I've already played BioShock? I didn't bother with BioShock 2 since it just seemed like more of the same.


Bioshock borrowed elements of System Shock 2, but streamlined them substantially to create a game more easily implemented on consoles. System Shock 2

I recommend viewing Yahtzee's review of Bioshock, as his comparison of it to System Shock 2 largely matches my own impression of the game.
 
2013-02-14 11:48:23 AM  

Antimatter: RoxtarRyan: Glitchwerks: Swap out Borderlands for Deus Ex and the headline would have been better.

Awesome game. Disappointed by the sequels.

Human revolution was fun, outside the tacked on boss fights.  The rest of the game was pretty much what I wanted out of a DE game.


Neocron (German MMO title) had the potential of being everything Deus Ex could ever be, but sadly lacked severely in development. Had the devs know how to tweak that game and expand it, it would have been the best game ever created.
 
2013-02-14 11:48:55 AM  
Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.
 
2013-02-14 11:49:13 AM  
Dimensio:

Your link is to the second Neverwinter Nights game. Bioware did not create the original Neverwinter Nights game.

True but no one remembers that one unless you were on AOL. (no one with a clue was)  When people think the "Gold Box Games" they think Pools of Radiance, etc.  This was discussing Bioware which should have made it obvioius I didn't mean that thing.
 
2013-02-14 11:53:42 AM  

yves0010: That is on the list once I beat
Aliens: Colonial Marines
DOOM 3 BFG (DOOM 1 to DOOM 2 to DOOM 3)
Halo 4
Minecraft (Finish one of my largest builds in that game)

Then Ill go get System Shock 2. Been wanting to play that for a while but could never find it.


Oh God.  Nobody told him yet?
 
2013-02-14 11:54:27 AM  

Dimensio: I recommend viewing Yahtzee's review of Bioshock, as his comparison of it to System Shock 2 largely matches my own impression of the game.


I've seen it and most other ZPs but it's been a while. I'll have to check that one out again, thanks.
 
2013-02-14 11:58:34 AM  

Well I use Mac/Linux...: yves0010: That is on the list once I beat
Aliens: Colonial Marines
DOOM 3 BFG (DOOM 1 to DOOM 2 to DOOM 3)
Halo 4
Minecraft (Finish one of my largest builds in that game)

Then Ill go get System Shock 2. Been wanting to play that for a while but could never find it.

Oh God.  Nobody told him yet?


I am actually enjoying the game. Just because some reviews say its bad does not mean its a crap game. It feels really Aliens to me. And I am getting a genuine scare out of it seeing that Xenomorphs are one of the only fictional monsters that do creepy me out.
 
2013-02-14 11:59:01 AM  

yves0010: Aliens: Colonial Marines


Just delete it and/or flush the disc down the toilet. Save yourself some time.
 
2013-02-14 12:05:05 PM  
I'm a little bit surprised.. maybe I'm dating myself here, but I much preferred the original System Shock to its sequel and didn't think I'd be the first one to say so. It had fantastic graphics for its time, a creepy, yet not overdone storyline and atmosphere, a good interface, and the CD version with voice recorded logs/E-mail just drew you right in. I can still remember some of them, like Anna Parovski's last log entry after beating the Cortex Reaver. "It's cutting through the door now.. almost done.. it's opening..!" *magpulse fire, static*

To say nothing of SHODAN talking to you. Hell, now I want to go play it again.
 
2013-02-14 12:06:37 PM  

lousyskater: Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.


As far as I am concerned, the moment they stopped using fixed camera angles for RE, the game changed. There are tons of action games, RE was originally NOT an action game. Now, there are some things that were annoying about RE1, but heck if they fixed them it would have been the perfect series to keep it the way it was. Walking through tight corridors when the screen switched and a zombie ran at you, or the farking zombie dogs busting through the glass. The fixed camera angles gave it the feeling of calmness and serenity, whereas with the action style arcade versions we have now, nothing is surprising and the game isn't "scary".
 
2013-02-14 12:14:20 PM  
I've never played any of the Dragon Age games, but I'd like get into them.  A friend suggested I start with Origins (ha) but does anyone here have any thoughts?

For what its worth, I absolutely loved ME3, and up until the very end I thought it hit all the notes perfectly.  Honestly, the thing that bothered me more than the ending was how they handled Tali's face.  One of my Shepards was with her and I was looking forward to a big dramatic reveal.  The stock photo thing is insulting, and I've seen several pieces of fan art that perfectly capture what I imagine she looks like.
 
2013-02-14 12:15:45 PM  

miniflea: I've never played any of the Dragon Age games, but I'd like get into them.  A friend suggested I start with Origins (ha) but does anyone here have any thoughts?


Origins is a better game than DA2, so I'd start with it. While the two games are pretty separate, they do take place in the same world, so you'll enjoy DA2 more if you're familiar with DAO.
 
2013-02-14 12:16:04 PM  
Arrrghhh!  This thread made me want to play SS2 again.  I can't even get it to start the install on this Win7 machine.  I suppose I could install it in a virtual XP machine, but how much hassle do I want to go through?...
 
2013-02-14 12:16:07 PM  

the money is in the banana stand: The fixed camera angles gave it the feeling of calmness and serenity, whereas with the action style arcade versions we have now, nothing is surprising and the game isn't "scary".


Really?  Because wandering into a boarded up house and having dozens of parasitically controlled Spaniards breaking in and one of them has a chainsaw and i can't see where its coming from while I was barricading doors and windows was pretty damn freaky to me.  Going to 3rd person over the shoulder add immersion for me, which upped the scariness.

I started playing 4 on halloween night in my dorm's common room with the lights out.  An hour in and I noticed about 6 or so people decided that sitting and watching the game was scarier than their movies.
 
2013-02-14 12:16:21 PM  

miniflea: I've never played any of the Dragon Age games, but I'd like get into them.  A friend suggested I start with Origins (ha) but does anyone here have any thoughts?

For what its worth, I absolutely loved ME3, and up until the very end I thought it hit all the notes perfectly.  Honestly, the thing that bothered me more than the ending was how they handled Tali's face.  One of my Shepards was with her and I was looking forward to a big dramatic reveal.  The stock photo thing is insulting, and I've seen several pieces of fan art that perfectly capture what I imagine she looks like.


Dragon Age Origins is the best of the three Bioware DA games. Awakening is the second best and DAII is ranked 3rd. I personally love the DA series. But you should play them in order anyways due to the ability of porting your saves over from Origins to Awakening and finally to DAII.
 
2013-02-14 12:16:33 PM  

miniflea: One of my Shepards was with her and I was looking forward to a big dramatic reveal.  The stock photo thing is insulting, and I've seen several pieces of fan art that perfectly capture what I imagine she looks like.


Wait - what's this? I don't recall ever seeing a stock photo of her face. And I've never seen good fan art either. I need to know what Quarians look like!!!
 
2013-02-14 12:18:09 PM  

DamnYankees: miniflea: One of my Shepards was with her and I was looking forward to a big dramatic reveal.  The stock photo thing is insulting, and I've seen several pieces of fan art that perfectly capture what I imagine she looks like.

Wait - what's this? I don't recall ever seeing a stock photo of her face. And I've never seen good fan art either. I need to know what Quarians look like!!!


I do not believe it was a stocked photo but a picture of someone who was involved with her in some way. I think it was the model they based her off of.
 
2013-02-14 12:20:46 PM  

Meethos: DamnYankees: I don't care - I just want ME4.

Yep, EA isn't done farking that chicken just yet.


After what EA did to the ME3 ending, they can all go collectively fark themselves.  Not another dime of money to them.  And Dragon Age III?  Kiss my ass.
 
2013-02-14 12:21:20 PM  

Aquapope: Arrrghhh!  This thread made me want to play SS2 again.  I can't even get it to start the install on this Win7 machine.  I suppose I could install it in a virtual XP machine, but how much hassle do I want to go through?...


Strange. I experienced no difficulty making the game run in Windows 7 64-bit. The game must be run with only a single core, as it will freeze when running with multiple cores, but otherwise I experienced fewer technical problems than I did when running it in Windows XP.
 
2013-02-14 12:22:50 PM  
DA2 was solid except one glaring flaw.  The whole "we're too rushed/lazy to make more environments so we'll just have you run through the same places three times and call it a day" thing.  I mean, duh?  Was this really a question?

/ending was great.
 
2013-02-14 12:23:06 PM  

DamnYankees: miniflea: One of my Shepards was with her and I was looking forward to a big dramatic reveal.  The stock photo thing is insulting, and I've seen several pieces of fan art that perfectly capture what I imagine she looks like.

Wait - what's this? I don't recall ever seeing a stock photo of her face. And I've never seen good fan art either. I need to know what Quarians look like!!!


On the right is the in-game image of Tali'Zorah Vas Normandy. On the left is the Getty Images stock picture from which the right picture was derived.
 
2013-02-14 12:23:19 PM  

RoxtarRyan: yves0010: Aliens: Colonial Marines

Just delete it and/or flush the disc down the toilet. Save yourself some time.


Was looking into online reviews.........this sums it up best...
i.huffpost.com

Oh....my....farking..............god.  Every person attached to that project should be subjected to a tortuous death on the white house lawn as a warning to future game developers.

Doom 2 Aliens .wad was the height of the franchise.  And it was plagiarized.
 
2013-02-14 12:23:38 PM  

Dimensio: On the right is the in-game image of Tali'Zorah Vas Normandy. On the left is the Getty Images stock picture from which the right picture was derived.


Did you forgot to include a link?
 
2013-02-14 12:23:41 PM  
I'm almost finished with Bioshock, I'm always late to the game.
 
2013-02-14 12:24:05 PM  
i984.photobucket.com

I am a failure at life. The image is above.
 
2013-02-14 12:24:48 PM  

Dimensio: [i984.photobucket.com image 691x671]

I am a failure at life. The image is above.


That image on the right was actually in the actual game? I've never seen that. That's horrible and not at all what Quarians should look like.
 
2013-02-14 12:25:25 PM  

yves0010: DamnYankees: miniflea: One of my Shepards was with her and I was looking forward to a big dramatic reveal.  The stock photo thing is insulting, and I've seen several pieces of fan art that perfectly capture what I imagine she looks like.

Wait - what's this? I don't recall ever seeing a stock photo of her face. And I've never seen good fan art either. I need to know what Quarians look like!!!

I do not believe it was a stocked photo but a picture of someone who was involved with her in some way. I think it was the model they based her off of.


No, it was taken from a stock photo from Getty Images and photoshopped to look more alien.

img.gawkerassets.com

Link
 
2013-02-14 12:26:03 PM  

DamnYankees: Dimensio: [i984.photobucket.com image 691x671]

I am a failure at life. The image is above.

That image on the right was actually in the actual game? I've never seen that. That's horrible and not at all what Quarians should look like.


The image is in a picture frame in Shepard's cabin, but it will only appear if specific conditions are fulfilled.

I had never noticed that Quarian eyes were so asymmetrical based upon their in-game model.
 
2013-02-14 12:26:48 PM  
I suck at shooters. Just not my forte. I prefer Zork. That said, I had a blast playing Resistance: Fall of Man back in the day. Co-op: my ex would run suicide while I provided cover so that we would respawn in the same place, rather than back at the last checkpoint. Sadly, there was no way to have him run suicidal IRL, but that is an entirely different issue altogether.

Off to either load up Hulu or HBOGo, not sure which.
 
2013-02-14 12:27:36 PM  
Hey drew your shiatty new system ate my URL.  Love it.

hTEETEEp://www.bleedingcool.com/wp-content/uploads/2013/02/i212wUcwcU 0 eE.gif

The AliensCM designers make your new posting system?
 
2013-02-14 12:27:56 PM  
Anyone check out GOG's game description of SS2 yet?

You don't have to face the horror alone. Play the story with up to three friends in the co-op multiplayer mode.

I know I'm old and my memory may be failing, but I don't recall this being a feature of the original release.
I'm sensing am old-school LAN PARTY happening soon!
 
2013-02-14 12:29:24 PM  

Dimensio: The image is in a picture frame in Shepard's cabin, but it will only appear if specific conditions are fulfilled.


Blech. I never romanced Tali so I guess that's why. I loved Chuck so much that I had no choice but to not only romance Miranda in ME2, but actually turn down Liara in ME3 out of monogomy (mostly because I didn't know what role Miranda would play through the end of the game so I didn't want to ruin it if there was something cool at the end - there wasn't!)
 
