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(YouTube)   Even though it had an 8 bit processor and only 64k of RAM the Commodore 64 could synthesize realistic voices. NERDGASM   (youtube.com) divider line 36
    More: Interesting  
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3741 clicks; posted to Video » on 20 Jan 2013 at 9:40 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-20 07:27:29 AM  
 
2013-01-20 08:26:37 AM  
I always wondered if the c64 could handle some low bit rate audio, like 32bit MP3 or even a WAV file
 
2013-01-20 08:54:08 AM  
HEY TAXI!

Pad one please.
 
2013-01-20 10:04:43 AM  
the commodore 128 was were the real computing was at. it had twice the memory you needed.
 
2013-01-20 10:11:34 AM  

Confabulat: Stay FOREVER


done in one
 
2013-01-20 10:42:11 AM  

cman: I always wondered if the c64 could handle some low bit rate audio, like 32bit MP3 or even a WAV file


It most certainly can. (pops)
 
2013-01-20 10:43:19 AM  
img2u.info
It could reproduce voices... which is what the clip shows, and it could synthesize voices.

/Still remember writing my own raster interrupts to multiply sprites and add interesting border effects.
 
2013-01-20 10:59:06 AM  

LesserEvil: [img2u.info image 220x321]
It could reproduce voices... which is what the clip shows, and it could synthesize voices.

/Still remember writing my own raster interrupts to multiply sprites and add interesting border effects.


I remember trying to get S.A.M. to swear.

What the fyook do you think you are doing  mahthur fyooker.
 
2013-01-20 11:12:25 AM  
A normal phone line takes 8-bit samples, 2700x per second. (= 56k bandwidth). That is said to be 2x as much needed to identify the speaker.
 
2013-01-20 11:48:52 AM  
My name is Dr. Sbaitso, I am here to help.
 
2013-01-20 12:41:38 PM  

LesserEvil: [img2u.info image 220x321]
It could reproduce voices... which is what the clip shows, and it could synthesize voices.

/Still remember writing my own raster interrupts to multiply sprites and add interesting border effects.


D016 for the sides
D012 for top\bottom

Praise be to Hubbard!
 
2013-01-20 01:36:16 PM  

Confabulat: Stay FOREVER


Done in one. Man, I miss the C64.
 
2013-01-20 01:54:08 PM  
That was sampling, not synthesis. Most 8-bits with a half decent sound chip could do it.

/Nerdpick.
 
2013-01-20 03:51:43 PM  

Ghastly: HEY TAXI!

Pad one please.


You give to me ride
 
2013-01-20 03:56:10 PM  
 
2013-01-20 04:43:27 PM  

Ghastly: HEY TAXI!

Pad one please.


That game was *ace*
 
2013-01-20 05:05:48 PM  
Are we getting that old that this is news again?

/Feels old.
 
2013-01-20 05:25:08 PM  
This is still my favorite demo:
Link^
 
2013-01-20 09:41:15 PM  

LesserEvil: [img2u.info image 220x321]
It could reproduce voices... which is what the clip shows, and it could synthesize voices.

/Still remember writing my own raster interrupts to multiply sprites and add interesting border effects.



I loved the shiat out of that shiat.
 
2013-01-21 01:43:38 AM  
"Looks like he hit the tree, Jim."
 
2013-01-21 01:47:31 AM  
LOAD, 8, 1
 
2013-01-21 03:00:34 AM  

Badafuco: LOAD, 8, 1


GOTO 10
 
2013-01-21 04:40:16 AM  
I had the TI 99/4A with all sorts of extra crap, including the voice synthesizer. The best part of that thing was a program called TI Sings, which you could use to make it actually sing by entering in the text and pitch. I loved the hell out of that thing.
 
2013-01-21 04:47:05 AM  
Seriously, why hasn't someone put together a C64 wristwatch or something yet?
 
2013-01-21 07:56:43 AM  
I had a full 8-bit mono wav clip on my C64. Tina Turner "I can't stand the rain". That filled the ram to the max.
 
2013-01-21 09:01:04 AM  
So, submitter discovered a new computer and shares. :)

The C64 used the SID chip to make sounds btw., and made awesome music.

http://www.hvsc.c64.org/ has 43000 C64 tunes you can download and play on the PC (or other computer).


