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(Kotaku)   Good news, Nintendo fanboys: You get to buy Ocarina of Time and Super Mario 3 again   (kotaku.com ) divider line
    More: Obvious, U.S. Wii U, Nintendo, Super Nintendo, Wii, Satoru Iwata, Game Boy Advance  
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4995 clicks; posted to Geek » on 23 Jan 2013 at 12:53 PM (3 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-23 07:46:25 PM  

The My Little Pony Killer: Skyrim over Wind Waker? Seriously?


To be fair, Skyrim is a hell of a lot easier to mod.
 
2013-01-23 08:08:21 PM  

sxacho: Fark_Guy_Rob: I don't care what the law says, I have an internal sense of right and wrong....

I'll happily download the ROM of any game I've previously purchased legitimately.

Me too. I bought a Wii with some games about a year ago and it was fun until some of the games stopped working for no reason. So I bought a set of tri-wing screwdrivers and replaced the laser lens. Still not working. OK. Dolphin emulator, I choose you! So we still have to turn the Wii on to get the lightbar to work, we just don't usually use the disks except for some of the games that work fine on the Wii.


Maybe this will work? http://www.avsforum.com/t/759093/9v-battery-powered-sensor-bar-hack
 
2013-01-23 08:24:07 PM  

RoxtarRyan: The My Little Pony Killer: Skyrim over Wind Waker? Seriously?

To be fair, Skyrim is a hell of a lot easier to mod.


I can't imagine how the mods can be so good that people have been playing it for this long. I was thinking of popping in for another round, but after a little while it just got so repetitive: every mob fight is damn near identical and you have infinite gold.
 
2013-01-23 08:40:41 PM  

Antimatter: styckx: Who says you have to re-buy? The Wii-U has Wii mode which has the Wii VC and all your loot from your Wii purchases..

It's kind of odd to play roms by emulating one system, that's emulating another system, that's actually playing your game.

Not when you could just play it natively and cut one level of complexity out. I'm not sure why nintendo feels the need to change you for that ability, when others do not.


Yo dawg, I heard you like emulation so I put an emulator in your emulator so you can emulate while you emulate.
 
2013-01-23 08:43:07 PM  

Smackledorfer: RoxtarRyan: The My Little Pony Killer: Skyrim over Wind Waker? Seriously?

To be fair, Skyrim is a hell of a lot easier to mod.

I can't imagine how the mods can be so good that people have been playing it for this long. I was thinking of popping in for another round, but after a little while it just got so repetitive: every mob fight is damn near identical and you have infinite gold.


I just picked it up again a couple months ago after taking about 6 months off. Some real impressive mods out there, adding content that is the equivalent of entire DLC packs. About to have some fun with Fallout 3 again as well (got the itch to play when I read the teaser for Fallout 4).

I recommend hitting up Skyrim Nexus for updates, although a couple mods I have can't be found on there since they violated the EULA of the site.
 
2013-01-23 09:19:28 PM  

RoxtarRyan: They are re-doing Zelda: Wind Waker, also. More excited about that, but still, remakes of games I liked aren't enough to make me want to buy a brand-new system.


Are they going to shrink the ocean in half and make three more full-length dungeons? Because that's what it would take to make it a good game.
 
2013-01-23 09:33:23 PM  

jonny_q: Are they going to shrink the ocean in half and make three more full-length dungeons? Because that's what it would take to make it a good game.


img.photobucket.com

I loved the scenario, the setup for the world. I could even get over the Powerpuff Link and all the whimsy they tried to inject.
Then they threw only four dungeons at me and padded it by making me sail for 10 minutes of featureless ocean to get anywhere. I just about lost it when instead of finding Triforce pieces in dungeons, which might have actually given a nod to the original, I had to fish them out of the goddamn ocean.
Maybe Ganondorf should have taken up fishing. He could have won before Link was even born.
 
2013-01-23 09:44:30 PM  

lousyskater: star_topology: As someone who is playing Majora's Mask on Project64, I am getting a kick.

