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(Kotaku)   And now a tribute to the late MMO, City of Heroes, which shut off this week   (kotaku.com) divider line 80
    More: Interesting, City of Heroes, MMO, Paragon Studios, tributes  
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3840 clicks; posted to Geek » on 02 Dec 2012 at 8:50 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-12-02 02:23:47 AM  
It ran for 8 years. That's a pretty good run. They made their money back, and they couldn't keep it running once the subscriptions died off. For a MMO, it's a success story.
 
2012-12-02 02:41:39 AM  
Never got a chance to play it, but my carpal tunnel dislikes the thought of MMOs, whine and grind fests for hours.

I would've made an exception for the Warhammer 40K one, but that fell through.

/wrist surgery sucks
 
2012-12-02 09:01:22 AM  

Lsherm: nd they couldn't keep it running once the subscriptions died off.


I haven't played it for more then six years, but that isn't accurate. It was a licensing issue, not a revenue issue. The game engine is/was owned by Cryptic, which is owned by a competitor of NCSoft called Perfect World Entertainment. PWE owns Champions Online.

The price PWE asked for the license renewal was very high, figuring that either they could extract either a pound of flesh from a big competitor, or kill off an opposing product line. NCSoft decided to go with the latter.
 
2012-12-02 09:09:12 AM  
NCSoft is also working on a new science fiction MMO - WildStar.

Looks to be a lot of fun - they're also doing a lot of feedback work, finding out what people really want in MMOs.
 
2012-12-02 10:11:31 AM  
No one cares
 
2012-12-02 10:12:19 AM  

Practical_Draconian: Never got a chance to play it, but my carpal tunnel dislikes the thought of MMOs, whine and grind fests for hours.


There are always efficient ways of grinding....the player base will always figure out how to do it with the least amount of effort for the maximum possible gains.

It's only a grind if you don't google "fastest way to level in swg/eq/eq2/wow/uo/coh/etc..."
 
2012-12-02 10:16:05 AM  
I was an Elec/Elec blaster on Infinity for a long time. Also had a Fire/Radiation controller named "Sunburnt" who ran around with bright red skin and a swimsuit.

CoH was great because it encouraged having a lot of alts. I probably made a dozen characters across different servers just to give all of the power pools a different shot.
 
2012-12-02 10:18:41 AM  

cirby: NCSoft is also working on a new science fiction MMO - WildStar.

Looks to be a lot of fun - they're also doing a lot of feedback work, finding out what people really want in MMOs.


Interesting.
 
2012-12-02 10:51:13 AM  
I thought I might be in that first picture for a moment. I was in Atlas Park for the last. After eight years in-game I'm a little shaken by the loss. It, more than any other MMO, was a great place to find and express creativity. And it had a unique and uniquely positive community. Now that's all in the past.

At least I have my memories. And like 10,000 screencaps to sort.

i.imgur.com

Aaaand now I'm depressed again. Frak.
 
2012-12-02 10:55:37 AM  

Lsherm: It ran for 8 years. That's a pretty good run. They made their money back, and they couldn't keep it running once the subscriptions died off. For a MMO, it's a success story.


There's more to it than this. The game remained profitable after 8+ years and there were multiple signs its profitability was *increasing* over the months leading up to the closure announcement - "booster packs" released in the in-game store proved wildly popular with the community and NCSoft had just approved budget increases for Paragon the week before the closure. There was no behind-the-scenes chatter of unhappiness with the game's performance, the closure announcement was a complete surprise to Paragon who had just the day before spoke of additions to the game going 18+ months out.

Something atypical happened here, there was no business reason for NCSoft to behave this way. When the logical is weeded out we're left with the illogical, this smells like an emotional response, a clash of personalities where a bad decision is made despite being bad. There are (were) people in the COH forums who knew the full story but for presumably legal reasons cannot share but I suspect now that the game's doors have closed the full story will leak out over the next few weeks.
 
2012-12-02 11:10:21 AM  
the opposite of charity is justice:
Something atypical happened here, there was no business reason for NCSoft to behave this way.

Actually, there was. See the post by Cubicle Jockey near the top of the thread. Licensing fees for the underlying software killed it, among other things.

You have to remember that City of Heroes was never that big, and wasn't gaining sales at all. The game engine wasn't aging well, either, and would have to be replaced pretty soon anyway.
 
2012-12-02 11:12:05 AM  

ThePuceGuardian: Aaaand now I'm depressed again. Frak.


I'm with you. I've been spending the time I would have been in-game by reading forums and watching people's videos.
 
