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(PC Gamer)   Subby hopes you didn't buy Guild Wars 2, as it looks like it may soon close now that NC Soft has finished shutting down City of Heroes   (pcgamer.com) divider line 140
    More: Scary, City of Heroes, NCsoft, North Carolina, NCsoft Seattle, video game developers, game development, PC gamers, Seattle  
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6110 clicks; posted to Geek » on 07 Dec 2012 at 12:11 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-12-07 09:56:11 AM  
NCSoft being assholes?

it must be a day ending in -ay
 
2012-12-07 11:38:16 AM  
Blocked at work which sucks, because I play GW2 and would like to know what the f is happening.
 
2012-12-07 12:14:25 PM  

Elandriel: Blocked at work which sucks, because I play GW2 and would like to know what the f is happening.


Short answer: nobody knows.

Long answer: the worst of all possible worlds.
 
2012-12-07 12:16:45 PM  
You know, very few games will ever reach EQ's or WoW's success, but shutting down or rumored shutting down of a game is no way to get there.

Wish that the new MMO devs would realize this (looking at you Bioware).

I think they are in some ways (hence all the free to play, but pay to enhance games).

//The Elder Scrolls MMO is probably gonna blow.
 
2012-12-07 12:17:11 PM  

Elandriel: Blocked at work which sucks, because I play GW2 and would like to know what the f is happening.


Rumors that the Seattle NCSoft studio closed, but denied by their PR guy. He admits a reorg is taking place though. This is spun into the claim that some layoffs might mean GW2 closes down which is major stretching but gets clicks.
 
2012-12-07 12:17:45 PM  

Elandriel: Blocked at work which sucks, because I play GW2 and would like to know what the f is happening.


Breaking: NCsoft Seattle offices undergoing "realignment"

Something major appears underway at the Seattle-based offices of Guild Wars 2 publisher NCsoft. After a tip from an anonymous source, PC Gamer contacted Public Relations Director Lincoln Davis who denied that the Seattle studio had closed, but confirmed today that a "realignment" was taking place.

"NCsoft is realigning internal publishing resources to better suit the needs of our game development studios," Davis told PC Gamer. "As a result of the realignment, several employees and contract positions were affected. This was a very tough decision to make and wish the best for all NCsoft employees in their next ventures. In particular, due to the lack of revenue and interest, we are disabling access to Guild Wars 2 for people in Minnesota, effective next week."

In October 2011, employees at NCsoft's Seattle, Austin, and Brighton studios were also hit with layoffs, and today's news follows last summer's report of a nearly 12 percent reduction in revenue suffered by the South Korean publisher compared to the previous year.

We'll update this post as more information becomes available from NCsoft.
 
2012-12-07 12:19:30 PM  
Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.
 
2012-12-07 12:20:28 PM  

ha-ha-guy: Elandriel: Blocked at work which sucks, because I play GW2 and would like to know what the f is happening.

Rumors that the Seattle NCSoft studio closed, but denied by their PR guy. He admits a reorg is taking place though. This is spun into the claim that some layoffs might mean GW2 closes down which is major stretching but gets clicks.


This
 
2012-12-07 12:21:18 PM  
NCSoft really doesn't give half a shiat about the North American market. Everyone knows that. Why you would give them your money is beyond me.
 
2012-12-07 12:24:40 PM  

IrateShadow: NCSoft really doesn't give half a shiat about the North American market. Everyone knows that. Why you would give them your money is beyond me.


i hate to agree with the above but this, without a major some sort commitment to NA NCsoft resides on my avoid even if free list
 
2012-12-07 12:25:50 PM  
Still waiting on World of Warhammer 40k or some such thing.

You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


/WAAAAAAAGH!
 
2012-12-07 12:29:57 PM  

wippit: Still waiting on World of Warhammer 40k or some such thing.

You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


/WAAAAAAAGH!


Got some bad news for you friend.
http://www.gamespot.com/news/warhammer-40k-mmo-no-longer-an-mmo-63688 1 0
 
2012-12-07 12:31:36 PM  

Running a-puck: wippit: Still waiting on World of Warhammer 40k or some such thing.

You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


/WAAAAAAAGH!

Got some bad news for you friend.
http://www.gamespot.com/news/warhammer-40k-mmo-no-longer-an-mmo-63688 1 0


Like I said... I'm still waiting...
 
2012-12-07 12:33:25 PM  
as a freelancer in and out of the industry, I can tell you game companies are managed by twats.
 
2012-12-07 12:33:33 PM  
Goddammitsomuch
 
2012-12-07 12:35:33 PM  

ThatBillmanGuy: please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.


No, it was bought out by Perfect World. Who also bought out Champions online. Though ST is annoying at best, they are doing good things with Champions to keep the game fun.
 
2012-12-07 12:36:53 PM  

ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.


I got to 50 before I'd even completed a single major quest line. Never did finish any of them except the Klingon War one were you get to witness the Klingon dude singing as he flies to his doom and glory.
 
2012-12-07 12:38:14 PM  
wippit:Like I said... I'm still waiting...

Ah, gotcha
 
2012-12-07 12:41:29 PM  

Elandriel: Blocked at work which sucks, because I play GW2 and would like to know what the f is happening.


NCSoft is "undergoing realignment". Which is never a good sign.
 
2012-12-07 12:44:14 PM  

wippit: Running a-puck: wippit: Still waiting on World of Warhammer 40k or some such thing.

You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


/WAAAAAAAGH!

Got some bad news for you friend.
http://www.gamespot.com/news/warhammer-40k-mmo-no-longer-an-mmo-63688 1 0

Like I said... I'm still waiting...


It really needs to happen, but at the same time, why not just have it as an FPS? The only problem I can see is how do you do game matching when 100 people want to be Space Marines, and only a handful want to be one of the other races?

I suppose it's the same problem as SWTOR has, I see more Jedi running around than any other sub class, but at least only have one major enemy.

//So close to getting a 40K army together. I have everything to paint them already....
 
2012-12-07 12:50:07 PM  
In particular, due to the lack of revenue and interest, we are disabling access to Guild Wars 2 for people in Minnesota, effective next week.

suck it Minnesota! That chunk just reads as very strange, why would you narrow it down to one particular city. Isn't this game on the internet?
 
2012-12-07 12:51:47 PM  
GuildWars2 is staffed by the ArenaNet studio, not NCWest. Not saying it could't happen, but at the moment it's not happening.
 
2012-12-07 12:54:22 PM  
For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.
 
2012-12-07 12:54:33 PM  

BumpInTheNight: In particular, due to the lack of revenue and interest, we are disabling access to Guild Wars 2 for people in Minnesota, effective next week.

suck it Minnesota! That chunk just reads as very strange, why would you narrow it down to one particular city. Isn't this game on the internet?


*golf clap*
 
2012-12-07 12:55:20 PM  

BumpInTheNight: In particular, due to the lack of revenue and interest, we are disabling access to Guild Wars 2 for people in Minnesota, effective next week.

suck it Minnesota! That chunk just reads as very strange, why would you narrow it down to one particular city. Isn't this game on the internet?


YHBT. HTH. HAND.
 
2012-12-07 12:58:09 PM  
I find Guild Wars 2 pretty fun. Just need a good guild - my friends who are playing it are a couple and play sitting next to each other, and I joined their micro-guild. Kind of a waste of time, as they don't talk in guild chat much and have vastly out-leveled me - I have one character in the low fifties and several more 10ish, while they each have two at the max level.

Still, a lack of subscription fees is nice, and the event-based questing is cool. I'd like to see a combination of dynamic events and story missions, though. Miniature storylines you can embark on rather than your one huge storyline and random events.
 
2012-12-07 12:59:21 PM  

meatofmystery: as a freelancer in and out of the industry, I can tell you game companies are managed by twats.


As a friend of Mr. Sturgeon, I can tell you that 80% of all companies are managed by twats, twits, sycophants, uncle's-brother's-nephew's-cousin's-former roommate's-golf buddies.  It boggles my mind that corporate America still operates and produces revenue.
 
2012-12-07 01:00:05 PM  

meat0918: wippit: Running a-puck: wippit: Still waiting on World of Warhammer 40k or some such thing.

You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


/WAAAAAAAGH!

Got some bad news for you friend.
http://www.gamespot.com/news/warhammer-40k-mmo-no-longer-an-mmo-63688 1 0

Like I said... I'm still waiting...

It really needs to happen, but at the same time, why not just have it as an FPS? The only problem I can see is how do you do game matching when 100 people want to be Space Marines, and only a handful want to be one of the other races?

