If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Forbes)   Nintendo Wii U consoles sold out, already selling for over $500 on Ebay   (forbes.com) divider line 165
    More: Asinine, Nintendo Wii U, system console, Wii  
•       •       •

3106 clicks; posted to Geek » on 18 Nov 2012 at 3:06 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



165 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | 3 | 4 | » | Last | Show all
 
2012-11-19 03:25:58 PM

AdamK: i'm still wrapping my head around this sentence tho: "Most die-hard fans defend these consoles with the mantra "graphics are better than gameplay" and Nintendo doesn't seem too invested in introducing gameplay elements that facilitate the need for new tech."

so fans defend a console with "graphics > gameplay" and apparently nintendo feels the same? either way that's the first time i've ever heard that argument leveled at Nintendo or their fans, maybe if the Wii U was literally just a "Wii 2" - same console but no touchscreen device and wiimotes as primary controller, that would be pretty horrible


That was a typo... even though I retyped it twice. What I should've said is that Nintendo fans defend the console by labeling the opposition with the superficial label of "graphics > gameplay". Regardless, I can't imagine a single Wii game that justifies new hardware - or a new controller, really, beyond waggle controls replacing what the analog stick used to do.
 
2012-11-19 03:35:52 PM

kab: I thought the 99% were cash strapped? Or was that just last year?


It's cool we bet all our money on black and now the President is going to ring in economic good times with high taxes and fewer government services.
 
2012-11-19 03:37:30 PM

wholedamnshow: moothemagiccow: lordargent: I almost bought a Wii to catch up on Zelda.

// but after buying a PS3 to play heavy rain and the uncharted series, then watching it collect dust after that, I realized that the same would probably happen to the Wii.

The Wii Zelda games are pretty bad. Twilight Princess has a six hour intro section followed by a decent game and Skyward Sword reuses the same three levels for 30 hours and overdoes motion control. I fought the same boss in the same arena three times with minor differences. If SS wasn't Zelda no one would've bought it.

What drugs are you on dude? Twilight Princess was originally a Gamecube game that was poorly ported over to the Wii, so you're right in some regards there, but hating on Skyward Sword? Seriously? I haven't met a person I know that didn't love it. I thought the motion control was spot on. The dungeons were unique and interesting. The puzzle solving finally evolved past lighting torches or moving blocks around. The ability to upgrade your weapons multiple times was a pleasant add-on as well. SS was much more combat-oriented than just about any other LoZ game too. There are a million other things I can go on about how SS was nearly perfect in every regard and how it was everything I wanted in a Zelda game and got it(with the exception of the mediocre graphics, but that's really more of a problem with the Wii than the game).


I loved Skyward Sword, but there were some things that seriously weakened the game.

Fi: Oh dear god, just shut the f*ck up. Her job seemed to consist of repeating the most obvious facts and being f*cking annoying.

"Your heart containers are low. I will now continuously beep loudly to remind you of this".

"There is an 85% chance that there is a key to this giant lock in this dungeon."

Even worse, during boss battles, instead of giving you clues to weak spots (like Navi did), Fi just shrugs and says "I dunno".

The flying: Take the monotonous sailing from Wind Waker and add in annoying controls. Sounds like fun, huh?

the stamina meter: No. Just no.

having to forage junk to make better shields : You mean, instead of just buying a better shield that doesn't break after 3 hits, I have to go hunt for 12 doodads, 5 knickknacks, and 7 widgets to make one? And those 12 doodads each have a 1/64 chance of appearing? Whoever thought this up should be launched into the sun.
 
2012-11-19 03:45:24 PM

NeoCortex42: taxandspend: Sony is in even worse shape when it comes to the Vita, which was outsold by the 3DS in Japan last week at a rate of 47:1 and not a single game for the system appeared in the top 50. Doesn't help that two of it's big holiday releases (Black Ops Declassified and Assassin's Creed 3: Liberation) aren't exactly critical favorites.

I really want a Vita for a few games (mobile Persona and the DJ Max titles), but can't justify the price of entry. The console itself is expensive (but maybe not unreasonably so considering its power), but then you also have to deal with Sony's proprietary memory cards (which are always overpriced). I think Sony tried to shove too many features into the Vita and priced themselves out of competition.


The Vita is now on sale in $200 bundles with AC III Liberation or BLOPS:Declassified and a 4GB memory card. There also will be 250 GB PS3 bundled with Uncharted 1 & 2 and inFamous 1 & 2 for $200.

