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(Some Game Dev)   Rumors of War battle status - update on current test phase - DIT   (proto-rumors.heroku.com) divider line 20
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363 clicks; posted to FarkUs » on 23 Dec 2012 at 2:01 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-12-23 11:07:50 AM
The current test round for Rumors of War has been running for about 10 days now.  Since the vast majority of the players in game right now are Farkers, I thought that an update here would be fun/appropriate.

A major war has broken out, with an alliance of farkers teamed up to take out the lead Developer, Valrith.  Valrith is friendly with a few who are not in the allience, and there's some question as to whether Valrith is going to be forced to swear fealty to one of these other players to get them to come bail him out of the mess he's gotten himself into.  Things started as our test rounds typically do, pretty quietly.  The first several days consisted of approximately 100 new players getting in game and checking it out.  With our new tutorial system in place teaching the basics of how to play, most of these new players got far enough into things to get a capital town planted and learn the basic ropes.  Of the initial 100 or so, about fifteen players liked the initial go enough to stick around and see how things played out.  These are actually very good numbers considering that our only "marketing" per se was here on Fark, and not targetted at a specific type of player (i.e. social strategy game players).

Things started to heat up by last weekend, when several of the players started attacking towns that had been left abandonded to increase their income by forcing towns into vassalage.  Valrith came from the east, and the Alliance of the Trees came from the west and met in the middle.  Then they started attacking towns that each had already forced into vassalage, sparring over the resources.  Some smack talk happened on the in game Walls and in our forums.

Both sides backed off a little bit, took account of the situation, and then unleashed hell.  It started with a surprise stealth attack by one of the members of the Alliance, who swept in overnight with assassins and killed all of Valrith's Assassins and Spymasters...then started working on Valrith's priests (which are used to increase army morale, making armies much more effective).  A back and forth stealth war took place for about a day, with the Alliance "winning" that first salvo but only because one of the alliance players focused his entire "build" on assassins giving him the advantage.  Unfortunately most of the high level assassins that this player had trained over the past week were killed in the process.

The rest of the Alliance has steadily pushed Valrith's forces back to within site of Valrith's capital town,
Nemesis.  Valrith's second town, Acheron, fell to Alliance forces last night...but in a surprise move, a major army has shown up at one of the Alliance player's towns, Bastion and is currently using trebuchets to tear down Bastion's walls.  The army is larger and has higher morale than Bastion's defense forces, so it's only a matter of the time it takes to destroy the walls before this capital town falls.  Will the Alliance be forced to bring their armies back from the attack in  order to break the siege at Bastion?  Or will they press the attack and let Bastion fall?

Meanwhile...yet another farker has been sitting back, playing the diplomacy game, staying out of the thick of things and steadily building.  He's now a powerhouse, probably with the ability to make this whole thing sway one way or the other, and no one right now really knows which side if any he'll weigh in on.

Now for the shameless plug...if this all sounds like fun, come check it out.

Here's the political map of the game, which is viewable without an account:   https://proto-rumors.heroku.com/politicalMap

The map "focuses" on the Eugene, Oregon area where the current test round is being played.
 
2012-12-23 11:26:34 AM

Thuull: Now for the shameless plug...if this all sounds like fun, come check it out.


It sounds like a capsule summary of Game of Thrones... interesting, but not "fun". Can you go into a bit more depth on what the actual gameplay is?
 
2012-12-23 11:27:19 AM
so... it's like Civilization or something?
 
2012-12-23 11:35:57 AM

Theaetetus: Thuull: Now for the shameless plug...if this all sounds like fun, come check it out.

It sounds like a capsule summary of Game of Thrones... interesting, but not "fun". Can you go into a bit more depth on what the actual gameplay is?


Here's the write up I did for the original call for testers post.  It explains what we're shooting for fairly well I think.

Rumors of War is in Prototype Testing Phase I.  This is our first "public" test, where we are inviting testers
from outside our immediate circle of irl friends.  Rumors is a medeival fantasy online strategy game, using Googlemaps APIs so that the world, literally, is our game board.  The intent here is that ultimately (when we have thousands of players) the players will play the game in or near their real world locations, battling for control of their home towns.

The game is designed so that players can interact on many different social levels, as well as compete economically, informationally, politically and militarily.  It focuses more on the prelude to war than on the war itself, using classic fantasy hirelings (Spymasters, Priests, Brigands, Assassins, Merchants, etc) to interact with each other, prepping the battlefield for the "units marching" phase of war.  We've built systems in the game to get around the classic problems of online strategy games where new players are steamrolled by those who have been around for a while.  The game is designed for players to interact with each other on much more than the "conquer other player's cities" level, with the ability to work together within a fuedal system where players swear fealty to others and work together as a large Kingdom.

The core new system we're bringing to the genre is our Rumors system, which makes the game feel more alive.  Most online strategy games don't do a good job of making players aware of the other players around them, until such a time as a gargantuan army shows up at your doorstep and burns your towns down.  In Rumors, everything that the players do can create rumors...nuggets of information that other players learn.  You can increase the rumors you gain about other player's actions by hiring Spymasters to dig into things,
take your hirelings to other player's towns and interact with their populace, and more.

