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(Computer & Videogames)   New 0x10c footage released by Notch and it looks very minecrafty   (computerandvideogames.com) divider line 90
    More: Cool, physics, footage  
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5498 clicks; posted to Geek » on 05 Oct 2012 at 10:50 AM (2 years ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2012-10-05 10:57:05 AM  
Hey Quake2!
 
2012-10-05 10:58:10 AM  
I like the approach he takes with his projects - basically, release early, get feedback from users, then iterate, iterate, iterate.

I wish more game developers would take this approach to be honest - but it would probably be a hard model for most studios to foist on their consumer base, because lets face it - most people wouldn't even understand the concept.
 
2012-10-05 11:11:22 AM  

TwistedFark: I wish more game developers would take this approach to be honest - but it would probably be a hard model for most studios to foist on their consumer base, because lets face it - most people wouldn't even understand the concept


I don't think many other games could actually release in that way. If your game isn't a sandbox type of game, then you're really stuck with mainly very specific "if you're near NPC X, then do this" situations rather than very basic rules. If you try releasing that too early, it just looks unpolished.
 
2012-10-05 11:15:58 AM  
So uh... still no native clients for Minecraft and no plugin interface?

/Notch is overrated
 
2012-10-05 11:20:50 AM  

TwistedFark: I like the approach he takes with his projects - basically, release early, get feedback from users, then iterate, iterate, iterate.


Problem is, a huge amount of the 'iteration' so far has been cleaning up the incredibly shiatty code.
 
2012-10-05 11:33:56 AM  

sprawl15: TwistedFark: I like the approach he takes with his projects - basically, release early, get feedback from users, then iterate, iterate, iterate.

Problem is, a huge amount of the 'iteration' so far has been cleaning up the incredibly shiatty code.


You know, you'd think with all of the money he has, he'd be able to hire the guys to do that in one patch.
 
2012-10-05 11:39:02 AM  
Gosh, that looks fantastic!

...for 1992.
 
2012-10-05 11:39:12 AM  

Marine1: sprawl15: TwistedFark: I like the approach he takes with his projects - basically, release early, get feedback from users, then iterate, iterate, iterate.

Problem is, a huge amount of the 'iteration' so far has been cleaning up the incredibly shiatty code.

You know, you'd think with all of the money he has, he'd be able to hire the guys to do that in one patch.


He has. The development is entirely in the hands of Jeb and "new" guys (they've been hired for a while, but new in the general sense). Minecraft's performance has increased notably since, and most players have no issues with it.

They are still working on lighting though. There are some glitches in it that are apparently hard to kill.
 
2012-10-05 11:43:28 AM  

StoPPeRmobile: Hey Quake2!


... that was exactly what went through my head.

This looks like a Q2-era "hey, look, I made a 'game engine'" demo. I'm sure it'll progress from here, and that's kind of one of the necessary steps in developing an engine, but it's not too impressive at this time.
 
2012-10-05 11:43:41 AM  

LasersHurt: The development is entirely in the hands of Jeb and "new" guys (they've been hired for a while, but new in the general sense). Minecraft's performance has increased notably since, and most players have no issues with it.


Most of the "new" guys were hired from the mod community specifically to come up with a modding API. I've no doubt they help out on other stuff when they can, but fixing things like chunk loading isn't really why they're on staff.
 
2012-10-05 11:51:14 AM  

sprawl15: LasersHurt: The development is entirely in the hands of Jeb and "new" guys (they've been hired for a while, but new in the general sense). Minecraft's performance has increased notably since, and most players have no issues with it.

Most of the "new" guys were hired from the mod community specifically to come up with a modding API. I've no doubt they help out on other stuff when they can, but fixing things like chunk loading isn't really why they're on staff.


Well, DinnerBone came in with that hire, but he's almost exclusively been doing performance, bugfixes, and features. The guys working on the API have been rather silent, and it makes me wonder where they are on that. I run some MC servers and can't wait to implement stable mods.
 
2012-10-05 11:55:59 AM  

LasersHurt: sprawl15: LasersHurt: The development is entirely in the hands of Jeb and "new" guys (they've been hired for a while, but new in the general sense). Minecraft's performance has increased notably since, and most players have no issues with it.

Most of the "new" guys were hired from the mod community specifically to come up with a modding API. I've no doubt they help out on other stuff when they can, but fixing things like chunk loading isn't really why they're on staff.