More info can be found here: Link
 
2012-11-19 03:53:54 PM

I Like Bread: AdamK: i'm still wrapping my head around this sentence tho: "Most die-hard fans defend these consoles with the mantra "graphics are better than gameplay" and Nintendo doesn't seem too invested in introducing gameplay elements that facilitate the need for new tech."

so fans defend a console with "graphics > gameplay" and apparently nintendo feels the same? either way that's the first time i've ever heard that argument leveled at Nintendo or their fans, maybe if the Wii U was literally just a "Wii 2" - same console but no touchscreen device and wiimotes as primary controller, that would be pretty horrible

That was a typo... even though I retyped it twice. What I should've said is that Nintendo fans defend the console by labeling the opposition with the superficial label of "graphics > gameplay". Regardless, I can't imagine a single Wii game that justifies new hardware - or a new controller, really, beyond waggle controls replacing what the analog stick used to do.


sure, for the most part the Wii was released "gimped" because of the lack of fidelity in the wiimote's motion sensing technology, if you compared the Wii to the DS's touchscreen implementation you could easily see how "undercooking" a new input could be detrimental to a device's appeal over the long haul... they tried to rectify that with motion+ but by then everybody had moved on (including Nintendo it seems)

at the very least, the Wii was kind of the odd-one-out, as all other Nintendo devices (even the Wii U) don't really brute-force an input scheme on everybody

i'd say the "graphics > gameplay crowd" both has a point and also doesn't see the bigger picture - that is, Nintendo does focus on gameplay first and graphics second but all the same a lot of their gametypes are samey and they milk their franchises dry for the same reasons 3rd parties are milking their 360/PS3 franchises dry of creativity - financial stress, everybody wants to have a steady flow of money and not have their company whimmed into bankruptcy by one or two gambles

but that's a gaming industry problem and unfair of nintendo fans to throw at anybody else
 
2012-11-19 04:02:59 PM

FuryOfFirestorm: NeoCortex42: taxandspend: Sony is in even worse shape when it comes to the Vita, which was outsold by the 3DS in Japan last week at a rate of 47:1 and not a single game for the system appeared in the top 50. Doesn't help that two of it's big holiday releases (Black Ops Declassified and Assassin's Creed 3: Liberation) aren't exactly critical favorites.

I really want a Vita for a few games (mobile Persona and the DJ Max titles), but can't justify the price of entry. The console itself is expensive (but maybe not unreasonably so considering its power), but then you also have to deal with Sony's proprietary memory cards (which are always overpriced). I think Sony tried to shove too many features into the Vita and priced themselves out of competition.

The Vita is now on sale in $200 bundles with AC III Liberation or BLOPS:Declassified and a 4GB memory card. There also will be 250 GB PS3 bundled with Uncharted 1 & 2 and inFamous 1 & 2 for $200.

More info can be found here: Link


That's not a bad deal, actually. I'd probably be willing to buy it at that price if I had any income at the moment. Although the top of my Christmas list is a Nexus 7. Can't go wrong with emulators and a full ROM library.
 
2012-11-19 07:12:47 PM

FuryOfFirestorm: wholedamnshow: moothemagiccow: lordargent: I almost bought a Wii to catch up on Zelda.

// but after buying a PS3 to play heavy rain and the uncharted series, then watching it collect dust after that, I realized that the same would probably happen to the Wii.

The Wii Zelda games are pretty bad. Twilight Princess has a six hour intro section followed by a decent game and Skyward Sword reuses the same three levels for 30 hours and overdoes motion control. I fought the same boss in the same arena three times with minor differences. If SS wasn't Zelda no one would've bought it.

What drugs are you on dude? Twilight Princess was originally a Gamecube game that was poorly ported over to the Wii, so you're right in some regards there, but hating on Skyward Sword? Seriously? I haven't met a person I know that didn't love it. I thought the motion control was spot on. The dungeons were unique and interesting. The puzzle solving finally evolved past lighting torches or moving blocks around. The ability to upgrade your weapons multiple times was a pleasant add-on as well. SS was much more combat-oriented than just about any other LoZ game too. There are a million other things I can go on about how SS was nearly perfect in every regard and how it was everything I wanted in a Zelda game and got it(with the exception of the mediocre graphics, but that's really more of a problem with the Wii than the game).

I loved Skyward Sword, but there were some things that seriously weakened the game.

Fi: Oh dear god, just shut the f*ck up. Her job seemed to consist of repeating the most obvious facts and being f*cking annoying.

"Your heart containers are low. I will now continuously beep loudly to remind you of this".

"There is an 85% chance that there is a key to this giant lock in this dungeon."

Even worse, during boss battles, instead of giving you clues to weak spots (like Navi did), Fi just shrugs and says "I dunno".

The flying: Take the monotonous sailing from Wind Waker and add ...




1. On Fi, agreed. Annoying as hell.

2. Also agreed, but I really don't think this took away from the game. Hearts were plentiful as soon as you go chopping down some grass.

3. Agreed as well.

4. I actually liked this element. You actually to be in combat with the bosses for a short while before Fi could figure anything out versus Navi who would point out the obvious boss weaknesses. I think this actually made the game more challenging.