2013-02-14 12:30:06 PM  

DamnYankees: Dimensio: [i984.photobucket.com image 691x671]

I am a failure at life. The image is above.

That image on the right was actually in the actual game? I've never seen that. That's horrible and not at all what Quarians should look like.


The image is in a picture frame in Shepard's cabin, but it will only appear if specific conditions are fulfilled.

I had never noticed that Quarian eyes were so asymmetrical based upon their in-game model.

Captain Meatsack: Anyone check out GOG's game description of SS2 yet?

You don't have to face the horror alone. Play the story with up to three friends in the co-op multiplayer mode.

I know I'm old and my memory may be failing, but I don't recall this being a feature of the original release.
I'm sensing am old-school LAN PARTY happening soon!


Multiplayer was available in the original release through use of a post-release patch. Developer Ken Levine believed that dedicating resources to multiplayer support ultimately hurt the game.
 
2013-02-14 12:30:48 PM  

thecpt: the money is in the banana stand: The fixed camera angles gave it the feeling of calmness and serenity, whereas with the action style arcade versions we have now, nothing is surprising and the game isn't "scary".

Really?  Because wandering into a boarded up house and having dozens of parasitically controlled Spaniards breaking in and one of them has a chainsaw and i can't see where its coming from while I was barricading doors and windows was pretty damn freaky to me.  Going to 3rd person over the shoulder add immersion for me, which upped the scariness.

I started playing 4 on halloween night in my dorm's common room with the lights out.  An hour in and I noticed about 6 or so people decided that sitting and watching the game was scarier than their movies.


I guess it's preference, but the fixed angles really weren't done before or very often. It was pretty unique to RE, and in RE1 it wasn't about quantity but quality. This is a generality here, but most games now are about quantity rather than quality. Virtually every RPG now AoE > all and things die in a few hits or one hit - whereas before you had to work to kill just 1 single target. My comparison here is Everquest 1 v WoW. In EQ1 unless you were a quad kiting druid or Selos twisting Bard and got chained with adds, you were PROBABLY going to die. I remember taking minutes just to kill one mob in the Planes. Lo-and-Behold you have WoW where you fight 20 things at a time. I feel RE has had the same regression to appeal to the ADD youth. They have to have constant action rather than suspense. RE has lost the element of surprise just like "scary" movies for the most part do now. When a "scary" movie comes out now, it is predictable and formulaic. Whar is originality whar!?
 
2013-02-14 12:32:49 PM  
Dimensio: Multiplayer was available in the original release through use of a post-release patch. Developer Ken Levine believed that dedicating resources to multiplayer support ultimately hurt the game.

Thanks for the heads-up.  I guess I just missed it the first time around.
 
2013-02-14 12:35:08 PM  

DamnYankees: Dimensio: The image is in a picture frame in Shepard's cabin, but it will only appear if specific conditions are fulfilled.

Blech. I never romanced Tali so I guess that's why. I loved Chuck so much that I had no choice but to not only romance Miranda in ME2, but actually turn down Liara in ME3 out of monogomy (mostly because I didn't know what role Miranda would play through the end of the game so I didn't want to ruin it if there was something cool at the end - there wasn't!)


Heh, my girlfriend hated Miranda with a passion, kept calling her a slut. She ended up going with Jacob in ME2 even though I said I think Garrus would've been a better choice, but she couldn't get past the whole alien thing. Fast forward to ME3 and I'm laughing at her because her man Jacob turns out to not only be the only character to totally leave/forget about you between games, but also knocks up a chick. That also started a little tiff against BioWare since it seemed a little stereotypical (only romanceable black guy is the only to leave you and knock up a white chick).
 
2013-02-14 12:35:16 PM  

the money is in the banana stand: I guess it's preference, but the fixed angles really weren't done before or very

often. It was pretty unique to RE, and in RE1 it wasn't about quantity but quality.

Fixed angles were in everything after the initial transition to 3D. Alone in the Dark, Silent Hill, Resident Evil etc...

It was because of technical limitations (like the flashlight in Doom 3), and not out of some artistic vision.
 
2013-02-14 12:35:39 PM  
Some Tali fan art, hotlinked for your pleasure:

www.gameranx.com

www.gameranx.com

social.bioware.com
 
2013-02-14 12:38:30 PM  

scottydoesntknow: only romanceable black guy is the only to leave you and knock up a white chick


ha.  and he grew up without a dad too.  what the hell bioware
 
2013-02-14 12:39:06 PM  
I also found this, which made me laugh way more than it should have.

i1065.photobucket.com
 
2013-02-14 12:41:27 PM  

umad: the money is in the banana stand: I guess it's preference, but the fixed angles really weren't done before or very often. It was pretty unique to RE, and in RE1 it wasn't about quantity but quality.

Fixed angles were in everything after the initial transition to 3D. Alone in the Dark, Silent Hill, Resident Evil etc...

It was because of technical limitations (like the flashlight in Doom 3), and not out of some artistic vision.


Irregardless of how or why it was done, it added a lot to the game and provided for some unique opportunities. Could it have been improved and were there annoying angles and transitions? Yes, but it lent itself to the series more so than just another generic action horror game with zombies.
 
2013-02-14 12:48:08 PM  

Antimatter: RoxtarRyan: Glitchwerks: Swap out Borderlands for Deus Ex and the headline would have been better.

Awesome game. Disappointed by the sequels.

Human revolution was fun, outside the tacked on boss fights.  The rest of the game was pretty much what I wanted out of a DE game.


I was curious. I heard some good things, but never pulled the trigger on that one.
 
2013-02-14 12:56:04 PM  

JudgeItoBox: System Shock 2, yeah yeah yeah...

Now how about someone gets TIE Fighter working on a modern system?


I have it running quite nicely on my XP box.

DOSBox works well with the original Collector's CD-ROM version, and the Tie95 from the second Collector's Edition runs natively in XP easily, so it should be manageable in 7.

The trick is to A) re-burn the disc with a new win32-compatible installer (which you can download), and B) get the compatibility layer that allows 3D acceleration under win32 (a small file that's a one-click merge and done).  Works great, using my USB joystick and everything.  Play it on my 40" TV :D
 
2013-02-14 01:02:41 PM  
All of these posts and no SHODAN

fc03.deviantart.net

Foolish insects!
 
2013-02-14 01:04:08 PM  
i actually still have the cd for this game, bought it not long after it came out, i remember getting to the ship/station/whatever and then never touching it again

so naturally i bought the gog.com version this morning, maybe i'll finally get through it?
 
2013-02-14 01:06:48 PM  

FunkyBlue: Antimatter: RoxtarRyan: Glitchwerks: Swap out Borderlands for Deus Ex and the headline would have been better.

Awesome game. Disappointed by the sequels.

Human revolution was fun, outside the tacked on boss fights.  The rest of the game was pretty much what I wanted out of a DE game.

I was curious. I heard some good things, but never pulled the trigger on that one.


I'm probably 1/2 way through and although I stopped playing it to get in to some other things (Diablo 3 for a little bit, but Anno 2070 lately) I thought it felt like Deus Ex - multiple paths to completion of any required action - although I must admit I never felt as clever finding the alternate way in with quite a few of the missions.  Some of them seemed to flash a sign that said "Here for Gunplay"  or  "Here for Sneaky Sneaky".  I WAS enjoying it though and since I got it for practicallty nothing on a Steam sale I'd suggest waiting for one of those and picking it up.
 
2013-02-14 01:08:53 PM  

forteblast: Back when I played BioShock I heard a lot of blah-blah about the game saying it ripped off most of the important elements of System Shock 2. So is System Shock 2 worth playing if I've already played BioShock? I didn't bother with BioShock 2 since it just seemed like more of the same.


Let me put it this way: if you loved games like GTA:SA or GTA IV so much, you went back to play GTA III and enjoyed doing that, notwithstanding the fact that the older game has far less polish, outdated textures, etc., then sure, go play SS2.

But realistically, you've gotten much of the SS2 experience with Bioshock. Most of the things that made SS2 great got incorporated into Bioshock in forms that worked as well as, if not better than, the way they existed in SS2 -- the sudden plot reversal midway through the game; the RPG-type abilities to play as a pure shooter, spellslinger, or stealth expert; or some combination of them; enemies that perpetually (and silently) spawn behind you making you vulnerable to surprise attacks from behind; piecing together a plot through encountering journals and ghosts; and the general foreboding atmosphere of exploring a once-thiriving, now not-quite-completely-dead environment. Indeed, the crappiest part of SS2 -- the terible hacking minigame, the last levels and the final boss fight -- match up nicely with the crappiest parts of Bioshock -- the terrible hacking minigame, the escort mission at the end and the final boss fight. The only difference is, Bioshock plays like a modern game, and SS2 plays like a game from the '90s. A great game from the '90s, sure, but with the built-in limitations that '90s-era computing imposed -- smaller maps, simpler missions, more limited mechanics, etc. I think Shodan made for a creepier nemesis than Atlas (just because of the machine/man difference and the voice effects they used for her), but that's about the only area I'd say that SS2 was clearly superior.

So if you're the kind of person that likes to listen to stripped-down demo versions of songs you love, or read the book that a movie you liked was based on, and you don't mind '90s era games (how do you feel about Quake 2 or the original Half-Life?), feel free to give SS2 a shot. But if you've played Bioshock, you're really didn't miss out on most of what SS2 has to offer.
 
2013-02-14 01:32:57 PM  
Uzzah: But realistically, you've gotten much of the SS2 experience with Bioshock.

No you haven't.

Bioshock was a watered down version of system shock 2
 
2013-02-14 01:35:58 PM  
Not to start a pissing contest, but how exactly does Fallout 3 owe anything to System Shock? The canon and setting came from the original Fallout titles/Wasteland, and the engine and gameplay came from the foundation layed by past Elder Scroll titles. Or is anything that's action/adventure, 1st/3rd person, and involves space/technology/alternate future settings considered to be derivative of System Shock?

/also, I'm adding another game to my list of ye olde games I'm wanting play
//currently working on Gabriel Knight: Sins of the Fathers
 
2013-02-14 01:39:27 PM  

mooseyfate: Not to start a pissing contest, but how exactly does Fallout 3 owe anything to System Shock? The canon and setting came from the original Fallout titles/Wasteland, and the engine and gameplay came from the foundation layed by past Elder Scroll titles. Or is anything that's action/adventure, 1st/3rd person, and involves space/technology/alternate future settings considered to be derivative of System Shock?

/also, I'm adding another game to my list of ye olde games I'm wanting play
//currently working on Gabriel Knight: Sins of the Fathers


http://en.wikipedia.org/wiki/System_Shock#Legacy

Short version: the entire action-based RPG genre owes its very existence to this title.  In terms of overall influence on the entirety of gaming, System Shock is in the top three, if not the very highest.
 
2013-02-14 01:40:23 PM  
I loved the original System Shock.   The second got bad reviews from gamers I knew, so I stayed away.     Interesting that it's being praised so much now.
 
2013-02-14 01:41:03 PM  

Silais: mooseyfate: Not to start a pissing contest, but how exactly does Fallout 3 owe anything to System Shock? The canon and setting came from the original Fallout titles/Wasteland, and the engine and gameplay came from the foundation layed by past Elder Scroll titles. Or is anything that's action/adventure, 1st/3rd person, and involves space/technology/alternate future settings considered to be derivative of System Shock?

/also, I'm adding another game to my list of ye olde games I'm wanting play
//currently working on Gabriel Knight: Sins of the Fathers

http://en.wikipedia.org/wiki/System_Shock#Legacy

Short version: the entire action-based RPG genre owes its very existence to this title.  In terms of overall influence on the entirety of gaming, System Shock is in the top three, if not the very highest.


Ah, okay. That would explain the connection. Thanks!
 
2013-02-14 01:43:03 PM  
Hey, everybody who hasn't played it yet and is going too.....

I suggest your first run, stick with conventional weaponry, stay away from most Psi, and put some points into hacking.  Also, ammo is farking scarce.  And if you are going for melee, you should commit to it (the final melee weapon is bad-ass).

Also...fark those damn spiders.
 
2013-02-14 01:47:30 PM  
Having never played SS2, I'm curious to see if it still holds up to the gaming-deity status it holds.
 
2013-02-14 01:50:13 PM  

Uzzah: But if you've played Bioshock, you're really didn't miss out on most of what SS2 has to offer.


Not true.  The atomosphere in SS2 is way better then Bioshock, and the RPG elements are far superior and make a whole world of difference in how you play the game, where in Bioshock I felt like no matter what character build I had, It never felt any different.

