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3991 clicks; posted to Geek » on 14 Nov 2012 at 4:54 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-11-15 01:49:19 AM
I guess I'm the only one who expected pictures of the fastest space probe ever built

Link
 
2012-11-15 02:58:32 AM

mamoru: Znuh: Then there's me, who likes both.

I'm one of these as well.

For FO3 there's something about the DC wasteland that just grabs me. It's got an amazing atmosphere and it feels like a rough environment. I preferred the main story in FO3 as well. But it is definitely more of a serious game.

FONV, on the other hand, has some great gameplay improvements that I really find myself missing in FO3. It is also much more light-hearted, and the humor is brilliant (especially if you enable the Wild Wasteland perk). However, the main story is pretty much crap, and I find myself ignoring it (I've "played through" the game probably 7 or 8 times, but I've only ever actually completed the main story quest once).

So, I like them both pretty equally, each for its own reasons.


I'm honestly baffled how you thought a story of finding your dad surrounded with black and white characters was more interesting than a tale of of revenge from a shallow grave with agendas and grey morals.

Then again having to deal with the show Friends in its heyday and all the damn pop-culture sucking up around it, may have made me bias since I got to spend the game hunting down and putting a bullet in matthew perry's head.
 
2012-11-15 03:17:17 AM

abominare: I'm honestly baffled how you thought a story of finding your dad surrounded with black and white characters was more interesting than a tale of of revenge from a shallow grave with agendas and grey morals.


The story of growing up in a vault, then emerging from the vault into the wasteland, trying to find dad, and then trying to execute a massive project of cleaning all of the water in the DC basin was set up well and had good flow to it. It's just a better narrative structure, and it works well enough will still letting you roam the Capitol Wasteland.

With NV, you start with the problem of having no past to remember (so no awareness of any connections you may have to the world). The revenge quest aspect is fine. But the problems are the rest, because that's only about 1/3 of the main story (if even that much). Honestly, I couldn't care less about politics or taking sides in the whole struggles of the region, and the story just didn't flow well, because your amnesiac character had no motivation to side with anyone. Yes, that makes for a better open-world non-linear story, but it ruins the narrative structure and story flow.

Usually, in FONV, I basically get up to the point of where I have to decide what to do with the chip, and I leave the main story there and wander around the Mojave exploring, doing sidequests, and exploring the much more interesting back-story of the courier and the local history as it is presented in the DLCs (and not even as a main part of them except for Lonesome Road, but rather as background info on terminals and conversation snippets and such). I'll play around like that, having fun, until I get the hankering to make a new character and start over.

But I have little interest in pursuing the main story after that point. Especially considering that when the story ends, your play-through ends with no after game free-roaming (like the Broken Steel DLC added to FO3).

That is why I prefer FO3's story. It's just a better overall tale with better narrative structure. The first part of FONV's story is fine, but after that, I find that my character (because of myself) doesn't identify with the situation in the region. So from then on, it's just freeroaming fun until I get bored with that play-through. :)
 
2012-11-15 03:27:34 AM

mamoru: That is why I prefer FO3's story. It's just a better overall tale with better narrative structure. The first part of FONV's story is fine, but after that, I find that my character (because of myself) doesn't identify with the situation in the region. So from then on, it's just freeroaming fun until I get bored with that play-through. :)


This.

I'm about halfway (?) through an NV playthrough and just found myself getting bored (so I went and stared an Insanity-difficulty playthrough of the Mass Effect series).

I love all the hilarious campy Americana of the Fallout series (particularly FO3) but NV just hasn't really done it for me yet. I'll get back to it in a bit so I can see what I'm missing. Thanks for the heads up about the "no roaming around after you finish the main plot" -- I'll keep that in mind while playing.
 
2012-11-15 03:36:38 AM

mooseyfate:

In the tunnels beneath the White House you walk down to an intersection with a hanging light. There's a ramp set up on each side of the intersection. On the far side of the intersection is a motorcycle with a headless skeleton, crashed on it's side. Perched on the lip of the hanging light is an idiot's skull.

The "death scenes" are great in those games...


Saw another good one in the Sierra Madre add-on for New Vegas; in the backstage area of the casino there's a child's skeleton holding a teddy bear with Med-x around it, and two adult skeletons, one with a revolver. Deduct that the parents OD'd the kid, then one of them administered .357 magnum bullets.