I suppose it's the same problem as SWTOR has, I see more Jedi running around than any other sub class, but at least only have one major enemy.

//So close to getting a 40K army together. I have everything to paint them already....


Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!
 
2012-12-07 01:01:27 PM  

spyderqueen: GuildWars2 is staffed by the ArenaNet studio, not NCWest. Not saying it could't happen, but at the moment it's not happening.


This. NCSoft Seattle is not ArenaNet. ArenaNet runs Guild Wars and GW2.

I really don't think Guild Wars 2 players have anything to fear. ArenaNet is responsible for the two most successful games in NCSoft's history.

If anything, NCSoft might try and sell off ArenaNet (as a way of dumping North America entirely, maybe?), but even then somebody's going to want the 2 million plus large player base of GW2.
 
2012-12-07 01:06:22 PM  

HulkHands:

Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!


I would live with a decent RTS version of 40k, as long as they have all the races and are true to their stats.

As to the MMO/FPS concept, you need to allow for more than just the base Marine/Ork/Eldar. Include the option to be a LIbrarian, Tech Marine, Terminator, Scout (just on the marine side). Could even have character who are vehicle specialists. Be fun to be a guy driving a Lemus Russ.

Or be the most holy of broken units, the Wraithlord.


/but I stand by my WAAAAAAAGH.
 
2012-12-07 01:06:49 PM  

CmndrFish:
If anything, NCSoft might try and sell off ArenaNet (as a way of dumping North America entirely, maybe?), but even then somebody's going to want the 2 million plus large player base of GW2.


That I'm less sure of considering they flat out refused to sell CoX despite interested parties.
 
2012-12-07 01:11:35 PM  

Kazan: NCSoft being assholes?

it must be a day ending in -ay


4.bp.blogspot.com 

Approves
 
2012-12-07 01:11:54 PM  
I hope nothing happens to this sweet, sweet MMO. That said:

"NCsoft is realigning internal publishing resources to better suit the needs of our game development studios," Davis told PC Gamer. "As a result of the realignment, several employees and contract positions were affected.

Why can't HR and PR ever talk like normal people?
 
2012-12-07 01:13:38 PM  

wippit: HulkHands:

Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!

I would live with a decent RTS version of 40k, as long as they have all the races and are true to their stats.

As to the MMO/FPS concept, you need to allow for more than just the base Marine/Ork/Eldar. Include the option to be a LIbrarian, Tech Marine, Terminator, Scout (just on the marine side). Could even have character who are vehicle specialists. Be fun to be a guy driving a Lemus Russ.

Or be the most holy of broken units, the Wraithlord.


/but I stand by my WAAAAAAAGH.


The first Dawn of War was a great 40k RTS. The sequel, not so much.

As for the Creative Assembly acquiring 40k rights...

www.reactionface.info
 
2012-12-07 01:15:23 PM  

spyderqueen: CmndrFish:
If anything, NCSoft might try and sell off ArenaNet (as a way of dumping North America entirely, maybe?), but even then somebody's going to want the 2 million plus large player base of GW2.

That I'm less sure of considering they flat out refused to sell CoX despite interested parties.


Exactly. They could have sold Paragon Studios and CoX to help them on their balance sheets, but simply shutting it down so nobody could have nice things made so much more sense. Watching their stock price tumble has produced quite a bit of schadenfreude over the past few months.

NCSoft can die in a fire at this point.
 
2012-12-07 01:17:00 PM  

spyderqueen: CmndrFish:
If anything, NCSoft might try and sell off ArenaNet (as a way of dumping North America entirely, maybe?), but even then somebody's going to want the 2 million plus large player base of GW2.

That I'm less sure of considering they flat out refused to sell CoX despite interested parties.


Valid point, but I was talking about selling the subsidiary ArenaNet in its entirety. It's a bit different than selling off an individual game. Much easier to package, generally speaking.
 
2012-12-07 01:17:02 PM  

ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.


That game is actually fun for a good 30-50 hours of play. For the price...it is a hell of a lot cheaper than a console game that you beat in 40 and never play again.
 
2012-12-07 01:18:38 PM  

Spaced Cowboy: wippit: HulkHands:

Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!

I would live with a decent RTS version of 40k, as long as they have all the races and are true to their stats.

As to the MMO/FPS concept, you need to allow for more than just the base Marine/Ork/Eldar. Include the option to be a LIbrarian, Tech Marine, Terminator, Scout (just on the marine side). Could even have character who are vehicle specialists. Be fun to be a guy driving a Lemus Russ.

Or be the most holy of broken units, the Wraithlord.


/but I stand by my WAAAAAAAGH.

The first Dawn of War was a great 40k RTS. The sequel, not so much.

As for the Creative Assembly acquiring 40k rights...

[www.reactionface.info image 308x313]


I never did get the hang of using the Tau. Now the Necrons were fun.

Sisters were just too Space Marine for my liking. The Exorcist pipe organ tank was kinda fun though

What I wanted before the released Dawn of War 2 was the Tyranid. I played the Dawn of War 2 demo, and it was just boring.
 
2012-12-07 01:20:33 PM  

theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.


The people I know that still play wow only do so because their friends play wow. Skype and gchat haven't been able to do it for those people and they're free. I don't see anything crushing wow except blizzard.
 
2012-12-07 01:22:48 PM  

This came up on the GW2 forums the other day.

https://forum-en.guildwars2.com/forum/game/gw2/Laying-off-workers

Here's the official comment:

While we are indeed a wholly-owned subsidiary of Korea-based NCsoft Corporation (read NCsoft HQ), we are also our own entity. ArenaNet has not been affected by the NCwest realignment. And indeed, we are hiring: http://www.arena.net/jobs/



GW2 should be fine.
 
2012-12-07 01:26:06 PM  
More piss mongering from people upset at the closure of CoX, is all I read there.

They aren't going to shut down the flagship product they spent millions bringing to bear, at least not for a year or more. And it's really just incredibly stupid to say so because they took away CoX.

I still don't get why, unless they thought it would force people to buy other games or content or something more profitable, but I can't see how that would even be possible since CoX was a steady and reliable revenue stream with little cost.
 
2012-12-07 01:26:58 PM  

kuinn: GW2 should be fine.


Well... let's not go that far. Arenanet is still running it after all.
 
2012-12-07 01:33:35 PM  

meatofmystery: as a freelancer in and out of the industry, I can tell you game companies are managed by twats.


The fact that they are managed at all by non creative types is the core of the problem. Games make stupid money these days the New COD BO II has already reached $1 billion in sales, if WOW truly has 13 million paying players that means they are making $195,000,000 PER MONTH. When that much money is on the line you get into a "revenue maximization" mode where no risks are allowed, which kills the creative process and you are forced to turn out a carbon copy of whatever has been proven sucessful in the field, and then game companies are astonished why they can't lure away users sick of playing the thing they copied.
 
2012-12-07 01:34:17 PM  

kuinn: This came up on the GW2 forums the other day.

https://forum-en.guildwars2.com/forum/game/gw2/Laying-off-workers

Here's the official comment:
While we are indeed a wholly-owned subsidiary of Korea-based NCsoft Corporation (read NCsoft HQ), we are also our own entity. ArenaNet has not been affected by the NCwest realignment. And indeed, we are hiring: http://www.arena.net/jobs/


GW2 should be fine.


Thank goodness. GW2 kicks ass.
 
2012-12-07 01:34:35 PM  

theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.


Nobody can create a "WoW-killer" anybody saying they are are either marketing or deluded. It has way too much inertia. There are two main reasons, both stemming from its early success and long life:

1) No game can ship with the amount of content in a game that has been developed for 8 years since release including 4 expansions. TOR had a problem where people blitzed through the levelling, got border of the little other content and quit (likely back to WoW).
2) Millions of people have invested far to much time, money, and emotion into WoW. There are people committed to their characters and will keep coming back as well as people committed to guilds and won't abandon them.

WoW will slowly decline over the coming years until Blizzard kills it off (likely a while after they release their next MMO), but there will not be any single game to break it. Hell, there will most likely never be another game anywhere near as successful as WoW because the market has so many more options now. And in the future, the market will be dominated by free-to-play titles or those with only a required upfront cost.
 
2012-12-07 01:38:03 PM  

kroonermanblack: I still don't get why, unless they thought it would force people to buy other games or content or something more profitable, but I can't see how that would even be possible since CoX was a steady and reliable revenue stream with little cost.


Each online game represents a ton of personnel and infrastructure that could potentially be repurposed to build/support something more profitable. They may need to junk serviceable old stuff just to make room for new stuff, especially if money is tight.
 
