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(Kotaku)   So I'm fighting this giant eyeball. I don't know why it's an eyeball ...I guess it's a demon or something. Why boss battles matter   (kotaku.com) divider line 131
    More: Interesting, JRPG, Big Bad Antagonist, Final Fantasy VI, NPCs, Kotaku  
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7322 clicks; posted to Geek » on 04 Jan 2013 at 7:46 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2013-01-04 04:07:29 PM  
starling.rinet.ru
 
2013-01-04 04:07:41 PM  
Personally, I've grown really tired of boss battles in video games.  It would be nice to have a "if you don't really enjoy boss battles then just press this to kill this guy and move on" button.  But I'm an old man so my opinion doesn't matter much to the video gaming industry.
 
2013-01-04 04:14:11 PM  
I like boss battles when you have to incorporate skills or techniques you've learned over the past while, but when it's just a case of "here's a guy with a million health that hits like a train and is basically an endless fight" well that gets old.
 
2013-01-04 04:22:17 PM  
. As you beat each boss, the screen shifts to reveal the next one. Their bizarre visages and contortions (see: image to the left) are never quite explained, nor is Kefka's sudden divinity

He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?
 
2013-01-04 04:24:20 PM  

Lando Lincoln: Personally, I've grown really tired of boss battles in video games.  It would be nice to have a "if you don't really enjoy boss battles then just press this to kill this guy and move on" button.  But I'm an old man so my opinion doesn't matter much to the video gaming industry.


This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.
 
2013-01-04 04:46:02 PM  

Elandriel: I like boss battles when you have to incorporate skills or techniques you've learned over the past while, but when it's just a case of "here's a guy with a million health that hits like a train and is basically an endless fight" well that gets old.


A valid point.  I also hate boss battles that are half quick-time button pressing events.  However, while frustrating, I do enjoy multi-stage bosses if unexpected and well thought out.
 
2013-01-04 04:58:04 PM  

Ed Finnerty: This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.


If you haven't, get the Missing Link DLC, the boss battle in that is waaaaay truer to the rest of the game

/Asshole in a locked room past a bunch of bots and assorted bad guys. A couple ways into the room, and a few ways to deal with the bad guys (normal set, hack turrets, guns blazing, sneak through vents n stuff, or what I did, energy efficient cloak, with the silent spring mod, and run by everything, silent takedown of the boss)
 
2013-01-04 06:19:52 PM  
tgipm.com
 
2013-01-04 06:38:41 PM  
And a poorly done final non-boss fight can really kill the entire game.  Assassin's Creed III for example.
 
2013-01-04 06:46:46 PM  
i.imgur.com
 
2013-01-04 06:49:44 PM  

badLogic: And a poorly done final non-boss fight can really kill the entire game.  Assassin's Creed III for example.


The fight against the Qunari commander in Dragon's Age II killed the game for me. It was absurdly long, monotonous,and repetitive.
 
2013-01-04 07:32:54 PM  
New Vegas didn't have boss battles and that's why it's the best.

/it's 2013 can we stop boss battles, escort missions, and no saving between checkpoints?
 
2013-01-04 07:52:21 PM  

Ed Finnerty: This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.


Every boss in Deus Ex: HR can be beaten within a minute at the most. 2 of them can be taken down within 10 seconds.

I hate boss battles too, but the Deus Ex ones can be resolved with little to no fuss so I didn't mind them.
 
2013-01-04 07:58:33 PM  
Ys and Zelda are where you go for the best boss fights. No, your dissenting opinion is wrong.
 
2013-01-04 08:01:32 PM  
Of course the best boss fights are those that are supposed to be unbeatable, that the players still manage beat. Like The Sleeper in Everquest.
 
2013-01-04 08:03:40 PM  

Glitchwerks: Ed Finnerty: This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.

Every boss in Deus Ex: HR can be beaten within a minute at the most. 2 of them can be taken down within 10 seconds.

I hate boss battles too, but the Deus Ex ones can be resolved with little to no fuss so I didn't mind them.


Would you say the boss battles were solved via deus ex machina to advance the story?

/I got nothing...
 
