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(IGN)   "Cause one dog ain't enough, and two is too low, it's me, Three Dog. Greetings to everyone in the Capital Wasteland. Bethesda just called your favorite disc jockey in to discuss bringing more dog to ya. What's a disc? I don't care, but more to come"   (ign.com) divider line 155
    More: Cool, New Vegas  
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5126 clicks; posted to Geek » on 09 Jan 2013 at 3:30 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-09 09:46:56 PM
Played both FO3 and New Vegas on xbox, then Steam had the game of the year edition of both on sale a while back and been playing them on PC ever since.  Both games are definitely better on the PC.
 
2013-01-09 09:52:19 PM
I bought a used FO3 disk for Christmas and I've had nothing but bug issues with it. Even logged onto XBOX Live in hopes of getting the patch downloaded but it still locks up after a couple of hours of game play. It seems like a great game but I'll be damned if I'm going to waste my time with a game with this many problems. Sucks that I really want to play it and I can't. On the other hand, NV runs just fine and I've got many hours on it with nary a problem. I do believe that FO3 may be a better game but I've had zero luck getting through it without issues. I hope FO4 comes around soon but if it's done by Bethesda I may have to pass.
 
2013-01-09 10:17:50 PM

sure haven't: Man I played the f*ck out of Fallout 3. It's about damn time they start up with the FO4 stuff.

New Vegas was ok. It was really nerdy though. I can't put my finger on it, but FO3 was like playing a survival world, whereas NV just felt like I was playing a board game but with graphics.

Kinda like how Skyrim feels like you're a viking out in the wild, but the latest DLC island thing makes me feel like I'm playing dungeons and dragons. Is that weird?



Not weird at all. I would have said the same if I could have put it in to words as well as you just did. Don't get me wrong, I enjoyed NV and the story, but it just wasn't quite the same. There was a quiet..... heaviness to FO3. The atmosphere while playing was different. Understated, powerful, quiet most of the time. NV was much more lively, and I didn't get drawn in like I did with FO3.

That said, they make a game as good as either one and they'll have earned my money. They make another one like FO3 though they'll get devotion!
 
2013-01-09 10:18:53 PM
My ideal Fallout would be a mix of 3's level design and New Vegas's writing and gameplay changes. I loved everything about NV except for the walled-in map and the absence of all the little bits of hidden loot from FO3. In the DC wasteland, you'd have to pull down every box and pot to check for one more stimpak or a couple bullets. It really drove home that feel of rummaging through old wreckage for stuff. With the exception of the Sunset Sarsaparilla Stars, there wasn't a whole lot of hidden stash in New Vegas.

And a melee character was actually viable AND fun in NV. Loved smacking things around with that lead pipe.
 
2013-01-09 10:32:20 PM

Mentalpatient87: My ideal Fallout would be a mix of 3's level design and New Vegas's writing and gameplay changes. I loved everything about NV except for the walled-in map and the absence of all the little bits of hidden loot from FO3. In the DC wasteland, you'd have to pull down every box and pot to check for one more stimpak or a couple bullets.


Rummaging to find loot is fun, but I don't think I was ever in danger of even being LOW on stimpaks.

.308 ammo, though, I could have used more of from time to time.
 
2013-01-09 11:02:31 PM
Glad that this is coming from the minds of FO3 and not New Vegas. I really tried to like NV, but it came off like it was pushed out the door about 40% complete. It's almost like they made a teaser for the full-version of the game and then said "Ah fark it, let's just make them pay full price for this." NV cleaned up a few of the gameplay issues of FO3, and then they forgot to make a game for it. And the Weird Wasteland option had something like a dozen effects, most of which were just lame movie references.

