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(Kotaku)   Forget Obama or Romney, Fox News says gamers will be voting for Master Chief today   (kotaku.com) divider line 70
    More: Interesting, Fox News, halos, young voters, gamers  
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2338 clicks; posted to Geek » on 06 Nov 2012 at 7:42 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-11-07 09:58:14 AM
So far undecided about HALO4. Don't care for the sound of the Warthog....seems too high pitched. Also I find the story kinda of meh....so far. Lastly the music seems off to me....though I've only completed 2 missions so far.
 
2012-11-07 10:08:35 AM

ComicBookGuy: kroonermanblack: ProfessorOhki: Millennium: farkingismybusiness: [i.imgur.com image 850x637]

Best commentary on Halo and its ilk EVAR.

But then suddenly, things get weird
[i.imgur.com image 400x600]

I'm down.

If she's legal, and I can't tell. If not I will not have a seat!

Anyone actually buy this? What's the story? I thought MC died at the end of Halo 3, and that's why they were doing all the other random 'still a green space marine but not MC' characters.

So, I guess you are like Homer Simpson loudly saying Darth Vader is Luke's father in TESB while walking past a line of people who haven't seen it.

Good thing I don't care, or your stupidity would piss me off more,


Halo 3 was released in 200 goddamn 7 you shiat stain, wtf is your problem? 5 years late to a video game spoiler doesn't make for righteous wrath, it makes you look like a roid raging asshole.

You might as well be pissed off about that family guy scene spoiling the entire movie for you, for all the relevance it has now.
 
2012-11-07 10:26:20 AM

kroonermanblack: I thought MC died at the end of Halo 3,


Nope. He was still alive. ODST was a side story and Reach was a prequel that expanded the setting of the games and let them play with a few different concepts. They left it open for Master Cheif to return.
 
2012-11-07 01:43:32 PM

omeganuepsilon: Accuracy via mouse? Hello easy mode, in a sense, everyone I know can point and click easily.
Also, the argument is a non starter, presumably on a PC, everyone has a mouse, and on a console everyone has a controller. It's called a level playing field. Comparing the control schemes is like saying the football is a better thing than the drag racing tires. It's when people use improper controllers on PC, or a mouse on a console that any difference is relevant. guess who plays on a console with a mouse? Someone who cried when their training wheels got removed from their bicycle.

Even at that, the analog stick has the mouse beat in one distinct way: You never have to hit the edge of a mouse pad/surface, lift or otherwise reposition. Continuous movement in any of the 4 traditional dimensions.(same reason flight sims still function best on a stick).


People hit the edge of the pad in an FPS? What are you using, a sensitivity of 1? Nah, the reason mouse > stick for console is that there's a wider range of control. 360's analog sticks have a (I think) 8 bit resolution. That means you've got 0-255 levels movement. A mouse has many many more than that. PS3 is 10-bit, I believe. You also don't have to deal with a dead zone, having to take your fingers off the stick to hit any other controls, etc. It's just an all around better tailored control scheme for anything with a reticule, FPS or otherwise. Training wheels? Remind me which platform necessitates auto-aim assist to actually hit opponents?

/I bet you play fighters on a d-pad too

Anastacya: I am not an Xbox gal; prefer PS3. Right now I am flirting with WoW (just can't get back into it) and Zero Escape on my 3DS. I suck at console shooters. Now Im feeling really nostalgic and I think Ill break out some ds_dust.


^ This.

/Well, except Vita
 
2012-11-07 03:11:47 PM

Meethos: You know what's great? Owning a great gaming rig, a 360, and a PS3. Not having to be one of you stupid shiat faced morons who can't understand why people like having fun.


Agreed. We have our own problems though, like regretting pissing away a bunch of money for a Wii. At least I'm not stuck using it as my only gaming machine.
 
2012-11-07 03:44:42 PM

umad: Meethos: You know what's great? Owning a great gaming rig, a 360, and a PS3. Not having to be one of you stupid shiat faced morons who can't understand why people like having fun.