Also liked meeting Vera and taking her dress -- more skeletons should have removable clothing.

Sierra Madre was plodding, but I liked the options you had at the end of the story.
 
2012-11-15 03:39:12 AM
I loved both games myself, I liked a lot of the new features in NV but FO3 had a better story and setting. I thought the economy of NV was a little ridiculous though, 6000 caps for a rifle, 4000 for a set of armor. Other than the player (me), who the hell would be able to afford that stuff? These people were dirt poor, dressed in rags and probably didn't have ten caps to their name.

I also found the Mojave surprisingly lacking in loot. In FO3 there was always good stuff to find no matter where you explored, but you go in these buildings and caves in NV and find nothing but some tin cans and milk bottles.

Also, I don't care what anyone says, it wouldn't have been that hard to make the game playable after the battle at the dam. Some slight rewording of the ending narration and simply changing who was patrolling the dam depending on who you sided with would have given it enough believability to continue playing out whatever quests you hadn't finished before the battle.
 
2012-11-15 03:45:30 AM
@ Mamoru.

I will admit theres a little disconnect once you reach the chip. Which I would liken to weird narrative falloff once you get back dad in fo3.

I might be a little bias having grown up pouring hundreds of hours in the originals. To me the continuation and fact hunting about the various groups from the originals kept me completely enthralled. I needed to work with the NCR and their side quests to see if they were staying true to the ideals my Vault Dweller and Chosen One had tried to instill so many years ago. I needed to find out what went wrong with the BoS and the Followers, hell I had poured over the Van Buren stuff so much I wanted to get a full taste of what the legion was up to.

The DLC does add to the post chip setting and helps you understand your past a little better as well as some of the bit players.

To me getting to know these groups and their nuances led to a much more interesting story than, Hey you're from a vault go get dad! These guys are the brotherhood they're the good guys! Enclave is bad guys! Mutants scary!

Everyone of the major players was so brain dead black and white and unspectacular that I just stopped caring about the wasteland and wandered. Other than dave no one is worth the hassle of opening a conversation with. The best story telling they do is done in the random areas and from reading pre war terminals.
 
2012-11-15 03:49:05 AM
I'm pretty freaking liberal in most ways, but when I look at the cost of using fossil fuels and the damage it is doing to our health and the environment around us and I way that up against hastening the inevitable decline of a bunch of turtles (because trust me, if we don't get our shiat together the turtles will probably be the first to go before the rest of us), I can only come to one solid conclusion:

Fark the turtles.
 
2012-11-15 03:49:09 AM

mamoru: abominare: I'm honestly baffled how you thought a story of finding your dad surrounded with black and white characters was more interesting than a tale of of revenge from a shallow grave with agendas and grey morals.

The story of growing up in a vault, then emerging from the vault into the wasteland, trying to find dad, and then trying to execute a massive project of cleaning all of the water in the DC basin was set up well and had good flow to it. It's just a better narrative structure, and it works well enough will still letting you roam the Capitol Wasteland.

With NV, you start with the problem of having no past to remember (so no awareness of any connections you may have to the world). The revenge quest aspect is fine. But the problems are the rest, because that's only about 1/3 of the main story (if even that much). Honestly, I couldn't care less about politics or taking sides in the whole struggles of the region, and the story just didn't flow well, because your amnesiac character had no motivation to side with anyone. Yes, that makes for a better open-world non-linear story, but it ruins the narrative structure and story flow.

Usually, in FONV, I basically get up to the point of where I have to decide what to do with the chip, and I leave the main story there and wander around the Mojave exploring, doing sidequests, and exploring the much more interesting back-story of the courier and the local history as it is presented in the DLCs (and not even as a main part of them except for Lonesome Road, but rather as background info on terminals and conversation snippets and such). I'll play around like that, having fun, until I get the hankering to make a new character and start over.

But I have little interest in pursuing the main story after that point. Especially considering that when the story ends, your play-through ends with no after game free-roaming (like the Broken Steel DLC added to FO3).

That is why I prefer FO3's story. It's just a better overall tal ...


I pretty much side with the NCR, but I play up until the point of the battle at the dam and stop there. Of the dozens of times I've played the game I've only ever done the actual battle 4 times, I played until I had to pick a side then saved the game, and sided once with each faction just to get the achievement for each one. After that I started a new game and never did the end again, seeing as you cant play after that I simply see no point to it.
 