The best things they could do for FO4 are:
1) Vehicles - I want to be able to use the Repair skill and salvage parts to restore vehicles and drive them around. Maybe set up a quest for going into the wastes to find/restore rare cars and bring them back to a collector. Raiders riding on jeeps with machine-guns attached to them. That kind of thing.
2) Crossbows - C'mon! It's a stealth ranged weapon with reusable ammo. Where is it?
3) Better options for playing evil - FO3 basically had one evil option: Destroy Megaton. That's it. You could in-general run around and be a bastard, but it didn't change the story. What they should have done is allow you to side with President Eden when you spoke to him, and enter the 'evil track' where the Brotherhood takes the water purifier and you help the Enclave take it back. That would also mean that you are the one who kills your father. They had a really good story for the a guy playing the good track, but then got away with an evil track of "yeah you basically do the same thing, but you're also mean".
 
2013-01-09 11:21:56 PM
The damage system in the game is the one thing that makes me stabby. I can put three shotgun blasts into a baddies face at point blank and they STILL come at me? wtf?

And honestly, would it hurt people in the game to clean up a little? I know things are rough, but how do you get used to living in a shed full of mounds of dirt, empty bottles, and a couple of rotting corpses?
 
2013-01-09 11:36:45 PM

Relatively Obscure: Fallout 1: 2161
Fallout 2: 2241.

80 years. That's quite a bit.


Huh, for some reason I thought it was less time than that.
 
2013-01-09 11:43:35 PM

LouDobbsAwaaaay: 2) Crossbows - C'mon! It's a stealth ranged weapon with reusable ammo. Where is it?


farm5.staticflickr.com

/ ;)
 
2013-01-09 11:58:00 PM
Fallout 4 was a given. I fully expect to see Fallout 5 and 6. And that's okay by me.

And I'm the weirdo who enjoyed FO3, but kind of gave up about 10 hours in, but pumped ungodly amounts of time into New Vegas. New Vegas just felt more like an RPG, while FO3 felt like a shooter. I prefer talking my way out of things, and resolving things peacefully.

.......although I did join up with Caesar and end up killing/enslaving everyone. That was kind of an impulse thing.
 
2013-01-10 12:07:26 AM
I ended up using cheats on both to load up on money (I've worked for too many years to want to do so in a game), but had the self control to not just whip out a Fat Man every step of the way. Still managed to get my ass handed to me more often than not.

I was a big fan of Wasteland on the C64, so loading up Fallout 3 was like meeting up with an old friend...who had managed to score some really good cybernetic implants. Just about to finish up the last of the DLC for New Vegas (Old World Blues...yeah...totally screwed up the order), and then take on the Legion for the NCR. I love the RPG/shooter combo-ness of the games.

Fallout 4 would be the only game I'd wait outside a Gamestop until midnight for.
 
2013-01-10 12:07:39 AM

Relatively Obscure: Rummaging to find loot is fun, but I don't think I was ever in danger of even being LOW on stimpaks.


Yeah, me either, but that game made me a hoarder. Had a bed full of teddy bears, a bath tub full of missiles, and every last severed body part I could find piled up in the water around the bomb in Megaton.

My apartment in New Vegas was covered in lawn gnomes.
 
2013-01-10 01:36:50 AM

LouDobbsAwaaaay: 2) Crossbows - C'mon! It's a stealth ranged weapon with reusable ammo. Where is it?


mimg.ugo.com

I always thought of the craftable railway rifle as a crossbow, with the bonus of being able to pin enemies limbs to the wall
 
2013-01-10 02:30:04 AM
draa: I bought a used FO3 disk for Christmas and I've had nothing but bug issues with it. Even logged onto XBOX Live in hopes of getting the patch downloaded but it still locks up after a couple of hours of game play. It seems like a great game but I'll be damned if I'm going to waste my time with a game with this many problems. Sucks that I really want to play it and I can't. On the other hand, NV runs just fine and I've got many hours on it with nary a problem.

I guess this just punctuates how fickle different hardware can be. Sometimes when they are building a huge consumer electronics device, they source the commodity parts (resistors, caps, etc) from multiple vendors to meet the demand they need for the build date. So that even in XBOXen with idential SKUs, the components inside could be different (didn't they even source the DVD drive from three different companies? *). Throw a farkton of SKUs on top of that and you have more testing than a developer can realistically do.

Especially with big sandbox games like this.

