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(Some Game Geek)   Farkers are working on an online social strategy game - this is your invite to come join the playtesting. We need your help - come and work with us in developing the best online game we can make   (rumors-game.com) divider line 27
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577 clicks; posted to FarkUs » on 06 Jan 2013 at 8:03 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-05 08:37:06 PM  
Rumors of War is in Prototype Testing Phase II.  We are inviting testers from the Fark community to come playtest the game, and more importantly to tell us via the forums what is good about it, and what is bad about it so that we can make it better.  Join the early adopters from the Fark community in helping to make this game our own.

When you first enter the game, the game map focuses on the center of the play test area.  Plant your first town near that location.  We know that Facebook is the root of all evil...but if you are willing, logging in and creating your account via the Facebook integration will help us grow.  If you are not willing to use FB, direct links to the game also work, it is not exclusively a Facebook game...but FB really would help us reach a broader audience, and make our efforts that much more successful.

The current test phase is focused around Eugene, Oregon.  Future test phases will likely include all of North America, but that really depends upon how many testers we have playing. RoW is a medieval fantasy/social online strategy game, using Googlemaps APIs so that the world, literally, is our game board.  The intent here is that ultimately (when we have thousands of players) the players will play the game in or near their real world locations, battling for control of their home towns.

The game is designed so that players can interact on many different social levels, as well as compete economically, informationally, politically and militarily.  It focuses more on the prelude to war than on the war itself, using classic fantasy hirelings (Spymasters, Priests, Brigands, Assassins, Merchants, etc) to interact with each other, prepping the battlefield for the "armies marching" phase of war.  We've built systems in the game to get around the classic problems of online strategy games where new players are steamrolled by those who have been around for a while.  The game is designed for players to interact with each other on much more than the "conquer other player's cities" level, with the ability to work together within a fuedal system where players swear fealty to others and work together as a large Kingdom.

The core new system we're bringing to the genre is our Rumors system, which makes the game feel more alive.  Most online strategy games don't do a good job of making players aware of the other players around them, until such a time as a gargantuan army shows up at your doorstep and burns your towns down.  In Rumors, everything that the players do can create rumors...nuggets of information that other players learn.  You can increase the rumors you gain about other player's actions by hiring Spymasters to dig into things,
take your hirelings to other player's towns and interact with their populace, and more.

If you're interested, know going into it that this is a prototype.  It is NOT an "A Title" game...yet.  We have bugs, and we have incomplete systems.  There's lots of work for us to do to take the game to where it needs to be to be massively successful.

But we think we have something here.  We get a lot of feedback that this could be the next Big Thing.  We're planning on taking it there, but we need help testing out the concepts, and we need more feedback about what is good and what isn't, what needs more work, and even new ideas that we can incorporate that would make the game better.

If you're the tester type, come help us out!
Thanks!

Starter links on our forums with information about the current test phase:

http://rumors-game.com/simplemachinesforum/index.php?topic=738.0

In Game Help system (can be viewed without an account):   https://proto-rumors.heroku.com/help
In Game Political Map (can be viewed without an account):   https://proto-rumors.heroku.com/politicalMap

VERY IMPORTANT:  If you're the type who likes to just "jump right in", please make sure you create your first town in the Eugene, Oregon area...Rumors relies heavily on other player interaction, so starting somewhere where there are no other players will at this point in the game be an incredibly boring
experience!

http://proto-rumors.heroku.com
 
2013-01-05 09:04:48 PM  

Thuull: When you first enter the game, the game map focuses on the center of the play test area. Plant your first town near that location. We know that Facebook is the root of all evil...but if you are willing, logging in and creating your account via the Facebook integration will help us grow. If you are not willing to use FB, direct links to the game also work, it is not exclusively a Facebook game...but FB really would help us reach a broader audience, and make our efforts that much more successful.


I'm at work right now, but IF I chose to go through Facebook for this, will I then be blasting my friends with news about ZOMG I ARE PLAYING GAEM, ZOMG I FOUND ROCK IN GAEM, PLEASE HELP ME PLAY GAME, etc?
 
2013-01-05 09:20:37 PM  

Relatively Obscure: Thuull: When you first enter the game, the game map focuses on the center of the play test area. Plant your first town near that location. We know that Facebook is the root of all evil...but if you are willing, logging in and creating your account via the Facebook integration will help us grow. If you are not willing to use FB, direct links to the game also work, it is not exclusively a Facebook game...but FB really would help us reach a broader audience, and make our efforts that much more successful.

I'm at work right now, but IF I chose to go through Facebook for this, will I then be blasting my friends with news about ZOMG I ARE PLAYING GAEM, ZOMG I FOUND ROCK IN GAEM, PLEASE HELP ME PLAY GAME, etc?


Yes and no...we are working on those aspects of FB integration...BUT, they have recently (a few months back) started toning back that aspect of blasting your friends with bullshiat they don't want to see.