Well, DinnerBone came in with that hire, but he's almost exclusively been doing performance, bugfixes, and features. The guys working on the API have been rather silent, and it makes me wonder where they are on that. I run some MC servers and can't wait to implement stable mods.


It was supposed to be in 1.4, but it has been pushed off until at least 1.5.
 
2012-10-05 11:57:55 AM  

hogans: TwistedFark: I wish more game developers would take this approach to be honest - but it would probably be a hard model for most studios to foist on their consumer base, because lets face it - most people wouldn't even understand the concept

I don't think many other games could actually release in that way. If your game isn't a sandbox type of game, then you're really stuck with mainly very specific "if you're near NPC X, then do this" situations rather than very basic rules. If you try releasing that too early, it just looks unpolished.


I guess I am showing my age - I barely consider todays "story driven" first person shooters to be games. More like, interactive stories where you have to not have a crippling disability that prevents you from holding a controller/mouse to complete.

But the point stands - the expectation there just couldn't be met with an iterative approach.
 
2012-10-05 12:07:20 PM  

DarthBart: Well, DinnerBone came in with that hire, but he's almost exclusively been doing performance, bugfixes, and features. The guys working on the API have been rather silent, and it makes me wonder where they are on that. I run some MC servers and can't wait to implement stable mods.

It was supposed to be in 1.4, but it has been pushed off until at least 1.5.


Hell if I recall correctly I think it was supposed to be 1.3, but then they went "noooooo, noway, noooo."
 
2012-10-05 12:11:53 PM  
I could make that in about an hour using Hammer.

I'm not even trained in how to use it. I've just farked around with it years ago.

/impressive work you've done there duplicating the work of what other people have already done way better.
 
2012-10-05 12:14:20 PM  

TwistedFark: I guess I am showing my age - I barely consider todays "story driven" first person shooters to be games. More like, interactive stories where you have to not have a crippling disability that prevents you from holding a controller/mouse to complete.


Play Resident Evil 6 on Veteran difficulty and get back to me.
 
2012-10-05 12:17:19 PM  

StoPPeRmobile: Hey Quake2!


more like GLQuake

ezquake.sourceforge.net
 
2012-10-05 12:18:06 PM  

fluffy2097: I could make that in about an hour using Hammer.


Eh, to be fair, the main goal of the 0x10c 'game' is to have a fully functional in-game programming language controlling your ship.
 
2012-10-05 12:20:57 PM  

fluffy2097: I could make that in about an hour using Hammer.

I'm not even trained in how to use it. I've just farked around with it years ago.

/impressive work you've done there duplicating the work of what other people have already done way better.


Then why haven't you made millions from your smash hit indie game yet?
 
2012-10-05 12:21:13 PM  

sprawl15: fluffy2097: I could make that in about an hour using Hammer.

Eh, to be fair, the main goal of the 0x10c 'game' is to have a fully functional in-game programming language controlling your ship.


oh yes. I'm sure that coding in C# will make a TREMENDOUSLY fun game.

Oh wait, notch. I'm sure that coding in outdated Java will make a tremendously fun game.

He might want to look at a game like uplink before he tries writing a game about programming.
 
2012-10-05 12:22:25 PM  

China White Tea: fluffy2097: I could make that in about an hour using Hammer.

I'm not even trained in how to use it. I've just farked around with it years ago.

/impressive work you've done there duplicating the work of what other people have already done way better.

Then why haven't you made millions from your smash hit indie game yet?


Because I'm a fool with no education.

And I can still make what he's showing off in an hour with Hammer.
 
2012-10-05 12:25:18 PM  

fluffy2097: China White Tea: fluffy2097: I could make that in about an hour using Hammer.

I'm not even trained in how to use it. I've just farked around with it years ago.

/impressive work you've done there duplicating the work of what other people have already done way better.

Then why haven't you made millions from your smash hit indie game yet?

Because I'm a fool with no education.

And I can still make what he's showing off in an hour with Hammer.


Cool. Do it.
 
2012-10-05 12:25:30 PM  

sprawl15: fluffy2097: I could make that in about an hour using Hammer.

Eh, to be fair, the main goal of the 0x10c 'game' is to have a fully functional in-game programming language controlling your ship.


