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(Kotaku)   So I'm fighting this giant eyeball. I don't know why it's an eyeball ...I guess it's a demon or something. Why boss battles matter   (kotaku.com) divider line 17
    More: Interesting, JRPG, Big Bad Antagonist, Final Fantasy VI, NPCs, Kotaku  
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7318 clicks; posted to Geek » on 04 Jan 2013 at 7:46 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-04 04:07:41 PM
3 votes:
Personally, I've grown really tired of boss battles in video games.  It would be nice to have a "if you don't really enjoy boss battles then just press this to kill this guy and move on" button.  But I'm an old man so my opinion doesn't matter much to the video gaming industry.
2013-01-05 01:10:12 AM
2 votes:
Like every other game design decision, boss fights are one means to making a game better or worse.  They are not inherently good or bad.  The end.  Dumb thread.
2013-01-04 06:46:46 PM
2 votes:
i.imgur.com
2013-01-04 04:22:17 PM
2 votes:
. As you beat each boss, the screen shifts to reveal the next one. Their bizarre visages and contortions (see: image to the left) are never quite explained, nor is Kefka's sudden divinity

He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?
2013-01-04 04:14:11 PM
2 votes:
I like boss battles when you have to incorporate skills or techniques you've learned over the past while, but when it's just a case of "here's a guy with a million health that hits like a train and is basically an endless fight" well that gets old.
2013-01-05 07:12:39 AM
1 votes:

Dingleberry Dickwad: INeedAName: Personally, I also found Deux-Ex ruined by the boss battles. I spent man hours slogging through a very stealth-oriented character only to get locked in a room with a guy with a huge gun and not enough places for me to hide. It was stupid and I frankly didn't have the patience to play the fight over and over so I could find the right nooks and crannies game developers were kind enough to bless me with.

Shiat like that has led me to spending more time with table top games.

Pretty much all the boss fights in DX: HR can be beaten in a few seconds, even on hard mode. Put 2 points into the Typhoon augment. On regular mode it only takes 2 hits from your typhoon to kill all the bosses except for the final fight. And the final fight can be won ridiculously easily too. Laser rifle, get one from the room with all the creepy looking muscle statues where you fight the guy that beat the crap out of you at the beginning of the game. Couple seconds with that and the boss is toast.

Use whatever items you have to boost your battery power, cloak, walk up to boss, typhoon once wait a second, typhoon again, profit.


Thank you for underscoring my point for me. It's an RPG, but if you want to be successful, you should spend your points in very specific things that may or may not have anything to do with the character you actually want to play. Yay?
2013-01-04 10:45:34 PM
1 votes:
i36.photobucket.com

Hey guysth, wahs goin' on indis thwead?
2013-01-04 09:46:13 PM
1 votes:

NeoCortex42:
What about this gem from Blue Dragon:
[www.fangirl.eu image 500x345]
King Poo. An actual piece of shiat is giving you shiat.


images2.wikia.nocookie.net

Better: From Conker's Bad Fur Day, a singing fecal mountain who throws s--t at you, and you toss back toilet paper while climbing slippery ramps to a flush handle.

And Weird Al Yankovic had a hand in the song, if I'm not mistaken.

Truly, a worthy boss battle in the pantheon of video games.
2013-01-04 09:27:37 PM
1 votes:
ccelenn.files.wordpress.com
Yogg-Saron remains my all time favourite boss fight.  Everything was just done right...multiple phases all with very different mechanics.  And may god have mercy on your raid if you didn't get everything just right.
2013-01-04 09:16:01 PM
1 votes:
Rant mode, engage.

Having read TFA, I've come to the conclusion that the author doesn't pay the least bit of attention to the story of the games he's playing. Ameno-Sagiri is a giant eyeball because he's been watching humanity, and he spews fog because it's a representation of people repressing themselves. Kefka became a "god" and control of the Warring Triad by disrupting the balance they had created and absorbing the magical power that was released.

I'll admit that some boss fights come out of nowhere, but if you're going to complain about them, pick some examples that actually don't make sense. If you're going to write articles for a video game website, PAY ATTENTION to what you're doing in those games. I can't think of any games in recent memory where I didn't know why I cared about killing a particular boss.

I'd also like to state that the lack of a boss can leave a game or segment of a game feeling anti-climactic, and having a boss fight is a good way of turning the adrenaline back on. Of course, poor game design can make bosses more annoying than interesting (My Life As a King, I'm looking at you here for a reason), but luckily that usually happens in shovelware.

Rant mode, disengage.

/just enjoy the game, you twit
2013-01-04 08:46:06 PM
1 votes:
I remember my first boss battle.
img.photobucket.com
Tiltowait for the win.
2013-01-04 08:37:49 PM
1 votes:
The only "boss" battle in Skyrim is the three assholes that use the disarm shout and cause you to lose your weapon in the water. I hate them. I'm going to shoot arrows into their dicks when my new character reaches them. Because dickshots are funny.

/dick
2013-01-04 08:34:37 PM
1 votes:
Personally, I also found Deux-Ex ruined by the boss battles. I spent man hours slogging through a very stealth-oriented character only to get locked in a room with a guy with a huge gun and not enough places for me to hide. It was stupid and I frankly didn't have the patience to play the fight over and over so I could find the right nooks and crannies game developers were kind enough to bless me with.

Shiat like that has led me to spending more time with table top games.
2013-01-04 08:06:06 PM
1 votes:

Glitchwerks: Ed Finnerty: This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.

Every boss in Deus Ex: HR can be beaten within a minute at the most. 2 of them can be taken down within 10 seconds.

I hate boss battles too, but the Deus Ex ones can be resolved with little to no fuss so I didn't mind them.


In the original Deus Ex, two of the bosses could be killed just by uttering a phrase, if you looked around and were empathetic enough.

Also, making the final boss in Fallout die of a heart attack by letting him know his grand master plan wouldn't work.
2013-01-04 08:01:32 PM
1 votes:
Of course the best boss fights are those that are supposed to be unbeatable, that the players still manage beat. Like The Sleeper in Everquest.
2013-01-04 07:32:54 PM
1 votes:
New Vegas didn't have boss battles and that's why it's the best.

/it's 2013 can we stop boss battles, escort missions, and no saving between checkpoints?
2013-01-04 04:24:20 PM
1 votes:

Lando Lincoln: Personally, I've grown really tired of boss battles in video games.  It would be nice to have a "if you don't really enjoy boss battles then just press this to kill this guy and move on" button.  But I'm an old man so my opinion doesn't matter much to the video gaming industry.


This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.
 
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