If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Krypton Radio)   For the hardcore tabletop gamer geeks out there, Shadowrun returns in 2013   (kryptonradio.com) divider line 73
    More: Cool, dwarf, MMORPG  
•       •       •

3894 clicks; posted to Geek » on 26 Dec 2012 at 12:46 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



73 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | » | Last | Show all
 
2012-12-26 09:18:13 AM  
One of the best SNES games ever.
 
2012-12-26 09:44:17 AM  
I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.
 
2012-12-26 10:17:54 AM  
I played first and a little bit of second edition Shadowrun. I have never found the need for so many six-sided dice in my life. It was fun in a "don't take it too seriously" way.
 
2012-12-26 12:00:03 PM  
I still have my book.  I might have to reread the rules before trying the mmo
 
2012-12-26 12:05:24 PM  
Storm Front...Is it racist to call them Orcs? I've heard them call themselves that.
 
2012-12-26 12:58:20 PM  
we ushered in the mayan apocalypse with an all night shadowrun game session.
 
2012-12-26 01:01:02 PM  
Of all the cyberpunk games, I liked SHADOWRUN the best since, somehow, the mixing in the
magical/fantasy elements mitigated the nihilism and depression for me.
 
2012-12-26 01:05:26 PM  

Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.


the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...
 
2012-12-26 01:14:32 PM  

Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...


I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.
 
2012-12-26 01:21:14 PM  
Hardcore tabletop RPG geeks wouldn't have stopped playing the original yet.
 
2012-12-26 01:22:10 PM  

mooseyfate: Hardcore tabletop RPG geeks wouldn't have stopped playing the original yet.


This.  Though 4e is pretty well done too.
 
2012-12-26 01:23:23 PM  

Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...


EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.
 
2012-12-26 01:24:12 PM  
Great news, chummers!
 
2012-12-26 01:25:16 PM  

Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.


The only problem with decking is that usually the whole group can't do it. It was designed to be a dungeon crawl with the ICE as the monsters.

I have never seen a game with mechanics as farked up as Shadowrun's (1st and 2nd ed). Your odds of hitting were cut in half changing the difficulty from 5 to 6 and didn't change at all changing from 6 to 7. It was made by people who didn't understand math at all. However, the world was awesome.

I'm looking forward to the remake. I'd love to see a Shadowrun-WoD crossover, with Vampires, Werewolves, etc. in a world where the Darkness creatures couldn't fight their way out of problems.
 
2012-12-26 01:26:17 PM  

Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.


Could work really well for an MMORPG, like was said.

The game coming to a halt while the decker got to run his own little side-game was a problem in tabletop, but could probably be resolved much better in an MMO.
 
2012-12-26 01:35:10 PM  

IronJelly: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.


I'd be down, maybe even to gm. your eip isn't showing up, but I'm on my tablet so I'll try from home tonight.

what are your thoughts on using something like table top forge our roll 20?
 
2012-12-26 01:35:32 PM  

cretinbob: One of the best SNES games ever.


The Sega Genesis version was pretty awesome too.
 
2012-12-26 01:35:51 PM  

Silverstaff: Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.

Could work really well for an MMORPG, like was said.

The game coming to a halt while the decker got to run his own little side-game was a problem in tabletop, but could probably be resolved much better in an MMO.


Eh, I foresee the MMO decker just having to have certain talents that decide his success rate. No one is going to want to sit around even if it's just 30 seconds to a minute for the Decker to do his own thing. Maybe initially it would be tolerated, but folks would get pretty tired of it eventually. Personally I'd just rather have an updated video game. Besides the fact that finding anyone in my area for any tabletop RPG is damn near impossible, and I no longer have the patience the sit through reading various manuals to figure out what I'm doing, I've grown tired of MMO's and games with multiplayer.
 
2012-12-26 01:37:25 PM  

Silverstaff: Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.

Could work really well for an MMORPG, like was said.