5. Flying was meh, but nowhere near as crucial to the game as sailing was to WW. In WW you had to sail to get ANYWHERE. Obviously SS had the main hub area and you just flew for a minute or two to get to the part of the world you wanted to go to.
 
2012-11-19 08:24:03 PM
The only thing fun about console launches now that scalpers ruined it is that Ebay lets you create accounts and buy stuff immediately without any hassle. I have so many bogus accounts to piss people like this off.
 
2012-11-19 09:41:20 PM
So I have one of these things.

I haven't opened it yet. I'm debating... Should I keep it, or sell it?

I could currently profit by about $70 if I sold it. That's not much. Sure, I'd get my original $300 back, but I'm not hurting for cash right now (lots of business during the holidays) and it might be nice to play with yet another new gadget. And who knows? Some of the third party titles might be better on the Wii U than on the PS3.

But damn... I don't know. If the demand remains high, and Nintendo doesn't get them to stores, then the potential profit from not opening it and selling it could get pretty high. I don't normally approve of profiteering, but in this case I didn't get it specifically for that purpose. It was there, I had $300, and I grabbed it because I knew it would be a hard-to-find item. I had no idea what I'd DO with it, though. Not really.

And I do happen to know a certain kid who might enjoy having it around.

I'm just wary of Nintendo. I have watched them pound their good name into the dirt, and I really don't know if some Mario, Zelda, and Metroid exclusives are going to be worth this much to me.

Hrm. On the other hand, I never got the Wii, and this would let me play all the good Wii games (what are there, like a dozen?) while I wait for good 1st-party and 3rd-party titles to show up.

What to do... What to do..?

Hrm.
 
2012-11-19 09:45:18 PM

ZeroCorpse: What to do... What to do..?

Hrm.


Wait until December 23rd to decide. You could either make a nephew very happy, or rake in a tidy sum.
 
2012-11-19 11:27:47 PM

ZeroCorpse: So I have one of these things.

I haven't opened it yet. I'm debating... Should I keep it, or sell it?

I could currently profit by about $70 if I sold it. That's not much. Sure, I'd get my original $300 back, but I'm not hurting for cash right now (lots of business during the holidays) and it might be nice to play with yet another new gadget. And who knows? Some of the third party titles might be better on the Wii U than on the PS3.

But damn... I don't know. If the demand remains high, and Nintendo doesn't get them to stores, then the potential profit from not opening it and selling it could get pretty high. I don't normally approve of profiteering, but in this case I didn't get it specifically for that purpose. It was there, I had $300, and I grabbed it because I knew it would be a hard-to-find item. I had no idea what I'd DO with it, though. Not really.

And I do happen to know a certain kid who might enjoy having it around.

I'm just wary of Nintendo. I have watched them pound their good name into the dirt, and I really don't know if some Mario, Zelda, and Metroid exclusives are going to be worth this much to me.

Hrm. On the other hand, I never got the Wii, and this would let me play all the good Wii games (what are there, like a dozen?) while I wait for good 1st-party and 3rd-party titles to show up.

What to do... What to do..?

Hrm.


If you're rolling in the cash like you say, then money isn't the point here. Give the kid the Wii U. After he unboxes it for Christmas, you two can play it together, and that can help you decide if you want to get one for yourself. Otherwise, go for that $200 PS3 bundle I mentioned upthread.
 
2012-11-19 11:50:55 PM

wholedamnshow: moothemagiccow: lordargent: I almost bought a Wii to catch up on Zelda.

// but after buying a PS3 to play heavy rain and the uncharted series, then watching it collect dust after that, I realized that the same would probably happen to the Wii.

The Wii Zelda games are pretty bad. Twilight Princess has a six hour intro section followed by a decent game and Skyward Sword reuses the same three levels for 30 hours and overdoes motion control. I fought the same boss in the same arena three times with minor differences. If SS wasn't Zelda no one would've bought it.

What drugs are you on dude? Twilight Princess was originally a Gamecube game that was poorly ported over to the Wii, so you're right in some regards there, but hating on Skyward Sword? Seriously? I haven't met a person I know that didn't love it. I thought the motion control was spot on. The dungeons were unique and interesting. The puzzle solving finally evolved past lighting torches or moving blocks around. The ability to upgrade your weapons multiple times was a pleasant add-on as well. SS was much more combat-oriented than just about any other LoZ game too. There are a million other things I can go on about how SS was nearly perfect in every regard and how it was everything I wanted in a Zelda game and got it(with the exception of the mediocre graphics, but that's really more of a problem with the Wii than the game).


If you don't get that perfect horizontal/vertical/diagonal swing thing in the start of the game, you're pretty much farked for the whole game. It was easier in TP (or force unleashed) without the motion plus, and kind of silly that while you were only supposed to swing in cardinal directions, you could move the remote in any direction. The motion plus was a pointless addition.

