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(Joystiq)   Mass Effect 2 was so good they put it in Black Ops 2   (joystiq.com) divider line 99
    More: Amusing, Mass Effect 2  
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7549 clicks; posted to Geek » on 13 Nov 2012 at 6:58 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-11-14 12:53:41 AM
Mass Effect 2 is the best one. It improved massively on all the flaws that the first game had, and it had a great atmosphere. I loved walking into the bar on Omega or traveling the streets of Ilium. The Suicide Mission is the best mission of the entire series, and I am disappointed there wasn't anything like that in the third game.

Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.

/Kelly Chambers is indeed where it is at
 
2012-11-14 01:22:45 AM

Summoner101: Imperious Rex!: Myria: Bhruic: And yes, probably the saddest moment for me in the whole series.

Yeah, that was sad. Only certain choices lead to that, albeit common ones.

I was also sad when Liara put Shepard's name on the memorial at the end of ME3.

/Liara fangirl

Pshaw. Miranda Tali is where it's at.

FTFY


oyster.ignimgs.com

/Hot, like Miranda
 
2012-11-14 01:39:43 AM
So for those who are asking which is better, I'm going to split it into 2.

Story: ME1 > ME3 > ME2 > The last hour of ME3.

ME1 was a fantastic story. ME3 was the big setpiece payoffs. ME2 was neither, and was constrained against anything useful happening (because you had to be in a similar spot for ME3's start no matter what happened).

Gameplay: ME3 > ME2 > ME1.

Sadly, replaying ME1 is a terrible chore. Mako, 67 levels of everything that made no difference whatsoever in your stats, no way to respec leveling, boring overly long combat (especially on higher difficulties where taking down 1 enemy could take 30 seconds, and you would be in no danger during that time period). ME2 respun combat as shooty, and gave us Charge, the single greatest ability ever. ME3 found that happy sweet spot, and made Charge even more awesome and broken.

So overall, ME3 > ME2 > ME1. (Though ME1 should definitely be experienced, even if it's not played. Seriously, that story is fantastic). ME1 is an utter chore, where ME2 and 3 are enjoyable to play, even if there are major plotholes.

/With that said, if the extended cut had been the original ending, it would have been merely bad, and I think ME3 would rank a lot higher in people's books.
//Also, Vanguard is fastest class. Charging is faster than walking, and there are a LOT of areas that are "Advance through waves, and punch the button" that can be quickly beaten by Charging a nearby enemy, and punching the button just before dying.
 
2012-11-14 01:53:37 AM

Dingleberry Dickwad: TheZorker: I'm the rare bird. I liked all three games except (you guessed it!) the ending of the Third.

Not being able to explore? Well, no, there's a War going on.

The fact that every choice in the game was invalidated by a whiny little VI (and an inconsistent one at that) killed the entire story for me. Which I'd REALLY liked until then.

(Ok. The Journal sucked, too. I admit it.)

Yeah, I'm with you there, although I wasn't the greatest fan of 2, I still enjoyed it, and enjoyed 3 more except for the gaping plot singularity that kicks in at the end.

On a sidenote, I just recently found out that the the new DLC "Omega" is coming out for ME3 later this month where you go with Aria to take back Omega. Not sure if I'm going to get it or not, I haven't touched the game since trying out the free "here's our failed attempt at making the ending better." DLC.

/Liara or Yeoman Kelly Chambers is where it's at.
//Jack would likely be crazy awesome in bed, but end up killing you in your sleep.
///Miranda is a biatch and her daddy issues aren't the ones that lend to happy fun time in the sack.
//Ashley Williams just seemed too boring.
/Space Snooki ... less said the better


I hated that biatchy little space racist. Couldn't wait to let her die on every single one of my ME1 playthroughs.

/played FemShep
//Garrus is where it's at.
 
2012-11-14 02:44:44 AM

Solon Isonomia: Bhruic: Myria: Bhruic: And yes, probably the saddest moment for me in the whole series.

Yeah, that was sad. Only certain choices lead to that, albeit common ones.

I was also sad when Liara put Shepard's name on the memorial at the end of ME3.

/Liara fangirl

Ha, it's hard not to appreciate Liara.

My second playthrough was the "asshole choices" one, and when I got to that scene... Man, I had a hard time with Mordin. I mean, I knew it was just a computer game, but still.

The Renegade interrupt on the Xbox is the right trigger button. The nature of that little design element really slams home the betrayal you as the player himself/herself commit against the character - I did the same thing on my second play through (asshole Shepard) and it was hard to literally pull the trigger on him.


Played a renegade ME3 part way through. Couldn't manage to pull the trigger on Mordin, luckily I didn't have to. He walked out and hid on a beach, testing sea shells. Don't remember of that was a fresh 3 start, or an import with his loyalty. But you can save him with just renegade options: agree with the dalatras, tell Mordin about the dalatras' info, and praise the genophage.