The game coming to a halt while the decker got to run his own little side-game was a problem in tabletop, but could probably be resolved much better in an MMO.


it was a little better in 4e, because the matrix was wireless. there was less "let's leave the elf plugged in here" than before. still a challenge, but more akin to invisible mage spirits if you played it fast and loose.
 
2012-12-26 01:38:37 PM  

The Jami Turman Fan Club: The only problem with decking is that usually the whole group can't do it. It was designed to be a dungeon crawl with the ICE as the monsters.


Silverstaff:
The game coming to a halt while the decker got to run his own little side-game was a problem in tabletop, but could probably be resolved much better in an MMO.



My GM just controlled the decker as an in-party NPC, and ran the hacking scenarios on his own prior to game time. If the party decided to hack something, he would pull out his list of whether or not he had succeeded or not, and let the players no. Hacking was virtually instant as a result.
 
2012-12-26 01:39:11 PM  
Did they remove the 4E filth from it?
 
2012-12-26 01:49:15 PM  

Dingleberry Dickwad: Silverstaff: Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.

Could work really well for an MMORPG, like was said.

The game coming to a halt while the decker got to run his own little side-game was a problem in tabletop, but could probably be resolved much better in an MMO.

Eh, I foresee the MMO decker just having to have certain talents that decide his success rate. No one is going to want to sit around even if it's just 30 seconds to a minute for the Decker to do his own thing. Maybe initially it would be tolerated, but folks would get pretty tired of it eventually. Personally I'd just rather have an updated video game. Besides the fact that finding anyone in my area for any tabletop RPG is damn near impossible, and I no longer have the patience the sit through reading various manuals to figure out what I'm doing, I've grown tired of MMO's and games with multiplayer.


Many MMOs have parties or raid members split out to do stuff separately. Most notably to me, is the Titan raid in DDO (a few quests in DDO had similar required party split quests). It would be totally doable to have the rest of the party doing other stuff, while the decker did his thing.

With decking in particular it could work well because he could be unlocking doors, moving walls, and otherwise doing stuff to advance other party members. Some people may hate that only one class can do that, but aside from that, it is a viable option.

I'll likely give it a shot.
 
2012-12-26 01:50:55 PM  

IronJelly: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.


I have never RPed via skype... is this actually viable?
 
2012-12-26 01:54:38 PM  

Dingleberry Dickwad: Silverstaff: Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.

Could work really well for an MMORPG, like was said.

The game coming to a halt while the decker got to run his own little side-game was a problem in tabletop, but could probably be resolved much better in an MMO.

Eh, I foresee the MMO decker just having to have certain talents that decide his success rate. No one is going to want to sit around even if it's just 30 seconds to a minute for the Decker to do his own thing. Maybe initially it would be tolerated, but folks would get pretty tired of it eventually. Personally I'd just rather have an updated video game. Besides the fact that finding anyone in my area for any tabletop RPG is damn near impossible, and I no longer have the patience the sit through reading various manuals to figure out what I'm doing, I've grown tired of MMO's and games with multiplayer.


I see two ways, both unfortunately get rid of the custom topology stuff that was cool for the Decker (but killed the game for everyone else).


1) overlay the matrix on the real world, like a second vision mode. you see terminals, ICE, etc over your normal vision. The ICE guards server rooms rather than physical servers.


2) shift the Decker (and/or rigger) into a top-down view of the world. think Natural Selection /NS2, where one person has a completely different view of the world buy can still interact with the team in real time.

the biggest hurdle is what to do about time. hacking was supposed to be much faster than real time, but unless you put in a "bullet time" slowdown for everyone, it won't work. and slowing down the entire game will kill the enjoyment for others in a firefight.
 
2012-12-26 01:56:05 PM  

Quantumbunny: Many MMOs have parties or raid members split out to do stuff separately. Most notably to me, is the Titan raid in DDO (a few quests in DDO had similar required party split quests). It would be totally doable to have the rest of the party doing other stuff, while the decker did his thing.