2012-12-02 11:21:37 AM  
It was a fun game, the first MMO I played and I remember being there when 40 was max level.. started a week after release and played off and on until the end.

Good run and it was fun.

\favorite alt was 'A single midget in power armor is no match for the scum of Paragon City, but along with his four friends, these five little people join together to become the mighty battle robot.. Asswhoopticus!' Elec/Elec blaster..
 
2012-12-02 11:27:01 AM  

Giltric: Practical_Draconian: Never got a chance to play it, but my carpal tunnel dislikes the thought of MMOs, whine and grind fests for hours.

There are always efficient ways of grinding....the player base will always figure out how to do it with the least amount of effort for the maximum possible gains.

It's only a grind if you don't google "fastest way to level in swg/eq/eq2/wow/uo/coh/etc..."


??? For a reasonably well designed game, "the fastest way to level" is a grind (as opposed to just playing the game). The Elder Scrolls (not a MMO...yet) has had such tricks as jumping off cliffs (and running back up, repeat), spending all day stabbing a sheep, and jumping up and down on a forge. Dungeons and Dragons Online (not recommended due to persistent bugs) somewhat recently changed things to make running different quests an optimal leveling system as opposed to run about 3 quests 10 times each (high level grind has gotten much worse). In effect, the option for a grind is there, but you take a boredom penalty for it.
 
2012-12-02 11:47:59 AM  

Cubicle Jockey: Lsherm: nd they couldn't keep it running once the subscriptions died off.

I haven't played it for more then six years, but that isn't accurate. It was a licensing issue, not a revenue issue. The game engine is/was owned by Cryptic, which is owned by a competitor of NCSoft called Perfect World Entertainment. PWE owns Champions Online.

The price PWE asked for the license renewal was very high, figuring that either they could extract either a pound of flesh from a big competitor, or kill off an opposing product line. NCSoft decided to go with the latter.


Uh, that's still a revenue issue, caused by licensing costs.
 
2012-12-02 12:30:56 PM  

cirby: the opposite of charity is justice:
Something atypical happened here, there was no business reason for NCSoft to behave this way.

Actually, there was. See the post by Cubicle Jockey near the top of the thread. Licensing fees for the underlying software killed it, among other things.

You have to remember that City of Heroes was never that big, and wasn't gaining sales at all. The game engine wasn't aging well, either, and would have to be replaced pretty soon anyway.


Really? From what video I watched from the linked article, that game engine looks better than WoW...
 
2012-12-02 12:33:13 PM  

cirby: the opposite of charity is justice: Something atypical happened here, there was no business reason for NCSoft to behave this way.

Actually, there was. See the post by Cubicle Jockey near the top of the thread. Licensing fees for the underlying software killed it, among other things.


Except that information is 100% inaccurate. This was a popular rumor when the CoH closure was very first announced but it was debunked within the week. A quote from a Cryptic rep: "the [coh engine] license was purchased in perpetuity for CoH and another unreleased project".

You have to remember that City of Heroes was never that big, and wasn't gaining sales at all. The game engine wasn't aging well, either, and would have to be replaced pretty soon anyway.

You're right about its size in that never had anything approaching WoW levels of subscribers - which by itself means nothing when considering profitability. If the game is only making 100k a month its still profitable if the game costs only 60k in upkeep (numbers purely for example). And it *was* gaining sales, not sure where you get that it wasn't but its last numbers showed it ticking upwards instead of sliding, most likely from the popularity of the previously-mentioned booster packs. The game engine was 8+ years old but had been given one graphical upgrade and there was talk of another, there are older still-profitable MMOs still out there (Everquest came out 5 years earlier and just had an expansion released last month).

Basically, everything you just said was either irrelevant to the closing or factually inaccurate. Not sure whats up with people chiming in with their two cents when they're broke, even worse telling me what *I* need to remember when they obviously no little to nothing of the situation, but whatever the cause its rather frustrating.
 
2012-12-02 12:46:09 PM  
Yet another reason why purchasing anything "virtual" is like throwing your money away, and then throwing a molotov cocktail after it.
 
2012-12-02 12:53:25 PM  

deadsanta: Yet another reason why purchasing anything "virtual" is like throwing your money away, and then throwing a molotov cocktail after it.


You ever gone to see a movie?
 
2012-12-02 01:18:47 PM  
I think they should have set in an in-game doomsday. Have a massive meteor coming toward the planet and lands right before the servers are killed.
 
2012-12-02 01:19:18 PM  
Man, that game will be missed. I loved my Fire/SS tanker that was a decopunk tribute to Iron Man, and my Illusion/Kinetics controller.