How stable is that anyways? I've been itching to replay MM recently. I wish I still had the N64, and the game cartridge is floating around in a box in the garage somewhere.


It plays pretty well. Controls aren't as reliable as they used to be, but I"m playing with one of these:

a.tgcdn.net
 
2013-01-23 10:42:34 PM  

RoxtarRyan: About to have some fun with Fallout 3 again as well (got the itch to play when I read the teaser for Fallout 4).


Oh MAN. Please share!! What teaser for FO4 have you found?!?!
 
2013-01-24 12:23:19 AM  

Fark_Guy_Rob: I don't care what the law says, I have an internal sense of right and wrong....


Laws aren't about right and wrong. Laws happen to line up with right and wrong often, but not always.

Personally I don't mind paying a few dollars for the convenience to play the game easily instead of having to blow into a cartridge and pray over and over until it finally works. But laws don't factor into my decision at all.
 
2013-01-24 12:24:09 AM  

The My Little Pony Killer: Skyrim over Wind Waker? Seriously?


It's not a flawless game because no game will ever be, but Skyrim is arguably one of the best titles released within the past decade.

Many will disagree, but I'm still ticked that we were promised this 13 years ago...
2.bp.blogspot.com

...and instead we got this:
3.bp.blogspot.com

All I've hoped for since the N64 era was a "mature" Zelda and a Pokemon Online experience. It never happened, and I've been sour about it ever since.
 
2013-01-24 12:46:35 AM  

blacksharpiemarker: "mature" Zelda


This depends on your definition of "mature."

If this just means you want a Zelda game with blood and breasts, I would advise you to pipe down. You're making the rest of us look bad.

If you have some other definition of "mature" that might actually deal with weighty storylines and hard choices, I'll listen.
 
2013-01-24 01:17:43 AM  

DanZero: This is why you'll never see a Nintendo "Classics" collection and why their stance on emulation is so firm. They need to nickel and dime the fanboys.


All my classics have come as rewards from Club Nintendo. Here's to hoping these might back there way to the rewards section at some point...
 
2013-01-24 01:32:48 AM  
GreenAdder: If this just means you want a Zelda game with blood and breasts, I would advise you to pipe down. You're making the rest of us look bad.

Did you see any blood or breasts in that screenshot he posted? Why do you assume that he wants blood and breasts.

// also wants a mature Zelda game. (No invincible chickens. No annoying fairies, etc).
 
2013-01-24 01:51:32 AM  

GreenAdder: This depends on your definition of "mature."

If this just means you want a Zelda game with blood and breasts, I would advise you to pipe down. You're making the rest of us look bad.

If you have some other definition of "mature" that might actually deal with weighty storylines and hard choices, I'll listen.


The second one. Ocarina of Time was fantastic for its darker elements. Majora's Mask was artistically fascinating. The next progressive step seemed logical, that Nintendo would perhaps further expand the game series in that direction.

Wind Waker, in my opinion, was insulting for this very reason. Had the game been labelled by any other name, it would have been considered a fairly mediocre experience. It was lacking of imagination, had little artistic merit besides the flash-in-the-pan cel shading, and was ultimately designed to sell and cater to children.

Nintendo had its Mario, Pokemon, and other titles that already fulfilled that role. It would have been nice had they continued to cater to the audience the N64 Zelda games attracted.

Of course, I've had this argument before and I don't expect for my opinion to be a popular one.

Still, there's moments when I'm playing Skyrim that I picture how incredible it would have been to have been playing a Zelda title with a similar level of depth and detail.

Somewhere along the line Nintendo traded their own sense of adventure and courage for uninspired business logic and mediocrity.
 
2013-01-24 04:58:51 AM  

blacksharpiemarker: It never happened, and I've been sour about it ever since.


Kill yourself.
 
2013-01-24 07:46:15 AM  

lordargent: Glitchwerks : It's going to be interesting to see what happens when Sony and Microsoft bring out their new consoles and if all the rumors of being unable to play second hand games is true or not.