DDO is the MMO I play the most (Zarachiel (17 Half-Elf FvS) on Cannith if anybody else is playing). Yeah, the Titan raid is outright impossible without a lot of splitting up the party. The spectral dragon from the Halloween special event was a good introduction to split-party raiding for lower level and more casual players.

I was thinking it could work with both splitting up the party for missions and raids, both with missions like the party fighting its way through a building while the decker tries to keep the security systems offline and keep opening doors, or they are in a raid fight while the decker is separately doing his thing to keep the mobs from re-spawning or keep the bosses shield down or something, or they could also have separate solo decker missions, so people playing deckers could get their hacking on big time and in detail without a whole party sitting around waiting.
 
2012-12-26 02:07:17 PM  

GreenAdder: Did they remove the 4E filth from it?


hey, I happen to LIKE shadowrun 4th edition.
 
2012-12-26 02:09:23 PM  
Ahh, 2013, "the Year of Shadowrun". Should make Origins and GenCon interesting for us all. 2 video games, a minis game, a deck builder game, and a board game...
 
2012-12-26 02:34:04 PM  

Weaver95: GreenAdder: Did they remove the 4E filth from it?

hey, I happen to LIKE shadowrun 4th edition.


Same here. We've barely gotten to use all the stuff we've bought (my group is hip-deep into Savage Worlds), so I've still got new SR4 product from Gen Con sitting around in shrink wrap.

Now I have to decide whether to sell it off, whether to buy into 5E... ugh. The same cutthroat development cycle that WOTC was running with D&D.
 
2012-12-26 02:46:04 PM  
The best representation of decking I've seen was in a Half-life mod Dystopia, here's the description:

Being a cyberpunk-themed mod, Dystopia naturally has some sort of cyberspace setting. To access cyberspace, a player must equip one of two "cyberdeck" implants and find a Jack-In Point, or JIP (a sort of Brain-computer interface). Players who equip either of these implants are commonly referred to as "deckers". Cyberspace is a 3D representation of a computer network, and certain actions in cyberspace will trigger events in reality ('Meatspace').[7]

The gameplay in cyberspace is significantly different from that of Meatspace. When a player enters cyberspace, they merely project an avatar of themselves into cyberspace. Cyberspace inherently has no gravity and little sense of up or down. Each map's cyberspace consists of links and nodes. Links are long, curved square tunnels that resemble the fibers in a fiber optic cable. Nodes are large rooms that often appear convoluted inside, and they often resemble an M. C. Escher image in complexity. While in cyberspace, the player can move between nodes on the network and launches a variety of programs against enemy deckers and terminals which control meatspace objects such as doors, security systems, cameras, phone systems, lifts and PA systems.[7] Whilst the player is in cyberspace instead of taking damage to regular Health Points, Energy is lost when various actions are performed. When a player's energy runs out, they are ejected from cyberspace, leaving behind a cyber-shard, (a type of crystal made entirely out of the energy lost from the player whilst they were in cyberspace).[8]
 
2012-12-26 02:56:30 PM  

Starhawk: Weaver95: GreenAdder: Did they remove the 4E filth from it?

hey, I happen to LIKE shadowrun 4th edition.

Same here. We've barely gotten to use all the stuff we've bought (my group is hip-deep into Savage Worlds), so I've still got new SR4 product from Gen Con sitting around in shrink wrap.

Now I have to decide whether to sell it off, whether to buy into 5E... ugh. The same cutthroat development cycle that WOTC was running with D&D.


to be fair, sr4 has been out for years, probably around dnd3e. nowhere near the cycle for wotc.
 
2012-12-26 02:57:34 PM  

Weaver95: GreenAdder: Did they remove the 4E filth from it?

hey, I happen to LIKE shadowrun 4th edition.


I do too. It's a hell of a lot easier to run/play than the 2nd/3rd editions I played in high school.
 
2012-12-26 03:21:48 PM  

MisatoNERV: Weaver95: GreenAdder: Did they remove the 4E filth from it?

hey, I happen to LIKE shadowrun 4th edition.