I lvoe both games, but SS2 is worlds ahead of Bioshock.
 
2013-02-14 01:52:55 PM  

Burr: Uzzah: But if you've played Bioshock, you're really didn't miss out on most of what SS2 has to offer.

Not true.  The atomosphere in SS2 is way better then Bioshock, and the RPG elements are far superior and make a whole world of difference in how you play the game, where in Bioshock I felt like no matter what character build I had, It never felt any different.

I lvoe both games, but SS2 is worlds ahead of Bioshock.


Woo, go spell check!
 
2013-02-14 01:53:20 PM  
SS2 is still one of my favorite shooters, if you haven't played it you really should check it out.
 
2013-02-14 01:53:54 PM  
You seek your associates...but you cannot find them.  You are so very alone.

How does it feel to be one...

...against...the infinite?
 
2013-02-14 02:01:17 PM  
Silais: Short version: the entire action-based RPG genre owes its very existence to this title.

You mean first person action-based RPG.

Secret of Mana came out earlier :D
 
2013-02-14 02:02:27 PM  

Silais: You seek your associates...but you cannot find them.  You are so very alone.

How does it feel to be one...

...against...the infinite?


"Babies must sleep. Babies must rest. Wise is the one who does not waken them. Leave this place now, or we will wound you... as you have us."
 
rpm
2013-02-14 02:03:46 PM  

lordargent: Silais: Short version: the entire action-based RPG genre owes its very existence to this title.

You mean first person action-based RPG.

Secret of Mana came out earlier :D


And Ultima Underworld came out even earlier :-P
 
2013-02-14 02:04:27 PM  

meanmutton: GoG.com is super, ridiculously awesome.  It's a ton of fun to go back and play some of these games from my youth... and I'm surprised at how games like MoO2 or Roller Coaster Tycoon or Neverwinter Nights are still awesome after all these years.


Grrrrr I still cannot get Interstate 76 working even with the patched GOG file.
 
2013-02-14 02:06:40 PM  

Burr: Silais: You seek your associates...but you cannot find them.  You are so very alone.

How does it feel to be one...

...against...the infinite?

"Babies must sleep. Babies must rest. Wise is the one who does not waken them. Leave this place now, or we will wound you... as you have us."


Your time is running out.  This place is a womb...where we grow our future.  Your weapons fail.  Your ammunition runs low.  And you've yet to see our most beautiful creation.  All you have is your hatred...and your...individuality.  Now, don't you wish you joined us?  Would you then feel so alone?
 
2013-02-14 02:13:24 PM  

rpm: lordargent: Silais: Short version: the entire action-based RPG genre owes its very existence to this title.

You mean first person action-based RPG.

Secret of Mana came out earlier :D

And Ultima Underworld came out even earlier :-P


The Bard's Tale and Wizardry came out before those, if you are looking for first person perspective RPG's. While they did not have run and gun capabilities they are the first games to give you that 1st person perspective and RPG. SS and SS2 were an evolution of that category of games, but not the first. This is just somebody who is probably younger then 35 writing a gushing article about a game he played in his youth.
 
2013-02-14 02:16:19 PM  

Aquapope: Arrrghhh!  This thread made me want to play SS2 again.  I can't even get it to start the install on this Win7 machine.  I suppose I could install it in a virtual XP machine, but how much hassle do I want to go through?...


Save yourself the time and buy it from GOG.  The $10 is worth the saved headache.
 
2013-02-14 02:22:12 PM  
Orgin made part 1? Damn, that's crazy. More crazier that Irrational did 2 and I kept hearing about how Bioshock is pretty much SS3. Even more surprising was that SS2 didn't do well in sales. And it's coming to Steam...YES!

lousyskater: Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.


Dead Space is good because it's story and atmosphere, the characters are eh. DS3 is good. Yes, the action turn was unneeded but I think the series mirrors that to the Aliens trilogy. It's a good trilogy with 2 good spinoffs with Extraction and the iOS game.

1 = Was Creepy
2 = Was Actioned Up
3 = Mixed
 
rpm
2013-02-14 02:23:19 PM  

Slaves2Darkness: The Bard's Tale and Wizardry came out before those, if you are looking for first person perspective RPG's. While they did not have run and gun capabilities they are the first games to give you that 1st person perspective and RPG. SS and SS2 were an evolution of that category of games, but not the first. This is just somebody who is probably younger then 35 writing a gushing article about a game he played in his youth.


Bard's Tale was turn-based, as was Wizardry (dammit GoG, get Wizardry already). Ultima Underworld was not. Ultima had 3D about the same time Wizardry did.

Underworld was 3D world, not the 2.5 D that was Doom, *and* it came out before Doom. The series was also a precursor to System Shock, they wanted to work on something non-fantasy afterwards.

/old fart
//Not only older than 35, gaming about that long
 
2013-02-14 02:24:13 PM  

meanmutton: Aquapope: Arrrghhh!  This thread made me want to play SS2 again.  I can't even get it to start the install on this Win7 machine.  I suppose I could install it in a virtual XP machine, but how much hassle do I want to go through?...

Save yourself the time and buy it from GOG.  The $10 is worth the saved headache.


Seriously, I just hit their site and was welcomed by SHODAN. Gave me chills.

/own and have played both SS titles, one of the best villains ever
 
2013-02-14 02:25:55 PM  
www.visualwalkthroughs.com

I have great memories from playing it.
 
2013-02-14 02:27:26 PM  

Slaves2Darkness: rpm: lordargent: Silais: Short version: the entire action-based RPG genre owes its very existence to this title.

You mean first person action-based RPG.

Secret of Mana came out earlier :D

And Ultima Underworld came out even earlier :-P

The Bard's Tale and Wizardry came out before those, if you are looking for first person perspective RPG's. While they did not have run and gun capabilities they are the first games to give you that 1st person perspective and RPG. SS and SS2 were an evolution of that category of games, but not the first. This is just somebody who is probably younger then 35 writing a gushing article about a game he played in his youth.


First person RPG? Wasn't Ultima earlier than the bards tale?

I wonder what zork would qualify as. Word-Pperson perspective?
 
2013-02-14 02:28:14 PM  

Beerguy: I have great memories from playing it.


Its in my top 4, along with Tie Fighter, Fallout 2, and Mechwarrior 2
 
2013-02-14 02:33:09 PM  

Rhypskallion: I loved the original System Shock.   The second got bad reviews from gamers I knew, so I stayed away.     Interesting that it's being praised so much now.


System Shock 2 is somewhat streamlined from System Shock's system, but not to the extent that Bioshock streamlined the System Shock 2 gameplay.

System Shock suffers today due to its awkward control scheme. It was released before control systems for first-person based games became standardized, which makes the game less intuitive than it could be. A relatively recently created fan mod enables "mouselook" for a more contemporary control scheme, but I have not yet tried playing the game with that mod.
 
2013-02-14 02:34:18 PM  

DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.


I have mixed feelings about this.
 
2013-02-14 02:37:13 PM  

Slam Dunkz: The original Neverwinter Nights was the last good thing Bioware did.


KOTOR would like a word with you...

/because it was awesome
//and introduced, arguably, the best character the SW universe has churned out
///I'll not make the arguments for Han or Fett.
 
2013-02-14 02:39:16 PM  

myne: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

I have mixed feelings about this.


I, for one, am looking forward to discovering which ending colours the game will be railroaded into and I am awaiting revelation of what mindless multiplayer modes must be played to attain the best possible ending colour.
 
2013-02-14 02:43:21 PM  

Dimensio: System Shock suffers today due to its awkward control scheme. It was released before control systems for first-person based games became standardized, which makes the game less intuitive than it could be. A relatively recently created fan mod enables "mouselook" for a more contemporary control scheme, but I have not yet tried playing the game with that mod.


I still remember the firs time I encountered mouselook. It was so alien to me that I sort of hated it at first. Then I encountered my first enemy and all was right with the world.
 
2013-02-14 02:46:41 PM  
I am SHODAN!

/maybe a bit spoilerish...
 
2013-02-14 02:47:09 PM  

Egoy3k: Dimensio: System Shock suffers today due to its awkward control scheme. It was released before control systems for first-person based games became standardized, which makes the game less intuitive than it could be. A relatively recently created fan mod enables "mouselook" for a more contemporary control scheme, but I have not yet tried playing the game with that mod.

I still remember the firs time I encountered mouselook. It was so alien to me that I sort of hated it at first. Then I encountered my first enemy and all was right with the world.


Quake popularized mouselook. I recall initially finding it awkward, alien and uncomfortable. Now, I am unable to play even Doom without it.
 
2013-02-14 02:50:41 PM  

Agent Smiths Laugh: I am SHODAN!

/maybe a bit spoilerish...


Nah.. It is heavily implied SHODAN is in the game.  You know, box art and all.
 
2013-02-14 02:51:25 PM  

Trollin4Colon: Oh thank GOD. I actually have the original cd hard copy and case and be DAMNED if I have been able to get it working ONCE in the last decade.

//Yes i know there is a patch
///No I still wasn't able to get it working
////Hours and hours of tinkering to no avail


Don't you just hate that? After hours of toil, trial and error, finally giving up and stepping away thinking "I just wasted 3 hours FOR A CHEAP GAME THAT WON'T WORK".
 
2013-02-14 02:54:37 PM  

Eshman: Trollin4Colon: Oh thank GOD. I actually have the original cd hard copy and case and be DAMNED if I have been able to get it working ONCE in the last decade.

//Yes i know there is a patch
///No I still wasn't able to get it working
////Hours and hours of tinkering to no avail

Don't you just hate that? After hours of toil, trial and error, finally giving up and stepping away thinking "I just wasted 3 hours FOR A CHEAP GAME THAT WON'T WORK".


I felt the same way trying to get my Dungeon Keeper 2 CD to work on XP...
 
2013-02-14 02:55:57 PM  
I've got system shock (the original) sitting on my computer. Does anyone know of an engine update for it (similar to the ones for doom, IE mouselook and 3rd)? One website I see alludes to it, but they only allow 150 guests before you are blacklisted and cannot even register.
 
2013-02-14 02:59:11 PM  

umad: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

You must not have played DA2.

/or ME3
//or TORtanic


img43.imageshack.us
 
2013-02-14 03:00:26 PM  

Dimensio: myne: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

I have mixed feelings about this.

I, for one, am looking forward to discovering which ending colours the game will be railroaded into and I am awaiting revelation of what mindless multiplayer modes must be played to attain the best possible ending colour.


I had a lot of fun with DA:O. DA2 wasn't of the same caliber. I liked the combat style more, but it felt much smaller than the first game. You were confined to alleyways, they reused dungeon maps in such a way that it was extremely noticeable AND depressing. Like you said, mindless, for the developer as well as the player.


/I shanked Anders.
 
2013-02-14 03:01:29 PM  

neuroflare: I've got system shock (the original) sitting on my computer. Does anyone know of an engine update for it (similar to the ones for doom, IE mouselook and 3rd)? One website I see alludes to it, but they only allow 150 guests before you are blacklisted and cannot even register.


I located a working download link here, but I am currently unable to verify whether it is the proper mouselook mod.
 
2013-02-14 03:04:32 PM  

Dimensio: neuroflare: I've got system shock (the original) sitting on my computer. Does anyone know of an engine update for it (similar to the ones for doom, IE mouselook and 3rd)? One website I see alludes to it, but they only allow 150 guests before you are blacklisted and cannot even register.

I located a working download link here, but I am currently unable to verify whether it is the proper mouselook mod.


Ooohh.. much obliged, thank you. Testing here in a few moments
 
2013-02-14 03:06:01 PM  

neuroflare: Dimensio: neuroflare: I've got system shock (the original) sitting on my computer. Does anyone know of an engine update for it (similar to the ones for doom, IE mouselook and 3rd)? One website I see alludes to it, but they only allow 150 guests before you are blacklisted and cannot even register.

I located a working download link here, but I am currently unable to verify whether it is the proper mouselook mod.

Ooohh.. much obliged, thank you. Testing here in a few moments


I am attempting to download System Shock now. I will be able to test it in Dosbox.
 
2013-02-14 03:08:48 PM  

neuroflare: Dimensio: neuroflare: I've got system shock (the original) sitting on my computer. Does anyone know of an engine update for it (similar to the ones for doom, IE mouselook and 3rd)? One website I see alludes to it, but they only allow 150 guests before you are blacklisted and cannot even register.

I located a working download link here, but I am currently unable to verify whether it is the proper mouselook mod.

