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(Some Guy)   Are you a fan of rogue-like games? How about survival and crafting games like Terraria or Minecraft? Hope you have plenty of free time, because Wayward is here   (unlok.ca ) divider line
    More: Cool, Minecraft  
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8072 clicks; posted to Geek » on 02 Feb 2013 at 3:17 PM (3 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-02-03 01:21:23 AM  
Yeah if anybody wants to join my minecraft sever EIP.
 
2013-02-03 01:22:00 AM  
There are mods for Dwarf Fortress to change the graphics.

i.imgur.com
WOW, NO ASCII!

The ui is complicated but not difficult to use once you learn the basics of how it works. It has more depth to it than most any game you could bring up. Aside from it having two completely different ways to play it (Fortress mode and Adventure mode). Just saying "I don't get it so it's crap." makes your opinion kind of pointless. Why should I value what you think of games when you don't even bother to try to understand how to play one before giving judgement on it.

Also in the picture you posted is a field (green stuff is grass), woods (the red and yellow spades are trees, its autumn so the leaves have changed color), a small pond and a stream (the 3 blue spots and the winding blue line). The right part of the picture is the overview of the area, or if you want...a map. I've never played without a graphics mod but once you've actually played the game it's not hard to figure out.
 
2013-02-03 02:00:41 AM  

Sandvich is loose cannon: Just saying "I don't get it so it's crap." makes your opinion kind of pointless.


No, it really doesn't. A game that won't show you or tell you how to play itself it pretty much crap. You can have fun with crap, sure, but don't pretend it's anything but.
 
2013-02-03 02:14:39 AM  
well, there went 3 hours.
 
2013-02-03 02:35:15 AM  

jack21221: Skyrmion: Also, if you answered "yes" to those questions and you haven't heard of Dwarf Fortress, you might want to check that out. It's awesome.

I have to strongly disagree with this. Dwarf Fortress has the worst UI/graphics that I've ever seen, and I've been PC gaming for 14 years.

[i23.photobucket.com image 638x299]

Tell me in what universe is sensible.


Wow. Looks like Lucky the Leprechaun had a few too many Skittlebrau and couldn't hold his liquor.
 
2013-02-03 02:47:59 AM  

Honest Bender: Ghastly: Loading...


Loading...
 
2013-02-03 03:23:18 AM  

Sergeant Grumbles: I get so sick of these games. Promise a great, immersive, deep system, and then slap the shiattiest graphics and gameplay you can on it, and top it all off with a zero learning curve "Our tutorial window is part of the main interface!" derp.
Like frickin' Dwarf Fortress.
I probably would have enjoyed this back when DOS was new and shiny, but these days I expect the Aspie code monkeys to actually talk to some graphics and game designers to make sure the game looks and plays as well as the crafting system works.


Lots of this.
 
2013-02-03 04:57:44 AM  
I can't see the font. It's too small and control-wheel doesn't help :(
 
2013-02-03 08:30:29 AM  

dready zim: Sergeant Grumbles: I get so sick of these games. Promise a great, immersive, deep system, and then slap the shiattiest graphics and gameplay you can on it, and top it all off with a zero learning curve "Our tutorial window is part of the main interface!" derp.
Like frickin' Dwarf Fortress.
I probably would have enjoyed this back when DOS was new and shiny, but these days I expect the Aspie code monkeys to actually talk to some graphics and game designers to make sure the game looks and plays as well as the crafting system works.

Lots of this.


Yeah - I think I just got into gaming too late to appreciate this type of game. The first video game I ever played was Tombraiders - and i never developed the ability to immerse in games this crude-looking. It just looks like little glops of pixels doing incomprehensible stuff, to me.
 
2013-02-03 08:55:29 AM  

jso2897: dready zim: Sergeant Grumbles: I get so sick of these games. Promise a great, immersive, deep system, and then slap the shiattiest graphics and gameplay you can on it, and top it all off with a zero learning curve "Our tutorial window is part of the main interface!" derp.
Like frickin' Dwarf Fortress.
I probably would have enjoyed this back when DOS was new and shiny, but these days I expect the Aspie code monkeys to actually talk to some graphics and game designers to make sure the game looks and plays as well as the crafting system works.

