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(Boston.com)   Bad news: Smartphone games are destroying video game industry. Good news: Smartphone games distract patent lawyers from work, saving rest of high tech   (boston.com) divider line 70
    More: Misc, mobile apps, patent lawyers, video game industry, Modern Warfare 3, game systems, Framingham, big games, Lauren Ingegneri  
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1644 clicks; posted to Geek » on 02 Nov 2012 at 1:35 PM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-11-02 09:48:10 AM
As a lawyer who has worked on patent infringement cases in the past, anything that keeps patent troll lawyers, who are basically personal injury douchebags but with a slightly better understanding of engineering, out of court is a good thing.
 
2012-11-02 10:14:41 AM
Yet another reporter who doesn't understand what's going on. It's not 'mobile' vs. 'console', it's that the gaming industry is diversifying as technology changes and the demographics change. It's not about 12 year olds sitting in their basements playing Donkey Kong anymore. Pretty much everyone plays games now, and everyone wants something different. The successful companies will be the ones that can most successfully exploit the various niches that are developing. And just like a real ecology, you can choose to be a generalist who dabbles in multiple formats and technologies or a specialist who focuses on, say, just mobile games. It's a very interesting time in gaming.
 
2012-11-02 10:19:52 AM
Yes, video gaming is just in the shiatter, which is why even games like Borderlands 2 - which isn't even a first-tier franchise like CoD, Halo, Madden, Mass Effect, etc. - are shipping 5 million units at release.
 
2012-11-02 01:22:27 PM
Article did a pretty good job summarizing why eventually there will only be a handful of studios developing for consoles. You need a AAA title to make the big bucks on consoles - we all know how many of these sort of projects go tits up. The risk has grown as development costs have eclipsed everything.

Some of the biggest cost drivers are art, voice talent and advertising/marketing. Coding can be had on the cheap no matter the platform.

Now for $99 anyone can get their ios developer license and start cranking out casual games with a very low barrier to entry and investment. How much does it cost to get a very minimal game to market on the big 3 consoles?
 
2012-11-02 01:40:37 PM
Is this the new PC is going away because of Tablets argument?

/It's Bullshiat either way
 
2012-11-02 01:42:20 PM
Not for nothing, if I'm playing something that's involving, sandbox-y or just plain large enough for me to lose myself in the environment, then it's going to be on a PC or a Console. Preferably connected to a very large monitor/HDTV.

If I'm bored and burning time, then I might fart around with something on a phone.

Probably not.
 
2012-11-02 01:43:10 PM
The Wii U has a nice cross platform within itself being able to beam the game to the tablet and so on.

Would be nice if RPG's would let you do mindless farming on a tablet and then get back on your PC to play the real deal.

Just a thought.

Shooters on console are garbage to anyone who knows how to work a mouse. Everything else seems about on par
 
2012-11-02 02:00:59 PM
Naw, EA and Activison are doing just fine destroying the game industry without the help of smartphones and tablets.
 
2012-11-02 02:03:05 PM
Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.

For me, the thing that's put me off getting a console is Steam. Steam has made the PC gaming experience better than a console. No discs, no going to the shops, no waiting. Buy, download, play. I've got a Wii for social gaming, phone for gaming on the bus, and the PC for hardcore gaming.
 
2012-11-02 02:04:11 PM
Smartphone games destroying the gaming industry? That's good for a laugh.

Not to mention that smartphone games are a part of the gaming industry, and their increasing popularity is just a new evolution in the way people play video games
 
2012-11-02 02:17:37 PM

WillyChase: Smartphone games destroying the gaming industry? That's good for a laugh.

Not to mention that smartphone games are a part of the gaming industry, and their increasing popularity is just a new evolution in the way people play video games


Xbox smart glass
 
2012-11-02 02:22:02 PM

farkeruk: Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.


Smartphones are already cannibalizing the portable video game market, and the Vita is going to crash and burn because of it. (And before you say "the Vita has no games on it!", the PSP was also fairly limited, and Sony sold 70 million of the things.) Twenty years ago, if a kid wanted to play video games, his parents bought him an expensive game console and expensive software. Now, if he wants to play video games, his parents give him a cell phone and let him play free games on that. The perception of what a video game should be worth is in the process of being destroyed, and only the audiences that are used to paying fifty and sixty dollars for video games are continuing to do that. And if it costs you thirty million dollars to market and develop the average console video game release, that's a huge problem.

