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(Metro)   I have an idea. People loved SimCity. So, why not use something like SimCity to design a real city, and let the online community design it. What could POSSIBLY go wrong?   (metro.co.uk) divider line 71
    More: Stupid, SimCity, urban planners, urban plans, virtual environments, Second Life, lowest common denominator, real space, Betaville  
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5980 clicks; posted to Geek » on 11 Oct 2012 at 2:14 PM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-10-11 12:31:00 PM  
Awesome. It wouldn't even cost anything; just have someone sitting at a keyboard pressing F+U+N+D all day.
 
2012-10-11 01:27:38 PM  
People would just erase the doors and set the houses on fire.
 
2012-10-11 01:27:51 PM  
Three words: City - Of - Brothels.
 
2012-10-11 02:17:20 PM  
Because there isn't a cheat code for endless cash in real life.
 
2012-10-11 02:19:11 PM  

cgraves67: Because there isn't a cheat code for endless cash in real life.


Someone tell Wall Street.
 
2012-10-11 02:19:38 PM  
I think Dwarf Fortress would make a better model.
 
2012-10-11 02:22:16 PM  
Design the community pool with a bunch of statues of black guys in suits with fros blocking the entrances?
 
2012-10-11 02:22:45 PM  
The headline is not an accurate depiction of the article. I want a refund.
 
2012-10-11 02:26:20 PM  
There would be a lot more flying penii, no doubt.
 
2012-10-11 02:30:50 PM  

jspenguin: Awesome. It wouldn't even cost anything; just have someone sitting at a keyboard pressing F+U+N+D all day.


Just typing "fund" over and over is not the answer to money. You have to type "Fund" twice, and then repay one of those bonds, take out another, and repay again.

also,
pic.jpgdump.com
 
2012-10-11 02:32:02 PM  
What's scary is that the UN is actually doing this with Minecraft. linky
 
2012-10-11 02:33:09 PM  
Oh boy...

I've purposely kept parts of my cities low income and nasty to stave off the effects of SimCity 4's Great Depressions.

The game models how many kids a "couple" produces based on income level. Higher income couples have less children, lower have more. It even models retirement. Eventually, you have a highly educated retired populace, few children moving up through the system, and no one available to fill positions in industry or commerce, and the death spiral begins.

Business shutter, causing flight out if the city, causing more and more problems...

I love that game so much though.
 
2012-10-11 02:42:04 PM  

Treygreen13: jspenguin: Awesome. It wouldn't even cost anything; just have someone sitting at a keyboard pressing F+U+N+D all day.

Just typing "fund" over and over is not the answer to money. You have to type "Fund" twice, and then repay one of those bonds, take out another, and repay again.

also,
[pic.jpgdump.com image 275x142]


fark you, i do not have have too many roads, no i wont remove some to save on maintenance, how are people going to get around?! This is america damnit, we are a car culture!

/seriously, fark that guy
//sim city 2000 is best sim city
 
2012-10-11 02:45:15 PM  

Cythraul: Three words: City - Of - Brothels.


Washington DC?.
 
2012-10-11 02:47:36 PM  

Cyno01: Treygreen13: jspenguin: Awesome. It wouldn't even cost anything; just have someone sitting at a keyboard pressing F+U+N+D all day.

Just typing "fund" over and over is not the answer to money. You have to type "Fund" twice, and then repay one of those bonds, take out another, and repay again.

also,
[pic.jpgdump.com image 275x142]

fark you, i do not have have too many roads, no i wont remove some to save on maintenance, how are people going to get around?! This is america damnit, we are a car culture!

/seriously, fark that guy
//sim city 2000 is best sim city


i.somethingawful.com
 
2012-10-11 02:47:45 PM  

cgraves67: Because there isn't a cheat code for endless cash in real life.


Wealth is not a zero-sum game. If wealth is not created, you'd be sharing great-grandpa's cabin with all his descendants.
 
2012-10-11 02:48:14 PM  
A professor used Sim City as a little exercise for our "Introduction to Urbanism" during my freshman year in college. As he saw my little town, he gave me a pat on the back and told me "Son, you design towns like a soul-less urban developer. HOAs will love you if you keep at it".

I never felt so dirty in my entire life.
 
2012-10-11 02:49:05 PM  
www.geekosystem.com
 
2012-10-11 02:49:42 PM  
Because every asshole farker like me would be building himself a Bond-Villain type evil lair.
 
2012-10-11 02:50:24 PM  
i.imgur.com
 
2012-10-11 02:50:26 PM  

cgraves67: Because there isn't a cheat code for endless cash in real life.


Yes there is, it's called 'sucking up to the corporations'.
 