2012-12-07 01:39:08 PM  

kroonermanblack: More piss mongering from people upset at the closure of CoX, is all I read there.

They aren't going to shut down the flagship product they spent millions bringing to bear, at least not for a year or more. And it's really just incredibly stupid to say so because they took away CoX.

I still don't get why, unless they thought it would force people to buy other games or content or something more profitable, but I can't see how that would even be possible since CoX was a steady and reliable revenue stream with little cost.


This.

"Oh, we have a bunch of people interested in a niche product (superheroes). Maybe they'll like our swords and sorcery MMO or our new big-tits MMO. SHUT DOWN EVERYTHING."

*eyeroll*
 
2012-12-07 01:42:08 PM  

jagermech: or our new big-tits MMO.


...Go on.
 
2012-12-07 01:43:33 PM  

meatofmystery: as a freelancer in and out of the industry, I can tell you game companies are managed by twats.


just like most other companies.
 
2012-12-07 01:44:38 PM  
As long as they keep the Aion servers up, amirite?
 
2012-12-07 01:47:06 PM  
If by "looks like it may soon close" means "I have no idea so I'll put this pancake on my head", subby would be correct.
 
2012-12-07 01:53:21 PM  

El Uno Magnifico: kuinn: This came up on the GW2 forums the other day.

https://forum-en.guildwars2.com/forum/game/gw2/Laying-off-workers

Here's the official comment:
While we are indeed a wholly-owned subsidiary of Korea-based NCsoft Corporation (read NCsoft HQ), we are also our own entity. ArenaNet has not been affected by the NCwest realignment. And indeed, we are hiring: http://www.arena.net/jobs/


GW2 should be fine.

Thank goodness. GW2 kicks ass.


I've been surprised by it.

Played it because a friend of mine was keen on it. He's half way around the world (Japan) so it was a way to keep in touch and game together.

First reaction: Wheeeee, another fantasy MMO :-\

After playing it though, I've really come to enjoy it.
 
2012-12-07 01:54:25 PM  

theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.


The thing is, they've been trying to make a WoW-killer for 8 years. Some of them, like Rift, explicitly marketed themselves that way. And none of them have come even remotely close.

It's not that the newcomers don't get a fair shake, even. People leave WoW in droves to try the new game, realize it fails to meet the bar set by WoW, and flock back after a few months. There's usually a dip in WoW subs for the launch, but then it recovers 3-6 months later (outside the normal spike and slow decline pattern you see every expansion).

WoW's success is pretty amazing if you think about it. Imagine if there were only one burger joint, McDonalds. And everyone agreed, McDonalds burgers suck. But there's no other burger joints with any really comparable success, because every new place that starts up has burgers that suck even worse. They might improve the burgers a bit in one respect, like making them less greasy, but they also make them worse in several other respects.

That's not really a good comparison because in practice, there's plenty of strong competitors to McDonalds, and it doesn't have anywhere close to the lock WoW has on the market. But the point is; there's plenty of games that do some things better than WoW; SWTOR's questing/storyline was head-and-shoulders better, for instance. But then it fails on other areas, like player customization and endgame content. WoW still provides the best overall experience, despite being 8 years old.

I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to be strong enough to slaughter players, and the trinity emerged to give one player the role of preventing the boss from gibbing other players. There's other ways to do that, though; cover-based systems serve the same purpose. Once you remove the need for a tank, you don't need dedicated healers any longer either.

I'm waiting for a decent TPS MMO with twitch-based gameplay. We have the tech to do it. They just aren't, because it's new and therefore risky.
 
2012-12-07 02:00:59 PM  

Thorak: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.

The thing is, they've been trying to make a WoW-killer for 8 years. Some of them, like Rift, explicitly marketed themselves that way. And none of them have come even remotely close.

It's not that the newcomers don't get a fair shake, even. People leave WoW in droves to try the new game, realize it fails to meet the bar set by WoW, and flock back after a few months. There's usually a dip in WoW subs for the launch, but then it recovers 3-6 months later (outside the normal spike and slow decline pattern you see every expansion).

WoW's success is pretty amazing if you think about it. Imagine if there were only one burger joint, McDonalds. And everyone agreed, McDonalds burgers suck. But there's no other burger joints with any really comparable success, because every new place that starts up has burgers that suck even worse. They might improve the burgers a bit in one respect, like making them less greasy, but they also make them worse in several other respects.

That's not really a good comparison because in practice, there's plenty of strong competitors to McDonalds, and it doesn't have anywhere close to the lock WoW has on the market. But the point is; there's plenty of games that do some things better than WoW; SWTOR's questing/storyline was head-and-shoulders better, for instance. But then it fails on other areas, like player customization and endgame content. WoW still provides the best overall experience, despite being 8 years old.

I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to b ...


Tabula Rasa would like a word, but it's too busy being dead.
 
2012-12-07 02:01:09 PM  

Thorak: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.

The thing is, they've been trying to make a WoW-killer for 8 years. Some of them, like Rift, explicitly marketed themselves that way. And none of them have come even remotely close.

It's not that the newcomers don't get a fair shake, even. People leave WoW in droves to try the new game, realize it fails to meet the bar set by WoW, and flock back after a few months. There's usually a dip in WoW subs for the launch, but then it recovers 3-6 months later (outside the normal spike and slow decline pattern you see every expansion).

WoW's success is pretty amazing if you think about it. Imagine if there were only one burger joint, McDonalds. And everyone agreed, McDonalds burgers suck. But there's no other burger joints with any really comparable success, because every new place that starts up has burgers that suck even worse. They might improve the burgers a bit in one respect, like making them less greasy, but they also make them worse in several other respects.

That's not really a good comparison because in practice, there's plenty of strong competitors to McDonalds, and it doesn't have anywhere close to the lock WoW has on the market. But the point is; there's plenty of games that do some things better than WoW; SWTOR's questing/storyline was head-and-shoulders better, for instance. But then it fails on other areas, like player customization and endgame content. WoW still provides the best overall experience, despite being 8 years old.

I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to b ...


I talk about GW2 a lot because I love the game, not because I'm paid by ArenaNet (although I wouldn't turn that down, *cough* *cough*), but GW2 does an admirable job of rectifying some of those issues.

There is no trinity in GW2, for example; everyone can heal themselves, and while there are party-wide heals for certain characters, it's a much more communal, teamwork-oriented thing than having one person in that specific role. And while a Guardian is infinitely more survivable than, say, a paper-thin Elementalist, it can't tank in the traditional sense because it would die in about 30 seconds.

All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".
 
2012-12-07 02:03:34 PM  

Kazrath: ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.

That game is actually fun for a good 30-50 hours of play. For the price...it is a hell of a lot cheaper than a console game that you beat in 40 and never play again.


I played STO while waiting for GW 2. It's really not a bad game. It could be a lot better, but it isn't bad. The ground combat is only tolerable, and they have the same insufferable "raid/grind or you will suck" mentality of most MMOs at max level.

The best part of the game is the quest and story lines if you are a Trek Lore nerd. I geeked HARD when I did the DS9-based episode content. That was a beautiful follow up to one of the TV episodes.

The character creation is by far the best I've ever seen, and it's real fun to outfit the starships, especially if you are into ship pron.

I liked it well enough that I felt good kicking them a few bones for a starship from the store when I hit max level. I haven't really been back since GW2 came out, but I also haven't uninstalled it either.

As stated GW 2 is fine, it's their premier title ATM and ArenaNet is it's own company.
 
2012-12-07 02:04:37 PM  

Thorak: The trinity of tank/healer/DPS, for instance, isn't necessary


Someone should try addapting the L4D motto in an MMO: Creatures doing lockdown attacks that only other players can help you get out of.
 
2012-12-07 02:08:05 PM  
The last few MMOs I've tried really lacked polish. City of Heroes was rough when it was released. I don't know that I've ever seen such a crap UI. TOR was a bit better but still very clunky UI, crap crafting system, shallow end game.

You want an MMO with some meat on its bones? Try Aion. Now there was an MMO! Great UI, really fun classes, wonderful graphics, interesting back story, and a really fun dynamic end game.

Man... maybe I'll go look into Aion again...

/Or EVE.
//Nothing tops EVE.
 
2012-12-07 02:08:18 PM  

kuinn: This came up on the GW2 forums the other day.

https://forum-en.guildwars2.com/forum/game/gw2/Laying-off-workers

Here's the official comment:
While we are indeed a wholly-owned subsidiary of Korea-based NCsoft Corporation (read NCsoft HQ), we are also our own entity. ArenaNet has not been affected by the NCwest realignment. And indeed, we are hiring: http://www.arena.net/jobs/


GW2 should be fine.