Felt bad for Wrex, he thought Mordin sacrificed himself and he was cured. Wrong twice, quads for brains.
 
2012-11-14 02:52:17 AM

Bhruic: Ha, it's hard not to appreciate Liara.

My second playthrough was the "asshole choices" one, and when I got to that scene... Man, I had a hard time with Mordin. I mean, I knew it was just a computer game, but still.


No, it's easy to not appreciate Liara. She really needed to hook up with my friend the Airlock.

Yeah, playing asshole Shep during the Mordin part is harsh. Needed to turn game off and do something else for a while after that. Then killing Grunt and Kaidan later on... the Reapers really would be salvation in my Asshole Shep's galaxy.

Jlop985: Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.


It probably was. The massive outpouring of fan hatred genuinely shocked Casey Hudson et al. IIRC their view is Synthesis is still the "correct" ending, which you aren't smart enough to grasp btw, and can't you see their genius, and how could you even think of refusing the little twerp.
 
2012-11-14 03:00:19 AM

Duck_of_Doom: IIRC their view is Synthesis is still the "correct" ending, which you aren't smart enough to grasp btw, and can't you see their genius, and how could you even think of refusing the little twerp.


Exactly. I mean how could anyone refuse the choice that was exactly the same thing that Saren was advocating in ME1? Unbelievable!

/hmmm... I wonder if the "destroy ending -> shepard takes a breath" bit was snuck in by someone on the team that disagreed with Hudson, and by the time it was noticed it was too late to remove ;)
 
2012-11-14 03:39:28 AM

Solon Isonomia: Bhruic: Myria: Bhruic: And yes, probably the saddest moment for me in the whole series.

Yeah, that was sad. Only certain choices lead to that, albeit common ones.

I was also sad when Liara put Shepard's name on the memorial at the end of ME3.

/Liara fangirl

Ha, it's hard not to appreciate Liara.

My second playthrough was the "asshole choices" one, and when I got to that scene... Man, I had a hard time with Mordin. I mean, I knew it was just a computer game, but still.

The Renegade interrupt on the Xbox is the right trigger button. The nature of that little design element really slams home the betrayal you as the player himself/herself commit against the character - I did the same thing on my second play through (asshole Shepard) and it was hard to literally pull the trigger on him.


This is the reason I didn't kill him. I was ready to fight him on it. I wasn't ready to shoot him in the back.
 
2012-11-14 04:12:12 AM

meyerkev: Story: ME1 > ME3 > ME2 > The last hour of ME3.

ME1 was a fantastic story. ME3 was the big setpiece payoffs. ME2 was neither, and was constrained against anything useful happening (because you had to be in a similar spot for ME3's start no matter what happened).


Absolutely. ME1's story was great. It felt more focused (we're after one bad guy and his minions, rather than "the Collectors" as a whole), it introduced the universe, the history, etc. I read every codex in detail because I thought it was really interesting. Every time I replay it, I discover something new (even if it's minor): the listening post missions, Geth under the skyway on Feros, etc. I still remember my being really immersed in and fascinated with ME1 the first time I played through it.

ME2 focused a lot on character development, and I found a lot of the recruitment/loyalty missions to be interesting, particularly the longer ones (Mordin in particular; I loved going through the depths of Omega.). Kasumi's was fun (oh god, they have racks of YMIR mechs. I hope I don't have to fight those!). Jacob's was short and not terribly interesting. Getting Garrus was fun, but his loyalty mission wasn't so good. Getting Grunt from Korlus was just a whole lot of confusion: you had mercs, you had a wrecking yard, you had Krogan, but I just felt they weren't really all tied together in any sort of really meaningful way.

Still, ME2 seemed "smaller" than ME1 -- while you did get off the ship for some random little missions, the levels just seemed small and relatively without purpose. Nearly all of them were "Fight through mercs, blow something up." Even though it was pretty much the same recipe, I did like the "trace the infected mecs and destroy the factory" missions. With most of the side missions, nothing really meaningful ever happened: ok, you fixed the shield generator for some planet near its sun...that's nice. You never deal with it again. You saved either a spaceport or its colonists from Batarian terrorists, but that never is mentioned by anyone.

ME2 didn't really have a definitive ending. Sure, you finish the suicide mission and, assuming you survive, that's cool. You can go around and mine more stuff, or catch up on some side missions that you didn't do before...but eventually you get to the point where you're wondering if there's anything else to do.