Yeah, which is why this demo isn't terribly impressive. It'd be like if the tech demo for Minecraft was just punching a zombie over and over. Uh, okay? Where's the open-ended programming part?

fluffy2097: He might want to look at a game like uplink before he tries writing a game about programming.


Uplink was a game about programming in the same way that the movie "The Net" was a movie about TCP. Uplink's great, and I still play it, but come on.
 
2012-10-05 12:28:21 PM  

Theaetetus: Uplink was a game about programming in the same way that the movie "The Net" was a movie about TCP. Uplink's great, and I still play it, but come on.


But uplink is a fun game about hacking. Hacking is not really fun in reality. Finding an unknown exploit that lets you steal data from a PC? farking hard work.

Programming is a very similar situation.
 
2012-10-05 12:30:53 PM  
ALL HAIL NAY-SAY

KING OF FARK ALL
 
2012-10-05 12:32:37 PM  

fluffy2097: Theaetetus: Uplink was a game about programming in the same way that the movie "The Net" was a movie about TCP. Uplink's great, and I still play it, but come on.

But uplink is a fun game about hacking. Hacking is not really fun in reality. Finding an unknown exploit that lets you steal data from a PC? farking hard work.

Programming is a very similar situation.


And the countless insane contraptions that people build in minecraft every day must all be made by masochists?

I've spent hours building in depth control mechanisms for automated processes in minecraft. They are always big, and clunky. Sometimes they fail based on the limitations of the game engine (needing to be reset on load or spanning multiple chunks) Personally I'm somewhat optimistic about the addition of programming.
 
2012-10-05 12:38:59 PM  

Egoy3k: TwistedFark: I guess I am showing my age - I barely consider todays "story driven" first person shooters to be games. More like, interactive stories where you have to not have a crippling disability that prevents you from holding a controller/mouse to complete.

Play Resident Evil 6 on Veteran difficulty and get back to me.


Seriously? Go wank yourself to death.

The only game Conan O'Brien has ever managed to score a kill on
 
2012-10-05 12:45:11 PM  

TwistedFark: Egoy3k: TwistedFark: I guess I am showing my age - I barely consider todays "story driven" first person shooters to be games. More like, interactive stories where you have to not have a crippling disability that prevents you from holding a controller/mouse to complete.

Play Resident Evil 6 on Veteran difficulty and get back to me.

Seriously? Go wank yourself to death.

The only game Conan O'Brien has ever managed to score a kill on


What a wonderfully intelligent response. Childish insults and a link to a Conan O'Brien clip. Bless your heart.
 
2012-10-05 12:56:17 PM  

Egoy3k: And the countless insane contraptions that people build in minecraft every day must all be made by masochists?


Is that a rhetorical question?
 
2012-10-05 12:58:00 PM  

fluffy2097: Egoy3k: And the countless insane contraptions that people build in minecraft every day must all be made by masochists?

Is that a rhetorical question?


Sorry it's a regional thing. Lets change the wording to 'countless impressive contraptions'.
 
2012-10-05 01:00:09 PM  
I suppose if you want to get really pedantic about it, it's probably not painful to them so cannot be masochistic.

People who build working computers in minecraft usually know how to program already.

People who don't know how to program generally build giant phalluses and models of things. Not exactly programming related.

I'm not sure how large a market there is for a game that you cannot play if you don't know how to program.

Which is why I brought up uplink. It gives you the illusion of being a hacker, when really all you're doing is some fake dos commands and clicking on UIs' in a timed environment.
 
2012-10-05 01:00:18 PM  
LOOK LIGHTS AND BLOCKS AND STUFF AND ITS TEH QUAKE 2 ENGINE BUT NOT AHAHAHAHAHA GIVE ME YOUR MONEY!
 
2012-10-05 01:03:53 PM  

Titor's Time Machine: Cool. Do it.


Why? It's unplayable. There is no game there.

I once tried to make a half-life 2 deathmatch map of the Harvard Square T station. The geometry was far to complex for me. Someone else should take the idea from me though and make that map. It'd be fantastic for deathmatch.

You could have a whole game based on death matches in real places actually. Somehow I bet people would be very upset by that though. terrorism and everything :(
 
2012-10-05 01:06:19 PM  

fluffy2097: China White Tea: fluffy2097: I could make that in about an hour using Hammer.

I'm not even trained in how to use it. I've just farked around with it years ago.