Yeah, ANet has an interestingly high amount of independence from the rest of NCSoft, and the game is still pretty bustling. Hoping they learn from some of the mistake of the Lost Shores event, and from the way they responded on the forums, and from looking at the length of the Christmas event, they did. I'm a looooong-time OG Guild Wars player, been basically playing it since 2004, so I'm sticking around till the end.
 
2012-12-07 02:08:47 PM  
WoW was always funsies in small doses, but I tried being xxhardxcorexx and raiding with a top guild for a while. now with the 'pro' gamers and e-sports guys all over it, combined with the AWs streaming live for cash on twitch, etc. the whole scene has just turned more into a job than a game. if you are happy being supercasual then i suppose that is fine, but i feel like i'm wasting all that time if i'm not playing at a relatively high level. why sink time into MMOs if you're just going to suck at them? just don't play at all.

currently i don't have the time to be good, so i'm not playing at all. if i can't or don't like a game enough to nolife it, i don't play. HOWEVER....

DARKFALL UNHOLY WARS 12.12.12

seeya later, rest of my vacation days.

/maybe itll be good... maybe...
//get ready to get griefed!!1111
///steam greenlighted!!
////MASSIVELY SLASHIES
 
2012-12-07 02:11:39 PM  

Thorak: The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to be strong enough to slaughter players, and the trinity emerged to give one player the role of preventing the boss from gibbing other players. There's other ways to do that, though; cover-based systems serve the same purpose. Once you remove the need for a tank, you don't need dedicated healers any longer either.


GW2 kinda managed to do this. Everything is a sorta-kinda healer (in that they can heal themselves and sometimes others), and everything else then falls somewhere on the DPS/Tank spectrum. So pretty much any group can go in, and expect to win a dungeon (or lose the dungeon because it's freaking impossible to win because of bugs/bad balance. Fark Gravelings.).

Now certain parties will die more (A 5 Ele group is just asking for it.), and at this point, a Guardian is more or less required for my Ele to not walk out of the dungeon naked, but any party can win.

/Seriously, I die more in dungeons than the other 4 people in my party combined. On a good day, I can do more damage than the other 4 people combined to make up for it (Meteor Shower, Glyph Of Storms, Radiation Field). On a bad day, I do nothing but run around in circles at 10% health trying not to get ganked (and failing, and then wasting 5 minutes running back) and am completely useless. At some point, I'll level my Guardian, and see if that's a class thing or a me thing. 
//Also Necro is useless in WvW. They're only good in "Whatever the blow up like a highly visible big green Pumpkin mode is called" and that's call for everyone to attack them until they die.
 
2012-12-07 02:13:32 PM  

nekulor: Tabula Rasa would like a word, but it's too busy being dead.


Tabula Rasa was a game I had pegged as "something I'm definitely gonna try in a few months when I can pick it up" that was dead by the time I had the money. I honestly don't think they gave that game enough time before pulling the plug.

But then, I also thought Auto Assault was pretty neat, and that game died just as quickly. It had the kind of twitchy gameplay I mean, though.

El Uno Magnifico: There is no trinity in GW2, for example; everyone can heal themselves, and while there are party-wide heals for certain characters, it's a much more communal, teamwork-oriented thing than having one person in that specific role. And while a Guardian is infinitely more survivable than, say, a paper-thin Elementalist, it can't tank in the traditional sense because it would die in about 30 seconds.

All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".


Yeah, I've heard that from a lot of people, I just don't think GW2 is my style of game. I played GW1 and never really liked a lot of the choices they made there, so I haven't gotten into GW2.

It's a step in the right direction, though, and hopefully leads to more experimentation among developers. We need more games like that, and less games like Rift (which was the game equivalent of someone writing "Barry Cotter and the Stone of Philosophy"; it SHAMELESSLY ripped off WoW for almost everything) and SWTOR (which was WoW with lightsabers, though the single-player storyline system was excellent).
 
2012-12-07 02:14:53 PM  
Garriott should go over there and kick them in the balls... again.
 
2012-12-07 02:14:58 PM  
eh, with what they did with Fractals of the Mist they kind of deserve it. Even one of the devs admitted that the whole thing was a mistake. I'm just glad they finally fixed permastealthed rogues preventing capping in WvW.
 
2012-12-07 02:15:50 PM  

meat0918: Spaced Cowboy: wippit: HulkHands:

Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!

I would live with a decent RTS version of 40k, as long as they have all the races and are true to their stats.

As to the MMO/FPS concept, you need to allow for more than just the base Marine/Ork/Eldar. Include the option to be a LIbrarian, Tech Marine, Terminator, Scout (just on the marine side). Could even have character who are vehicle specialists. Be fun to be a guy driving a Lemus Russ.

Or be the most holy of broken units, the Wraithlord.


/but I stand by my WAAAAAAAGH.

The first Dawn of War was a great 40k RTS. The sequel, not so much.

As for the Creative Assembly acquiring 40k rights...

[www.reactionface.info image 308x313]

I never did get the hang of using the Tau. Now the Necrons were fun.

Sisters were just too Space Marine for my liking. The Exorcist pipe organ tank was kinda fun though

What I wanted before the released Dawn of War 2 was the Tyranid. I played the Dawn of War 2 demo, and it was just boring.


DoW2 Retribution's The Last Stand mode begs to differ. If only there was more than two maps and multiple heroes per faction ...

The Imperial Guard got me to like the Dawn of War series.

Enemy: ATTACKS

Guardsmen: PANIC

Commissar: (Pulls out execution pistol) BLAM BLAM BLAM

I think my commissars killed more of my own troops than the computer did in easy mode. But you needed those sadistic farks to get the IG to do anything in DoW1.

I was hoping for a commissar class for the Warhammer 40K MMO. Imagine flogging or executing the idiots/low damage DPS in raids to inspire the rest in a boss fight. Now ... hopefully there's a Battlefield/Star Wars Battlefront-style game to make on the skeleton they're allegedly working on.
 
2012-12-07 02:17:46 PM  

wippit: You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


only if I can play as Dark Eldar.

//screw you, space marines
 
2012-12-07 02:18:44 PM  
Planetside 2 is a pretty cool FPS MMO. Its free to play too.

/NC 4 lyfe
 
2012-12-07 02:21:04 PM  
How what I spent on GW over the years that I played it compared to what I would have spent on WoW, I really did get my money's worth out of it.

GW 2 might be another year or two, but I'm enjoying it a lot.
 
2012-12-07 02:21:47 PM  

Honest Bender: The last few MMOs I've tried really lacked polish. City of Heroes was rough when it was released. I don't know that I've ever seen such a crap UI. TOR was a bit better but still very clunky UI, crap crafting system, shallow end game.

You want an MMO with some meat on its bones? Try Aion. Now there was an MMO! Great UI, really fun classes, wonderful graphics, interesting back story, and a really fun dynamic end game.

Man... maybe I'll go look into Aion again...



You have succeeded in the manastone socketing of Tahabata's Sword.
You have succeeded in the manastone socketing of Tahabata's Sword.
You have succeeded in the manastone socketing of Tahabata's Sword.
You have succeeded in the manastone socketing of Tahabata's Sword.
You have failed in the manastone socketing of Tahabata's Sword. All manastones that were socketed in Tahabata's Sword have disappeared.

Repeat ad nauseum.

NYERK THIS.

/Despite the above, loved the game. Played it for about 2 years.
 
2012-12-07 02:21:59 PM  

thisone: wippit: You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.

only if I can play as Dark Eldar.

//screw you, space marines


Only if *I* can play as a guardsman.

/Chaos bringing an eternity of night? No worries, I've got a flashlight.
 
2012-12-07 02:25:15 PM  
GW2 is pretty damn good. Not a WoW killer, but I never expected it to be. Feels a bit more like a game than a Skinner Box, due to the (almost) lack of a leveling curve and the ability to do pretty much all your attacks while on the move, so big epic battles don't consist mostly of standing around.

But where I really hope it leaves its mark is in the lack of a subscription fee. I only have so much free time to game, so MMOs never appealed to be unless they were Free to Play; as much as I might enjoy WoW sometimes, and $15 a month is hardly a loss, that's still twice as much as my Netflix account costs, and I simply wouldn't use it enough to make it worthwhile.
 
2012-12-07 02:31:30 PM  

El Uno Magnifico: All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".