ME3 didn't introduce much to the story and seemed even smaller than ME2 as you barely got off the ship. Your rescuing of Elcor civilians on Dekkuna consisted of launching a probe from orbit. I would have loved to have an "away" mission for that, perhaps with certain aspects changed due to the high gravity. Something like the "save the colonists" counter on Feros, but with Elcor civilians. The side missions where you did get off the ship were all related to multiplayer maps, which I thought was a bit lame. It'd be nice to figure out what Cerberus was researching on their lab, for example.

Even the Citadel seemed smaller. It was really weird. The main plotline for ME3 was fast-paced, fun, and exciting but anything not related to it really sucked.

Gameplay: ME3 > ME2 > ME1.

Sadly, replaying ME1 is a terrible chore. Mako, 67 levels of everything that made no difference whatsoever in your stats, no way to respec leveling, boring overly long combat (especially on higher difficulties where taking down 1 enemy could take 30 seconds, and you would be in no danger during that time period). ME2 respun combat as shooty, and gave us Charge, the single greatest ability ever. ME3 found that happy sweet spot, and made Charge even more awesome and broken.


Yeah. ME1 combat is awful. The addition of "GO GO GO!" and "ENEMIES EVERYWHERE!" being spammed across the battlefield didn't help much either. (I did like how "I WILL DESTROY YOU!" was spoofed in ME3).

So overall, ME3 > ME2 > ME1. (Though ME1 should definitely be experienced, even if it's not played. Seriously, that story is fantastic). ME1 is an utter chore, where ME2 and 3 are enjoyable to play, even if there are major plotholes.

I dunno. ME3 just seemed really rushed. If they gave it an extra 6 months for development and polish (there were some really glaring bugs that even the most basic of QA should have caught), I think it would have helped out a lot. I enjoyed it as a shooter and as a story, but as a follow-on to the previous games? It just seemed lacking a bit.

/Accidentally "refused" the Catalyst as I was just running around shooting stuff for no reason and winged him. Whoops. Sorry, civilization!
//Liara gets a bit sassy in "Leviathan" if you're romancing her. ("The only tentacled creature I want you thinking about is me!")
///Big Liara fan here. I'm doing a full-series Insanity-difficulty playthrough without any LIs in the first two games (undecided on the third). It was difficult to say "no" to her. Also, Insanity can be bloody hard.
 
2012-11-14 04:13:38 AM

Lunchlady: This is the reason I didn't kill him. I was ready to fight him on it. I wasn't ready to shoot him in the back.


ME1 and ME2 renegade options were "badass, need-to-get-stuff-done-whatever-the-cost" decisions.

ME3 renegade interrupts were "ragings psychopath off-their-meds".

I pulled the trigger on Mordin on my renegade playthrough. It wasn't easy.
 
2012-11-14 05:06:54 AM
The way this thread diverted into talking about the hot old thing instead of the hot new thing tells me everything I need to know about codblops.
 
2012-11-14 05:19:11 AM
I suspect the Geth are behind this.
 
2012-11-14 05:24:02 AM

red5ish:
ME1 was a GOOD RPG while ME2 isn't a very good shooter.


Holy freaking shiatballs, why is ME1 classed into the RPG category? It's a farking shooter.
 
2012-11-14 05:26:36 AM

heypete: ME2 focused a lot on character development


Except, to me, it didn't. Or at least not in the way it was meant to or advertised to. It was more a series of character vignettes just thrown together, but the overall point of "developing this crew into a team" was really poorly executed. There was no developing the characters to work together. Few of the loyalty missions were about bringing the characters into the fold and making them integral parts of the team. Most were about resolving somebody's daddy issues (or at least dysfunctional family issues). With two exceptions there was no real interaction between these characters. And Shepard showed more character development in the "Lair of the Shadow Broker" DLC than in the rest of the game combined.

ME3 had far more character development, simply by having the characters interact and recognize each other's existences.

ME2 was like, hey we've got a bunch of cool character ideas; let's make their stories. Ok, let's throw them together into a game without integrating them. Ok, now what?

Yeah, some of the character stories were great, and yeah some of the characters were great (esp. Mordin, Legion, and the continuation of Garrus). But overall I don't feel they were very successful at developing the characters into integral parts of the Mass Effect story. IMHO. :)

starsrift: The way this thread diverted into talking about the hot old thing instead of the hot new thing tells me everything I need to know about codblops.


Hah. Well said. :D
 
2012-11-14 05:29:11 AM

heypete: Lunchlady: This is the reason I didn't kill him. I was ready to fight him on it. I wasn't ready to shoot him in the back.

ME1 and ME2 renegade options were "badass, need-to-get-stuff-done-whatever-the-cost" decisions.

ME3 renegade interrupts were "ragings psychopath off-their-meds".

I pulled the trigger on Mordin on my renegade playthrough. It wasn't easy.


I'd never know if my next option would be "Don't make me ask again" or "Strip the flesh, salt the wound!" Shep was off his space meds for sure.
 
