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(PC Gamer)   Subby hopes you didn't buy Guild Wars 2, as it looks like it may soon close now that NC Soft has finished shutting down City of Heroes   (pcgamer.com) divider line 140
    More: Scary, City of Heroes, NCsoft, North Carolina, NCsoft Seattle, video game developers, game development, PC gamers, Seattle  
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6105 clicks; posted to Geek » on 07 Dec 2012 at 12:11 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-12-07 01:47:06 PM
If by "looks like it may soon close" means "I have no idea so I'll put this pancake on my head", subby would be correct.
 
2012-12-07 01:53:21 PM

El Uno Magnifico: kuinn: This came up on the GW2 forums the other day.

https://forum-en.guildwars2.com/forum/game/gw2/Laying-off-workers

Here's the official comment:
While we are indeed a wholly-owned subsidiary of Korea-based NCsoft Corporation (read NCsoft HQ), we are also our own entity. ArenaNet has not been affected by the NCwest realignment. And indeed, we are hiring: http://www.arena.net/jobs/


GW2 should be fine.

Thank goodness. GW2 kicks ass.


I've been surprised by it.

Played it because a friend of mine was keen on it. He's half way around the world (Japan) so it was a way to keep in touch and game together.

First reaction: Wheeeee, another fantasy MMO :-\

After playing it though, I've really come to enjoy it.
 
2012-12-07 01:54:25 PM

theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.


The thing is, they've been trying to make a WoW-killer for 8 years. Some of them, like Rift, explicitly marketed themselves that way. And none of them have come even remotely close.

It's not that the newcomers don't get a fair shake, even. People leave WoW in droves to try the new game, realize it fails to meet the bar set by WoW, and flock back after a few months. There's usually a dip in WoW subs for the launch, but then it recovers 3-6 months later (outside the normal spike and slow decline pattern you see every expansion).

WoW's success is pretty amazing if you think about it. Imagine if there were only one burger joint, McDonalds. And everyone agreed, McDonalds burgers suck. But there's no other burger joints with any really comparable success, because every new place that starts up has burgers that suck even worse. They might improve the burgers a bit in one respect, like making them less greasy, but they also make them worse in several other respects.

That's not really a good comparison because in practice, there's plenty of strong competitors to McDonalds, and it doesn't have anywhere close to the lock WoW has on the market. But the point is; there's plenty of games that do some things better than WoW; SWTOR's questing/storyline was head-and-shoulders better, for instance. But then it fails on other areas, like player customization and endgame content. WoW still provides the best overall experience, despite being 8 years old.

I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to be strong enough to slaughter players, and the trinity emerged to give one player the role of preventing the boss from gibbing other players. There's other ways to do that, though; cover-based systems serve the same purpose. Once you remove the need for a tank, you don't need dedicated healers any longer either.

I'm waiting for a decent TPS MMO with twitch-based gameplay. We have the tech to do it. They just aren't, because it's new and therefore risky.
 
2012-12-07 02:00:59 PM

Thorak: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.

The thing is, they've been trying to make a WoW-killer for 8 years. Some of them, like Rift, explicitly marketed themselves that way. And none of them have come even remotely close.

It's not that the newcomers don't get a fair shake, even. People leave WoW in droves to try the new game, realize it fails to meet the bar set by WoW, and flock back after a few months. There's usually a dip in WoW subs for the launch, but then it recovers 3-6 months later (outside the normal spike and slow decline pattern you see every expansion).

WoW's success is pretty amazing if you think about it. Imagine if there were only one burger joint, McDonalds. And everyone agreed, McDonalds burgers suck. But there's no other burger joints with any really comparable success, because every new place that starts up has burgers that suck even worse. They might improve the burgers a bit in one respect, like making them less greasy, but they also make them worse in several other respects.

That's not really a good comparison because in practice, there's plenty of strong competitors to McDonalds, and it doesn't have anywhere close to the lock WoW has on the market. But the point is; there's plenty of games that do some things better than WoW; SWTOR's questing/storyline was head-and-shoulders better, for instance. But then it fails on other areas, like player customization and endgame content. WoW still provides the best overall experience, despite being 8 years old.

I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to b ...


Tabula Rasa would like a word, but it's too busy being dead.
 
2012-12-07 02:01:09 PM

Thorak: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.

The thing is, they've been trying to make a WoW-killer for 8 years. Some of them, like Rift, explicitly marketed themselves that way. And none of them have come even remotely close.