/impressive work you've done there duplicating the work of what other people have already done way better.

Then why haven't you made millions from your smash hit indie game yet?

Because I'm a fool with no education.

And I can still make what he's showing off in an hour with Hammer.


Also, you have the problem of just being a Fark blow-hard that actually can't make anything of value of your own, choosing instead to complain about what other people create. I guess if you can get over that hurdle, you are the next Notch - easily, I might add.
 
2012-10-05 01:07:07 PM  

fluffy2097: China White Tea: fluffy2097: I could make that in about an hour using Hammer.

I'm not even trained in how to use it. I've just farked around with it years ago.

/impressive work you've done there duplicating the work of what other people have already done way better.

Then why haven't you made millions from your smash hit indie game yet?

Because I'm a fool with no education.

And I can still make what he's showing off in an hour with Hammer.


I highly doubt he was showing off the level with a bunch of meshes in it, i think notch was more proud of the lighting and physics engine.
 
2012-10-05 01:07:38 PM  

fluffy2097: I suppose if you want to get really pedantic about it, it's probably not painful to them so cannot be masochistic.

People who build working computers in minecraft usually know how to program already.

People who don't know how to program generally build giant phalluses and models of things. Not exactly programming related.

I'm not sure how large a market there is for a game that you cannot play if you don't know how to program.

Which is why I brought up uplink. It gives you the illusion of being a hacker, when really all you're doing is some fake dos commands and clicking on UIs' in a timed environment.


I depends on the language that is used for programming, if it's simple and allows simple 'if then' statements and loops then the low to moderate experience crowd will be able to use it for rudimentary programming.

It's not exactly asking for linked lists and memory allocation, just simple;

If SWITCH_3 = 1 Then DOOR_1=0

sorts of commands.
 
2012-10-05 01:11:01 PM  

Theaetetus: sprawl15: fluffy2097: I could make that in about an hour using Hammer.

Eh, to be fair, the main goal of the 0x10c 'game' is to have a fully functional in-game programming language controlling your ship.

Yeah, which is why this demo isn't terribly impressive. It'd be like if the tech demo for Minecraft was just punching a zombie over and over. Uh, okay? Where's the open-ended programming part?

fluffy2097: He might want to look at a game like uplink before he tries writing a game about programming.

Uplink was a game about programming in the same way that the movie "The Net" was a movie about TCP. Uplink's great, and I still play it, but come on.


You want a great programming style game, play "SpaceChem" by Zachtronic industries.

That game seriously pleases my brain in ways that are not fit to print.(especially when you try to optimize your designs) I heartily endorse it.
 
2012-10-05 01:21:33 PM  

Egoy3k: I depends on the language that is used for programming, if it's simple and allows simple 'if then' statements and loops then the low to moderate experience crowd will be able to use it for rudimentary programming.

It's not exactly asking for linked lists and memory allocation, just simple;

If SWITCH_3 = 1 Then DOOR_1=0

sorts of commands.



What part of existing game engines prevent control of a ship in that manner?
 
2012-10-05 01:32:21 PM  

fluffy2097: I once tried to make a half-life 2 deathmatch map of the Harvard Square T station. The geometry was far to complex for me. Someone else should take the idea from me though and make that map. It'd be fantastic for deathmatch.


I have thought about this. With GIS tech you could import data and have a program more or less create the level for you. Load up an image via google maps, outline what is what (this is a road, this is a wall), lay out some z-values, and boom...map. Could also have USGS DEM (digital elevation model) data to get topography right...

Also, you could scan the area with a Kinect sensor as well, and use that data to help create the level.

/CAD admin with a GIS degree.
 
2012-10-05 01:38:51 PM  

fluffy2097: Egoy3k: I depends on the language that is used for programming, if it's simple and allows simple 'if then' statements and loops then the low to moderate experience crowd will be able to use it for rudimentary programming.

It's not exactly asking for linked lists and memory allocation, just simple;

If SWITCH_3 = 1 Then DOOR_1=0

sorts of commands.


What part of existing game engines prevent control of a ship in that manner?


I suspect largely that they haven't yet been built, but could be.
 
2012-10-05 01:39:05 PM  

fluffy2097: Egoy3k: I depends on the language that is used for programming, if it's simple and allows simple 'if then' statements and loops then the low to moderate experience crowd will be able to use it for rudimentary programming.

