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(Ars Technica)   Cover of the final Nintendo Power pays homage to the first cover. Cool tag takes over while sad tag is overcome with nostalgia   (arstechnica.com) divider line 191
    More: Cool, Nintendo, Wii U  
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9957 clicks; posted to Geek » on 30 Nov 2012 at 1:30 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-11-30 03:57:05 PM

Dimensio: Elemental79: [ecx.images-amazon.com image 300x300]
Favorite issue

Is this really the Final Fantasy?


Oh yes. I read that until it fell apart, then taped it up, then read it until the pages were sticking together, then hounded my mom until she bought me a new one at the bookstore..
 
2012-11-30 03:57:55 PM

Dimensio: natmar_76: tricycleracer: Oblig:

[www.gonintendo.com image 387x1500]

Oh, he's an adult. He doesn't play the Nintendos now. That's not what adults do. Adult males sit on a couch in a half-life t-shirt doing the teamspeak on coddy blops 2. That's so funny... ^_^

Bonus Points: pony tail.

I am an adult male with a ponytail who does not play games in the Spunkgargle Wee-wee genre.

/Bought a Wii U yesterday.
//Have no idea what I will do with it.
///It can't replace my Wii.


Bought one myself. I recommend Zombi U, Nano Assault Neo, NSMB U, and Nintendoland. Yes, Nintendoland is actually good, especially if you multi. Zombi U is like Dark Souls meets Resident Evil 0/1/2/3. Nano Assault Neo is a good shooter at a good price. NSMB U has stepped up the platforming with challenges and stuffs.

Miiverse is great also. Check it out. It's a message board type thing with drawing. It's very well done.
 
2012-11-30 04:01:56 PM

Vaneshi: It's also fascinating because SMB2 in Japan was a balls out precision platformer that was deemed 'too difficult' for the Western audience. So they reskinned another game (Doki Doki something or other) as SMB2.

The reason why it was so different is that it wasn't actually a Mario game. But it was that reskin which most modern Mario games are descended from.


Doki Doki Panic was created by Shigeru Miyamoto and Nintendo's EAD group, so the reason they pulled a lot of design cues features from it into SMB3 and onward is because all the same people were involved in its creation; it wasn't some random game off the street that they decided to turn into SMB2.
 
2012-11-30 04:04:45 PM
I remember writing to Nintendo Power once as a kid. I'd bee inputting random passwords into some game, and it finally produced a level that I'd never witnessed before. I thought I was a wizard.

They did send me a little form letter reply that humored my lame letter with pretend consideration, though, which was nice.
 
2012-11-30 04:05:47 PM

Dimensio: Superjoe: You needed Luigi in Super Mario 2 to do one of the warps, if you used the potion with one of the vases. It was one of the worlds with the ostriches but I can't remember the number anymore.

World 5-3.

I recall that from memory.

I really am a dork.


Actually, you can get up there as Toad. Later on there are flying birds that drop bom-ombs and you can take one all the way back to the start.
 
2012-11-30 04:06:38 PM

natmar_76: Bought one myself. I recommend Zombi U, Nano Assault Neo, NSMB U, and Nintendoland. Yes, Nintendoland is actually good, especially if you multi. Zombi U is like Dark Souls meets Resident Evil 0/1/2/3. Nano Assault Neo is a good shooter at a good price. NSMB U has stepped up the platforming with challenges and stuffs.


Nintendoland was included in my "Deluxe" package. Unfortunately, as I stated previously, I am an adult male with a ponytail who purchased a Wii U: I therefore have no friends and thus cannot "multi".

Your recommendation of Nano Assault Neo is the second that I have seen. I will investigate the product.

Your comparison of ZombiU with Dark Souls is interesting. I have regarded Dark Souls as an intentionally overly difficult game designed to appease video game "purist" snobs on par with hipsters who lambast popular current games as being too "easy" merely because the titles are marketed toward a large audience and they insist that a game cannot be "good" unless it induces fits of rage sufficient to significantly increase the risk of a heart attack. It therefore appeals greatly to me, and I would enjoy games comparable to it.

/I liked the Kings Field series before Demons Souls was released.
 
2012-11-30 04:09:09 PM
Checked Ebay for old NP issues and found a listing for this:

Link

$3800?! Are you kidding me?
 