Currently, the only blasting of friends that happens is when your friends directly look at your timeline, and when friends play the same games you do.  That is the extent of my (ultimate evil) Facebook knowledge.  Facebook received and heeded the wrath of the masses on the whole "<FriendName> has planted a Level 2 Asparagus in their Level 7 Garden>" marketing plan.

To be clear to everyone who reads this far...we are NOT a Facebook app...but we can be played that way.  If you choose to play via Facebook, that's great for us...but at the end of the day, we'd love to have you as a player WITHOUT Facebook if that's what it would take to have you play our game =)  We're having fun here...come have fun with us.
 
2013-01-05 09:45:38 PM  

Thuull: Currently, the only blasting of friends that happens is when your friends directly look at your timeline, and when friends play the same games you do. That is the extent of my (ultimate evil) Facebook knowledge. Facebook received and heeded the wrath of the masses on the whole "<FriendName> has planted a Level 2 Asparagus in their Level 7 Garden>" marketing plan.


Ah, okay.  I have been seeing much less of that, I think.  I thought I'd just finally blocked every major app in existence
 
2013-01-05 10:18:30 PM  

Relatively Obscure: Ah, okay.  I have been seeing much less of that, I think.  I thought I'd just finally blocked every major app in existence


Great, that's why I got all of those "Relatively Obscure blocked Paper Napkin Wars", "Relatively Obscure blocked Wankopolis" notices.
 
2013-01-05 10:36:26 PM  

LordOfThePings: Relatively Obscure: Ah, okay.  I have been seeing much less of that, I think.  I thought I'd just finally blocked every major app in existence

Great, that's why I got all of those "Relatively Obscure blocked Paper Napkin Wars", "Relatively Obscure blocked Wankopolis" notices.


Now hold on just a minute!

... Tell me more about this "Wankopolis."
 
2013-01-06 09:50:12 AM  
I am so naming my next territory Wankopolis.
 
2013-01-06 10:04:33 AM  

Thuull: It focuses more on the prelude to war than on the war itself,


Thuull: The game is designed for players to interact with each other on much more than the "conquer other player's cities" level,


Ummm....I must've missed that part of the tutorial. I'm playing it wrong.

I'm not on the dev team but I got in on this beta run early thanks to a previous Fark thread. I don't play through Facebook and everything works fine. We're having a lot of fun and the game is almost alarmingly addictive. If you give it a try I highly recommend the forums. It's a great feedback venue and also can be funny as hell.

/RedLeader in game
//Nemesis is burning and it's my fault
///You're a jerk Valrith, a complete knee-biter
 
2013-01-06 10:06:43 AM  
Nemesis might be burning...but Saltor is currently using me like a rubber sex chicken.  He's taken two towns this morning, and assassinated several of my guys.
 
2013-01-06 10:09:57 AM  

Thuull: Nemesis might be burning...but Saltor is currently using me like a rubber sex chicken.  He's taken two towns this morning, and assassinated several of my guys.


I noticed things were kind of getting rough down there. I might be able to help out in a few hours.

/I guess the Battle of Problematic was...well, problematic?
 
2013-01-06 10:10:42 AM  
i registered to check it out. not a game player per se; i like crap like FB cityville, used to be a farmville freak. what do i like about them? they are turbo charge Colorforms. hate? begging, clicking, annoying others & constant pop-up game interference. real life i prefer board games. i'm an old fart. sue me.

i think i'm spoiled bu Fb/Zynga gui goodness and moran simplicity that holds your hand and feeds you tiny bits cartoon style. real life i'm bipolar OCD ADD grocery list to follow chocolatey mess; i've barely slept a handful of hours since my dog passed on 12-29. i'm fully stoked on cigarettes, coffee, mental health med abuse and stated smoking again & almost no sleep.

that said i couldn't handle getting past the 1st thing explaining the breakdown of the game in the 'red this Boobiesy notes. i never played dungeons & dragons etcetera and i hate console games (i'm spastic-thimbed uncoordinated left handed bastard) so i don't know if most games require lots of reading.

in the futre when i am up to it on a sunny day i will definitely try again. figured i'd give you this feedback for what its worth, hope not a wste of your time. tell you what: i will sit 7 play FB games 8-10 hours easy right now for the welcome distraction to keep my mind off my dog. i'm on my second FB account, i had to close my first when i finally came to grips that i was pissing my life away playing farmville for untoild hurs, it was ridiculous, i was obsessed. i LOVE moving the little things around. i'm retired and i don't have a steady dealer so it's thast or smash my head against the wall. alcohol no longer affects me. can you freaking imagine? nothing, its like water. dammit.

i have around 40-50 board games. favorites are momopoly 7 rummikub. best of luck with your game development.
 
2013-01-06 10:15:48 AM  
Thanks for taking a look Krispy - and you're right, we definitely are several notches up the complexity ladder from your standard farmville game out there.  Both complexity of the game itself (politics between players) and interface/UI stuff.  There's just so much to do in the game that our UI is getting more and more complex.