// In my case, fallout new vegas is the one that gives me occasional lockups and crashes (and seems to run slow), while fallout 3 ran slick as butter with no issues. Go figure.

// * seven DVD drives from four companies over all of the SKUs
 
2013-01-10 02:30:09 AM
You're dead, 3-Dog. I killed you.

If you've come back, it's because you're a zombie, and you'll just have to eat another teddy bear from my Rock-It launcher. That seems to be the most logical way to settle this.
 
2013-01-10 02:44:02 AM

Gunderson: LouDobbsAwaaaay: 2) Crossbows - C'mon! It's a stealth ranged weapon with reusable ammo. Where is it?

[mimg.ugo.com image 350x143]

I always thought of the craftable railway rifle as a crossbow, with the bonus of being able to pin enemies limbs to the wall


Still, nothing beats the Rock-It Launcher for dispatching your enemies via teddy bear:
i50.tinypic.com
(not mine, wish I could take credit)
 
2013-01-10 03:05:27 AM

spiralscratch: Gunderson: LouDobbsAwaaaay: 2) Crossbows - C'mon! It's a stealth ranged weapon with reusable ammo. Where is it?

[mimg.ugo.com image 350x143]

I always thought of the craftable railway rifle as a crossbow, with the bonus of being able to pin enemies limbs to the wall

Still, nothing beats the Rock-It Launcher for dispatching your enemies via teddy bear:
[i50.tinypic.com image 850x680]
(not mine, wish I could take credit)


Those are amusing, but I've always been about Ol' Painless and the Victory Rifle.
 
2013-01-10 03:06:02 AM
For me, that is.
 
2013-01-10 03:08:03 AM
3 and NV were both great in their own ways.

3 was fun for just general exploring and fining new things and locations. I liked popping up out of the subway to some new area and finding some little out of the way place.
NV felt much more like 1 & 2 did. tons of side quests, great story line with lots of tough choices, lots more weapons/armor variates, names/places/characters from the first 2 games, etc..

My only quibble with NV is it didn't let me explore as much as 3 did. I really hope they can merge those two strengths effectively.
 
2013-01-10 03:13:44 AM

log_jammin: 3 and NV were both great in their own ways.

3 was fun for just general exploring and fining new things and locations. I liked popping up out of the subway to some new area and finding some little out of the way place.
NV felt much more like 1 & 2 did. tons of side quests, great story line with lots of tough choices, lots more weapons/armor variates, names/places/characters from the first 2 games, etc..

My only quibble with NV is it didn't let me explore as much as 3 did. I really hope they can merge those two strengths effectively.


One thing I liked about 1 & 2 (never played NV) was that you could do the "right" thing, and end up with a somewhat worse outcome.  You could help that humble mayor/sheriff overcome the crime boss, which is basically the right thing to do, but the place actually REALLY prospers in the end if you help that crime boss.
 
2013-01-10 03:16:41 AM
Oh, here's another random question:

Anyone else fight tooth and nail to keep Dogmeat alive through Fallout 1?

/That dog's the only NPC I will accept.
//You're cool and all, Fawkes, but no.  It's me and the pooch.
 
2013-01-10 03:29:52 AM

Relatively Obscure: One thing I liked about 1 & 2 (never played NV) was that you could do the "right" thing, and end up with a somewhat worse outcome. You could help that humble mayor/sheriff overcome the crime boss, which is basically the right thing to do, but the place actually REALLY prospers in the end if you help that crime boss.


see, I liked that about them. made it more realistic to me. The road to hell is paved with good intentions.


Relatively Obscure: Anyone else fight tooth and nail to keep Dogmeat alive through Fallout 1?


oh yeah. and Cassidy from fallout 2. he always seemed to end up dead quicker than anyone else.
 
2013-01-10 03:42:32 AM

log_jammin: Relatively Obscure: One thing I liked about 1 & 2 (never played NV) was that you could do the "right" thing, and end up with a somewhat worse outcome. You could help that humble mayor/sheriff overcome the crime boss, which is basically the right thing to do, but the place actually REALLY prospers in the end if you help that crime boss.

see, I liked that about them. made it more realistic to me. The road to hell is paved with good intentions.


