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(Some Privateer)   This is your LAST CHANCE to pledge for Star Citizen. Pledging ends Nov 19th. Currently at 4.2million it's the most successful game crowd-funding venture in history. Don't miss any of the bonus items (free mod tools, ships, etc)   (robertsspaceindustries.com) divider line 9
    More: Followup, space stations, flight controls, single player, Wing Commander, user-generated content, gameplay  
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4529 clicks; posted to Geek » on 17 Nov 2012 at 1:21 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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Archived thread
2012-11-17 02:44:26 PM
2 votes:
to anyone that cares, subby is using you to get himself referral rewards if you use his link to sign up for the game.
Juc
2012-11-17 01:27:08 PM
2 votes:
I hope it does well, but successful funding doesn't mean the game will be shipped or good.
2012-11-18 02:21:32 AM
1 votes:
I really cannot wait for the wave of kickstarter failures that are due over the next couple years.

People are gonna be PISSSED when they find out that their Occulus Rift ski goggles are actually useless for just about all modern 3d gaming, and that the resolution is going to be utter crap.

If you know, they ever get released at all.

Did anyone who donated for that piece of junk take a moment to realize that mouse look controls where you go in a FPS game, and that by binding mouselook to head movement, you become incapable of turning, since you always have to bring your head back center, meaning you start going whatever direction your avatar was going at the start of the level? The only person who could use them is Linda Blair.

Flight and racing simulators are a bit better, since you really just want to control head movement in those games, but you're wearing goggles that completely obscure your view of your controllers. Even with a HOTAS you've gotta look down at the controls once in a while to press buttons.

Finally, they'll never be able to squeeze a high enough resolution into a display that size.

/soooo much pointless vaporware on kickstarter
//I donated 5 bucks to the space elevator project. In 3 years they said they'd take me for a ride on the finished product.
2012-11-17 06:01:26 PM
1 votes:

redmond24: Looks very interesting. Truly does.

BUT

CryEngine?

[17.media.tumblr.com image 400x300]

Putting down $60 on a CryEngine game is basically a bill to pay $200+ for a new PC rig.

I'll play the demo in 2014 to see if i can run it first. And for this kinda game, you really should run it beautifully.


You say this like its a bad thing :P The mechwarrior game build around the first crytek engine is absolutely gorgeous and its nice to see the video cards getting a work-out from a game for once instead of just almost idling because the top-end settings were meant for a console. These guys are very apologetically aiming at the enthusiast PC market and I for one am pleased to hear a company willing to dig in and aim for that.

/Just threw down, hope they hit the 4.5 since that states they'll put big effort into things like the triple screen which is the land I play in.
2012-11-17 03:41:28 PM
1 votes:
Considering the guy in charge of this bailed on Freelancer in mid-production to chase the Hollywood dream of directing Freddie Prinze Jr in an super-shiatty Turkish Star Wars remake with the cast of Cats, and the game he left managed to be near epic despite a lot of cutback ... yeah, I'll just wait till I see it on Steam or whatever.

/hey, I loved Privateer and Wing Commander 1, but I'm cautious on my money
//would've preferred a sequel to Freelancer myself
2012-11-17 03:31:38 PM
1 votes:

ZeroCorpse: I'm interested. Really, I am.

However, I'm not going to pay for a product that won't be in my hands until November 2014. I think the goal is noble, and the concept is sound. I just prefer to put my money into the finished product when and if it arrives.


I understand this. On one hand, yeah, I love the idea of people grouping together to crowd-fund a project... but when the project is something software, there is a lot more to take into consideration. Will this thing be the next DN:F? If we look at where PC graphics and hardware stood 2 years ago, things are a lot different now... to say "hey, here's a game, it'll be out in 2014 or 2015," that is not something I'm really looking to invest in. One of the problems with DN:F was they built half the game over time, said "hey, look here's some better engine or technology, let's rebuild what we've done on this new thing" (repeat several times). Granted, that is due to shoddy leadership, but looking at things realistically, those graphics and gameplay that look now aren't going to look or be so good 2 or 3 years from now. A game released now for $60 will be bargain bin $15 or $20 2-3 years down the road, replaced by something newer and better looking.

So yeah... putting money into this, I dunno if it can be seen as an "investment" if what you get that in the end is likely to be of lesser quality than things that will be released at approx. the same time. I wish him the best, but for the millions upon millions the creators supposedly have, seeing where the project is now, and they are still possibly 2-3 years away from release makes me think this company is biting off more than they can chew. That money would be better spent being put into a savings account and making pennies for interest than the huge risk of disappearing into vaporware.

Believe me, I loves me my space sims... Descent: Freespace 2 stole a lot of hours from my life. Just weighing in my $.02.
2012-11-17 03:21:57 PM
1 votes:
Looks very interesting. Truly does.

BUT

CryEngine?

17.media.tumblr.com

Putting down $60 on a CryEngine game is basically a bill to pay $200+ for a new PC rig.

I'll play the demo in 2014 to see if i can run it first. And for this kinda game, you really should run it beautifully.
2012-11-17 02:42:03 PM
1 votes:
I notice the link has a referral ID.... cunning, subby, very cunning.
2012-11-17 01:39:46 PM
1 votes:

starlost: i would think this guy would have 2 million of his own money to start the project. or does someone who has been a video game designer, programmer hollywood, film producer and film director make about as much as the creepy girl at taco bell?


Considering how much more Star Citizen has shown of the game already by comparison to Wasteland 2 or Project Eternity... I'd say they've already spent some of that.
 
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