2013-01-04 08:04:23 PM  
Well then do I have the game for you! Shadow of the Colossus!
 
2013-01-04 08:06:06 PM  

Glitchwerks: Ed Finnerty: This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.

Every boss in Deus Ex: HR can be beaten within a minute at the most. 2 of them can be taken down within 10 seconds.

I hate boss battles too, but the Deus Ex ones can be resolved with little to no fuss so I didn't mind them.


In the original Deus Ex, two of the bosses could be killed just by uttering a phrase, if you looked around and were empathetic enough.

Also, making the final boss in Fallout die of a heart attack by letting him know his grand master plan wouldn't work.
 
2013-01-04 08:07:53 PM  
Don't let boss fights turn you off from Deus Ex: HR. First of all, it's one of the best games this generation, secondly, there are TONS of options. People have taken out the bosses on pacifist/stealth characters by running around and throwing fire extinguishers and boxes at the bosses. People have sat there and tased bosses to stunlock them.

Plus worst case scenario, there is a skill in the game that is basically "press this to win any boss fight" if you really don't want to go head to head with some augmented freak while you spent all your abilities on computer hacking.
As for the article, I'm pretty sure the story in FFVI explained why he was the way he was at the end, so it's a pretty ****ty article.

Also say what you want about Aldiun being too easy or whatever in Skyrim, but that boss fight should be a cake walk. You were DESTINED to kill him and went back in time to learn a move that almost caused a genocide of his entire race, and you fought him in a realm where the spirits of Skyrim's best warriors went. Of course it should be a cakewalk.
 
2013-01-04 08:09:10 PM  

Practical_Draconian: Also, making the final boss in Fallout die of a heart attack by letting him know his grand master plan wouldn't work.


Was it a heart attack? I figured it was him killing himself in despair.
 
2013-01-04 08:12:09 PM  
One of the Halo games ended with you having to drive a warthog really fast through an obstacle course, which was so different from the rest of the game that it just seemed absurd.
 
2013-01-04 08:12:49 PM  

kbronsito: . As you beat each boss, the screen shifts to reveal the next one. Their bizarre visages and contortions (see: image to the left) are never quite explained, nor is Kefka's sudden divinity

He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?


This. I don't understand how anyone could miss this point. The game makes a pretty big deal about it considering his first act as Super Kefka is to rip the whole damn world a new asshole.
 
2013-01-04 08:18:50 PM  

red5ish: One of the Halo games ended with you having to drive a warthog really fast through an obstacle course, which was so different from the rest of the game that it just seemed absurd.


I hated that obstacle course. Warthogs do not handle well.
 
2013-01-04 08:22:14 PM  
No, boss battles suck. Boss battles lowered Rage from "pile of shiat" to "rancid pile of shiat".
 
2013-01-04 08:22:54 PM  

SN1987a goes boom: kbronsito: . As you beat each boss, the screen shifts to reveal the next one. Their bizarre visages and contortions (see: image to the left) are never quite explained, nor is Kefka's sudden divinity

He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?

This. I don't understand how anyone could miss this point. The game makes a pretty big deal about it considering his first act as Super Kefka is to rip the whole damn world a new asshole.


Its kotaku. I wouldn't expect much from them.
 
2013-01-04 08:25:29 PM  
This is Kotaku, so let me guess how the article reads:

"Boss battles matter because gamers are all racist sexist homophobes with the collective IQ of a used coffee filter. We're saying all of this because trollbait gets us linked on other sites, which gets us more page views and more ad revenue. We wouldn't bother actually doing any real in-depth reporting. Why, when we can just lift content from 4chan's /v/, Reddit's /r/gaming, and a bunch of tumblr blogs? But don't you go to any of those sites. They're full of bad people - and going there doesn't get us any hits.

...By the way, here's something about a boss battle in some video game. 'Doom.' That's a video game, right?"
 
2013-01-04 08:27:54 PM  

Ed Grubermann: No, boss battles suck. Boss battles lowered Rage from "pile of shiat" to "rancid pile of shiat".


I picked that game up for 15$ on steam and didn't even make it far enough to suffer from the boss battles. I hated every thing about it. The only thing positive I have to say about it, is it WAS a great looking game, but everything under hood was a complete farking disaster.