It's not that the newcomers don't get a fair shake, even. People leave WoW in droves to try the new game, realize it fails to meet the bar set by WoW, and flock back after a few months. There's usually a dip in WoW subs for the launch, but then it recovers 3-6 months later (outside the normal spike and slow decline pattern you see every expansion).

WoW's success is pretty amazing if you think about it. Imagine if there were only one burger joint, McDonalds. And everyone agreed, McDonalds burgers suck. But there's no other burger joints with any really comparable success, because every new place that starts up has burgers that suck even worse. They might improve the burgers a bit in one respect, like making them less greasy, but they also make them worse in several other respects.

That's not really a good comparison because in practice, there's plenty of strong competitors to McDonalds, and it doesn't have anywhere close to the lock WoW has on the market. But the point is; there's plenty of games that do some things better than WoW; SWTOR's questing/storyline was head-and-shoulders better, for instance. But then it fails on other areas, like player customization and endgame content. WoW still provides the best overall experience, despite being 8 years old.

I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to b ...


I talk about GW2 a lot because I love the game, not because I'm paid by ArenaNet (although I wouldn't turn that down, *cough* *cough*), but GW2 does an admirable job of rectifying some of those issues.

There is no trinity in GW2, for example; everyone can heal themselves, and while there are party-wide heals for certain characters, it's a much more communal, teamwork-oriented thing than having one person in that specific role. And while a Guardian is infinitely more survivable than, say, a paper-thin Elementalist, it can't tank in the traditional sense because it would die in about 30 seconds.

All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".
 
2012-12-07 02:03:34 PM

Kazrath: ThatBillmanGuy: Can they please shut down Star Trek Online now? Sick of the "buy our new $20 ship of the week" with no game to actually play with it, unless you call endlessly blowing up five of "insert bad guy here" a game.

That game is actually fun for a good 30-50 hours of play. For the price...it is a hell of a lot cheaper than a console game that you beat in 40 and never play again.


I played STO while waiting for GW 2. It's really not a bad game. It could be a lot better, but it isn't bad. The ground combat is only tolerable, and they have the same insufferable "raid/grind or you will suck" mentality of most MMOs at max level.

The best part of the game is the quest and story lines if you are a Trek Lore nerd. I geeked HARD when I did the DS9-based episode content. That was a beautiful follow up to one of the TV episodes.

The character creation is by far the best I've ever seen, and it's real fun to outfit the starships, especially if you are into ship pron.

I liked it well enough that I felt good kicking them a few bones for a starship from the store when I hit max level. I haven't really been back since GW2 came out, but I also haven't uninstalled it either.

As stated GW 2 is fine, it's their premier title ATM and ArenaNet is it's own company.
 
2012-12-07 02:04:37 PM

Thorak: The trinity of tank/healer/DPS, for instance, isn't necessary


Someone should try addapting the L4D motto in an MMO: Creatures doing lockdown attacks that only other players can help you get out of.
 
2012-12-07 02:08:05 PM
The last few MMOs I've tried really lacked polish. City of Heroes was rough when it was released. I don't know that I've ever seen such a crap UI. TOR was a bit better but still very clunky UI, crap crafting system, shallow end game.

You want an MMO with some meat on its bones? Try Aion. Now there was an MMO! Great UI, really fun classes, wonderful graphics, interesting back story, and a really fun dynamic end game.

Man... maybe I'll go look into Aion again...

/Or EVE.
//Nothing tops EVE.
 
2012-12-07 02:08:18 PM

kuinn: This came up on the GW2 forums the other day.

https://forum-en.guildwars2.com/forum/game/gw2/Laying-off-workers

Here's the official comment:
While we are indeed a wholly-owned subsidiary of Korea-based NCsoft Corporation (read NCsoft HQ), we are also our own entity. ArenaNet has not been affected by the NCwest realignment. And indeed, we are hiring: http://www.arena.net/jobs/


GW2 should be fine.


Yeah, ANet has an interestingly high amount of independence from the rest of NCSoft, and the game is still pretty bustling. Hoping they learn from some of the mistake of the Lost Shores event, and from the way they responded on the forums, and from looking at the length of the Christmas event, they did. I'm a looooong-time OG Guild Wars player, been basically playing it since 2004, so I'm sticking around till the end.
 