I do too. It's a hell of a lot easier to run/play than the 2nd/3rd editions I played in high school.


I like the point value system.  explain how to build a character, set a point value...and let the players run wild.  400 points is 400 points is 400 points.  so if someone wants to make a vampire combat mage with a sewer view apartment and a psychotic pyromaniac gnome as a roomie, they can do it...and they'll be as balanced as the rigger who lives in his LAV combat vehicle, hates nukaburgers and thinks the world is run by a secret conspiracy of immortal elves.
 
2012-12-26 03:27:56 PM  
MMM CYBER YAHTZEE!!!! CANNOT WAIT :)

It's been a LONG time since i played.

And my current D&D game is circling the drain.
 
2012-12-26 03:33:35 PM  

Quantumbunny: IronJelly: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.

I have never RPed via skype... is this actually viable?


I moved last year to a city that has almost no gamers in it (that i've found anyway, unless I want to collect MTG cards again).  I currently play two games via skype.  One is a few members of my former nerd-herd from back home, and i'm basically a laptop to them, looking at the GM.   The other group is entirely on Skype, and seems to work just fine.  A lot of it depends on the GM style.  It would be harder to have tactical grid-based combat via skype, and the entirely skype game is a lot less combat oriented and more RP oriented, which seems to work fine.

I've never used maptools in a Skype game before, but I think that's how I would handle a grid and tactical combat.  I would like to use it if I GM a game via skype, but since i've never used it, there would be a learning curve to overcome.  Even if the game is just voices, I have a good time with it.
 
2012-12-26 03:34:19 PM  

Weaver95: MisatoNERV: Weaver95: GreenAdder: Did they remove the 4E filth from it?

hey, I happen to LIKE shadowrun 4th edition.

I do too. It's a hell of a lot easier to run/play than the 2nd/3rd editions I played in high school.

I like the point value system.  explain how to build a character, set a point value...and let the players run wild.  400 points is 400 points is 400 points.  so if someone wants to make a vampire combat mage with a sewer view apartment and a psychotic pyromaniac gnome as a roomie, they can do it...and they'll be as balanced as the rigger who lives in his LAV combat vehicle, hates nukaburgers and thinks the world is run by a secret conspiracy of immortal elves.


that sound like a great campaign!

reminds me of the V:tM Sabbat campaign I was in from years ago with the pyro Malkin who had flamethrower in his gimp suit, but auto failed any frenzy roll out of his suit...
 
2012-12-26 03:41:46 PM  

Weaver95: MisatoNERV: Weaver95: GreenAdder: Did they remove the 4E filth from it?

hey, I happen to LIKE shadowrun 4th edition.

I do too. It's a hell of a lot easier to run/play than the 2nd/3rd editions I played in high school.

I like the point value system.  explain how to build a character, set a point value...and let the players run wild.  400 points is 400 points is 400 points.  so if someone wants to make a vampire combat mage with a sewer view apartment and a psychotic pyromaniac gnome as a roomie, they can do it...and they'll be as balanced as the rigger who lives in his LAV combat vehicle, hates nukaburgers and thinks the world is run by a secret conspiracy of immortal elves.


Didja like points better than priorities?
 
2012-12-26 03:43:32 PM  

IronJelly: Quantumbunny: IronJelly: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.

I have never RPed via skype... is this actually viable?

I moved last year to a city that has almost no gamers in it (that i've found anyway, unless I want to collect MTG cards again).  I currently play two games via skype.  One is a few members of my former nerd-herd from back home, and i'm basically a laptop to them, looking at the GM.   The other group is entirely on Skype, and seems to work just fine.  A lot of it depends on the GM style.  It would be harder to have tactical grid-based combat via skype, and the entirely skype game is a lot less combat oriented and more RP oriented, which seems to work fine.

I've never used maptools in a Skype game before, but I think that's how I would handle a grid and tactical combat.  I would like to use it if I GM a game via skype, but since i've never used it, there would be a learning curve to overcome.  Even if the game is just voices, I have a good time with it.