It felt like I was playing in the same boring corridors from Doom 3 with great looking wall paper.
 
2013-01-04 08:28:46 PM  
One of the many things I really enjoyed about Half-Life: Blue Shift was that there were no boss battles. The final battle was a well-timed, tense confrontation with a large group of regular soldiers. And yes, the floating uber baby of death ruined the ending of Half-Life.
 
2013-01-04 08:31:38 PM  

Trollin4Colon: Ed Grubermann: No, boss battles suck. Boss battles lowered Rage from "pile of shiat" to "rancid pile of shiat".

I picked that game up for 15$ on steam and didn't even make it far enough to suffer from the boss battles. I hated every thing about it. The only thing positive I have to say about it, is it WAS a great looking game, but everything under hood was a complete farking disaster.

It felt like I was playing in the same boring corridors from Doom 3 with great looking wall paper.


Rage: Hallway, hallway, arena, hallway, exposition, hallway, arena, boss, hallway... It was so painfully obvious when you transitioned into an arena that it made me want to punch Carmack in the balls. Some games actually figure out how to blur the edges between the hallways and the arenas. Not Rage. You might as well have been playing House of The Dead.
 
2013-01-04 08:33:20 PM  

Trollin4Colon: SN1987a goes boom: kbronsito: . As you beat each boss, the screen shifts to reveal the next one. Their bizarre visages and contortions (see: image to the left) are never quite explained, nor is Kefka's sudden divinity

He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?

This. I don't understand how anyone could miss this point. The game makes a pretty big deal about it considering his first act as Super Kefka is to rip the whole damn world a new asshole.

Its kotaku. I wouldn't expect much from them.


I just played it last month. There is zero explanation for why the statues obey him. Oh, you just give them orders?

Also when he sends blue shinies out that crush the shiat out of all the espers. Dumb.

Lastly the strength of the guardian mechs.

I know we are supposed to accept the convenient massive shifting of boss power levels so that all your efforts are meaningless, but ff6's bugged me more than any rpg I've played, I think.
 
2013-01-04 08:33:33 PM  
Crazy boss battles? Can't get much crazier than monster party.
For example

http://cdn.gamerant.com/wp-content/uploads/monster-party-shrimp.gif

A giant piece of shrimp tempura is giving you shiat?
 
2013-01-04 08:34:33 PM  

BloodFireDeath: Don't let boss fights turn you off from Deus Ex: HR. First of all, it's one of the best games this generation, secondly, there are TONS of options. People have taken out the bosses on pacifist/stealth characters by running around and throwing fire extinguishers and boxes at the bosses. People have sat there and tased bosses to stunlock them.

Plus worst case scenario, there is a skill in the game that is basically "press this to win any boss fight" if you really don't want to go head to head with some augmented freak while you spent all your abilities on computer hacking.
As for the article, I'm pretty sure the story in FFVI explained why he was the way he was at the end, so it's a pretty ****ty article.

Also say what you want about Aldiun being too easy or whatever in Skyrim, but that boss fight should be a cake walk. You were DESTINED to kill him and went back in time to learn a move that almost caused a genocide of his entire race, and you fought him in a realm where the spirits of Skyrim's best warriors went. Of course it should be a cakewalk.


Just finished DE:HR and I'm working my way thru Missing Link so I'm getting a kick...but I agree, it's a fantastic game that is lost on today's COD players. But all that hacking sure got old.
 
2013-01-04 08:34:37 PM  
Personally, I also found Deux-Ex ruined by the boss battles. I spent man hours slogging through a very stealth-oriented character only to get locked in a room with a guy with a huge gun and not enough places for me to hide. It was stupid and I frankly didn't have the patience to play the fight over and over so I could find the right nooks and crannies game developers were kind enough to bless me with.

Shiat like that has led me to spending more time with table top games.
 
2013-01-04 08:37:49 PM  
The only "boss" battle in Skyrim is the three assholes that use the disarm shout and cause you to lose your weapon in the water. I hate them. I'm going to shoot arrows into their dicks when my new character reaches them. Because dickshots are funny.