WillyChase: Smartphone games destroying the gaming industry? That's good for a laugh.

Not to mention that smartphone games are a part of the gaming industry, and their increasing popularity is just a new evolution in the way people play video games


Yes, where things like "depth", "complexity", "quality art design", and "proper game design theory" do not apply.
 
2012-11-02 02:26:47 PM

kronicfeld: Yes, video gaming is just in the shiatter, which is why even games like Borderlands 2 - which isn't even a first-tier franchise like CoD, Halo, Madden, Mass Effect, etc. - are shipping 5 million units at release.


"I have a lot of vested business interests in smartphones. Let me tell you how smartphones are destroying everything else in the industry. It's true!"
 
kab
2012-11-02 02:28:40 PM
"In the past, if you wanted to play video games, you were a hard-core gamer. You had to go out and invest in the hardware," said Tuong Nguyen, a Gartner mobile gaming analyst. "Now, we all have it."

Someone has no idea what a hardcore gamer is.
 
2012-11-02 02:35:34 PM

kab: "In the past, if you wanted to play video games, you were a hard-core gamer. You had to go out and invest in the hardware," said Tuong Nguyen, a Gartner mobile gaming analyst. "Now, we all have it."

Someone has no idea what a hardcore gamer is.


Or you could spend an hour or so in an arcade with a pocket full of quarters. You remember those things, arcades? I nearly cried when my old hangout finally closed down.
 
2012-11-02 02:37:01 PM

natmar_76: "I have a lot of vested business interests in smartphones. Let me tell you how smartphones are destroying everything else in the industry. It's true!"


I don't think it's about vested business interests, so much that tech journalists report everything as an overdramatised or revolutionary narrative.

Look at how they talk about the "post-PC world", despite the fact that 90% of browsing is still done on PCs and Macs. Same with gaming. Gaming is changed by smartphones, no doubt about it, but Steam is still releasing plenty of titles each month.
 
2012-11-02 02:48:40 PM
*waves hand* I'm in the video game industry, and I'm making games for phones now. (Have a lot of experience in consoles)

Video games will continue. There'll always be games. There's just one more way to play them now.
 
2012-11-02 03:01:41 PM
I buy more PC games than ever before. Which is not many, but still.
 
2012-11-02 03:02:12 PM
Resist the dinkyphone cult!
 
2012-11-02 03:05:31 PM

kronicfeld: Yes, video gaming is just in the shiatter, which is why even games like Borderlands 2 - which isn't even a first-tier franchise like CoD, Halo, Madden, Mass Effect, etc. - are shipping 5 million units at release.


dedicated gaming devices are on the way out as the leading platforms

in the future there simply won't be a leading platform which games are built around, you'll have multiplatform games on smartphones/tablets and consoles/PC's/handhelds

basically the future of gaming is about preference and not availibility (with the one exception being exclusive 1st party or money-hatted software)

in many ways it's already like this, tho it won't completely sink in until after sony and microsoft release their next consoles
 
2012-11-02 03:11:35 PM
Hey, Subby, console games distract me from work, too. :P

/no, wait, they're "industry research".
 
2012-11-02 03:14:56 PM

Theaetetus: Hey, Subby, console games distract me from work, too. :P

/no, wait, they're "industry research".


LSB
I nearly got fired by playing PSO on my Dreamcast. I had just beaten the final boss and landed a sweet rare, but it was in offline mode. So I had to sit through the credits to make sure it saved and I didn't lose my goods. When I showed up about 10 minutes late (this wasn't the first time) I got a rude awakening. I've been pretty punctual ever since. So, if you think about it, video games have helped make me a better person!
/LSB
 
2012-11-02 03:18:46 PM

Mike_LowELL: farkeruk: Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.

Smartphones are already cannibalizing the portable video game market, and the Vita is going to crash and burn because of it. (And before you say "the Vita has no games on it!", the PSP was also fairly limited, and Sony sold 70 million of the things.) Twenty years ago, if a kid wanted to play video games, his parents bought him an expensive game console and expensive software. Now, if he wants to play video games, his parents give him a cell phone and let him play free games on that. The perception of what a video game should be worth is in the process of being destroyed, and only the audiences that are used to paying fifty and sixty dollars for video games are continuing to do that. And if it costs you thirty million dollars to market and develop the average console video game release, that's a huge problem.