And yeah, the environments were repetitive. Usually they chalk this up to time travel, but this time it was just laziness. The silent realm and "find your stolen accessories" bits were particularly egregious. I fought the imprisoned 3 times. Why? Oh it kept getting out.

I went through and upgraded all my weapons, even got the last shield from the dragon. It was a decent game, but it was shiat for zelda.
 
2012-11-19 11:56:52 PM

ZeroCorpse: Hrm. On the other hand, I never got the Wii, and this would let me play all the good Wii games (what are there, like a dozen?) while I wait for good 1st-party and 3rd-party titles to show up.


How many games are needed for a console to be worth it? I've got about 30 wii games. Not all of them are mind-bending successes, but do you really need more than a dozen games? I've got 9 PS3 games and two of them are sequels.
 
2012-11-21 12:13:48 AM
I'm hoping the Wii U is a success but I guess time will tell. I think they know the casual gamer & old folks crowd aren't going to be hopping on for this one.

In my opinion this is a stronger launch line up then what the the 360 and PS3 had when it came out. Best Xbox exclusive launch game was Kameo (which I really did love), Perfect Dark (ewww) and a punch of ports (Call of Duty 2, Quake 4, etc.) PS3 had pretty much nothing I'm sure. I think that was probably the worst launch in recent memory.

For the WiiU you have Mario, Nintendo Land, Rayman (which the last one was excellent), ZombieU (okay reviews, but looks interesting) and then *upgraded* (I don't know if they are better, etc.) versions of Ass Creed, Black Ops, Mass Effect, Batman, etc.

People saying that the WiiU will be outpowered by the systems coming in 1 or 2 years shoudn't be surprised. Obviously stuff coming out in 2 years that will cost 300 - 500 dollars will be more powerful. The Wii was priced cheaply at 250 vs the PS3 at like 700 or 750 when it came out.

I will pick one up eventually, but will have to wait to make it worth it.

Also people saying Zelda only sells because it is Zelda. That is true to a point. I love the Zelda series and have them all (including the *awesome* CD-i collection) but the name helps a whole lot. Look at Okami. It is the best Zelda style game I've ever played and it has an extremely small amount of fans compared to the big name games. Its on like its 4th re-release now trying to still drum up attention.
 
2012-11-21 07:59:41 PM

moothemagiccow: wholedamnshow: moothemagiccow: lordargent: I almost bought a Wii to catch up on Zelda.

// but after buying a PS3 to play heavy rain and the uncharted series, then watching it collect dust after that, I realized that the same would probably happen to the Wii.

The Wii Zelda games are pretty bad. Twilight Princess has a six hour intro section followed by a decent game and Skyward Sword reuses the same three levels for 30 hours and overdoes motion control. I fought the same boss in the same arena three times with minor differences. If SS wasn't Zelda no one would've bought it.

What drugs are you on dude? Twilight Princess was originally a Gamecube game that was poorly ported over to the Wii, so you're right in some regards there, but hating on Skyward Sword? Seriously? I haven't met a person I know that didn't love it. I thought the motion control was spot on. The dungeons were unique and interesting. The puzzle solving finally evolved past lighting torches or moving blocks around. The ability to upgrade your weapons multiple times was a pleasant add-on as well. SS was much more combat-oriented than just about any other LoZ game too. There are a million other things I can go on about how SS was nearly perfect in every regard and how it was everything I wanted in a Zelda game and got it(with the exception of the mediocre graphics, but that's really more of a problem with the Wii than the game).

If you don't get that perfect horizontal/vertical/diagonal swing thing in the start of the game, you're pretty much farked for the whole game. It was easier in TP (or force unleashed) without the motion plus, and kind of silly that while you were only supposed to swing in cardinal directions, you could move the remote in any direction. The motion plus was a pointless addition.

And yeah, the environments were repetitive. Usually they chalk this up to time travel, but this time it was just laziness. The silent realm and "find your stolen accessories" bits were particularly egre ...


I've been going through TP again recently and I feel retarded trying to do anything with any weapon. To me, SS controls and combat are better in every single aspect. I felt the motion plus added quite a bit to the game.
So ya, you fought the imprisoned 3 times and had 3 sacred realms. I can only recall having weapons stolen once in SS, but I could be incorrect. Although a bit irritating, those were hardly time-consuming tasks.
The bread and butter of the Zelda games was as good as ever, Dungeons, world exploration, and side quests I thought were all top notch.
You can think what you want obviously, but the general consensus is that you're mostly alone in your opinion of SS.
 
Displayed 15 of 165 comments

First | « | 1 | 2 | 3 | 4 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is closed to new comments.

Continue Farking
Submit a Link »






Report