Lots of this.

Yeah - I think I just got into gaming too late to appreciate this type of game. The first video game I ever played was Tombraiders - and i never developed the ability to immerse in games this crude-looking. It just looks like little glops of pixels doing incomprehensible stuff, to me.


Damn kids. I hope you all get eaten by grues.
 
2013-02-03 09:23:19 AM  

MindStalker: How the hell do you make fire..????


Try rubbing two sticks together.
 
2013-02-03 09:49:42 AM  

Sandvich is loose cannon: Just saying "I don't get it so it's crap." makes your opinion kind of pointless. Why should I value what you think of games when you don't even bother to try to understand how to play one before giving judgement on it.


That's NOT what I'm saying. I'm saying "the UI is very poorly designed, so it's crap." I gave DF about 30 minutes before I gave up in frustration. That's one hallmark of a bad game.

Consider what Penny Arcade has to say about depth vs complexity:  http://www.penny-arcade.com/patv/episode/depth-vs.-complexity
 
2013-02-03 09:54:55 AM  
This is just terrible.
 
2013-02-03 10:19:54 AM  

MindStalker: How the hell do you make fire..????


You need to make a hand drill.
 
2013-02-03 10:25:05 AM  

Sergeant Grumbles: A game that won't show you or tell you how to play itself it pretty much crap.


Poor baby needs a tutorial.
 
2013-02-03 10:43:58 AM  

Mentalpatient87: Sergeant Grumbles: A game that won't show you or tell you how to play itself it pretty much crap.

Poor baby needs a tutorial.


like the one at the very beginning.
 
2013-02-03 10:56:57 AM  
Yay a game that works on my iPad! Also, .ca? A Canadian ake perhaps?
 
2013-02-03 12:30:28 PM  
Vertdang: like the one at the very beginning.
Dwarf Fortress, to which he was referring, does not contain a tutorial. Wayward's tutorial doesn't tell you anything that's not already plainly obvious. Both of these games are enjoyable, though many people will not play them because they involve large amounts of repetitive trial and error.  The most obvious example in Wayward is that I had to die three times before I spawned in a world where it was even possible to last more than a day or two.  If I hadn't read this thread, I probably would've given up because there was nothing to do and zero hint that there might be more to do.

Sandvich is loose cannon I've never played without a graphics mod but once you've actually played the game it's not hard to figure out.
So it's not hard to figure it out if you already have it figured out? Brilliant. Most people use third party programs to make the game playable? Wow, you've convinced me that DF has a great UI..

jack21221: I'm saying "the UI is very poorly designed, so it's crap."

The UI isn't really that terrible (if you can find a decent guide). That is, the complexity of the UI is minor compared to the complexity of the game.  A modern UI would make the initial learning curve better, but would not remove the majority of the work and frustration, as that results from the gameplay itself.  It's almost saying "If you can't tolerate the UI, save yourself some time because it only gets worse from here."  So don't worry that you're missing out just because of the bad UI.  It's all part of the experience.

 That said, this is the whole point. "Losing is fun" is the mantra because large amounts of trial and error are required. If you don't like the mantra then you won't like the game. Nothing wrong with that. If you're attacking the game because of its byzantine complexity, you're missing the point. If you're defending the game because "Haha you people are too stupid to understand it", you are missing the point and you're being an ass.
 
2013-02-03 12:42:28 PM  
I'm really enjoying this game.  It's especially helpful that your skills carry over to the next game if you die.  My only problem is that I haven't found a way to grab just one item out of wooden chests that I make.  I end up being forced to take out everything which results in burden.  Is there a way to choose a single item to take out of the chests I make?
 