If that happens, I will perform the rite of ascension where I will rejoin the master PC race that I was descended from.


I'm a big PS3 fanboy, but I'm nervous that the rumor about the PS4 locking out used/rented/borrowed games will turn out to be true. If Sony was smart, they'll leave that stupidity to the XBOX720 (or whatever it'll be called) and watch Microsoft chase their fanbase away.

If the PS4 is backwards compatible with PS3 games and lets me transfer my Trophies, game saves and PSN purchases, it'll be standing in line with my credit card at the ready.
 
2013-01-24 08:02:57 AM  

GreenAdder: doczoidberg: I'm gonna be a retro game collector, with a basement like the Angry Video Game Nerd's.

Upsides:
-Some games can be cheap. Even a lot of good games are dirt-cheap because like a zillion copies were produced.
-Multiple avenues to purchase games.
-A pretty good buying / trading / selling community is out there.
-Quite a few games have actual difficulty, rather than just "repeatedly mash the quicksave button every five steps."

Downsides:
-Remember all those jerks who kind of ruined comics in the 90's? They're back, and they've heard that "vidya games" is the new way to make money. They prowl every flea market and garage sale, looking for old games to throw on eBay.
-A lot of sweaty man-children run stores and sell stuff at ridiculous markups. They'll claim that "Super Mario / Duck Hunt"  cart is worth $100 because it's rare. And by "rare," he actually means "out of print."

-Some older games go for small fortunes because they actually  are rare, which sucks if you want to revisit some childhood classics.
-Your collection will soon take up more of the house than you know what to do with.


There was an episode of Storage Wars where some idiot found an old dirty NES (which was also missing the box, some connections and instructions) and claimed it was worth $13,000 because it was a "rare NES-001".

Witness the fail for yourself
 
2013-01-24 08:04:32 AM  

Purity Of Essence: Kill yourself.


Sorry friend, I don't aspire to the same life goal you're working towards.
 
2013-01-24 08:06:41 AM  

RevRaven: SMW was a great evolution of the series, but it didn't get a unveiling in a 90 minute commercial like SMB3 did, and that automatically makes SMB3 win.

/he touched my breast


Was he wearing a Power Glove when he touched it? It's so bad...
 
2013-01-24 08:26:01 AM  

Sergeant Grumbles: jonny_q: Are they going to shrink the ocean in half and make three more full-length dungeons? Because that's what it would take to make it a good game.

[img.photobucket.com image 200x200]

I loved the scenario, the setup for the world. I could even get over the Powerpuff Link and all the whimsy they tried to inject.
Then they threw only four dungeons at me and padded it by making me sail for 10 minutes of featureless ocean to get anywhere. I just about lost it when instead of finding Triforce pieces in dungeons, which might have actually given a nod to the original, I had to fish them out of the goddamn ocean.
Maybe Ganondorf should have taken up fishing. He could have won before Link was even born.


According to several sources, WW was supposed to have at least 2 more dungeons, but Nintendo wanted the game out RIGHT NOW and so the programmers scrapped the planned dungeons and filled it in with the Triforce fetch quest.

I would have been willing to wait a few more months if it meant more cool dungeons instead of boring filler. I also didn't like the warp system too much either - too few warps, and they were usually too far away from the islands you had to do a lot of backtracking to.

These are the only things that keep WW from beating Link To The Past as the #1 Zelda on my list.
 
2013-01-24 08:40:51 AM  
I've played all of the Zeldas, and Wind Waker remains my favorite.

It's just plain beautiful to me. The artwork...the music...the scale. I'll always have a special place for it.

However, I do admit that they should have included those two additional dungeons. It wouldn't have been that hard.
 
2013-01-24 10:11:45 AM  

Mike_LowELL: As it concerns the 2D games, that easily goes to Super Mario World


Not enough credit for Yoshi's Island, in my opinion. That game was absolutely incredible and absolutely gorgeous.
 
2013-01-24 10:16:32 AM  
HEYY!!! LISTEN!!!
 