2012-11-15 04:26:50 AM

abominare: I might be a little bias having grown up pouring hundreds of hours in the originals.


I'm pretty sure the majority of our differences of opinion stem from this. I have never played FO1 or FO2, and FO3 was my first entry into the universe, so I had exactly as much knowledge as my character from the vault about the Conclave and the Brotherhood and what they stood for and their history; which is to say, none at all. So I had no preconceptions about how groups were supposed to be and I just took the story progression as it went.

Going into FONV, I had no prior connection to the factions. I basically sided with the NCR, because I like killing those Legion bastards, but I'm not really pro-NCR (or anti-). They just didn't disgust me. But it's probably because of my lack of FO1 and FO2 experience that I couldn't really connect to any of the factions. Also, I'm sure I missed a good number of funny references.

Anyway, like I said, I pretty much like both games equally (though if all of the gameplay improvements and weapon modding and such from FONV were backported to FO3, it would slightly edge out, for me), just for their own respective reasons. They are both fantastic, though, IMHO. :)
 
2012-11-15 06:14:12 AM

sigdiamond2000: Submitter has displayed an unconscionable lack of knowledge regarding territorial supremacy among New Vegas factions and I demand he be outed immediately that we may all mock him.


Territorial supremacy among New Vegas factions is pretty simple, actually. It goes like this:

Me > Corpse of Ulysses > Surviving Deathclaws > Surviving Nightkin > Those digger chew toys > everyone else I like (tied) > everyone else I don't (also tied) > "Great" Khans (wusses at full strength) > White Legs (wiped out) > Sorrows (at full strength).
 
2012-11-15 10:41:32 AM
Who the hell shoots in black and white still in this day and age?

There are many wonderful artistic reasons to do so in this day and age, but is taking photographs of one of the worlds most technologically advanced power plants really one of those reasons?

Imagine if all those Google server farm photos were all done in black and white instead of color. boring as shiat.

"Hey jimbo! We got the tickets to Nevada and a helicopter ride over this awesome power plant. You going to be bringing your DSLR and L rated lenses?"

"fark that noise! I'm bringing my nifty 50, and a roll of Tri-X 400"
 
2012-11-15 12:57:01 PM

mamoru: abominare: I might be a little bias having grown up pouring hundreds of hours in the originals.

I'm pretty sure the majority of our differences of opinion stem from this. I have never played FO1 or FO2, and FO3 was my first entry into the universe, so I had exactly as much knowledge as my character from the vault about the Conclave and the Brotherhood and what they stood for and their history; which is to say, none at all. So I had no preconceptions about how groups were supposed to be and I just took the story progression as it went.

Going into FONV, I had no prior connection to the factions. I basically sided with the NCR, because I like killing those Legion bastards, but I'm not really pro-NCR (or anti-). They just didn't disgust me. But it's probably because of my lack of FO1 and FO2 experience that I couldn't really connect to any of the factions. Also, I'm sure I missed a good number of funny references.

Anyway, like I said, I pretty much like both games equally (though if all of the gameplay improvements and weapon modding and such from FONV were backported to FO3, it would slightly edge out, for me), just for their own respective reasons. They are both fantastic, though, IMHO. :)


FO3 will always hold a special place in my gamer heart. That first moment when you leave the vault and enter the wasteland was something special. I'd been waiting 10+ years for a "modern" fallout game and seeing that world in all it's bleak beauty was awesome. New Vegas was much more considerate of the melee/stealth characters that do do enjoy playing, so NV wins the day IMHO. Which is odd, since technically speaking, I spent over 100 more hours in the Capitol Wasteland than I did in the Mojave, but for I really did enjoy NV more. They're both farking fantastic though, and I still have a blast every time I put either disc in to play. Really wish they'd done something with New Reno in NV, though. I dreamed of becoming a made man/bareknuckle boxing champ/pornstar again. Alas...

/Cock of the Walk
 
2012-11-15 05:04:35 PM

heypete: mamoru: That is why I prefer FO3's story. It's just a better overall tale with better narrative structure. The first part of FONV's story is fine, but after that, I find that my character (because of myself) doesn't identify with the situation in the region. So from then on, it's just freeroaming fun until I get bored with that play-through. :)

This.