Like: http://www.youtube.com/watch?v=9Nf22oLTiSM ROCK THIS by the Belgian C64 Comics Group.
 
2013-01-21 09:06:06 AM  
http://www.youtube.com/watch?v=x0vFFiQ2rZM


Think Twice III is my favourite C64 tune thinking of it. Though it doesn't have any digital samples.
 
2013-01-21 01:35:50 PM  

spawn73: http://www.youtube.com/watch?v=x0vFFiQ2rZM


Think Twice III is my favourite C64 tune thinking of it. Though it doesn't have any digital samples.


Interesting.... "J. Kimmel" is Red, the composer... now doing a late night talk show?

Also, the smooth scrolling section was something I did for a game I wrote called "Ring of Fortune" in 1984 - based, of course, on "Wheel Of Fortune" - my prize "ring" smooth scrolled across the screen with a "clicker" sprite that made a pretty decent rendition of the noise.

At any rate, it was a game I sold locally in some computer stores. More of an educational experience.

I really should have gotten more into the demo scene.
 
2013-01-21 02:24:53 PM  

LesserEvil: spawn73: http://www.youtube.com/watch?v=x0vFFiQ2rZM


Think Twice III is my favourite C64 tune thinking of it. Though it doesn't have any digital samples.

Interesting.... "J. Kimmel" is Red, the composer... now doing a late night talk show?

Also, the smooth scrolling section was something I did for a game I wrote called "Ring of Fortune" in 1984 - based, of course, on "Wheel Of Fortune" - my prize "ring" smooth scrolled across the screen with a "clicker" sprite that made a pretty decent rendition of the noise.

At any rate, it was a game I sold locally in some computer stores. More of an educational experience.

I really should have gotten more into the demo scene.


Google 'Meanteam c64' you will find some of my old crews demos.
 
2013-01-21 03:07:13 PM  

Claka: Google 'Meanteam c64' you will find some of my old crews demos.


Ah! Sid and Vic's first demo is one of my all-time favourites! Truly inspired, that one.
 
2013-01-21 03:11:54 PM  

Gordon Bennett: Claka: Google 'Meanteam c64' you will find some of my old crews demos.
Ah! Sid and Vic's first demo is one of my all-time favourites! Truly inspired, that one.


Yeah, we hacked hubbards sound player and worked out where he stored the notes for each note. ahh those were the days.
 
2013-01-21 03:40:54 PM  
At my house we called the C-64 the Ultima Machine
Thats all we played 4 and 5 were crack..Some Zork too
 
2013-01-21 10:53:29 PM  

I Like Bread: This is still my favorite demo:
Link^


wow! thanks for sharing that, that's new to me (and I was a huge demo fan, both on C-64 and amiga).

One of my favorite games on C-64 with sampled sound:
Last-v8
 
2013-01-22 02:30:39 AM  

Gordon Bennett: Claka: Google 'Meanteam c64' you will find some of my old crews demos.

Ah! Sid and Vic's first demo is one of my all-time favourites! Truly inspired, that one.


I threw mine in the Thames and to my surprise, it floated. The police were not amused.
 
2013-01-22 03:33:33 AM  

cman: I always wondered if the c64 could handle some low bit rate audio, like 32bit MP3 or even a WAV file


Sorta.  The original NMOS versions of the SID had a defect in that the audio output at rest wasn't exactly 0V.  You could multiply that bias by adjusting the 4-bit volume register, which in turn could give you PCM audio.  The HMOS versions of the SID in the C64C and C128 had a much smaller bias, so the trick resulted in output too quiet to hear.

The 1MHz MOS6510 in the C64 was too slow to do realtime MP3 decoding.  You couldn't even do it with a 7MHz M68000 in an Amiga or Atari ST.  There was a 20MHz WDC65816 turbo card for the C64 that might have done it, though.
 
2013-01-22 02:40:59 PM  
The C64 does synthesized voices just the same as the NES and genesis systems did. They don't offer a digital voice channel, but utilizing a conversion method you can control several FM synth channels to create enough changes in sound that together, they will create what sounds like the digital sample.

Then there is SAM, which is a whole nother creation not based on digital samples, but not unique to the c64 either.

Dinjin, chances are nil that any of these computers could do mpeg in realtime since afaik none of them have a math co-processor for floating point making it even more cpu intensive.
 
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