2012-11-30 04:10:06 PM

Relatively Obscure: I remember writing to Nintendo Power once as a kid. I'd bee inputting random passwords into some game, and it finally produced a level that I'd never witnessed before. I thought I was a wizard.

They did send me a little form letter reply that humored my lame letter with pretend consideration, though, which was nice.


Do you remember the hotline you could call for in game tips? Only, they were too cheap for a 1-800 number, so you had to pay for the long distance call? Back in the 80's, when companies were trying to sell long distance for 'only' $.10/minute?
 
2012-11-30 04:12:45 PM

Dimensio: I have regarded Dark Souls as an intentionally overly difficult game


It doesn't seem to be particularly difficult. Sen's Fortress is hair-pullingly obnoxious because of how buggy the PC port is, but other than that it's been pretty straightforward. I suppose it's overly difficult if you went out of your way to make it overly difficult via non-optimal play, like playing a dedicated rogue type (low % block shield, relying on parries/backstabs), but I don't consider that kind of difficulty to be inherent.
 
2012-11-30 04:13:18 PM

whistleridge: Do you remember the hotline you could call for in game tips? Only, they were too cheap for a 1-800 number, so you had to pay for the long distance call? Back in the 80's, when companies were trying to sell long distance for 'only' $.10/minute?


My mom: "WHY ARE YOU CALLING REDMOND, WASHINGTON?! FOR FIFTEEN MINUTES?!"
 
2012-11-30 04:13:37 PM

SpiderQueenDemon: I wonder if it'd be appropriate to test a prospective sitter with 'Battletoads.'


Yes. For anger management capability, if nothing else.
 
2012-11-30 04:20:42 PM

funk_soul_bubby: whistleridge: Do you remember the hotline you could call for in game tips? Only, they were too cheap for a 1-800 number, so you had to pay for the long distance call? Back in the 80's, when companies were trying to sell long distance for 'only' $.10/minute?

My mom: "WHY ARE YOU CALLING REDMOND, WASHINGTON?! FOR FIFTEEN MINUTES?!"


For real. And I lived in eastern NC. I recall a serious ass-thumping that may or may not be deserved after somebody may or may not have run up a $60 phone bill after having been previously warned on multiple occasions.

/ oh, gamefaqs.com...where were you all my childhood?
 
2012-11-30 04:24:20 PM
sydlexia.com

i joined the club before mt's punch-out told me it was cool
 
2012-11-30 04:26:40 PM

Relatively Obscure: I remember writing to Nintendo Power once as a kid. I'd bee inputting random passwords into some game, and it finally produced a level that I'd never witnessed before. I thought I was a wizard.

They did send me a little form letter reply that humored my lame letter with pretend consideration, though, which was nice.


I remember figuring out the code to skip to the end of Ghostbusters on C64... I too was a wizard
 
2012-11-30 04:26:55 PM
I called the power line once for final fantasy mystic quest as a kid. There was a dungeon puzzle that you had to move this pillar to move across a gap and walk across, leave the map and move back to the other exit and cross. You just have no way of knowing that it doesn't reset like the other zones in the game. It was a 900 number at that point and we was poor as fark but my parents were really cool about it and let me call.
 
2012-11-30 04:26:58 PM

whistleridge: Relatively Obscure: I remember writing to Nintendo Power once as a kid. I'd bee inputting random passwords into some game, and it finally produced a level that I'd never witnessed before. I thought I was a wizard.

They did send me a little form letter reply that humored my lame letter with pretend consideration, though, which was nice.

Do you remember the hotline you could call for in game tips? Only, they were too cheap for a 1-800 number, so you had to pay for the long distance call? Back in the 80's, when companies were trying to sell long distance for 'only' $.10/minute?


I remember something like that, but I believe I only used it once before I learned to never do that again.
 
2012-11-30 04:29:57 PM

Bippal: I called the power line once for final fantasy mystic quest as a kid. There was a dungeon puzzle that you had to move this pillar to move across a gap and walk across, leave the map and move back to the other exit and cross. You just have no way of knowing that it doesn't reset like the other zones in the game. It was a 900 number at that point and we was poor as fark but my parents were really cool about it and let me call.


