assjuice: Omg, real life is infinite frames per second. That's why everything looks like shiat.
BumpInTheNight: So is this why the consoles tend to only render at sub 30 FPS but PCs consistently display at 60 or higher?
0z79: BumpInTheNight: Glitchwerks: BumpInTheNight:I was just taking a jab at the console plebs but yah that's pretty much how it works. :P I also think that anyone who's gamed is unlikely to be one of those who's ultimately distraught over the 48 FPS of movies. Its strange sure because we're used to this association of "movie/tv show = blurry/choppy, HD camcorder = crisp" but once a few more of these show up its going to pass and we're finally going to see hacks like michael bay get called out because they can't hide behind 'blurry action scene that was actually really lame', that part I'm very much looking forward to.I think someone mentioned the uncanny valley in the earlier thread about the hobbiatchow many of these do we need per day any ways?) and I think I agree that's what it sort of comes down to, it feels 'more real then we expected", but its just a matter of raising our expectations...not keeping them at the console level. (hah, take that plebs! :P)Lighten up, Francis... If I didn't know better, I'd say you were a condescending jerk with a massive stick up your ass.
R Kelly's Doo Doo Butter: ///Why didn't the eagles just pick them up at the shire and drop them off at Lonely Mountain?
moel: it's not about how far you can see up Cameron Diaz's nose from the back of the cinema.
Want to see behind the curtain? Try
It's how we feed the squirrel
Sign up for the Fark NotNewsletter!
Links are submitted by members of the Fark community.
When community members submit a link, they also write a custom headline for the story.
Other Farkers comment on the links. This is the number of comments. Click here to read them.
You need to create an account to submit links or post comments.
Click here to submit a link.
Also on Fark
Submit a Link »
Copyright © 1999 - 2017 Fark, Inc | Last updated: Nov 23 2017 19:57:30
Runtime: 0.393 sec (392 ms)