Ooohh.. much obliged, thank you. Testing here in a few moments


Success! I wonder if there's a full blown engine update, too.
 
2013-02-14 03:21:21 PM  

DamnYankees: I don't care - I just want ME4.


What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.
 
2013-02-14 03:22:29 PM  

TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.


You are correct. Many colours remain unexplored.
 
2013-02-14 03:26:37 PM  

Dimensio: TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.

You are correct. Many colours remain unexplored.


Of course, that's not going to happen. The bigger and more successful a franchise gets, the tighter its focus and the narrower its band of options get, because of marketing.

Anyway, seriously, SS2 is amazing. I'm going to be downloading and reviewing it as soon as I have some extra cash kicking around. There's a reason 90s kids like me treat that game like it was the second coming of christ. We say the late 90s was the golden age of PC gaming? For consideration, in 1999 we had Alpha Centauri, Counterstrike, Homeworld, Age of Empires 2, Planescape Torment and this. In one year.
 
2013-02-14 03:33:06 PM  

TalenLee: Anyway, seriously, SS2 is amazing. I'm going to be downloading and reviewing it as soon as I have some extra cash kicking around. There's a reason 90s kids like me treat that game like it was the second coming of christ. We say the late 90s was the golden age of PC gaming? For consideration, in 1999 we had Alpha Centauri, Counterstrike, Homeworld, Age of Empires 2, Planescape Torment and this. In one year.


Don't forget the arena-game battle started that year with both UT and Q3
 
2013-02-14 03:33:29 PM  

neuroflare: Slam Dunkz: The original Neverwinter Nights was the last good thing Bioware did.

KOTOR would like a word with you...

/because it was awesome
//and introduced, arguably, the best character the SW universe has churned out
///I'll not make the arguments for Han or Fett.


Yup I forgot about the original KOTOR.  I agree, THAT is the last good Bioware game!  That was well done.
 
2013-02-14 03:35:06 PM  

moralpanic: umad: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

You must not have played DA2.

/or ME3
//or TORtanic

[img43.imageshack.us image 800x533]


Enjoy your yearly copy-pasted EAified experience full of on-disk dlc and microtransactions. I'll keep giving my money to developers who don't suck.
 
2013-02-14 03:35:06 PM  

myne: Dimensio: myne: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

I have mixed feelings about this.

I, for one, am looking forward to discovering which ending colours the game will be railroaded into and I am awaiting revelation of what mindless multiplayer modes must be played to attain the best possible ending colour.

I had a lot of fun with DA:O. DA2 wasn't of the same caliber. I liked the combat style more, but it felt much smaller than the first game. You were confined to alleyways, they reused dungeon maps in such a way that it was extremely noticeable AND depressing. Like you said, mindless, for the developer as well as the player.


/I shanked Anders.


I played DA2 and generally enjoyed it due to the excellent voice acting. But the same three dungeons repeated over and over, but maybe with a tunnel blocked off in one version and not another - was inexcusably lazy. They didn't even hide the doorways, just blocked them with a rock! That was just annoying. And the whole choice system boiled down to pretty much the exact same shiat happening at the end no matter what you chose.

And then Skyrim came out, with hundreds of different dungeons and caves and ALL of them unique. After the 40th different cave I was retroactively PISSED at DA2.

And yes, fark Anders.
 
2013-02-14 03:36:32 PM  

Dimensio: TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.

You are correct. Many colours remain unexplored.


The biggest issue the ME universe has now is what exactly could be as bad as a galaxy wide extinction event. Most games need to have conflict, and it's hard to say that BioWare didn't shoot their whole load with the Reapers. The Reapers exterminated countless species for millions of years, they were put up as the biggest bad you could possibly face in the galaxy. You're gonna be hard pressed to find another baddie that makes people care like they did in Shepard's story. I mean a bad guy taking over a planet or even solar system would still be peanuts compared to the ME trilogy.

Halo did alright when they moved from their original trilogy involving the Flood as they just found a bigger bad in an even more ancient civilization (the Prometheans). But with the ME universe, you're already dealing with a big bad that's exterminated the galaxy for millions of years.

Not saying it can't be done, but it's gonna be a very hard to come up with an antagonist that compares to the Reapers.
 
2013-02-14 03:37:55 PM  

TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.


I'd like to see something non-military.  Have the main character be a smuggler, bounty hunter, mercenary, etc. - with a diverse crew of eccentric aliens.
 
2013-02-14 03:39:37 PM  

moralpanic: umad: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

You must not have played DA2.

/or ME3
//or TORtanic

[img43.imageshack.us image 800x533]

25.media.tumblr.com
i.imgur.com

Your right, they will keep making sequels like a rabid momma rat making dead baby rabid zombie rats.  And sadly some people will still buy them no matter how much they get disappointed by them.
All the rest of us can do is shake our head, and choose to not give them our money.

/Aliens CM is not even worth torrenting, you have been warned.
 
2013-02-14 03:41:01 PM  

Dimensio: TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.

You are correct. Many colours remain unexplored.


Name: ME:Factions (Mass-Effect Factions)
Genre: Single Player / Co-Op RPG

Faction Based MMORPG allows unique story arc progressions and allows players to team up and join factions. Each faction has unique bonuses available to them. Players will climb through the ranks and try to expand territory control for their faction as they fight over military installations, resources, supply lines, civilizations etc. In addition to these factions, you will be faced with numerous other challenges and enemy invasions. The tactical map will allow you to dedicate forces to defend points or explore and acquire resources. Factions allows the player complete control over character appearance and banner creation. This game basically does not end as you can just expand the territory in the universe with sub-sequent updates. Progression in the game will be offered through various avenues:

1.) Faction Rank
2.) Player Level
3.) Equipment
4.) Vehicle Upgrades (Ground and Air Vehicles)

This basically combines ME, Age of Empires, and City of Heroes into one game. You get the strategy component from Age of Empires, customization from City of Heroes, and world/combat system of ME. This could quite easily be adapted to have an online PvP component as well.
 
2013-02-14 03:41:58 PM  

scottydoesntknow: Dimensio: TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.

You are correct. Many colours remain unexplored.

The biggest issue the ME universe has now is what exactly could be as bad as a galaxy wide extinction event. Most games need to have conflict, and it's hard to say that BioWare didn't shoot their whole load with the Reapers. The Reapers exterminated countless species for millions of years, they were put up as the biggest bad you could possibly face in the galaxy. You're gonna be hard pressed to find another baddie that makes people care like they did in Shepard's story. I mean a bad guy taking over a planet or even solar system would still be peanuts compared to the ME trilogy.


It's easy. They could go the DA2 route and just change the color of the Reapers and name them something else, like "Peapers". Everything else about them could stay the same. That way they can use all of their old assets and save EA a bunch of money.
 
2013-02-14 03:43:42 PM  

umad: It's easy. They could go the DA2 route and just change the color of the Reapers and name them something else, like "Peapers". Everything else about them could stay the same. That way they can use all of their old assets and save EA a bunch of money.


DragonAge:2013!
MassEffect:2014!

Let the yearly passing of feces begin!
 
2013-02-14 03:44:05 PM  
I say just let the ME series die. It barely limped over the finish line to begin with.
 
2013-02-14 03:44:48 PM  

mongbiohazard: I played DA2 and generally enjoyed it due to the excellent voice acting. But the same three dungeons repeated over and over, but maybe with a tunnel blocked off in one version and not another - was inexcusably lazy. They didn't even hide the doorways, just blocked them with a rock! That was just annoying. And the whole choice system boiled down to pretty much the exact same shiat happening at the end no matter what you chose.

And then Skyrim came out, with hundreds of different dungeons and caves and ALL of them unique. After the 40th different cave I was retroactively PISSED at DA2.

And yes, fark Anders.


Yep, that was my biggest issue as well. DA:O had you shaping the entire country with your actions, meaning you could end up with a whole mess of different endings. DA2 put you on invisible rails by having you play a story that's already been told (by Varric to the Chantry). Sided with the Chantry? Doesn't matter, their boss still wigs out and you have to kill her. Sided with the mages? Doesn't matter, the main mage still wigs out and you have to kill him. Didn't assist Anders with his bomb? Doesn't matter he still gets the supplies and nukes the Chantry.

And yea, they totally destroyed Anders. I was excited when they announced he'd be in 2, as he was my favorite Awakenings character. I was expecting the sarcastic, fun-loving, Sir Pounce-A-Lot carrying Anders, not the sad-sack, bisexual, emo Anders I ended up with.
 
2013-02-14 03:45:47 PM  

scottydoesntknow: The biggest issue the ME universe has now is what exactly could be as bad as a galaxy wide extinction event.


Nothing. So don't do it. "Destroy the galaxy" is a cheap way to make players care about what they're doing. You have Bioware's writing staff. Make the story about something other than finding the biggest asshole in the universe and then cornholing it. Make it about solving a problem that matters to the player's central character. Hell, make it about the reconstruction in the aftermath.

Fallout 1, you were trying to find a water chip to save one small vault of people. Fallout 2, you were trying to save your village. You don't have to go bigger. That's what sequels have done to your brain, they've rotted it to the idea of creative options.
 
2013-02-14 03:49:22 PM  

TalenLee: Fallout 1, you were trying to find a water chip to save one small vault of people.


Then you gun down that farking old bastard when he ban's you fromt he vault!


It was so awesome they let you do that......
 
2013-02-14 03:50:25 PM  

Spanky_McFarksalot: will Fallout still add their own glitches? cause thats what makes it so endearing.


I've tried breaking 3 and New Vegas with 30+ play-throughs and can't get a glitch....
 
2013-02-14 03:51:16 PM  

orclover: TalenLee: Fallout 1, you were trying to find a water chip to save one small vault of people.

Then you gun down that farking old bastard when he ban's you fromt he vault!


It was so awesome they let you do that......


Bloddy Mess perk FTW
 
2013-02-14 03:53:15 PM  

TalenLee: Fallout 1, you were trying to find a water chip to save one small vault of people. Fallout 2, you were trying to save your village. You don't have to go bigger. That's what sequels have done to your brain, they've rotted it to the idea of creative options.


But that's not all you did. Yes in Fallout 1 your initial goal was to get a water chip...and then you have to take down the entire mutant army ran by "The Master".

Fallout 2 you were trying to save your village....then ended up blowing up the entire enclave Oil Rig

Fallout 3 you were just trying to find your dad....then you end up taking down the entire Enclave in the Capital Wasteland

Fallout: New Vegas you were just trying find out why that asshole shot you...then you end up deciding who owns all of New Vegas or conquering it yourself.

Hell ME1 initially started as you just trying to find an agent that went rogue, then discovering the biggest bad in history of anything.

Like I said, I'm not saying it can't be done, but it's going to be tough to pull people in if you're trying to start with small stuff.
 
2013-02-14 03:59:25 PM  

Katolu: Spanky_McFarksalot: will Fallout still add their own glitches? cause thats what makes it so endearing.

I've tried breaking 3 and New Vegas with 30+ play-throughs and can't get a glitch....


Wow, that's insane. I actually went through 3 without any issues in glitches. The first time I popped in New Vegas, I got the Doc Mitchell exorcism glitch and knew it was going to be interesting. Don't beg for glitches though, I got one that wouldn't let me enter the strip (game would crash) unless I was wearing a red beret. Of course I only discovered this about a week after the glitch happened so I was stuck wandering around New Vegas lookin for side quests for a while.
 
2013-02-14 04:09:29 PM  

TalenLee: scottydoesntknow: The biggest issue the ME universe has now is what exactly could be as bad as a galaxy wide extinction event.

Nothing. So don't do it. "Destroy the galaxy" is a cheap way to make players care about what they're doing. You have Bioware's writing staff. Make the story about something other than finding the biggest asshole in the universe and then cornholing it. Make it about solving a problem that matters to the player's central character. Hell, make it about the reconstruction in the aftermath.


I remember there being some talk of the plot move towards how some dark energy was causing stars to explode prematurely, like during the Haestrom mission of ME2.

Also, you have to figure that they're going to rebuild the ME relay network, since ME1 ends with you using the Prothean-built relay to foil Saren and Sovereign.
 
2013-02-14 04:19:33 PM  

neuroflare: I say just let the ME series die. It barely limped over the finish line to begin with.