2012-11-14 05:45:34 AM

mamoru: ME2 was like, hey we've got a bunch of cool character ideas; let's make their stories. Ok, let's throw them together into a game without integrating them. Ok, now what?


Good point, and I agree. ME3 definitely improved with the inter-character interactions over the first two. It seemed like half of my ME2 crew had daddy issues which probably explains where all of renegade Shep's meds went between ME2 and ME3.

Still, I like that for a good ending, ME2 made you play at least one level with each squadmate. With ME1, I generally played the game with either Tali/Liara (if Shep wasn't biotic), Tali/Garrus (if Shep was), or if Shep was a tech character then Liara/Wrex or Liara/Garrus. The other crew didn't leave the ship at all. Tali was for opening boxes, Wrex/Garrus shot stuff, and Liara was a one-asari singularity machine. ME2 sort of made you branch out a bit and at least try the other characters which was nice for hearing their unique dialogue.

ME2 didn't really give me the sense of urgency that ME1 (Saren is going to use the conduit and allow the reapers to invade!) and ME3 (the reapers are here! Crap!) did. One could prepare for the mission at your leisure.

I think we can all agree that Udina needs a cockpunch or two.
 
2012-11-14 06:18:28 AM

starsrift: The way this thread diverted into talking about the hot old thing instead of the hot new thing tells me everything I need to know about codblops.


If you like COD type games, Black Ops 2 is great. I've been playin the shiat outta it
 
2012-11-14 06:46:57 AM
I personally enjoyed reading the linked 4chan thread
/HAHA F@&&OT
//never link a 4chan thread to your article
 
2012-11-14 08:21:06 AM

Duck_of_Doom: Bhruic: Ha, it's hard not to appreciate Liara.

My second playthrough was the "asshole choices" one, and when I got to that scene... Man, I had a hard time with Mordin. I mean, I knew it was just a computer game, but still.

No, it's easy to not appreciate Liara. She really needed to hook up with my friend the Airlock.

Yeah, playing asshole Shep during the Mordin part is harsh. Needed to turn game off and do something else for a while after that. Then killing Grunt and Kaidan later on... the Reapers really would be salvation in my Asshole Shep's galaxy.

Jlop985: Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.

It probably was. The massive outpouring of fan hatred genuinely shocked Casey Hudson et al. IIRC their view is Synthesis is still the "correct" ending, which you aren't smart enough to grasp btw, and can't you see their genius, and how could you even think of refusing the little twerp.


I said this back in March - the destroy ending is the essence of Shepard's established MO. The whole series is a build up of the post-Prothean races saying "fark you, we're going to do it our way" - wiping out the Reapers and living on their own terms (and not forcing everyone to have circuitry implanted) is the logical conclusion to that. I've had a hard to doing any ending but that one.

Still, the original plot choice (Reapers were actually trying to prevent the destruction of the galaxy vs. destroying the Reapers and trying to solve a multi-million year old problem the Reapers couldn't solve) would've been a much better ending. Especially in the context of Sovreign and Harbinger going off about the younger races just don't get it.
 
2012-11-14 08:57:34 AM

DD44Dostivei: ME1 is a terrible rpg with terrible shooting mechanics, a fantastic story with big options, bland protagonist options, good characters, and an ambitious universe that's poorly designed

ME2 is a functional but half-assed shooter with half-assed rpg elements, a minimal plot with incredible story elements and limited options, terrific protagonist options, incredible characters, and a incredible universe that's conservatively designed

ME3 is a pretty good shooter with some well integrated rpg elements, a disappointing but occasionally awesome story with big options (until the ending), limited protagonist options, fan-servicey characters that you've already fallen in love with, and a limited universe


it's a frustrating as hell series, and i desperately hope that it can see some sort of remake in my lifetime. but i highly recommend the entire trilogy to anyone who might be interested. i also highly, highly recommend that they be played with their additional content.


That pretty well sums it up. Honestly, what made the games so good (and I loved all three) was the story, the voice acting, and the character development. Personally, I'd love if they could take the stories as written and turn them into an HBO miniseries. Okay, that's just crazy-talk but I'd still love that.
 
2012-11-14 08:58:14 AM

RedPhoenix122: Sounds like an error at the disc printer.


yep. just like the N.A versions of Lord of the Rings for Xbox260. All are labelled as demo disc not for resale and are being recalled.
 
2012-11-14 09:03:04 AM

Warlordtrooper: Bioware is under EA. How could this even happen?


Probably the same disc printer location. Someone farked up there really good and will probably be fired.

At any rate, this is hilarious.
 
2012-11-14 09:06:57 AM

meanmutton: That pretty well sums it up. Honestly, what made the games so good (and I loved all three) was the story, the voice acting, and the character development. Personally, I'd love if they could take the stories as written and turn them into an HBO miniseries. Okay, that's just crazy-talk but I'd still love that.