I had a gang/firearms mastermind, and a Mind/Radiation dominator that was a hell of a lot of fun, too.
 
2012-12-02 01:20:07 PM  

Cubicle Jockey:
I haven't played it for more then six years, but that isn't accurate. It was a licensing issue, not a revenue issue. The game engine is/was owned by Cryptic, which is owned by a competitor of NCSoft called Perfect World Entertainment. PWE owns Champions Online.

The price PWE asked for the license renewal was very high, figuring that either they could extract either a pound of flesh from a big competitor, or kill off an opposing product line. NCSoft decided to go with the latter.


While I'm not saying this isn't true--this rumor has been hauntingly persistent--I can say that, on every occasion anyone involved with Cryptic, PWE, or Paragon Studios has commented on this matter, it has been a categorical denial. The community was under the impression that the Cryptic engine was licensed into perpetuity. All indications are that the parties involved were on genial terms.

Therefore, I discard the rumor that this was a licensing issue in absence of better evidence. I also discard the rumor that CoH was losing money--one of the lead developers for the game was quoted as lamenting "We were doing so WELL" in an e-mail to a friend shortly after the announcement came down. If anyone would know, it would be a lead developer, no?

In my mind, the most logical explanation is that NCsoft's undergoing a massive internal shakeup. Their stock prices have fallen precipitously since August. I believe this decision to be informed by panic, and I believe it will prove to be a short-sighted fix. I also believe that NCsoft has demonstrated by now that they are not to be trusted as the shepherds of pesistent virtual worlds: according to the lead developer, Matt Miller, CoH was the largest and most financially sound MMO killed to date. A company capable of doing that is not a company I would emotionally invest in again.
 
2012-12-02 01:32:10 PM  
Surprisingly this is still pay to play at a premium
grindingtovalhalla.files.wordpress.com

yet it's never mentioned anywhere
 
2012-12-02 01:38:27 PM  
City of Heroes thread, eh.

24.media.tumblr.com
 
2012-12-02 01:48:18 PM  
Very sad. This was the only MMO I played, and while a couple of others were decent (Lord of the Rings Online springs to mind), CoH was the only one that was easy to get into, and fun for a quick 1/2 mission or an all day long run. and the community was on the whole quite helpful and mature.

I has a sad.
 
2012-12-02 01:50:57 PM  

Vulpy: Cubicle Jockey:
I haven't played it for more then six years, but that isn't accurate. It was a licensing issue, not a revenue issue. The game engine is/was owned by Cryptic, which is owned by a competitor of NCSoft called Perfect World Entertainment. PWE owns Champions Online.

The price PWE asked for the license renewal was very high, figuring that either they could extract either a pound of flesh from a big competitor, or kill off an opposing product line. NCSoft decided to go with the latter.

While I'm not saying this isn't true--this rumor has been hauntingly persistent--I can say that, on every occasion anyone involved with Cryptic, PWE, or Paragon Studios has commented on this matter, it has been a categorical denial. The community was under the impression that the Cryptic engine was licensed into perpetuity. All indications are that the parties involved were on genial terms.

Therefore, I discard the rumor that this was a licensing issue in absence of better evidence. I also discard the rumor that CoH was losing money--one of the lead developers for the game was quoted as lamenting "We were doing so WELL" in an e-mail to a friend shortly after the announcement came down. If anyone would know, it would be a lead developer, no?

In my mind, the most logical explanation is that NCsoft's undergoing a massive internal shakeup. Their stock prices have fallen precipitously since August. I believe this decision to be informed by panic, and I believe it will prove to be a short-sighted fix. I also believe that NCsoft has demonstrated by now that they are not to be trusted as the shepherds of pesistent virtual worlds: according to the lead developer, Matt Miller, CoH was the largest and most financially sound MMO killed to date. A company capable of doing that is not a company I would emotionally invest in again.



THANK YOU!


This post has the most up to date and accurate info on why City of Heroes was closed down. I've also heard they were dumping their North American titles in an attempt to become more desirable to a South Korean buyer (City of Heroes was so different than most Korean games, they were worried it would scare buyers away).

Paragon Studios was also working on a second project (rumored to be City of Heroes II, but probably not) that got completely destroyed by this shut down.
 
2012-12-02 01:53:57 PM  

Giltric: It's only a grind if you don't google "fastest way to level in swg/eq/eq2/wow/uo/coh/etc..."


bulok: Surprisingly this is still pay to play at a premium
[grindingtovalhalla.files.wordpress.com image 636x455]

yet it's never mentioned anywhere


Go back to Trammel, care bear.
 