That's.. what I said :)
 
2013-01-10 03:44:54 AM

log_jammin: Relatively Obscure: Anyone else fight tooth and nail to keep Dogmeat alive through Fallout 1?

oh yeah. and Cassidy from fallout 2. he always seemed to end up dead quicker than anyone else.


I had Dogmeat in 1, Dogmeat in 2, and Dogmeat in 3 (though I guess I had people along for necessary purposes from time to time).  I guess people and I just don't get along :P
 
2013-01-10 03:48:46 AM

Relatively Obscure: That's.. what I said :)


sorry. misread it as "one thing i didn't like" for some reason.

Relatively Obscure: I had Dogmeat in 1, Dogmeat in 2, and Dogmeat in 3


I didn't think you could get dogmeat in 2. just see him during one of the special encounters. I thought the only dog in 2 was the one that gave you incredibly bad luck.
 
2013-01-10 03:50:15 AM

log_jammin: I didn't think you could get dogmeat in 2. just see him during one of the special encounters. I thought the only dog in 2 was the one that gave you incredibly bad luck.


You can get him to go with you from that special encounter.  I can't remember how, but I'll try to find out.
 
2013-01-10 03:51:39 AM

Relatively Obscure: log_jammin: I didn't think you could get dogmeat in 2. just see him during one of the special encounters. I thought the only dog in 2 was the one that gave you incredibly bad luck.

You can get him to go with you from that special encounter.  I can't remember how, but I'll try to find out.


Ah yes.  You have to show him your Vault 13 suit.  Then he follows you out as a companion.
 
2013-01-10 03:52:57 AM

log_jammin: I thought the only dog in 2 was the one that gave you incredibly bad luck.


Oh god.  THAT dog.  There are also the dumbass robot dogs, though.  But, no thanks.  Give me the good ol', loyal, non-judgmental Dogmeat any day.
 
2013-01-10 04:00:32 AM

Relatively Obscure: h yes. You have to show him your Vault 13 suit. Then he follows you out as a companion.


that sounds right now that I think about it.
 
2013-01-10 04:03:26 AM

Relatively Obscure: Oh, here's another random question:

Anyone else fight tooth and nail to keep Dogmeat alive through Fallout 1?


Dogmeat died in my first fight with him in Fallout 1, so I never bothered with him again or in any of the sequels because he seemed utterly useless. :/
 
2013-01-10 04:17:31 AM

starsrift: Relatively Obscure: Oh, here's another random question:

Anyone else fight tooth and nail to keep Dogmeat alive through Fallout 1?

Dogmeat died in my first fight with him in Fallout 1, so I never bothered with him again or in any of the sequels because he seemed utterly useless. :/


Ha, understandable. He is pretty fragile in 1, especially mid-late game. But I grew attached to the mutt. In 3, in the other hand (at least with Broken Steel), that mutt is apparently the Almighty God of Canines.
 
2013-01-10 04:21:53 AM
I saw Dogmeat take on a Behemoth soli in 3 for several minutes before I turned my attention away from raiders long enough to notice. Thought the thing was locked up, but that dog got to it. Didn't even faze him
 
2013-01-10 04:22:43 AM
Solo. Stupid phone/me.
 
2013-01-10 04:24:14 AM
I'm going to have to update your label to something like "likes fallout almost as much as me"
 
2013-01-10 04:29:28 AM

log_jammin: I'm going to have to update your label to something like "likes fallout almost as much as me"


:D
 
2013-01-10 07:23:58 AM
It's a little sad, but my biggest gripe with NV was that the Chinese Stealth Armor didnt work like it did in F3.
 
2013-01-10 10:22:43 AM

Relatively Obscure: Ha, understandable. He is pretty fragile in 1, especially mid-late game. But I grew attached to the mutt. In 3, in the other hand (at least with Broken Steel), that mutt is apparently the Almighty God of Canines.