2013-01-24 10:47:51 AM  

blacksharpiemarker: GreenAdder: This depends on your definition of "mature."

If this just means you want a Zelda game with blood and breasts, I would advise you to pipe down. You're making the rest of us look bad.

If you have some other definition of "mature" that might actually deal with weighty storylines and hard choices, I'll listen.

The second one. Ocarina of Time was fantastic for its darker elements. Majora's Mask was artistically fascinating. The next progressive step seemed logical, that Nintendo would perhaps further expand the game series in that direction.

Wind Waker, in my opinion, was insulting for this very reason. Had the game been labelled by any other name, it would have been considered a fairly mediocre experience. It was lacking of imagination, had little artistic merit besides the flash-in-the-pan cel shading, and was ultimately designed to sell and cater to children.

Nintendo had its Mario, Pokemon, and other titles that already fulfilled that role. It would have been nice had they continued to cater to the audience the N64 Zelda games attracted.

Of course, I've had this argument before and I don't expect for my opinion to be a popular one.

Still, there's moments when I'm playing Skyrim that I picture how incredible it would have been to have been playing a Zelda title with a similar level of depth and detail.

Somewhere along the line Nintendo traded their own sense of adventure and courage for uninspired business logic and mediocrity.


Majora's Mask was pretty dark. The characters you use for the masks (zora , deku scrub) are dead.the world is visibly doomed by an insane moon. The time manipulation mechanic and iirc, the repetition / backtracking wasn't too bad due to good dungeon design. (You only have to fight ghoht like 20 times, but it is a relatively fun and quick battle)

I enjoyed twilight princess quite a bit. Midna and the twilight realm grow on you, and it is sad to say goodbye. Phantom hourglass? Who doesn't love backtracking through the same dungeon over and over? And more sailing? Spirit tracks? The rail gimmick got pretty annoying since you had to always be lobbing cannonballs at the ceaseless tedious foes. Oh, and blowing the gameboy with precision.

I still haven't quite gotten into Skyward Sword.
 
2013-01-24 11:07:53 AM  

GreenAdder: So you're saying I can't just take my WiiWare / Virtual Console stuff over to the new platform? This may affect my decision on when to purchase one.


There is a Virtual Wii within the WiiU. You can transfer and play your WiiWare/VC stuff on the Virtual Wii but not directly on the WiiU. The difference is minimal... you have to boot up the Virtual Wii and you can't use the fancy game pad. In fact I think $1 per game is about exactly what the difference would be worth to me.
 
2013-01-24 11:20:04 AM  

Fano: I enjoyed twilight princess quite a bit. Midna and the twilight realm grow on you, and it is sad to say goodbye. Phantom hourglass? Who doesn't love backtracking through the same dungeon over and over? And more sailing? Spirit tracks? The rail gimmick got pretty annoying since you had to always be lobbing cannonballs at the ceaseless tedious foes. Oh, and blowing the gameboy with precision.

I still haven't quite gotten into Skyward Sword.


Oh lord, the flute playing that was mandatory to progress in the game was a PITA. Whoever thought of that should have honey poured on their crotch and thrown in a pit of hungry bears.

I actually liked Skyward Sword despite the annoying Fi, the stamina meter, grinding for rare crap to forge better items in lieu of just buying/finding them, and the damn Wii-mote controls.
 
2013-01-24 11:39:05 AM  

olapbill: HEYY!!! LISTEN!!!


Dammit, Navi.
 
2013-01-24 11:45:18 AM  

FuryOfFirestorm: I actually liked Skyward Sword despite the annoying Fi, the stamina meter, grinding for rare crap to forge better items in lieu of just buying/finding them, and the damn Wii-mote controls.


I had precisely one problem with the controls, and that was the stabbing motion. I couldn't get that right, but that was my own fault. Otherwise, I have no idea what people are complaining about. The controls were tremendously easy.

I didn't mind the stamina meter - perhaps it's because it played so well into the desert areas. I know I should be careful about saying "realism" in a game like that, but I liked that you couldn't sprint everywhere.