2012-12-02 02:03:40 PM  

Choestoe: Very sad. This was the only MMO I played, and while a couple of others were decent (Lord of the Rings Online springs to mind), CoH was the only one that was easy to get into, and fun for a quick 1/2 mission or an all day long run. and the community was on the whole quite helpful and mature.

I has a sad.


As do I. I had numerous heroes in CoH, as did my wife and several of our friends. We had a decorated base and helped each other out on missions and crafting items; often I'd load up with hard to find items I didn't need and give them out to random heroes just for the heck of it. I didn't stay up Friday night for the final ending but know several people who did.

I too never heard that the game was losing money, or losing subscriptions. Far from it; CoH was Paragon's best and most popular MMO and everyone working on it was very enthusiastic and thrilled about its future. The people employed on CoH weren't moved to other games or programs; they were just fired, so it wasn't a "well we wanted to go in another direction" or something like that. The decision does look like something internal caused the shutdown, not a financial decision.

/RIP Nomad
//level 45 Insectoid Melee Scrapper
 
2012-12-02 02:15:38 PM  
It's this kind of DRM that is dooming the computer games industry.
 
2012-12-02 02:16:45 PM  
so no server emulators? that's a pretty big fail.
 
2012-12-02 02:22:26 PM  

Bendal: Choestoe: Very sad. This was the only MMO I played, and while a couple of others were decent (Lord of the Rings Online springs to mind), CoH was the only one that was easy to get into, and fun for a quick 1/2 mission or an all day long run. and the community was on the whole quite helpful and mature.

I has a sad.

As do I. I had numerous heroes in CoH, as did my wife and several of our friends. We had a decorated base and helped each other out on missions and crafting items; often I'd load up with hard to find items I didn't need and give them out to random heroes just for the heck of it. I didn't stay up Friday night for the final ending but know several people who did.

I too never heard that the game was losing money, or losing subscriptions. Far from it; CoH was Paragon's best and most popular MMO and everyone working on it was very enthusiastic and thrilled about its future. The people employed on CoH weren't moved to other games or programs; they were just fired, so it wasn't a "well we wanted to go in another direction" or something like that. The decision does look like something internal caused the shutdown, not a financial decision.

/RIP Nomad
//level 45 Insectoid Melee Scrapper


I had heard that one of NCSoft's other games (whose name I don't recall as I played none of their other stuff) was performing quite badly, and that they were shutting everything down to focus solely on it and any new stuff they had coming. Whether this is true or not I have no idea.

I played CoH since the very beginning almost - and yet had so many alts that I only ever maxed out one character, a Broadsword/Regeneration scrapper. The 40-50 levels were such a grind, though the new content had helped a great deal and I was well on my way with several other characters.
 
2012-12-02 02:25:25 PM  

Vulpy: I also discard the rumor that CoH was losing money--one of the lead developers for the game was quoted as lamenting "We were doing so WELL" in an e-mail to a friend shortly after the announcement came down. If anyone would know, it would be a lead developer, no?


CoH was just staying afloat. It was not achieving its quarterly goals and that's why it (and Paragon) was shut down.
The farking studio was located in Mountain View CA FFS, that is prime rent district. the staff was way too large for the little content they were providing and who in their right mind greenlights a second project while the first is barely profitable?

Don't blame NCSoft for making a business decision, blame Paragon for not being able to attract new players or implement F2P best practices.
 
2012-12-02 02:53:53 PM  

Free Radical: CoH was just staying afloat. It was not achieving its quarterly goals and that's why it (and Paragon) was shut down.


Yet another example of someone with no knowledge of the situation coming into the thread and talking out their posterior. Trolling or ignorance? Hard to tell anymore.
 
2012-12-02 03:21:24 PM  

Cubicle Jockey: Lsherm: nd they couldn't keep it running once the subscriptions died off.

I haven't played it for more then six years, but that isn't accurate. It was a licensing issue, not a revenue issue. The game engine is/was owned by Cryptic, which is owned by a competitor of NCSoft called Perfect World Entertainment. PWE owns Champions Online.

The price PWE asked for the license renewal was very high, figuring that either they could extract either a pound of flesh from a big competitor, or kill off an opposing product line. NCSoft decided to go with the latter.


This is completely incorrect, and was debunked within a week of the shutdown notice.