2012-12-07 02:08:47 PM
WoW was always funsies in small doses, but I tried being xxhardxcorexx and raiding with a top guild for a while. now with the 'pro' gamers and e-sports guys all over it, combined with the AWs streaming live for cash on twitch, etc. the whole scene has just turned more into a job than a game. if you are happy being supercasual then i suppose that is fine, but i feel like i'm wasting all that time if i'm not playing at a relatively high level. why sink time into MMOs if you're just going to suck at them? just don't play at all.

currently i don't have the time to be good, so i'm not playing at all. if i can't or don't like a game enough to nolife it, i don't play. HOWEVER....

DARKFALL UNHOLY WARS 12.12.12

seeya later, rest of my vacation days.

/maybe itll be good... maybe...
//get ready to get griefed!!1111
///steam greenlighted!!
////MASSIVELY SLASHIES
 
2012-12-07 02:11:39 PM

Thorak: The trinity of tank/healer/DPS, for instance, isn't necessary; bosses have to be strong enough to slaughter players, and the trinity emerged to give one player the role of preventing the boss from gibbing other players. There's other ways to do that, though; cover-based systems serve the same purpose. Once you remove the need for a tank, you don't need dedicated healers any longer either.


GW2 kinda managed to do this. Everything is a sorta-kinda healer (in that they can heal themselves and sometimes others), and everything else then falls somewhere on the DPS/Tank spectrum. So pretty much any group can go in, and expect to win a dungeon (or lose the dungeon because it's freaking impossible to win because of bugs/bad balance. Fark Gravelings.).

Now certain parties will die more (A 5 Ele group is just asking for it.), and at this point, a Guardian is more or less required for my Ele to not walk out of the dungeon naked, but any party can win.

/Seriously, I die more in dungeons than the other 4 people in my party combined. On a good day, I can do more damage than the other 4 people combined to make up for it (Meteor Shower, Glyph Of Storms, Radiation Field). On a bad day, I do nothing but run around in circles at 10% health trying not to get ganked (and failing, and then wasting 5 minutes running back) and am completely useless. At some point, I'll level my Guardian, and see if that's a class thing or a me thing. 
//Also Necro is useless in WvW. They're only good in "Whatever the blow up like a highly visible big green Pumpkin mode is called" and that's call for everyone to attack them until they die.
 
2012-12-07 02:13:32 PM

nekulor: Tabula Rasa would like a word, but it's too busy being dead.


Tabula Rasa was a game I had pegged as "something I'm definitely gonna try in a few months when I can pick it up" that was dead by the time I had the money. I honestly don't think they gave that game enough time before pulling the plug.

But then, I also thought Auto Assault was pretty neat, and that game died just as quickly. It had the kind of twitchy gameplay I mean, though.

El Uno Magnifico: There is no trinity in GW2, for example; everyone can heal themselves, and while there are party-wide heals for certain characters, it's a much more communal, teamwork-oriented thing than having one person in that specific role. And while a Guardian is infinitely more survivable than, say, a paper-thin Elementalist, it can't tank in the traditional sense because it would die in about 30 seconds.

All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".


Yeah, I've heard that from a lot of people, I just don't think GW2 is my style of game. I played GW1 and never really liked a lot of the choices they made there, so I haven't gotten into GW2.

It's a step in the right direction, though, and hopefully leads to more experimentation among developers. We need more games like that, and less games like Rift (which was the game equivalent of someone writing "Barry Cotter and the Stone of Philosophy"; it SHAMELESSLY ripped off WoW for almost everything) and SWTOR (which was WoW with lightsabers, though the single-player storyline system was excellent).
 
2012-12-07 02:14:53 PM
Garriott should go over there and kick them in the balls... again.
 
2012-12-07 02:14:58 PM
eh, with what they did with Fractals of the Mist they kind of deserve it. Even one of the devs admitted that the whole thing was a mistake. I'm just glad they finally fixed permastealthed rogues preventing capping in WvW.
 
2012-12-07 02:15:50 PM

meat0918: Spaced Cowboy: wippit: HulkHands:

Creative Assembly (Total War) got the rights to PC games for Warhammer, so I am VERY happy. Total War: Warhammer!

I would live with a decent RTS version of 40k, as long as they have all the races and are true to their stats.