I'm about halfway (?) through an NV playthrough and just found myself getting bored (so I went and stared an Insanity-difficulty playthrough of the Mass Effect series).

I love all the hilarious campy Americana of the Fallout series (particularly FO3) but NV just hasn't really done it for me yet. I'll get back to it in a bit so I can see what I'm missing. Thanks for the heads up about the "no roaming around after you finish the main plot" -- I'll keep that in mind while playing.


Fallout 3 was a better. it was a shock to the system when it first came out, the landscape was awesome, and I could explore endlessly. Fallout New Vegas improved the gameplay, introduced factions, better weapons and armor, and basically added a lot of good. unfortunately, the landscape was boring, the plot was pointless, and exploration was limited, discouraged, and relatively boring. oh yeah, and when the fark will bad guys respawn? one walk around and it is truly a wasteland.

so, fallout new vegas was better technically, fallout 3 was better aesthetically.

wandering the desert? boring. inside a wasted out city? awesome!

here's some real shiat on the fan: lonesome road was the best DLC. although totally linear, it was awesome to add a third dimension to the game, scaling down blown apart skyscrapers and cliffs. really satisfying. I would like the next fallout to seriously implore using the vertical more. especially in the open style of the main games.

or, just get requiem for a capital wasteland and play fallout 3 in fallout new vegas, with a little sewer porthole connecting the two worlds (and plots -- just suspend disbelief, it's worth it -- and have the console ready, there will be trouble)
 
2012-11-15 09:14:35 PM

pute kisses like a man: heypete: mamoru: That is why I prefer FO3's story. It's just a better overall tale with better narrative structure. The first part of FONV's story is fine, but after that, I find that my character (because of myself) doesn't identify with the situation in the region. So from then on, it's just freeroaming fun until I get bored with that play-through. :)

This.

I'm about halfway (?) through an NV playthrough and just found myself getting bored (so I went and stared an Insanity-difficulty playthrough of the Mass Effect series).

I love all the hilarious campy Americana of the Fallout series (particularly FO3) but NV just hasn't really done it for me yet. I'll get back to it in a bit so I can see what I'm missing. Thanks for the heads up about the "no roaming around after you finish the main plot" -- I'll keep that in mind while playing.

Fallout 3 was a better. it was a shock to the system when it first came out, the landscape was awesome, and I could explore endlessly. Fallout New Vegas improved the gameplay, introduced factions, better weapons and armor, and basically added a lot of good. unfortunately, the landscape was boring, the plot was pointless, and exploration was limited, discouraged, and relatively boring. oh yeah, and when the fark will bad guys respawn? one walk around and it is truly a wasteland.

so, fallout new vegas was better technically, fallout 3 was better aesthetically.

wandering the desert? boring. inside a wasted out city? awesome!

here's some real shiat on the fan: lonesome road was the best DLC. although totally linear, it was awesome to add a third dimension to the game, scaling down blown apart skyscrapers and cliffs. really satisfying. I would like the next fallout to seriously implore using the vertical more. especially in the open style of the main games.

or, just get requiem for a capital wasteland and play fallout 3 in fallout new vegas, with a little sewer porthole connecting the two worlds (and plots -- just suspend disbelief, it's worth it -- and have the console ready, there will be trouble)


I think they're definitely going to give the game environment more depth with Fallout 4. Skyrim was a farking Olympic-style long jump forward for Bethesda's game engine and it had impressive scope, depth, and variety. And it's only going to get better as they fine tune it.

Personally, I'd like to see them really overhaul the melee combat. They did pretty good in New Vegas, certainly gave a wider variety of murder-tools to build massacres with and the special attacks were cool (when the camera let you enjoy them), but there was still so much to improve on. They alleviated much of my fears with Skyrim's melee system, but the animations were still...off, and the 3rd person camera was twice as haphazard as the 1st person. I'm hoping they took some serious notes from Arkane Studios, because the stealth and melee flow in that game were what I'd always wanted in a Bethesda game. I'm sure they'll do what they always do: learn from as many mistakes as they can in between dev. cycles and try to deliver a tighter, better looking game. I have high hopes for Fallout 4. I think they'll nail it. Again.
 
2012-11-16 03:03:42 AM
Personally, after playing the hell out of XCOM the past month, I'd love to see a Fallout Tactics 2 than a fourth Fallout.
 
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