The Game engine was licensed in perpetuity to NCSoft. This is out of Jack Emmerts mouth directly. There were NEVER 'renegotiations' no licenses that came up for renewal. What you're saying is an innacurate statement at best, and a bold faced lie at worst.

Please stop spreading this VERY old, VERY debuked untruth.
 
2012-12-02 03:32:33 PM  

the opposite of charity is justice: Yet another example of someone with no knowledge of the situation coming into the thread and talking out their posterior. Trolling or ignorance? Hard to tell anymore.


Yep.

Trolls and ignorants; by NCSoft's own admission CoH was still making money. This was a short term / quickly made decision either due to the company having some SERIOUS problems and putting all their eggs on GW2 or that this was a result of a personal inter-company fight. The fact is that CoH was the only NCSoft game that wasn't popular at home, in Korea.

Also:
3.bp.blogspot.com
 
2012-12-02 03:44:50 PM  

Vulpy: I also believe that NCsoft has demonstrated by now that they are not to be trusted as the shepherds of pesistent virtual worlds: according to the lead developer, Matt Miller, CoH was the largest and most financially sound MMO killed to date. A company capable of doing that is not a company I would emotionally invest in again.


I hope Guild Wars 2 sticks around awhile, I've already invested many hours in that game....

Well, if it fails, at least I haven't been paying $15/month for the privilege...

MMOs I play : Guild Wars 2
SWTOR

MMOs I dropped: WoW
LotRO
DC Universe Online
 
2012-12-02 03:47:57 PM  

Decados: This is completely incorrect, and was debunked within a week of the shutdown notice.

The Game engine was licensed in perpetuity to NCSoft. This is out of Jack Emmerts mouth directly. There were NEVER 'renegotiations' no licenses that came up for renewal. What you're saying is an innacurate statement at best, and a bold faced lie at worst.

Please stop spreading this VERY old, VERY debuked untruth.


On the other paw, Jack also claimed it was impossible to do power customization and then later it would never happen because it would be unfair in PVP.

i.imgur.com
 
2012-12-02 04:00:55 PM  

Satanic_Hamster: Decados: This is completely incorrect, and was debunked within a week of the shutdown notice.

The Game engine was licensed in perpetuity to NCSoft. This is out of Jack Emmerts mouth directly. There were NEVER 'renegotiations' no licenses that came up for renewal. What you're saying is an innacurate statement at best, and a bold faced lie at worst.

Please stop spreading this VERY old, VERY debuked untruth.

On the other paw, Jack also claimed it was impossible to do power customization and then later it would never happen because it would be unfair in PVP.



That's correct, and it wasn't until he left, that Paragon spend the time to find out that it COULD be done. It just required a crapton of effort to do so, which Jack at the head of Cryptic wasn't interested in doing.. hence it was impossible. Impossible because he wasn't going to allocate the resources. BAB's (the person to REALLY listen to in that, cause Jack was NEVER a systems person) always said it was possible, just VERY VERY difficult to do.

However, it's apples and orange to compare what Jack said about power customization to him saying that the engine license to NCSoft was in perpetuity and no further licensing agreements were needed.
 
2012-12-02 05:05:25 PM  

Decados: That's correct, and it wasn't until he left, that Paragon spend the time to find out that it COULD be done. It just required a crapton of effort to do so, which Jack at the head of Cryptic wasn't interested in doing.. hence it was impossible. Impossible because he wasn't going to allocate the resources. BAB's (the person to REALLY listen to in that, cause Jack was NEVER a systems person) always said it was possible, just VERY VERY difficult to do.

However, it's apples and orange to compare what Jack said about power customization to him saying that the engine license to NCSoft was in perpetuity and no further licensing agreements were needed.


I'm just saying that he's a known liar and can rot in hell.

i89.photobucket.com
 
2012-12-02 05:10:54 PM  
Played COH/COV for thousands of hours over the years. I tried other MMOs, nothing captivated me like this game did. Every alt I made had a story. Every one was completely unique. The stories were largely captivating to me, taking all the conventions of the super hero comic medium and using them to create a mythology far richer than I ever could have expected. There were so many stories I never got to explore, and I consider the fact that these stories are lost forever to be a tragedy of the highest order.

My free time is so limited (and I admit in the last year I was down to playing just a few hours each month), I doubt any MMO will compare to the memories of my times in COH/COV. And I certainly will never, ever support an NCSoft game. I don't care what the reasoning is. I don't like how it was handled, and the fact that there was no definitive reason given from the top strikes me as far too suspicious. It doesn't matter why they did it, the fact that NCSoft is not freely talking about the reasons is enough for me to stay away from them.