I want to play with roll20 when I get home tonight. you can integrate it directly into a Google hangout or have voice and video just in the roll 20 suite. it could be awesome
 
2012-12-26 03:44:28 PM  

Weaver95: I like the point value system.  explain how to build a character, set a point value...and let the players run wild.  400 points is 400 points is 400 points.  so if someone wants to make a vampire combat mage with a sewer view apartment and a psychotic pyromaniac gnome as a roomie, they can do it...and they'll be as balanced as the rigger who lives in his LAV combat vehicle, hates nukaburgers and thinks the world is run by a secret conspiracy of immortal elves.


This.  It's also why I'm a huge fan of HERO.  The freedom to build the character you think you would enjoy and make it work is so much better than the cookie-cutter system.  We always used to say, ' "That's the wrong way to do that" is a D&Dism.  "That's one way to accomplish that" is a HEROism. '  And seriously, we've had such interesting and bizarre characters in our games.  I was once a robot with welding lasers in a campaign that included Dhalsim from Street Fighter, a goblin from World of Warcraft, and a Speedster superhero.  Somehow, it all worked pretty well together too.

I've had an idea for a SR character who is a technophile that believes the Clarke law that "sufficiently advanced technology is indistinguishable from magic" has come to pass.  As a result, he has a bunch of technology and tech-related abilities, but paints it all with meaningless runes and talks about it like it's mysticism.
 
2012-12-26 03:46:53 PM  
Hell, my gaming group still refuses to move on from 3rd edition...

Where wolf: I see two ways, both unfortunately get rid of the custom topology stuff that was cool for the Decker (but killed the game for everyone else).


1) overlay the matrix on the real world, like a second vision mode. you see terminals, ICE, etc over your normal vision. The ICE guards server rooms rather than physical servers.


So basically a differently-flavored astral perception/space?  That sounds.....pretty good, actually.
 
2012-12-26 03:51:14 PM  

Huck Chaser: Hell, my gaming group still refuses to move on from 3rd edition...

Where wolf: I see two ways, both unfortunately get rid of the custom topology stuff that was cool for the Decker (but killed the game for everyone else).


1) overlay the matrix on the real world, like a second vision mode. you see terminals, ICE, etc over your normal vision. The ICE guards server rooms rather than physical servers.

So basically a differently-flavored astral perception/space?  That sounds.....pretty good, actually.


the 4e started to go there with integrating your commlink and your eyes/goggles. pop up ads, gang rfid tags, etc. even normal tech characters had a digital overlay.

that's part of why I liked the 4e evolution of the story. they started predicting the things we're seeing today, just as the first editions did.
 
2012-12-26 04:09:24 PM  
Never got into Shadowrun. D&D, Robotech, Gamma World, even had a little tryst with Vampire, Werewolf & Changeling. Still up for the occasional RPG now & then.

Im more of a miniatures gamer now. Started with Battletech, eventually 40k and a few others. Love Heroscape, its still a house favorite. New found favorites are Ganesha Games Song of Blades & Heroes (fantasy skirmish) and 15mm armor...made my own rules inspired by Panzer 8.
 
2012-12-26 04:22:08 PM  

IronJelly: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.


Google hangouts work better.
 
2012-12-26 04:34:13 PM  
Anyone interested should take a look at www(dot)DnDOnlinegames(dot)com it's a great gaming site that I play on, and has a pretty ridiculously high population for a Play-by-Post site. Send me a message if you are interested, I would love to play some Shadowrun!
 
2012-12-26 04:45:50 PM  

cretinbob: One of the best SNES games ever.


1000% THIS and THAT.

I'm still waiting for the sequel that was promised at the end of the game, dammit!
 
2012-12-26 04:46:58 PM  

The Jami Turman Fan Club: Quantumbunny: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

I too, would love to find a group to get in for Shadowrun. Great setting, lends itself to some very memorable characters. Not sure decking really works in a game setting though.