2012-10-11 02:51:00 PM  

Bag of Hammers: Because every asshole farker like me would be building himself a Bond-Villain type evil lair.


Fortunately, Sim City 2000 had those!
profile.ak.fbcdn.net
 
2012-10-11 03:00:58 PM  
img835.imageshack.us
 
2012-10-11 03:01:56 PM  
I just want to point out that Sim City 5 comes out in the spring.
 
2012-10-11 03:04:08 PM  

Ambitwistor: [www.geekosystem.com image 550x368]


That had more thought and planning put into it than any city I've ever lived in.
 
2012-10-11 03:07:49 PM  

Tomfoolery Rules Over Logical Living: [img835.imageshack.us image 275x142]


imageshack.us
 
2012-10-11 03:09:31 PM  
As I live and breathe. I am on the corner of Chucklefark Ave and Rim Job Cir. In the city of ASSFACE RULES
 
2012-10-11 03:12:11 PM  
Penis Land
Clittopia

just two names that come to mind...
 
2012-10-11 03:16:10 PM  
I don't see a problem if people want to build Penis Tower next to the Cockandballs River.
 
2012-10-11 03:17:03 PM  
I wish the idiots that re-engineered these damn traffic circles and middle of the street pop-up vegatation around here had either played Sim City, or learned how to drive before they learned how to design streets....
 
2012-10-11 03:17:22 PM  
Furries. Furries everywhere.
 
2012-10-11 03:17:57 PM  

Great Janitor: Clittopia


I can never find that place
 
2012-10-11 03:22:35 PM  
How do we filter out the teases? We don't let them in. This goes for the guys, too. Because sometimes the guys are tapped out. But check your lease, man. Because you're living in fark City!media.tumblr.com
 
2012-10-11 03:26:49 PM  

Treygreen13: jspenguin: Awesome. It wouldn't even cost anything; just have someone sitting at a keyboard pressing F+U+N+D all day.

Just typing "fund" over and over is not the answer to money. You have to type "Fund" twice, and then repay one of those bonds, take out another, and repay again.

also,
[pic.jpgdump.com image 275x142]


I was trying to find that picture but GIS with chucklefark was not appropriate
 
2012-10-11 03:36:16 PM  

Fano: Treygreen13: jspenguin: Awesome. It wouldn't even cost anything; just have someone sitting at a keyboard pressing F+U+N+D all day.

Just typing "fund" over and over is not the answer to money. You have to type "Fund" twice, and then repay one of those bonds, take out another, and repay again.

also,
[pic.jpgdump.com image 275x142]

I was trying to find that picture but GIS with chucklefark was not appropriate


Try "Quit hitting the tornado button" on GIS
 
2012-10-11 03:37:41 PM  
bulk.destructoid.com
 
2012-10-11 03:42:06 PM  
If it's the SNES Sim City, then be prepared for a city with no roads and random bits of unconnected rails lying around. Also, Mario Statue and an inland seaport.
 
2012-10-11 03:45:27 PM  

dragonchild: cgraves67: Because there isn't a cheat code for endless cash in real life.

Someone tell Wall Street.


And the treasury department.
 
2012-10-11 03:48:50 PM  

Eternal Virgin: If it's the SNES Sim City, then be prepared for a city with no roads and random bits of unconnected rails lying around. Also, Mario Statue and an inland seaport.


In the SNES days, my city was often in a grid-like layout with each block in a 3x3 layout with the center area either a park or a gift. No roads, all rail. Also no airport, seaport or industrial zones. I wanted no pollution. I had police stations on every block. My police enforcement area was a solid red screen that covered the map. A police state with no industry, airport or seaport. It never was what I'd call a success.
 
2012-10-11 03:53:57 PM  

meat0918: Oh boy...

I've purposely kept parts of my cities low income and nasty to stave off the effects of SimCity 4's Great Depressions.

The game models how many kids a "couple" produces based on income level. Higher income couples have less children, lower have more. It even models retirement. Eventually, you have a highly educated retired populace, few children moving up through the system, and no one available to fill positions in industry or commerce, and the death spiral begins.

Business shutter, causing flight out if the city, causing more and more problems...

I love that game so much though.


Huh. I never had that one. Mine was:

Step 1: Just break enough education to get high tech industry and convert all your industry to high tech, and simultaneously just break enough population to get high-density housing.
Step 2: One low-income housing building shows up. It has 5K people. Since all immigrants are illiterate, your education drops below the high tech threshold.
Step 3: All your high-tech industry leaves.
Step 4: As a result, every high-income building converts over to low-income, quadrupling their population.
Step 5: so now you have 100K low-income poor people, a tripling of your population, with 70-80% unemployment, not enough buildings to create jobs, and no way to maintain infrastructure.
Step 6: Cue hellhole, and me quitting the city.