/dick
 
2013-01-04 08:40:45 PM  

Cats_Lie: red5ish: One of the Halo games ended with you having to drive a warthog really fast through an obstacle course, which was so different from the rest of the game that it just seemed absurd.

I hated that obstacle course. Warthogs do not handle well.


The warthog runs (in Halo 1 and 3) were still loads more fun than Halo 2's craptastic attempts at actual boss fights. Those ones just felt really shoehorned in.
 
2013-01-04 08:42:14 PM  

lordargent: Crazy boss battles? Can't get much crazier than monster party.
For example

http://cdn.gamerant.com/wp-content/uploads/monster-party-shrimp.gif

A giant piece of shrimp tempura is giving you shiat?


I enjoy that game. Beat it once too (i hate the second to last level and tend to quit).

/sorry im dead
 
2013-01-04 08:45:22 PM  

lordargent: Crazy boss battles? Can't get much crazier than monster party.
For example

http://cdn.gamerant.com/wp-content/uploads/monster-party-shrimp.gif

A giant piece of shrimp tempura is giving you shiat?


What about this gem from Blue Dragon:
www.fangirl.eu
King Poo. An actual piece of shiat is giving you shiat.
 
2013-01-04 08:46:06 PM  
I remember my first boss battle.
img.photobucket.com
Tiltowait for the win.
 
2013-01-04 08:48:38 PM  
What a real life boss battle may look like...
4.bp.blogspot.com
 
2013-01-04 08:51:13 PM  

NeoCortex42: lordargent: Crazy boss battles? Can't get much crazier than monster party.
For example

http://cdn.gamerant.com/wp-content/uploads/monster-party-shrimp.gif

A giant piece of shrimp tempura is giving you shiat?

What about this gem from Blue Dragon:

King Poo. An actual piece of shiat is giving you shiat.


This stuff makes me wish okage the shadow king hadn't changed gears from awesome to tedious midway.

I like weird games. With my xbox still worked. Psychonauts I miss you.
 
2013-01-04 08:54:01 PM  
Wish.
 
2013-01-04 08:58:40 PM  

INeedAName: Personally, I also found Deux-Ex ruined by the boss battles. I spent man hours slogging through a very stealth-oriented character only to get locked in a room with a guy with a huge gun and not enough places for me to hide. It was stupid and I frankly didn't have the patience to play the fight over and over so I could find the right nooks and crannies game developers were kind enough to bless me with.

Shiat like that has led me to spending more time with table top games.


Pretty much all the boss fights in DX: HR can be beaten in a few seconds, even on hard mode. Put 2 points into the Typhoon augment. On regular mode it only takes 2 hits from your typhoon to kill all the bosses except for the final fight. And the final fight can be won ridiculously easily too. Laser rifle, get one from the room with all the creepy looking muscle statues where you fight the guy that beat the crap out of you at the beginning of the game. Couple seconds with that and the boss is toast.

Use whatever items you have to boost your battery power, cloak, walk up to boss, typhoon once wait a second, typhoon again, profit.
 
2013-01-04 09:02:16 PM  

the_sidewinder: Ed Finnerty: This is what keeps me from buying Deus Ex on Steam. I had it on PS3 and the bosses really killed it for me.

If you haven't, get the Missing Link DLC, the boss battle in that is waaaaay truer to the rest of the game

/Asshole in a locked room past a bunch of bots and assorted bad guys. A couple ways into the room, and a few ways to deal with the bad guys (normal set, hack turrets, guns blazing, sneak through vents n stuff, or what I did, energy efficient cloak, with the silent spring mod, and run by everything, silent takedown of the boss)


I just killed everyone off using typical pussy stealth tactics, and then shot the guy in the head from across the room. I actually thought he was going to come over the radio and tell me that wasn't the "real him" and unleash some big robots on me...
 
2013-01-04 09:14:41 PM  

Smeggy Smurf: The only "boss" battle in Skyrim is the three assholes that use the disarm shout and cause you to lose your weapon in the water. I hate them. I'm going to shoot arrows into their dicks when my new character reaches them. Because dickshots are funny.