Who cares about the farking story and how butthurt and made people. As long as the gameplay is good and it is entertaining, I don't give 2 shiats. As far as I am concerned, the gameplay has steadily improved except for how they handled equipment, ammo, and character progression. They have homogenized and oversimplified that RP element of the game. The dialog has never been very strong in ME because your decisions mostly have little impact on the game's outcome. Would be nice to be able to be TRUE Renegade or TRUE Paragon. The Kotor games (Bioware) did this more effectively.
 
2013-02-14 04:20:37 PM  

germ78: Also, you have to figure that they're going to rebuild the ME relay network, since ME1 ends with you using the Prothean-built relay to foil Saren and Sovereign.


The extended cut already took care of that. They retconned the full destruction of the relay network and instead made them just end up damaged, but functional. I can't remember the red/destroy ending exactly (I think it just shows the different species repairing them), but the blue/control ending has Shepard controlling the Reapers to repair them, and the green/synthesis ending has the various species and Reapers working together to repair them.
 
2013-02-14 04:22:24 PM  

scottydoesntknow: Like I said, I'm not saying it can't be done, but it's going to be tough to pull people in if you're trying to start with small stuff.


While I'm actually an advocate of starting small. You can scale a story up and down as much as you like after you have the player connected - and you can connect most closely to a player when you work on the same scale as them. Consider the emotional depth in games like Cave Story and Thomas Was Alone - two games with a very small, very personal approach that scaled up.

Now, I'm not about to rip on ME1-3, because I haven't really played them? I tried to get into ME1, but I couldn't find myself enjoying it, but I'm willing to give it another shot. Storytelling in videogames, however, is something that matters to me a great deal, and about which I write whenever I can, and I feel that where you go isn't as important as who you go with. Ezio Auditore's (first, good) story was a story about a young man discovering a world underneath the world he thought he knew, about becoming an Assassin and assuming a huge responsibility, but it started with a lust for revenge.
 
2013-02-14 04:24:06 PM  

the money is in the banana stand: As long as the gameplay is good and it is entertaining, I don't give 2 shiats.


People other than you. You don't care about good story, that's fine, but good story can be served without diminishing your experience.
 
2013-02-14 04:28:08 PM  

the money is in the banana stand: Who cares about the farking story and how butthurt and made people


Lots of people other than you, apparently. A good story/narrative is one of the biggest pulls games have for me, that and the game-play. If they're just going to turn it into another CoD-type franchise and just pump out the same game because they know people will pay for it, then fine by me, I won't be giving that company my money. If a game is all game-play and no story then it had better be a short game or another multiplayer power-progression system because it will lose engagement real fast.
 
2013-02-14 04:29:37 PM  

TalenLee: the money is in the banana stand: As long as the gameplay is good and it is entertaining, I don't give 2 shiats.

People other than you. You don't care about good story, that's fine, but good story can be served without diminishing your experience.


ME1 and 3 are great storywise (give ME1 at least 10 hours to develop).  ME 2 is meh, but the ending mission is pretty compelling.
 
2013-02-14 04:29:38 PM  

TalenLee: the money is in the banana stand: As long as the gameplay is good and it is entertaining, I don't give 2 shiats.

People other than you. You don't care about good story, that's fine, but good story can be served without diminishing your experience.


Forget it Jake, its casual town.
 
2013-02-14 04:34:07 PM  

thecpt: ME 2 is meh, but the ending mission is pretty compelling.


forgot to add that there is a very very good DLC mission in the game of the year bundle (comes free with purchase) that injects the middle of your play with a great story that has pretty good gameplay consequences.  Talkin bout shadow broker peeps.
 
2013-02-14 04:43:24 PM  

thecpt: thecpt: ME 2 is meh, but the ending mission is pretty compelling.

forgot to add that there is a very very good DLC mission in the game of the year bundle (comes free with purchase) that injects the middle of your play with a great story that has pretty good gameplay consequences.  Talkin bout shadow broker peeps.


ME 2 was very much like The Two Towers for LOTR. It's good, but it's more of a filler/build-up to the final than an actual stand-alone story. You needed to meet all of the people that would help you in ME3, and that was the only way to do that. Shadow Broker was badass though. I was kinda upset how they just kinda threw Liara by the wayside in the main story, and having her get her own standalone one was great. I also liked how she destroyed the Shadow Broker ship in between 2 and 3.
 
2013-02-14 05:17:38 PM  

scottydoesntknow: thecpt: thecpt: ME 2 is meh, but the ending mission is pretty compelling.

forgot to add that there is a very very good DLC mission in the game of the year bundle (comes free with purchase) that injects the middle of your play with a great story that has pretty good gameplay consequences.  Talkin bout shadow broker peeps.

ME 2 was very much like The Two Towers for LOTR. It's good, but it's more of a filler/build-up to the final than an actual stand-alone story. You needed to meet all of the people that would help you in ME3, and that was the only way to do that. Shadow Broker was badass though. I was kinda upset how they just kinda threw Liara by the wayside in the main story, and having her get her own standalone one was great. I also liked how she destroyed the Shadow Broker ship in between 2 and 3.


I enjoyed Mass Effect 2 as a side-story, but as the middle of a trilogy it failed entirely to advance the plot initiated in the first game, leaving the work of actually addressing villain motives and hero solutions entirely to the third game. As a consequence, elements that should have been hinted in the second game appear suddenly in the third with little to no foreshadowing. The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.

Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.
 
2013-02-14 05:42:06 PM  

NightSteel: I'm a little bit surprised.. maybe I'm dating myself here, but I much preferred the original System Shock to its sequel and didn't think I'd be the first one to say so. It had fantastic graphics for its time, a creepy, yet not overdone storyline and atmosphere, a good interface, and the CD version with voice recorded logs/E-mail just drew you right in. I can still remember some of them, like Anna Parovski's last log entry after beating the Cortex Reaver. "It's cutting through the door now.. almost done.. it's opening..!" *magpulse fire, static*

To say nothing of SHODAN talking to you. Hell, now I want to go play it again.


What are you doing H-H-H-Hacker?
 
2013-02-14 05:44:45 PM  

lousyskater: Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.


Paging Buzz Killington

/haven't played DS3 yet
//probably will play it regardless
///CEC slashies
 
2013-02-14 05:46:15 PM  
Saw the warning yesterday, and purchased as soon as I woke up this morning.  GOG deserves the redundant purchase (still have my original install disc).

GOG.com: Taking nerds' money like a Boss.

/can't wait for Cyberpunk 2077 from CDPR
 
2013-02-14 05:47:16 PM  
System Shock 2 was an amazing game.  I remember playing it in a very dark room and freaking out and emptying a whole clip at the first "ghost" i encountered.  Even today's games just do not match that feeling of dread when you hear a damn turret pop up behind you, or when you round a corner and hear the security camera before you see it.
 
2013-02-14 05:48:14 PM  

Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.


Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.
 
2013-02-14 06:00:29 PM  
Attempting to pull this back to SS2:

"Weapon Jammed" was just a chilling statement to hear at anytime.... totally awesome game.
 
2013-02-14 06:04:49 PM  

broadsword: Attempting to pull this back to SS2:

"Weapon Jammed" was just a chilling statement to hear at anytime.... totally awesome game.


Even the developers admitted that the weapon maintenance mechanic of the game was poorly balanced, however.
 
2013-02-14 06:08:23 PM  

pxlboy: lousyskater: Dead Space was great. Dead Space wasn't nearly as good, but still an acceptable game. Dead Space 3 is an abomination that resembles the first game in name only. Same thing RE5 did to Resident Evil.

Paging Buzz Killington

/haven't played DS3 yet
//probably will play it regardless
///CEC slashies


I'm playing it now. I don't see what the big problem with it is that everyone is freaking out about. Yeah, its not as good as the first or second Dead Space, but its still a good game. Hell of alot better than Far Cry 3, which I tried and ditched.

Speaking of which, I think I read that Dead Space actually started out as a remake of System Shock, but they couldn't get the rights worked out, so supposedly that's why the games are pretty similar. No idea if its true or not.

Anyway, System Shock rules.
 
2013-02-14 06:18:00 PM  

Slam Dunkz: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

You say that like it's a good thing. The original Neverwinter Nights was the last good thing Bioware did.

System shock was awesome!  Glad to see folks appreciate it.


Dragon Age 1
 
2013-02-14 06:31:48 PM  
Also newly available on GOG?  Daikatana!  Truly, a landmark day in gaming!
 
2013-02-14 06:40:56 PM  
I had to remove the weapon jam for ss2 since it was too scary and difficult.
Always played as a psi character.

Make sure to install the graphics/sound mods when playing.
 
2013-02-14 06:46:51 PM  

thecpt: ME1 and 3 are great storywise (give ME1 at least 10 hours to develop). ME 2 is meh, but the ending mission is pretty compelling.


I might. Christ, though, it's depressing that you have to get ten hours into something before it can hold you on its own accord. I'm reminded of a friend, who insisted I couldn't judge Deus Ex: Human Revolution if I didn't finish it, only to find that finishing it made me think the game was even worse than I did initially.
 
2013-02-14 06:58:39 PM  

scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.


Even had the "dark energy buildup" idea been used for the final product, the single mission on Haestrom was insufficient foreshadowing for such an event. Proper foreshadowing of such an event would have been observations of effects in other star systems that seemed only slightly unusual at the time but that were explained in the third game by a similar dark energy buildup and premature aging of their stars as well.

The second third games make clear that the developers did not have a clear vision of the final motivation and the final means of solving the primary conflict of the game from the outset. To create a proper pre-planned trilogy as Mass Effect was intended to be, however, where the complete story of the narrative is intended to be presented throughout the three parts writers must have an idea of how the story will conclude before the first chapter is written. Failing to have such a clear vision results in crucial narrative elements seeming tacked-on after the fact, because in fact those elements were tacked on after the fact.
 
2013-02-14 07:01:35 PM  

Dimensio: The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.


The motives of the reapers never should have been addressed at all.  Why do the reapers do it?  Because, they're reapers.  Enough said.  They are too epic to try to assign motivations to.

Sadly, if you find a copy of the Art of Mass Effect in a book store, you will know for certain the authors were just making it up as they went along... never good.
 
2013-02-14 07:07:18 PM  

Pete_T_Mann: I'm playing it now. I don't see what the big problem with it is that everyone is freaking out about. Yeah, its not as good as the first or second Dead Space, but its still a good game.


The complaint I've heard is you already know what you're facing, so the survival/horror aspect is stripped away and feels like another game where you know you're just looking for the next thing to shoot.

/never beat the first one, borrowed it from a friend who hadn't beat it.
//never played them again afterwards
 
2013-02-14 07:07:52 PM  

scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.


You know, I actually prefer the ending they went with then. It makes more sense to me... A subtle thing - that organic life and inorganic life will inherently distrust one another always leading to annihilation in the end - that ends up determining the fate of the galaxy for millions of years... I totally dig that and it plays with a lot of different concepts.

The original endings... I liked the idea, I just thought the execution was lame. When they rejiggered the endings though I thought they were much more satisfying, and that they should have done the "new" endings in teh first place instead of checking out prematurely.
 
2013-02-14 07:09:11 PM  

TalenLee: thecpt: ME1 and 3 are great storywise (give ME1 at least 10 hours to develop). ME 2 is meh, but the ending mission is pretty compelling.

I might. Christ, though, it's depressing that you have to get ten hours into something before it can hold you on its own accord. I'm reminded of a friend, who insisted I couldn't judge Deus Ex: Human Revolution if I didn't finish it, only to find that finishing it made me think the game was even worse than I did initially.


ME1 is worth the play-through, although since it's supposed to introduce the whole universe it might not really have the game's desired impact if you played the others already.
 
2013-02-14 07:38:45 PM  

Sandor at the Zoo: Also newly available on GOG?  Daikatana!  Truly, a landmark day in gaming!

HE KNEW HE HAD A FAN SOMEWHERE!!!
lparchive.org
www.joystickdivision.com
Shup and die JOHN!
 
2013-02-14 07:43:17 PM  

mongbiohazard: You know, I actually prefer the ending they went with then. It makes more sense to me... A subtle thing - that organic life and inorganic life will inherently distrust one another always leading to annihilation in the end - that ends up determining the fate of the galaxy for millions of years... I totally dig that and it plays with a lot of different concepts.

The original endings... I liked the idea, I just thought the execution was lame. When they rejiggered the endings though I thought they were much more satisfying, and that they should have done the "new" endings in teh first place instead of checking out prematurely.


I think what galls people the most is that you have to take one of the choices the Catalyst gives you. Refusing is the same as failing.
That was my only problem.  It seemed like the game had given you the idea that Shepard could choose his own way, that you'd be able to find a way to defeat the Reapers and find peace without the Deus ex Machina that the Catalyst provided.
 