I watch videos for upcoming MMOs that seem interesting and yet know I'll never play them for the simple reason that in every combat gameplay video, everyone is just standing still in front of a mob that is also standing still. I need to dodge now, to watch the mob animations and telegraphs to avoid the damage entirely and not just mitigate it with stats. I need that action!

I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.

YAY GW2
 
2012-12-07 02:36:03 PM  
When are they going to make another MMO focused on exploration and adventure?
 
2012-12-07 02:36:50 PM  

Yuri Futanari: El Uno Magnifico: All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".

I watch videos for upcoming MMOs that seem interesting and yet know I'll never play them for the simple reason that in every combat gameplay video, everyone is just standing still in front of a mob that is also standing still. I need to dodge now, to watch the mob animations and telegraphs to avoid the damage entirely and not just mitigate it with stats. I need that action!

I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.

YAY GW2


Y'all are making me want to try GW2 since SWTOR is kinda boring already.
 
2012-12-07 02:39:38 PM  

Yuri Futanari: I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.


Try playing a necro in PvP if you're really into that twitchy finger thing. I find the insane demands of that class frustrating as all hell in a PvP match (especially when it seems like all warriors need to do is slam their face into the keyboard any time they're in the general vicinity of an opponent...), but you might enjoy it. Every mark has to be perfect, you have to lead properly with them, you have to dodge at just the right instances, use Death Shroud at the right split second etc. etc.

When you pull it all off just right you can rip an insane hole in an entire enemy team's strategy, but if you fark up just once you're going down.
 
2012-12-07 02:51:22 PM  

Yuri Futanari: El Uno Magnifico: All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".

I watch videos for upcoming MMOs that seem interesting and yet know I'll never play them for the simple reason that in every combat gameplay video, everyone is just standing still in front of a mob that is also standing still. I need to dodge now, to watch the mob animations and telegraphs to avoid the damage entirely and not just mitigate it with stats. I need that action!

I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.

YAY GW2


I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.
 
2012-12-07 03:00:33 PM  
Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.
 
2012-12-07 03:06:24 PM  

El Uno Magnifico: I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.


Wait, you mean we're actually killing people when we do that?

/As the ele who you hate, there is 0 feedback for all those AOE's.
//It's a pain to even cast them because you can't get a camera up there, so you're casting halfway up the wall and hoping.
 
2012-12-07 03:06:40 PM  

ClintonKun: Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.


I got a precursor. Neener neener.
 
2012-12-07 03:18:10 PM  
I second the EVE love. It's everything a Farker should love: cynical, overly complex, merciless, and mind-numbingly wonderful.
 
2012-12-07 03:19:42 PM  

meat0918: Y'all are making me want to try GW2 since SWTOR is kinda boring already.


Canceled my TOR sub last week, unfortunately it was the day after it auto renewed. That game is a completely broken shiatfest and at this point it's crystal clear that EAware doesn't give a flying fark about supporting it at all. They'll just separate the true rubes from their money as much as possible through the cash store before shuttering the game this coming summer. Extrodamus has spoken.

That said, I bought GW2 a few months ago but have barely been able to spend any time in it. When I have been able to play though, I've enjoyed it immensely. The game is constantly throwing new location-based objectives at you, the combat is pretty decent, and the game has probably put a stake through the heart of the old paradigm of 1 player tagging a mob or crafting resource. Indeed, I was just reading that LOTRO is going to try implementing game-wide open mob tagging in either the next patch or the one after.
 
2012-12-07 03:19:52 PM  

meyerkev: El Uno Magnifico: I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.

Wait, you mean we're actually killing people when we do that?

/As the ele who you hate, there is 0 feedback for all those AOE's.
//It's a pain to even cast them because you can't get a camera up there, so you're casting halfway up the wall and hoping.


You can still see the damage numbers to know you're hitting, and the loot bags at your feet. I get a decent amount of kills when I'm staff and sieging a wall with a few other ele's, stacking CCs and AoEs on the defenders who poke their heads up. You mention casting halfway up the wall, you should be aiming your AoE at the very top edge of the wall, you'll hit anyone who can hit you, it's a game of whack-a-mole.

Vegan Meat Popsicle: I got a precursor. Neener neener.


I HATE YOU.
 
2012-12-07 03:22:34 PM  
I hope this doesn't happen, I'd still like to try out GW2.
 
2012-12-07 03:26:57 PM  
WVW is the greatest thing to happen in MMOs. It is endless amounts of fun despite the bugs/issues it has.

Yesterday a group of guildfriends and myself took over Pangloss Rise, which is a supply camp in one of the battlegrounds (for non-GW2 people, supply camps ferry supplies to keeps and towers, which are used for upgrades and repairs), we set up a number of ballistas and arrow carts around the entrances and held off a group of defenders three times our size for nearly an hour. When they finally broke in and we were in danger of being over run, our mesmer friend set up an escape portal and we ran through it. Not a single one of us died.
 
2012-12-07 03:27:05 PM  

meyerkev: El Uno Magnifico: I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.

Wait, you mean we're actually killing people when we do that?

/As the ele who you hate, there is 0 feedback for all those AOE's.
//It's a pain to even cast them because you can't get a camera up there, so you're casting halfway up the wall and hoping.


Not necessarily killing (well, killing people who are dumb enough to keep standing there), but definitely putting a hurtin' on us so we have to move away from the wall.
 
2012-12-07 03:27:35 PM  

extroverted_suicide: Canceled my TOR sub last week, unfortunately it was the day after it auto renewed. That game is a completely broken shiatfest and at this point it's crystal clear that EAware doesn't give a flying fark about supporting it at all. They'll just separate the true rubes from their money as much as possible through the cash store before shuttering the game this coming summer. Extrodamus has spoken.


I actually want to get back to TOR to play through the different class stories but I don't want to deal with the grind and time it'd take to get through em all. I'll be staying away unless they offer some sort of hyper leveling experience where one class would take like 15 hours 1-50, or some folks get TOR emulators working like they did with WoW, where you can just set your own rules and speed through the whole thing.
 
2012-12-07 03:28:37 PM  

Epicedion: When are they going to make another MMO focused on exploration and adventure?


Never again, thanks to Skinner. Enjoy grinding 100 levels of basket weaving to get your mystery gift.
 
2012-12-07 03:28:42 PM  
I really doubt GW2 is in actual danger at the moment, since shutting down the still profitable CoH was done solely to create an artificial bump in their cost/profit while waiting for GW2 to start making money.

But in a few years when it fails to deliver more than moderate profits, I will laugh and laugh if they do axe it just like all their other NA mmos to date.
 
2012-12-07 03:35:55 PM  

Memes Ate My Balls: I hope nothing happens to this sweet, sweet MMO. That said:

"NCsoft is realigning internal publishing resources to better suit the needs of our game development studios," Davis told PC Gamer. "As a result of the realignment, several employees and contract positions were affected.

Why can't HR and PR ever talk like normal people?


My experience is that it's because they aren't normal people...and even calling them people is sometimes a stretch.
 
2012-12-07 03:38:43 PM  

Vegan Meat Popsicle: ClintonKun: Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.

I got a precursor. Neener neener.


GRR YOU.

Oh well, at least the shell and box are nice.
 
2012-12-07 03:41:53 PM  

LowbrowDeluxe: I really doubt GW2 is in actual danger at the moment, since shutting down the still profitable CoH was done solely to create an artificial bump in their cost/profit while waiting for GW2 to start making money.

But in a few years when it fails to deliver more than moderate profits, I will laugh and laugh if they do axe it just like all their other NA mmos to date.


I dunno, GW1 is still being run and supported despite being pretty much a cult classic and having a slow but steady burn for nearly a decade.
 
2012-12-07 03:43:02 PM  

Spaced Cowboy: As for the Creative Assembly acquiring 40k rights...


Creative Assembly only acquired the Warhammer rights. THQ still has the 40K licence.
 
2012-12-07 03:43:19 PM  

meatofmystery: as a freelancer in and out of the industry, I can tell you game companies are managed by twats.


It is not so much that, but that the nature of business is that if doing A will net you more than doing B given the same cost, they choose A.

In theory you should consider the potential for profit for C given an initial condition of A or B, but no one ever works in a role long enough for C to matter since by that time the 'twat' has moved on and path C becomes the new 'B'.
 
2012-12-07 03:48:33 PM  

I Like Bread: Epicedion: When are they going to make another MMO focused on exploration and adventure?

Never again, thanks to Skinner. Enjoy grinding 100 levels of basket weaving to get your mystery gift.


Don't forget to buy your hats, or keys.
 