Its funny how a very cinematic game such as ME will probably not convert well to the big screen, and everybody knows it. I would like to see the first one make it there at some point. It is good and simple sci fi that keeps the entertainment factor on high, but if it were all a movie series you're right in saying the character development would get thrown out the window.

That's why I actually like ME3 more than others. I was in it to see the conclusion for the characters which was thoroughly bittersweet.
 
2012-11-14 09:12:45 AM

Duck_of_Doom: Jlop985: Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.

It probably was. The massive outpouring of fan hatred genuinely shocked Casey Hudson et al.


No, it was put in specifically at fan request. The whole idea is that Shepard should have an out - to refuse to play by the Space Baby's rules. It's kind of like how at the end of Fallout 1 you can just say fark it and join the Master. Freedom of choice includes the option to take shiatty choices.
 
2012-11-14 09:26:48 AM

sprawl15: Duck_of_Doom: Jlop985: Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.

It probably was. The massive outpouring of fan hatred genuinely shocked Casey Hudson et al.

No, it was put in specifically at fan request. The whole idea is that Shepard should have an out - to refuse to play by the Space Baby's rules. It's kind of like how at the end of Fallout 1 you can just say fark it and join the Master. Freedom of choice includes the option to take shiatty choices.


Considering that Liara's beacon helps the next cycle defeat the Reapers, I'd say Shepard has the last laugh in that situation.
 
2012-11-14 09:50:29 AM

Solon Isonomia: sprawl15: Duck_of_Doom: Jlop985: Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.

It probably was. The massive outpouring of fan hatred genuinely shocked Casey Hudson et al.

No, it was put in specifically at fan request. The whole idea is that Shepard should have an out - to refuse to play by the Space Baby's rules. It's kind of like how at the end of Fallout 1 you can just say fark it and join the Master. Freedom of choice includes the option to take shiatty choices.

Considering that Liara's beacon helps the next cycle defeat the Reapers, I'd say Shepard has the last laugh in that situation.


24.media.tumblr.com
 
2012-11-14 10:52:07 AM

Dairy King: starsrift: The way this thread diverted into talking about the hot old thing instead of the hot new thing tells me everything I need to know about codblops.

If you like COD type games, Black Ops 2 is great. I've been playin the shiat outta it


Same here. Had trouble with my Razer Blade (2nd gen) at first, but it was caused by the game not forcing a switch to the dedicated graphics. the Integrated sucked bad for load times and the multi was unplayable. Changed to use the dedicated and WOW. The best multiplayer maps and user experience I have seen in a while.

/took 6 matches to get to level 11 in bootcamp.
 
2012-11-14 11:14:08 AM

Bhruic: I was actually in the middle of typing out a list of the differences, but I realized I was starting almost every sentence with "You had the option to". And that's really what it came down to, ME1 gave you a lot more options about how you wanted to play your character. ME2 reduced, or "streamlined" those options considerably.


Transition between ME1 and ME2:

- Dialog wheel kept, with expanded and clarified context-sensitivity.
- Paragon/Renegade interrupts added.

Sure, there was no "talkie/diplomatic" way to play Shepard, since even paragon had been reduced to "dumb action hero" opposed to renegade's "dumb action antihero". But on the other hand, the mechanics that help you develop Shepard as a character opposed to disassociated dots on a character screen were improved and increased.

- Micromanagement BS on the character screen removed.
- Redundant powers, passive abilities, and stat bonuses removed.

Because filling in a dot for 1% extra damage and 2% extra accuracy when using assault rifles is totally a mechanic that helps you portray and develop a character.

- That god awful inventory management removed. Thank god.

Because selling and gelling your umpteleventyteenth heat sink IV is totally leet RP's.

I said it before, I'll say it again:

Micromanagement != Role-Playing.
 
2012-11-14 12:28:29 PM

Duck_of_Doom: Bhruic: Ha, it's hard not to appreciate Liara.

My second playthrough was the "asshole choices" one, and when I got to that scene... Man, I had a hard time with Mordin. I mean, I knew it was just a computer game, but still.

No, it's easy to not appreciate Liara. She really needed to hook up with my friend the Airlock.

Yeah, playing asshole Shep during the Mordin part is harsh. Needed to turn game off and do something else for a while after that. Then killing Grunt and Kaidan later on... the Reapers really would be salvation in my Asshole Shep's galaxy.

Jlop985: Mass Effect 3 was pretty good until the ending. Bioware had an excellent way of solving the ending controversy by making the Indoctrination Theory canon, but instead they opted on polishing the turd. In fact, the new Refusal ending seems like a giant middle finger to the fans. At least the multiplayer was fun.

