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(Collider)   Because more films aren't bad enough, ABC wants to make a Star Wars TV series   ( collider.com) divider line
    More: Stupid, Star Wars, Ronald D. Moore, harmonic series, John McCallum  
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2749 clicks; posted to Entertainment » on 11 Jan 2013 at 1:34 AM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-11 05:52:09 PM  

corridor: MurphyMurphy: Step 1: HBO

Step 2:
[media.battlestarwiki.org image 200x278]

Is that Henry Rollins Jr. ?


I believe it's the vampire from the American version of Being Human.
 
2013-01-11 06:02:07 PM  

3.bp.blogspot.com

+

www.dvdtalk.com

=

www.coverslike.com

 
2013-01-11 08:35:57 PM  

FlashHarry: madgonad: It shouldn't be between the trilogies - that's dumb.

They should just do KotOR,

The first entire season could be the constructed from the first game - then build from there, maybe adding the Exile in the third or fourth season.

THIS


If I was show running this

Season I:
Endar Spire to leaving Taris
Season II:
Dantooine
Season III:
Tatooine
Season IV:
Kashyyyk
Season V:
Korriban
Season VI:
The Star Forge and the defeat of Malek

So I can do VI Seasons Just out of Kotor I
 
2013-01-11 10:33:22 PM  

karasoth: FlashHarry: madgonad: It shouldn't be between the trilogies - that's dumb.

They should just do KotOR,

The first entire season could be the constructed from the first game - then build from there, maybe adding the Exile in the third or fourth season.

THIS

If I was show running this

Season I:
Endar Spire to leaving Taris
Season II:
Dantooine
Season III:
Tatooine
Season IV:
Kashyyyk
Season V:
Korriban
Season VI:
The Star Forge and the defeat of Malek

So I can do VI Seasons Just out of Kotor I


The greatest thing is that the Leviathan quest and biggest moment in KOTOR happens right after the third star map. That means you would end Season 4 on the huge cliffhanger. Honestly though, I don't think you could milk it like that. You could do it in 3 seasons of drawing it all out (with season 2 having the reveal)
 
2013-01-11 11:17:02 PM  

TheManofPA: karasoth: FlashHarry: madgonad: It shouldn't be between the trilogies - that's dumb.

They should just do KotOR,

The first entire season could be the constructed from the first game - then build from there, maybe adding the Exile in the third or fourth season.

THIS

If I was show running this

Season I:
Endar Spire to leaving Taris
Season II:
Dantooine
Season III:
Tatooine
Season IV:
Kashyyyk
Season V:
Korriban
Season VI:
The Star Forge and the defeat of Malek

So I can do VI Seasons Just out of Kotor I

The greatest thing is that the Leviathan quest and biggest moment in KOTOR happens right after the third star map. That means you would end Season 4 on the huge cliffhanger. Honestly though, I don't think you could milk it like that. You could do it in 3 seasons of drawing it all out (with season 2 having the reveal)


See here is what I think you Could do:

Episodes I and II of season 1:
Battle of the Endar Spire, Crashing on Taris, and introducing the world of Taris.
An Episode about getting the pass to get to the lower city
An Episode about the Vulkar/Bek conflict and getting Bastila
An episode in the under city and then the big swoop race
an episode dedicated to bounty hunting
An episode dedicated to the arena fighting
An episode dedicated to the sith governors mansion
An episode about Canderous and stealing the Ebon Hawk

Thats 9 episodes you can solidly make out of the game, maybe flesh some of that out with 6 or so character development episodes and you got a 15 episode seaso
 
2013-01-12 01:04:37 AM  

hubiestubert: Petey4335: hubiestubert: Petey4335: MurphyMurphy: Step 1: HBO

Step 2:
[media.battlestarwiki.org image 200x278]

Step 2 = fragging?

That said. Bring back the swash buckling adventure of the heros bumbling around

and starting off with this would be interesting:
[images4.wikia.nocookie.net image 250x320]

I hate to say it, but the d20 Star Wars rules were actually kind of fun.

Since our group played the d6 rules starting from about '89 or so and we had almost all the books, we never got into d20. Not that the rules differences probably matters that much. I think we all did RPGs for the laughs, our GMs plot lines and the "dang it, Pete, how can you always roll so baaad"
And we really didn't have many Jedi PCs...

The d20 rules have one advantage: they were well designed and very much a toolkit to build stuff with. I'll give WotC one thing, and that is the rule system makes scaling fairly easy. The system is robust enough to range across a lot of styles. They managed to build a system that you could easily rejigger your old Star Frontiers campaigns in with your old D&D games, and not be crippled with variances in the systems. Heck, you could break out your Expedition the Barrier Peaks, and it would work, and work well. Throw in some Gamma World and even Moderns, and all the characters would be workable, and even a Boot Hill rework, and everyone could be happy.


Weg star wars always seemed pretty freewheeling to me, with on the fly "I wanna do (insert crazy thing) " gm: alright, uh, that's hard, so roll a wad of six sided dice.
 
