If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(CBS News)   Seven Navy SEALs disciplined for revealing to terrorists, in graphic detail, exactly how their miserable lives will end and the number of screen points the ending of their pathetic existence is worth   (cbsnews.com) divider line 72
    More: Obvious, alternate ending, video games, existence  
•       •       •

11314 clicks; posted to Main » on 09 Nov 2012 at 1:12 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



72 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest

Archived thread

First | « | 1 | 2 | » | Last | Show all
 
2012-11-09 03:28:11 PM  

poot_rootbeer: scottydoesntknow: They kept saying they wanted to show the atrocities of war, but you just don't give a rat's ass about any of the characters.

So it's exactly like how we treat our troops.


Hey! Those characters VOLUNTEERED!!1!

/one of the Republican talking points that made me scared shiatless Romney was going to win
 
2012-11-09 04:39:50 PM  

Geotpf: I don't quite understand the need for "realism" in video games, anyways. Of course, I play Team Fortress 2, a game where you can heal yourself by firing rockets at people, not to mention being able to kill people with a fish, a candy cane, and a rainbow.


I'm a weapons guy. It's what I do. I live and breath small arms. So when I sit down to play a shooter, I expect it to be as close to what I do in real life as possible. If I shoot someone with a 12ga at 25 yards, I expect them to die. If I nail someone in the chest 3 times with a 7.62, I expect them to die, not continue bunny hopping across the map. I really can appreciate realism in games. in the last MOH game my character hit his forward assist a couple times before breaching a door. That gave me an erection. In RE6 Leon does a press check with his sidearm when he draws it. Those little details really make a game for me. Those guys are supposed to be trained professionals, they should act like them.

Now as far as TF2 goes, that is a totally different style of game. Rainbows and candy canes are fine and dandy because the game doesn't even try to take itself seriously.
 
2012-11-09 04:41:24 PM  
Secrets of the pew:

1. Clearly defined worldview
2. Athletic
3. Not a quitter
4. Shoot that can. Now do it a million times while exhausted,
5. Don't quit or get injured
 
2012-11-09 04:54:38 PM  

Kyoki: A bunch of Navy SEALs speak out against Obama.

A few weeks later, a bunch of Navy SEALs NJP'd for participating in the development of a game.

/seems legit


It's called shut your damn mouth, son. Don't back talk the CIC unless you want your lip busted.
 
2012-11-09 04:57:35 PM  
7 Navy SEALs disciplined for revealing to terrorists people desperately trying to defend their homes and families from a foreign invading army, in graphic detail, exactly how their miserable lives will end at the hands of the real terrorists and the number of screen points the ending of their pathetic existence is worth

FTFSubby
 
2012-11-09 05:02:33 PM  
What wrong with these guys ?
Do they think they're congressmen who can sell services and take money from foreign interest while in service to their country. Silly rabbit only the top circle get pay to play.
 
2012-11-09 05:03:04 PM  

DrPainMD: 7 Navy SEALs disciplined for revealing to terrorists people desperately trying to defend their homes and families from a foreign invading army, in graphic detail, exactly how their miserable lives will end at the hands of the real terrorists and the number of screen points the ending of their pathetic existence is worth

FTFSubby


[youre-not-helping.jpg]
 
2012-11-09 05:27:05 PM  
What the hell exactly was the movie "Act of Valor" then?
 
2012-11-09 05:42:14 PM  

speedycat: Geotpf: I don't quite understand the need for "realism" in video games, anyways. Of course, I play Team Fortress 2, a game where you can heal yourself by firing rockets at people, not to mention being able to kill people with a fish, a candy cane, and a rainbow.

I'm a weapons guy. It's what I do. I live and breath small arms. So when I sit down to play a shooter, I expect it to be as close to what I do in real life as possible. If I shoot someone with a 12ga at 25 yards, I expect them to die. If I nail someone in the chest 3 times with a 7.62, I expect them to die, not continue bunny hopping across the map. I really can appreciate realism in games. in the last MOH game my character hit his forward assist a couple times before breaching a door. That gave me an erection. In RE6 Leon does a press check with his sidearm when he draws it. Those little details really make a game for me. Those guys are supposed to be trained professionals, they should act like them.


This.

Based on skirting-the-details discussions with a few of my friends & acquitances who have been on deployment to Iraq and the 'stan, who earned their CABs/CARs several times over, and coupled with what I've been able to read on SOFD-D and DEVGRU operations in the early days of OEF, I thought MoH 2010 was spot on for detail... at least at the Hard setting. Now, you got to keep living after taking a few rounds... but it is a game after all, and making it all RB6 1 would have been maybe a bit much, considering the number of bad guys you had to take out with your little AFO team and how often some SoB behind a rock would catch you sprinting to a new firing position.

Just too bad Warfighter totally dropped the ball. 

Now, considering all the press that was given to the "Tier 1" assets giving design assistance with MoH 2010, why is this a big deal on this sequel game now? They had cant-see-my-face guys meeting with the dev team at Danger Close back in 2009 as well. I'm actually curious to know why these variations on real-world missions are verboten, while the ones in MoH 2010 were not.
 
2012-11-09 05:42:51 PM  
I always thought SEALS were supposed to be such badasses, but lately all they come off as is uneducated whiny biatches.
 
2012-11-09 05:49:23 PM  
No problem. Just reload at the last viable save.
 