...
Thanks for the flashback to that lame assed excuse for a Final Fantasy. Rented it once because, hey, Final Fantasy. I was suckered
 
2012-11-30 04:30:46 PM

funk_soul_bubby: whistleridge: Do you remember the hotline you could call for in game tips? Only, they were too cheap for a 1-800 number, so you had to pay for the long distance call? Back in the 80's, when companies were trying to sell long distance for 'only' $.10/minute?

My mom: "WHY ARE YOU CALLING REDMOND, WASHINGTON?! FOR FIFTEEN MINUTES?!"


I remember calling the LucasArts tipline for The Dig a couple times. One of the puzzles was this goddamn prize-claw type thing... except you didn't get to see where the claw was going or what it was you were trying to pick up, and the only controls were these unlabeled colored gems. So you had to just keep pushing buttons and watching this excruciatingly long scene of your claw thing going down this vast chasm, doing nothing but just spin and go the wrong way, and then figure out what went wrong from there.

It was just maddening. I worked on that thing for an hour and finally just called in.
 
2012-11-30 04:31:15 PM
If I look around hard enough, I can probably find that issue somewhere (but it's beat all to hell because I was friggin 11).
 
2012-11-30 04:31:25 PM
I wish I'd actually gone to the effort of tearing the Zelda:LTTP comic out of the collection I had (I only kept the comics issues, in order, for a dozen years). The comic was pretty damn awesome.
 
2012-11-30 04:34:08 PM

Elemental79: [ecx.images-amazon.com image 300x300]
Favorite issue


We would have been best friends growing up.
 
2012-11-30 04:37:02 PM
upload.wikimedia.org
 
2012-11-30 04:38:01 PM

Zafler: Bippal: I called the power line once for final fantasy mystic quest as a kid. There was a dungeon puzzle that you had to move this pillar to move across a gap and walk across, leave the map and move back to the other exit and cross. You just have no way of knowing that it doesn't reset like the other zones in the game. It was a 900 number at that point and we was poor as fark but my parents were really cool about it and let me call.

...
Thanks for the flashback to that lame assed excuse for a Final Fantasy. Rented it once because, hey, Final Fantasy. I was suckered


Yea my dad bought a snes with FF2 aka 4 from a guy he worked with dirt cheap because the guys kids had awful grades and I've been hooked on RPGs ever since. My dad always credited that with my excellent reading skills growing up. Four and six are still all time favorites. Had a dog named interceptor, and a cat name shadow.
 
2012-11-30 04:39:16 PM

Zafler: Bippal: I called the power line once for final fantasy mystic quest as a kid. There was a dungeon puzzle that you had to move this pillar to move across a gap and walk across, leave the map and move back to the other exit and cross. You just have no way of knowing that it doesn't reset like the other zones in the game. It was a 900 number at that point and we was poor as fark but my parents were really cool about it and let me call.

...
Thanks for the flashback to that lame assed excuse for a Final Fantasy. Rented it once because, hey, Final Fantasy. I was suckered


It was an average RPG game that had the MISfortune of getting the Final Fantasy name stuck on it. If it was called "generic SNES RPG" it would be remembered as such and not so hated.

/R.I.P. nintendo Power.
//had the first issue
///and I just read the Final Fantasy guide again last month.
 
2012-11-30 04:41:13 PM

Gonz: newsl


Weird name indeed...

The high-scores list, towards the back, had this guy by the name of Cliff Bleszinski getting the top score in SMB.
 
2012-11-30 04:45:59 PM
Dimensio

Your recommendation of Nano Assault Neo is the second that I have seen. I will investigate the product.

Your comparison of ZombiU with Dark Souls is interesting. I have regarded Dark Souls as an intentionally overly difficult game designed to appease video game "purist" snobs on par with hipsters who lambast popular current games as being too "easy" merely because the titles are marketed toward a large audience and they insist that a game cannot be "good" unless it induces fits of rage sufficient to significantly increase the risk of a heart attack. It therefore appeals greatly to me, and I would enjoy games comparable to it.

/I liked the Kings Field series before Demons Souls was released.



I'll add to the Nano Assault recommendation crowd. It's a great shooter with a decent amount of levels and nice 2-player mode. Darksiders II is another good one if you like Zelda-type puzzles/dungeons combined with a deeper combat system.
 