COH inspired my imagination in ways nothing else ever did. I will treasure the memories (and the far-too-few screenshots I took) forever.
 
2012-12-02 05:12:12 PM  

Vulpy:

In my mind, the most logical explanation is that NCsoft's undergoing a massive internal shakeup. Their stock prices have fallen precipitously since August. I believe this decision to be informed by panic, and I believe it will prove to be a short-sighted fix. I also believe that NCsoft has demonstrated by now that they are not to be trusted as the shepherds of pesistent virtual worlds: according to the lead developer, Matt Miller, CoH was the largest and most financially sound MMO killed to date. A company capable of doing that is not a company I would emotionally invest in again.


I am wondering if the same won't happen to Aion. I played that game from beta until about 8 months ago. The F2P changeover tanked apparently, at least from a revenue perspective. I fully expect it to get the same NCSoft shutdown announcement in a few months as well, at least on the NA and European servers. That game catered to Korean pay by the hour players first and foremost, and everyone else was treated like a second class citizen.

I think Guild Wars 2 is safe from NCSoft tardism, since they were only the publisher and ANet owns the rights and servers to the game, if I am not mistaken.
 
2012-12-02 05:58:10 PM  

Lsherm: It ran for 8 years. That's a pretty good run. They made their money back, and they couldn't keep it running once the subscriptions died off. For a MMO, it's a success story.


This is not why it went away. You're a bad troll, and you should feel bad.

//and I promised myself I wouldn't cry. I totally did in the second to last video in the article when the lost connection to mapserver message popped up.
 
2012-12-02 06:26:05 PM  

IronJelly: This is not why it went away. You're a bad troll, and you should feel bad.

//and I promised myself I wouldn't cry. I totally did in the second to last video in the article when the lost connection to mapserver message popped up.


I cried when I realized that the game ended without Lighthouse choking on a bag of dicks.

ih3.redbubble.net
 
2012-12-02 06:37:24 PM  
Katana/Regen Tech Scrapper. Only MMO I ever hit the level cap with. Played the Taskforce where you save Statesman from Evil Dimension Statesman and it made my little comic geek heart swell with pride. Left after CoV's admittedly excellent launch unfortunately led to a massive clogging of the game with a bunch of BS recruitment drives.

/had several alts, but never hit the cap with any of 'em
//came close with a Fire/Fire Science Blaster named "Burning Skull"
 
2012-12-02 06:45:38 PM  

Electriclectic: I was an Elec/Elec blaster on Infinity for a long time. Also had a Fire/Radiation controller named "Sunburnt" who ran around with bright red skin and a swimsuit.

CoH was great because it encouraged having a lot of alts. I probably made a dozen characters across different servers just to give all of the power pools a different shot.


I got in a little earlier than you on Infinity I guess, because I had "Sunburn" ;) Fire/Fire Blaster for 8 years.

i.imgur.com
 
2012-12-02 07:00:15 PM  

jrg1199: COH inspired my imagination in ways nothing else ever did. I will treasure the memories (and the far-too-few screenshots I took) forever.


Cryptic's character creator should be listed in the top 5 video gaming advances in the last 10 years.

I spent untold hundreds of hours in the character creator, bringing my imagination to life. I rolled alt after alt after alt based on deeply inspirational epiphanies or the flimsiest of whims like "I wonder if I could make a pirate parrot?"

So I did... "Buccaneer" (Sonic/Sonic)

i.imgur.com

It's just so tragic what happened, and such a waste of an incredible platform.

I'll miss my main, and also Sunburn (above), HardPlace, Valinor, Centerpoint, Spider Wasp (best costume I ever made - below), Renard, ReTOX, Hailblazer, Kilojoule, Snarl, Throne, Obiah, Kilimanjaro and all the rest. 

i.imgur.com
 
2012-12-02 07:27:23 PM  
Started playing not too long after launch. A bunch of my Counterstrike buddies were playing here on Victory, though none of them lasted too long. Thankfully, a good friend from college, Kong G. Fuu, joined the game. Unfortunately, he left the game a year or two back.

Met a lot of good people over the years; it's really that what has kept me enjoying the game this much. Really would like to thank everyone who've I've teamed with over the years. Especial thanks to all those who took part in Isolators over the years.

During my time on CoH I've never played on any of the other, lesser servers, besides some limited events. I did level one character to 50 on one of them for one run of Isolators (this was pre-slot expansion) but that character was moved back here as soon as that option became available. All fully io'ed out; purples are generally spread about randomly, all but one tier 4 alphaed, all +3 for Incarnate trials, only a handful with hybrid.