The only problem with decking is that usually the whole group can't do it. It was designed to be a dungeon crawl with the ICE as the monsters.

I have never seen a game with mechanics as farked up as Shadowrun's (1st and 2nd ed). Your odds of hitting were cut in half changing the difficulty from 5 to 6 and didn't change at all changing from 6 to 7. It was made by people who didn't understand math at all. However, the world was awesome.

I'm looking forward to the remake. I'd love to see a Shadowrun-WoD crossover, with Vampires, Werewolves, etc. in a world where the Darkness creatures couldn't fight their way out of problems.


Interestingly, 4e rules do seem to have taken some explicit notes from WoD, so it'd probably be easier to do as a crossover (seriously, the folks running the two campaigns I'm in have described 4e Shadowrun as "Storyteller System (WoD system) with D6's instead of D10s", and it's NOT that far from the truth).
 
2012-12-26 05:01:08 PM  

Huck Chaser: Hell, my gaming group still refuses to move on from 3rd edition...

Where wolf: I see two ways, both unfortunately get rid of the custom topology stuff that was cool for the Decker (but killed the game for everyone else).


1) overlay the matrix on the real world, like a second vision mode. you see terminals, ICE, etc over your normal vision. The ICE guards server rooms rather than physical servers.

So basically a differently-flavored astral perception/space?  That sounds.....pretty good, actually.


Honestly, since they threw otaku into SR (otaku being the cybermage-esque "deckers sans deck", not anime fanboys :D) that's how I pretty much pictured the Matrix working for deckers anyways, and it's nice that it's made rather more explicit in 4e :D

(Then again, I don't do deckers that much. The first Shadowrun char I had led me to be forbidden to play a mage in our circles--rather toxic cat shaman who pretty much had a literal altar to Evil Goodbye Kitty in their hovel--and pretty much now I'm doing the Most Irish Wall Of Meat And Horns Evar which specialises in hitting things and making them fall down. Street sams are surprisingly therapeutic :D)

/then again, all RPGs we play tend to degenerate into their world's version of Slayers in my circle--which makes it fun :D
 
2012-12-26 05:15:17 PM  
I've played rpg's by chat and computer a little. It sorta works depending on the group. Interested in this though my experiences with shadowrun are great setting questionable math, and groups that play once or twice then go back to D&D .

Sultan of Herf do you still play battletech? Have you played with Megamek at all?
 
2012-12-26 05:58:38 PM  

Quantumbunny: IronJelly: Where wolf: Ennuipoet: I really enjoyed the premise to Shadowrun (the pen and paper game, I never played the video game) but it's implementation was rough.  I think a well done MMO might be interesting.

the third edition cleaned up a lot of the mechanics and the bucket o' dice problems.

it has always been my favorite setting, I just never find a group that plays it...

EIP if anyone wants to start a Shadowrun via Skype game.  I have some experience GMing if nobody else wants to do it.

I have never RPed via skype... is this actually viable?


Yes. Run pathfinder with it and Maptools for a virtual desktop, works great.
 
2012-12-26 06:28:37 PM  
Link to CGL presser: http://www.catalystgamelabs.com/download/The%20Year%20of%20Shadowrun.p df
 
2012-12-26 06:41:53 PM  
Heh. My last Shadowrun character was Heavy Metal, a heavily cybered troll with big guns. For some rules reason I can't recall it was useful for him to have a decent intelligence, slightly above average even, so I played him dumb but as an intentional disguise because people expected big cybered trolls to be dumb. Before that was Grace, a barrio apartment manager Physical Adept dual pistols kinda guy. He died due to freaking out and abandoning the rest of the crew due to a fear of ghouls, then once he recovered gunning his bike and going charging back in while the rest of the crew was stealthing and going it invisible. Ghouls with rocket launchers. Who knew?
 
Displayed 50 of 73 comments

First | « | 1 | 2 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »






Report