WillyChase: Smartphone games destroying the gaming industry? That's good for a laugh.

Not to mention that smartphone games are a part of the gaming industry, and their increasing popularity is just a new evolution in the way people play video games

Yes, where things like "depth", "complexity", "quality art design", and "proper game design theory" do not apply.


The Apple App store is full of games with depth, complexity and quality art design. Granted, the definition of depth and complexity are different for a phone, but there a great games no the less.

The Android marketplace used to be all garbage but it looks like developers are at least porting their popular titles from iOS to Android.

/iOS developer
//Latest project is iOS and Android
///Loves me my Unity3D!
 
2012-11-02 03:52:47 PM
Gaming isn't going anywhere, it's changing a bit and games on phones are feeling a bit shady to me lately with all the hidden in app purchases.

There are great games to be had out there if you are careful.

If any Take 2 reps read these comments, can we get the original X-Com and TFTD on iOS and Android? Please.
 
2012-11-02 04:00:01 PM
www.handheldmuseum.com
 
2012-11-02 04:05:07 PM
Yes, please explain to me how Angry Birds is going to hurt Super Mario and Halo. Yeah, that's totally gonna happen. Just how Farmville completely destroyed Metal Gear Solid, right? It's not like its and apples-to-oranges comparison or anything. Nope, not at all. Please, do go on with this brand of bullshiat.
 
2012-11-02 04:06:05 PM

farkeruk: Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.

For me, the thing that's put me off getting a console is Steam. Steam has made the PC gaming experience better than a console. No discs, no going to the shops, no waiting. Buy, download, play. I've got a Wii for social gaming, phone for gaming on the bus, and the PC for hardcore gaming.


You know you can do this with many of the more popular titles on console now on the day of release.
 
2012-11-02 04:06:56 PM
If destroying = making billions of dollars for
 
2012-11-02 04:08:10 PM

MagnesDrachen: Yes, please explain to me how Angry Birds is going to hurt Super Mario and Halo. Yeah, that's totally gonna happen. Just how Farmville completely destroyed Metal Gear Solid, right? It's not like its and apples-to-oranges comparison or anything. Nope, not at all. Please, do go on with this brand of bullshiat.


Hey dumbass, remember when ringtones killed regular music, right after home taping? Try and find a song that's longer than a 30 second loop - I DARE YOU
 
2012-11-02 04:44:16 PM
One trend that I hate about cell phone games is this bullshiat of purchasing a game then two seconds into playing it you're pitched in app purchases.. I refund nearly every one that tries to sell me more bullshiat in the game..
 
2012-11-02 05:20:56 PM

debug: You know you can do this with many of the more popular titles on console now on the day of release.


I didn't. But in which case, a PC is just as convenient, and I have a PC.

In brief, Steam turned me off the idea of getting an Xbox or PS3.
 
2012-11-02 05:27:35 PM
Yeah I hear Angry Birds basically put Valve out of business. Luckily this journalist figured out why by interviewing a patent lawyer who plays games on her smart phone to get to the bottom of it.
 
2012-11-02 05:31:22 PM

physt: The Apple App store is full of games with depth, complexity and quality art design. Granted, the definition of depth and complexity are different for a phone, but there a great games no the less.


With all due respect to your craft, it's been five or so years since the mobile phone game thing really took off, I have yet to see an original mobile phone game (i.e. not a port) that I've either looked at or played and said, "This stands with very best games in the history of its genre." And just so you understand the perspective I'm coming from, I think that Angry Birds, Temple Run, Doodle Jump, and all the various "action runners" are utter garbage, and I think it's folly to make action games for tablets, not merely because they're imprecise, but because the act of swiping your finger over the playing field is a fantastic way to break immersion. I think there's some absolutely fantastic potential for strategy games on the devices, but for now, that's about it.

MagnesDrachen: Yes, please explain to me how Angry Birds is going to hurt Super Mario and Halo. Yeah, that's totally gonna happen. Just how Farmville completely destroyed Metal Gear Solid, right? It's not like its and apples-to-oranges comparison or anything. Nope, not at all. Please, do go on with this brand of bullshiat.