Grinding for stuff though...yeah, I get that. That was annoying as hell. The bug charm was a great help for that. Not my first choice for dropping that many rupees, but whatever.

Generally, Skyward Sword was my #2 game of the year for 2011, behind Deus Ex: Human Revolution.
 
2013-01-24 11:55:09 AM  

FuryOfFirestorm: I actually liked Skyward Sword despite the annoying Fi


fark Fi.

"Sir, I estimate a 98% chance that your health is low. I recommend you seek hearts immediately."

"THANK YOU, FI. THE INCESSANT BEEPING DIDN'T CLUE ME IN."
 
2013-01-24 11:56:09 AM  
Also, I have ONE major complaint with Twilight Princess and Skyward Sword.

To cater to the fact that they're using wiimotes, and most people are right handed... Link is a righty now.

As he seemed like one of the few left-handed heroes in existence, this still pisses me off.
 
2013-01-24 12:45:50 PM  
Meh the last Zelda game I played was Link to the Past.

/am I the only one that liked Zelda II: The Adventure of Link?
 
2013-01-24 01:12:38 PM  

AgentKGB: /am I the only one that liked Zelda II: The Adventure of Link?


No, that game was awesome.
 
2013-01-24 01:54:37 PM  

Felgraf: Also, I have ONE major complaint with Twilight Princess and Skyward Sword.

To cater to the fact that they're using wiimotes, and most people are right handed... Link is a righty now.

As he seemed like one of the few left-handed heroes in existence, this still pisses me off.


1. Southpaws are the devil's children.
2. I get really pissed over the most trivial of things to! (no I don't) :D

I think they should have had a reverse option and put two models in the game though.
 
2013-01-24 02:04:00 PM  

AgentKGB: Meh the last Zelda game I played was Link to the Past.

/am I the only one that liked Zelda II: The Adventure of Link?


It was a good game. I liked the RPG element with leveling up.
 
2013-01-24 02:13:54 PM  

FuryOfFirestorm: Fano: I enjoyed twilight princess quite a bit. Midna and the twilight realm grow on you, and it is sad to say goodbye. Phantom hourglass? Who doesn't love backtracking through the same dungeon over and over? And more sailing? Spirit tracks? The rail gimmick got pretty annoying since you had to always be lobbing cannonballs at the ceaseless tedious foes. Oh, and blowing the gameboy with precision.

I still haven't quite gotten into Skyward Sword.

Oh lord, the flute playing that was mandatory to progress in the game was a PITA. Whoever thought of that should have honey poured on their crotch and thrown in a pit of hungry bears.

I actually liked Skyward Sword despite the annoying Fi, the stamina meter, grinding for rare crap to forge better items in lieu of just buying/finding them, and the damn Wii-mote controls.


Dear developers: stop tacking on fiddly controls for required mini games. Yes, I get that you are trying novel uses for the D's inputs, but nearly always a chore. Ditto for having to pick up the stylus in the middle of combat to defeat a boss you've actually defeated like in the castlevania game I never stop biatching about.

I will confess, one puzzle that was cheap that I liked in phantom hourglass. I was on a plane flight, and I tried forever to solve it. Finally, I closed the gameboy in annoyance, ready to try later, only to hear the puzzle solved tune.

Zelda games usually do a good job of making the mini games optional, though it appears to be less so over time.

I don't know how interested in skyward sword I will be if there is grinding involved; I thought digging for the heart piece in dampe's graveyard was tedious enough. The grind in Zelda should typically be: get new item, backtrack through entire world to find new and creative uses for it, rinse and repeat until you put a light arrow through Gannon's forehead.
 
2013-01-24 02:31:50 PM  
FuryOfFirestorm: If the PS4 is backwards compatible with PS3 games and lets me transfer my Trophies, game saves and PSN purchases, it'll be standing in line with my credit card at the ready.