2012-12-07 03:49:41 PM  
With news like this I'm glad I decided on The Secret World instead
 
2012-12-07 03:57:36 PM  

Vegan Meat Popsicle: ClintonKun: Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.

I got a precursor. Neener neener.


Same here, and I wasn't anywhere near the event boss. Had no idea what was going on where, usual GW2 event ("We have some cool events only for today - now just guess where they are and what they are - QUICKLY"). Still got the box, and the goodies.

\got a 120G precursor I can't use
\\Mesmer FTW
 
2012-12-07 04:03:25 PM  

nekulor: Thorak: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.
[deletia]
I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses h ...


WoW started in 2004. DDO (Dungeons and Dragons Online) started in 2006. It was a twitch based game (a bit less now after the great TWF nerf of 2010 removed most of the physics checks) and lacked the holy trinity: everyone is expected to bring DPS, self-healing is the latest fashion (although two classes have powerful healing abilities), and tanks are only needed (or even used) for specific raiding purposes. It also has been easy to check out as the leading example of f2p done right since 2008 (although they have been steadily backsliding into pay2win ever since, and lately plastering pay2win ads over the display during a fight).

DDO might seem a bit odd to the typical MMO player. Pretty much everywhere they could choose between typical MMO behavior and something more D&D-like, they went with D&D (you pretty much only meet mobs/quests in instances for example). The ironic bit is that while D&D pretty much established the random attack and expected DPS meme, DDO requires a physics check to see if it could possibly connect.

The game still goes somewhat strong (by any means not blinded by WoW's success), but a recent expansion was done via the typical "hire a bunch of people who don't know the codebase and won't be around to care what condition it was left in" game development deathmarch. Don't expect Warner to pay for fixing any of the bugs, nor the newer bugs created by touching such a creaky codebase. It was a hoot to play from the f2p start for a few years, but I can't recommend starting now.
 
2012-12-07 04:05:16 PM  
I would love to see a Dark Souls MMO. Could even use the current phasing for solo play and then for "raid bosses' it would be amazing to get 10-15 people in there fighting monsters like the gaping dragon
 
2012-12-07 04:27:36 PM  

CmndrFish: spyderqueen: GuildWars2 is staffed by the ArenaNet studio, not NCWest. Not saying it could't happen, but at the moment it's not happening.

This. NCSoft Seattle is not ArenaNet. ArenaNet runs Guild Wars and GW2.

I really don't think Guild Wars 2 players have anything to fear. ArenaNet is responsible for the two most successful games in NCSoft's history.

If anything, NCSoft might try and sell off ArenaNet (as a way of dumping North America entirely, maybe?), but even then somebody's going to want the 2 million plus large player base of GW2.


Exactly! No one from Arenanet (in Bellevue) was laid off. It was all people from NCSoft (in downtown Seattle).

/SO did NOT lose his job at NCSoft!
//has been recommended for a job at ArenaNet
///aaaand I just jinxed that
 
2012-12-07 04:40:25 PM  
Subby's a farking idiot because this doesn't affect ArenaNet at all. NCSoft has almost nothing whatsoever to do with GW2.
 
2012-12-07 04:46:38 PM  

Honest Bender: The last few MMOs I've tried really lacked polish. City of Heroes was rough when it was released. I don't know that I've ever seen such a crap UI. TOR was a bit better but still very clunky UI, crap crafting system, shallow end game.

You want an MMO with some meat on its bones? Try Aion. Now there was an MMO! Great UI, really fun classes, wonderful graphics, interesting back story, and a really fun dynamic end game.

Man... maybe I'll go look into Aion again...

/Or EVE.
//Nothing tops EVE.


I was an Aion player from beta up until about 8 months ago. I put up with the hellish grind on several characters, played the deeply flawed PvP, the horribly lopsided abyss and forts, the pointless dailies that had to be done to keep up,and the endless running of the few good instances it had. Now you are treated to all of that plus home upkeep, pet feeding and interior decorating. All that and the most important thing, the never ending plant watering!

The only reason I played that game so long is that I truly enjoyed the legion I was with. When Aion Sims edition came along, most of us bolted.

If you are a heavily invested player of Aion, then by all means continue if it is what you like. However, I wouldn't recommend it to anyone who's never played it before.

That game will be next on the NCSoft chopping block, at least in North America.

/still look over the awesome cliffs of GW2 and wish for wings, though
 
2012-12-07 05:02:32 PM  

Spaced Cowboy: wippit: HulkHands:

Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!

I would live with a decent RTS version of 40k, as long as they have all the races and are true to their stats.

As to the MMO/FPS concept, you need to allow for more than just the base Marine/Ork/Eldar. Include the option to be a LIbrarian, Tech Marine, Terminator, Scout (just on the marine side). Could even have character who are vehicle specialists. Be fun to be a guy driving a Lemus Russ.

Or be the most holy of broken units, the Wraithlord.


/but I stand by my WAAAAAAAGH.

The first Dawn of War was a great 40k RTS. The sequel, not so much.

As for the Creative Assembly acquiring 40k rights...

[www.reactionface.info image 308x313]


They acquired Fantasy Battle rights. 40k is still very much in the hands of THQ.

/liked DoW2
//Space Marine was cool too but peer to peer multiplayer killed it on PC
///Blood Ravens table top army because of DoW2
 
2012-12-07 05:06:25 PM  

meat0918: ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.

I got to 50 before I'd even completed a single major quest line. Never did finish any of them except the Klingon War one were you get to witness the Klingon dude singing as he flies to his doom and glory.


Star Trek Online does feature some enjoyable story content. It just does not feature very much story content. At all.
 
2012-12-07 05:13:03 PM  

Dimensio: meat0918: ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.

I got to 50 before I'd even completed a single major quest line. Never did finish any of them except the Klingon War one were you get to witness the Klingon dude singing as he flies to his doom and glory.

Star Trek Online does feature some enjoyable story content. It just does not feature very much story content. At all.


It's a nice single player game with the option of doing multiplayer.

I never grouped for a story line mission, only for PvP and whatever those little fight the Borg instances were.
 
2012-12-07 05:15:18 PM  

theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.


Why? can't you just not play it?
 
2012-12-07 05:23:10 PM  

corronchilejano: Thorak: The trinity of tank/healer/DPS, for instance, isn't necessary

Someone should try addapting the L4D motto in an MMO: Creatures doing lockdown attacks that only other players can help you get out of.


There are missions/raids in the new Everquest expansion that do that, a group member gets encased in crystal, and the rest of the group has to break them out for example.
 
2012-12-07 05:36:07 PM  
Probably shutting down another North American development studio.

My guess, GW2 will continue for a while but will be developed from Korea (like Aion).

/not playing Aion much anymore anyway
//Secret World is kind of fun!
 
2012-12-07 05:40:43 PM  
So this has absolutely nothing to do with being unable to login to GW2 all last night? (I'm assuming, since noone's panicking in this thread that it's back up. Blocked at work, so can't tell.)
 
2012-12-07 05:47:51 PM  

Jclark666: So this has absolutely nothing to do with being unable to login to GW2 all last night? (I'm assuming, since noone's panicking in this thread that it's back up. Blocked at work, so can't tell.)


Game was back up by 11:30pm pst last night. Just a longer than usual maintenance I think last night.
 
2012-12-07 06:00:16 PM  

Flying Code Monkey: Probably shutting down another North American development studio.

My guess, GW2 will continue for a while but will be developed from Korea (like Aion).

/not playing Aion much anymore anyway
//Secret World is kind of fun!


Again, NCSoft isn't ArenaNet. GW2 hasn't been affected by this in any way. The article, despite saying it would post updates, hasn't posted the update from ArenaNet stating this had nothing to do with them.
 
2012-12-07 06:10:48 PM  

kroonermanblack: More piss mongering from people upset at the closure of CoX, is all I read there.

They aren't going to shut down the flagship product they spent millions bringing to bear, at least not for a year or more. And it's really just incredibly stupid to say so because they took away CoX.

I still don't get why, unless they thought it would force people to buy other games or content or something more profitable, but I can't see how that would even be possible since CoX was a steady and reliable revenue stream with little cost.


Because like someone above said.. morons.. twats (and some other slangs) run these companies. I work in the software industry and am dealing with something similar. My main solution is EOL, has no replacement path for customers, had very little competition, has functionality that is required by law for certain types of companies. The development costs have been greatly reduced and the software is stable. It is a cash cow (albeit a very small percentage of the entire company revenue) but they killed it off. They would have been better off slashing the seat price in half, doing no development and keeping a skeleton crew for support and making 10's of millions more over the next few years until it became completely obsolete. 