2013-02-03 01:57:50 PM  

falkone32: Sandvich is loose cannon I've never played without a graphics mod but once you've actually played the game it's not hard to figure out.
So it's not hard to figure it out if you already have it figured out? Brilliant. Most people use third party programs to make the game playable? Wow, you've convinced me that DF has a great UI..


I agree.  I love DF, it has eaten many hours of my gameplay... but without a number of add-ons it is just an exercise in frustration.  I am not talking about the visuals, anyone who has played nethack or a classic roguelike can get used to those. What I am talking about are actually useability mods like dwarf therapist and DFhack.

I understand the idea behind DF, and I am glad the creator spends his effort developing the backend, but the games overall appeal is severely hampered by the extremely poor UI.  The steep learning curve is also somewhat of a problem.
 
2013-02-03 02:19:25 PM  
Has anyone found sandstone? I've been to about 10 islands and I haven't found any.
 
2013-02-03 02:44:50 PM  

falkone32: That said, this is the whole point. "Losing is fun" is the mantra because large amounts of trial and error are required.


This should be true about the GAMEPLAY. Not because the information about the game is hopelessly obtuse.

I play plenty of games with a very steep learning curve. Between EVE Online and the Paradox Interactive grand strategy games like EU3 and CK2, I'm no stranger to complex games. But these games are  playable right out of the box. Sure, you might make horribly stupid mistakes, but it doesn't take hours of study and searching for mods to even start thinking about how the game is supposed to be played.
 
2013-02-03 03:25:39 PM  

jack21221: falkone32: That said, this is the whole point. "Losing is fun" is the mantra because large amounts of trial and error are required.

This should be true about the GAMEPLAY. Not because the information about the game is hopelessly obtuse.


Actually, this is the case after your first fortress or two. You don't lose because you don't understand the interface/game, you lose because you try to weaponize magma by pumping it to the surface and accidentally incinerate all your dwarves. Or you accidentally release demons that rampage through your fort. Or you're besieged by necromancers who send your own dead against you. Etc..

I play plenty of games with a very steep learning curve. Between EVE Online and the Paradox Interactive grand strategy games like EU3 and CK2, I'm no stranger to complex games. But these games are  playable right out of the box. Sure, you might make horribly stupid mistakes, but it doesn't take hours of study and searching for mods to even start thinking about how the game is supposed to be played.

In no way is the interface remotely good, but it's not really that hard to get used to, and not nearly as hard as people make it out to be. I feel like people hear stories about the learning curve, see the ascii, and give up without giving it a real shot. It's a shame really, because this game is absolutely insanely amazing.

Also, keep in mind the game is alpha v0.34.
 
2013-02-03 03:33:24 PM  

NoboruWatanabe: In no way is the interface remotely good, but it's not really that hard to get used to, and not nearly as hard as people make it out to be. I feel like people hear stories about the learning curve, see the ascii, and give up without giving it a real shot. It's a shame really, because this game is absolutely insanely amazing.


I gave it about a half an hour, and I had no luck penetrating the interface at all.
 
2013-02-03 04:30:36 PM  

Gigantos: I'm really enjoying this game.  It's especially helpful that your skills carry over to the next game if you die.  My only problem is that I haven't found a way to grab just one item out of wooden chests that I make.  I end up being forced to take out everything which results in burden.  Is there a way to choose a single item to take out of the chests I make?


I can't even figure out how to open my chests
 
2013-02-03 06:09:48 PM  

The Larch: Has anyone found sandstone? I've been to about 10 islands and I haven't found any.


Yeah, I was able to "ascend" with treasure once, and my new island has sandstone, but no limestone yet.  I am getting an error every time I craft, although my items seem to come out OK.
 
2013-02-03 07:59:12 PM  
 That said, this is the whole point. "Losing is fun" is the mantra because large amounts of trial and error are required. If you don't like the mantra then you won't like the game. Nothing wrong with that. If you're attacking the game because of its byzantine complexity, you're missing the point. If you're defending the game because "Haha you people are too stupid to understand it", you are missing the point and you're being a ...