2013-01-12 01:48:15 AM  

Fano: hubiestubert: Petey4335: hubiestubert: Petey4335: MurphyMurphy: Step 1: HBO

Step 2:
[media.battlestarwiki.org image 200x278]

Step 2 = fragging?

That said. Bring back the swash buckling adventure of the heros bumbling around

and starting off with this would be interesting:
[images4.wikia.nocookie.net image 250x320]

I hate to say it, but the d20 Star Wars rules were actually kind of fun.

Since our group played the d6 rules starting from about '89 or so and we had almost all the books, we never got into d20. Not that the rules differences probably matters that much. I think we all did RPGs for the laughs, our GMs plot lines and the "dang it, Pete, how can you always roll so baaad"
And we really didn't have many Jedi PCs...

The d20 rules have one advantage: they were well designed and very much a toolkit to build stuff with. I'll give WotC one thing, and that is the rule system makes scaling fairly easy. The system is robust enough to range across a lot of styles. They managed to build a system that you could easily rejigger your old Star Frontiers campaigns in with your old D&D games, and not be crippled with variances in the systems. Heck, you could break out your Expedition the Barrier Peaks, and it would work, and work well. Throw in some Gamma World and even Moderns, and all the characters would be workable, and even a Boot Hill rework, and everyone could be happy.

Weg star wars always seemed pretty freewheeling to me, with on the fly "I wanna do (insert crazy thing) " gm: alright, uh, that's hard, so roll a wad of six sided dice.


The best thing about d20 was the ease with which my gaming group (they're not as experienced as other groups with various systems) moved from 3.5 to SWd20 (revised). But damn if they're not good role-players, though. The crown jewel of the party I GM for is Olov, the Force-sensitive Besalisk who made a name for himself before the Rebellion as a bluesploitation Holovid star of such films as "Cobalt Fist" - and he did the famous Tatooine pasta vids like "Jundland Wastes Drifter" as The Man With No Transponder. And he does it while talking like a crusty old blues player.
 
2013-01-12 08:54:34 AM  

B.L.Z. Bub: narkor: McCallum no longer works for Lucasfilm / Disney. Given that it was "his baby" - you'd think they'd have kept him around if they were going to go into production with that series.

Rick McCallum met George Lucas in 1985 after the last of the original trilogy films was made. In the ensuing decades, they collaborated on The Young Indiana Jones Chronicles, the Star Wars Special Editions and of course the prequel trilogy. It's like Lucas was the captain of the Titanic and McCallum was the one who willingly and eagerly steered right into the iceberg (if you'll pardon the shopworn cliche).


Young Indiana Jones was good, though, man.
 
2013-01-12 09:05:23 AM  

Omis: Of course they do until they realize how much money its going to cost. The ratings won't be good because most people will be recording it on their dvrs. Advertisers will pull out. Then to save money, we'll have a half season where the characters end up in modern new york ( which will look an awful like the streets of toronto.) People are going to get passed of and the series dies a horrible death.

The End.


Be ye Tiresias or Cassandra, your ass is a prophet.
 
2013-01-12 09:16:19 AM  

UNC_Samurai: Fano: hubiestubert: Petey4335: hubiestubert: Petey4335: MurphyMurphy: Step 1: HBO

Step 2:
[media.battlestarwiki.org image 200x278]

Step 2 = fragging?

That said. Bring back the swash buckling adventure of the heros bumbling around

and starting off with this would be interesting:
[images4.wikia.nocookie.net image 250x320]

I hate to say it, but the d20 Star Wars rules were actually kind of fun.

Since our group played the d6 rules starting from about '89 or so and we had almost all the books, we never got into d20. Not that the rules differences probably matters that much. I think we all did RPGs for the laughs, our GMs plot lines and the "dang it, Pete, how can you always roll so baaad"
And we really didn't have many Jedi PCs...

The d20 rules have one advantage: they were well designed and very much a toolkit to build stuff with. I'll give WotC one thing, and that is the rule system makes scaling fairly easy. The system is robust enough to range across a lot of styles. They managed to build a system that you could easily rejigger your old Star Frontiers campaigns in with your old D&D games, and not be crippled with variances in the systems. Heck, you could break out your Expedition the Barrier Peaks, and it would work, and work well. Throw in some Gamma World and even Moderns, and all the characters would be workable, and even a Boot Hill rework, and everyone could be happy.

Weg star wars always seemed pretty freewheeling to me, with on the fly "I wanna do (insert crazy thing) " gm: alright, uh, that's hard, so roll a wad of six sided dice.

The best thing about d20 was the ease with which my gaming group (they're not as experienced as other groups with various systems) moved from 3.5 to SWd20 (revised). But damn if they're not good role-players, though. The crown jewel of the party I GM for is Olov, the Force-sensitive Besalisk who made a name for himself before the Rebellion as a bluesploitation Holovid star of such films as "Cobalt Fist" - and he did the ...


He needs to hook up with Remmy for a remix of Cry Like A Man.
 
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