It probably was. The massive outpouring of fan hatred genuinely shocked Casey Hudson et al. IIRC their view is Synthesis is still the "correct" ending, which you aren't smart enough to grasp btw, and can't you see their genius, and how could you even think of refusing the little twerp.


Doesn't Shepard basically become 40K's Machine God if you take the control ending? I mean, shiat, as far Mary Sue endings go that seems way better than "Shepard kills himself, everybody gets robotized they hug and everything's all better."
 
2012-11-14 12:31:32 PM

that bosnian sniper: - Redundant powers, passive abilities, and stat bonuses removed.


Eh, there were still passive abilities, and all of your active powers became redundant because of the nature of the shared cooldown system. It made characters only really want to max one offensive power except in very rare cases. The ammo powers were largely redundant as well, and they made up a massive chunk of some characters' abilities (lookin' at you, soldier).

Adding that to the rock/paper/scissors nature of the armor/barrier/shields system, and you had a serious problem in harder difficulties of being pigeonholed. Your ammo was so limited that you NEEDED to bring a diverse set of counters, which made NPCs with weak/no counters much, much weaker. Jack, for example, was totally worthless, as she had no real counters. Garrus, on the other hand, had both concussive shot (against barriers) and overload (against shields). A huge amount of your team is basically useless because of the combat system. Jack, Jacob, Legion, Morinth, Tali (until loyal), and Samara (until loyal) simply shouldn't be brought on any mission where you can help it for that reason - you're bringing the squadmates for their powers alone. Miranda (in contrast) had overload AND warp, letting her counter all three types of protection as well as fast health regen, on top of her awesome passive.
 
2012-11-14 12:40:30 PM
/I laugh every time I see this photo
 
2012-11-14 12:42:55 PM
i3.photobucket.com


/Sure, don't post the photo and make me look like a jerk...
 
2012-11-14 12:45:29 PM

sp86: Doesn't Shepard basically become 40K's Machine God if you take the control ending? I mean, shiat, as far Mary Sue endings go that seems way better than "Shepard kills himself, everybody gets robotized they hug and everything's all better."


Don't know about 40K, but Control makes Shepard into a Reaper, maybe a Reaper overlord-type. Of course it could be awesome, having Reapers now rebuilding instead of killing everyone in sight, living millions of years, maybe even becoming a god in people's minds. But then, with knowledge of billions of years now in your brain, would Shepard really be the same idiot meatbag in a Reaper shell, or change perspective to reflect the new knowledge? It would also be the power trip of all power trips for Renegades.

heypete: I think we can all agree that Udina needs a cockpunch or two.


That should be BW's new mobile app. Raise your galactic readiness by the number of cockpunches you give him.
 
2012-11-14 12:54:38 PM

sprawl15: Eh, there were still passive abilities, and all of your active powers became redundant because of the nature of the shared cooldown system. It made characters only really want to max one offensive power except in very rare cases.


In the way of passive abilities, you had class passives and that was it. Ammo powers were quite silly, I'll give you that. Though, only a couple classes really found themselves pigeonholed in terms of active powers, and for Shepard that was pretty dependent on what you elected to have as your bonus power (and, to a certain extent, bonus weapon) especially considering power combos. The shared cooldown system I never minded as much, especially for the power classes.

Though, that's all combat and mechanical stuff, and not directly related to actually role playing a character.

Adding that to the rock/paper/scissors nature of the armor/barrier/shields system, and you had a serious problem in harder difficulties of being pigeonholed.

Not terribly...the only thing you had to have was a squadmate for stripping barriers Shepard couldn't strip, and setting up warp explosions (if Shepard could detonate). But yeah, it was largely a matter of matching your squad to the mission at hand, and to complement Shepard's own power set...something with which I personally had no problem.

Jack was honestly the second most powerful squadmate to take on Collector missions, behind Thane. Squad warp ammo, pull, and shockwave trivialized waves of husks and abominations, and with a good upgraded eviscerator or GPS she could do some nasty damage. Tali was only useful in the whopping two geth missions on which you could take her, and on those a must-have squadmate (which was a function of how many times you fought synthetic enemies, and not so much weakness on her part); Legion was in the same boat.

Both Samara and Morinth made good squadmates on merc missions, especially the latter, though against Collectors you wanted Thane and Jack. The only time I pulled out Samara against Collectors was on the Collector ship and suicide mission, when you could instakill Collectors by throwing them as they jetpacked into the area. Dominating Harbinger is always a bonus. The only squadmate who was totally worthless, at least in my opinion, was Jacob for the fact Grunt blew him out of water in terms of the only thing he was good at (tanking)
 
2012-11-14 01:02:13 PM

Duck_of_Doom: Don't know about 40K, but Control makes Shepard into a Reaper, maybe a Reaper overlord-type.