You are right. That is a mean way of putting it. I'd rather state that few people have the ability to be successful at dwarf fortress because the "game" is so intricate that one must enjoy manipulating complex network systems for fun. Most people would rather their games emulate TV's ability to shut off there brain so they can point and click endlessly for no reason. I have never met anybody in a public setting who was even capable of "playing" dwarf fortress. The only actual human being I have physically met that not only played it, but enjoyed it (like many of us) was a bio-engineer at Amgen.

Enjoy your Tapped Out, Farmville, or whatever the children are playing these days.

<--What an asshole
 
2013-02-03 10:02:47 PM  
An error has occured[sic]... please report this.
 
2013-02-03 10:24:00 PM  

Bubblegum Tate: Gigantos: I'm really enjoying this game.  It's especially helpful that your skills carry over to the next game if you die.  My only problem is that I haven't found a way to grab just one item out of wooden chests that I make.  I end up being forced to take out everything which results in burden.  Is there a way to choose a single item to take out of the chests I make?

I can't even figure out how to open my chests


Walk into the tile with the chest. You won't actually move but you'll get all the stuff you put in it.
 
2013-02-04 10:34:32 AM  

PapaChester: That said, this is the whole point. "Losing is fun" is the mantra because large amounts of trial and error are required. If you don't like the mantra then you won't like the game. Nothing wrong with that. If you're attacking the game because of its byzantine complexity, you're missing the point. If you're defending the game because "Haha you people are too stupid to understand it", you are missing the point and you're being a ...


You are right. That is a mean way of putting it. I'd rather state that few people have the ability to be successful at dwarf fortress because the "game" is so intricate that one must enjoy manipulating complex network systems for fun. Most people would rather their games emulate TV's ability to shut off there brain so they can point and click endlessly for no reason. I have never met anybody in a public setting who was even capable of "playing" dwarf fortress. The only actual human being I have physically met that not only played it, but enjoyed it (like many of us) was a bio-engineer at Amgen.

Enjoy your Tapped Out, Farmville, or whatever the children are playing these days.

<--What an asshole


If you honestly believe that a game has to be near the Dwarf Fortress level of complexity in order to be for adults, then you aren't anywhere near as mature as you think you are.
 
2013-02-04 12:01:46 PM  
The crafting system is cool but I get stuck every time.  I played for a while got to where I had orbital fusion reactors using helium-3 from the moon, but I couldn't figure out how to make the sub-space warp drive!  Do I use the tree bark or the sharp rock to do that?
 
2013-02-04 12:14:32 PM  

PapaChester: That said, this is the whole point. "Losing is fun" is the mantra because large amounts of trial and error are required. If you don't like the mantra then you won't like the game. Nothing wrong with that. If you're attacking the game because of its byzantine complexity, you're missing the point. If you're defending the game because "Haha you people are too stupid to understand it", you are missing the point and you're being a ...


You are right. That is a mean way of putting it. I'd rather state that few people have the ability to be successful at dwarf fortress because the "game" is so intricate that one must enjoy manipulating complex network systems for fun. Most people would rather their games emulate TV's ability to shut off there brain so they can point and click endlessly for no reason. I have never met anybody in a public setting who was even capable of "playing" dwarf fortress. The only actual human being I have physically met that not only played it, but enjoyed it (like many of us) was a bio-engineer at Amgen.

Enjoy your Tapped Out, Farmville, or whatever the children are playing these days.

<--What an asshole


I could SCHOOL you at tic-tac-toe, dude. You don't even know what a complex game IS.
 
2013-02-04 08:16:49 PM  
Music reminds me of:
pics.mobygames.com

Starflight reminds me of:
www.consoleclassix.com

Surprised no one has made a reboot.

/syreen penetrator
//hehe
 
2013-02-05 08:47:26 AM  

StoPPeRmobile: Surprised no one has made a reboot.


You'll have to make do with a remake.

Ur-Quan Masters HD
 
2013-02-05 02:03:20 PM  
I finally gave up after exploring the -entire- world in a game, and not finding -anything- of interest.
 
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