Generally I chose characters/power sets based on your ability to see the character. I always loved and was blown away by the amount of character customization the game allowed you. Also heavy went towards themed sets; fire/fire, ice/ice, etc.

Satanic Hamster;
Invulnerable/mace tanker. First character I ever made. Long term my favorite, enough the Ham-O/ED/Global nerf was a bit depressing for a while. Never took taunt until STF. Also never got into teletanking, even pre-unyielding improvement.



Satanic-Hamster;
Energy/energy blaster. Originally I was making one Satanic Hamster of each AT; this was the only other to survive. Rest never made it past level 18.
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i58.photobucket.com

Catatomic;
Fire/fire blaster. One of first characters, also long one of my favorites.
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Torako;
First and only red side veat. Decided to go with widow instead of soldier because I thought the spider backpack looked cheesey, decided to go the stabby route instead of psi/mind powers.
i58.photobucket.com
i58.photobucket.com

Te'nar Tushon;
Peacebringer, made shortly after PB's came out and after my first character hit 50. Played with the forms on and off, ended up going pure human. Really wish they'd give mez protection in human form.
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Symus;
Claws/wp scrapper. Loved the look of wrist knives.
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Suiseiseki;
Grav/rad controller. This was my first controller, created for the old school Hamidon raids. Which were ended/changed by the time this character got to 50. Always loved grav, both the singularities and propel.



Stone Flower;
Earth/cold controller. Debuffing power house. Only made it after they added the crystal option for earth control, other wise the power set looked like crap.
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i58.photobucket.com


Static Electrikitty;
Elec/elec brute kitty. Made early on but was in storage for a while.
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Snow Breeze;
Made this character for Isolators overseas run. Hated it running up, endurance use was horrible and the ice secondary for blasters sucked and is generally useless. One of my favorite blasters at 50, though. Best single target damage of all my blasters and is also a good pocket controller for LGTF and AV's with three Lockdowned single target ranged holds.
i58.photobucket.com
i58.photobucket.com

SatanicHamsterLeader;
Bots/traps mastermind. Originally made in CoV beta. Took on Positron during the end of Beta event after mocking Synapse. Loved this character though I vowed never to make another mm again (though that changed after the mastermind improvements came into play). One thing I liked most about bots was that, unlike the other MM's, all the pets looked like they went together. Most of the others just looked like a random assortment of ******** who all showed up in the same place.
i58.photobucket.com



Rogue Island Fairy;
Elec/storm corruptor. Glad this name wasn't taken. Wish I made it energy blast, though. Elec blast just sucks in general, though visually it's the most awesome of all the blaster sets.
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Radiocative;
Rad/rad corruptor.
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i58.photobucket.com

New Gold Dream;
Arrows/arrows corruptor. Archery can be fun but still seems mediocre over all.
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Naru Narusegawa;
MA/regen scrapper. Love MA, awesome damage set.
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Miu Matsuoka;
Grav/psi dominator. Love propel. And wormhole. This was another Isolators character. I had phase shift taken for one reason and one reason only; to use on characters that Voodoo's stalker was trying to assassin strike.
i58.photobucket.com


Mercury Lamp;
Elec/elec blaster. Kinda dislike this character, just that elec blast is so disappointing.
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i58.photobucket.com

Matsuri Sakuragi;
Broadsword/will power scrapper. A bit disappointing in BS, animations just feel slow at times.
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Man Hamster;
Super strength/elec brute. This is the remake of a level 26ish scrapper I deleted. Hated the hell out of it leveling; just so bad on endurance. The changes to SS and elec armor really turned this character around, though, plus IO'ing.
i58.photobucket.com


Makii;
Katana/inv scrapper. Very fun character, one of my best scrappers.
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i58.photobucket.com

Lost Dream;
Fire/thermal scrapper. This was my first corruptor, hit a brick wall in the upper 30's for a few years. Bad on endurance, hated buffs. IO's really changed this character around. But the big change for me Color Customization. THAT was what brought this character back around for me.
i58.photobucket.com
i58.photobucket.com

Impy Three;
Storm/elec defender. KB goodness!
i58.photobucket.com


Gkika;
Titan/will power brute. Fun character, though I wish there were more titan weapons available.
i58.photobucket.com
i58.photobucket.com

Garnet Crow;
Dual blade/super reflex scrapper. Probably my best performing scrapper, AWESOME amount of ae damage and massive defense.
i58.photobucket.com