2013-02-14 08:00:17 PM  

Sergeant Grumbles: I think what galls people the most is that you have to take one of the choices the Catalyst gives you. Refusing is the same as failing.
That was my only problem.  It seemed like the game had given you the idea that Shepard could choose his own way, that you'd be able to find a way to defeat the Reapers and find peace without the Deus ex Machina that the Catalyst provided.


The entire series was about choices.  Until the end of it, then the choices didnt matter for shiat.  Its been run over the coals by enough critics.  Enough "old fans" feel betrayed enough by it that Bioware didnt get our cash for it.  And now we know to be more careful with their future products.  Caveat Emptor.  If your smart, you acquire and test your games now before you buy.  In buying video games you are either into stealing or gambling.
 
2013-02-14 08:10:43 PM  

orclover: The entire series was about choices. Until the end of it, then the choices didnt matter for shiat. Its been run over the coals by enough critics.


Yeah. All that criticism can be distilled down to basically that. You spend the game choosing for yourself, but at the end the choices are given to you. It's a nuanced difference, and enough to ruin the experience.

Kind of reminds me about Skyrim: Dawnguard. I gear up to fight the vampires, and somehow end up taking the vampire chick (alive) to the castle full of vampires. I turn down the vampire king's offer to become a vampire lord, because fark vampires. Then he's all like "Leave now, or I'll kill you." and my dialogue options are something like "On second thought, make me a vampire." and "Byebye now." I felt kinda cheated that for the Archmage Dragonborn who defeated the World-Devourer, "FUS ROH DAH" was not was one of my dialogue options.
 
2013-02-14 08:24:43 PM  

Tyrone Slothrop: CSB: I actually managed to break SS2. I got killed at one point, and respawned. But after that nothing in the game would react to me, and when I went to the place I died there was a large red box sitting there. I contacted the developers, and they said that somehow I had managed to decouple the character data from the character model. Unfortunately I had saved the game in this condition, and didn't have a backup save, so I had to restart the entire game.


Reincarnation?
 
2013-02-14 09:19:53 PM  

scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.


That sounds way better than what they went with.  Is it known why he left Mass Effect?  Did he quit or was he pushed out by management?  For what its worth, I loved ME3 right up until the point where Shepard meets the catalyst.
 
2013-02-14 09:35:57 PM  
Tunnel Snakes Rule!
 
2013-02-14 09:59:53 PM  

miniflea: scottydoesntknow: Dimensio: Unfortunately, I suspect that the writers did not actually know how they planned to end the series or even how to explain the motive of the Reapers until creating the third game, despite that good storytelling mandated that the know such information before writing the first game.

Ohh definitely. The Haelstrom mission that germ78 was talking about was supposed to be an inkling toward the end game, but when Drew Karpyshyn left after ME2, they scrapped the idea of dark energy (which is what was causing Haelstrom's sun to go supernova prematurely) consuming the galaxy. Here's a post he made regarding it:

"The Reapers' goal was to find a way to stop the spread of Dark Energy which would eventually consume everything. That's why there was so much foreshadowing about Dark Energy in ME2. The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of it's genetic diversity and represented the universe's best chance at stopping Dark Energy's spread. The original final choice was going to be "Kill the Reapers and put your faith in the races of the galaxy in finding another way to stop the spread with what little time is left" or "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

They then decided it was better to go with the technological singularity as to why they harvested organics every 50,000 years.

That sounds way better than what they went with.  Is it known why he left Mass Effect?  Did he quit or was he pushed out by management?  For what its worth, I loved ME3 right up until the point where Shepard meets the catalyst.


He probably got fed up with EA suits telling him how the best space epic since farking Star Wars should end.  I'm a huge fan of the Mass Effect series, even with it's short comings, and I had a great time playing the games.  At the end of the day, that's what's really important.  You just had to know that a trilogy as ambitious as Mass Effect was going to be a let down in more than one way.  That being said, I loved the series and the books (didn't read the last one, and I'm glad I didn't) and I really hope that they try to branch out a little if/when they make another game set in the ME universe.  They could make a stealth/espionage game based around a Salarian Special Tasks Group.  Or a GTA-inspired 3rd person action/adventure where you freelance your way around Omega as a merc/smuggler/whathaveyou.  I mean, in a universe as rich as what Drew K set them up with, the possibilities are limitless.  Unfortunately, we'll likely just end up with another piece of shiat MMO.  I'm looking at you, Elder Scrolls Online and SWTOR.  Motherfarkers.
 
2013-02-14 10:15:49 PM  

forteblast: Back when I played BioShock I heard a lot of blah-blah about the game saying it ripped off most of the important elements of System Shock 2. So is System Shock 2 worth playing if I've already played BioShock? I didn't bother with BioShock 2 since it just seemed like more of the same.

The game has god awful graphics, though the re-release should be better. But the graphics don't matter because System Shock 2 is a terrifying game. You're always short on ammo, your guns will jam and break at the least opportune time.  Horrible wormfaced people roam at random apologizing as they attack you and telling you to run when they see you. You get to hear about the crew's steady descent into madness, being lead on by a computer pretending to be a dead woman who you do not know is dead.

As you're hiding in a room, furiously fixing the solitary shotgun that is the only weapon you have ammo for, hoping a Rumbler doesn't find you, while an insane AI mocks you for being a pitiful creature of meat and bone, then you'll know what System Shock 2 is.

Actually, here is all you need to know about the game, there is a gun called the "Viral proliferater" that uses vials of worms as ammo.
 
2013-02-14 10:19:07 PM  

yves0010: That is on the list once I beat
Aliens: Colonial Marines


Oh man, I've got some bad news for you. Might wanna check Metacritic scores for that POS before you plonk down money for it.
 
2013-02-14 10:28:43 PM  
so will it be on steam soon?
 
2013-02-14 11:01:54 PM  

ThreadSinger: the Halo ones farked up the universe something fierce


Meh, I think Bungie farked up the universe.  The books had a good thing going for them, were well within canon(if not for small things, like how plasma/shields interact), then Bungie releases a game that's contrary to major plot points, that were far cooler in the books.

Bleh.  Books are still good reads, but they tend to leave you hanging because of time between novels.
(didn't read the far history forerunner ones, kinda hard to wrap my head around)
 
2013-02-14 11:01:54 PM  
Jormungandr:
As you're hiding in a room, furiously fixing the solitary shotgun that is the only weapon you have ammo for, hoping a Rumbler doesn't find you, while an insane AI mocks you for being a pitiful creature of meat and bone, then you'll know what System Shock 2 is.

Yeah... even HL2's Ravenholm wasn't really scary, because I was armed to the teeth.  But SS2... hoo boy.

Tyrone Slothrop:
CSB: I actually managed to break SS2. I got killed at one point, and respawned. But after that nothing in the game would react to me, and when I went to the place I died there was a large red box sitting there. I contacted the developers, and they said that somehow I had managed to decouple the character data from the character model. Unfortunately I had saved the game in this condition, and didn't have a backup save, so I had to restart the entire game.

That is pretty much the weirdest gaming bug I've ever heard of.  Um, congratulations?
 
2013-02-15 12:14:28 AM  

mongbiohazard: myne: Dimensio: myne: DamnYankees: umad: DamnYankees: I don't care - I just want ME4.

BioWare is dead. You just need to accept it and move on.

As far as I'm aware DA3 is still happening.

I have mixed feelings about this.

I, for one, am looking forward to discovering which ending colours the game will be railroaded into and I am awaiting revelation of what mindless multiplayer modes must be played to attain the best possible ending colour.

I had a lot of fun with DA:O. DA2 wasn't of the same caliber. I liked the combat style more, but it felt much smaller than the first game. You were confined to alleyways, they reused dungeon maps in such a way that it was extremely noticeable AND depressing. Like you said, mindless, for the developer as well as the player.


/I shanked Anders.

I played DA2 and generally enjoyed it due to the excellent voice acting. But the same three dungeons repeated over and over, but maybe with a tunnel blocked off in one version and not another - was inexcusably lazy. They didn't even hide the doorways, just blocked them with a rock! That was just annoying. And the whole choice system boiled down to pretty much the exact same shiat happening at the end no matter what you chose.

And then Skyrim came out, with hundreds of different dungeons and caves and ALL of them unique. After the 40th different cave I was retroactively PISSED at DA2.

And yes, fark Anders.


Which is made more annoying because he was almost a completely different character in DA:Awakening. Nevermind the fact his sexual orientation flips if you happen to be playing a male Hawke in DA2 because the writers were too lazy to actually write different same sex relationships and just used the same dialog trees and made every character available for romance available to both genders... And for that matter the epilogue of Awakening for me stated he left for a while but eventually returned to rejoin his brothers in the Grey Wardens, so...how the hell does that mesh with him either being the biggest fugitive in the world or dead at the end of DA2?

The choices in DA:O ultimately boiled down to the same general ending too, outside Morrigan's proposition. Who knows if any of it will carry through to DA3, but almost nothing in DA:O or DA:A seemed to carry over to DA2, that I could tell, outside of Alistair being King of Fereldan for me...

Still though, I did overall enjoy DA2, even if it was definitely inferior to DA:O. As unlikely as it may seem given how ME3 turned out(pretty good until the trainwreck that was a lot of the ending, not just the star child), I've still got my fingers crossed for DA3 being a return to the form of DA:O. They're going to have a lot of work reconciling what the hell is going to carry over, and hopefully do a better job of it than ME3 did.

/spoiler slashies: Does Leliana still show up in the epilogue of DA2 if you killed her in the Urn of Sacred Ashes quest in DA:O? Because that'd be a bit silly.
 
2013-02-15 12:15:09 AM  

mooseyfate: Unfortunately, we'll likely just end up with another piece of shiat MMO. I'm looking at you, Elder Scrolls Online and SWTOR. Motherfarkers


I feel exactly the same way.   Motherfarkers.  I dread them ever finalizing something like that for the fallout franchise, just a matter of time.  Motherfarkers.
 
2013-02-15 12:16:54 AM  

Click Click D'oh: Dimensio: The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.

The motives of the reapers never should have been addressed at all.  Why do the reapers do it?  Because, they're reapers.  Enough said.  They are too epic to try to assign motivations to.

Sadly, if you find a copy of the Art of Mass Effect in a book store, you will know for certain the authors were just making it up as they went along... never good.


Giving the Reapers motivation is not bad in itself. Giving the Reapers a seemingly flawed motivation (as many gamers judged the motivation to be) is also not bad in itself, so long as the game acknowledges the motives as being flawed. Stating the motivation only at the very end, with only one previous line of dialogue in the entire series (and that in the final game) offered as foreshadowing (with the option of purchasing extra downloadable content for more explanation) was poor storytelling.
 
2013-02-15 01:05:34 AM  

Dimensio: Click Click D'oh: Dimensio: The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.

The motives of the reapers never should have been addressed at all.  Why do the reapers do it?  Because, they're reapers.  Enough said.  They are too epic to try to assign motivations to.

Sadly, if you find a copy of the Art of Mass Effect in a book store, you will know for certain the authors were just making it up as they went along... never good.

Giving the Reapers motivation is not bad in itself. Giving the Reapers a seemingly flawed motivation (as many gamers judged the motivation to be) is also not bad in itself, so long as the game acknowledges the motives as being flawed. Stating the motivation only at the very end, with only one previous line of dialogue in the entire series (and that in the final game) offered as foreshadowing (with the option of purchasing extra downloadable content for more explanation) was poor storytelling.


The part about stating the motivation at the very end with the only foreshadowing being in the last game was poor storytelling. What was worse storytelling was the being that was giving the explanation being a plot hole you could shove the Citadel through.
 
2013-02-15 05:03:02 AM  

Beerguy: [www.visualwalkthroughs.com image 700x525]

I have great memories from playing it.


Is that one of the graphics mods for SS2? Don't recall the They Live chicks, er, midwives having much flesh.
 
2013-02-15 05:35:57 AM  

Dimensio: Click Click D'oh: Dimensio: The Crucible and the motive of the Reapers both should have been referenced in the second game, even if those references were cryptic revelations that made sense only with context of events of the third game.

The motives of the reapers never should have been addressed at all.  Why do the reapers do it?  Because, they're reapers.  Enough said.  They are too epic to try to assign motivations to.

Sadly, if you find a copy of the Art of Mass Effect in a book store, you will know for certain the authors were just making it up as they went along... never good.