2012-11-30 04:48:20 PM
I still have this one sitting on my shelf at home - proudly.

www.gamingmagz.com

I had no idea you could wall jump in the game until the magazine told me, it seemed to open up a whole new verticality in a video game that i never realized or played in any other game before - IT WAS AWESOME. I even learned how to save the little animals on your way out as the planet is exploding from Nintendo Power. Seeing their ship barely escape the explosion was a rewarding easter egg to me as a little kid who really liked animals.

Oh and the Purple Haired Samus and Mario / Wario comics inside didn't hurt either! I read those comics more than anything by DC / Marvel when i was growing up.

images4.wikia.nocookie.net

farm7.staticflickr.com

RIP Nintendo Power - Goodnight sweet prince.
 
2012-11-30 04:51:03 PM

tricycleracer: Oblig:

[www.gonintendo.com image 387x1500]


That is the saddest thing I've ever seen. That Grandma was trying so hard and put a ton of effort into making that magazine and that basement dwelling mouth breather can't appreciate it?
 
2012-11-30 04:52:23 PM
I like hard games, when I was off work, dark souls never left the ps3 disc tray. Except the few times it almost got broken in half. Screw the dlc stone knights hard
 
2012-11-30 04:53:20 PM
Greatest issue ever, even though it wasn't really a full issue of the magazine:
www.classicgamingoutlet.com
 
2012-11-30 05:00:20 PM
From the first issue...

www.gogaminggiant.com

My how they grow up fast.

findyourinnergeek.ca
 
2012-11-30 05:01:18 PM

Expolaris: I had no idea you could wall jump in the game until the magazine told me


Had you not played Super Metroid for very long? There is an area to find that has 3 of those guys wall jumping up to the top and the sliding back down. Also, another area you drop into shows the charge flight.
 
2012-11-30 05:03:01 PM

lemurs: it wasn't some random game off the street that they decided to turn into SMB2.


Nor was it SMB2 in Japan.
 
2012-11-30 05:03:38 PM
Dimensio: Your comparison of ZombiU with Dark Souls is interesting. I have regarded Dark Souls as an intentionally overly difficult game designed to appease video game "purist" snobs on par with hipsters who lambast popular current games as being too "easy" merely because the titles are marketed toward a large audience and they insist that a game cannot be "good" unless it induces fits of rage sufficient to significantly increase the risk of a heart attack. It therefore appeals greatly to me, and I would enjoy games comparable to it.

/I liked the Kings Field series before Demons Souls was released.

Nintendoland has some good single player games. Donkey Kong Crash is an example, as is the Balloon Fight thing. Donkey Kong Crash is sort of a brilliant little puzzle game.

I'm not sure I consider Dark Souls to be overly difficult. I'd prefer to call it unforgiving, imo. Once you learn the game, it can be very easy.

However, Zombi U is a lot like Dark Souls. You have very scant resources. You die easily. You have to proceed with caution. Messages can be written and read in the environment. Combat has to be approached tactically. When you die, you have to recover your equipment (from your the zombified corpse of your previous incarnation). Aside from the Soulsesque vibe, you have a lot of survival horror stuff, limited resources, scavenging the environment, using environmental features to escape or defeat enemies.

I can't recommend it enough. I think any Souls or original Resident Evil fan will find enjoyment there. It got some bad reviews, however most such reviews were slanted from the start, blasting it for not being a more actiony shootery type game (e.g. Gamespot's review), which it is not meant to be. Every Souls fan I've talked to has enjoyed it.
 
2012-11-30 05:05:05 PM

Zafler: Expolaris: I had no idea you could wall jump in the game until the magazine told me

Had you not played Super Metroid for very long? There is an area to find that has 3 of those guys wall jumping up to the top and the sliding back down. Also, another area you drop into shows the charge flight.


bulk.destructoid.com

My brother and I shared the game, as we did most games. I believe i was watching him play through that beginning section with the little guys showing you what to do and picked up where he left off later on. I have no real excuse so I'm just going to blame my lack of attention span as a youth.
 
2012-11-30 05:09:53 PM

Expolaris: My brother and I shared the game, as we did most games. I believe i was watching him play through that beginning section with the little guys showing you what to do and picked up where he left off later on. I have no real excuse so I'm just going to blame my lack of attention span as a youth.