/Easy way to stop it: Notice Step 2, and crank poor people taxes to 20%.
 
2012-10-11 04:00:17 PM  
art.penny-arcade.com
 
2012-10-11 04:00:43 PM  

thecpt: Great Janitor: Clittopia

I can never find that place


It's the main throughway to G Spot Park.
 
2012-10-11 04:05:08 PM  

meyerkev: Huh. I never had that one. Mine was:

Step 1: Just break enough education to get high tech industry and convert all your industry to high tech, and simultaneously just break enough population to get high-density housing.
Step 2: One low-income housing building shows up. It has 5K people. Since all immigrants are illiterate, your education drops below the high tech threshold.
Step 3: All your high-tech industry leaves.
Step 4: As a result, every high-income building converts over to low-income, quadrupling their population.
Step 5: so now you have 100K low-income poor people, a tripling of your population, with 70-80% unemployment, not enough buildings to create jobs, and no way to maintain infrastructure.
Step 6: Cue hellhole, and me quitting the city.

/Easy way to stop it: Notice Step 2, and crank poor people taxes to 20%.


When I Beta-Tested Cities XL, there was one resource that was essentially critical - water. Everyone wanted to crank out oil and industry and tech and nobody wanted to have a city dedicated to selling their water.

So I made one. A little city with water pumps and pipes and I was able to sell my water and get all sorts of resources in return.

The only problem was that any of those resources, if allocated, led to population growth. Which led to more water consumption, which led to more pollution, which of course led to running out of the resource I was trading.

So I left it. A pretty little idyllic city that was tiny but self-sufficient and was selling water to my neighbors. But I couldn't do anything to it.

That's why I stopped playing.
 
2012-10-11 04:22:59 PM  
Do it old school.

www.atariage.com
 
2012-10-11 04:23:07 PM  

ConConHead: There would be a lot more flying penii, no doubt.


I mess around in Second Life checking out various Masonic, architectural and music sims and I've never once seen a flying penis. A dumpster on a pogo stick yes. Oh wait, that's my avatar
 
2012-10-11 04:37:19 PM  

meyerkev: meat0918: Oh boy...

I've purposely kept parts of my cities low income and nasty to stave off the effects of SimCity 4's Great Depressions.

The game models how many kids a "couple" produces based on income level. Higher income couples have less children, lower have more. It even models retirement. Eventually, you have a highly educated retired populace, few children moving up through the system, and no one available to fill positions in industry or commerce, and the death spiral begins.

Business shutter, causing flight out if the city, causing more and more problems...

I love that game so much though.

Huh. I never had that one. Mine was:

Step 1: Just break enough education to get high tech industry and convert all your industry to high tech, and simultaneously just break enough population to get high-density housing.
Step 2: One low-income housing building shows up. It has 5K people. Since all immigrants are illiterate, your education drops below the high tech threshold.
Step 3: All your high-tech industry leaves.
Step 4: As a result, every high-income building converts over to low-income, quadrupling their population.
Step 5: so now you have 100K low-income poor people, a tripling of your population, with 70-80% unemployment, not enough buildings to create jobs, and no way to maintain infrastructure.
Step 6: Cue hellhole, and me quitting the city.

/Easy way to stop it: Notice Step 2, and crank poor people taxes to 20%.


Yeah, regressive tax rates are a necessity in SimCity 4
 
2012-10-11 05:59:22 PM  

Shadow Blasko: Do it old school.

[www.atariage.com image 637x477]


I used to hate it when a hurricane would hit your island or a guerrilla movement would appear.
 
2012-10-11 06:08:14 PM  
/b, that's what could go wrong.
 
2012-10-11 06:27:48 PM  

northguineahills: Shadow Blasko: Do it old school.

[www.atariage.com image 637x477]

I used to hate it when a hurricane would hit your island or a guerrilla movement would appear.


I hated it when a hurricane would just stall over your damned industrial area for about 5 minutes..and destroy everything... and then take out all your fishing boats on its way out.
 
2012-10-11 06:46:38 PM  

Shadow Blasko: northguineahills: Shadow Blasko: Do it old school.

[www.atariage.com image 637x477]

I used to hate it when a hurricane would hit your island or a guerrilla movement would appear.

I hated it when a hurricane would just stall over your damned industrial area for about 5 minutes..and destroy everything... and then take out all your fishing boats on its way out.


I think that was the first simulation game I ever played, and I was 7, and loved playing it after school. But yeah, I remember the situation you described above. I need to find an emulator of it.
 
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