As to the MMO/FPS concept, you need to allow for more than just the base Marine/Ork/Eldar. Include the option to be a LIbrarian, Tech Marine, Terminator, Scout (just on the marine side). Could even have character who are vehicle specialists. Be fun to be a guy driving a Lemus Russ.

Or be the most holy of broken units, the Wraithlord.


/but I stand by my WAAAAAAAGH.

The first Dawn of War was a great 40k RTS. The sequel, not so much.

As for the Creative Assembly acquiring 40k rights...

[www.reactionface.info image 308x313]

I never did get the hang of using the Tau. Now the Necrons were fun.

Sisters were just too Space Marine for my liking. The Exorcist pipe organ tank was kinda fun though

What I wanted before the released Dawn of War 2 was the Tyranid. I played the Dawn of War 2 demo, and it was just boring.


DoW2 Retribution's The Last Stand mode begs to differ. If only there was more than two maps and multiple heroes per faction ...

The Imperial Guard got me to like the Dawn of War series.

Enemy: ATTACKS

Guardsmen: PANIC

Commissar: (Pulls out execution pistol) BLAM BLAM BLAM

I think my commissars killed more of my own troops than the computer did in easy mode. But you needed those sadistic farks to get the IG to do anything in DoW1.

I was hoping for a commissar class for the Warhammer 40K MMO. Imagine flogging or executing the idiots/low damage DPS in raids to inspire the rest in a boss fight. Now ... hopefully there's a Battlefield/Star Wars Battlefront-style game to make on the skeleton they're allegedly working on.
 
2012-12-07 02:17:46 PM

wippit: You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.


only if I can play as Dark Eldar.

//screw you, space marines
 
2012-12-07 02:18:44 PM
Planetside 2 is a pretty cool FPS MMO. Its free to play too.

/NC 4 lyfe
 
2012-12-07 02:21:04 PM
How what I spent on GW over the years that I played it compared to what I would have spent on WoW, I really did get my money's worth out of it.

GW 2 might be another year or two, but I'm enjoying it a lot.
 
2012-12-07 02:21:47 PM

Honest Bender: The last few MMOs I've tried really lacked polish. City of Heroes was rough when it was released. I don't know that I've ever seen such a crap UI. TOR was a bit better but still very clunky UI, crap crafting system, shallow end game.

You want an MMO with some meat on its bones? Try Aion. Now there was an MMO! Great UI, really fun classes, wonderful graphics, interesting back story, and a really fun dynamic end game.

Man... maybe I'll go look into Aion again...



You have succeeded in the manastone socketing of Tahabata's Sword.
You have succeeded in the manastone socketing of Tahabata's Sword.
You have succeeded in the manastone socketing of Tahabata's Sword.
You have succeeded in the manastone socketing of Tahabata's Sword.
You have failed in the manastone socketing of Tahabata's Sword. All manastones that were socketed in Tahabata's Sword have disappeared.

Repeat ad nauseum.

NYERK THIS.

/Despite the above, loved the game. Played it for about 2 years.
 
2012-12-07 02:21:59 PM

thisone: wippit: You'd think Games Workshop would be all over that, they bleed their entire player base dry and keep squeezing for more.

only if I can play as Dark Eldar.

//screw you, space marines


Only if *I* can play as a guardsman.

/Chaos bringing an eternity of night? No worries, I've got a flashlight.
 
2012-12-07 02:25:15 PM
GW2 is pretty damn good. Not a WoW killer, but I never expected it to be. Feels a bit more like a game than a Skinner Box, due to the (almost) lack of a leveling curve and the ability to do pretty much all your attacks while on the move, so big epic battles don't consist mostly of standing around.

But where I really hope it leaves its mark is in the lack of a subscription fee. I only have so much free time to game, so MMOs never appealed to be unless they were Free to Play; as much as I might enjoy WoW sometimes, and $15 a month is hardly a loss, that's still twice as much as my Netflix account costs, and I simply wouldn't use it enough to make it worthwhile.
 
2012-12-07 02:31:30 PM

El Uno Magnifico: All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".


I watch videos for upcoming MMOs that seem interesting and yet know I'll never play them for the simple reason that in every combat gameplay video, everyone is just standing still in front of a mob that is also standing still. I need to dodge now, to watch the mob animations and telegraphs to avoid the damage entirely and not just mitigate it with stats. I need that action!

I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.

YAY GW2
 
2012-12-07 02:36:03 PM
When are they going to make another MMO focused on exploration and adventure?
 