Agreed. We have our own problems though, like regretting pissing away a bunch of money for a Wii. At least I'm not stuck using it as my only gaming machine.


Im getting a kick because a just bought a Wii to play light gun shooters and mario games on the cheap..

/Ghost Squad FTW
 
2012-11-07 04:13:06 PM
Meethos: You know what's great? Owning a great gaming rig, a 360, and a PS3.

But no Wii ;)

// thinking of building a new gaming rig ... just to play hawken

// if I had the space, I would have some neo*geo cabinets in my place, when I buy a house in the next few years, that's one of the things I will be focusing on.
 
2012-11-07 04:43:07 PM

Swoop1809: umad: Meethos: You know what's great? Owning a great gaming rig, a 360, and a PS3. Not having to be one of you stupid shiat faced morons who can't understand why people like having fun.

Agreed. We have our own problems though, like regretting pissing away a bunch of money for a Wii. At least I'm not stuck using it as my only gaming machine.

Im getting a kick because a just bought a Wii to play light gun shooters and mario games on the cheap..

/Ghost Squad FTW


You gotta get House of the Dead: Overkill. The soundtrack alone is worth it.
 
2012-11-07 05:21:47 PM

kab: If you think FPS games have any business being on consoles, then you shouldn't be voting in the first place.

So, win-win.


that's a pile of dumb
 
2012-11-07 07:46:53 PM

ferretman: So far undecided about HALO4. Don't care for the sound of the Warthog....seems too high pitched. Also I find the story kinda of meh....so far. Lastly the music seems off to me....though I've only completed 2 missions so far.


Totally agreed on the music. It doesn't quite deliver like the earlier games have (I'm also 2 levels in)
 
2012-11-07 09:43:55 PM

ProfessorOhki: People hit the edge of the pad in an FPS? What are you using, a sensitivity of 1? Nah, the reason mouse > stick for console is that there's a wider range of control.


I like how you say "people" then shift it to "you".

To continually turn right, for example, everyone will hit the edge of the mousepad eventually, unless you pick it up and re-position it.

Mouse =/= stick. each has its pro's and con's and has areas where one works better than the other. Claiming that one is universally "greater than" the other is absurd.

Yes, the mouse is easy mode. You said it yourself, the stick is harder so casual gamers(where the money is) need that aim assist.

If only real guns were as easy as point and click. IMO, the analog stick places a little less emphasis on headshot accuracy and allows more people to concentrate on tactics and teamwork. Less reflexes, more intelligence and people skills(a couple things you're obviously lacking and maybe frightened by).

But I suppose, some people are allowed to like just blasting people in the face. It's not a crime to have poor taste and be easily entertained(otherwise most casuals like yourself would be in prison), so you've got that going for you. You may want to check out:
Close Range
 
2012-11-07 10:12:12 PM

omeganuepsilon: ProfessorOhki: People hit the edge of the pad in an FPS? What are you using, a sensitivity of 1? Nah, the reason mouse > stick for console is that there's a wider range of control.

I like how you say "people" then shift it to "you".

To continually turn right, for example, everyone will hit the edge of the mousepad eventually, unless you pick it up and re-position it.


Yes, I suppose if you needed to spin 360 7-8 times continuously that could be an issue. Of course, if you need to do that... well, I really hope I'm not on your team. On the other hand, the stick caps your max turn speed. "Oh no, someone is behind me! Let me slowly rotate to the left until I am dead." Sure you can turn that up in some games, but you have to sacrifice control to do it.

omeganuepsilon: If only real guns were as easy as point and click


When acquiring a target with a real gun, is your thought process "I am going to point my gun at that guy" or is it "I'm going to rotate until that guy is directly in my line of fire." With the exception of stuff like Beachhead, I'm pretty sure that a mouse more accurately matches the concept.

omeganuepsilon: It's not a crime to have poor taste and be easily entertained


You leave Dynasty Warriors out of this.

/■■■■■■■■■■■■■■■■
//●
 
2012-11-08 02:58:43 AM

ProfessorOhki: Sure you can turn that up in some games, but you have to sacrifice control to do it.