Shepard's consciousness is duplicated and uploaded into the Citadel, and integrated into the Catalyst's knowledge base with Shepard's personality overwriting that of the previous Catalyst's.

Of course it could be awesome, having Reapers now rebuilding instead of killing everyone in sight, living millions of years, maybe even becoming a god in people's minds. But then, with knowledge of billions of years now in your brain, would Shepard really be the same idiot meatbag in a Reaper shell, or change perspective to reflect the new knowledge?

That's pretty much exactly what happens. The extended cut explicitly exposits this for the people who didn't get the point, along with that awesome Reaper-Shepard monologue.

It would also be the power trip of all power trips for Renegades.

My "evil" Shepard took the control ending. How ominous the renegade monologue is, played over a slideshow of the characters and species Shepard utterly screwed over, murdered, and betrayed, is absolutely blood-chilling. It definitely had a real, malevolent "God-Emperor" feel to it. Paragon control is goddamn cool, though.
 
2012-11-14 01:16:01 PM

Solon Isonomia: Considering that Liara's beacon helps the next cycle defeat the Reapers, I'd say Shepard has the last laugh in that situation.


I dunno, did her beacon actually help future people defeat the reapers? From what I saw, her beacon was transmitting and presumably would have helped, but I saw no evidence that the future people actually defeated them.

/that scene gave me a sad
 
2012-11-14 01:16:54 PM

sp86: Doesn't Shepard basically become 40K's Machine God if you take the control ending? I mean, shiat, as far Mary Sue endings go that seems way better than "Shepard kills himself, everybody gets robotized they hug and everything's all better."


The machine spirit isn't a god so much as basically an amount of self-awareness inherent to the machine, like EDI if she were devoid of personality. No thought, just doing.
 
2012-11-14 01:18:50 PM

heypete: From what I saw, her beacon was transmitting and presumably would have helped, but I saw no evidence that the future people actually defeated them.


The "stargazer" epilogue is different in the refusal ending, and makes it clear the species of the next cycle found the beacons and defeated the Reapers...by using the Crucible.
 
2012-11-14 01:21:12 PM

that bosnian sniper: heypete: From what I saw, her beacon was transmitting and presumably would have helped, but I saw no evidence that the future people actually defeated them.

The "stargazer" epilogue is different in the refusal ending, and makes it clear the species of the next cycle found the beacons and defeated the Reapers...by using the Crucible.


Ah, thanks. I think I skipped the epilogue. It's nice to know what happens.
 
2012-11-14 01:28:49 PM

that bosnian sniper: In the way of passive abilities, you had class passives and that was it. Ammo powers were quite silly, I'll give you that. Though, only a couple classes really found themselves pigeonholed in terms of active powers, and for Shepard that was pretty dependent on what you elected to have as your bonus power (and, to a certain extent, bonus weapon) especially considering power combos.


The problem wasn't so much that not all powers were useful, but that they were in direct competition for your cooldown. Adepts had a serious problem with that; you generally wanted to run biotic combos or strip defenses, so you were spamming warp most of the time (I generally picked up Energy Drain as my bonus power, so I'd spam that in some cases). Then you had either lift or singularity, but you needed to dump points in singularity to get lift, and lift wasn't THAT much better than singularity to be worth splitting points in both. So in my case, I built warp, singularity, energy drain, biotic mastery, with warp and energy drain being mutually exclusive and singularity being used once at the end of fights. And that's the most power dependent class (in theory, at least, I'd argue that the Engineer is a stronger 'caster' type than the Adept by avoiding reliance on the bonus power to be able to strip all defenses, not having to worry about setting up combos, and having a pet to distract enemies). Vanguards were playing bad if they weren't spamming all charge all the time, soldiers had two actives, and infiltrators were kicked in the nuts by the ammo limitations not meshing well with their abilities' heavy preference for sniper rifles.

that bosnian sniper: Not terribly...the only thing you had to have was a squadmate for stripping barriers Shepard couldn't strip, and setting up warp explosions (if Shepard could detonate). But yeah, it was largely a matter of matching your squad to the mission at hand, and to complement Shepard's own power set...something with which I personally had no problem.


It wasn't really a problem per se, it wasn't like you weren't given the tools, but you were absolutely given a long checklist of things you Must Have on any given mission to succeed, which works in stark contrast to what you described here: "the mechanics that help you develop Shepard as a character opposed to disassociated dots on a character screen were improved and increased." The only flexibility to bring other characters came after ticking those boxes. ME1 was much more flexible in that sense; you wanted someone who could hack, but that wasn't a combat related hard requirement like stripping protection was in ME2. You could be a soldier, bring Ashley and Wrex and do nothing but punch people in the face and blast them with shotguns and do relatively fine, because the main focus was on gunplay rather than ability spamming.
 