If you're interested, know going into it that this is a prototype.  It is NOT an "A Title" game...yet.  We have bugs, and we have incomplete systems.  There's lots of work for us to do to take the game to where it needs to be to be massively successful.  But we think we have something here.  We get a lot of feedback that this could be the next Big Thing.  We're planning on taking it there, but we need help testing out the concepts, and we need more feedback about what is good and what isn't, what needs more work, and even new ideas that we can incorporate that would make the game better.


We do expect quite a bit of the Game of Thrones feel.  We're hopeful for that.  As to whether or not that's fun...well, we think lots of people will think so.  We do.  We also can see that it wouldn't be for lots of people out there as well...we expect that we're going to fill a niche role for gamers who like big strategy games with lots of social interaction.
 
2012-12-23 11:36:58 AM

nekom: so... it's like Civilization or something?


There are certainly elements of Civ style play...but we're not a polished game like Civ is.  This is a prototype, focusing on gameplay at this point and less on the polish.  We'll get to that, but it'll be a while.
 
2012-12-23 11:41:58 AM
I and my wife got started early on with this and it is fun and strangely addictive. I pretty much screwed up at initial setup and squandered a lot of gold so had to lay low for a while. The game is built so that those kinds of mistakes aren't devastating. After recovering I've been spending most of my time harassing Valrith, and as a result sometimes getting my armies asses kicked.

If it sounds like your kind of thing then check it out. I'm RedLeader in game, my towns are Woodford and Lawrence.

/not on Dev Team
 
2012-12-23 11:43:59 AM
Oh yeah, special note to Valrith. I took Lawrence back, and you will pay for doing that. Mark my words.
 
2012-12-23 11:55:16 AM

Monkey2: Oh yeah, special note to Valrith. I took Lawrence back, and you will pay for doing that. Mark my words.


/approve
 
2012-12-23 01:07:26 PM
So one of my spymasters just reported in...looks like Nemesis is now under siege.

i.imgur.com
 
2012-12-23 01:24:24 PM

Thuull: nekom: so... it's like Civilization or something?

There are certainly elements of Civ style play...but we're not a polished game like Civ is.  This is a prototype, focusing on gameplay at this point and less on the polish.  We'll get to that, but it'll be a while.


I'd prefer game play over shiny graphics any day of the week. Sounds kind of interesting.
 
2012-12-23 02:20:44 PM

Thuull: So one of my spymasters just reported in...looks like Nemesis is now under siege.



Actually, there are now three separate armies attacking my capital...all of which are outnumbered individually, but holding off all three may prove difficult.

Gameplay wise, it's definitely for those that like highly dynamic situations, and interacting diplomatically with other players. I've been playing Civ since the Civ 1 days and that game series is absolutely a contributor to our goals, as is the intrigue and politics in Game of Thrones, and the old school "I'll help you do this if you help me do that, but we have to stop this guy first" type of play from the old Diplomacy board game.


As Monkey2 mentioned, it's "strangely addicting"--I find myself (as the developer no less) constantly checking in to the production server to see what's going on and figure out how to respond.

As I've said before, we'd love to have folks help contribute to that game play: help us get over the rough stuff (it's a prototype after all), and let us know what's fun and what isn't--and how you'd like to see stuff improve.
 
2012-12-23 03:39:06 PM
Yes, it's heavily addictive, and this is not usually the kind of thing I go in for. Or at least it never has been. Perhaps I've been missing out. :)
 
2012-12-23 03:46:43 PM
It's also quite funny that we've been dubbed the Alliance of the Trees, since mine and Monkey2's choice of similar shields was entirely coincidental.
 
2012-12-23 04:05:22 PM

ahickpoet: It's also quite funny that we've been dubbed the Alliance of the Trees, since mine and Monkey2's choice of similar shields was entirely coincidental.


True...and so were the several other players who picked the same heraldry and "planted" their towns in the same area around that lake...
 
2012-12-23 04:08:55 PM
The Alliance of the Trees:

i.imgur.com
 
2012-12-23 04:11:20 PM
Thuull:

I think I'll go for a swim.
 
2012-12-23 04:53:22 PM
Can I play this on my android tablet?
 
2012-12-23 05:05:33 PM

Actual Farking: Can I play this on my android tablet?


We've gotten reports that it's a bit slow on Android for some reason, but yes, you can :)
 
2012-12-23 06:10:37 PM
I am playing on iPad and have had few problems. I still have been unable to join a unit to an army, but I haven't yet been able to prove whether that is a proximity or an interface issue. Need to build another unit before I can do one final test.
 
2012-12-24 06:36:34 AM

Monkey2: I and my wife got started early on with this and it is fun and strangely addictive. I pretty much screwed up at initial setup and squandered a lot of gold so had to lay low for a while. The game is built so that those kinds of mistakes aren't devastating. After recovering I've been spending most of my time harassing Valrith, and as a result sometimes getting my armies asses kicked.

If it sounds like your kind of thing then check it out. I'm RedLeader in game, my towns are Woodford and Lawrence.

/not on Dev Team


i did just like you. in the early days before Mrs.Kritter carried that title i spent a small fortune on baubles and what not as i pursued her charms. it wasn't until later on that i discovered she preferred to be treated like the pig that she is. i ceased buying expensive wines and began spitting no frills beer into her mouth while slapping her generous back yard and making pig calling noises. she's a romantic, that one.
 
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