2012-12-07 02:36:50 PM

Yuri Futanari: El Uno Magnifico: All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".

I watch videos for upcoming MMOs that seem interesting and yet know I'll never play them for the simple reason that in every combat gameplay video, everyone is just standing still in front of a mob that is also standing still. I need to dodge now, to watch the mob animations and telegraphs to avoid the damage entirely and not just mitigate it with stats. I need that action!

I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.

YAY GW2


Y'all are making me want to try GW2 since SWTOR is kinda boring already.
 
2012-12-07 02:39:38 PM

Yuri Futanari: I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.


Try playing a necro in PvP if you're really into that twitchy finger thing. I find the insane demands of that class frustrating as all hell in a PvP match (especially when it seems like all warriors need to do is slam their face into the keyboard any time they're in the general vicinity of an opponent...), but you might enjoy it. Every mark has to be perfect, you have to lead properly with them, you have to dodge at just the right instances, use Death Shroud at the right split second etc. etc.

When you pull it all off just right you can rip an insane hole in an entire enemy team's strategy, but if you fark up just once you're going down.
 
2012-12-07 02:51:22 PM

Yuri Futanari: El Uno Magnifico: All players have to be able to stay on their toes with dodges, positioning, and other 'twitchy' movements. GW2 definitely isn't a "you all go stand there and smash buttons while the healers stay back and spam buttons". It's more of a "Holy crap, he's about to sledgehammer me, better dodge my ass out of the way", or, "I'm going to trip up that Thief before he can run away like a pansy then run over and give him a golden shower of justice".

I watch videos for upcoming MMOs that seem interesting and yet know I'll never play them for the simple reason that in every combat gameplay video, everyone is just standing still in front of a mob that is also standing still. I need to dodge now, to watch the mob animations and telegraphs to avoid the damage entirely and not just mitigate it with stats. I need that action!

I played a tank in every other MMO up until GW2, now I play a D/D Ele (0/10/0/30/30 aura/cantrips) and I love, LOVE the sheer amount of movement and combos you can pull off in combat. I rarely die in WvW unless I'm being stupid, and in dungeons I'm usually the last to go down if things go badly. It's a very twitch/reflex oriented class and weaponset.

YAY GW2


I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.
 
2012-12-07 03:00:33 PM
Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.
 
2012-12-07 03:06:24 PM

El Uno Magnifico: I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.


Wait, you mean we're actually killing people when we do that?

/As the ele who you hate, there is 0 feedback for all those AOE's.
//It's a pain to even cast them because you can't get a camera up there, so you're casting halfway up the wall and hoping.
 
2012-12-07 03:06:40 PM

ClintonKun: Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.


I got a precursor. Neener neener.
 
2012-12-07 03:18:10 PM
I second the EVE love. It's everything a Farker should love: cynical, overly complex, merciless, and mind-numbingly wonderful.
 
2012-12-07 03:19:42 PM

meat0918: Y'all are making me want to try GW2 since SWTOR is kinda boring already.


Canceled my TOR sub last week, unfortunately it was the day after it auto renewed. That game is a completely broken shiatfest and at this point it's crystal clear that EAware doesn't give a flying fark about supporting it at all. They'll just separate the true rubes from their money as much as possible through the cash store before shuttering the game this coming summer. Extrodamus has spoken.

That said, I bought GW2 a few months ago but have barely been able to spend any time in it. When I have been able to play though, I've enjoyed it immensely. The game is constantly throwing new location-based objectives at you, the combat is pretty decent, and the game has probably put a stake through the heart of the old paradigm of 1 player tagging a mob or crafting resource. Indeed, I was just reading that LOTRO is going to try implementing game-wide open mob tagging in either the next patch or the one after.
 
2012-12-07 03:19:52 PM

meyerkev: El Uno Magnifico: I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.

Wait, you mean we're actually killing people when we do that?

/As the ele who you hate, there is 0 feedback for all those AOE's.
//It's a pain to even cast them because you can't get a camera up there, so you're casting halfway up the wall and hoping.


You can still see the damage numbers to know you're hitting, and the loot bags at your feet. I get a decent amount of kills when I'm staff and sieging a wall with a few other ele's, stacking CCs and AoEs on the defenders who poke their heads up. You mention casting halfway up the wall, you should be aiming your AoE at the very top edge of the wall, you'll hit anyone who can hit you, it's a game of whack-a-mole.