Point is: Companies sometimes make decisions that make no sense. And make less sense when they are heavily in the black.
 
2012-12-07 06:11:38 PM  

ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.


But Dan Stahl proclaims it awesome! If he says it, it must be so. Surely he wouldn't lie?
 
2012-12-07 06:14:35 PM  

Mike Chewbacca: Flying Code Monkey: Probably shutting down another North American development studio.

My guess, GW2 will continue for a while but will be developed from Korea (like Aion).

/not playing Aion much anymore anyway
//Secret World is kind of fun!

Again, NCSoft isn't ArenaNet. GW2 hasn't been affected by this in any way. The article, despite saying it would post updates, hasn't posted the update from ArenaNet stating this had nothing to do with them.


Yeah, there's been nothing unusual going on with the GW2 devs. If anything, they've been ramping up to add more content, especially with the Christmas update next week.

I laugh at the thought of GW2 being taken up by Korean developers. NCSoft is purely the publisher of GW2, not the developer. GW2 is perhaps the farthest away you can get from a Korean MMO anyways. Hell, WoW is more similar to Korean games than GW2 is.
 
2012-12-07 06:46:56 PM  

meat0918: Dimensio: meat0918: ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.

I got to 50 before I'd even completed a single major quest line. Never did finish any of them except the Klingon War one were you get to witness the Klingon dude singing as he flies to his doom and glory.

Star Trek Online does feature some enjoyable story content. It just does not feature very much story content. At all.

It's a nice single player game with the option of doing multiplayer.

I never grouped for a story line mission, only for PvP and whatever those little fight the Borg instances were.


I agree with another poster that the character creation is awesome. And I like the Excalibur, Venture, and I love the Odyssey class designs. Buy as for story, there was only one real mission that didn't feel like bad "shoot em up" Star Trek fanfic. There's a romulan episode where you get locked in prison and have to fight your way out, then ru across the desert, avoiding the air patrols. Then you had to build a beacon out of a crashed starship in a canyon to contact your ship to escape the planet. That was the the first time the game felt like how a star trek game should be. The rest of it is just kill kill kill. My character has racked up more kills of borg, klingons, etc... Than every other star trek character ever shown on screen. Which is fine for playing a Klingon, but there's no variety except for that one mission I described.

But, if you view it as Star Trek Digital Dress Up with other players, it does that just fine.
 
2012-12-07 06:49:30 PM  

Honest Bender: The last few MMOs I've tried really lacked polish. City of Heroes was rough when it was released. I don't know that I've ever seen such a crap UI. TOR was a bit better but still very clunky UI, crap crafting system, shallow end game.

You want an MMO with some meat on its bones? Try Aion. Now there was an MMO! Great UI, really fun classes, wonderful graphics, interesting back story, and a really fun dynamic end game.

Man... maybe I'll go look into Aion again...

/Or EVE.
//Nothing tops EVE.


I've tried to get into EVE several times, all unsuccessful. I think if I had been playing from the start it would've been okay, but trying to come into a game that's so evolved at such a late stage is difficult. Especially when you're solo. I've known a lot of good people throughout various MMO's and such over the years, but keeping track of any of them is damn near impossible, much less getting them together to go into a game.

Anyways, my last foray into EVE consisted of me researching exactly how I wanted to, well, research. After I figured out what I was doing I got to where I could do the missions and make some cash, but that got old and repetitive quickly. So then I was staring at the countdown timer for my research that I could in no way speed up. If you could make that go faster in a meaningful way it'd be a lot different, but being told you have to wait days or weeks or even months to do anything other than exactly what you're doing now is dumb to me. And to get to where I eventually wanted to be would take a year or more of RL training time? Sheesh.

I mean it's cool you can set it and forget it sort of, but that doesn't entertain me when I load up the game, ya know? Not gonna pay a subscription fee so I can train offline when I'm handcuffed while online.
 
2012-12-07 06:50:07 PM  
Games for me at least boil down to three states of entertainment. Visceral, Creative and Story. Visceral is stuff like Borderlands where its tight action and intense gameplay. Creative is stuff like Minecraft where you can just create what you want and express yourself. Story is stuff like Mass Effect where its so well written that you WANT to play it. Sadly I don't think GW2 is any of those things for me. It pains me to say this because I was a huge fan of the original Guild Wars and was seriously looking forward to GW2.

[Visceral]
I don't expect GW2 to be an intense combat game. Its an MMO after all and the original Guild Wars was very much point and click. The combat is fun but unless you are HEAVY into the PvP scene it gets old FAST. The PvE NPC AI is a complete joke, kite everything in circles = Win. Oh and giving an MMO player less than 20 skills to customize is like giving a shooter player one gun for the whole game. Unless your Valve that does not work out well.

[Creative]
GW1 touched on the creative element because you had skill builds. You could literally mix and match hundreds of skills and come up with your own flavor. I understand that its hard to balance a game like that but it was fun finding ways to break the system and be creative. GW2 takes that away in favor of ease of use which when it comes down to it is BORING. All the skills and classes feel the same with little to no variation. I get that they wanted to break up traditional grouping in MMOs in favor of crazy big pick up groups but its just not that fun. While the combat in GW2 is better than GW1 with the loss of the creative aspect it just gets stale. (and NO, the ability to add trinkets to your armor does not count as a creative aspect, neither does the grindy crafting)

[Story]
GW2 fails in the story department, I like branching stories but there are literally very few fleshed out characters anywhere. Its Prophecies all over again, EotN did story better than GW2 and that's a major set back. I almost never feel like I'm doing anything worth doing, its just going through the motions. Since your basing personal stories only partly on your actual character then you have to make sure your secondary characters are AWESOME (see Mass Effect). Its an MMORPG which means you need story to carry it. I know its hard to tell a story in an MMO environment and make it be personal but you HAVE to use secondary characters to reinforce it. The human campaign for example is one that I have played the most of. You meet Logan Thackery with no drama, no intro, no backstory you just know hes some dude who meets with you from time to time and shows you around. HE. MEANS. NOTHING. That's the problem, nothing means anything unless you care about it. I can't blame the writer I know this guys work and its great, he knows how to create interesting characters (read 'The Ice Age cycle' hard to get cause its out of print). So I have to assume the horrible story decisions were based on game mechanics.

If it had a truely compelling story or if it allowed me to be creative (like with builds) I would play it. I don't expect and RPG to be visceral so theres no issue there really. Having thousands of hours put into GW1 its just really sad that GW2 is so boring. I respect that there are plenty of people enjoying Guild Wars 2 but I am just not one of them (as a side note, almost none of my large original GW1 alliance now plays GW2 because of the aforementioned issues).
 
2012-12-07 07:02:35 PM  
//The Elder Scrolls MMO is probably gonna blow.

The dev team is heavily made up of Kesmai veterans.
 
2012-12-07 07:04:38 PM  

hammer85: I would love to see a Dark Souls MMO.


With permadeath and town invasions.
*evil laugh*
 
2012-12-07 07:12:34 PM  

jagarr: DARKFALL UNHOLY WARS 12.12.12


At first I thought it might be a sequel to this and got all excited.

i2.listal.com
 
2012-12-07 08:25:09 PM  

AKA Joker: Games for me at least boil down to three states of entertainment. Visceral, Creative and Story. Visceral is stuff like Borderlands where its tight action and intense gameplay. Creative is stuff like Minecraft where you can just create what you want and express yourself. Story is stuff like Mass Effect where its so well written that you WANT to play it. Sadly I don't think GW2 is any of those things for me. It pains me to say this because I was a huge fan of the original Guild Wars and was seriously looking forward to GW2.

[Visceral]
I don't expect GW2 to be an intense combat game. Its an MMO after all and the original Guild Wars was very much point and click. The combat is fun but unless you are HEAVY into the PvP scene it gets old FAST. The PvE NPC AI is a complete joke, kite everything in circles = Win. Oh and giving an MMO player less than 20 skills to customize is like giving a shooter player one gun for the whole game. Unless your Valve that does not work out well.

[Creative]
GW1 touched on the creative element because you had skill builds. You could literally mix and match hundreds of skills and come up with your own flavor. I understand that its hard to balance a game like that but it was fun finding ways to break the system and be creative. GW2 takes that away in favor of ease of use which when it comes down to it is BORING. All the skills and classes feel the same with little to no variation. I get that they wanted to break up traditional grouping in MMOs in favor of crazy big pick up groups but its just not that fun. While the combat in GW2 is better than GW1 with the loss of the creative aspect it just gets stale. (and NO, the ability to add trinkets to your armor does not count as a creative aspect, neither does the grindy crafting)

[Story]
GW2 fails in the story department, I like branching stories but there are literally very few fleshed out characters anywhere. Its Prophecies all over again, EotN did story better than GW2 and tha ...