Cheap, disposable games siphon away the potential customers that would have previously bought an expensive piece of game hardware (and the expensive games to go with it). If you want to justify the massive costs in the increase of game development (a gambit by a corporate game industry that has a fiduciary responsibility to create quick growth, a gambit to further separate themselves from those phone games), you need more people spending money on those games. The popularity of phone games has exploded. Console video game sales have stagnated and tailed off a cliff this year. Do the math.
 
2012-11-02 05:38:45 PM

debug: farkeruk: Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.

For me, the thing that's put me off getting a console is Steam. Steam has made the PC gaming experience better than a console. No discs, no going to the shops, no waiting. Buy, download, play. I've got a Wii for social gaming, phone for gaming on the bus, and the PC for hardcore gaming.

You know you can do this with many of the more popular titles on console now on the day of release.


Except on Steam I can pre-order it, pre-download it, and possibly even get a 5-10% discount for my troubles. Then on release day I don't even have to wait to download it. Just activate and play.
 
2012-11-02 05:41:09 PM

MagnesDrachen: Yes, please explain to me how Angry Birds is going to hurt Super Mario and Halo. Yeah, that's totally gonna happen. Just how Farmville completely destroyed Metal Gear Solid, right? It's not like its and apples-to-oranges comparison or anything. Nope, not at all. Please, do go on with this brand of bullshiat.


the big money isn't going anywhere, it's everything below it that's turning into a massive feeding frenzy

and it's not like the console model hasn't had its own issues - the mid-tier developer was doomed to begin with, in many ways console gaming was destined for a "rich get richer, poor get poorer" scenario and that only really changed with digital downloads making a case for $10 games

being angry that there are people making money selling $1 games is kind of ridiculous, it was never a threat to the $60 behemoths, we were always headed in this direction of gaming was to survive increased costs of development
 
2012-11-02 05:50:22 PM

Axel_Gear: debug: farkeruk: Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.

For me, the thing that's put me off getting a console is Steam. Steam has made the PC gaming experience better than a console. No discs, no going to the shops, no waiting. Buy, download, play. I've got a Wii for social gaming, phone for gaming on the bus, and the PC for hardcore gaming.

You know you can do this with many of the more popular titles on console now on the day of release.

Except on Steam I can pre-order it, pre-download it, and possibly even get a 5-10% discount for my troubles. Then on release day I don't even have to wait to download it. Just activate and play.


Another thing making gaming easier: greenmangaming.com

Basically works via Steam, but you get even cheaper copies of new games sometimes. It's third party, but if a game has pre-download available you can expect to get your Steam key with plenty of time to download ahead of time. My most recent purchases were Dishonored for $36 and Borderlands 2 @ $42 w/ $24 season pass, both preorders, both downloaded for release date. I love the site.
 
2012-11-02 05:52:20 PM

Axel_Gear: debug: farkeruk: Smartphone games aren't destroying consoles because it's a completely farking different thing. It's like arguing about the effect of McDonalds on El Bulli or the French Laundry. Sure, they both serve food, but no-one thinks that a McDonalds arriving in town is going to affect people's fine dining.

For me, the thing that's put me off getting a console is Steam. Steam has made the PC gaming experience better than a console. No discs, no going to the shops, no waiting. Buy, download, play. I've got a Wii for social gaming, phone for gaming on the bus, and the PC for hardcore gaming.

You know you can do this with many of the more popular titles on console now on the day of release.

Except on Steam I can pre-order it, pre-download it, and possibly even get a 5-10% discount for my troubles. Then on release day I don't even have to wait to download it. Just activate and play.


You still have to download it so it really doesn't save you any time. I guess it's neat to be able to play at midnight, rather then at 12:30. I guess.

Personally, I hate steam. Uninstalled it after the Half Life 2 bullshiat and don't ever plan on installing it on any computer I own ever again. Of course, I still prefer physical copies of my media, so I guess I'm on the weird side of things anyway.
 
2012-11-02 05:56:43 PM

Mike_LowELL: Cheap, disposable games siphon away the potential customers that would have previously bought an expensive piece of game hardware (and the expensive games to go with it).


Is this true? I don't know. I can understand that people might switch from buying handheld consoles like the Nintendo DS to buying smartphones, but in terms of PS3/Xbox and PC, is this the case?

I tend to agree with you about smartphone gaming. The best games are those that work with the limitations of the device (like Fruit Ninja). But even then, they're mostly at the level of sophistication of Miniclip. There's nothing at even the level of say, Goldeneye on the N64, let alone Portal or Counter-Strike.