/dick


I used to be an adventurer like you. Then I took an arrow in the dick.
 
2013-01-04 09:16:01 PM  
Rant mode, engage.

Having read TFA, I've come to the conclusion that the author doesn't pay the least bit of attention to the story of the games he's playing. Ameno-Sagiri is a giant eyeball because he's been watching humanity, and he spews fog because it's a representation of people repressing themselves. Kefka became a "god" and control of the Warring Triad by disrupting the balance they had created and absorbing the magical power that was released.

I'll admit that some boss fights come out of nowhere, but if you're going to complain about them, pick some examples that actually don't make sense. If you're going to write articles for a video game website, PAY ATTENTION to what you're doing in those games. I can't think of any games in recent memory where I didn't know why I cared about killing a particular boss.

I'd also like to state that the lack of a boss can leave a game or segment of a game feeling anti-climactic, and having a boss fight is a good way of turning the adrenaline back on. Of course, poor game design can make bosses more annoying than interesting (My Life As a King, I'm looking at you here for a reason), but luckily that usually happens in shovelware.

Rant mode, disengage.

/just enjoy the game, you twit
 
2013-01-04 09:26:17 PM  

kbronsito: He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?


Yeah, you don't start an article biatching about boss fights by biatching about one of the greatest boss fights ever.
You had an insane genocidal killer attaining godhood and deciding he didn't just want to destroy the world, he wanted to watch it die, shaping its death into his own twisted forms. Not only that, but above the madness, he fashioned himself a perfect, untainted form.
You'd only spent the back half of the game experiencing how powerful Kefka had become and what he'd done to the world. While you might not have expected to fight exactly that at the top of a tower made of the wreckage of the old world, you certainly weren't surprised when you saw it. The graphics and the music were a perfect blend of narcissistic madness.

Made a shiatload more sense than any of the other FF's. What the hell kind of theme did Safer Sephiroth have going on? Does anyone even know what Yu Yevon was supposed to look like? WHY IS EXDEATH A TREE?
 
2013-01-04 09:26:36 PM  
Kefka was the worst example they could have picked. One of the best boss battles ever.

You want bad boss battles, check out Metroid Prime 2.
 
2013-01-04 09:27:37 PM  
ccelenn.files.wordpress.com
Yogg-Saron remains my all time favourite boss fight.  Everything was just done right...multiple phases all with very different mechanics.  And may god have mercy on your raid if you didn't get everything just right.
 
2013-01-04 09:29:25 PM  
www.cosplayisland.co.uk

Also, Jenova knows if you're staring at her tits. The question is, is that appropriate for maintaining eye contact?
 
2013-01-04 09:32:02 PM  

Sergeant Grumbles: kbronsito: He took the powers from the god statues after killing the emperor and then used his God-like status to smite people with his light of judgment from atop his tower. What part of that was not clear?

Yeah, you don't start an article biatching about boss fights by biatching about one of the greatest boss fights ever.
You had an insane genocidal killer attaining godhood and deciding he didn't just want to destroy the world, he wanted to watch it die, shaping its death into his own twisted forms. Not only that, but above the madness, he fashioned himself a perfect, untainted form.
You'd only spent the back half of the game experiencing how powerful Kefka had become and what he'd done to the world. While you might not have expected to fight exactly that at the top of a tower made of the wreckage of the old world, you certainly weren't surprised when you saw it. The graphics and the music were a perfect blend of narcissistic madness.

Made a shiatload more sense than any of the other FF's. What the hell kind of theme did Safer Sephiroth have going on? Does anyone even know what Yu Yevon was supposed to look like? WHY IS EXDEATH A TREE?


"Safer Sephiroth" was mistranslated, it should've been "Seraph Sephiroth" to go with his One-Winged Angel Theme.
Yu Yevon was actually dead and became a fiend like Seymour, and devolved into...whatever the heck he was at the end of the game over the centuries.
Exdeath is a tree because as a tree, he was used as a container for sealed evil spirits. Eventually the evil power in the tree was enough for it to become sentient, and turned it into Exdeath.

/I've probably spent more of my life than is healthy playing Final Fantasy games.
 
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