Making it about me again? Or pretending everyone has your flaws? Some people lose nothing from playing on a high sensitivity. Regardless to popular belief, some people are capable of not only slamming the stick to each limit and incapable of nothing else. Plenty of people can operate with considerable precision when on very high stick sensitivities and still able to turn 180 on a dime.

So, really, stop projecting. Given your stance on how limiting that control option is, it's very telling as to your ability.

ProfessorOhki: When acquiring a target with a real gun, is your thought process "I am going to point my gun at that guy" or is it "I'm going to rotate until that guy is directly in my line of fire." With the exception of stuff like Beachhead, I'm pretty sure that a mouse more accurately matches the concept.


You do rotate, pretty much at the hip, not so much with the wrist(you probably think sex involves more wrist movement too...). More of a swivel really, but the same concept. The analog stick is derivitave of controls used in every day mechanical things like cranes and air craft as well. More or less, it's a lever, and directly mimicks a lot of actual motion, which is really where the term analog comes from, it's analogous.

But whatever, pretend like you've got some experience outside of your basement, PC Master Race boy. Be "pretty sure" all you want, doesn't mean jack crap to people who know from actual experience.

/adjust aim with the wrist, you know like a computer mouse
//moran
 
2012-11-08 03:37:56 AM
To me the real reason to be a PC gamer is not controls or GPU power but 3rd party mods.
 
2012-11-08 05:02:50 PM

omeganuepsilon: Making it about me again? Or pretending everyone has your flaws? Some people lose nothing from playing on a high sensitivity. Regardless to popular belief, some people are capable of not only slamming the stick to each limit and incapable of nothing else. Plenty of people can operate with considerable precision when on very high stick sensitivities and still able to turn 180 on a dime.


Nope, has nothing to do with the player. Pretty sure an 8 bit representation of 0-1000 has more control than an 8 bit representation of 0-5000 (this thing called division, you may have heard of it?) But sure, let's pretend that there are an infinite number of buckets in the processing of the thumbstick inputs.

omeganuepsilon: But whatever, pretend like you've got some experience outside of your basement, PC Master Race boy. Be "pretty sure" all you want, doesn't mean jack crap to people who know from actual experience.


Actually, most my gaming lately has been on handhelds; not a big PC gamer. Thumbsticks work great for a ton of genres. D-pads and touch screens for others. Mouse works best for FPS; get over it.
 
2012-11-08 07:47:52 PM

ProfessorOhki: Mouse works best for FPS; get over it.


Ah, failed in you're "pretty sure" moving a mouse is exactly like aiming and firing a gun, so you fall back to the vague "best for FPS".

It's a matter of preference really. Just because you like to suck man meat does not mean it's the ultimate "best" for everyone, as an example. Stealing your mom's handlotion is not the "best" way to get your own meat wet, just happens to be your personal favorite because it's within the scope of your ability.

Also, as I mentioned, on a console, with everyone using a controller and the playing field being equal(aside from the odd 3rd party cheater), talking about PC's or the use of a mouse is utterly irrelevant.

ProfessorOhki: Nope, has nothing to do with the player.


Yeah, performance in FPS games has nothing to do with the player. What the fark ever.

10/10 on trolling if that's what you're doing, but you know, Poe's Law...
 
2012-11-08 08:37:00 PM

omeganuepsilon: Yeah, performance in FPS games has nothing to do with the player. What the fark ever.

10/10 on trolling if that's what you're doing, but you know, Poe's Law...