2012-11-09 06:10:36 PM  

Kyoki: A bunch of Navy SEALs speak out against Obama.

A few weeks later, a bunch of Navy SEALs NJP'd for participating in the development of a game.

/seems legit


These guys are active duty -- they didn't seek permission from the chain of command.

The guys who criticized Obama were retired.
 
2012-11-09 06:42:10 PM  
7 Navy SEALs disciplined for revealing to terrorists, in graphic detail, exactly how their miserable lives will end...

Bashed on the head by a Newfie?
 
2012-11-09 07:01:24 PM  

Seraphym: speedycat: Geotpf: I don't quite understand the need for "realism" in video games, anyways. Of course, I play Team Fortress 2, a game where you can heal yourself by firing rockets at people, not to mention being able to kill people with a fish, a candy cane, and a rainbow.

I'm a weapons guy. It's what I do. I live and breath small arms. So when I sit down to play a shooter, I expect it to be as close to what I do in real life as possible. If I shoot someone with a 12ga at 25 yards, I expect them to die. If I nail someone in the chest 3 times with a 7.62, I expect them to die, not continue bunny hopping across the map. I really can appreciate realism in games. in the last MOH game my character hit his forward assist a couple times before breaching a door. That gave me an erection. In RE6 Leon does a press check with his sidearm when he draws it. Those little details really make a game for me. Those guys are supposed to be trained professionals, they should act like them.


This.

Based on skirting-the-details discussions with a few of my friends & acquitances who have been on deployment to Iraq and the 'stan, who earned their CABs/CARs several times over, and coupled with what I've been able to read on SOFD-D and DEVGRU operations in the early days of OEF, I thought MoH 2010 was spot on for detail... at least at the Hard setting. Now, you got to keep living after taking a few rounds... but it is a game after all, and making it all RB6 1 would have been maybe a bit much, considering the number of bad guys you had to take out with your little AFO team and how often some SoB behind a rock would catch you sprinting to a new firing position.

Just too bad Warfighter totally dropped the ball. 

Now, considering all the press that was given to the "Tier 1" assets giving design assistance with MoH 2010, why is this a big deal on this sequel game now? They had cant-see-my-face guys meeting with the dev team at Danger Close back in 2009 as well. I'm actually curious to know why these variations on real-world missions are verboten, while the ones in MoH 2010 were not.


Moh t1 was basically the battle of roberts ridge.....except neil roberts didnt find his m4s peq lighting up the night sky like the luxor hotel


/rabbit!!!!!!
 
2012-11-09 10:08:32 PM  

Publikwerks: Well, I know any movie where the SEALs don't rip off the flag patch on their arm and say they won't take orders from no Kenyan Muslim is propaganda, but they don't do as well with test groups.


Hrm, actually the SEALs in the movie you describe need to be arrested by some MPs, but the up coming movie in question is a pro-Obama propaganda film.
 
2012-11-09 10:20:07 PM  

AirForceVet: While I greatly respect the SEALs and all Special Ops troops, these dudes were dumbasses, especially as some were SNCOs, according to reports.

Violating your signed non-disclosure agreements on active duty is something only generals and admirals get away with.


That.

For some reason, SEALs tend to do things like this. Hell, the last time you heard SF do this was on that whoremongering Columbian thing, and they were all SFOD-D.
 
2012-11-09 10:21:27 PM  

vudukungfu:
I found out why. No one asks you any more questions after you tell them that.


USDA. I work for the USDA.
 
2012-11-09 10:27:37 PM  

speedycat:
in the last MOH game my character hit his forward assist a couple times before breaching a door.


Did he start growling "WTF Damn CLP, gadammit, (whack! whack! whack!) farkin' dust (whack whack whack) *SCREW IT*" and grabs the door breaching shotgun instead?

/"Ok, FARK it, eat a gaddam dust round instead"!
 
2012-11-09 10:51:12 PM  
No "Boom - HEADSHOT!" gif?

/FARK - I am disappoint
 
2012-11-10 01:43:42 AM  

jayphat: What the hell exactly was the movie "Act of Valor" then?


You know, for all the flack that movie got over using actual Navy SEALs, the biggest problem by far was the Z-grade script it had to play with. The dialogue outside of the action scenes wouldn't have been well-acted by even the best the film industry has to offer, and after the first act, it devolves into a terrorist plot so generic that it makes 24 Season 6 (and the greater part of 8) look like Oscar-worthy material. I can forgive everything else about that movie, but that damn script was farking awful.
 
2012-11-10 04:10:58 AM  

scottydoesntknow: The worst part? It's not even a very good game. They kept saying they wanted to show the atrocities of war, but you just don't give a rat's ass about any of the characters. And it's more on-the-rails than Call of Duty, and that's saying something.

Spec Ops: The Line did a much better job of mind-farking you. Still pretty generic, but it did have a couple "WTF?" moments


Obligatory
 
2012-11-10 11:01:50 AM  
They're supposed to keep quiet until a veteran who is a Democrat runs for office. THEN it's okay to tell the media how you personally saw him on his knees giving a hummer to Ho Chi Minh.
 
Displayed 22 of 72 comments

First | « | 1 | 2 | » | Last | Show all

View Voting Results: Smartest and Funniest


This thread is archived, and closed to new comments.

Continue Farking
Submit a Link »






Report