Giving the Reapers motivation is not bad in itself. Giving the Reapers a seemingly flawed motivation (as many gamers judged the motivation to be) is also not bad in itself, so long as the game acknowledges the motives as being flawed. Stating the motivation only at the very end, with only one previous line of dialogue in the entire series (and that in the final game) offered as foreshadowing (with the option of purchasing extra downloadable content for more explanation) was poor storytelling.


I respectfully disagree. What made the Reapers so terrifying to me was that their motivations for the systemic, exacting extermination of all sentient life were completely beyond comprehension, in the same sort of way a Terminator is terrifying. You can't bargain or reason with it. You can't understand or empathize with it. And it will not stop. Ever. 

Once you give things that are supposed to be effectively immortal and beyond human comprehension motivations that can be picked apart on some forum, they become standard bad guys.
 
2013-02-15 05:38:22 AM  

Karac: JudgeItoBox: System Shock 2, yeah yeah yeah...

Now how about someone gets TIE Fighter working on a modern system?

I've got the collector's edition CD and got it to work on Windows 7, using a Logitech ps2-style gamepad as a control.  It's wasn't as good a system as the joystick I used to have, but they don't even sell anything that has that port on it anymore.

I might have used DosBOX, but I don't think so; I never quite figured out how to get it to use CD's.


It's not hard, you only have to open the dosbox.conf file in Notepad and paste the following line in at the bottom-

mount d e:\ -t cdrom

Then save the config and it should appear the next time you launch Dosbox.

Change the e to whatever drive letter your actual drive is under Windows. The CD drive will be d: inside of Dosbox. You can change that as well but it's best to leave it as d: as some games may not work if the optical drive is a different letter.

If you want to speed things up you can also mount a virtual drive with Daemon Tools or MagicISO in Windows then use that as the optical drive in Dosbox. I do that and it works well enough for me to usually record an iso file of my original cd and play it off the hard drive instead of waiting for the physical drive to spin up for every access.
 
2013-02-15 08:43:23 AM  

Sergeant Grumbles: I felt kinda cheated that for the Archmage Dragonborn who defeated the World-Devourer, "FUS ROH DAH" was not was one of my dialogue options


Did you try just killing him? It might not of been an explicit option, but I know there are a few instances where you can just kill some people instead of following the choices presented. Ex, the Assassin Recruitment mission. I believe you are presented with the choice of killing 1 or all 3 of the hostages. I chose to kill the assassin instead, cause fark her, I didn't want to join their guild. Gave me the "Wipe out the assassin's guild" storyline. One of the things I love about Skyrim.
 
2013-02-15 09:30:11 AM  

TalenLee: Dimensio: TalenLee: DamnYankees: I don't care - I just want ME4.

What I'd like to see done with the ME license is a plotline that has nothing direct to do with the Shepherd story arc. You have a whole universe. Do something different in it. Go exploring. Don't keep persisting Shepherd's story.

You are correct. Many colours remain unexplored.

Of course, that's not going to happen. The bigger and more successful a franchise gets, the tighter its focus and the narrower its band of options get, because of marketing.

Anyway, seriously, SS2 is amazing. I'm going to be downloading and reviewing it as soon as I have some extra cash kicking around. There's a reason 90s kids like me treat that game like it was the second coming of christ. We say the late 90s was the golden age of PC gaming? For consideration, in 1999 we had Alpha Centauri, Counterstrike, Homeworld, Age of Empires 2, Planescape Torment and this. In one year.


Hellloooo. Thief calling
 
2013-02-15 09:36:32 AM  

neuroflare: Pete_T_Mann: I'm playing it now. I don't see what the big problem with it is that everyone is freaking out about. Yeah, its not as good as the first or second Dead Space, but its still a good game.

The complaint I've heard is you already know what you're facing, so the survival/horror aspect is stripped away and feels like another game where you know you're just looking for the next thing to shoot.

/never beat the first one, borrowed it from a friend who hadn't beat it.
//never played them again afterwards


The first one did give a sense of paranoia. Something was going to jump out at you at all times, The second gave a sense of insanity. It drove me insane when things were not really there. It also gave a sense of dredd and over whelming odds against you. The third, which I played, beaten and loved, gives a sense of ginuine hate towards the antagonist. It also gives a sense of "the end is near" while playing and need to complete the next task and fight your way through the mobs to get there.
 
2013-02-15 11:28:51 AM  

YodaBlues: Did you try just killing him? It might not of been an explicit option, but I know there are a few instances where you can just kill some people instead of following the choices presented. Ex, the Assassin Recruitment mission. I believe you are presented with the choice of killing 1 or all 3 of the hostages. I chose to kill the assassin instead, cause fark her, I didn't want to join their guild. Gave me the "Wipe out the assassin's guild" storyline. One of the things I love about Skyrim.


He's marked as essential, so you can kill him, but he just goes down on one knee, then regenerates.
I loved that part about the Assassin's Guild, that I could just kill them all. The only problem is that didn't seem to happen anywhere else. I couldn't go to Riften and just kill the Thieves' Guild, despite it sounding like everyone in town would like me to do that. And the reverse is true of the Mages College, makes sense I can't just up and kill the dude controlling the magical artifact, but I was still disappointed I didn't have the choice to join the Nazi elves. I made a high elf to see if it was possible, but it wasn't.
 
2013-02-15 11:46:15 AM  

thisiszombocom: TalenLee:

Anyway, seriously, SS2 is amazing. I'm going to be downloading and reviewing it as soon as I have some extra cash kicking around. There's a reason 90s kids like me treat that game like it was the second coming of christ. We say the late 90s was the golden age of PC gaming? For consideration, in 1999 we had Alpha Centauri, Counterstrike, Homeworld, Age of Empires 2, Planescape Torment and this. In one year.

Hellloooo. Thief calling


He gets the BOTD since it was over there hiding in the shadows...  another good game, tho.
 
2013-02-15 01:11:26 PM  

scottydoesntknow: DamnYankees: umad: You must not have played DA2.

/or ME3

Loved DA2, though it wasn't as good as the first.

ME3 was brilliant until the end.

DA2 would've been a great game, had it not been named DA2. This is the best article I can find that describes my feelings toward DA2: Rock, Paper, Shotgun (found it when I was reading the minute-by-minute play of Aliens, hilarious). It's not a bad game by any means, but it played more like an expansion (DA:O's expansion "Awakenings" was only about 5 hours shorter).

I'm currently on my 3rd playthrough of ME3, to get the Insanity achievements. I've gotten over the ending (and I was one of the most vocal opponents of the original), and love all of the quests. The expanded ending is somewhat better. I can see where they went wrong, and in all honesty if they had just changed the starchild to a hologram of Harbinger, I would've been much happier. The starchild is what really took me out of it. You can tell they were building the crucible up to be the end-all weapon throughout the game, but that damn kid just yanked me out. HOW DID YOU KNOW WHAT THAT KID LOOKED LIKE CATALYST?! YOU VAPORIZED HIM IN A SHIP IN THE FIRST 5 MINUTES OF THE GAME!

/Getting SS2 tonight, haven't played it in years


Both DA2 and ME3 (to a certain extent ME2) scream "Rushed Production Schedule". I've heard (so take it with a grain of salt) that DA:O had 5 years development time while DA2 and ME3 only had 2 years.

Create epic star-studded games with great back-story takes way more than 2 years. This is a blatant cost-cutting maneuver from higher up and a way to sell DLC from bits that didn't make it.

Also an interesting note for ME is that NONE of the writers from ME1 were there for ME3, which is why there's plot holes and the ending was written in like an hour without input of the other writers.

/Everyone should take Project Management 101
 
2013-02-15 01:33:02 PM  

Sergeant Grumbles: YodaBlues: Did you try just killing him? It might not of been an explicit option, but I know there are a few instances where you can just kill some people instead of following the choices presented. Ex, the Assassin Recruitment mission. I believe you are presented with the choice of killing 1 or all 3 of the hostages. I chose to kill the assassin instead, cause fark her, I didn't want to join their guild. Gave me the "Wipe out the assassin's guild" storyline. One of the things I love about Skyrim.

He's marked as essential, so you can kill him, but he just goes down on one knee, then regenerates.
I loved that part about the Assassin's Guild, that I could just kill them all. The only problem is that didn't seem to happen anywhere else. I couldn't go to Riften and just kill the Thieves' Guild, despite it sounding like everyone in town would like me to do that. And the reverse is true of the Mages College, makes sense I can't just up and kill the dude controlling the magical artifact, but I was still disappointed I didn't have the choice to join the Nazi elves. I made a high elf to see if it was possible, but it wasn't.


The whole "Can't kill the Thieves Guild", drives me nuts. Also I wish I could tell BOTH sides in the civil war to fark off because I hate racists and Thalmor Appeasers.
 
2013-02-15 01:43:10 PM  

shortymac: Both DA2 and ME3 (to a certain extent ME2) scream "Rushed Production Schedule". I've heard (so take it with a grain of salt) that DA:O had 5 years development time while DA2 and ME3 only had 2 years.

Create epic star-studded games with great back-story takes way more than 2 years. This is a blatant cost-cutting maneuver from higher up and a way to sell DLC from bits that didn't make it.


Well they had the engine and the core of game made.  The programmers and designers were in rhythm so it could have easily been sped up, and how intense are the first two years of development?  I'm guessing a ton of art and concept development take up the first year for massive franchises.  ME1 was buggy as hell, and 2 and 3 were pretty smooth.  The only thing rushed or segmented was story IMO.
 
2013-02-15 01:58:50 PM  

shortymac: Sergeant Grumbles: YodaBlues: Did you try just killing him? It might not of been an explicit option, but I know there are a few instances where you can just kill some people instead of following the choices presented. Ex, the Assassin Recruitment mission. I believe you are presented with the choice of killing 1 or all 3 of the hostages. I chose to kill the assassin instead, cause fark her, I didn't want to join their guild. Gave me the "Wipe out the assassin's guild" storyline. One of the things I love about Skyrim.

He's marked as essential, so you can kill him, but he just goes down on one knee, then regenerates.
I loved that part about the Assassin's Guild, that I could just kill them all. The only problem is that didn't seem to happen anywhere else. I couldn't go to Riften and just kill the Thieves' Guild, despite it sounding like everyone in town would like me to do that. And the reverse is true of the Mages College, makes sense I can't just up and kill the dude controlling the magical artifact, but I was still disappointed I didn't have the choice to join the Nazi elves. I made a high elf to see if it was possible, but it wasn't.

The whole "Can't kill the Thieves Guild", drives me nuts. Also I wish I could tell BOTH sides in the civil war to fark off because I hate racists and Thalmor Appeasers.


I consider The Elder Scrolls III: Morrowind to be the last "pure" computer Elder Scrolls game. While ported to the XBox, the game was designed entirely for a computer and only ported after the fact to a gaming console. This is evident in the game interface and presentation; controls are still somewhat complex (even if simplified from Daggerfall), in-game menus are mouse-pointer driven and interface text -- including and especially dialogue -- is small and plentiful.

A consequence of this design method is a less forgiving presentation. The game is intended for slightly more advanced audiences, thus the game features substantially less railroading and less guidance. The game also does not prevent players from taking actions that may fundamentally dead-end in-game quests, including the main quest of the game (players are usually warned when a character critical to the main quest is killed, though occasionally a character is improperly flagged or not flagged and this flag is not removed even when the character's use in the main quest is completed).

The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim were obviously designed for the game consoles on which they were released and ported to Windows afterward. The game controls are further simplified to be fully mappable to a console game controller, the interface is large to keep it usable on a television screen located farther from the player than a computer monitor would be and the interface itself is clearly created around controller use rather than mouse use (this is especially noticeable in Skyrim, to the extent that many players use an interface mod to make the interface less cumbersome).

A consequence of this design is an attempt to make a presentation with greater audience appeal. Objectives for in-game quests are always marked on the player's map, even when the objective is a mobile target (in Morrowind map markers were added only for specific locations, and at times a quest giver would only give directions to a location rather than a marker; additionally, markers were not trackable via the game compass) and quests were more railroaded to prevent them from being broken.

tl;dr; Skyrim and Oblivion do not allow the "choice" of mass destruction that you describe specifically to create broader appeal. In this respect, I believe Morrowind to be a superior game to either.
 