Well said. WvW was a huge step in the right direction in my opinion, but it's just not enough on its own. Intricate and in-depth builds are necessary for character investment, or else you feel like just another nameless face in the crowd casting the same shiat as everybody else. I'm really surprised that so many of the lessons that should've been learned from previous MMO's (and MUD's) just weren't, or the wrong lessons were taken away. I mean Camelot had RvR forever ago, and it wasn't until now it was really brought back in any decent capacity. It still has very little impact on the game overall, but it's a step in the right direction. Yet GW2 still manages to be boring, so will the next MMO that comes out just be like eh, GW2 had WvW and people said the game was boring...I know, let's just instance all the PvP and make it not matter to the overall game in any meaningful way! That's what WoW did and they print money, so it must be the right thing to do.

So tempted to try EVE again for like the fourth time. Such a daunting prospect though. If they'd just make it so doing a mission or something would take time off from the training I think I could get into it. When my character advances the same whether I'm logged in or not is just silly.

Or Darkfall. I actually played that when it first came out, but it was so horrible. People auto-running into walls to grind up their skills, a single mob camp that everybody was at. When I went out exploring I found some city or something that was being built by a huge guild who chased me off into the completely empty space that was the rest of the world. Wheee.
 
2012-12-07 08:26:48 PM  
I know that it's highly unlikely, but if anyone knows of a working CoX private server, email me
 
2012-12-07 08:58:45 PM  

RedPhoenix122: Goddammitsomuch


This.

Love me some GW2.
 
2012-12-07 10:05:34 PM  

ClintonKun: Mike Chewbacca: Flying Code Monkey: Probably shutting down another North American development studio.

My guess, GW2 will continue for a while but will be developed from Korea (like Aion).

/not playing Aion much anymore anyway
//Secret World is kind of fun!

Again, NCSoft isn't ArenaNet. GW2 hasn't been affected by this in any way. The article, despite saying it would post updates, hasn't posted the update from ArenaNet stating this had nothing to do with them.

Yeah, there's been nothing unusual going on with the GW2 devs. If anything, they've been ramping up to add more content, especially with the Christmas update next week.

I laugh at the thought of GW2 being taken up by Korean developers. NCSoft is purely the publisher of GW2, not the developer. GW2 is perhaps the farthest away you can get from a Korean MMO anyways. Hell, WoW is more similar to Korean games than GW2 is.


And the whole reason cited for the layoffs at NCSoft is that they're NOT publishers, they're developers, which makes them EVEN MORE hands off GW2. They essentially took all the production stuff they'd been doing on behalf of the developers under them (which was only minimally AN) and handed it all back. In short, AN has MORE control of their IP now.
 
2012-12-07 10:07:51 PM  

Mega Steve: I know that it's highly unlikely, but if anyone knows of a working CoX private server, email me


My SO brought home COH swag today, given to him by one of the guys who'd been laid off. I has a sad.

/all the offices get swag from all the other offices; the laid off guy had nothing to do with COH/COV.
//We got the big collector's box with the Charr figurine at launch for GW2.
 
2012-12-07 10:17:31 PM  
Not concerned for the well being of GW2 in the least. Have already spent so much time in the game, if it closed tomorrow I would feel I spent my money well. Vast improvements would be made just using some of the concepts from GW1 such as hard modes and master content (explorer is not hard mode) and an embark beach. Additional variety to the characters as GW1 had would be nice; thinking like additional dual skills similar to thief dual wield.

I really think a Planetside style "hot zone" indicator would be good, with reduced waypoint costs, increased rewards, and notifications for a mass of events being spawned to increase traffic in certain regions. I've had good luck with people in the majority of events, but I'd like to know what is going on where, and some waning hours have been obviously lonely play time.
 
2012-12-07 10:22:27 PM  
They were bought out by Bain Capital.
 
2012-12-07 10:34:13 PM  
This actually makes me concerned for WIld Star.

A new sci fi mmo, blah blah, you know the drill. It's probably not going to be any good but it might be.
 
2012-12-07 11:39:45 PM  

randomjsa: This actually makes me concerned for WIld Star.

A new sci fi mmo, blah blah, you know the drill. It's probably not going to be any good but it might be.


Nope, Wild Star is fine, and also hiring.
 
2012-12-07 11:41:56 PM  

The Incredible Sexual Egg: With news like this I'm glad I decided on The Secret World instead


Agreed!
 
2012-12-08 12:07:46 AM  
Few points worth making...

1) NCSoft does have the power to shut down Guild Wars 2 (but they won't)

2) Guild Wars 2 is a big money maker for NCSoft and their only North America game making any money

3) NCSoft is trying to get out of North America and focus more on Korean games and sales

So, Guild Wars 2 is safe for now. It will not have the lease City of Heroes had though, and as soon as it hints to be losing steam, NCSoft will dump it so they can use the money on something more Korean.
 
2012-12-08 12:56:15 AM  
I played SWTOR - like many other people I raved about the questing and stories being told. I enjoyed that your companions had personalities and backstories of their own, sometimes they could betray you, sometimes they fell in love with you.

I understand that one of the biggest gripes about the game was the poor multi-player options at max level, what really confounded me was that they didn't allow for a continued single player story at max level. I reached a goal, became something (Jedi council, Sith lord, etc) and then pretty much the world build up around me stopped progressing or involving me at all. I could have patiently waited for group endgame bosses to fight if I was given a story to keep me invested, but I do understand that writing all of that for 8 different classes is probably asking too much.
 
2012-12-08 01:17:36 AM  

Nightenstaff: It will not have the lease City of Heroes had though


Oh, I don't know. GW is still up and running, and it's only been out for one year less than COH. The IP is strong, with good brand recognition.
 
2012-12-08 03:00:26 AM  
I can't play these games anymore. I'm 34 and spent the better part of 14 years playing these, as someone on here referred to it, 'skinner boxes'. Grinding for junk, playing games compulsively. It's like I've been asleep this past decade. I have to get on to finding a GF and starting a family, before it's too late!
 
2012-12-08 06:56:09 AM  

MadSkillz: I can't play these games anymore. I'm 34 and spent the better part of 14 years playing these, as someone on here referred to it, 'skinner boxes'. Grinding for junk, playing games compulsively. It's like I've been asleep this past decade. I have to get on to finding a GF and starting a family, before it's too late!


You're just trading one grind for another.

/remember to buy her some diamonds at level 10 ...
 
Skr
2012-12-08 08:42:06 AM  
Meh headline says "Hope you didn't buy Guild Wars 2" but I already have gotten well over 100 hours of playing time out of it. Decent enough investment even if it shut down now.
I'm doubting they'll be affected much anyways. With the price flux on Gem it seems they are making a fair bit of scratch, and it sounds like their huge early year update for 2013 is going smoothly.
 
2012-12-08 09:48:28 AM  

amoral: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.

Why? can't you just not play it?


Because as long as people keep defaulting back to WoW because "well all my friends still play it" we can't have good things elsewhere.
 
2012-12-08 11:24:13 AM  

Theseus: I played SWTOR - like many other people I raved about the questing and stories being told. I enjoyed that your companions had personalities and backstories of their own, sometimes they could betray you, sometimes they fell in love with you.

I understand that one of the biggest gripes about the game was the poor multi-player options at max level, what really confounded me was that they didn't allow for a continued single player story at max level. I reached a goal, became something (Jedi council, Sith lord, etc) and then pretty much the world build up around me stopped progressing or involving me at all. I could have patiently waited for group endgame bosses to fight if I was given a story to keep me invested, but I do understand that writing all of that for 8 different classes is probably asking too much.


*Insert bounty hunter rage*

The latest armor tier did me in.
 
2012-12-08 11:46:14 AM  

ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.


This, oh god(s) all mighty THIS! ^
 
2012-12-08 05:01:04 PM  

BumpInTheNight:
suck it Minnesota! That chunk just reads as very strange, why would you narrow it down to one particular city. Isn't this game on the internet?


Maybe I'm missing a joke here, but Minnesota City only has a population of 204, I don't think there will be much of an outcry.
 
2012-12-10 01:09:20 AM  

Sargun: Subby's a farking idiot because this doesn't affect ArenaNet at all. NCSoft has almost nothing whatsoever to do with GW2.


Except they own it. NEVER trust publishers, not for one second ever.
 
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