Personally, I still think tablets are a fad. I see people constantly trying to justify their iPad purchase by showing off a game. Then you look on the high scores table and realise that they haven't played it more than 3 or 4 times. It's like they're trying to convince themselves that it was really worth it.
 
2012-11-02 05:57:32 PM
Bad news: Smartphone games are destroying video game industry.

Christ Roberts would like a word...

http://www.robertsspaceindustries.com/
 
2012-11-02 05:58:34 PM
The console industry is in a bit of a rut but Wii U could be a massive hit and GTA 5 will sell 10M+ next spring. There seems to be a lot of stalling going on with developers looking to target next gen but having to wait a year until hardware is released.

Other than GTA I don't see a tail of amazing games that exploit all the knowledge built up over this generation to push machines to their limits which is quite sad and I'm sure multiplatform games across differing architectures is mainly to blame.

/GOW: Ascension looks quite promising too.
 
2012-11-02 05:59:25 PM

kronicfeld: Yes, video gaming is just in the shiatter, which is why even games like Borderlands 2 - which isn't even a first-tier franchise like CoD, Halo, Madden, Mass Effect, etc. - are shipping 5 million units at release.


This.

/loves me some Borderlands
 
2012-11-02 06:00:32 PM

farkeruk: debug: You know you can do this with many of the more popular titles on console now on the day of release.

I didn't. But in which case, a PC is just as convenient, and I have a PC.

In brief, Steam turned me off the idea of getting an Xbox or PS3.


Also this. I'm waiting for the Steam Holiday Sale to stock up.
 
2012-11-02 06:06:55 PM

debug:
You still have to download it so it really doesn't save you any time. I guess it's neat to be able to play at midnight, rather then at 12:30. I guess.

Personally, I hate steam. Uninstalled it after the Half Life 2 bullshiat and don't ever plan on installing it on any computer I own ever again. Of course, I still prefer physical copies of my media, so I guess I'm on the weird side of things anyway.


There is plenty of time to pre-download it. You have never left your computer running while you weren't in front of it? If you live in the first world and have fiber it only takes like 20 minutes anyway.

You don't hate Steam. You hate what it used to be. If the last time you used it was during the HL2 nonsense then you have no idea what you are missing. It's not even close to the same. I used to love having the box and the disk, but really it's nothing but a huge pain in the ass. I have over 100 games on Steam now and it has never let me down. If a game is not released on Steam then it may as well not exist.
 
2012-11-02 06:20:27 PM

Axel_Gear: debug:
You still have to download it so it really doesn't save you any time. I guess it's neat to be able to play at midnight, rather then at 12:30. I guess.

Personally, I hate steam. Uninstalled it after the Half Life 2 bullshiat and don't ever plan on installing it on any computer I own ever again. Of course, I still prefer physical copies of my media, so I guess I'm on the weird side of things anyway.

There is plenty of time to pre-download it. You have never left your computer running while you weren't in front of it? If you live in the first world and have fiber it only takes like 20 minutes anyway.

You don't hate Steam. You hate what it used to be. If the last time you used it was during the HL2 nonsense then you have no idea what you are missing. It's not even close to the same. I used to love having the box and the disk, but really it's nothing but a huge pain in the ass. I have over 100 games on Steam now and it has never let me down. If a game is not released on Steam then it may as well not exist.


Of course there's plenty of time to pre-download it. That doesn't mean it doesn't take the same amount of time to download. 20 min is 20 min, doesn't matter if you run the DL a week before the games comes out or not. Like I said, I guess it's neat that you can play at 12:00am when the game goes live instead of playing at 12:30am when your DL completes on a console. Whoopie farking-do.

Still not going to install or use Steam and I prefer PC for most game styles.
 
2012-11-02 06:26:23 PM

debug:
Of course there's plenty of time to pre-download it. That doesn't mean it doesn't take the same amount of time to download. 20 min is 20 min, doesn't matter if you run the DL a week before the games comes out or not. Like I said, I guess it's neat that you can play at 12:00am when the game goes live instead of playing at 12:30am when your DL completes on a console. Whoopie farking-do.

Still not going to install or use Steam and I prefer PC for most game styles.