But if history repeats itself, you have to make sure you get one of the first SKUs, because they might remove backward compatibility from later revisions :P
 
2013-01-24 02:58:15 PM  

Fano: Dear developers: stop tacking on fiddly controls for required mini games. Yes, I get that you are trying novel uses for the D's inputs, but nearly always a chore. Ditto for having to pick up the stylus in the middle of combat to defeat a boss you've actually defeated like in the castlevania game I never stop biatching about.


They do a good job of utilizing the wiimote for skyward sword. I was a little annoyed at swimming parts, but then they haven't gotten swimming right in a zelda game since they were 2d.

Fano: I don't know how interested in skyward sword I will be if there is grinding involved; I thought digging for the heart piece in dampe's graveyard was tedious enough. The grind in Zelda should typically be: get new item, backtrack through entire world to find new and creative uses for it, rinse and repeat until you put a light arrow through Gannon's forehead.


There really isn't much. If you spend a minor amount of time with a walkthrough you will find it is very easy to harvest the goods you need, and most of the things you 'need' are completely optional. Grinding just means having some upgrades to your tools that make other bits of the game easier: better shield sooner, more access to better potions, your flying bug toy (which I thought was fun) can bump into stuff more than once without returning to you and also has a longer duration for puzzle solving/scouting stuff.

If you never get the hang of how to use your shield I guess you could consider grinding necessary.
 
2013-01-24 03:11:54 PM  

Smackledorfer: Felgraf: Also, I have ONE major complaint with Twilight Princess and Skyward Sword.

To cater to the fact that they're using wiimotes, and most people are right handed... Link is a righty now.

As he seemed like one of the few left-handed heroes in existence, this still pisses me off.

1. Southpaws are the devil's children.
2. I get really pissed over the most trivial of things to! (no I don't) :D

I think they should have had a reverse option and put two models in the game though.


I'm not *actually* super-pissed about it, I admit-I was being a bit hyperbolic. (Fi, for instance? Waaaaaayyyy more annoying.) It was just sort of... irritating, I guess? I always liked the fact that he was a lefty.
 
2013-01-24 03:20:33 PM  

FuryOfFirestorm: There was an episode of Storage Wars where some idiot found an old dirty NES (which was also missing the box, some connections and instructions) and claimed it was worth $13,000 because it was a "rare NES-001".


I've seen that segment and laughed many times. But it always brings a smile to my face.
 
2013-01-24 03:56:05 PM  

Smackledorfer: your flying bug toy (which I thought was fun) can bump into stuff more than once without returning to you and also has a longer duration for puzzle solving/scouting stuff.


My "I have no idea what I'm doing" indicator was bringing out the bug to look around and see what the hell I missed. Worked every time.
 
2013-01-24 05:18:55 PM  

GavinTheAlmighty: Smackledorfer: your flying bug toy (which I thought was fun) can bump into stuff more than once without returning to you and also has a longer duration for puzzle solving/scouting stuff.

My "I have no idea what I'm doing" indicator was bringing out the bug to look around and see what the hell I missed. Worked every time.


I hope it is in every zelda from this point on.

Wouldn't mind a return of the spinning top from TP either.
 
2013-01-24 06:13:20 PM  

blacksharpiemarker: Of course, I've had this argument before and I don't expect for my opinion to be a popular one.


At least now that the game's been out for a decade, you won't get the "You just hate the graphics." excuse I got, without fail, every time I tried to criticize the game in its heyday.

It was a dark setup. The hero never appears, so rather than let Ganondorf win, the gods destroyed the world, biblical flood style, with the survivors clinging to the mountaintops and eventually coming to view the new ocean as normal, and home. Might as well have made a game about the survivors after the moon fell in Majora's Mask.
Great way to turn the franchise on its head all by itself, the idea that the hero failed, and the land you knew from before is buried somewhere beneath the waves. The field now an ocean.
Then after that, they decided to make it a kid's game and ruined the impact. I still ended up liking it, but it was full of wasted ideas and far too short minus the obvious filler. I mean, seriously, I was ready to join Ganondorf the second he yelled "Your own gods destroyed you." None of the other Zelda games even try to paint Ganon as a sympathetic villain.
 