Fleeting Instant;
Demons/dark mastermind. Only did this because demons look neat and because of the MM changes. Demons are a bit oversized and over loud. Still confused why they never decided to make a full whip set. Had to drop whips from my final level 50 build, just didn't have the space for it.
i58.photobucket.com



Fauxliage;
Beam/devices blaster. Very fun, neat character though I hate ******* redraw.
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Elvinae;
Elec/elec dominator. WHY DO I KEEP MAKING ELEC BLAST CHARACTERS, GOD DAMMIT?
i58.photobucket.com


Duessa Sabril;
Fire/rad controller. Made after power customization and when I needed more buff characters. Would never have made this character if it wasn't for power customization.
i58.photobucket.com


Delerium Trigger;
Axe/shield brute. Hate click based mez protection, though I loved the looks of this character.
i58.photobucket.com

i58.photobucket.com

Cwen Attez;
Staff/inv scrapper. My only non-50 level character, currently in Isolators. Shame it might not hit 50 and get fully IO'ed and incarnated.
i58.photobucket.com
i58.photobucket.com

Brittae;
Energy/traps corruptor. Made at the same time as Elvinae.
i58.photobucket.com
i58.photobucket.com

Afura Mann;
Ill/ff controller. Took it to 50 without using the shields; partly because I hated buffing and partly because I hated Voodoo. Also found this character to be fairly boring; so many encounters where I effectively wasn't doing crap due to a near complete lack of damage. Besides boring pets. :0
i58.photobucket.com
i58.photobucket.com

Acrasia Sabril;
Dark/dark defender. Made this character at the same time as the other Sabril, needed more buff characters.
i58.photobucket.com
i58.photobucket.com

Fiona Dae;
Kinetics/sr scrapper. Fun character, though some of the animations are a bit over the top.
i58.photobucket.com
i58.photobucket.com
 
2012-12-02 09:38:26 PM  

Satanic_Hamster: Started playing not too long after launch. A bunch of my Counterstrike buddies were playing here on Victory, though none of them lasted too long. Thankfully, a good friend from college, Kong G. Fuu, joined the game. Unfortunately, he left the game a year or two back.

Met a lot of good people over the years; it's really that what has kept me enjoying the game this much. Really would like to thank everyone who've I've teamed with over the years. Especial thanks to all those who took part in Isolators over the years.

During my time on CoH I've never played on any of the other, lesser servers, besides some limited events. I did level one character to 50 on one of them for one run of Isolators (this was pre-slot expansion) but that character was moved back here as soon as that option became available. All fully io'ed out; purples are generally spread about randomly, all but one tier 4 alphaed, all +3 for Incarnate trials, only a handful with hybrid.

Generally I chose characters/power sets based on your ability to see the character. I always loved and was blown away by the amount of character customization the game allowed you. Also heavy went towards themed sets; fire/fire, ice/ice, etc.

Satanic Hamster;
Invulnerable/mace tanker. First character I ever made. Long term my favorite, enough the Ham-O/ED/Global nerf was a bit depressing for a while. Never took taunt until STF. Also never got into teletanking, even pre-unyielding improvement.



Satanic-Hamster;
Energy/energy blaster. Originally I was making one Satanic Hamster of each AT; this was the only other to survive. Rest never made it past level 18.
[i58.photobucket.com image 850x501]
[i58.photobucket.com image 850x385]

Catatomic;
Fire/fire blaster. One of first characters, also long one of my favorites.
[i58.photobucket.com image 850x481]


Torako;
First and only red side veat. Decided to go with widow instead of soldier because I thought the spider backpack looked cheesey, decided to go the s ...


PLEASE GO AND SEE A COUNCILOR RIGHT AWAY

Seriously man, that post was down right creepily inappropriate, even for a thread lamenting the fate of COH.

/confessor, champion, dark/inv scrapper - first scrapper to lvl 50 biatches
 
2012-12-02 09:46:44 PM  

TwistedFark: PLEASE GO AND SEE A COUNCILOR RIGHT AWAY

Seriously man, that post was down right creepily inappropriate, even for a thread lamenting the fate of COH.


Glad I'm not the only one thinking that.
 
2012-12-02 09:56:49 PM  

TwistedFark: PLEASE GO AND SEE A COUNCILOR RIGHT AWAY

Seriously man, that post was down right creepily inappropriate, even for a thread lamenting the fate of COH.


THIS.

/beta tester for CoH
//fire/ice tank before they nerfed it
///ice patch, burn, burn, ice patch, burn, burn with blazing aura up was the best thing ever in any game ever
 
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