I think they farked up the companions in Broken Steel. I had Fawkes following me around and he could stand next to a pile of exploding cars and lose like 5% of his health. Granted he's huge, but I don't think he's supposed to be that tough.

At that point though there was nothing in the game that was close to a threat so I just went with it.
 
2013-01-10 10:56:59 AM

alwaysjaded: Relatively Obscure: Having just (mostly) finished replaying Fallout 1 through Fallout 3 (plus SOME of the extra content), yes please.

Ditto. I got this game years ago for the PC but always lost interest by the first town. Had some down time in November recently, got it for the PS3 and couldn't put it down. Same with New Vegas but I can't finish it cause the game becomes WAY too bug ridden and unplayable (for me it a few hours after I met Mr. House). About to buy a gaming PC so hopefully I can finish them. I can't wait to see what 4 has to offer.

Plus it will be much more interesting exploring Boston than the desert.


I had to kill Mr. House. And when he asked me why I was going to kill him, I said it was a personality thing. Which was true. I hated Rene Auberjonois when he was on "Benson", and now I could have my revenge.

Does that make me a bad person?
 
2013-01-10 11:13:54 AM

you have pee hands: Relatively Obscure: Ha, understandable. He is pretty fragile in 1, especially mid-late game. But I grew attached to the mutt. In 3, in the other hand (at least with Broken Steel), that mutt is apparently the Almighty God of Canines.

I think they farked up the companions in Broken Steel. I had Fawkes following me around and he could stand next to a pile of exploding cars and lose like 5% of his health. Granted he's huge, but I don't think he's supposed to be that tough.

At that point though there was nothing in the game that was close to a threat so I just went with it.


I'm pretty sure, yeah.  I only ever used Dogmeat, and I tended to be a long-distance stealth/sniper type, so it didn't really impact my game much other than keep the dog from dying to its own boneheaded mistakes, so I was happy.
 
2013-01-10 11:27:44 AM

you have pee hands: Relatively Obscure: Ha, understandable. He is pretty fragile in 1, especially mid-late game. But I grew attached to the mutt. In 3, in the other hand (at least with Broken Steel), that mutt is apparently the Almighty God of Canines.

I think they farked up the companions in Broken Steel. I had Fawkes following me around and he could stand next to a pile of exploding cars and lose like 5% of his health. Granted he's huge, but I don't think he's supposed to be that tough.

At that point though there was nothing in the game that was close to a threat so I just went with it.


Yea they had a glitch due to the increased level cap from Broken Steel. Instead of just adding to Fawkes/Dogmeat's health every time you leveled (after 20), it multiplied. So instead of having roughly 600 health at max, they went well into the thousands.

I shot a fully loaded MIRV (8 mini-nukes) at Fawkes to see what would happen, and he still had 3 health bars left.
 
2013-01-10 11:50:32 AM
Huge fan of the Fallout series, and definitely very excited for FO4. Love 3 and NV equally, though the first time I tried NV I hated it, quit, and didn't pick it up again until months later... was tramping around a bit until seeing the Legions' horrors in Nipton (the lottery) and man alive THAT got me fired up and emotionally involved with the world.

I think that's the big difference between 3 and NV for me - 3 being set in a city I knew, that I could recognize in its destroyed and crumbling state, was emotionally jarring and exciting, it gives you a feeling of the loss and directionless that I think is the lynchpin of any good post-apocalypse story. New Vegas just wasn't... damaged enough, or something - it's not so much a post-war wasteland as it is simply 'the desert with more rubble than usual'.

I think it's a great move to set the games in cities we know and love/hate, it gives you a connection to the world that otherwise wouldn't necessarily be there. Other than that I trust the developers, both games have had their moments of great story-telling, and great acting.

I'm still all messed up over this guy:

videogametalk.com
 
2013-01-10 01:36:00 PM
I'd also like to give a huge shout-out to the modding community for taking FO3, NV and Skyrim and giving me the option of turning the games into something truly breathtaking. Particularly FO3 - whomever did the streetlights mod practically brought me to my knees. Wandering around, seeing that someone had tried to restore some kind of basic service - or coming across a derelict Chryslus around a street corner, lit up partially by a flickering light... magical. Hell, seeing the Super Duper Mart lit at night was insane.