Vegan Meat Popsicle: I got a precursor. Neener neener.


I HATE YOU.
 
2012-12-07 03:22:34 PM
I hope this doesn't happen, I'd still like to try out GW2.
 
2012-12-07 03:26:57 PM
WVW is the greatest thing to happen in MMOs. It is endless amounts of fun despite the bugs/issues it has.

Yesterday a group of guildfriends and myself took over Pangloss Rise, which is a supply camp in one of the battlegrounds (for non-GW2 people, supply camps ferry supplies to keeps and towers, which are used for upgrades and repairs), we set up a number of ballistas and arrow carts around the entrances and held off a group of defenders three times our size for nearly an hour. When they finally broke in and we were in danger of being over run, our mesmer friend set up an escape portal and we ran through it. Not a single one of us died.
 
2012-12-07 03:27:05 PM

meyerkev: El Uno Magnifico: I rock a glass cannon Warrior in WvW and a slightly-less-suicidal Guardian in everything else (haven't leveled him or geared him up enough for WvW). Eles are the bane of my existence in WvW; I like to shoot at people with my overpowered rifle from castle walls and they have to ruin my fun by raining fire on top of me.

Wait, you mean we're actually killing people when we do that?

/As the ele who you hate, there is 0 feedback for all those AOE's.
//It's a pain to even cast them because you can't get a camera up there, so you're casting halfway up the wall and hoping.


Not necessarily killing (well, killing people who are dumb enough to keep standing there), but definitely putting a hurtin' on us so we have to move away from the wall.
 
2012-12-07 03:27:35 PM

extroverted_suicide: Canceled my TOR sub last week, unfortunately it was the day after it auto renewed. That game is a completely broken shiatfest and at this point it's crystal clear that EAware doesn't give a flying fark about supporting it at all. They'll just separate the true rubes from their money as much as possible through the cash store before shuttering the game this coming summer. Extrodamus has spoken.


I actually want to get back to TOR to play through the different class stories but I don't want to deal with the grind and time it'd take to get through em all. I'll be staying away unless they offer some sort of hyper leveling experience where one class would take like 15 hours 1-50, or some folks get TOR emulators working like they did with WoW, where you can just set your own rules and speed through the whole thing.
 
2012-12-07 03:28:37 PM

Epicedion: When are they going to make another MMO focused on exploration and adventure?


Never again, thanks to Skinner. Enjoy grinding 100 levels of basket weaving to get your mystery gift.
 
2012-12-07 03:28:42 PM
I really doubt GW2 is in actual danger at the moment, since shutting down the still profitable CoH was done solely to create an artificial bump in their cost/profit while waiting for GW2 to start making money.

But in a few years when it fails to deliver more than moderate profits, I will laugh and laugh if they do axe it just like all their other NA mmos to date.
 
2012-12-07 03:35:55 PM

Memes Ate My Balls: I hope nothing happens to this sweet, sweet MMO. That said:

"NCsoft is realigning internal publishing resources to better suit the needs of our game development studios," Davis told PC Gamer. "As a result of the realignment, several employees and contract positions were affected.

Why can't HR and PR ever talk like normal people?


My experience is that it's because they aren't normal people...and even calling them people is sometimes a stretch.
 
2012-12-07 03:38:43 PM

Vegan Meat Popsicle: ClintonKun: Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.

I got a precursor. Neener neener.


GRR YOU.

Oh well, at least the shell and box are nice.
 
2012-12-07 03:41:53 PM

LowbrowDeluxe: I really doubt GW2 is in actual danger at the moment, since shutting down the still profitable CoH was done solely to create an artificial bump in their cost/profit while waiting for GW2 to start making money.

But in a few years when it fails to deliver more than moderate profits, I will laugh and laugh if they do axe it just like all their other NA mmos to date.


I dunno, GW1 is still being run and supported despite being pretty much a cult classic and having a slow but steady burn for nearly a decade.
 
2012-12-07 03:43:02 PM

Spaced Cowboy: As for the Creative Assembly acquiring 40k rights...


Creative Assembly only acquired the Warhammer rights. THQ still has the 40K licence.
 
2012-12-07 03:43:19 PM

meatofmystery: as a freelancer in and out of the industry, I can tell you game companies are managed by twats.


It is not so much that, but that the nature of business is that if doing A will net you more than doing B given the same cost, they choose A.