Add into that the fact that we're prototype - so we've got bugs, and we've got wonkiness that needs to be polished out.  Some of the testers are on us regularly about a couple of our systems =)
 
2013-01-06 10:28:43 AM  
Just joined myself. See you in a few hours when I have time to get going.
 
2013-01-06 10:55:25 AM  
I signed up several weeks ago, and hit some kind of bug, which I dutifully failed to report (because, I work in computers, dammit! I'll pop back in tomorrow and see if I can figure it out...), and prevented me from setting my first territory. So, maybe it's time to pop back in and see if I can finally play
 
2013-01-06 11:05:11 AM  

Drunken_Empath: I signed up several weeks ago, and hit some kind of bug, which I dutifully failed to report (because, I work in computers, dammit! I'll pop back in tomorrow and see if I can figure it out...), and prevented me from setting my first territory. So, maybe it's time to pop back in and see if I can finally play


If that happens again, come back and let us know, or pop onto our forums...would like to get ya in game!

Saberus Terras: Just joined myself. See you in a few hours when I have time to get going.


Great, cya in there!
 
2013-01-06 12:11:16 PM  
Well, I am going to give you the benefit of the doubt here and assume your game is awesome. But after having played dozens of "social strategy" games over the years I have to point out that they all end up being less than satisfying after six months or so because they always degenerate into the same scenario...two major factions of roughly equal strength pitted against eachother and limited by the software/game design such that there is very little left for them to do but uphold the status quo. In other words, it gets boring. The other thing that happens in a lot of these games is that the social aspect of it gets really juvenile. I am an adult, I behave like one, and I don't enjoy interacting with people who are not. So I really don't play these kinds of games anymore. I'd be interested in hearing if you have attempted to address anything along these lines with your game, although your dedication to maintaining the use of Facebook does not get my hopes up.
 
2013-01-06 12:34:13 PM  

Cottage Cheesecake: ...two major factions of roughly equal strength pitted against eachother and limited by the software/game design such that there is very little left for them to do but uphold the status quo. In other words, it gets boring.


We certainly don't want that, and we think at this point that the basics of the way the game works (specifically that it is tied to real world locations/played via a real world overlay) will keep that from happening simply by the nature of the difficulty of interacting with players playing very far from you.  We don't think that the game mechanics will easily allow gargantuan alliances, and we think that people will play more locally, at the town, county, state and maybe regional level.

That said, we don't have 1000s of players yet - in fact we, still being in prototype testing, have a very small set of players.  So we don't really know for sure what will happen.  We'll have to watch how things progress as we add players and make sure that this holds true.  If not, we'll do what we can to avert it.

On the juvenile interaction...honestly nothing we can do about that.  We'll have in game reporting mechanisms to flag inappropriate behavior to game administrators, but it would have to be inappropriate for action to be taken.

The decisions around Facebook are simply that its an avenue to tap into a huge gaming market that would otherwise be unavailable to us.  It's one (of many) facets of how to access the game, nothing more than a portal for players who choose to play from it to gain the "benefits" of the integration.  Many, many people enjoy that.  Some of us don't, but we intend to give players lots of options that suit varying play styles.
 
2013-01-06 01:05:20 PM  
Here's an idea:  How about paying me if you want me to do your beta-testing for you?
/pet peeve
 
2013-01-06 01:53:10 PM  
Just deleted my facebook account and am pretty damn glad about it so no, no thanks.
 
2013-01-06 02:00:14 PM  
To be clear, you do not have to have a Facebook account to play. That is just an option available to those who want to use it. I also don't have a Facebook account. I log in using Google. You can also set up a direct log in with any email account. The Facebook thingy is quite optional.
 
2013-01-06 02:03:52 PM  
An additional note, if your worried about spam in your inbox you can change your account settings in game quite easily to control the amount of game emails you get.
 
2013-01-06 02:05:15 PM  
you're damnit
 
2013-01-06 02:32:46 PM  
No, seriously, captcha for each post on the message board? Ugh.
 
2013-01-06 02:37:07 PM  

SecretAgentWoman: No, seriously, captcha for each post on the message board? Ugh.


Nope, just the Boobies you make.  Helps keep the spammers at bay.
 
2013-01-06 03:50:53 PM  
Call me when you get an antisocial game going, I'd be up for that.
 
2013-01-06 04:10:33 PM  

KarmicDisaster: Call me when you get an antisocial game going, I'd be up for that.


To be fair I'd say most would consider my style of play to be anti-social. I mean, the first thing I did in game was attack the lead developer's armies. Oops.
 
2013-01-06 04:10:39 PM  

mudpants: Just deleted my facebook account and am pretty damn glad about it so no, no thanks.


You don't need Facebook, he said.  Or are you just wanting to talk about how you deleted yours?
 
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