It's not exactly asking for linked lists and memory allocation, just simple;

If SWITCH_3 = 1 Then DOOR_1=0

sorts of commands.


What part of existing game engines prevent control of a ship in that manner?


www.aaron-powell.com

/Hot
 
2012-10-05 01:43:02 PM  

Egoy3k: fluffy2097: I suppose if you want to get really pedantic about it, it's probably not painful to them so cannot be masochistic.

People who build working computers in minecraft usually know how to program already.

People who don't know how to program generally build giant phalluses and models of things. Not exactly programming related.

I'm not sure how large a market there is for a game that you cannot play if you don't know how to program.

Which is why I brought up uplink. It gives you the illusion of being a hacker, when really all you're doing is some fake dos commands and clicking on UIs' in a timed environment.

I depends on the language that is used for programming, if it's simple and allows simple 'if then' statements and loops then the low to moderate experience crowd will be able to use it for rudimentary programming.

It's not exactly asking for linked lists and memory allocation, just simple;

If SWITCH_3 = 1 Then DOOR_1=0

sorts of commands.


My understanding is that the in-game programming language is a 16 bit assembly language. It's not just an in-game implementation of a programming language, but an in-game implementation of a programmable CPU.
 
2012-10-05 01:44:50 PM  
And here's some spec info and a short FAQ about said virtual CPU:

http://0x10c.com/doc/dcpu-16.txt
 
2012-10-05 01:49:09 PM  

fluffy2097: oh yes. I'm sure that coding in C# will make a TREMENDOUSLY fun game.

Oh wait, notch. I'm sure that coding in outdated Java will make a tremendously fun game.


missinghtepoint.jpg

The 'point' of the game, and the hole that most of the programming will go into is completely different than what you claimed you could make in an hour. Sure, it's going to likely be a farking terrible disaster of a game, but that has nothing to do with why I said that.

Egoy3k: I depends on the language that is used for programming, if it's simple and allows simple 'if then' statements and loops then the low to moderate experience crowd will be able to use it for rudimentary programming.


It seems to be emulated assembly. Just the trick to get children interested in paying a monthly fee.

fluffy2097: What part of existing game engines prevent control of a ship in that manner?


From what I understand, he's going to try to make it so your ship is entirely controlled by the computer and its basic programs, which you can modify/add to at your leisure, using a minecraft-esque voxel cube world for simulating entire planets that can be landed upon.

It's at once interesting and stupid.
 
2012-10-05 01:53:30 PM  

China White Tea: And here's some spec info and a short FAQ about said virtual CPU:

http://0x10c.com/doc/dcpu-16.txt


It's interesting but fluffy2097 may have a point with this one, the majority of users are probably not going to have fun with that syntax.
 
2012-10-05 01:55:43 PM  

Egoy3k: China White Tea: And here's some spec info and a short FAQ about said virtual CPU:

http://0x10c.com/doc/dcpu-16.txt

It's interesting but fluffy2097 may have a point with this one, the majority of users are probably not going to have fun with that syntax.


Probably not, but there doesn't seem to be any need for mass market appeal. I expect this will be attractive to the same type of people who play Schemaverse.
 
2012-10-05 01:56:49 PM  
Meh, I'm far more excited about Starbound than Notch's next bugfest.
 
2012-10-05 01:57:20 PM  

China White Tea: Egoy3k: China White Tea: And here's some spec info and a short FAQ about said virtual CPU:

http://0x10c.com/doc/dcpu-16.txt

It's interesting but fluffy2097 may have a point with this one, the majority of users are probably not going to have fun with that syntax.

Probably not, but there doesn't seem to be any need for mass market appeal. I expect this will be attractive to the same type of people who play Schemaverse.


There's also always the chance that someone could write, as a mod, a sort of overlay layer of drag and drop common functions for basic play.
 
2012-10-05 02:00:35 PM  

TwistedFark: I like the approach he takes with his projects - basically, release early, get feedback from users, then iterate, iterate, iterate ignore,ignore, ignore, complain, go on vacation, let Jeb do it.

 
2012-10-05 02:02:58 PM  

Egoy3k: It's interesting but fluffy2097 may have a point with this one, the majority of users are probably not going to have fun with that syntax.


It'll likely end up similar to redstone - a very small group of people make some really neat things out of it, while everyone else uses simple shiat they found on the internet for much more mundane tasks.
 
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