2012-11-14 01:30:08 PM

UrCa: sp86: Doesn't Shepard basically become 40K's Machine God if you take the control ending? I mean, shiat, as far Mary Sue endings go that seems way better than "Shepard kills himself, everybody gets robotized they hug and everything's all better."

The machine spirit isn't a god so much as basically an amount of self-awareness inherent to the machine, like EDI if she were devoid of personality. No thought, just doing.


Until the Void Dragon wakes up.

Duck_of_Doom: sp86: Doesn't Shepard basically become 40K's Machine God if you take the control ending? I mean, shiat, as far Mary Sue endings go that seems way better than "Shepard kills himself, everybody gets robotized they hug and everything's all better."

Don't know about 40K, but Control makes Shepard into a Reaper, maybe a Reaper overlord-type. Of course it could be awesome, having Reapers now rebuilding instead of killing everyone in sight, living millions of years, maybe even becoming a god in people's minds. But then, with knowledge of billions of years now in your brain, would Shepard really be the same idiot meatbag in a Reaper shell, or change perspective to reflect the new knowledge? It would also be the power trip of all power trips for Renegades.


What I saw was Shepard making the Reapers leave Earth and fixing the Citadel and the Mass Relays that were damaged destroyed by the Reapers. That seems to imply that the entire Reaper fleet is taking orders from a.) a reaper with a Shepard personality in it or b.) a Shepard Meme distributed amongst the Reapers effectively making them a gestalt with the Shepard Personality as their Hivemind. Both effectively place the largest fleet in the history of the galaxy in the hands of a human war hero.
 
2012-11-14 01:39:44 PM

Bhruic: Aar1012: Uzzah: So *that* explains why Mass Effect 2 sucked so much: it was actually Black Ops 2!

I thought Mass Effect 2 was the best one?

Depends on what you were looking for. ME2 took a lot of the RPG elements of ME1 out, and focused more on being a shooter. If you like shooters, then you probably thought ME2 was better. If you like RPGs, you probably thought ME1 was better.


this gives me a big hmmmmm

just picked up ME about two months ago - circling in on finishing it (already did finish the main plot, but then reloaded and old save after realizing i couldn't continue. now i'm going to do all the little side jobs before finishing the main plot)

i love love love ME - mostly cause i loved SWKOTOR - hearing that ME2 is more shooter and less RPG is not a great thing IMHO

guess i'll find out

/after i put in time with Halo 4 - getting it tonight!!!
//end csb
 
2012-11-14 01:44:19 PM

inner ted: just picked up ME about two months ago - circling in on finishing it (already did finish the main plot, but then reloaded and old save after realizing i couldn't continue. now i'm going to do all the little side jobs before finishing the main plot)

i love love love ME - mostly cause i loved SWKOTOR - hearing that ME2 is more shooter and less RPG is not a great thing IMHO


That's in relation to combat oriented things. Inventory management and talents/skills in particular. The non-combat gameplay is still similar to ME1.
 
2012-11-14 01:57:33 PM
"Someone call Garrus, clearly the CD production machines need some calibrating." - Youtube user

And I'm done here. lol
 
2012-11-14 02:06:01 PM

Jim from Saint Paul: "Someone call Garrus, clearly the CD production machines need some calibrating." - Youtube user

And I'm done here. lol


Hah. Indeed.

Every time I'm doing calibrations in the lab (which is pretty much every week) I complain that I'm turning into Garrus.
 
2012-11-14 02:08:05 PM

NickelP: I bought a xbox360 game one time (new) and there was a blank cdr in the sealed case. Just picked up my copy of this.


I have a friend who does that. He's the reason I don't buy games at Wal Mart.
 
2012-11-14 02:18:54 PM

Jim from Saint Paul: "Someone call Garrus, clearly the CD production machines need some calibrating." - Youtube user

And I'm done here. lol


bwahahahaha... that is classic. You sir earn +1 internets in my book.
 
2012-11-14 05:56:14 PM

that bosnian sniper: The "stargazer" epilogue is different in the refusal ending, and makes it clear the species of the next cycle found the beacons and defeated the Reapers...by using the Crucible.


So the not a weapon device turns out to be a Reaper killing weapon... right... ok.

So, in your opinion, exactly how few a shiats were being given during the writing of ME3's ending and it's subsequent editing?
 
2012-11-14 07:04:59 PM

DD44Dostivei: it's a frustrating as hell series, and i desperately hope that it can see some sort of remake in my lifetime. but i highly recommend the entire trilogy to anyone who might be interested.


Why would you do such a thing? I have been thinking about giving mine away but I would feel like a real asshole if I was responsible for coercing a friend into playing it. I highly recommend that you do something more productive with any money you are thinking about spending on Bioware products, like setting it on fire.
 
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