20 minutes is 20 minutes. I don't get why being more convenient is somehow worse for you.
 
2012-11-02 06:35:38 PM
It's the same amount of time. It's not saving you anything. You spend 20 min downloading it last week or you spend 20 min downloading it now. Where's the convenience issue? I never said it was worse to pre-download. It's just inconsequential (since you still have to do the download at some point) unless you think being able to play the second a game goes live is somehow important.
 
2012-11-02 06:38:04 PM

farkeruk: Is this true? I don't know. I can understand that people might switch from buying handheld consoles like the Nintendo DS to buying smartphones, but in terms of PS3/Xbox and PC, is this the case?


Well, you already had one example: The people who bought the Nintendo Wii from 2006 to 2008. And yes, the last time that you had such a large percentage of new video game players in the player base, they got bored with the video games, and they called it the Crash of '83. There's no guarantee that most of these people were going to stick around, anyway, but when they found out that they could play these games for cheap and for (mostly) free on their phones and in their browsers, they left. What I think gets lost in the hatred for games like Call of Duty is that as derivative and uninspiring as they may be, you need those people in the market so they can fund the financially-risky games that will actually go down in the history books, where Electronic Arts can use their sports games to fund, say, Mirror's Edge. And going through 2007 and 2008, you could look at most of the major publishers and find a game series that did exactly that. Nintendo had Wii Play, Wii Fit, and Wii Sports. Ubisoft had the Imagine series. Activision had both Call of Duty and Guitar Hero. Just looking at the sales charts, it should be obvious that there's been a contraction of the market, and it seems perfectly logical to assume it's being caused by a competing platform that drastically reduces the "buy-in" for playing games, the amount of money you need to spend to simply get in to the hobby.

farkeruk: I tend to agree with you about smartphone gaming. The best games are those that work with the limitations of the device (like Fruit Ninja). But even then, they're mostly at the level of sophistication of Miniclip. There's nothing at even the level of say, Goldeneye on the N64, let alone Portal or Counter-Strike.


It's not merely the limitations of the device, but not only do the companies making mobile games do it because it's cheap, but if you have large amounts of money to spend on a video game, you do it for the consoles and the computers where you have audiences that will appreciate it. I completely reject the notion that "a game is popular, so it must be good", and I completely reject the notion that "the game does what it wanted to, so it's good". But then you end up with sites like Action Button and Edge giving games like Canabalt perfect scores. At least when I play a bad console video game these days, I can at least look at most of them and say "It may not do the right things, but I'll be damned if a large team didn't pour their heart and soul into this." Most mobile games are a handful of developers working with a limited budget, and it shows. You'll find the occasional developer who can really stand out with that limited budget, but it's extremely hard to do. And I'm not huge on the idea that "This game was only made by one person, so we should go nice on it." Once you're out in the wild, you're up against all odds, and you're going to get judged against the entire medium. That's just the way it works.
 
2012-11-02 06:52:13 PM

debug: It's the same amount of time. It's not saving you anything. You spend 20 min downloading it last week or you spend 20 min downloading it now. Where's the convenience issue? I never said it was worse to pre-download. It's just inconsequential (since you still have to do the download at some point) unless you think being able to play the second a game goes live is somehow important.


Because you are spending the preload time doing other stuff, whereas with the at release download, you are now waiting 20 minutes for the DL to be finished so you can play
 
2012-11-02 06:58:36 PM

Mike_LowELL: Smartphones are already cannibalizing the portable video game market, and the Vita is going to crash and burn because of it. (And before you say "the Vita has no games on it!", the PSP was also fairly limited, and Sony sold 70 million of the things.) Twenty years ago, if a kid wanted to play video games, his parents bought him an expensive game console and expensive software. Now, if he wants to play video games, his parents give him a cell phone and let him play free games on that. The perception of what a video game should be worth is in the process of being destroyed, and only the audiences that are used to paying fifty and sixty dollars for video games are continuing to do that. And if it costs you thirty million dollars to market and develop the average console video game release, that's a huge problem.


If Sony were still competent that might even mean something. Other companies are doing fine though. The 3DS may have had a slow start but it's doing fine now.
 
2012-11-02 07:05:28 PM
I play very simple games on my tablet or phone like Chess and Go. My console/pc is reserved for the good stuff! Like Barbie's Dream Island S&M Dungeon Adventure.
 
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