2013-01-24 07:19:09 PM  

Felgraf: Smackledorfer: Felgraf: Also, I have ONE major complaint with Twilight Princess and Skyward Sword.

To cater to the fact that they're using wiimotes, and most people are right handed... Link is a righty now.

As he seemed like one of the few left-handed heroes in existence, this still pisses me off.

1. Southpaws are the devil's children.
2. I get really pissed over the most trivial of things to! (no I don't) :D

I think they should have had a reverse option and put two models in the game though.

I'm not *actually* super-pissed about it, I admit-I was being a bit hyperbolic. (Fi, for instance? Waaaaaayyyy more annoying.) It was just sort of... irritating, I guess? I always liked the fact that he was a lefty.


Isn't it a different Link every time with none of them related to each other as descendants/ancestors? So some Links are lefties and some are righties.
 
2013-01-24 07:20:39 PM  

Sergeant Grumbles: blacksharpiemarker: Of course, I've had this argument before and I don't expect for my opinion to be a popular one.

At least now that the game's been out for a decade, you won't get the "You just hate the graphics." excuse I got, without fail, every time I tried to criticize the game in its heyday.

It was a dark setup. The hero never appears, so rather than let Ganondorf win, the gods destroyed the world, biblical flood style, with the survivors clinging to the mountaintops and eventually coming to view the new ocean as normal, and home. Might as well have made a game about the survivors after the moon fell in Majora's Mask.
Great way to turn the franchise on its head all by itself, the idea that the hero failed, and the land you knew from before is buried somewhere beneath the waves. The field now an ocean.
Then after that, they decided to make it a kid's game and ruined the impact. I still ended up liking it, but it was full of wasted ideas and far too short minus the obvious filler. I mean, seriously, I was ready to join Ganondorf the second he yelled "Your own gods destroyed you." None of the other Zelda games even try to paint Ganon as a sympathetic villain.


25.media.tumblr.com

/I keed I keed
 
2013-01-24 10:16:05 PM  

Sergeant Grumbles: blacksharpiemarker: Of course, I've had this argument before and I don't expect for my opinion to be a popular one.

At least now that the game's been out for a decade, you won't get the "You just hate the graphics." excuse I got, without fail, every time I tried to criticize the game in its heyday.

It was a dark setup. The hero never appears, so rather than let Ganondorf win, the gods destroyed the world, biblical flood style, with the survivors clinging to the mountaintops and eventually coming to view the new ocean as normal, and home. Might as well have made a game about the survivors after the moon fell in Majora's Mask.
Great way to turn the franchise on its head all by itself, the idea that the hero failed, and the land you knew from before is buried somewhere beneath the waves. The field now an ocean.
Then after that, they decided to make it a kid's game and ruined the impact. I still ended up liking it, but it was full of wasted ideas and far too short minus the obvious filler. I mean, seriously, I was ready to join Ganondorf the second he yelled "Your own gods destroyed you." None of the other Zelda games even try to paint Ganon as a sympathetic villain.


Thank you for this post. Valid points. Although I played through Wind Waker and felt disconnected from the experience throughout the majority of the game, I also felt the introduction and the way they presented Ganondorf to be rather well done.
 
2013-01-25 08:17:07 PM  
 
2013-01-26 01:04:29 AM  

AgentKGB: Isn't it a different Link every time with none of them related to each other as descendants/ancestors? So some Links are lefties and some are righties.


Weeeeelll.... as of Skyward Sword, which sets up *everything* so far, As far as I can tell the answer to that question is "sort of yes, sort of no."
 
2013-01-26 02:17:53 PM  

Felgraf: AgentKGB: Isn't it a different Link every time with none of them related to each other as descendants/ancestors? So some Links are lefties and some are righties.

Weeeeelll.... as of Skyward Sword, which sets up *everything* so far, As far as I can tell the answer to that question is "sort of yes, sort of no."


Well I know it's the same Link in Zelda & Zelda II. He's just a tiny bit older in Zelda II. Needed more caffeine when I did my older post *sigh*
 
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