Not sure it trolling, retarded, or both. The center of your stick is 0. With me so far? The 360 has an 8 bit thumbstick. One of those is going to be a sign bit (that means it marks the difference between plus and minus - don't worry, we'll get to negative numbers next year). That means you have 127 non-zero levels of "rightness." If all the way right is 500 units of rotation, that means each of those 127 levels is 3.93 units of rotation. No matter how good the player, no matter how precise their motions or flawless their execution, they will never be able to make a change in rotational speed of 2.0 units. It isn't possible. Now, if you go "but I want to spin at 1000 units when I'm all the way to the right," that step size goes from 3.93 to 7.87. See how that works? No matter what the player's skill, if you make the outside edge spin faster, you reduce the control across the range of the thumbstick. No matter how good you are, you're being crippled by your flawed choice in control scheme. That's why you have to rely on the developer to attach bullet-attracting magnets to all of your opponents. Mice don't have that problem because the speed of change is based on... well, the speed of change, not absolute position.

omeganuepsilon: Also, as I mentioned, on a console, with everyone using a controller and the playing field being equal(aside from the odd 3rd party cheater), talking about PC's or the use of a mouse is utterly irrelevant.


Sure. Everyone in little league is playing on an equal field too, talking about the majors is irrelevant. It doesn't change the fact that after a season, the Giants get the Commissioner's Trophy whereas you get a pizza party and a gold star for participation. Neither is an invalid arena of competition; one just has a far lower skill cap and gets dropped off in a minivan (I mean thumbsticking FPS players, in case that implication snuck past you).
 
2012-11-08 09:32:45 PM
ProfessorOhki : Not sure it trolling, retarded, or both. The center of your stick is 0. With me so far? The 360 has an 8 bit thumbstick. One of those is going to be a sign bit (that means it marks the difference between plus and minus - don't worry, we'll get to negative numbers next year). That means you have 127 non-zero levels of "rightness." If all the way right is 500 units of rotation, that means each of those 127 levels is 3.93 units of rotation. No matter how good the player, no matter how precise their motions or flawless their execution, they will never be able to make a change in rotational speed of 2.0 units. It isn't possible. Now, if you go "but I want to spin at 1000 units when I'm all the way to the right," that step size goes from 3.93 to 7.87. See how that works? No matter what the player's skill, if you make the outside edge spin faster, you reduce the control across the range of the thumbstick. No matter how good you are, you're being crippled by your flawed choice in control scheme.

That would be true, if they used a linear input -> output profile.

But the acceleration is curved. Each step of sensitivity does not need to be evenly spaced.

So the lower ranges of motion can be a fixed distance apart, then the further you push the stick, the greater the increase in speed.

At the end of the day, They decided on a maximum turn speed for the game (BTW, humans in real life are also limited in the speed that they can turn).

This isn't the quake 2 days where I would set my mouse sensitivity to 60 in the config file (because the games UI would only let you set it up to 10 IIRC) allowing me to turn at speeds that would make a human IRL black out from the G forces. A lot more focus is put on balance and teamwork than on twitch gaming these days.

At the end of the day, none of this matters, games are games (and it's a damned awesome time to be a gamer), grow up, play what you like, and stop whining like a little brat.
 
2012-11-08 10:18:05 PM
Don't get me wrong, I enjoy both. I was just having fun playing with megan over there.
 
2012-11-09 02:15:21 AM

lordargent: At the end of the day, none of this matters, games are games (and it's a damned awesome time to be a gamer), grow up, play what you like, and stop whining like a little brat.


And back on track, it is a good time at that. Of course, today is always the best day...

But still...
I ended up picking up Halo 4 and just finished the campaign. It was great, it felt like what Halo should feel like(which reach and ODST kind of failed at, imo, then again, you're the Chief again..). Couldn't find a single thing to complain about, have yet to do multiplayer though. Didn't want to put in a code for trial to see if it's any good(will tomorrow). I let xbl lapse a while back due to PC gaming, will re-up if it seems like balanced gameplay.

The one thing I seriously don't like in the modern FPS is the need to grind levels as if it's an mmo. I could care less about skins/models for prestige, but locking away builds and weapons just does not seem right in an FPS.

I do have two niggling complaints, easy things to get over and enjoy the game. The shock of the sound of the Puma(can't remember if it was mentioned here or somewhere else), and the Lens FlareTM stolen from the Star Trek reboot. Each was a little harsh on the senses, imo. But like I said, easy to get over those and enjoy the game. When that's all one has to mention, it's a damn fine game.

Will be fun to tool around on a re-play and find the terminals and such, though I'll probably wait for a guide.
 
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