LOL, wasn't trying to be insulting, it's just that that is one of the most basic tricks to that game. There are a number of other ones you don't find without fiddling with the basic stuff they show you.
 
2012-11-30 05:12:51 PM

Zafler: Expolaris: My brother and I shared the game, as we did most games. I believe i was watching him play through that beginning section with the little guys showing you what to do and picked up where he left off later on. I have no real excuse so I'm just going to blame my lack of attention span as a youth.

LOL, wasn't trying to be insulting, it's just that that is one of the most basic tricks to that game. There are a number of other ones you don't find without fiddling with the basic stuff they show you.


Oh i didn't take it as an offense! lol no worries man, it was one of those "HOLY CRAP YOU CAN DO THAT!!!?" moments as a kid when i read it in the magazine. I ran to go try it out as fast as i could when i did.
 
2012-11-30 05:22:18 PM
And just because:
Fark please forgive me
 
2012-11-30 05:37:57 PM

Relatively Obscure: I remember writing to Nintendo Power once as a kid. I'd bee inputting random passwords into some game, and it finally produced a level that I'd never witnessed before. I thought I was a wizard.



Awesome... you did that too?
 
I remember taking legit codes from Metroid, and trying to change 1-2 characters.  Strange things would happen.
 
2012-11-30 05:44:17 PM
Never subscribed to NP, never even owned an issue, and I'm saddened by this news. Another icon of gaming history recedes into the mists of time.

R.I.P. propaganda rag.

Zafler: Also, another area you drop into shows the charge flight.


It's called the Shinespark, dammit.
 
2012-11-30 05:46:03 PM
That's too bad. I used to love coming home from school and seeing a new issue of Nintendo Power in the day's mail.

It's great to see them going full circle with the front cover art. That's a nice touch.

If they wanted to be totally trolltastic, they could've done something in the same vein as the Castlevania II cover that gave everyone nightmares, but... ah, they made the right choice.



karmaceutical: Rev.K: While we're on the subject of Super Mario 2, I'm going to go on record and say that I really do love that game. The Mario purists hate it because it's so different from the others, but f*ck those fools, SMB2 is a classic.

In fact, I'ma play it right now.

One of my best Christman morning memories is opening SMB2, that year when it was new... whatever year that was. It will always be my favorite SMB, not just for that memory, but for all the weirdness and gameplay.


I'm not gonna apologize for SMB2. I loved that jazz.


whistleridge: tricycleracer: whistleridge: I never would have beaten Battletoads.

Impossible. No one has ever beaten Battletoads.

Incorrect. It was beaten. It took an even more inordinate chunk of my life than did beating Adventure of Link, Mike Tyson in Punch-Out!!, Kid Icarus, and Rygar (Jesus, that game took forever), but it was done. Once. By the skin of my teeth.


I could only beat Battletoads by skipping to the last boss with a Game Genie code.

Cripes, Punch-Out was a cakewalk compared to Battletoads.

Elemental79: ecx.images-amazon.com
Favorite issue


My favorite issue was the Ninja Gaiden II Strategy Guide, incidentally.

It had some pretty good art.
 
2012-11-30 05:47:37 PM
AEIOU
 
2012-11-30 05:47:52 PM
Fuk. I could have sold that for a hundo?
 
2012-11-30 05:52:51 PM

whistleridge: Telos: After years of thinking about it, I think it really came down to the sound effect. Somehow that little whistle followed by a fuzzy noise just sounds like a sword swinging through the air and hitting a wolf monster.

That was Betrayal at Krondor (not NES, but still farking awesome) and Shadowgate for me. But I feel you.


I never finished Betrayal at Krondor. Part of it was that I couldn't use magic at all for some reason (I think my PC was too slow or something.) I tried it again years later, but it was too long/slow moving and I kind of got bored with it... but at least that time it worked.
 
2012-11-30 05:54:25 PM

whistleridge: BAMFinator: A friend and I split a subscription so we could get Dragon Warrior.

/Loved that game
//Dragon Warrior > FF

Why? Did you especially like spending 30 - 40 hours killing blobs for 1 gold and 2 experience? That was my least favorite RPG of all time, because the play sucked so hard. Which was a shame, because it was a solid storyline.