Hitomi Tanaka's Paperweights: I'm still all messed up over this guy:

[videogametalk.com image 500x281]


Hitomi, I don't remember that from NV - what was the story behind the pic?
 
2013-01-10 01:40:29 PM

Znuh: Hitomi, I don't remember that from NV - what was the story behind the pic?


dead money expansion. he is the damaged super mutant dog/god who you can assist/murder
 
2013-01-10 01:48:20 PM

Znuh: Hitomi Tanaka's Paperweights: I'm still all messed up over this guy:

[videogametalk.com image 500x281]

Hitomi, I don't remember that from NV - what was the story behind the pic?


That's Dog/God. A mutant with split personality that Father Elijah locked up. One personality is basically a dog, very loyal but will tear your ass up if you do something wrong. The other (God) is an articulate, well-spoken individual (think Marcus from the Mutant camp), who just wants to take care of Dog, but Dog hates him because of the voices, so he mutilates himself to "calm the voices".

He's from the Dead Money DLC. Not a very good DLC in my opinion, too linear for the Fallout Series, but the characters were interesting and the loot aspect was pretty cool. It really tests you on your greed.
 
2013-01-10 02:12:02 PM
Mucho thanks - it's possible I missed that specific DLC...

And secondly, a quick question to the modders, if I was to build a new PC to really get into the new series of mods (FO3 / NV / Skyrim) and seriously crank up the resolution - what kind of base specs do I need to build to?

/Been a while
//Processor specs and video card specs would be the most helpful
///Already assuming SSD and 8 gigs of Mem
 
Kiz
2013-01-10 02:20:13 PM

scottydoesntknow:
He's from the Dead Money DLC. Not a very good DLC in my opinion, too linear for the Fallout Series, but the characters were interesting and the loot aspect was pretty cool. It really tests you on your greed.


I managed to carry out exactly 1 gold bar and live. Two would've weighed me down too much. :-)
 
2013-01-10 03:07:14 PM

Kiz: I managed to carry out exactly 1 gold bar and live. Two would've weighed me down too much. :-)


my second time around i only had the stealth suit, BAR, and gold when i ran out. greed all the way!
 
2013-01-10 03:52:37 PM

Znuh: Hitomi, I don't remember that from NV - what was the story behind the pic?


Already well-answered above but yeah, a split-personality super mutant. I've always had a weakness for the super mutants I guess, Fawkes was by far my favorite character in 3. I tried to overhear all of Dog/God's monologues, and at one point sneaking up and hearing him sob to himself just really got to me. YMMV and all that, but I thought he was a great character.

Dead Money was, playing-wise, very constrictive and linear, not a lot of leeway in how things were to be done and pretty frustrating in contrast to the more open structure of the larger game, but I thought the overall plot and general storytelling was very good.

The last part, though, nearly had me punch through my monitor. I got out with 5 bars (137,737 caps!) by just about stripping down to nothing, dumping equipment, and lots of drugs.
 
2013-01-10 04:40:52 PM

Relatively Obscure: Treygreen13: I was a softie my first run. Went up and fixed his dish, blah blah blah. The 2nd time I just opened his file cabinets and looked at his records. The 3rd time I shot him in the face immediately. If you never did it in your playthrough, it's pretty funny. Some intern comes on occasionally and complains that now he has to introduce songs because some asshole killed Three Dog.

I've done a lot of the asshole choices, but I really have to MAKE myself do them.  I default to Nice(ish) Guy.


I've always played nice with Three Dog (except for one unfortunate accident...). The one place I default to asshole is in Vault 101, donig Trouble On The Homefront. I either go in there and whack everybody, destroy the water chip, or blow Amata's head off after she tells me 'Thanks for saving us, now get out. Oh, and I've blown up Megaton a couple of times.
 
2013-01-10 05:56:47 PM
How ironic. A dog just made me drool.
 
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