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(Forbes)   Nintendo Wii U consoles sold out, already selling for over $500 on Ebay   (forbes.com) divider line 154
    More: Asinine, Nintendo Wii U, system console, Wii  
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3112 clicks; posted to Geek » on 18 Nov 2012 at 3:06 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-11-19 11:50:55 PM  

wholedamnshow: moothemagiccow: lordargent: I almost bought a Wii to catch up on Zelda.

// but after buying a PS3 to play heavy rain and the uncharted series, then watching it collect dust after that, I realized that the same would probably happen to the Wii.

The Wii Zelda games are pretty bad. Twilight Princess has a six hour intro section followed by a decent game and Skyward Sword reuses the same three levels for 30 hours and overdoes motion control. I fought the same boss in the same arena three times with minor differences. If SS wasn't Zelda no one would've bought it.

What drugs are you on dude? Twilight Princess was originally a Gamecube game that was poorly ported over to the Wii, so you're right in some regards there, but hating on Skyward Sword? Seriously? I haven't met a person I know that didn't love it. I thought the motion control was spot on. The dungeons were unique and interesting. The puzzle solving finally evolved past lighting torches or moving blocks around. The ability to upgrade your weapons multiple times was a pleasant add-on as well. SS was much more combat-oriented than just about any other LoZ game too. There are a million other things I can go on about how SS was nearly perfect in every regard and how it was everything I wanted in a Zelda game and got it(with the exception of the mediocre graphics, but that's really more of a problem with the Wii than the game).


If you don't get that perfect horizontal/vertical/diagonal swing thing in the start of the game, you're pretty much farked for the whole game. It was easier in TP (or force unleashed) without the motion plus, and kind of silly that while you were only supposed to swing in cardinal directions, you could move the remote in any direction. The motion plus was a pointless addition.

And yeah, the environments were repetitive. Usually they chalk this up to time travel, but this time it was just laziness. The silent realm and "find your stolen accessories" bits were particularly egregious. I fought the imprisoned 3 times. Why? Oh it kept getting out.

I went through and upgraded all my weapons, even got the last shield from the dragon. It was a decent game, but it was shiat for zelda.
 
2012-11-19 11:56:52 PM  

ZeroCorpse: Hrm. On the other hand, I never got the Wii, and this would let me play all the good Wii games (what are there, like a dozen?) while I wait for good 1st-party and 3rd-party titles to show up.


How many games are needed for a console to be worth it? I've got about 30 wii games. Not all of them are mind-bending successes, but do you really need more than a dozen games? I've got 9 PS3 games and two of them are sequels.
 
2012-11-21 12:13:48 AM  
I'm hoping the Wii U is a success but I guess time will tell. I think they know the casual gamer & old folks crowd aren't going to be hopping on for this one.

In my opinion this is a stronger launch line up then what the the 360 and PS3 had when it came out. Best Xbox exclusive launch game was Kameo (which I really did love), Perfect Dark (ewww) and a punch of ports (Call of Duty 2, Quake 4, etc.) PS3 had pretty much nothing I'm sure. I think that was probably the worst launch in recent memory.

For the WiiU you have Mario, Nintendo Land, Rayman (which the last one was excellent), ZombieU (okay reviews, but looks interesting) and then *upgraded* (I don't know if they are better, etc.) versions of Ass Creed, Black Ops, Mass Effect, Batman, etc.

People saying that the WiiU will be outpowered by the systems coming in 1 or 2 years shoudn't be surprised. Obviously stuff coming out in 2 years that will cost 300 - 500 dollars will be more powerful. The Wii was priced cheaply at 250 vs the PS3 at like 700 or 750 when it came out.

I will pick one up eventually, but will have to wait to make it worth it.

Also people saying Zelda only sells because it is Zelda. That is true to a point. I love the Zelda series and have them all (including the *awesome* CD-i collection) but the name helps a whole lot. Look at Okami. It is the best Zelda style game I've ever played and it has an extremely small amount of fans compared to the big name games. Its on like its 4th re-release now trying to still drum up attention.
 
2012-11-21 07:59:41 PM  

moothemagiccow: wholedamnshow: moothemagiccow: lordargent: I almost bought a Wii to catch up on Zelda.

// but after buying a PS3 to play heavy rain and the uncharted series, then watching it collect dust after that, I realized that the same would probably happen to the Wii.

The Wii Zelda games are pretty bad. Twilight Princess has a six hour intro section followed by a decent game and Skyward Sword reuses the same three levels for 30 hours and overdoes motion control. I fought the same boss in the same arena three times with minor differences. If SS wasn't Zelda no one would've bought it.

What drugs are you on dude? Twilight Princess was originally a Gamecube game that was poorly ported over to the Wii, so you're right in some regards there, but hating on Skyward Sword? Seriously? I haven't met a person I know that didn't love it. I thought the motion control was spot on. The dungeons were unique and interesting. The puzzle solving finally evolved past lighting torches or moving blocks around. The ability to upgrade your weapons multiple times was a pleasant add-on as well. SS was much more combat-oriented than just about any other LoZ game too. There are a million other things I can go on about how SS was nearly perfect in every regard and how it was everything I wanted in a Zelda game and got it(with the exception of the mediocre graphics, but that's really more of a problem with the Wii than the game).

If you don't get that perfect horizontal/vertical/diagonal swing thing in the start of the game, you're pretty much farked for the whole game. It was easier in TP (or force unleashed) without the motion plus, and kind of silly that while you were only supposed to swing in cardinal directions, you could move the remote in any direction. The motion plus was a pointless addition.

And yeah, the environments were repetitive. Usually they chalk this up to time travel, but this time it was just laziness. The silent realm and "find your stolen accessories" bits were particularly egre ...


I've been going through TP again recently and I feel retarded trying to do anything with any weapon. To me, SS controls and combat are better in every single aspect. I felt the motion plus added quite a bit to the game.
So ya, you fought the imprisoned 3 times and had 3 sacred realms. I can only recall having weapons stolen once in SS, but I could be incorrect. Although a bit irritating, those were hardly time-consuming tasks.
The bread and butter of the Zelda games was as good as ever, Dungeons, world exploration, and side quests I thought were all top notch.
You can think what you want obviously, but the general consensus is that you're mostly alone in your opinion of SS.
 
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