I know people have different tastes and opinions and that's ok, but your comment sparked an immediate rage once I read it. Then I ate a chocolate bar, took a nap, and pooped. Now that I feel better, I can simply state that in my opinion, Dragon Warrior is the greatest game ever made. I know that not everyone will agree, and some may hate it, but that is fine. I love the music, the art (crude as it is), the sense of adventure and dread on reaching a new area, and the happy little smile I get when I finish it.

There are only about 10 games that I have ever played start to finish. I have beaten Shining Force 1 twice (and just started a new game last week after buying a Sega collection for Xbox) and Dragon Warrior 4 times.

I have finished the SMB 1 and 3 a multitude of times, but that is not exactly an accomplishment after the second time as it can be done in an hour without even trying hard.
 
2012-11-30 05:59:33 PM

Bippal: I called the power line once for final fantasy mystic quest as a kid. There was a dungeon puzzle that you had to move this pillar to move across a gap and walk across, leave the map and move back to the other exit and cross. You just have no way of knowing that it doesn't reset like the other zones in the game. It was a 900 number at that point and we was poor as fark but my parents were really cool about it and let me call.


The only time I called was when I had finished Matroid 2 on Game Boy. Climb out of the caverns and there is... nothing. There was a big wall to the left and, after some running, a big wall to the right. I knew there had to be something, and I couldn't risk turning off the system. I finally was able to convince my Mom to let me call and the solution was to space jump over the right wall. There wasn't really any clues that would make you think to try that

.

RsquaredW: I wish I'd actually gone to the effort of tearing the Zelda:LTTP comic out of the collection I had (I only kept the comics issues, in order, for a dozen years). The comic was pretty damn awesome.


Enjoy! A LINK TO THE PAST COMICS (pops)
 
2012-11-30 06:00:22 PM

BAMFinator: A friend and I split a subscription so we could get Dragon Warrior.

/Loved that game
//Dragon Warrior > FF


I was so excited when my parents agreed to get me a subscription for christmas so I could get a copy of Dragon Warrior. I decided to go after the dragon holding the princess at a really low level (7 I think) and somehow got 2 criticals in the fight and won. My friends didn't believe me. I beat it several times. I remember on the second to last boss of Dragon Warrior 2 I was about to die and cast the spell "chance" which casts a random spell. It cast the silly one that scares your enemy and the, the second-to-last boss ran away. Think his name was Hargon. Good times.

I played Dragon Quest 8 all the way through and then went to the bonus dungeon. My party came across 2 undead preists who got double turns and only cast "kill everyone." Nostalgia lost out to extreme tedium and I doubt I'll play one of those games again. Also, palette swapping was acceptable on carts with not much memory, you can do more now.
 
2012-11-30 06:18:38 PM

whistleridge: Without that magazine I never would have beaten Battletoads.

In fact, even though I'm 35 now, beating Battletoads still probably qualifies as a Top 5 Lifetime Achievement. Thank you, Nintendo Power.


that farking game....first game that ever made me want to break a controller
 
2012-11-30 06:20:07 PM

roc6783: in my opinion, Dragon Warrior is the greatest game ever made.


I think one of the best things about the original DW is that, except for the final dungeon, the whole world is open to you from the start. The only thing stopping you from making a mad dash to the end is the fact that you will be horribly murdered in the attempt. It adds to the sense of immersion when you don't have those arbitrary "Stage 3 Locked" barriers. The original Zelda did the same thing for the most part. Yeah, there were parts of the dungeons that required key items, but you could wander the overworld to your heart's content as long as you could survive.

DaJesus: There wasn't really any clues that would make you think to try that


How do you figure? Can't go left. Can't go right. Can only go up, and the Space Jump lets you go as far up as you want.
 
2012-11-30 06:24:57 PM

Olympic Trolling Judge: How do you figure? Can't go left. Can't go right. Can only go up, and the Space Jump lets you go as far up as you want.


Yea, I guess I had just forgotten about the space jump. I think I would have picked up on it if the right wall had very high steps. Then you could see that there is a step to get up to and that lets you know to go up. A sheer cliff is usually game code for "Dead End" even with Space Jump.
 
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