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(Computer & Videogames)   New 0x10c footage released by Notch and it looks very minecrafty   ( divider line
    More: Cool, physics, footage  
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5520 clicks; posted to Geek » on 05 Oct 2012 at 10:50 AM (5 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»

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2012-10-05 11:15:58 AM  
2 votes:
So uh... still no native clients for Minecraft and no plugin interface?

/Notch is overrated
2012-10-06 06:54:48 AM  
1 vote:

Smidge204: fluffy2097: I'd say he has no idea how to design a gameplay mechanic, which is why he's spending all his time on making his own window dressing.

No wonder he's only made $80+ million and built a company with 28 employees in just three years on Minecraft alone. Clearly he has no f*cking idea how to make a game people enjoy.


By that argument, Nickleback knows how to make music.

2012-10-05 03:08:34 PM  
1 vote:

you have pee hands: China White Tea: My understanding is that the in-game programming language is a 16 bit assembly language. It's not just an in-game implementation of a programming language, but an in-game implementation of a programmable CPU.

People code in assembly... for fun?

What the fark?

Sure, why not? It could actually be an interesting educational tool, too.
2012-10-05 02:53:35 PM  
1 vote:

tomcatadam: you have pee hands: People code in assembly... for fun?

Yes, doing tiny tasks with robots and writing extremely simple programs can be entertaining, and in the context of writing a simple spaceship manager to adjust shields/resources/digitally attack other ships, I'm sure it could be fun.

I agree with this sentiment exactly.

Notch makes what he thinks is fun, almost just for himself, and I respect that highly. I'm pandered to on a constant basis with large wealthy developers, and I enjoy it, but sometimes I enjoy experiencing someone else's vision of fun with no filters.

A game where you control a spaceship with 16bit assembly code sounds bug-fark bizarre, and that's delightful. I'd love to try it, and I probably won't even like it, but there's something fun in just trying to fit inside the brain of someone who would. I'm just glad I live in a world where someone can actually afford to create such strange things, and enjoy them.
2012-10-05 11:39:02 AM  
1 vote:
Gosh, that looks fantastic!

...for 1992.
2012-10-05 11:11:22 AM  
1 vote:

TwistedFark: I wish more game developers would take this approach to be honest - but it would probably be a hard model for most studios to foist on their consumer base, because lets face it - most people wouldn't even understand the concept

I don't think many other games could actually release in that way. If your game isn't a sandbox type of game, then you're really stuck with mainly very specific "if you're near NPC X, then do this" situations rather than very basic rules. If you try releasing that too early, it just looks unpolished.
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