2013-02-15 02:03:19 PM  
I should mention also that The Elder Scrolls III: Morrowind offers a method for completing the main quest even if vital characters for the story are killed early. This method is complicated and not well documented in-game; the game will not explain to the player how they may still complete the main objective should they break the path of the main story, so a substantial amount of in-game exploration and research is required. Neither The Elder Scrolls IV: Oblivion nor The Elder Scrolls V: Skyrim offer such an interesting alternative method; both games require the player to follow a predefined set of events with no variance (in Skyrim, the choice of side in the civil war is its own sidequest, the main quest requires only that the civil war be resolved and thus the choice of side is not itself a part of the main quest) for completion.
 
2013-02-15 02:03:33 PM  

Dimensio: I consider The Elder Scrolls III: Morrowind to be the last "pure" computer Elder Scrolls game


I miss jumping from city to city and punching orcs and demons to death, then selling my goods to a talking crab.  I haven't truly enjoyed an Elder Scrolls since.  It was like being Neo without cheat codes.
 
2013-02-15 02:11:51 PM  

Dimensio: tl;dr; Skyrim and Oblivion do not allow the "choice" of mass destruction that you describe specifically to create broader appeal. In this respect, I believe Morrowind to be a superior game to either.


tl:dr summation
fuuka.warosu.org
:)   and i absolutely agree.  We are few, we are dying off, and the industry is dreaming of the day when we are not around asking for things that are not easy to produce for the masses like the bland tasteless colorful gruel that they spoon feed to everyone today.  When we are gone, game designers will dance in the street and everything they produce there after will be 1 hour long, and require no more effort than clicking "play" once.  I hope I am not alive to see it.
 
2013-02-15 02:12:49 PM  

thecpt: Dimensio: I consider The Elder Scrolls III: Morrowind to be the last "pure" computer Elder Scrolls game

I miss jumping from city to city and punching orcs and demons to death, then selling my goods to a talking crab.  I haven't truly enjoyed an Elder Scrolls since.  It was like being Neo without cheat codes.


I miss the ability to create a potion to increase my Intelligence, drink it, create another potion (using a skill dependent upon Intelligence), drink it, and repeat the cycle several times until my character had achieved a level of genius so great that he could use novice-level equipment to create potions that healed more than five-hundred hit points per second (which lasted at least a full in-game day), potions that gave him the strength to knock a physical god unconscious in a single hit (and to kill the god in a second hit) and potions that would allow him to run so quickly that he could start at one side of the island and reach the other side before the game could adequately load the meshes and textures for it.
 
2013-02-15 02:14:50 PM  
I'm Commander Shepard and I'm tired of these ending debates.
 
2013-02-15 02:23:51 PM  

orclover: Dimensio: tl;dr; Skyrim and Oblivion do not allow the "choice" of mass destruction that you describe specifically to create broader appeal. In this respect, I believe Morrowind to be a superior game to either.

tl:dr summation
[fuuka.warosu.org image 467x325]


For fair consideration, I no longer wear glasses following corrective surgery, and I do shave every Sunday.


:)   and i absolutely agree.  We are few, we are dying off, and the industry is dreaming of the day when we are not around asking for things that are not easy to produce for the masses like the bland tasteless colorful gruel that they spoon feed to everyone today.  When we are gone, game designers will dance in the street and everything they produce there after will be 1 hour long, and require no more effort than clicking "play" once.  I hope I am not alive to see it.

I suspect that an attempt to broaden appeal is the primary reason for the simplification of game presentation in recent years, but I suspect also that advances in technology have some impact. Games like Morrowind, the Baldur's Gate series (and other games using the Infinity Engine), Arcanum and other older role playing games often featured a substantial quantity of dialogue, but the most of the dialogue was not voice acted. With current game technology, voice acting is an expected feature, necessitating the dedication of a portion of the game budget to voice talent and necessitating a portion of the development time to recording of all of the game dialogue. Oblivion seems, to me, to feature significantly less dialogue than does Morrowind, but that is in part because the developers had to hire Lynda Carter to say everything that every Nord (and Orc) woman might say, instead of just a small set of simple greetings.
 
2013-02-15 02:27:08 PM  

Commander Shepard: I'm Commander Shepard and I'm tired of these ending debates.


You're dead, so we're just seeing things.
 
2013-02-15 02:30:56 PM  

umad: Commander Shepard: I'm Commander Shepard and I'm tired of these ending debates.

You're dead, so we're just seeing things.


...(s)he was breathing...

Shepard is STILL ALIVE
 
2013-02-15 02:42:32 PM  

thecpt: umad: Commander Shepard: I'm Commander Shepard and I'm tired of these ending debates.

You're dead, so we're just seeing things.

...(s)he was breathing...

Shepard is STILL ALIVE


I dunno, I thought (s)he dove into a tower of light and disintegrated

/everyone else survived though
 
2013-02-15 02:51:12 PM  

neuroflare: thecpt: umad: Commander Shepard: I'm Commander Shepard and I'm tired of these ending debates.

You're dead, so we're just seeing things.

...(s)he was breathing...

Shepard is STILL ALIVE

I dunno, I thought (s)he dove into a tower of light and disintegrated

/everyone else survived though


I still want to see a new ending where Tommy Westphall is shown holding a snowglobe containing a miniature Normandy.
 
2013-02-15 03:08:48 PM  

Dimensio: neuroflare: thecpt: umad: Commander Shepard: I'm Commander Shepard and I'm tired of these ending debates.

You're dead, so we're just seeing things.

...(s)he was breathing...

Shepard is STILL ALIVE

I dunno, I thought (s)he dove into a tower of light and disintegrated

/everyone else survived though

I still want to see a new ending where Tommy Westphall is shown holding a snowglobe containing a miniature Normandy.


Just get that damn top on the table to stop spinning.  That perpetual motion is really farking annoying.
 
2013-02-15 04:52:32 PM  

shortymac: The whole "Can't kill the Thieves Guild", drives me nuts. Also I wish I could tell BOTH sides in the civil war to fark off because I hate racists and Thalmor Appeasers.


I was hoping for the opportunity on one side or the other to become leader of the faction. Knock off Ulfric, become high king, next stop, the White-Gold Tower to restore a Dragonborn to the Imperial Throne. Hoping for something like that in an expansion.
 
2013-02-15 06:26:32 PM  

Burr: Agent Smiths Laugh: I am SHODAN!

/maybe a bit spoilerish...

Nah.. It is heavily implied SHODAN is in the game.  You know, box art and all.


Didn't stop me from having a HOLY shiat HOLY shiat moment. One of my top all time gaming moments, up there with Shepard's induction as a Spectre.
 
2013-02-15 07:30:02 PM  

MadSkillz: Burr: Agent Smiths Laugh: I am SHODAN!

/maybe a bit spoilerish...

Nah.. It is heavily implied SHODAN is in the game.  You know, box art and all.

Didn't stop me from having a HOLY shiat HOLY shiat moment. One of my top all time gaming moments, up there with Shepard's induction as a Spectre.


Best holy shiat moment for me was the KOTOR surprise. Made it instantly one of my favorite games.
 
2013-02-15 09:54:24 PM  
indoctrination theory is real to me

I buy that as the only acceptable explanation and resolution to the otherwise abortion of an end to an epic, great scifi franchise.

It's ironic that even when they accidentally write a good ending, the terribleness at bioware has to look that gift horse in the mouth and insist their retarded half-assed ending is canon.

the reason that story was ruined is the same reason EAioware will ruin everything they touch... the synergy of those organizations can't get over themselves and get out of the way of letting a good game happen. They'll never admit to being wrong, never fix a mistake. It's never a problem with the game, it's just a message conveyance issue... "see, this game is really great, you entitled gamers just don't understand what a good video game is"

To borrow a phrase; they could screw up a wet dream.

/haven't bought an EA game since and never will again.
//meanwhile, I'll just mail CDProjekt Red money without asking anything in return. I know they'll give me something awesome time after time after time eventually.
 
2013-02-15 10:46:25 PM  

MurphyMurphy: indoctrination theory is real to me


It really does work best. Destruction does seem to be the only way to go out like Shepard, and Indoc Theory just makes it that much more satisfying.
 
2013-02-15 11:21:27 PM  

Dimensio: Giving the Reapers motivation is not bad in itself. Giving the Reapers a seemingly flawed motivation (as many gamers judged the motivation to be) is also not bad in itself, so long as the game acknowledges the motives as being flawed. Stating the motivation only at the very end, with only one previous line of dialogue in the entire series (and that in the final game) offered as foreshadowing (with the option of purchasing extra downloadable content for more explanation) was poor storytelling.


If you come back to this thread, or someone else knows, what line of dialog is he talking about that foreshadows the star kid and sets up the Leviathan DLC? I feel like I must have missed it.


shortymac: Also an interesting note for ME is that NONE of the writers from ME1 were there for ME3, which is why there's plot holes and the ending was written in like an hour without input of the other writers.


I feel like the original head writer on ME1(who also did a lot of the writing for ME2 and wrote a couple of the books, and left the company after working on TOR) is probably pissed at what they did to his story. The original ending was supposed to somehow involve Dark Matter and the rapidly aging star from Tali's mission in ME2, if I'm not mistaken.


MurphyMurphy: //meanwhile, I'll just mail CDProjekt Red money without asking anything in return. I know they'll give me something awesome time after time after time eventually.


I hear they  finally fixed a game breaking bug that came with the upgrade everyone got to the enhanced edition, so I'll have to get back into it.  A switch I needed to hit to advance the defense of the Dwarf city mission was missing, apparently a problem with every pre-enhanced edition save on the Scoiatel path that wasn't past that mission. At the time they said flat out they weren't going to fix it, and the only workaround was a convoluted process of applying an older version of the game and tricking steam into letting it run without updating.
 
2013-02-15 11:38:59 PM  

HalEmmerich: If you come back to this thread, or someone else knows, what line of dialog is he talking about that foreshadows the star kid and sets up the Leviathan DLC? I feel like I must have missed it.


The "Star Child" element is not itself foreshadowed. The motivation of the Reapers -- being a solution to the supposed inevitable conflict between synthetic intelligences and organic life -- is foreshadowed in the conversation with Reaper at the end of the Rannoch mission. To my recollection, no other line of dialogue foreshadows their motive.

Interestingly, Shepard is able to argue the point at that time, but is not presented any opportunity for challenging the stated motive at the end of the game.

The Leviathan add-on more or less establishes the Reaper's motivation on its own, but I am only considering content included within the main series, and not content within optional for-pay content.
 
2013-02-16 11:06:13 AM  
OK.  Back to System Shock 2.  I bought it off GOG last night and played until 2 AM.  It still has it where it counts.  Plenty of creepiness.  The amazing thing is that it just goes to show that graphics are where all the bloat is in the size of games nowadays.  For SS2, the installer is just 362MB.  The whole installation is just 709MB.  Saves and loads are near instantaneous on today's hardware.  I'm really enjoying this!

\A damn sight faster than my Pentium 266 back in the day!
 
2013-02-16 12:10:26 PM  

Captain Meatsack: OK.  Back to System Shock 2.  I bought it off GOG last night and played until 2 AM.  It still has it where it counts.  Plenty of creepiness.  The amazing thing is that it just goes to show that graphics are where all the bloat is in the size of games nowadays.  For SS2, the installer is just 362MB.  The whole installation is just 709MB.  Saves and loads are near instantaneous on today's hardware.  I'm really enjoying this!

\A damn sight faster than my Pentium 266 back in the day!


I'm getting a huge kick out of going back and playing older titles I didn't have the privilege of playing when they first came out.  Quality is not a graphic.  Quality gets it's hooks in you no matter how blocky or unintelligible the graphics are.  I farking love it!
 
2013-02-16 04:35:27 PM  

Dimensio: Aquapope: Arrrghhh!  This thread made me want to play SS2 again.  I can't even get it to start the install on this Win7 machine.  I suppose I could install it in a virtual XP machine, but how much hassle do I want to go through?...

Strange. I experienced no difficulty making the game run in Windows 7 64-bit. The game must be run with only a single core, as it will freeze when running with multiple cores, but otherwise I experienced fewer technical problems than I did when running it in Windows XP.


Well, I'm the doofus of the day.   I cleaned the disk and it worked.  It didn't even look dirty, but I spritsed a little lens cleaner on it and boing! it worked
 
2013-02-16 07:07:58 PM  
In case anyone's still reading, here's how to get an original System Shock 2 disc to work in newer versions of Windows.

Problems with cutscenes after following those instructions? Go here.

I've been busy this weekend, otherwise I'd have been all over this thread. I've had the game running just dandy for half a week now.
 
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