In theory you should consider the potential for profit for C given an initial condition of A or B, but no one ever works in a role long enough for C to matter since by that time the 'twat' has moved on and path C becomes the new 'B'.
 
2012-12-07 03:48:33 PM

I Like Bread: Epicedion: When are they going to make another MMO focused on exploration and adventure?

Never again, thanks to Skinner. Enjoy grinding 100 levels of basket weaving to get your mystery gift.


Don't forget to buy your hats, or keys.
 
2012-12-07 03:49:41 PM
With news like this I'm glad I decided on The Secret World instead
 
2012-12-07 03:57:36 PM

Vegan Meat Popsicle: ClintonKun: Speaking of how good ANet are to their players, during the Lost Shores event, I got disconnected at the last minute of the boss battle, along with many other people. Today, they gave the AWESOME reward items to those who did the majority of the event but got the short end of the luck stick in the final battle. That event may have been glitched but I enjoyed it very much (never seen such epic battles in a game before) and the fact that ANet is humble enough to acknowledge the issues and offer compensation is awesome to me.

I got a precursor. Neener neener.


Same here, and I wasn't anywhere near the event boss. Had no idea what was going on where, usual GW2 event ("We have some cool events only for today - now just guess where they are and what they are - QUICKLY"). Still got the box, and the goodies.

\got a 120G precursor I can't use
\\Mesmer FTW
 
2012-12-07 04:03:25 PM

nekulor: Thorak: theurge14: For the love of all that is pure and good can someone somewhere please make a true WoW killer. That 8 year old dumbed down and cartoony piece of crap needs to be put down in the most urgent way.
[deletia]
I'm still playing, and while I'd LOVE a new game, they haven't launched anything that even comes close. I'm waiting for someone to realize that WoW's model doesn't have to be copied, like SWTOR and Rift did, but you can improve on it. The trinity of tank/healer/DPS, for instance, isn't necessary; bosses h ...


WoW started in 2004. DDO (Dungeons and Dragons Online) started in 2006. It was a twitch based game (a bit less now after the great TWF nerf of 2010 removed most of the physics checks) and lacked the holy trinity: everyone is expected to bring DPS, self-healing is the latest fashion (although two classes have powerful healing abilities), and tanks are only needed (or even used) for specific raiding purposes. It also has been easy to check out as the leading example of f2p done right since 2008 (although they have been steadily backsliding into pay2win ever since, and lately plastering pay2win ads over the display during a fight).

DDO might seem a bit odd to the typical MMO player. Pretty much everywhere they could choose between typical MMO behavior and something more D&D-like, they went with D&D (you pretty much only meet mobs/quests in instances for example). The ironic bit is that while D&D pretty much established the random attack and expected DPS meme, DDO requires a physics check to see if it could possibly connect.

The game still goes somewhat strong (by any means not blinded by WoW's success), but a recent expansion was done via the typical "hire a bunch of people who don't know the codebase and won't be around to care what condition it was left in" game development deathmarch. Don't expect Warner to pay for fixing any of the bugs, nor the newer bugs created by touching such a creaky codebase. It was a hoot to play from the f2p start for a few years, but I can't recommend starting now.
 
2012-12-07 04:05:16 PM
I would love to see a Dark Souls MMO. Could even use the current phasing for solo play and then for "raid bosses' it would be amazing to get 10-15 people in there fighting monsters like the gaping dragon
 
2012-12-07 04:27:36 PM

CmndrFish: spyderqueen: GuildWars2 is staffed by the ArenaNet studio, not NCWest. Not saying it could't happen, but at the moment it's not happening.

This. NCSoft Seattle is not ArenaNet. ArenaNet runs Guild Wars and GW2.

I really don't think Guild Wars 2 players have anything to fear. ArenaNet is responsible for the two most successful games in NCSoft's history.

If anything, NCSoft might try and sell off ArenaNet (as a way of dumping North America entirely, maybe?), but even then somebody's going to want the 2 million plus large player base of GW2.


Exactly! No one from Arenanet (in Bellevue) was laid off. It was all people from NCSoft (in downtown Seattle).

/SO did NOT lose his job at NCSoft!
//has been recommended for a job at ArenaNet
///aaaand I just jinxed that
 
2012-12-07 04:40:25 PM
Subby's a farking idiot because this doesn't affect ArenaNet at all. NCSoft has almost nothing whatsoever to do with GW2.
 
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